<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<skill_data>
    <skill_template skill_id="1" name="STR_SKILL_P_EQUIP_EnhancedSword_G1" nameId="563631" stack="SKILL_P_EQUIP_ENHANCEDSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="16"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="2" name="STR_SKILL_WA_EQUIP_EnhancedDagger" nameId="563635" stack="SKILL_WA_EQUIP_ENHANCEDDAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="3" name="STR_SKILL_P_EQUIP_EnhancedMace_G1" nameId="563639" stack="SKILL_P_EQUIP_ENHANCEDMACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="4" name="STR_SKILL_P_EQUIP_EnhancedCloth_G1" nameId="563643" stack="SKILL_P_EQUIP_ENHANCEDCLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="5" name="STR_SKILL_P_EQUIP_EnhancedLeather_G1" nameId="563647" stack="SKILL_P_EQUIP_ENHANCEDLEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="6" name="STR_SKILL_P_EQUIP_EnhancedChain_G1" nameId="563651" stack="SKILL_P_EQUIP_ENHANCEDCHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CHAIN" effectid="123" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="7" name="STR_SKILL_P_EQUIP_EnhancedShield_G1" nameId="563655" stack="SKILL_P_EQUIP_ENHANCEDSHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8" name="STR_SKILL_P_EQUIP_Sword_G1" nameId="563659" stack="SKILL_P_EQUIP_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="24"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9" name="STR_SKILL_P_EQUIP_Dagger_G1" nameId="563663" stack="SKILL_P_EQUIP_DAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="10" name="STR_SKILL_P_EQUIP_Mace_G1" nameId="563667" stack="SKILL_P_EQUIP_MACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="28"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="11" name="STR_SKILL_FI_EQUIP_Cloth" nameId="563671" stack="SKILL_FI_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="12" name="STR_SKILL_P_EQUIP_Leather_G1" nameId="563675" stack="SKILL_P_EQUIP_LEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="13" name="STR_SKILL_P_EQUIP_Chain_G1" nameId="563679" stack="SKILL_P_EQUIP_CHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CHAIN" effectid="123" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="14" name="STR_SKILL_P_EQUIP_Shield_G1" nameId="563683" stack="SKILL_P_EQUIP_SHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="15" name="STR_SKILL_P_EQUIP_2HSword_G1" nameId="563687" stack="SKILL_P_EQUIP_2HSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="4"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="16" name="STR_SKILL_P_EQUIP_Polearm_G1" nameId="563691" stack="SKILL_P_EQUIP_POLEARM" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="POLEARM_2H" effectid="105" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="4"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="17" name="STR_SKILL_P_EQUIP_Bow_G1" nameId="563695" stack="SKILL_P_EQUIP_BOW" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="2"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="18" name="STR_SKILL_P_EQUIP_Plate_G1" nameId="563699" stack="SKILL_P_EQUIP_PLATE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="PLATE" effectid="124" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="19" name="STR_SKILL_P_EQUIP_Dual_G1" nameId="563703" stack="SKILL_P_EQUIP_DUAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="20" name="STR_SKILL_KN_EQUIP_Sword" nameId="563707" stack="SKILL_KN_EQUIP_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="21" name="STR_SKILL_KN_EQUIP_Dagger" nameId="563711" stack="SKILL_KN_EQUIP_DAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="22" name="STR_SKILL_KN_EQUIP_Mace" nameId="563715" stack="SKILL_KN_EQUIP_MACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="23" name="STR_SKILL_KN_EQUIP_Cloth" nameId="563719" stack="SKILL_KN_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="24" name="STR_SKILL_KN_EQUIP_Leather" nameId="563723" stack="SKILL_KN_EQUIP_LEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="25" name="STR_SKILL_KN_EQUIP_Chain" nameId="563727" stack="SKILL_KN_EQUIP_CHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CHAIN" effectid="123" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="26" name="STR_SKILL_KN_EQUIP_Shield" nameId="563731" stack="SKILL_KN_EQUIP_SHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="27" name="STR_SKILL_KN_EQUIP_2HSword" nameId="563735" stack="SKILL_KN_EQUIP_2HSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="28" name="STR_SKILL_KN_EQUIP_Plate" nameId="563739" stack="SKILL_KN_EQUIP_PLATE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="PLATE" effectid="124" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="29" name="STR_SKILL_SC_EQUIP_EnhancedSword" nameId="563743" stack="SKILL_SC_EQUIP_ENHANCEDSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="30" name="STR_SKILL_P_EQUIP_EnhancedDagger_G1" nameId="563747" stack="SKILL_P_EQUIP_ENHANCEDDAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="31" name="STR_SKILL_SC_EQUIP_EnhancedBow" nameId="563751" stack="SKILL_SC_EQUIP_ENHANCEDBOW" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="32" name="STR_SKILL_SC_EQUIP_EnhancedCloth" nameId="563755" stack="SKILL_SC_EQUIP_ENHANCEDCLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="33" name="STR_SKILL_SC_EQUIP_EnhancedLeather" nameId="563759" stack="SKILL_SC_EQUIP_ENHANCEDLEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="34" name="STR_SKILL_SC_EQUIP_EnhancedDual" nameId="563763" stack="SKILL_SC_EQUIP_ENHANCEDDUAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="35" name="STR_SKILL_RA_EQUIP_Sword" nameId="563767" stack="SKILL_RA_EQUIP_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="36" name="STR_SKILL_RA_EQUIP_Dagger" nameId="563771" stack="SKILL_RA_EQUIP_DAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="37" name="STR_SKILL_RA_EQUIP_Bow" nameId="563775" stack="SKILL_RA_EQUIP_BOW" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="38" name="STR_SKILL_RA_EQUIP_Cloth" nameId="563779" stack="SKILL_RA_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="39" name="STR_SKILL_RA_EQUIP_Leather" nameId="563783" stack="SKILL_RA_EQUIP_LEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="40" name="STR_SKILL_RA_EQUIP_Dual" nameId="563787" stack="SKILL_RA_EQUIP_DUAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="41" name="STR_SKILL_AS_EQUIP_Sword" nameId="563791" stack="SKILL_AS_EQUIP_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="42" name="STR_SKILL_AS_EQUIP_Dagger" nameId="563795" stack="SKILL_AS_EQUIP_DAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="43" name="STR_SKILL_AS_EQUIP_Bow" nameId="563799" stack="SKILL_AS_EQUIP_BOW" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="44" name="STR_SKILL_AS_EQUIP_Cloth" nameId="563803" stack="SKILL_AS_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="45" name="STR_SKILL_AS_EQUIP_Leather" nameId="563807" stack="SKILL_AS_EQUIP_LEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="46" name="STR_SKILL_AS_EQUIP_Dual" nameId="563811" stack="SKILL_AS_EQUIP_DUAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="47" name="STR_SKILL_CL_EQUIP_EnhancedMace" nameId="563815" stack="SKILL_CL_EQUIP_ENHANCEDMACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="48" name="STR_SKILL_CL_EQUIP_EnhancedStaff" nameId="563819" stack="SKILL_CL_EQUIP_ENHANCEDSTAFF" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="49" name="STR_SKILL_CL_EQUIP_EnhancedCloth" nameId="563823" stack="SKILL_CL_EQUIP_ENHANCEDCLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="50" name="STR_SKILL_CL_EQUIP_EnhancedLeather" nameId="563827" stack="SKILL_CL_EQUIP_ENHANCEDLEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="51" name="STR_SKILL_CL_EQUIP_EnhancedChain" nameId="563831" stack="SKILL_CL_EQUIP_ENHANCEDCHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CHAIN" effectid="123" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="52" name="STR_SKILL_PR_EQUIP_Mace" nameId="563835" stack="SKILL_PR_EQUIP_MACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="53" name="STR_SKILL_P_EQUIP_Staff_G1" nameId="563839" stack="SKILL_P_EQUIP_STAFF" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="54" name="STR_SKILL_PR_EQUIP_Cloth" nameId="563843" stack="SKILL_PR_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="55" name="STR_SKILL_PR_EQUIP_Leather" nameId="563847" stack="SKILL_PR_EQUIP_LEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="56" name="STR_SKILL_PR_EQUIP_Chain" nameId="563851" stack="SKILL_PR_EQUIP_CHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CHAIN" effectid="123" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="57" name="STR_SKILL_PR_EQUIP_Shield" nameId="565171" stack="SKILL_PR_EQUIP_SHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="58" name="STR_SKILL_CH_EQUIP_Mace" nameId="563855" stack="SKILL_CH_EQUIP_MACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="59" name="STR_SKILL_CH_EQUIP_Staff" nameId="563859" stack="SKILL_CH_EQUIP_STAFF" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="60" name="STR_SKILL_CH_EQUIP_Cloth" nameId="563863" stack="SKILL_CH_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="61" name="STR_SKILL_CH_EQUIP_Leather" nameId="563867" stack="SKILL_CH_EQUIP_LEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="62" name="STR_SKILL_CH_EQUIP_Chain" nameId="563871" stack="SKILL_CH_EQUIP_CHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CHAIN" effectid="123" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="63" name="STR_SKILL_CH_EQUIP_Shield" nameId="565175" stack="SKILL_CH_EQUIP_SHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="64" name="STR_SKILL_P_EQUIP_EnhancedBook_G1" nameId="563875" stack="SKILL_P_EQUIP_ENHANCEDBOOK" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="65" name="STR_SKILL_MA_EQUIP_EnhancedOrb" nameId="566351" stack="SKILL_MA_EQUIP_ENHANCEDORB" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="66" name="STR_SKILL_MA_EQUIP_EnhancedCloth" nameId="563879" stack="SKILL_MA_EQUIP_ENHANCEDCLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="67" name="STR_SKILL_P_EQUIP_EnhancedRobe_G1" nameId="563883" stack="SKILL_P_EQUIP_ENHANCEDROBE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="ROBE" effectid="125" e="1" basiclvl="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="68" name="STR_SKILL_WI_EQUIP_Orb" nameId="563887" stack="SKILL_WI_EQUIP_ORB" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="69" name="STR_SKILL_WI_EQUIP_Cloth" nameId="563891" stack="SKILL_WI_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="70" name="STR_SKILL_P_EQUIP_Robe_G1" nameId="563895" stack="SKILL_P_EQUIP_ROBE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="ROBE" effectid="125" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="71" name="STR_SKILL_P_EQUIP_Book_G1" nameId="563899" stack="SKILL_P_EQUIP_BOOK" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="2"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="72" name="STR_SKILL_EL_EQUIP_Book" nameId="563903" stack="SKILL_EL_EQUIP_BOOK" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="73" name="STR_SKILL_EL_EQUIP_Cloth" nameId="563907" stack="SKILL_EL_EQUIP_CLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="74" name="STR_SKILL_EL_EQUIP_Robe" nameId="563911" stack="SKILL_EL_EQUIP_ROBE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="ROBE" effectid="125" e="1" basiclvl="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="75" name="STR_SKILL_P_EQUIP_Orb_G1" nameId="563915" stack="SKILL_P_EQUIP_ORB" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="28"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="101" name="STR_SKILL_P_BoostAuraRange_G1" nameId="564771" stack="SKILL_P_BOOSTAURARANGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="102" name="STR_SKILL_P_BoostHate_G1" nameId="564071" stack="SKILL_P_BOOSTHATE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <boosthate value="10" effectid="101021" e="1">
                <change stat="BOOST_HATE" func="PERCENT" delta="0" value="10"/>
            </boosthate>
        </effects>
    </skill_template>
    <skill_template skill_id="103" name="STR_SKILL_P_BoostHateDown_G1" nameId="564607" stack="SKILL_P_BOOSTHATEDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <boosthate value="-10" effectid="101031" e="1">
                <change stat="BOOST_HATE" func="PERCENT" delta="0" value="-10"/>
            </boosthate>
        </effects>
    </skill_template>
    <skill_template skill_id="104" name="STR_SKILL_P_BoostKnockDown_G1" nameId="564075" stack="SKILL_P_BOOSTKNOCKDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="105" name="STR_SKILL_P_Concentration_G1" nameId="568041" stack="SKILL_P_CONCENTRATION" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="105001" e="1">
                <change stat="CONCENTRATION" func="ADD" value="25"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="106" name="STR_SKILL_P_ConStatBoostCritical_G1" nameId="564471" stack="SKILL_P_CONSTATBOOSTCRITICAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="107" name="STR_SKILL_P_ConStatBoostPhysicalDefense_G1" nameId="564067" stack="SKILL_P_CONSTATBOOSTPHYSICALDEFENSE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="108" name="STR_SKILL_P_HealMastery_G1" nameId="564603" stack="SKILL_P_HEALMASTERY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="109" name="STR_SKILL_P_RemainTime_G1" nameId="564763" stack="SKILL_P_REMAINTIME" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="110" name="STR_SKILL_P_StatBoostAttackRange_G1" nameId="564331" stack="SKILL_P_STATBOOSTATTACKRANGE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <weaponstatboost weapon="BOW" effectid="105031" e="1">
                <change stat="ATTACK_RANGE" func="PERCENT" value="5"/>
            </weaponstatboost>
        </effects>
    </skill_template>
    <skill_template skill_id="111" name="STR_SKILL_P_StatBoostBlock_G1" nameId="564063" stack="SKILL_P_STATBOOSTBLOCK" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103051" e="1">
                <change stat="BLOCK" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="112" name="STR_SKILL_P_StatBoostDodge_G1" nameId="566283" stack="SKILL_P_STATBOOSTDODGE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101521" e="1">
                <change stat="EVASION" func="ADD" value="20"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="113" name="STR_SKILL_P_StatBoostHitAccuracy_G1" nameId="563955" stack="SKILL_P_STATBOOSTHITACCURACY" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101131" e="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" value="20"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="114" name="STR_SKILL_P_StatBoostKDKBSP_G1" nameId="564611" stack="SKILL_P_STATBOOSTKDKBSP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="107031" e="1">
                <change stat="STAGGER_RESISTANCE" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="107032" e="2">
                <change stat="STUMBLE_RESISTANCE" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="107033" e="3" hoptype="SKILLLV">
                <change stat="SPIN_RESISTANCE" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="115" name="STR_SKILL_P_StatBoostLowResist_G1" nameId="565023" stack="SKILL_P_STATBOOSTLOWRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="116" name="STR_SKILL_P_StatBoostMagicalDefense_G1" nameId="564475" stack="SKILL_P_STATBOOSTMAGICALDEFENSE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="106041" e="1">
                <change stat="MAGICAL_RESIST" func="ADD" value="20"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="117" name="STR_SKILL_P_StatBoostMagiclOffense_G1" nameId="564899" stack="SKILL_P_STATBOOSTMAGICLOFFENSE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="109011" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" value="20"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="118" name="STR_SKILL_P_StatBoostMaxHP_G1" nameId="564051" stack="SKILL_P_STATBOOSTMAXHP" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103021" e="1">
                <change stat="MAXHP" func="PERCENT" value="5"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="119" name="STR_SKILL_P_StatBoostMaxMP_G1" nameId="564903" stack="SKILL_P_STATBOOSTMAXMP" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="109021" e="1">
                <change stat="MAXMP" func="PERCENT" value="3"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="120" name="STR_SKILL_P_StatBoostParry_G1" nameId="566549" stack="SKILL_P_STATBOOSTPARRY" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="102011" e="1">
                <change stat="PARRY" func="ADD" value="80"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="121" name="STR_SKILL_P_StatBoostPhysicalDefense_G1" nameId="563919" stack="SKILL_P_STATBOOSTPHYSICALDEFENSE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101011" e="1">
                <change stat="MAXHP" func="PERCENT" value="3"/>
            </statboost>
            <statboost effectid="101212" e="2">
                <change stat="REGEN_HP" func="ADD" value="4"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="122" name="STR_SKILL_P_StatBoostPhysicalOffense_G1" nameId="564059" stack="SKILL_P_STATBOOSTPHYSICALOFFENSE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103041" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="7"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="123" name="STR_SKILL_P_StatBoostResist_G1" nameId="564195" stack="SKILL_P_STATBOOSTRESIST" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="124" name="STR_SKILL_P_Tanacity_G1" nameId="567013" stack="SKILL_P_TANACITY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="125" name="STR_SKILL_P_Concentration_G2" nameId="581863" stack="SKILL_P_CONCENTRATION" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="105001" e="1">
                <change stat="CONCENTRATION" func="ADD" value="50"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="126" name="STR_SKILL_P_StatBoostLowResist_G2" nameId="581867" stack="SKILL_P_STATBOOSTLOWRESIST" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="127" name="STR_SKILL_P_EQUIP_Dual_G3" nameId="582367" stack="SKILL_P_EQUIP_DUAL" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="128" name="STR_SKILL_P_EQUIP_Dual_G4" nameId="582369" stack="SKILL_P_EQUIP_DUAL" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="129" name="STR_SKILL_P_StatBoostCritical_G1" nameId="582371" stack="SKILL_P_STATBOOSTCRITICAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101251" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="50"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="130" name="STR_SKILL_P_StatBoostCritical_G2" nameId="582375" stack="SKILL_P_STATBOOSTCRITICAL" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101251" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="75"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="131" name="STR_SKILL_P_StatBoostHitAccuracy_G2" nameId="582241" stack="SKILL_P_STATBOOSTHITACCURACY" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101131" e="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" value="40"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="132" name="STR_SKILL_P_StatBoostHitAccuracy_G3" nameId="582243" stack="SKILL_P_STATBOOSTHITACCURACY" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101131" e="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" value="60"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="133" name="STR_SKILL_P_StatBoostDodge_G2" nameId="582245" stack="SKILL_P_STATBOOSTDODGE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101521" e="1">
                <change stat="EVASION" func="ADD" value="40"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="134" name="STR_SKILL_P_StatBoostDodge_G3" nameId="582377" stack="SKILL_P_STATBOOSTDODGE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101521" e="1">
                <change stat="EVASION" func="ADD" value="60"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="135" name="STR_SKILL_P_StatBoostMagicalDefense_G2" nameId="582379" stack="SKILL_P_STATBOOSTMAGICALDEFENSE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="106041" e="1">
                <change stat="MAGICAL_RESIST" func="ADD" value="30"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="136" name="STR_SKILL_P_HealMastery_G2" nameId="582455" stack="SKILL_P_HEALMASTERY" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="137" name="STR_SKILL_P_HealMastery_G3" nameId="582457" stack="SKILL_P_HEALMASTERY" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="138" name="STR_SKILL_P_StatBoostPhysicalOffense_G4" nameId="583051" stack="SKILL_P_STATBOOSTPHYSICALOFFENSE" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103041" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="28"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="139" name="STR_SKILL_P_StatBoostMagiclOffense_G3" nameId="588353" stack="SKILL_P_STATBOOSTMAGICLOFFENSE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="109011" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" value="180"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="140" name="STR_SKILL_P_StatBoostElementalDefendAll_G1" nameId="588497" stack="SKILL_P_STATBOOSTELEMENTALDEFENDALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="151" name="STR_SKILL_WA_ArmorBreak_G1" nameId="572657" stack="SKILL_WA_ARMORBREAK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="11" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="6000" effectid="101512" e="2" element="FIRE" hoptype="SKILLLV" hopb="301">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="152" name="STR_SKILL_WA_ArmorBreak_G2" nameId="572663" stack="SKILL_WA_ARMORBREAK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="20" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="6000" effectid="101512" e="2" element="FIRE" hoptype="SKILLLV" hopb="655">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="153" name="STR_SKILL_WA_ArmorBreak_G3" nameId="572669" stack="SKILL_WA_ARMORBREAK" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="34" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="6000" effectid="101512" e="2" element="FIRE" hoptype="SKILLLV" hopb="934">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="154" name="STR_SKILL_WA_AvengingCrash_G1" nameId="563931" stack="SKILL_WA_AVENGINGCRASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="38" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="57" delta="3" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="1155"/>
        </effects>
        <actions>
            <mpuse value="38" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="155" name="STR_SKILL_WA_AvengingCrash_G2" nameId="564087" stack="SKILL_WA_AVENGINGCRASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="56" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="86" delta="6" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="1690"/>
        </effects>
        <actions>
            <mpuse value="56" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="156" name="STR_SKILL_WA_AvengingCrash_G3" nameId="572675" stack="SKILL_WA_AVENGINGCRASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="73" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="149" delta="3" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2561"/>
        </effects>
        <actions>
            <mpuse value="73" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="157" name="STR_SKILL_WA_AvengingCrash_G4" nameId="572679" stack="SKILL_WA_AVENGINGCRASH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="190" delta="3" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3212"/>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="158" name="STR_SKILL_WA_Provoke_G1" nameId="563951" stack="SKILL_WA_PROVOKE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="12800" hopa="401"/>
        </effects>
    </skill_template>
    <skill_template skill_id="159" name="STR_SKILL_WA_Provoke_G2" nameId="564171" stack="SKILL_WA_PROVOKE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="16793" hopa="410"/>
        </effects>
    </skill_template>
    <skill_template skill_id="160" name="STR_SKILL_WA_Provoke_G3" nameId="572683" stack="SKILL_WA_PROVOKE" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="22166" hopa="393"/>
        </effects>
    </skill_template>
    <skill_template skill_id="161" name="STR_SKILL_WA_Rage_G1" nameId="566541" stack="SKILL_WA_RAGE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="17" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="101611" e="1" hoptype="SKILLLV" hopb="3380" hopa="325">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="9"/>
            </statup>
            <shield value="98" delta="8" hitvalue="98" hitdelta="8" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="17" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="162" name="STR_SKILL_WA_Rage_G2" nameId="566597" stack="SKILL_WA_RAGE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="26" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="101611" e="1" hoptype="SKILLLV" hopb="6353" hopa="196">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="12"/>
            </statup>
            <shield value="184" delta="10" hitvalue="184" hitdelta="10" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="26" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="163" name="STR_SKILL_WA_Rage_G3" nameId="566601" stack="SKILL_WA_RAGE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="35" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="101611" e="1" hoptype="SKILLLV" hopb="9052" hopa="284">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="23"/>
            </statup>
            <shield value="298" delta="6" hitvalue="298" hitdelta="6" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="35" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="164" name="STR_SKILL_WA_Rage_G4" nameId="572687" stack="SKILL_WA_RAGE" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="41" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="101611" e="1" hoptype="SKILLLV" hopb="12299" hopa="262">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="31"/>
            </statup>
            <shield value="386" delta="4" hitvalue="386" hitdelta="4" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="41" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="165" name="STR_SKILL_WA_RobustBlow_G1" nameId="563935" stack="SKILL_WA_ROBUSTBLOW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="32" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="166" name="STR_SKILL_WA_RobustBlow_G2" nameId="564091" stack="SKILL_WA_ROBUSTBLOW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="54" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="167" name="STR_SKILL_WA_RobustBlow_G3" nameId="572693" stack="SKILL_WA_ROBUSTBLOW" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="98" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="168" name="STR_SKILL_WA_RobustBlow_G4" nameId="572697" stack="SKILL_WA_ROBUSTBLOW" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="125" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="169" name="STR_SKILL_WA_RobustHit_G1" nameId="563927" stack="SKILL_WA_ROBUSTHIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="23" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="170" name="STR_SKILL_WA_RobustHit_G2" nameId="564083" stack="SKILL_WA_ROBUSTHIT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="39" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="171" name="STR_SKILL_WA_RobustHit_G3" nameId="566985" stack="SKILL_WA_ROBUSTHIT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="57" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="172" name="STR_SKILL_WA_RobustHit_G4" nameId="572701" stack="SKILL_WA_ROBUSTHIT" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="94" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="173" name="STR_SKILL_WA_ShieldStance_G1" nameId="572707" stack="SKILL_WA_SHIELDSTANCE" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="120" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="101731" e="1" hoptype="SKILLLV" hopb="114">
                <change stat="BLOCK" func="ADD" value="500"/>
            </statboost>
            <statboost effectid="101732" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" value="10"/>
            </statboost>
            <statboost effectid="101734" e="3">
                <change stat="STUN_RESISTANCE" func="ADD" value="500"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="174" name="STR_SKILL_WA_CeletialPower_G1" nameId="573485" stack="SKILL_WA_CELETIALPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="1000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="101581" e="1" hoptype="SKILLLV" hopb="375">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="30000" effectid="101582" e="2" element="FIRE">
                <change stat="MAXHP" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="1000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="175" name="STR_SKILL_WA_PandemoniumDrain_G1" nameId="573491" stack="SKILL_WA_PANDEMONIUMDRAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="1000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <dpuse value="1000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="176" name="STR_SKILL_WA_Provoke_G4" nameId="574585" stack="SKILL_WA_PROVOKE" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="26811" hopa="416"/>
        </effects>
    </skill_template>
    <skill_template skill_id="177" name="STR_SKILL_WA_RobustHit_G5" nameId="574597" stack="SKILL_WA_ROBUSTHIT" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="120" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="178" name="STR_SKILL_WA_ArmorBreak_G4" nameId="574577" stack="SKILL_WA_ARMORBREAK" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="46" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="6000" effectid="101512" e="2" element="FIRE" hoptype="SKILLLV" hopb="1256">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-400"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="179" name="STR_SKILL_WA_Rage_G5" nameId="574589" stack="SKILL_WA_RAGE" lvl="5" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="101611" e="1" hoptype="SKILLLV" hopb="14858" hopa="264">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="40"/>
            </statup>
            <shield value="426" delta="4" hitvalue="426" hitdelta="4" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="180" name="STR_SKILL_WA_RobustBlow_G5" nameId="574593" stack="SKILL_WA_ROBUSTBLOW" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="157" delta="2" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="181" name="STR_SKILL_WA_AvengingCrash_G5" nameId="574581" stack="SKILL_WA_AVENGINGCRASH" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="52" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="877" delta="37" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="52" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="182" name="STR_SKILL_WA_Dash_G1" nameId="581327" stack="SKILL_WA_DASH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="2400" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="102" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="101821" e="1" hoptype="SKILLLV" hopb="328">
                <change stat="SPEED" func="ADD" delta="0" value="6000"/>
            </statup>
            <statup duration="10000" effectid="101822" e="2">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="102" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="183" name="STR_SKILL_WA_GateCrush_G1" nameId="583183" stack="SKILL_WA_GATECRUSH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="236" name="STR_SKILL_FI_EnfeebleHit_G1" nameId="586947" stack="SKILL_FI_ENFEEBLEHIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="91" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="102362" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-200"/>
            </statdown>
            <statdown duration="10000" effectid="102363" e="3" element="FIRE" hoptype="SKILLLV">
                <change stat="EVASION" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="237" name="STR_SKILL_FI_EnfeebleHit_G2" nameId="586953" stack="SKILL_FI_ENFEEBLEHIT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="91" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="108" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="102362" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-250"/>
            </statdown>
            <statdown duration="10000" effectid="102363" e="3" element="FIRE" hoptype="SKILLLV">
                <change stat="EVASION" func="ADD" delta="0" value="-250"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="91" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="238" name="STR_SKILL_FI_EnfeebleHit_G3" nameId="586955" stack="SKILL_FI_ENFEEBLEHIT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="98" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="127" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="102362" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-300"/>
            </statdown>
            <statdown duration="10000" effectid="102363" e="3" element="FIRE" hoptype="SKILLLV">
                <change stat="EVASION" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="98" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="239" name="STR_SKILL_FI_EnfeebleHit_G4" nameId="586957" stack="SKILL_FI_ENFEEBLEHIT" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="135" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="102362" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-350"/>
            </statdown>
            <statdown duration="10000" effectid="102363" e="3" element="FIRE" hoptype="SKILLLV">
                <change stat="EVASION" func="ADD" delta="0" value="-350"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="240" name="STR_SKILL_FI_EnfeebleHit_G5" nameId="586959" stack="SKILL_FI_ENFEEBLEHIT" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="167" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="102362" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-400"/>
            </statdown>
            <statdown duration="10000" effectid="102363" e="3" element="FIRE" hoptype="SKILLLV">
                <change stat="EVASION" func="ADD" delta="0" value="-400"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="241" name="STR_SKILL_FI_Ragespirit_G1" nameId="586961" stack="SKILL_FI_RAGESPIRIT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="95" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="341" delta="1" hitvalue="341" hitdelta="1" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="501"/>
        </effects>
        <actions>
            <mpuse value="95" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="242" name="STR_SKILL_FI_Ragespirit_G2" nameId="586967" stack="SKILL_FI_RAGESPIRIT" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="102" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="385" delta="1" hitvalue="385" hitdelta="1" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="551"/>
        </effects>
        <actions>
            <mpuse value="102" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="243" name="STR_SKILL_FI_Ragespirit_G3" nameId="586969" stack="SKILL_FI_RAGESPIRIT" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="437" delta="1" hitvalue="437" hitdelta="1" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="621"/>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="244" name="STR_SKILL_FI_ChargingHit_G1" nameId="586971" stack="SKILL_FI_CHARGINGHIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1700" pvp_damage="130">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="247" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1389" delta="24" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="247" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="245" name="STR_SKILL_FI_BerserkStance_G1" nameId="586975" stack="SKILL_FI_BERSERKSTANCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="247" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="102451" e="1" hoptype="SKILLLV" hopb="11697" hopa="204">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
            </statup>
            <statdown duration="30000" effectid="102452" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="-200"/>
            </statdown>
            <statdown duration="30000" effectid="102453" e="3" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="247" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="246" name="STR_SKILL_FI_TechnicalCounter_G1" nameId="586981" stack="SKILL_FI_TECHNICALCOUNTER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="247" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="380" delta="5" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="247" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="247" name="STR_SKILL_FI_SharpnessHit_G1" nameId="586987" stack="SKILL_FI_SHARPNESSHIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="279" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="248" name="STR_SKILL_FI_ChargingShock_G1" nameId="586991" stack="SKILL_FI_CHARGINGSHOCK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2000" pvp_damage="130">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="329" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1619" delta="17" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="329" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="249" name="STR_SKILL_FI_VorpalHit_G1" nameId="586995" stack="SKILL_FI_VORPALHIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="564" delta="5" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="250" name="STR_SKILL_FI_ParryFocus_G1" nameId="586535" stack="SKILL_FI_PARRYFOCUS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysparry value="12" duration="30000" effectid="143" e="1" hoptype="SKILLLV" hopb="11737"/>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="251" name="STR_SKILL_FI_AggressiveMode_G1" nameId="564143" stack="SKILL_FI_AGGRESSIVEMODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102511" e="1" hoptype="SKILLLV" hopb="291">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" value="15"/>
            </statboost>
            <statboost effectid="102512" e="2" element="FIRE">
                <change stat="PVP_ATTACK_RATIO" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="252" name="STR_SKILL_FI_AggressiveMode_G2" nameId="565967" stack="SKILL_FI_AGGRESSIVEMODE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102511" e="1" hoptype="SKILLLV" hopb="667">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="19"/>
            </statboost>
            <statboost effectid="102512" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" value="-200"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="253" name="STR_SKILL_FI_AggressiveMode_G3" nameId="567017" stack="SKILL_FI_AGGRESSIVEMODE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102511" e="1" hoptype="SKILLLV" hopb="1195">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="35"/>
            </statboost>
            <statboost effectid="102512" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" value="-360"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="254" name="STR_SKILL_FI_BashingMode_G1" nameId="572435" stack="SKILL_FI_BASHINGMODE" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <startconditions>
            <mp value="10" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="10" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="255" name="STR_SKILL_FI_CripplingCut_G1" nameId="564115" stack="SKILL_FI_CRIPPLINGCUT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="270" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="256" name="STR_SKILL_FI_CripplingCut_G2" nameId="567005" stack="SKILL_FI_CRIPPLINGCUT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="69" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="349" delta="11" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="69" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="257" name="STR_SKILL_FI_CripplingCut_G3" nameId="572439" stack="SKILL_FI_CRIPPLINGCUT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="431" delta="8" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="258" name="STR_SKILL_FI_DefenseMode_G1" nameId="564139" stack="SKILL_FI_DEFENSEMODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102581" e="1" hoptype="SKILLLV" hopb="426">
                <change stat="PARRY" func="ADD" value="250"/>
            </statboost>
            <statboost effectid="102582" e="2" element="FIRE">
                <change stat="BLOCK" func="ADD" value="250"/>
            </statboost>
            <boosthate value="15" effectid="102583" e="3" element="FIRE">
                <change stat="BOOST_HATE" func="PERCENT" value="15"/>
            </boosthate>
            <statboost effectid="102584" e="4" element="FIRE">
                <change stat="PVP_DEFEND_RATIO" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="259" name="STR_SKILL_FI_DefenseMode_G2" nameId="566965" stack="SKILL_FI_DEFENSEMODE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <startconditions>
            <mp value="200" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102581" e="1" hoptype="SKILLLV" hopb="911">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="5" value="144"/>
            </statboost>
            <statboost effectid="102582" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" value="-8"/>
            </statboost>
        </effects>
        <actions>
            <mpuse value="200" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="260" name="STR_SKILL_FI_DefenseMode_G3" nameId="572443" stack="SKILL_FI_DEFENSEMODE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <startconditions>
            <mp value="210" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102581" e="1" hoptype="SKILLLV" hopb="1485">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="5" value="188"/>
            </statboost>
            <statboost effectid="102582" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" value="-11"/>
            </statboost>
        </effects>
        <actions>
            <mpuse value="210" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="261" name="STR_SKILL_FI_DropImpact_G1" nameId="572447" stack="SKILL_FI_DROPIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="33" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="298" delta="10" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="33" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="262" name="STR_SKILL_FI_FirstBlade_G1" nameId="572451" stack="SKILL_FI_FIRSTBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="33" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="116" delta="4" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2278"/>
        </effects>
        <actions>
            <mpuse value="33" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="263" name="STR_SKILL_FI_FirstBlade_G2" nameId="572455" stack="SKILL_FI_FIRSTBLADE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="44" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="178" delta="6" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3712"/>
        </effects>
        <actions>
            <mpuse value="44" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="264" name="STR_SKILL_FI_Howling_G1" nameId="566973" stack="SKILL_FI_HOWLING" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="114" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <statdown duration="15000" effectid="102641" e="1" element="FIRE" hoptype="SKILLLV" hopb="27767">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="114" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="265" name="STR_SKILL_FI_Howling_G2" nameId="572459" stack="SKILL_FI_HOWLING" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="57" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <statdown duration="15000" effectid="102641" e="1" element="FIRE" hoptype="SKILLLV" hopb="26440">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-364"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="266" name="STR_SKILL_FI_ImpulseQuake_G1" nameId="567045" stack="SKILL_FI_IMPULSEQUAKE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="88" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="237" delta="6" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="237" delta="6"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="88" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="267" name="STR_SKILL_FI_LockdownImpact_G1" nameId="566949" stack="SKILL_FI_LOCKDOWNIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="38" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="3000" effectid="20014" e="2" element="FIRE" hoptype="SKILLLV" hopb="1537"/>
        </effects>
    </skill_template>
    <skill_template skill_id="268" name="STR_SKILL_FI_MercilessBlow_G1" nameId="567009" stack="SKILL_FI_MERCILESSBLOW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="287" delta="8" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="287" delta="8"/>
                    <stumbledamage value="287" delta="8"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="269" name="STR_SKILL_FI_PotentialHealth_G1" nameId="572463" stack="SKILL_FI_POTENTIALHEALTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="72" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="6761"/>
            <statup duration="120000" effectid="102692" e="2" element="WATER">
                <change stat="MAXHP" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="120000" effectid="102693" e="3" element="WATER">
                <change stat="BLOCK" func="ADD" delta="0" value="150"/>
            </statup>
            <statup duration="120000" effectid="102694" e="4" element="WATER">
                <change stat="PARRY" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="72" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="270" name="STR_SKILL_FI_PotentialHealth_G2" nameId="572469" stack="SKILL_FI_POTENTIALHEALTH" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="150" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="1322"/>
            <statup duration="120000" effectid="102692" e="2" element="WATER">
                <change stat="MAXHP" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="120000" effectid="102693" e="3" element="WATER">
                <change stat="BLOCK" func="ADD" delta="0" value="150"/>
            </statup>
            <statup duration="120000" effectid="102694" e="4" element="WATER">
                <change stat="PARRY" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="150" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="271" name="STR_SKILL_FI_RaisingImpact_G1" nameId="572475" stack="SKILL_FI_RAISINGIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="46" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="79" delta="3" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="46" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="272" name="STR_SKILL_FI_RampageMode_G1" nameId="572479" stack="SKILL_FI_RAMPAGEMODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="0">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="102721" e="1" hoptype="SKILLLV" hopb="10245">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
            </statup>
            <statup duration="30000" effectid="102722" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="273" name="STR_SKILL_FI_RobustCrash_G1" nameId="568421" stack="SKILL_FI_ROBUSTCRASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="46" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="108" delta="6" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="46" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="274" name="STR_SKILL_FI_RobustCrash_G2" nameId="568425" stack="SKILL_FI_ROBUSTCRASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="65" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="200" delta="6" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="65" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="275" name="STR_SKILL_FI_RobustCrash_G3" nameId="572483" stack="SKILL_FI_ROBUSTCRASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="296" delta="5" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="276" name="STR_SKILL_FI_RobustImpulse_G1" nameId="572487" stack="SKILL_FI_ROBUSTIMPULSE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="332" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="277" name="STR_SKILL_FI_RobustImpulse_G2" nameId="572491" stack="SKILL_FI_ROBUSTIMPULSE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="445" delta="7" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="278" name="STR_SKILL_FI_RobustSmash_G1" nameId="564107" stack="SKILL_FI_ROBUSTSMASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="72" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="279" name="STR_SKILL_FI_RobustSmash_G2" nameId="566275" stack="SKILL_FI_ROBUSTSMASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="141" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="280" name="STR_SKILL_FI_RobustSmash_G3" nameId="567001" stack="SKILL_FI_ROBUSTSMASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="184" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="281" name="STR_SKILL_FI_SecondBlade_G1" nameId="572495" stack="SKILL_FI_SECONDBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="57" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="216" delta="6" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="216" delta="6"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="282" name="STR_SKILL_FI_SeismicBillow_G1" nameId="564123" stack="SKILL_FI_SEISMICBILLOW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="69" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="271" delta="3" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="69" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="283" name="STR_SKILL_FI_SeismicBillow_G2" nameId="567021" stack="SKILL_FI_SEISMICBILLOW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="366" delta="4" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="284" name="STR_SKILL_FI_SeismicWave_G1" nameId="564103" stack="SKILL_FI_SEISMICWAVE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="10" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="49" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="10" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="285" name="STR_SKILL_FI_SeismicWave_G2" nameId="565959" stack="SKILL_FI_SEISMICWAVE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="16" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="80" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="16" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="286" name="STR_SKILL_FI_SeismicWave_G3" nameId="566997" stack="SKILL_FI_SEISMICWAVE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="19" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="124" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="19" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="287" name="STR_SKILL_WA_Steadiness_G1" nameId="567033" stack="SKILL_WA_STEADINESS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="90000" effectid="102871" e="1" hoptype="SKILLLV" hopb="11737"/>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="288" name="STR_SKILL_FI_StunningSnacher_G1" nameId="572501" stack="SKILL_FI_STUNNINGSNACHER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="1500">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="36" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="67" delta="1" e="1" hoptype="SKILLLV" hopb="3298">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="36" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="289" name="STR_SKILL_FI_TerrableHowling_G1" nameId="572509" stack="SKILL_FI_TERRABLEHOWLING" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <statdown duration="30000" effectid="102901" e="1" element="FIRE" hoptype="SKILLLV" hopb="29700">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-386"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="290" name="STR_SKILL_FI_VigorBody_G1" nameId="572515" stack="SKILL_FI_VIGORBODY" lvl="1" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="114" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="198" delta="2" checktime="6000" type="HP" duration="60000" effectid="102911" e="1" hoptype="SKILLLV" hopb="13000" hopa="130"/>
        </effects>
        <actions>
            <mpuse value="114" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="291" name="STR_SKILL_FI_WingBlade_G1" nameId="572521" stack="SKILL_FI_WINGBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="63" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="292" name="STR_SKILL_FI_WingBlade_G2" nameId="572525" stack="SKILL_FI_WINGBLADE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="37" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="95" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="37" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="293" name="STR_SKILL_FI_WingBlade_G3" nameId="574121" stack="SKILL_FI_WINGBLADE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="128" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="294" name="STR_SKILL_FI_RampageMode_G2" nameId="574069" stack="SKILL_FI_RAMPAGEMODE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="102721" e="1" hoptype="SKILLLV" hopb="10245">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
            </statup>
            <statup duration="30000" effectid="102722" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="295" name="STR_SKILL_FI_StunningSnacher_G2" nameId="574113" stack="SKILL_FI_STUNNINGSNACHER" lvl="2" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="46" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="162" delta="3" e="1">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="46" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="296" name="STR_SKILL_FI_LockdownImpact_G2" nameId="566957" stack="SKILL_FI_LOCKDOWNIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="3000" effectid="20014" e="2" element="FIRE" hoptype="SKILLLV" hopb="1760"/>
        </effects>
    </skill_template>
    <skill_template skill_id="297" name="STR_SKILL_FI_SeismicBillow_G3" nameId="574085" stack="SKILL_FI_SEISMICBILLOW" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="250" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="624" delta="7" e="1">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="250" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="298" name="STR_SKILL_FI_RobustSmash_G4" nameId="574077" stack="SKILL_FI_ROBUSTSMASH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="362" delta="25" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="299" name="STR_SKILL_FI_AggressiveMode_G4" nameId="574009" stack="SKILL_FI_AGGRESSIVEMODE" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <startconditions>
            <mp value="150" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102511" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="46"/>
            </statboost>
            <statboost effectid="102512" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" value="-470"/>
            </statboost>
        </effects>
        <actions>
            <mpuse value="150" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="300" name="STR_SKILL_FI_MercilessBlow_G2" nameId="574057" stack="SKILL_FI_MERCILESSBLOW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="36" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="401" delta="13" e="1">
                <modifiers>
                    <stundamage value="401" delta="13"/>
                    <stumbledamage value="401" delta="13"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="36" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="301" name="STR_SKILL_FI_SecondBlade_G2" nameId="574081" stack="SKILL_FI_SECONDBLADE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="73" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="218" delta="8" e="1">
                <modifiers>
                    <stundamage value="218" delta="8"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="73" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="302" name="STR_SKILL_FI_VigorBody_G2" nameId="574117" stack="SKILL_FI_VIGORBODY" lvl="2" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="60" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="212" delta="7" checktime="6000" type="HP" duration="60000" effectid="102911" e="1"/>
        </effects>
        <actions>
            <mpuse value="60" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="303" name="STR_SKILL_FI_SeismicWave_G4" nameId="574089" stack="SKILL_FI_SEISMICWAVE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="21" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="142" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="21" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="304" name="STR_SKILL_FI_RobustCrash_G4" nameId="574073" stack="SKILL_FI_ROBUSTCRASH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="354" delta="8" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="305" name="STR_SKILL_FI_Howling_G3" nameId="574049" stack="SKILL_FI_HOWLING" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <statdown duration="30000" effectid="102641" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-444"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="306" name="STR_SKILL_FI_PotentialHealth_G3" nameId="574061" stack="SKILL_FI_POTENTIALHEALTH" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="170" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="35" delta="0" percent="true" e="1" element="WATER"/>
            <statup duration="120000" effectid="102692" e="2" element="WATER">
                <change stat="MAXHP" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="120000" effectid="102693" e="3" element="WATER">
                <change stat="BLOCK" func="ADD" delta="0" value="150"/>
            </statup>
            <statup duration="120000" effectid="102694" e="4" element="WATER">
                <change stat="PARRY" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="170" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="307" name="STR_SKILL_FI_BashingMode_G2" nameId="574013" stack="SKILL_FI_BASHINGMODE" lvl="2" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <startconditions>
            <mp value="12" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="12" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="308" name="STR_SKILL_FI_RaisingImpact_G2" nameId="574065" stack="SKILL_FI_RAISINGIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="57" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="122" delta="1" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="309" name="STR_SKILL_FI_DropImpact_G2" nameId="574033" stack="SKILL_FI_DROPIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="40" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="451" delta="8" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="40" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="310" name="STR_SKILL_FI_CripplingCut_G4" nameId="574021" stack="SKILL_FI_CRIPPLINGCUT" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="478" delta="13" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="311" name="STR_SKILL_FI_DefenseMode_G4" nameId="574029" stack="SKILL_FI_DEFENSEMODE" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <startconditions>
            <mp value="220" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102581" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="3" value="227"/>
            </statboost>
            <statboost effectid="102582" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="-16"/>
            </statboost>
        </effects>
        <actions>
            <mpuse value="220" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="312" name="STR_SKILL_FI_ForceBlade_G1" nameId="574041" stack="SKILL_FI_FORCEBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="232" delta="4" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="1310">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="313" name="STR_SKILL_FI_SkullBreak_G1" nameId="574101" stack="SKILL_FI_SKULLBREAK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="136" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="453" delta="16" e="1"/>
        </effects>
        <actions>
            <mpuse value="136" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="314" name="STR_SKILL_FI_ShapnessSword_G1" nameId="574093" stack="SKILL_FI_SHAPNESSSWORD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="11" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="103141" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="11" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="315" name="STR_SKILL_FI_BloodLust_G1" nameId="574017" stack="SKILL_FI_BLOODLUST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="11" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8409" provoke_type="ATTACK" provoke_target="ME" prob2="100" duration="120000" effectid="103151" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="11" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="316" name="STR_SKILL_FI_FlashBlade_G1" nameId="574037" stack="SKILL_FI_FLASHBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="63" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="109" delta="4" e="1"/>
        </effects>
        <actions>
            <mpuse value="63" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="317" name="STR_SKILL_FI_DarknessWeb_G1" nameId="574025" stack="SKILL_FI_DARKNESSWEB" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="63" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="106" delta="2" e="1" element="EARTH"/>
            <dot checktime="3000" value="106" delta="2" duration="27000" effectid="103172" e="2" element="EARTH"/>
            <root duration="27000" effectid="20003" e="3" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="63" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="318" name="STR_SKILL_FI_SpritualRoar_G1" nameId="574109" stack="SKILL_FI_SPRITUALROAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="50" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="5"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1060" delta="0" e="1" element="WATER"/>
            <statup duration="120000" effectid="103182" e="2">
                <change stat="MAXHP" func="ADD" delta="0" value="1060"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="50" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="319" name="STR_SKILL_FI_SlughterRoar_G1" nameId="574105" stack="SKILL_FI_SLUGHTERROAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="50" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="5"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="103191" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="50" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="320" name="STR_SKILL_FI_ForceBlast_G1" nameId="574045" stack="SKILL_FI_FORCEBLAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="270" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="103202" e="2" element="FIRE" hoptype="SKILLLV" hopb="1512">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="321" name="STR_SKILL_FI_ShockImpulse_G1" nameId="574097" stack="SKILL_FI_SHOCKIMPULSE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="675" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="103972" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="322" name="STR_SKILL_FI_AnkleGrab_G1" nameId="576135" stack="SKILL_FI_ANKLEGRAB" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="69" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="10000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="2334"/>
            <statdown duration="10000" effectid="103222" e="2" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="69" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="323" name="STR_SKILL_FI_AggresiveSlash_G1" nameId="576693" stack="SKILL_FI_AGGRESIVESLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
            <root duration="30000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="324" name="STR_SKILL_FI_AggresiveSlash_G2" nameId="576699" stack="SKILL_FI_AGGRESIVESLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
            <root duration="30000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="325" name="STR_SKILL_FI_AggresiveSlash_G3" nameId="576705" stack="SKILL_FI_AGGRESIVESLASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
            <root duration="30000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="326" name="STR_SKILL_FI_SeraphicPower_G1" nameId="576711" stack="SKILL_FI_SERAPHICPOWER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103261" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="327" name="STR_SKILL_FI_SeraphicPower_G2" nameId="576715" stack="SKILL_FI_SERAPHICPOWER" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103261" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="328" name="STR_SKILL_FI_SeraphicPower_G3" nameId="576719" stack="SKILL_FI_SERAPHICPOWER" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103261" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="329" name="STR_SKILL_FI_TilentImpact_G1" nameId="576723" stack="SKILL_FI_TILENTIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="330" name="STR_SKILL_FI_TilentImpact_G2" nameId="576727" stack="SKILL_FI_TILENTIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="331" name="STR_SKILL_FI_SoulImpact_G1" nameId="576731" stack="SKILL_FI_SOULIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="10" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="332" name="STR_SKILL_FI_SoulImpact_G2" nameId="576735" stack="SKILL_FI_SOULIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="10" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="333" name="STR_SKILL_FI_FightersGift_G1" nameId="576739" stack="SKILL_FI_FIGHTERSGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103331" e="1">
                <change stat="POWER" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="103332" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="334" name="STR_SKILL_FI_FightersGift_G2" nameId="576743" stack="SKILL_FI_FIGHTERSGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103331" e="1">
                <change stat="POWER" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="103332" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="335" name="STR_SKILL_FI_BoostWing_G1" nameId="576747" stack="SKILL_FI_BOOSTWING" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="103351" e="1">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="30000" effectid="103352" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="336" name="STR_SKILL_P_EQUIP_Sword_G2" nameId="578433" stack="SKILL_P_EQUIP_SWORD" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="337" name="STR_SKILL_P_EQUIP_Dagger_G2" nameId="578437" stack="SKILL_P_EQUIP_DAGGER" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="338" name="STR_SKILL_P_EQUIP_Mace_G2" nameId="578441" stack="SKILL_P_EQUIP_MACE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="34"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="339" name="STR_SKILL_P_EQUIP_2HSword_G2" nameId="578445" stack="SKILL_P_EQUIP_2HSWORD" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="8"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="340" name="STR_SKILL_P_EQUIP_Polearm_G2" nameId="578449" stack="SKILL_P_EQUIP_POLEARM" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="POLEARM_2H" effectid="105" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="8"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="341" name="STR_SKILL_P_EQUIP_Bow_G2" nameId="578453" stack="SKILL_P_EQUIP_BOW" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="4"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="342" name="STR_SKILL_P_EQUIP_Sword_G3" nameId="578457" stack="SKILL_P_EQUIP_SWORD" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="34"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="343" name="STR_SKILL_P_EQUIP_Dagger_G3" nameId="578461" stack="SKILL_P_EQUIP_DAGGER" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="344" name="STR_SKILL_P_EQUIP_Mace_G3" nameId="578465" stack="SKILL_P_EQUIP_MACE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="38"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="345" name="STR_SKILL_P_EQUIP_2HSword_G3" nameId="578469" stack="SKILL_P_EQUIP_2HSWORD" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="346" name="STR_SKILL_P_EQUIP_Polearm_G3" nameId="578473" stack="SKILL_P_EQUIP_POLEARM" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="POLEARM_2H" effectid="105" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="347" name="STR_SKILL_P_EQUIP_Bow_G3" nameId="578477" stack="SKILL_P_EQUIP_BOW" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="6"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="348" name="STR_SKILL_FI_DivineRage_G1" nameId="579265" stack="SKILL_FI_DIVINERAGE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="185" delta="5" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="349" name="STR_SKILL_FI_DivineRage_G2" nameId="579269" stack="SKILL_FI_DIVINERAGE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="324" delta="15" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="350" name="STR_SKILL_FI_DivineRage_G3" nameId="579271" stack="SKILL_FI_DIVINERAGE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="532" delta="10" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="351" name="STR_SKILL_FI_PowerSlash_G1" nameId="579283" stack="SKILL_FI_POWERSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="117" delta="6" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="352" name="STR_SKILL_FI_PowerSlash_G2" nameId="579287" stack="SKILL_FI_POWERSLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="199" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="353" name="STR_SKILL_FI_SeismicShock_G1" nameId="579289" stack="SKILL_FI_SEISMICSHOCK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="136" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="354" name="STR_SKILL_FI_SeismicShock_G2" nameId="579293" stack="SKILL_FI_SEISMICSHOCK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="177" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="355" name="STR_SKILL_FI_SeismicImpact_G1" nameId="579319" stack="SKILL_FI_SEISMICIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="59" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="311" delta="5" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="59" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="356" name="STR_SKILL_FI_GustBlade_G1" nameId="579337" stack="SKILL_FI_GUSTBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="140" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="21" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="113" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="21" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="357" name="STR_SKILL_FI_StormBlade_G1" nameId="579341" stack="SKILL_FI_STORMBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="140" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="283" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="358" name="STR_SKILL_P_StatBoostPhysicalOffense_G2" nameId="579351" stack="SKILL_P_STATBOOSTPHYSICALOFFENSE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103041" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="14"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="359" name="STR_SKILL_P_StatBoostPhysicalDefense_G2" nameId="579365" stack="SKILL_P_STATBOOSTPHYSICALDEFENSE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101011" e="1">
                <change stat="MAXHP" func="PERCENT" value="6"/>
            </statboost>
            <statboost effectid="101212" e="2">
                <change stat="REGEN_HP" func="ADD" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="360" name="STR_SKILL_P_EQUIP_Dual_G2" nameId="579367" stack="SKILL_P_EQUIP_DUAL" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="361" name="STR_SKILL_P_StatBoostPhysicalOffense_G3" nameId="579683" stack="SKILL_P_STATBOOSTPHYSICALOFFENSE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103041" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="21"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="362" name="STR_SKILL_FI_AbysalRage_G1" nameId="581315" stack="SKILL_FI_ABYSALRAGE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="185" delta="5" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="363" name="STR_SKILL_FI_AbysalRage_G2" nameId="581319" stack="SKILL_FI_ABYSALRAGE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="324" delta="15" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="364" name="STR_SKILL_FI_AbysalRage_G3" nameId="581323" stack="SKILL_FI_ABYSALRAGE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="532" delta="10" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="365" name="STR_SKILL_FI_Whirlwind_G1" nameId="582693" stack="SKILL_FI_WHIRLWIND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="673" delta="12" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="366" name="STR_SKILL_P_BoostHate_G2" nameId="583991" stack="SKILL_P_BOOSTHATE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <boosthate value="20" effectid="101021" e="1">
                <change stat="BOOST_HATE" func="PERCENT" delta="0" value="20"/>
            </boosthate>
        </effects>
    </skill_template>
    <skill_template skill_id="367" name="STR_SKILL_P_StatBoostPhysicalOffense_G5" nameId="583993" stack="SKILL_P_STATBOOSTPHYSICALOFFENSE" lvl="5" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103041" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="35"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="368" name="STR_SKILL_P_EQUIP_Sword_G4" nameId="583995" stack="SKILL_P_EQUIP_SWORD" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="38"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="369" name="STR_SKILL_P_EQUIP_Dagger_G4" nameId="583999" stack="SKILL_P_EQUIP_DAGGER" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="45"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="370" name="STR_SKILL_P_EQUIP_Mace_G4" nameId="584003" stack="SKILL_P_EQUIP_MACE" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="42"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="371" name="STR_SKILL_P_EQUIP_2HSword_G4" nameId="584007" stack="SKILL_P_EQUIP_2HSWORD" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="15"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="372" name="STR_SKILL_P_EQUIP_Polearm_G4" nameId="584011" stack="SKILL_P_EQUIP_POLEARM" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="POLEARM_2H" effectid="105" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="15"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="373" name="STR_SKILL_P_EQUIP_Bow_G4" nameId="584015" stack="SKILL_P_EQUIP_BOW" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="8"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="374" name="STR_SKILL_FI_HeavySwing_G1" nameId="584019" stack="SKILL_FI_HEAVYSWING" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="232" delta="4" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="1310">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="375" name="STR_SKILL_FI_LockdownImpact_G3" nameId="567041" stack="SKILL_FI_LOCKDOWNIMPACT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="49" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="3000" effectid="20014" e="2" element="FIRE" hoptype="SKILLLV" hopb="2016"/>
        </effects>
    </skill_template>
    <skill_template skill_id="376" name="STR_SKILL_FI_HeavyImpact_G1" nameId="584023" stack="SKILL_FI_HEAVYIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="242" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="1369">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="377" name="STR_SKILL_FI_DivineRage_G4" nameId="584029" stack="SKILL_FI_DIVINERAGE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="652" delta="16" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="378" name="STR_SKILL_FI_AbysalRage_G4" nameId="584033" stack="SKILL_FI_ABYSALRAGE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="652" delta="16" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="379" name="STR_SKILL_FI_CripplingCut_G5" nameId="584037" stack="SKILL_FI_CRIPPLINGCUT" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="608" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="380" name="STR_SKILL_FI_RaisingImpact_G3" nameId="584039" stack="SKILL_FI_RAISINGIMPACT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="63" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="160" delta="1" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="63" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="381" name="STR_SKILL_FI_PowerSlash_G3" nameId="584041" stack="SKILL_FI_POWERSLASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="254" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="382" name="STR_SKILL_WA_GateCrush_G2" nameId="584043" stack="SKILL_WA_GATECRUSH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="383" name="STR_SKILL_FI_EnergyWing_G1" nameId="584045" stack="SKILL_FI_ENERGYWING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="103831" e="1" hoptype="SKILLLV" hopb="714">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="60000" effectid="103832" e="2"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="384" name="STR_SKILL_FI_DropImpact_G3" nameId="584051" stack="SKILL_FI_DROPIMPACT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="549" delta="14" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="385" name="STR_SKILL_FI_BladeMode_G1" nameId="584053" stack="SKILL_FI_BLADEMODE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="103851" e="1">
                <change stat="PVP_ATTACK_RATIO" func="ADD" value="250"/>
            </statboost>
            <statboost effectid="103852" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" value="300"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="386" name="STR_SKILL_FI_LockdownImpact_G4" nameId="574053" stack="SKILL_FI_LOCKDOWNIMPACT" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="54" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="3000" effectid="20014" e="2" element="FIRE" hoptype="SKILLLV" hopb="2227"/>
        </effects>
    </skill_template>
    <skill_template skill_id="387" name="STR_SKILL_FI_SeismicImpact_G2" nameId="584057" stack="SKILL_FI_SEISMICIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="429" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="388" name="STR_SKILL_WA_ArmorBreak_G5" nameId="584059" stack="SKILL_WA_ARMORBREAK" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="55" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="6000" effectid="101512" e="2" element="FIRE" hoptype="SKILLLV" hopb="1512">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="389" name="STR_SKILL_FI_HeavyImpact_G2" nameId="584061" stack="SKILL_FI_HEAVYIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="264" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="1512">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="390" name="STR_SKILL_FI_Crusade_G1" nameId="584063" stack="SKILL_FI_CRUSADE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="103901" e="1" hoptype="SKILLLV" hopb="15122">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
            </statup>
            <statup duration="30000" effectid="103902" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="30000" effectid="103903" e="3" hoptype="SKILLLV">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="30000" effectid="103904" e="4">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="391" name="STR_SKILL_FI_Berserk_G1" nameId="584069" stack="SKILL_FI_BERSERK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="103911" e="1" hoptype="SKILLLV" hopb="15122">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="90"/>
            </statup>
            <statup duration="30000" effectid="103912" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="30000" effectid="103913" e="3" hoptype="SKILLLV">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="30000" effectid="103914" e="4">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="392" name="STR_SKILL_FI_RevengeSlash_G1" nameId="585567" stack="SKILL_FI_REVENGESLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="18" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="161" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="18" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="393" name="STR_SKILL_FI_RevengeSlash_G2" nameId="585571" stack="SKILL_FI_REVENGESLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="19" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="176" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="19" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="394" name="STR_SKILL_FI_RevengeSlash_G3" nameId="585573" stack="SKILL_FI_REVENGESLASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="21" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="216" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="21" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="395" name="STR_SKILL_FI_RevengeSlash_G4" nameId="585575" stack="SKILL_FI_REVENGESLASH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="21" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="241" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="21" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="396" name="STR_SKILL_FI_Stigma_ForceBlast_G1" nameId="585743" stack="SKILL_FI_STIGMA_FORCEBLAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="270" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="103202" e="2" element="FIRE" hoptype="SKILLLV" hopb="1512">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="397" name="STR_SKILL_FI_Stigma_ShockImpulse_G1" nameId="585749" stack="SKILL_FI_STIGMA_SHOCKIMPULSE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="675" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="103972" e="2" element="FIRE" hoptype="SKILLLV" hopb="1512">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="398" name="STR_SKILL_FI_Stigma_DrainCut_G1" nameId="585959" stack="SKILL_FI_STIGMA_DRAINCUT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="399" name="STR_SKILL_FI_Stigma_ForceBurst_G1" nameId="585963" stack="SKILL_FI_STIGMA_FORCEBURST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="10" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="423" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="103992" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-600"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="400" name="STR_SKILL_FI_Stigma_ShockBurst_G1" nameId="585969" stack="SKILL_FI_STIGMA_SHOCKBURST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1057" delta="8" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="103972" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-600"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="401" name="STR_SKILL_KN_Stigma_ResistArmor_G1" nameId="585973" stack="SKILL_KN_STIGMA_RESISTARMOR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="104011" e="1" hoptype="SKILLLV" hopb="707">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="800"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="402" name="STR_SKILL_KN_HighProvoke_G1" nameId="586999" stack="SKILL_KN_HIGHPROVOKE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="86" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="33925" hopa="841"/>
        </effects>
        <actions>
            <mpuse value="86" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="403" name="STR_SKILL_KN_AvengingBlade_G1" nameId="564231" stack="SKILL_KN_AVENGINGBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="145" delta="8" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="404" name="STR_SKILL_KN_AvengingBlade_G2" nameId="567073" stack="SKILL_KN_AVENGINGBLADE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="255" delta="9" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="405" name="STR_SKILL_KN_AvengingBlade_G3" nameId="572541" stack="SKILL_KN_AVENGINGBLADE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="343" delta="12" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="406" name="STR_SKILL_KN_HighProvoke_G2" nameId="587003" stack="SKILL_KN_HIGHPROVOKE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="95" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="39406" hopa="699"/>
        </effects>
        <actions>
            <mpuse value="95" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="407" name="STR_SKILL_KN_HighProvoke_G3" nameId="587005" stack="SKILL_KN_HIGHPROVOKE" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="102" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="52955" hopa="1017"/>
        </effects>
        <actions>
            <mpuse value="102" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="408" name="STR_SKILL_KN_HighProvoke_G4" nameId="587007" stack="SKILL_KN_HIGHPROVOKE" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="104" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="59482" hopa="1013"/>
        </effects>
        <actions>
            <mpuse value="104" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="409" name="STR_SKILL_KN_Recover_G1" nameId="587009" stack="SKILL_KN_RECOVER" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="206" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="2181" delta="0" e="1" hoptype="SKILLLV" hopb="29741" hopa="511"/>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="410" name="STR_SKILL_KN_BreakPower_G1" nameId="572551" stack="SKILL_KN_BREAKPOWER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0" penalty_skill_id="8503">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="57" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="323" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="104102" e="2" element="FIRE" hoptype="SKILLLV" hopb="1111">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-20"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="411" name="STR_SKILL_KN_BrainStorm_G1" nameId="587013" stack="SKILL_KN_BRAINSTORM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="500">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="829" delta="16" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="11897" hopa="204"/>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="412" name="STR_SKILL_KN_PowerSink_G1" nameId="587019" stack="SKILL_KN_POWERSINK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1185" delta="23" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="413" name="STR_SKILL_KN_InvinsibleShield_G1" nameId="587023" stack="SKILL_KN_INVINSIBLESHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysblock value="10" duration="30000" effectid="144" e="1" hoptype="SKILLLV" hopb="12750" hopa="246"/>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="414" name="STR_SKILL_KN_DivineSlash_G1" nameId="568561" stack="SKILL_KN_DIVINESLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="86" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="361" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="86" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="415" name="STR_SKILL_KN_DivineSlash_G2" nameId="572569" stack="SKILL_KN_DIVINESLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="95" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="402" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="95" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="416" name="STR_SKILL_KN_DestructWish_G1" nameId="587029" stack="SKILL_KN_DESTRUCTWISH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="900" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="104161" e="1" hoptype="SKILLLV" hopb="12750" hopa="246">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="30000" effectid="104162" e="2">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="200"/>
            </statup>
            <statup duration="30000" effectid="104163" e="3">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="417" name="STR_SKILL_KN_GrandProtection_G1" nameId="567049" stack="SKILL_KN_GRANDPROTECTION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="MAINTAIN" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="PARTY" distance="10" maxcount="1"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="418" name="STR_SKILL_KN_GrandProtection_G2" nameId="567129" stack="SKILL_KN_GRANDPROTECTION" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="MAINTAIN" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="300" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="PARTY" distance="10" maxcount="1"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <actions>
            <mpuse value="300" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="419" name="STR_SKILL_KN_Guardian_G1" nameId="566625" stack="SKILL_KN_GUARDIAN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="1" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8329" provoke_type="ATTACKED" provoke_target="ME" prob2="20" duration="180000" effectid="104191" e="1" element="EARTH" hoptype="SKILLLV" hopb="375"/>
        </effects>
        <actions>
            <mpuse value="1" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="420" name="STR_SKILL_KN_Guardian_G2" nameId="566629" stack="SKILL_KN_GUARDIAN" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="6" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8330" provoke_type="ATTACKED" provoke_target="ME" prob2="20" duration="180000" effectid="104191" e="1" element="EARTH" hoptype="SKILLLV" hopb="667"/>
        </effects>
        <actions>
            <mpuse value="6" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="421" name="STR_SKILL_KN_Guardian_G3" nameId="567101" stack="SKILL_KN_GUARDIAN" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8331" provoke_type="ATTACKED" provoke_target="ME" prob2="20" duration="180000" effectid="104191" e="1" element="EARTH" hoptype="SKILLLV" hopb="1195"/>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="422" name="STR_SKILL_KN_HamstringSlash_G1" nameId="567061" stack="SKILL_KN_HAMSTRINGSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="4" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="206" delta="15" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="104222" e="2" element="FIRE" hoptype="SKILLLV" hopb="911">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-200"/>
            </statdown>
            <statdown duration="10000" effectid="104223" e="3" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="4" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="423" name="STR_SKILL_KN_HamstringSlash_G2" nameId="567149" stack="SKILL_KN_HAMSTRINGSLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="5" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="404" delta="28" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="104222" e="2" element="FIRE" hoptype="SKILLLV" hopb="1485">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-300"/>
            </statdown>
            <statdown duration="10000" effectid="104223" e="3" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="5" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="424" name="STR_SKILL_KN_HolyWrath_G1" nameId="572583" stack="SKILL_KN_HOLYWRATH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="58" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="46" delta="0" radius="5" duration="10000" effectid="153" e="1" hoptype="SKILLLV" hopb="6761"/>
        </effects>
        <actions>
            <mpuse value="58" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="425" name="STR_SKILL_KN_HolyWrath_G2" nameId="572589" stack="SKILL_KN_HOLYWRATH" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="73" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="83" delta="0" radius="5" duration="10000" effectid="153" e="1" hoptype="SKILLLV" hopb="10245"/>
        </effects>
        <actions>
            <mpuse value="73" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="426" name="STR_SKILL_KN_IronBody_G1" nameId="572595" stack="SKILL_KN_IRONBODY" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="122" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="31407"/>
            <shield value="10000000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="30000" effectid="154" e="2"/>
        </effects>
        <actions>
            <mpuse value="122" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="427" name="STR_SKILL_KN_Judgement_G1" nameId="572601" stack="SKILL_KN_JUDGEMENT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="334" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2934"/>
        </effects>
    </skill_template>
    <skill_template skill_id="428" name="STR_SKILL_KN_LayHand_G1" nameId="564299" stack="SKILL_KN_LAYHAND" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="430" delta="20" e="1" element="WATER" hoptype="SKILLLV" hopb="8600" hopa="400"/>
        </effects>
    </skill_template>
    <skill_template skill_id="429" name="STR_SKILL_KN_LayHand_G2" nameId="565975" stack="SKILL_KN_LAYHAND" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="880" delta="20" e="1" element="WATER" hoptype="SKILLLV" hopb="17600" hopa="400"/>
        </effects>
    </skill_template>
    <skill_template skill_id="430" name="STR_SKILL_KN_LayHand_G3" nameId="567093" stack="SKILL_KN_LAYHAND" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1584" delta="30" e="1" element="WATER" hoptype="SKILLLV" hopb="31680" hopa="600"/>
        </effects>
    </skill_template>
    <skill_template skill_id="431" name="STR_SKILL_KN_MassiveProvoke_G1" nameId="564319" stack="SKILL_KN_MASSIVEPROVOKE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="8055"/>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="432" name="STR_SKILL_KN_MassiveProvoke_G2" nameId="567057" stack="SKILL_KN_MASSIVEPROVOKE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="91" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="9393"/>
        </effects>
        <actions>
            <mpuse value="91" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="433" name="STR_SKILL_KN_PowerSlash_G1" nameId="572605" stack="SKILL_KN_POWERSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="10" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="400" delta="15" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="10" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="434" name="STR_SKILL_KN_RobustBurst_G1" nameId="572609" stack="SKILL_KN_ROBUSTBURST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="2" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="37" delta="3" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="938"/>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="435" name="STR_SKILL_KN_RobustBurst_G2" nameId="572615" stack="SKILL_KN_ROBUSTBURST" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="3" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="5" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="1668"/>
        </effects>
        <actions>
            <mpuse value="3" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="436" name="STR_SKILL_KN_RobustBurst_G3" nameId="572621" stack="SKILL_KN_ROBUSTBURST" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="4" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="96" delta="4" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2988"/>
        </effects>
        <actions>
            <mpuse value="4" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="437" name="STR_SKILL_KN_SacredDivider_G1" nameId="572627" stack="SKILL_KN_SACREDDIVIDER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="4" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="4" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="438" name="STR_SKILL_KN_Sentinel_G1" nameId="568437" stack="SKILL_KN_SENTINEL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="206" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="120000" effectid="104381" e="1" hoptype="SKILLLV" hopb="11897" hopa="204">
                <change stat="MAXHP" func="ADD" delta="0" value="1000"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="439" name="STR_SKILL_KN_Sentinel_G2" nameId="572633" stack="SKILL_KN_SENTINEL" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8389" provoke_type="ATTACKED" provoke_target="ME" prob2="20" duration="180000" effectid="104381" e="1" element="WIND" hoptype="SKILLLV" hopb="911"/>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="440" name="STR_SKILL_KN_Sentinel_G3" nameId="572639" stack="SKILL_KN_SENTINEL" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8390" provoke_type="ATTACKED" provoke_target="ME" prob2="30" duration="180000" effectid="104381" e="1" element="WIND" hoptype="SKILLLV" hopb="1485"/>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="441" name="STR_SKILL_KN_ShieldCharge_G1" nameId="564223" stack="SKILL_KN_SHIELDCHARGE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="50" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="65" delta="2" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="50" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="442" name="STR_SKILL_KN_ShieldCharge_G2" nameId="567053" stack="SKILL_KN_SHIELDCHARGE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="101" delta="5" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="443" name="STR_SKILL_KN_ShieldCharge_G3" nameId="567141" stack="SKILL_KN_SHIELDCHARGE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="95" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="177" delta="3" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="95" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="444" name="STR_SKILL_KN_ShieldImpact_G1" nameId="572645" stack="SKILL_KN_SHIELDIMPACT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="73" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="272" delta="4" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="73" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="445" name="STR_SKILL_KN_ShineSlash_G1" nameId="572649" stack="SKILL_KN_SHINESLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="21" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="70" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="21" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="446" name="STR_SKILL_KN_Steadiness_G1" nameId="567085" stack="SKILL_KN_STEADINESS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="4" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="104461" e="1" hoptype="SKILLLV" hopb="1195"/>
        </effects>
        <actions>
            <mpuse value="4" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="447" name="STR_SKILL_KN_BlessedShield_G3" nameId="574145" stack="SKILL_KN_BLESSEDSHIELD" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="8000" effectid="104061" e="1">
                <change stat="BLOCK" func="ADD" delta="0" value="200"/>
            </statup>
            <statup duration="8000" effectid="104062" e="2">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="630"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="448" name="STR_SKILL_KN_ChainProvoke_G2" nameId="574157" stack="SKILL_KN_CHAINPROVOKE" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="BUFF" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="4" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="139" delta="1" e="1" element="FIRE"/>
            <hostileup value="1" e="2" element="FIRE"/>
            <statup duration="3000" effectid="104121" e="3" hoptype="SKILLLV">
                <change stat="SPEED" func="PERCENT" delta="0" value="200"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="4" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="449" name="STR_SKILL_KN_ShieldImpact_G2" nameId="574233" stack="SKILL_KN_SHIELDIMPACT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="421" delta="8" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="450" name="STR_SKILL_KN_SacredDivider_G2" nameId="574213" stack="SKILL_KN_SACREDDIVIDER" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="5" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="5" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="451" name="STR_SKILL_KN_MassiveProvoke_G3" nameId="567145" stack="SKILL_KN_MASSIVEPROVOKE" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="98" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="10430"/>
        </effects>
        <actions>
            <mpuse value="98" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="452" name="STR_SKILL_KN_BlessLife_G3" nameId="574149" stack="SKILL_KN_BLESSLIFE" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="514" delta="15" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="453" name="STR_SKILL_KN_RobustBurst_G4" nameId="574209" stack="SKILL_KN_ROBUSTBURST" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="6" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="126" delta="4" e="1"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="6" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="454" name="STR_SKILL_KN_LayHand_G4" nameId="574197" stack="SKILL_KN_LAYHAND" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="2398" delta="38" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="455" name="STR_SKILL_KN_Guardian_G4" nameId="574189" stack="SKILL_KN_GUARDIAN" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="3" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8388" provoke_type="ATTACKED" provoke_target="ME" prob2="20" duration="180000" effectid="104191" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="3" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="456" name="STR_SKILL_KN_Steadiness_G2" nameId="574241" stack="SKILL_KN_STEADINESS" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="6" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="40000" effectid="104461" e="1"/>
        </effects>
        <actions>
            <mpuse value="6" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="457" name="STR_SKILL_KN_BreakPower_G2" nameId="574153" stack="SKILL_KN_BREAKPOWER" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0" penalty_skill_id="8504">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="371" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="104102" e="2" element="FIRE" hoptype="SKILLLV" hopb="1256">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-25"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="458" name="STR_SKILL_KN_ShineSlash_G2" nameId="574237" stack="SKILL_KN_SHINESLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="125" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="459" name="STR_SKILL_KN_AvengingBlade_G4" nameId="574141" stack="SKILL_KN_AVENGINGBLADE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="8" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="235" delta="5" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="8" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="460" name="STR_SKILL_KN_GrandProtection_G3" nameId="574185" stack="SKILL_KN_GRANDPROTECTION" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="MAINTAIN" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="350" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="PARTY" distance="11" maxcount="1"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <actions>
            <mpuse value="350" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="461" name="STR_SKILL_KN_DivineSlash_G3" nameId="574173" stack="SKILL_KN_DIVINESLASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="102" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="520" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="102" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="462" name="STR_SKILL_KN_CripplingWave_G2" nameId="574165" stack="SKILL_KN_CRIPPLINGWAVE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="9" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="11" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="709" delta="23" e="1" element="FIRE"/>
            <snare duration="20000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="9" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="463" name="STR_SKILL_KN_EarthShackle_G2" nameId="574181" stack="SKILL_KN_EARTHSHACKLE" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="9" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="15000" effectid="20003" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="9" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="464" name="STR_SKILL_KN_PowerSlash_G2" nameId="574205" stack="SKILL_KN_POWERSLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="12" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="709" delta="23" e="1"/>
        </effects>
        <actions>
            <mpuse value="12" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="465" name="STR_SKILL_KN_ShieldCharge_G4" nameId="574229" stack="SKILL_KN_SHIELDCHARGE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="234" delta="6" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="466" name="STR_SKILL_KN_Sentinel_G4" nameId="574225" stack="SKILL_KN_SENTINEL" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="3" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8391" provoke_type="ATTACKED" provoke_target="ME" prob2="40" duration="180000" effectid="104381" e="1" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="3" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="467" name="STR_SKILL_KN_ImortalWraith_G1" nameId="574193" stack="SKILL_KN_IMORTALWRAITH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="44" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="2290" delta="60" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="44" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="468" name="STR_SKILL_KN_ChaoticWraith_G1" nameId="574161" stack="SKILL_KN_CHAOTICWRAITH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="44" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="762" delta="21" e="1" element="FIRE"/>
            <dot checktime="6000" value="304" delta="9" duration="30000" effectid="104682" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="44" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="469" name="STR_SKILL_KN_Saint_G1" nameId="574217" stack="SKILL_KN_SAINT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8410" provoke_type="ATTACKED" provoke_target="ME" prob2="10" duration="60000" effectid="104691" e="1" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="470" name="STR_SKILL_KN_Astray_G1" nameId="574133" stack="SKILL_KN_ASTRAY" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8411" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="10" duration="60000" effectid="104701" e="1" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="471" name="STR_SKILL_KN_AreaDefend_G1" nameId="574129" stack="SKILL_KN_AREADEFEND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="12" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="104711" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="3" value="211"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="12" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="472" name="STR_SKILL_KN_AreaBlock_G1" nameId="574125" stack="SKILL_KN_AREABLOCK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="12" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="104721" e="1">
                <change stat="PARRY" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="30000" effectid="104722" e="2">
                <change stat="BLOCK" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="12" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="473" name="STR_SKILL_KN_SelfHeal_G1" nameId="574221" stack="SKILL_KN_SELFHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="9" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="2301" delta="39" e="1"/>
        </effects>
        <actions>
            <mpuse value="9" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="474" name="STR_SKILL_KN_DrainSword_G1" nameId="574177" stack="SKILL_KN_DRAINSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="475" name="STR_SKILL_KN_AvataAdvent_G1" nameId="574137" stack="SKILL_KN_AVATAADVENT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="60490"/>
            <statup duration="30000" effectid="104752" e="2"/>
            <shield value="10000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="30000" effectid="154" e="3"/>
            <statdown duration="30000" effectid="104754" e="4" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="476" name="STR_SKILL_KN_DemonicAdvent_G1" nameId="574169" stack="SKILL_KN_DEMONICADVENT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="60490"/>
            <statup duration="30000" effectid="104762" e="2"/>
            <shield value="10000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="30000" effectid="154" e="3"/>
            <statdown duration="30000" effectid="104764" e="4" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="477" name="STR_SKILL_KN_GloryLight_G1" nameId="576751" stack="SKILL_KN_GLORYLIGHT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="478" name="STR_SKILL_KN_GloryLight_G2" nameId="576757" stack="SKILL_KN_GLORYLIGHT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="479" name="STR_SKILL_KN_GloryLight_G3" nameId="576763" stack="SKILL_KN_GLORYLIGHT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="480" name="STR_SKILL_KN_SeraphicDefence_G1" nameId="576769" stack="SKILL_KN_SERAPHICDEFENCE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="104801" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="481" name="STR_SKILL_KN_SeraphicDefence_G2" nameId="576773" stack="SKILL_KN_SERAPHICDEFENCE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="104801" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="482" name="STR_SKILL_KN_SeraphicDefence_G3" nameId="576777" stack="SKILL_KN_SERAPHICDEFENCE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="104801" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="483" name="STR_SKILL_KN_ArcGuardian_G1" nameId="576781" stack="SKILL_KN_ARCGUARDIAN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8437" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="60000" effectid="104831" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="484" name="STR_SKILL_KN_ArcGuardian_G2" nameId="576787" stack="SKILL_KN_ARCGUARDIAN" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8438" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="60000" effectid="104831" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="485" name="STR_SKILL_KN_DarkFact_G1" nameId="576793" stack="SKILL_KN_DARKFACT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8439" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="60000" effectid="104851" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="486" name="STR_SKILL_KN_DarkFact_G2" nameId="576799" stack="SKILL_KN_DARKFACT" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8440" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="60000" effectid="104851" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="487" name="STR_SKILL_KN_KnightGift_G1" nameId="576805" stack="SKILL_KN_KNIGHTGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="104872" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="488" name="STR_SKILL_KN_KnightGift_G2" nameId="576809" stack="SKILL_KN_KNIGHTGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="104872" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="489" name="STR_SKILL_KN_HonorableShock_G1" nameId="576813" stack="SKILL_KN_HONORABLESHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="490" name="STR_SKILL_KN_EQUIP_Sword_G2" nameId="578481" stack="SKILL_KN_EQUIP_SWORD" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="491" name="STR_SKILL_KN_EQUIP_Mace_G2" nameId="578485" stack="SKILL_KN_EQUIP_MACE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="492" name="STR_SKILL_KN_EQUIP_2HSword_G2" nameId="578489" stack="SKILL_KN_EQUIP_2HSWORD" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="493" name="STR_SKILL_KN_EQUIP_Sword_G3" nameId="578493" stack="SKILL_KN_EQUIP_SWORD" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="494" name="STR_SKILL_KN_EQUIP_Mace_G3" nameId="578497" stack="SKILL_KN_EQUIP_MACE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="495" name="STR_SKILL_KN_EQUIP_2HSword_G3" nameId="578501" stack="SKILL_KN_EQUIP_2HSWORD" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="496" name="STR_SKILL_P_StatBoostPhysicalDefense_G3" nameId="579369" stack="SKILL_P_STATBOOSTPHYSICALDEFENSE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101011" e="1">
                <change stat="MAXHP" func="PERCENT" value="9"/>
            </statboost>
            <statboost effectid="101212" e="2">
                <change stat="REGEN_HP" func="ADD" value="20"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="497" name="STR_SKILL_P_StatBoostBlock_G2" nameId="579371" stack="SKILL_P_STATBOOSTBLOCK" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="103051" e="1">
                <change stat="BLOCK" func="ADD" value="150"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="498" name="STR_SKILL_P_StatBoostResist_G2" nameId="579373" stack="SKILL_P_STATBOOSTRESIST" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="499" name="STR_SKILL_P_StatBoostPhysicalDefense_G4" nameId="579375" stack="SKILL_P_STATBOOSTPHYSICALDEFENSE" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101011" e="1">
                <change stat="MAXHP" func="PERCENT" value="12"/>
            </statboost>
            <statboost effectid="101212" e="2">
                <change stat="REGEN_HP" func="ADD" value="38"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="500" name="STR_SKILL_KN_DivineJudgement_G1" nameId="579377" stack="SKILL_KN_DIVINEJUDGEMENT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8465">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="129" delta="5" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="11856" hopa="538"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="501" name="STR_SKILL_KN_DivineJudgement_G2" nameId="579381" stack="SKILL_KN_DIVINEJUDGEMENT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8466">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="207" delta="12" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="17606" hopa="788"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="502" name="STR_SKILL_KN_DivineJudgement_G3" nameId="579383" stack="SKILL_KN_DIVINEJUDGEMENT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8467">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="367" delta="14" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="27143" hopa="623"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="503" name="STR_SKILL_KN_BrainBreak_G1" nameId="579385" stack="SKILL_KN_BRAINBREAK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="41" delta="1" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="6550"/>
        </effects>
    </skill_template>
    <skill_template skill_id="504" name="STR_SKILL_KN_BrainBreak_G2" nameId="579389" stack="SKILL_KN_BRAINBREAK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="70" delta="1" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="9337"/>
        </effects>
    </skill_template>
    <skill_template skill_id="505" name="STR_SKILL_KN_BrainBreak_G3" nameId="579391" stack="SKILL_KN_BRAINBREAK" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="93" delta="1" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="12563"/>
        </effects>
    </skill_template>
    <skill_template skill_id="506" name="STR_SKILL_KN_StoneBody_G1" nameId="579393" stack="SKILL_KN_STONEBODY" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="113" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="14542"/>
            <statup duration="180000" effectid="105062" e="2" element="FIRE">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="180000" effectid="105062" e="3" element="WATER">
                <change stat="MAXHP" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="180000" effectid="105063" e="4" element="WATER">
                <change stat="REGEN_HP" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="113" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="507" name="STR_SKILL_KN_AvengingBash_G1" nameId="579399" stack="SKILL_KN_AVENGINGBASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="46" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="82" delta="2" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="5666" hopa="150"/>
        </effects>
        <actions>
            <mpuse value="46" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="508" name="STR_SKILL_KN_AvengingBash_G2" nameId="579403" stack="SKILL_KN_AVENGINGBASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="65" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="156" delta="2" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="8240" hopa="284"/>
        </effects>
        <actions>
            <mpuse value="65" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="509" name="STR_SKILL_KN_AvengingBash_G3" nameId="579405" stack="SKILL_KN_AVENGINGBASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="207" delta="7" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="11463" hopa="273"/>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="510" name="STR_SKILL_KN_ShineSlash_G3" nameId="579407" stack="SKILL_KN_SHINESLASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="33" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="173" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="33" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="511" name="STR_SKILL_KN_ShineBlade_G1" nameId="579409" stack="SKILL_KN_SHINEBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="79" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="512" name="STR_SKILL_KN_ShineBlade_G2" nameId="579413" stack="SKILL_KN_SHINEBLADE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="142" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="513" name="STR_SKILL_KN_DivinePower_G1" nameId="579415" stack="SKILL_KN_DIVINEPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="86" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="105131" e="1" hoptype="SKILLLV" hopb="338">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="86" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="514" name="STR_SKILL_KN_CrossBlade_G1" nameId="579421" stack="SKILL_KN_CROSSBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="132" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="515" name="STR_SKILL_KN_CrossBlade_G2" nameId="579425" stack="SKILL_KN_CROSSBLADE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="178" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="516" name="STR_SKILL_KN_DivineHand_G1" nameId="579427" stack="SKILL_KN_DIVINEHAND" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="100" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="40981"/>
        </effects>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="517" name="STR_SKILL_KN_WeaponBreak_G1" nameId="579431" stack="SKILL_KN_WEAPONBREAK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="34" delta="1" e="1" hoptype="DAMAGE"/>
            <slow duration="12000" effectid="20008" e="2" element="FIRE" hoptype="SKILLLV" hopb="934">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="20"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="518" name="STR_SKILL_KN_WeaponBreak_G2" nameId="579437" stack="SKILL_KN_WEAPONBREAK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="46" delta="1" e="1" hoptype="DAMAGE"/>
            <slow duration="12000" effectid="20008" e="2" element="FIRE" hoptype="SKILLLV" hopb="1256">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="519" name="STR_SKILL_KN_LegBreak_G1" nameId="579439" stack="SKILL_KN_LEGBREAK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="39" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="105192" e="2" element="FIRE" hoptype="SKILLLV" hopb="1111">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="-200"/>
            </statdown>
            <statdown duration="12000" effectid="105193" e="3" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="520" name="STR_SKILL_KN_AbysalJudgement_G1" nameId="581381" stack="SKILL_KN_ABYSALJUDGEMENT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8468">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="129" delta="5" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="11856" hopa="538"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="521" name="STR_SKILL_KN_AbysalJudgement_G2" nameId="581385" stack="SKILL_KN_ABYSALJUDGEMENT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8469">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="207" delta="12" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="17606" hopa="788"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="522" name="STR_SKILL_KN_AbysalJudgement_G3" nameId="581389" stack="SKILL_KN_ABYSALJUDGEMENT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8470">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="367" delta="14" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="27143" hopa="623"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="523" name="STR_SKILL_KN_StunningSnacher_G1" nameId="582697" stack="SKILL_KN_STUNNINGSNACHER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="16793" hopa="410">
                <subeffect skill_id="8441"/>
            </skillatk>
            <snare duration="10000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="524" name="STR_SKILL_KN_HighShieldStance_G1" nameId="582701" stack="SKILL_KN_HIGHSHIELDSTANCE" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="120" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="105241" e="1" hoptype="SKILLLV" hopb="368">
                <change stat="BLOCK" func="ADD" value="1000"/>
            </statboost>
            <statboost effectid="101732" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" value="15"/>
            </statboost>
            <statboost effectid="101733" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" value="50"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="525" name="STR_SKILL_KN_LandSnacher_G1" nameId="582705" stack="SKILL_KN_LANDSNACHER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="2000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="20" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="31406">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="526" name="STR_SKILL_P_StatBoostPhysicalDefense_G5" nameId="584075" stack="SKILL_P_STATBOOSTPHYSICALDEFENSE" lvl="5" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101011" e="1">
                <change stat="MAXHP" func="PERCENT" value="15"/>
            </statboost>
            <statboost effectid="101212" e="2">
                <change stat="REGEN_HP" func="ADD" value="48"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="527" name="STR_SKILL_KN_HolyWrath_G3" nameId="584077" stack="SKILL_KN_HOLYWRATH" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="115" delta="0" radius="5" duration="10000" effectid="153" e="1" hoptype="SKILLLV" hopb="13102"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="528" name="STR_SKILL_KN_BleedingSword_G1" nameId="584079" stack="SKILL_KN_BLEEDINGSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="244" delta="5" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="48" delta="0" duration="30000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2620"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="529" name="STR_SKILL_KN_FrozingShield_G1" nameId="584085" stack="SKILL_KN_FROZINGSHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="479" delta="9" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="530" name="STR_SKILL_KN_MassiveProvoke_G4" nameId="574201" stack="SKILL_KN_MASSIVEPROVOKE" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="11688"/>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="531" name="STR_SKILL_KN_ConquestMind_G1" nameId="584089" stack="SKILL_KN_CONQUESTMIND" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="87" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="80" delta="0" checktime="6000" type="HP" duration="60000" effectid="105311" e="1" hoptype="SKILLLV" hopb="13530"/>
        </effects>
        <actions>
            <mpuse value="87" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="532" name="STR_SKILL_KN_DivineJudgement_G4" nameId="584095" stack="SKILL_KN_DIVINEJUDGEMENT" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8516">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="505" delta="14" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="34185" hopa="616"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="533" name="STR_SKILL_KN_AbysalJudgement_G4" nameId="584099" stack="SKILL_KN_ABYSALJUDGEMENT" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0" penalty_skill_id="8514">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="505" delta="14" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="34185" hopa="616"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="534" name="STR_SKILL_KN_DivineSlash_G4" nameId="584103" stack="SKILL_KN_DIVINESLASH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="104" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="622" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="104" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="535" name="STR_SKILL_KN_LegBreak_G2" nameId="584105" stack="SKILL_KN_LEGBREAK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="57" delta="1" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="105192" e="2" element="FIRE" hoptype="SKILLLV" hopb="1428">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="-200"/>
            </statdown>
            <statdown duration="12000" effectid="105193" e="3" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="536" name="STR_SKILL_KN_BreakPower_G3" nameId="584107" stack="SKILL_KN_BREAKPOWER" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0" penalty_skill_id="8515">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="63" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="497" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="104102" e="2" element="FIRE" hoptype="SKILLLV" hopb="1256">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-25"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="63" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="537" name="STR_SKILL_KN_PurifyWing_G1" nameId="584113" stack="SKILL_KN_PURIFYWING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispel dispeltype="EFFECTID" e="1" element="FIRE" hoptype="SKILLLV" hopb="714">
                <effectids>20007</effectids>
                <effectids>20003</effectids>
                <effectids>20109</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="538" name="STR_SKILL_KN_AvengingBash_G4" nameId="584119" stack="SKILL_KN_AVENGINGBASH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="271" delta="8" e="1" hoptype="DAMAGE"/>
            <hostileup value="1" e="2" element="FIRE" hoptype="SKILLLV" hopb="14110" hopa="257"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="539" name="STR_SKILL_KN_CrossBlade_G3" nameId="584121" stack="SKILL_KN_CROSSBLADE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="230" delta="6" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="540" name="STR_SKILL_KN_AbsoluteScare_G1" nameId="584123" stack="SKILL_KN_ABSOLUTESCARE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="36664"/>
            <fear duration="4000" effectid="20103" e="2" element="FIRE"/>
            <snare duration="4000" effectid="20007" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="541" name="STR_SKILL_KN_MassiveProvoke_G5" nameId="584129" stack="SKILL_KN_MASSIVEPROVOKE" lvl="5" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="1" e="1" element="FIRE" hoptype="SKILLLV" hopb="12764"/>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="542" name="STR_SKILL_KN_Judgement_G2" nameId="584131" stack="SKILL_KN_JUDGEMENT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="512" delta="6" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3712"/>
        </effects>
    </skill_template>
    <skill_template skill_id="543" name="STR_SKILL_KN_ConquestMind_G2" nameId="584133" stack="SKILL_KN_CONQUESTMIND" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="93" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="89" delta="0" checktime="6000" type="HP" duration="60000" effectid="105311" e="1" hoptype="SKILLLV" hopb="16176"/>
        </effects>
        <actions>
            <mpuse value="93" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="544" name="STR_SKILL_KN_GodJudgement_G1" nameId="584135" stack="SKILL_KN_GODJUDGEMENT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="720" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3780"/>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="545" name="STR_SKILL_KN_ShineBlade_G3" nameId="585375" stack="SKILL_KN_SHINEBLADE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="187" delta="5" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="546" name="STR_SKILL_KN_Stigma_GodJudgement_G1" nameId="585753" stack="SKILL_KN_STIGMA_GODJUDGEMENT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="720" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3780"/>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="547" name="STR_SKILL_KN_Stigma_DrainSword_G1" nameId="585759" stack="SKILL_KN_STIGMA_DRAINSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="548" name="STR_SKILL_P_StatBoostPVPDefend_G1" nameId="585931" stack="SKILL_P_STATBOOSTPVPDEFEND" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="105481" e="1">
                <change stat="PVP_DEFEND_RATIO" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="549" name="STR_SKILL_KN_Stigma_GodPunishment_G1" nameId="585979" stack="SKILL_KN_STIGMA_GODPUNISHMENT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="881" delta="10" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3780"/>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="550" name="STR_SKILL_KN_Stigma_DemonPunishment_G1" nameId="585985" stack="SKILL_KN_STIGMA_DEMONPUNISHMENT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="551" name="STR_SKILL_SC_AssaultStabber_G1" nameId="563959" stack="SKILL_SC_ASSAULTSTABBER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="13" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="87" delta="9"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="13" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="552" name="STR_SKILL_SC_AssaultStabber_G2" nameId="564335" stack="SKILL_SC_ASSAULTSTABBER" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="23" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="177" delta="8"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="23" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="553" name="STR_SKILL_SC_AssaultStabber_G3" nameId="567177" stack="SKILL_SC_ASSAULTSTABBER" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="33" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="303" delta="9"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="33" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="554" name="STR_SKILL_SC_AssaultStabber_G4" nameId="572391" stack="SKILL_SC_ASSAULTSTABBER" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="40" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="409" delta="13"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="40" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="555" name="STR_SKILL_SC_CounterSlash_G1" nameId="565499" stack="SKILL_SC_COUNTERSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="73" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="752"/>
        </effects>
    </skill_template>
    <skill_template skill_id="556" name="STR_SKILL_SC_CounterSlash_G2" nameId="565511" stack="SKILL_SC_COUNTERSLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="157" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="1638"/>
        </effects>
    </skill_template>
    <skill_template skill_id="557" name="STR_SKILL_SC_CounterSlash_G3" nameId="572395" stack="SKILL_SC_COUNTERSLASH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="256" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2334"/>
        </effects>
    </skill_template>
    <skill_template skill_id="558" name="STR_SKILL_SC_CounterSlash_G4" nameId="572401" stack="SKILL_SC_COUNTERSLASH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="358" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3141"/>
        </effects>
    </skill_template>
    <skill_template skill_id="559" name="STR_SKILL_SC_Hide_G1" nameId="563983" stack="SKILL_SC_HIDE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="30" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="1" duration="50000" effectid="165" e="1" hoptype="SKILLLV">
                <change stat="SPEED" func="PERCENT" delta="0" value="-40"/>
            </hide>
        </effects>
        <actions>
            <mpuse value="30" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="560" name="STR_SKILL_SC_SpiritofGale_G1" nameId="566657" stack="SKILL_SC_SPIRITOFGALE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="52" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8502" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="30000" effectid="105601" e="1" element="WIND" hoptype="SKILLLV" hopb="467"/>
        </effects>
        <actions>
            <mpuse value="52" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="561" name="STR_SKILL_SC_SpiritofGale_G2" nameId="564419" stack="SKILL_SC_SPIRITOFGALE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="70" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8358" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="30000" effectid="105601" e="1" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="70" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="562" name="STR_SKILL_SC_SpiritofGale_G3" nameId="567249" stack="SKILL_SC_SPIRITOFGALE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="70" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8359" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="30000" effectid="105601" e="1" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="70" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="563" name="STR_SKILL_SC_SpiritofGale_G4" nameId="572407" stack="SKILL_SC_SPIRITOFGALE" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="70" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8360" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="30000" effectid="105601" e="1" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="70" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="564" name="STR_SKILL_SC_SwiftEdge_G1" nameId="563971" stack="SKILL_SC_SWIFTEDGE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="45" delta="2" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="565" name="STR_SKILL_SC_SwiftEdge_G2" nameId="564347" stack="SKILL_SC_SWIFTEDGE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="69" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="566" name="STR_SKILL_SC_SwiftEdge_G3" nameId="567209" stack="SKILL_SC_SWIFTEDGE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="112" delta="5" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="567" name="STR_SKILL_SC_SwiftEdge_G4" nameId="572413" stack="SKILL_SC_SWIFTEDGE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="172" delta="5" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="568" name="STR_SKILL_SC_SwiftShock_G1" nameId="563975" stack="SKILL_SC_SWIFTSHOCK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="51" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="569" name="STR_SKILL_SC_SwiftShock_G2" nameId="564351" stack="SKILL_SC_SWIFTSHOCK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="91" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="570" name="STR_SKILL_SC_SwiftShock_G3" nameId="572417" stack="SKILL_SC_SWIFTSHOCK" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="148" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="571" name="STR_SKILL_SC_SwiftShock_G4" nameId="572423" stack="SKILL_SC_SWIFTSHOCK" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="209" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="572" name="STR_SKILL_SC_WhisperofWind_G1" nameId="563979" stack="SKILL_SC_WHISPEROFWIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysdodge value="1" duration="5000" effectid="142" e="1" hoptype="SKILLLV" hopb="368"/>
            <alwaysresist value="1" duration="5000" effectid="204" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="573" name="STR_SKILL_SC_WhisperofWind_G2" nameId="564399" stack="SKILL_SC_WHISPEROFWIND" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="7" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysdodge value="1" duration="5000" effectid="142" e="1"/>
        </effects>
        <actions>
            <mpuse value="7" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="574" name="STR_SKILL_SC_WhisperofWind_G3" nameId="572429" stack="SKILL_SC_WHISPEROFWIND" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="7" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysdodge value="1" duration="5000" effectid="142" e="1"/>
        </effects>
        <actions>
            <mpuse value="7" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="575" name="STR_SKILL_SC_CeletialImage_G1" nameId="573495" stack="SKILL_SC_CELETIALIMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysdodge value="10" duration="10000" effectid="142" e="1" hoptype="SKILLLV" hopb="231"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="576" name="STR_SKILL_SC_PandemoniumProtect_G1" nameId="573501" stack="SKILL_SC_PANDEMONIUMPROTECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="105611" e="1" hoptype="SKILLLV" hopb="231">
                <change stat="EVASION" func="PERCENT" delta="0" value="100"/>
                <change stat="PARRY" func="PERCENT" delta="0" value="100"/>
            </statup>
            <statup duration="10000" effectid="105612" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="PERCENT" delta="0" value="100"/>
                <change stat="WIND_RESISTANCE" func="PERCENT" delta="0" value="100"/>
                <change stat="FIRE_RESISTANCE" func="PERCENT" delta="0" value="100"/>
                <change stat="EARTH_RESISTANCE" func="PERCENT" delta="0" value="100"/>
            </statup>
            <statup duration="10000" effectid="105612" e="3" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="577" name="STR_SKILL_SC_InvokePower_G1" nameId="573545" stack="SKILL_SC_INVOKEPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="19" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="5000" effectid="105771" e="1" hoptype="SKILLLV" hopb="231">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="19" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="578" name="STR_SKILL_SC_SwiftEdge_G5" nameId="574565" stack="SKILL_SC_SWIFTEDGE" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="229" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="579" name="STR_SKILL_SC_AssaultStabber_G5" nameId="574553" stack="SKILL_SC_ASSAULTSTABBER" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="524" delta="10"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="580" name="STR_SKILL_SC_SwiftShock_G5" nameId="574569" stack="SKILL_SC_SWIFTSHOCK" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="255" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="581" name="STR_SKILL_SC_CounterSlash_G5" nameId="574557" stack="SKILL_SC_COUNTERSLASH" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="451" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3780"/>
        </effects>
    </skill_template>
    <skill_template skill_id="582" name="STR_SKILL_SC_Hide_G2" nameId="582453" stack="SKILL_SC_HIDE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="2" duration="60000" effectid="165" e="1" hoptype="SKILLLV">
                <change stat="SPEED" func="PERCENT" delta="0" value="-20"/>
            </hide>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="633" name="STR_SKILL_RA_Light_ThrowingTrap_G1" nameId="587035" stack="SKILL_RA_LIGHT_THROWINGTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="634" name="STR_SKILL_RA_Light_ThrowingTrap_G2" nameId="587039" stack="SKILL_RA_LIGHT_THROWINGTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="635" name="STR_SKILL_RA_Light_ThrowingTrap_G3" nameId="587041" stack="SKILL_RA_LIGHT_THROWINGTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <itemuse itemid="169300008" count="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="636" name="STR_SKILL_RA_Dark_ThrowingTrap_G1" nameId="587043" stack="SKILL_RA_DARK_THROWINGTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="637" name="STR_SKILL_RA_Dark_ThrowingTrap_G2" nameId="587047" stack="SKILL_RA_DARK_THROWINGTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="638" name="STR_SKILL_RA_Dark_ThrowingTrap_G3" nameId="587049" stack="SKILL_RA_DARK_THROWINGTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <itemuse itemid="169300008" count="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="639" name="STR_SKILL_RA_EnchantBow_G1" nameId="587051" stack="SKILL_RA_ENCHANTBOW" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="640" name="STR_SKILL_RA_MovingShot_G1" nameId="587055" stack="SKILL_RA_MOVINGSHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="387" delta="7" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="641" name="STR_SKILL_RA_PantherMove_G1" nameId="587059" stack="SKILL_RA_PANTHERMOVE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="106411" e="1" hoptype="SKILLLV" hopb="605">
                <change stat="SPEED" func="PERCENT" delta="0" value="18"/>
            </statup>
            <statup duration="60000" effectid="106412" e="2" element="FIRE">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="642" name="STR_SKILL_RA_ExplosionArrow_G1" nameId="587063" stack="SKILL_RA_EXPLOSIONARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="850" delta="17" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="643" name="STR_SKILL_RA_HunterMind_G1" nameId="587067" stack="SKILL_RA_HUNTERMIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="644" name="STR_SKILL_RA_ShadowArrow_G1" nameId="587071" stack="SKILL_RA_SHADOWARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="165" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="786" delta="11" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="645" name="STR_SKILL_RA_MassExplosionArrow_G1" nameId="587075" stack="SKILL_RA_MASSEXPLOSIONARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000" pvp_damage="80">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="206" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1745" delta="28" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="646" name="STR_SKILL_RA_Stigma_TigerEye_G1" nameId="585989" stack="SKILL_RA_STIGMA_TIGEREYE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="647" name="STR_SKILL_RA_Stigma_AncientArrow_G1" nameId="585995" stack="SKILL_RA_STIGMA_ANCIENTARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="247" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1309" delta="20" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="247" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="648" name="STR_SKILL_RA_Stigma_MysticArrow_G1" nameId="585999" stack="SKILL_RA_STIGMA_MYSTICARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="247" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1309" delta="20" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="247" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="649" name="STR_SKILL_RA_Stigma_PhoenixArrow_G1" nameId="585763" stack="SKILL_RA_STIGMA_PHOENIXARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="206" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1018" delta="15" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="650" name="STR_SKILL_RA_Stigma_DestructArrow_G1" nameId="585767" stack="SKILL_RA_STIGMA_DESTRUCTARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="206" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1018" delta="15" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="651" name="STR_SKILL_RA_ArrowStorm_G1" nameId="572285" stack="SKILL_RA_ARROWSTORM" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="182" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="421" delta="7" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="182" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="652" name="STR_SKILL_RA_ArrowStrike_G1" nameId="569341" stack="SKILL_RA_ARROWSTRIKE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="153" delta="3" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="653" name="STR_SKILL_RA_ArrowStrike_G2" nameId="572289" stack="SKILL_RA_ARROWSTRIKE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="209" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="654" name="STR_SKILL_RA_ArrowStrike_G3" nameId="572293" stack="SKILL_RA_ARROWSTRIKE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="292" delta="4" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="655" name="STR_SKILL_RA_BackdashStab_G1" nameId="565923" stack="SKILL_RA_BACKDASHSTAB" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="41" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="1483"/>
        </effects>
        <actions>
            <mpuse value="41" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="656" name="STR_SKILL_RA_BackdashStab_G2" nameId="567197" stack="SKILL_RA_BACKDASHSTAB" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="23" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="68" delta="8" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2625"/>
        </effects>
        <actions>
            <mpuse value="23" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="657" name="STR_SKILL_RA_BreathofNature_G1" nameId="564435" stack="SKILL_RA_BREATHOFNATURE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="114" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="106571" e="1" hoptype="SKILLLV" hopb="2777">
                <change stat="REGEN_HP" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="114" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="658" name="STR_SKILL_RA_BreathofNature_G2" nameId="567233" stack="SKILL_RA_BREATHOFNATURE" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="122" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="106571" e="1" hoptype="SKILLLV" hopb="3141">
                <change stat="REGEN_HP" func="ADD" delta="0" value="65"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="122" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="659" name="STR_SKILL_RA_BreezeofCalm_G1" nameId="572297" stack="SKILL_RA_BREEZEOFCALM" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-7358" delta="-315" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="660" name="STR_SKILL_RA_BreezeofCalm_G2" nameId="572301" stack="SKILL_RA_BREEZEOFCALM" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-11107" delta="-221" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="661" name="STR_SKILL_RA_CrushShot_G1" nameId="568445" stack="SKILL_RA_CRUSHSHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="102" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="280" delta="7" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="102" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="662" name="STR_SKILL_RA_CrushShot_G2" nameId="572305" stack="SKILL_RA_CRUSHSHOT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="397" delta="9" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="663" name="STR_SKILL_RA_Dark_ExplosionTrap_G1" nameId="568173" stack="SKILL_RA_DARK_EXPLOSIONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="664" name="STR_SKILL_RA_Dark_ExplosionTrap_G2" nameId="568177" stack="SKILL_RA_DARK_EXPLOSIONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="665" name="STR_SKILL_RA_Dark_SandstormTrap_G1" nameId="568653" stack="SKILL_RA_DARK_SANDSTORMTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="666" name="STR_SKILL_RA_SilentArrow_G4" nameId="584295" stack="SKILL_RA_SILENTARROW" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="92" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="74" delta="0" e="1" hoptype="DAMAGE"/>
            <silence duration="7000" effectid="20101" e="2" element="WIND" hoptype="SKILLLV" hopb="1965"/>
        </effects>
        <actions>
            <mpuse value="92" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="667" name="STR_SKILL_RA_Dark_SpikeBiteTrap_G1" nameId="572313" stack="SKILL_RA_DARK_SPIKEBITETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="668" name="STR_SKILL_RA_Dark_SpikeTrap_G1" nameId="572317" stack="SKILL_RA_DARK_SPIKETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="669" name="STR_SKILL_RA_Dark_SpikeTrap_G2" nameId="572981" stack="SKILL_RA_DARK_SPIKETRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="670" name="STR_SKILL_RA_Dark_SpikeTrap_G3" nameId="572985" stack="SKILL_RA_DARK_SPIKETRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="671" name="STR_SKILL_RA_ShockArrow_G1" nameId="584297" stack="SKILL_RA_SHOCKARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="148" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="584" delta="10" e="1" hoptype="DAMAGE"/>
            <root duration="10000" effectid="20003" e="2" element="EARTH" hoptype="SKILLLV" hopb="3275"/>
            <statdown duration="10000" effectid="106713" e="3" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="148" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="672" name="STR_SKILL_RA_RootArrow_G1" nameId="584303" stack="SKILL_RA_ROOTARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="148" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="584" delta="10" e="1" hoptype="DAMAGE"/>
            <root duration="10000" effectid="20003" e="2" element="EARTH" hoptype="SKILLLV" hopb="3275"/>
            <statdown duration="10000" effectid="106723" e="3" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="148" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="673" name="STR_SKILL_RA_SpoutArrow_G5" nameId="584309" stack="SKILL_RA_SPOUTARROW" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="227" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="674" name="STR_SKILL_RA_EntangleShot_G1" nameId="564371" stack="SKILL_RA_ENTANGLESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="36" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="68" delta="2" e="1" hoptype="DAMAGE"/>
            <snare duration="16000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="496">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="36" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="675" name="STR_SKILL_RA_EntangleShot_G2" nameId="565999" stack="SKILL_RA_ENTANGLESHOT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="54" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="89" delta="3" e="1" hoptype="DAMAGE"/>
            <snare duration="16000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="736">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="54" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="676" name="STR_SKILL_RA_EntangleShot_G3" nameId="567221" stack="SKILL_RA_ENTANGLESHOT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="68" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="138" delta="2" e="1" hoptype="DAMAGE"/>
            <snare duration="16000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="1111">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="68" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="677" name="STR_SKILL_RA_FreeShot_G1" nameId="572325" stack="SKILL_RA_FREESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="55" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="678" name="STR_SKILL_RA_HeavyShot_G1" nameId="564339" stack="SKILL_RA_HEAVYSHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="75" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="237" delta="12" e="1" hoptype="DAMAGE"/>
            <stun duration="500" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="75" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="679" name="STR_SKILL_RA_HeavyShot_G2" nameId="567185" stack="SKILL_RA_HEAVYSHOT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="98" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="404" delta="9" e="1" hoptype="DAMAGE"/>
            <stun duration="500" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="98" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="680" name="STR_SKILL_RA_HeavyShot_G3" nameId="567273" stack="SKILL_RA_HEAVYSHOT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="110" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="504" delta="14" e="1" hoptype="DAMAGE"/>
            <stun duration="500" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="110" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="681" name="STR_SKILL_RA_Light_ExplosionTrap_G1" nameId="564439" stack="SKILL_RA_LIGHT_EXPLOSIONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="682" name="STR_SKILL_RA_Light_ExplosionTrap_G2" nameId="566011" stack="SKILL_RA_LIGHT_EXPLOSIONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="683" name="STR_SKILL_RA_Light_SandstormTrap_G1" nameId="567193" stack="SKILL_RA_LIGHT_SANDSTORMTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="684" name="STR_SKILL_SC_TrueShotMind_G1" nameId="584311" stack="SKILL_SC_TRUESHOTMIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="500">
        <startconditions>
            <mp value="248" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <onetimeboostskillattack count="5" duration="60000" effectid="177" e="1" hoptype="SKILLLV" hopb="684">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </onetimeboostskillattack>
            <statdown duration="60000" effectid="106842" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="248" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="685" name="STR_SKILL_RA_Light_SpikeBiteTrap_G1" nameId="572333" stack="SKILL_RA_LIGHT_SPIKEBITETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="686" name="STR_SKILL_RA_Light_SpikeTrap_G1" nameId="572337" stack="SKILL_RA_LIGHT_SPIKETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="687" name="STR_SKILL_RA_Light_SpikeTrap_G2" nameId="572989" stack="SKILL_RA_LIGHT_SPIKETRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="688" name="STR_SKILL_RA_Light_SpikeTrap_G3" nameId="572993" stack="SKILL_RA_LIGHT_SPIKETRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="689" name="STR_SKILL_RA_WildRoar_G4" nameId="584317" stack="SKILL_RA_WILDROAR" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202500" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="696"/>
            <statup duration="120000" effectid="107922" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="13"/>
            </statup>
            <statup duration="120000" effectid="107923" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-39"/>
            </statup>
            <statup duration="120000" effectid="107924" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="39"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="690" name="STR_SKILL_RA_SabageRoar_G4" nameId="584319" stack="SKILL_RA_SABAGEROAR" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202501" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="696"/>
            <statup duration="120000" effectid="107832" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="26"/>
            </statup>
            <statup duration="120000" effectid="107833" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-26"/>
            </statup>
            <statup duration="120000" effectid="107834" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="39"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="691" name="STR_SKILL_RA_PoisonArrow_G3" nameId="584321" stack="SKILL_RA_POISONARROW" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="74" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="228" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="4000" value="228" delta="6" duration="12000" effectid="107812" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="74" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="692" name="STR_SKILL_RA_MarksmanMode_G1" nameId="572345" stack="SKILL_RA_MARKSMANMODE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="TOGGLE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <weaponstatboost weapon="BOW" effectid="106881" e="1" hoptype="SKILLLV" hopb="587">
                <change stat="ATTACK_RANGE" func="PERCENT" value="10"/>
            </weaponstatboost>
        </effects>
    </skill_template>
    <skill_template skill_id="693" name="STR_SKILL_RA_MindsEye_G1" nameId="567169" stack="SKILL_RA_MINDSEYE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <search value="1" duration="60000" effectid="166" e="1" hoptype="SKILLLV" hopb="512"/>
        </effects>
    </skill_template>
    <skill_template skill_id="694" name="STR_SKILL_RA_MindsEye_G2" nameId="567173" stack="SKILL_RA_MINDSEYE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <search value="2" duration="60000" effectid="166" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="695" name="STR_SKILL_RA_ParalyzeArrow_G1" nameId="572351" stack="SKILL_RA_PARALYZEARROW" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="110" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="12000" effectid="20106" e="1" element="FIRE" hoptype="SKILLLV" hopb="9914"/>
            <statup duration="12000" effectid="106952" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="110" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="696" name="STR_SKILL_RA_ParalyzeArrow_G2" nameId="572997" stack="SKILL_RA_PARALYZEARROW" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="12000" effectid="20106" e="1" element="FIRE" hoptype="SKILLLV" hopb="9914"/>
            <statup duration="12000" effectid="106952" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="697" name="STR_SKILL_RA_RapidBow_G1" nameId="572357" stack="SKILL_RA_RAPIDBOW" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="189" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8361" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="30000" e="2"/>
        </effects>
        <actions>
            <mpuse value="189" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="698" name="STR_SKILL_RA_Light_HeavensTrap_G4" nameId="584323" stack="SKILL_RA_LIGHT_HEAVENSTRAP" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="699" name="STR_SKILL_RA_SpiralArrow_G1" nameId="572367" stack="SKILL_RA_SPIRALARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="40" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="306" delta="7" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="700" name="STR_SKILL_RA_Dark_HeavensTrap_G4" nameId="584327" stack="SKILL_RA_DARK_HEAVENSTRAP" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="701" name="STR_SKILL_RA_RestoreWing_G1" nameId="584331" stack="SKILL_RA_RESTOREWING" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="125" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healfp value="33" delta="0" percent="true" e="1" element="WIND" hoptype="SKILLLV" hopb="714"/>
        </effects>
        <actions>
            <mpuse value="125" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="702" name="STR_SKILL_RA_SpoutArrow_G1" nameId="567205" stack="SKILL_RA_SPOUTARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="106" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="703" name="STR_SKILL_RA_SpoutArrow_G2" nameId="572383" stack="SKILL_RA_SPOUTARROW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="138" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="704" name="STR_SKILL_RA_TrueShot_G1" nameId="569333" stack="SKILL_RA_TRUESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="150" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="705" name="STR_SKILL_RA_TrueShot_G2" nameId="569337" stack="SKILL_RA_TRUESHOT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="159" delta="7" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="706" name="STR_SKILL_RA_TrueShot_G3" nameId="572387" stack="SKILL_RA_TRUESHOT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="252" delta="5" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="707" name="STR_SKILL_RA_Light_HeavensTrap_G1" nameId="573057" stack="SKILL_RA_LIGHT_HEAVENSTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="708" name="STR_SKILL_RA_Light_HeavensTrap_G2" nameId="573061" stack="SKILL_RA_LIGHT_HEAVENSTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="709" name="STR_SKILL_RA_Dark_HeavensTrap_G1" nameId="573065" stack="SKILL_RA_DARK_HEAVENSTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="710" name="STR_SKILL_RA_Dark_HeavensTrap_G2" nameId="573069" stack="SKILL_RA_DARK_HEAVENSTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="711" name="STR_SKILL_RA_Light_ExplosionTrap_G3" nameId="567245" stack="SKILL_RA_LIGHT_EXPLOSIONTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="11"/>
        </actions>
    </skill_template>
    <skill_template skill_id="712" name="STR_SKILL_RA_Dark_ExplosionTrap_G3" nameId="568649" stack="SKILL_RA_DARK_EXPLOSIONTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="11"/>
        </actions>
    </skill_template>
    <skill_template skill_id="713" name="STR_SKILL_RA_BackdashStab_G3" nameId="574421" stack="SKILL_RA_BACKDASHSTAB" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="166" delta="13" e="1"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="714" name="STR_SKILL_RA_BreezeofCalm_G3" nameId="574433" stack="SKILL_RA_BREEZEOFCALM" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-13221" delta="-137" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="715" name="STR_SKILL_RA_Light_SandstormTrap_G2" nameId="567281" stack="SKILL_RA_LIGHT_SANDSTORMTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300015" count="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="716" name="STR_SKILL_RA_Dark_SandstormTrap_G2" nameId="568657" stack="SKILL_RA_DARK_SANDSTORMTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300015" count="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="717" name="STR_SKILL_RA_SpiralArrow_G2" nameId="574529" stack="SKILL_RA_SPIRALARROW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="40" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="438" delta="7" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="718" name="STR_SKILL_RA_FreeShot_G2" nameId="574469" stack="SKILL_RA_FREESHOT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="74" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="719" name="STR_SKILL_RA_CrushShot_G3" nameId="574437" stack="SKILL_RA_CRUSHSHOT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="130" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="488" delta="12" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="130" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="720" name="STR_SKILL_RA_ParalyzeArrow_G3" nameId="575523" stack="SKILL_RA_PARALYZEARROW" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="2" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="12000" effectid="20106" e="1" element="FIRE" hoptype="SKILLLV" hopb="9914"/>
            <statup duration="12000" effectid="106952" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="2" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="721" name="STR_SKILL_RA_TrueShot_G4" nameId="574545" stack="SKILL_RA_TRUESHOT" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="309" delta="6" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="722" name="STR_SKILL_RA_EntangleShot_G4" nameId="574465" stack="SKILL_RA_ENTANGLESHOT" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="74" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="161" delta="3" e="1" hoptype="DAMAGE"/>
            <snare duration="16000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="1392">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="74" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="723" name="STR_SKILL_RA_SilentArrow_G5" nameId="584337" stack="SKILL_RA_SILENTARROW" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="93" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="83" delta="0" e="1" hoptype="DAMAGE"/>
            <silence duration="8000" effectid="20101" e="2" element="WIND" hoptype="SKILLLV" hopb="2199"/>
        </effects>
        <actions>
            <mpuse value="93" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="724" name="STR_SKILL_RA_ResistMind_G1" nameId="584339" stack="SKILL_RA_RESISTMIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffphysical value="1" e="1" hoptype="SKILLLV" hopb="733"/>
            <alwaysresist value="1" duration="10000" effectid="204" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="725" name="STR_SKILL_RA_SpoutArrow_G6" nameId="584345" stack="SKILL_RA_SPOUTARROW" lvl="6" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="243" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="726" name="STR_SKILL_RA_MarksmanMode_G2" nameId="574505" stack="SKILL_RA_MARKSMANMODE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="TOGGLE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <weaponstatboost weapon="BOW" effectid="106881" e="1">
                <change stat="ATTACK_RANGE" func="PERCENT" value="10"/>
            </weaponstatboost>
        </effects>
    </skill_template>
    <skill_template skill_id="727" name="STR_SKILL_RA_Light_SpikeTrap_G4" nameId="574493" stack="SKILL_RA_LIGHT_SPIKETRAP" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="728" name="STR_SKILL_RA_Dark_SpikeTrap_G4" nameId="574457" stack="SKILL_RA_DARK_SPIKETRAP" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="729" name="STR_SKILL_RA_BreathofNature_G3" nameId="574429" stack="SKILL_RA_BREATHOFNATURE" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="125" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="106571" e="1" hoptype="SKILLLV" hopb="3570">
                <change stat="REGEN_HP" func="ADD" delta="0" value="80"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="125" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="730" name="STR_SKILL_RA_WoundingArrow_G2" nameId="584347" stack="SKILL_RA_WOUNDINGARROW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="73" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="252" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="107952" e="2" element="WIND" hoptype="SKILLLV" hopb="1485">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-10"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="73" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="731" name="STR_SKILL_RA_PhoenixArrow_G1" nameId="584349" stack="SKILL_RA_PHOENIXARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="206" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1018" delta="15" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="732" name="STR_SKILL_RA_Light_SpikeBiteTrap_G2" nameId="574489" stack="SKILL_RA_LIGHT_SPIKEBITETRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="733" name="STR_SKILL_RA_Dark_SpikeBiteTrap_G2" nameId="574453" stack="SKILL_RA_DARK_SPIKEBITETRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300009" count="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="734" name="STR_SKILL_RA_DestructArrow_G1" nameId="584353" stack="SKILL_RA_DESTRUCTARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="206" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1018" delta="15" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="735" name="STR_SKILL_RA_Dark_DestructionTrap_G2" nameId="584775" stack="SKILL_RA_DARK_DESTRUCTIONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="2000">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="736" name="STR_SKILL_RA_HeavyShot_G4" nameId="574473" stack="SKILL_RA_HEAVYSHOT" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <mp value="39" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="382" delta="7" e="1"/>
            <stun duration="500" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="39" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="737" name="STR_SKILL_RA_ArrowStrike_G4" nameId="574417" stack="SKILL_RA_ARROWSTRIKE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="605" delta="25" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="738" name="STR_SKILL_RA_StoneShape_G1" nameId="574537" stack="SKILL_RA_STONESHAPE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="4000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="749110" duration="60000" effectid="175" e="1"/>
            <root duration="60000" effectid="20003" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="739" name="STR_SKILL_RA_WeedShape_G1" nameId="574549" stack="SKILL_RA_WEEDSHAPE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="4000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="749111" duration="60000" effectid="175" e="1"/>
            <root duration="60000" effectid="20003" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="740" name="STR_SKILL_RA_LongRangeShot_G1" nameId="574501" stack="SKILL_RA_LONGRANGESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="23" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="345" delta="3" e="1"/>
        </effects>
        <actions>
            <mpuse value="23" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="741" name="STR_SKILL_RA_RootTrap_G1" nameId="574517" stack="SKILL_RA_ROOTTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="1"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="742" name="STR_SKILL_RA_ArrowRain_G1" nameId="574413" stack="SKILL_RA_ARROWRAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="110" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="200" delta="2" e="1"/>
            <bleed checktime="3000" value="20" delta="0" duration="60000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="110" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="743" name="STR_SKILL_RA_MindEyeTrap_G1" nameId="574509" stack="SKILL_RA_MINDEYETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="1"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="744" name="STR_SKILL_RA_SniperMode_G1" nameId="574521" stack="SKILL_RA_SNIPERMODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="12" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <weaponstatboost weapon="BOW" effectid="107441" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </weaponstatboost>
            <weaponstatboost weapon="BOW" effectid="107442" e="2">
                <change stat="ATTACK_RANGE" func="PERCENT" delta="0" value="0"/>
            </weaponstatboost>
        </effects>
        <actions>
            <mpuse value="12" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="745" name="STR_SKILL_RA_TrapperMode_G1" nameId="574541" stack="SKILL_RA_TRAPPERMODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="50" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="50" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="746" name="STR_SKILL_RA_PhantomPhoenix_G1" nameId="574513" stack="SKILL_RA_PHANTOMPHOENIX" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="78" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1541" delta="15" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="78" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="747" name="STR_SKILL_RA_BladeshockTrap_G1" nameId="574425" stack="SKILL_RA_BLADESHOCKTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="3000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="10"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="748" name="STR_SKILL_RA_PowerBow_G1" nameId="576819" stack="SKILL_RA_POWERBOW" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="749" name="STR_SKILL_RA_PowerBow_G2" nameId="576825" stack="SKILL_RA_POWERBOW" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="750" name="STR_SKILL_RA_PowerBow_G3" nameId="576831" stack="SKILL_RA_POWERBOW" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="751" name="STR_SKILL_RA_SeraphicBow_G1" nameId="576837" stack="SKILL_RA_SERAPHICBOW" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <weaponstatboost weapon="BOW" effectid="107511" e="1">
                <change stat="ATTACK_RANGE" func="PERCENT" delta="0" value="10"/>
            </weaponstatboost>
        </effects>
    </skill_template>
    <skill_template skill_id="752" name="STR_SKILL_RA_SeraphicBow_G2" nameId="576841" stack="SKILL_RA_SERAPHICBOW" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <weaponstatboost weapon="BOW" effectid="107511" e="1">
                <change stat="ATTACK_RANGE" func="PERCENT" delta="0" value="10"/>
            </weaponstatboost>
        </effects>
    </skill_template>
    <skill_template skill_id="753" name="STR_SKILL_RA_SeraphicBow_G3" nameId="576845" stack="SKILL_RA_SERAPHICBOW" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <weaponstatboost weapon="BOW" effectid="107511" e="1">
                <change stat="ATTACK_RANGE" func="PERCENT" delta="0" value="10"/>
            </weaponstatboost>
        </effects>
    </skill_template>
    <skill_template skill_id="754" name="STR_SKILL_RA_RootingArrow_G1" nameId="576849" stack="SKILL_RA_ROOTINGARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
            <root duration="5000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="755" name="STR_SKILL_RA_RootingArrow_G2" nameId="576855" stack="SKILL_RA_ROOTINGARROW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
            <root duration="5000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="756" name="STR_SKILL_RA_DrainArrow_G1" nameId="576861" stack="SKILL_RA_DRAINARROW" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="757" name="STR_SKILL_RA_DrainArrow_G2" nameId="576865" stack="SKILL_RA_DRAINARROW" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="758" name="STR_SKILL_RA_RangersGift_G1" nameId="576869" stack="SKILL_RA_RANGERSGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="107581" e="1">
                <change stat="POWER" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="107583" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="759" name="STR_SKILL_RA_RangersGift_G2" nameId="576873" stack="SKILL_RA_RANGERSGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="107581" e="1">
                <change stat="POWER" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="107583" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="760" name="STR_SKILL_RA_EagleShot_G1" nameId="576877" stack="SKILL_RA_EAGLESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="761" name="STR_SKILL_RA_EQUIP_Sword_G2" nameId="578505" stack="SKILL_RA_EQUIP_SWORD" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="762" name="STR_SKILL_RA_EQUIP_Dagger_G2" nameId="578509" stack="SKILL_RA_EQUIP_DAGGER" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="763" name="STR_SKILL_RA_EQUIP_Bow_G2" nameId="578513" stack="SKILL_RA_EQUIP_BOW" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="764" name="STR_SKILL_RA_EQUIP_Sword_G3" nameId="578517" stack="SKILL_RA_EQUIP_SWORD" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="765" name="STR_SKILL_RA_EQUIP_Dagger_G3" nameId="578521" stack="SKILL_RA_EQUIP_DAGGER" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="766" name="STR_SKILL_RA_EQUIP_Bow_G3" nameId="578525" stack="SKILL_RA_EQUIP_BOW" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="767" name="STR_SKILL_RA_BrainShot_G1" nameId="582247" stack="SKILL_RA_BRAINSHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <arrowcheck/>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="701" delta="13" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="768" name="STR_SKILL_RA_Dark_HeavensTrap_G3" nameId="582251" stack="SKILL_RA_DARK_HEAVENSTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="769" name="STR_SKILL_RA_Light_HeavensTrap_G3" nameId="582257" stack="SKILL_RA_LIGHT_HEAVENSTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="770" name="STR_SKILL_RA_Dark_PoisonTrap_G1" nameId="582261" stack="SKILL_RA_DARK_POISONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="771" name="STR_SKILL_RA_Dark_PoisonTrap_G2" nameId="582265" stack="SKILL_RA_DARK_POISONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="772" name="STR_SKILL_RA_Dark_PoisonTrap_G3" nameId="582269" stack="SKILL_RA_DARK_POISONTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="773" name="STR_SKILL_RA_Light_PoisonTrap_G1" nameId="582273" stack="SKILL_RA_LIGHT_POISONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="774" name="STR_SKILL_RA_Light_PoisonTrap_G2" nameId="582277" stack="SKILL_RA_LIGHT_POISONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="775" name="STR_SKILL_RA_Light_PoisonTrap_G3" nameId="582281" stack="SKILL_RA_LIGHT_POISONTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300008" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="776" name="STR_SKILL_RA_EagleEye_G1" nameId="582293" stack="SKILL_RA_EAGLEEYE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="84" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="107791" e="1" hoptype="SKILLLV" hopb="338">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="84" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="777" name="STR_SKILL_RA_HawkEye_G1" nameId="582299" stack="SKILL_RA_HAWKEYE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="68" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="107801" e="1" hoptype="SKILLLV" hopb="291">
                <change stat="EVASION" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="68" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="778" name="STR_SKILL_RA_PoisonArrow_G1" nameId="582305" stack="SKILL_RA_POISONARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="54" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="113" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="4000" value="113" delta="5" duration="12000" effectid="107812" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="54" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="779" name="STR_SKILL_RA_PoisonArrow_G2" nameId="582311" stack="SKILL_RA_POISONARROW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="68" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="181" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="4000" value="181" delta="4" duration="12000" effectid="107812" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="68" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="780" name="STR_SKILL_RA_SabageRoar_G1" nameId="582313" stack="SKILL_RA_SABAGEROAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202501" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="248"/>
            <statup duration="120000" effectid="107832" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="120000" effectid="107833" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
            <statup duration="120000" effectid="107834" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="781" name="STR_SKILL_RA_SabageRoar_G2" nameId="582319" stack="SKILL_RA_SABAGEROAR" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202501" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="368"/>
            <statup duration="120000" effectid="107832" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="22"/>
            </statup>
            <statup duration="120000" effectid="107833" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-22"/>
            </statup>
            <statup duration="120000" effectid="107834" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="782" name="STR_SKILL_RA_SabageRoar_G3" nameId="582321" stack="SKILL_RA_SABAGEROAR" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202501" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="555"/>
            <statup duration="120000" effectid="107832" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="24"/>
            </statup>
            <statup duration="120000" effectid="107833" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-24"/>
            </statup>
            <statup duration="120000" effectid="107834" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="33"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="783" name="STR_SKILL_RA_SilentArrow_G1" nameId="582323" stack="SKILL_RA_SILENTARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="72" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="47" delta="0" e="1" hoptype="DAMAGE"/>
            <silence duration="6000" effectid="20101" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="72" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="784" name="STR_SKILL_RA_SilentArrow_G2" nameId="582329" stack="SKILL_RA_SILENTARROW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="56" delta="0" e="1" hoptype="DAMAGE"/>
            <silence duration="6000" effectid="20101" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="785" name="STR_SKILL_RA_SilentArrow_G3" nameId="582331" stack="SKILL_RA_SILENTARROW" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="180" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="88" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="65" delta="0" e="1" hoptype="DAMAGE"/>
            <silence duration="7000" effectid="20101" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="88" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="786" name="STR_SKILL_RA_SnakeEye_G1" nameId="582333" stack="SKILL_RA_SNAKEEYE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="97" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="97" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="787" name="STR_SKILL_RA_SpoutArrow_G3" nameId="582339" stack="SKILL_RA_SPOUTARROW" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="169" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="788" name="STR_SKILL_RA_SpoutArrow_G4" nameId="582341" stack="SKILL_RA_SPOUTARROW" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="187" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="789" name="STR_SKILL_RA_WildRoar_G1" nameId="582343" stack="SKILL_RA_WILDROAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202500" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="248"/>
            <statup duration="120000" effectid="107922" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="120000" effectid="107923" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-30"/>
            </statup>
            <statup duration="120000" effectid="107924" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="33"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="790" name="STR_SKILL_RA_WildRoar_G2" nameId="582349" stack="SKILL_RA_WILDROAR" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202500" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="368"/>
            <statup duration="120000" effectid="107922" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="11"/>
            </statup>
            <statup duration="120000" effectid="107923" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-33"/>
            </statup>
            <statup duration="120000" effectid="107924" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="36"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="791" name="STR_SKILL_RA_WildRoar_G3" nameId="582351" stack="SKILL_RA_WILDROAR" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="202500" duration="120000" effectid="175" e="1" hoptype="SKILLLV" hopb="555"/>
            <statup duration="120000" effectid="107922" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
            </statup>
            <statup duration="120000" effectid="107923" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-36"/>
            </statup>
            <statup duration="120000" effectid="107924" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="36"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="792" name="STR_SKILL_RA_WoundingArrow_G1" nameId="582353" stack="SKILL_RA_WOUNDINGARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="71" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="192" delta="3" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="107952" e="2" element="WIND">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-10"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="71" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="793" name="STR_SKILL_RA_Dark_FairyFlare_G1" nameId="582709" stack="SKILL_RA_DARK_FAIRYFLARE" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="0">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="15"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="794" name="STR_SKILL_RA_Light_FairyFlare_G1" nameId="582713" stack="SKILL_RA_LIGHT_FAIRYFLARE" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="0">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="15"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="795" name="STR_SKILL_P_StatBoostHitAccuracy_G4" nameId="584357" stack="SKILL_P_STATBOOSTHITACCURACY" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101131" e="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" value="80"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="796" name="STR_SKILL_RA_BackdashStab_G4" nameId="584359" stack="SKILL_RA_BACKDASHSTAB" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="166" delta="13" e="1"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="797" name="STR_SKILL_RA_BackdashStab_G5" nameId="584363" stack="SKILL_RA_BACKDASHSTAB" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="166" delta="13" e="1"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="798" name="STR_SKILL_RA_Light_DestructionTrap_G1" nameId="584367" stack="SKILL_RA_LIGHT_DESTRUCTIONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="2000">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="799" name="STR_SKILL_RA_Dark_DestructionTrap_G1" nameId="584371" stack="SKILL_RA_DARK_DESTRUCTIONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="2000">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="800" name="STR_SKILL_RA_Light_DestructionTrap_G2" nameId="584375" stack="SKILL_RA_LIGHT_DESTRUCTIONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="2000">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="801" name="STR_SKILL_AS_BackAssault_G1" nameId="571611" stack="SKILL_AS_BACKASSAULT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="382" delta="12"/>
                </modifiers>
            </skillatk>
            <statdown duration="10000" effectid="108012" e="2" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="802" name="STR_SKILL_AS_BlindingBurst_G1" nameId="567369" stack="SKILL_AS_BLINDINGBURST" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <blind value="80" duration="25000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="803" name="STR_SKILL_AS_Blindside_G1" nameId="567417" stack="SKILL_AS_BLINDSIDE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="65" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="3000" effectid="20000" e="2"/>
        </effects>
        <actions>
            <mpuse value="65" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="804" name="STR_SKILL_AS_Blindside_G2" nameId="571617" stack="SKILL_AS_BLINDSIDE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="73" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="3000" effectid="20000" e="2"/>
        </effects>
        <actions>
            <mpuse value="73" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="805" name="STR_SKILL_AS_BreezeofCalm_G1" nameId="564595" stack="SKILL_AS_BREEZEOFCALM" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-14716" delta="-630" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="806" name="STR_SKILL_AS_BreezeofCalm_G2" nameId="566031" stack="SKILL_AS_BREEZEOFCALM" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-22214" delta="-442" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="807" name="STR_SKILL_AS_CarveSignet_G1" nameId="567293" stack="SKILL_AS_CARVESIGNET" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="14" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="808" name="STR_SKILL_AS_CarveSignet_G2" nameId="567301" stack="SKILL_AS_CARVESIGNET" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="25" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="809" name="STR_SKILL_AS_CarveSignet_G3" nameId="567389" stack="SKILL_AS_CARVESIGNET" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="35" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="810" name="STR_SKILL_AS_CarveSignetChain_G1" nameId="568457" stack="SKILL_AS_CARVESIGNETCHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="18" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="811" name="STR_SKILL_AS_CarveSignetChain_G2" nameId="571623" stack="SKILL_AS_CARVESIGNETCHAIN" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="26" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="812" name="STR_SKILL_AS_CarveSignetChain_G3" nameId="571627" stack="SKILL_AS_CARVESIGNETCHAIN" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="30" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="813" name="STR_SKILL_AS_ClearFocus_G1" nameId="567341" stack="SKILL_AS_CLEARFOCUS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="108131" e="1" hoptype="SKILLLV" hopb="368">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="814" name="STR_SKILL_AS_ClearFocus_G2" nameId="571631" stack="SKILL_AS_CLEARFOCUS" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="46" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="108131" e="1" hoptype="SKILLLV" hopb="1050">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="150"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="46" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="815" name="STR_SKILL_AS_CorruptingCut_G1" nameId="564507" stack="SKILL_AS_CORRUPTINGCUT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="37" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="179" delta="4"/>
                    <poisondamage value="179" delta="4"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="37" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="816" name="STR_SKILL_AS_DashAttack_G1" nameId="565927" stack="SKILL_AS_DASHATTACK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="30" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="25" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="30" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="817" name="STR_SKILL_AS_DashAttack_G2" nameId="566019" stack="SKILL_AS_DASHATTACK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="46" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="42" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="46" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="818" name="STR_SKILL_AS_DashAttack_G3" nameId="567357" stack="SKILL_AS_DASHATTACK" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="57" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="64" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="819" name="STR_SKILL_AS_SignetFlare_G1" nameId="587079" stack="SKILL_AS_SIGNETFLARE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="69" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="604" delta="16" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="69" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="820" name="STR_SKILL_AS_FlowingSpiner_G1" nameId="564527" stack="SKILL_AS_FLOWINGSPINER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="65" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="203" delta="5" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="65" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="821" name="STR_SKILL_AS_FlowingSpiner_G2" nameId="567333" stack="SKILL_AS_FLOWINGSPINER" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="298" delta="8" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="822" name="STR_SKILL_AS_SignetFlare_G2" nameId="587083" stack="SKILL_AS_SIGNETFLARE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="76" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="684" delta="33" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="76" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="823" name="STR_SKILL_AS_HeavensEdge_G1" nameId="571647" stack="SKILL_AS_HEAVENSEDGE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="345" delta="10" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="824" name="STR_SKILL_AS_HeavensEdge_G2" nameId="571651" stack="SKILL_AS_HEAVENSEDGE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="98" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="503" delta="14" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="98" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="825" name="STR_SKILL_AS_HellsBlade_G1" nameId="571655" stack="SKILL_AS_HELLSBLADE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="343" delta="9" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="826" name="STR_SKILL_AS_HellsBlade_G2" nameId="571659" stack="SKILL_AS_HELLSBLADE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="506" delta="8" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="827" name="STR_SKILL_AS_SignetFlare_G3" nameId="587085" stack="SKILL_AS_SIGNETFLARE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="924" delta="18" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="828" name="STR_SKILL_AS_SignetFlare_G4" nameId="587087" stack="SKILL_AS_SIGNETFLARE" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="1014" delta="40" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="829" name="STR_SKILL_AS_PoisoningIntention_G1" nameId="564571" stack="SKILL_AS_POISONINGINTENTION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="38" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8252" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="120000" effectid="108291" e="1" element="FIRE" hoptype="SKILLLV" hopb="328"/>
        </effects>
        <actions>
            <mpuse value="38" delta="0"/>
            <itemuse itemid="169300010" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="830" name="STR_SKILL_AS_PoisoningIntention_G2" nameId="566023" stack="SKILL_AS_POISONINGINTENTION" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="52" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8322" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="120000" effectid="108291" e="1" element="FIRE" hoptype="SKILLLV" hopb="467"/>
        </effects>
        <actions>
            <mpuse value="52" delta="0"/>
            <itemuse itemid="169300010" count="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="831" name="STR_SKILL_AS_PoisoningIntention_G3" nameId="567361" stack="SKILL_AS_POISONINGINTENTION" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8323" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="120000" effectid="108291" e="1" element="FIRE" hoptype="SKILLLV" hopb="628"/>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
            <itemuse itemid="169300010" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="832" name="STR_SKILL_AS_SignetAssault_G1" nameId="571675" stack="SKILL_AS_SIGNETASSAULT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="50" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="166" delta="7" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="833" name="STR_SKILL_AS_SignetBurst_G1" nameId="567297" stack="SKILL_AS_SIGNETBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <mp value="68" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="319" delta="15" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8383"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="68" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="834" name="STR_SKILL_AS_SignetBurst_G2" nameId="567305" stack="SKILL_AS_SIGNETBURST" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <mp value="97" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="594" delta="18" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8383"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="97" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="835" name="STR_SKILL_AS_SignetBurst_G3" nameId="567393" stack="SKILL_AS_SIGNETBURST" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <mp value="118" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="874" delta="26" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8383"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="118" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="836" name="STR_SKILL_AS_HitmanMind_G1" nameId="587089" stack="SKILL_AS_HITMANMIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="73" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="20000" effectid="108361" e="1" hoptype="SKILLLV" hopb="470">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="20000" effectid="108362" e="2">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="73" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="837" name="STR_SKILL_AS_TigerAssault_G1" nameId="587095" stack="SKILL_AS_TIGERASSAULT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="346" delta="8" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="838" name="STR_SKILL_AS_WindSlash_G1" nameId="587099" stack="SKILL_AS_WINDSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="302" delta="7" e="1" hoptype="DAMAGE"/>
            <statdown duration="15000" effectid="108382" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-200"/>
            </statdown>
            <statdown duration="15000" effectid="108383" e="3" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-50"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-50"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-50"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="839" name="STR_SKILL_AS_StrikingIntention_G1" nameId="564567" stack="SKILL_AS_STRIKINGINTENTION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="40" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <onetimeboostskillattack count="1" duration="10000" effectid="177" e="1" hoptype="SKILLLV" hopb="248">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </onetimeboostskillattack>
            <statup duration="10000" effectid="108392" e="2">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="40" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="840" name="STR_SKILL_AS_StrikingIntention_G2" nameId="567365" stack="SKILL_AS_STRIKINGINTENTION" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="20" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <onetimeboostskillattack count="1" duration="10000" effectid="177" e="1" hoptype="SKILLLV" hopb="1289">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </onetimeboostskillattack>
            <statup duration="10000" effectid="108392" e="2">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="20" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="841" name="STR_SKILL_AS_ExplosionPoison_G1" nameId="587105" stack="SKILL_AS_EXPLOSIONPOISON" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="206" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8582" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="30000" effectid="108411" e="1" element="WIND" hoptype="SKILLLV" hopb="11897" hopa="204"/>
        </effects>
        <actions>
            <mpuse value="206" delta="0"/>
            <itemuse itemid="169300010" count="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="842" name="STR_SKILL_AS_FlashSlash_G1" nameId="587111" stack="SKILL_AS_FLASHSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="302" delta="7" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="108422" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="843" name="STR_SKILL_AS_TigerFang_G1" nameId="571705" stack="SKILL_AS_TIGERFANG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="31" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="34" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="31" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="844" name="STR_SKILL_AS_TigerFang_G2" nameId="571709" stack="SKILL_AS_TIGERFANG" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="55" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="845" name="STR_SKILL_AS_TigerFang_G3" nameId="571713" stack="SKILL_AS_TIGERFANG" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="49" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="78" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="49" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="846" name="STR_SKILL_AS_ChainSignetBurst_G1" nameId="587117" stack="SKILL_AS_CHAINSIGNETBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1087" delta="16" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="847" name="STR_SKILL_AS_TigerKick_G1" nameId="571721" stack="SKILL_AS_TIGERKICK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="66" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="848" name="STR_SKILL_AS_TigerKick_G2" nameId="571725" stack="SKILL_AS_TIGERKICK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="49" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="95" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="49" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="849" name="STR_SKILL_AS_TigerUpper_G1" nameId="571729" stack="SKILL_AS_TIGERUPPER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="49" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="101" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="49" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="850" name="STR_SKILL_AS_VisiousEye_G1" nameId="571733" stack="SKILL_AS_VISIOUSEYE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="59" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statdown duration="10000" effectid="108502" e="2">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="59" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="851" name="STR_SKILL_AS_WindWalk_G1" nameId="571739" stack="SKILL_AS_WINDWALK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="0">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="2" duration="20000" effectid="165" e="1" hoptype="SKILLLV" hopb="990"/>
            <statup duration="20000" effectid="108512" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="852" name="STR_SKILL_AS_AssaultSlash_G1" nameId="587121" stack="SKILL_AS_ASSAULTSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="907" delta="13" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="853" name="STR_SKILL_AS_HeavensEdge_G3" nameId="573613" stack="SKILL_AS_HEAVENSEDGE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="104" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="648" delta="17" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="104" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="854" name="STR_SKILL_AS_HellsBlade_G3" nameId="573617" stack="SKILL_AS_HELLSBLADE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="44" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1107" delta="63" e="1"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="44" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="855" name="STR_SKILL_AS_ClearFocus_G3" nameId="573577" stack="SKILL_AS_CLEARFOCUS" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="45" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="108131" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="180"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="45" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="856" name="STR_SKILL_AS_FlowingSpiner_G3" nameId="573601" stack="SKILL_AS_FLOWINGSPINER" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="381" delta="12" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="857" name="STR_SKILL_AS_FrontAssault_G2" nameId="573605" stack="SKILL_AS_FRONTASSAULT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="30" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="15" delta="0" e="1">
                <subeffect skill_id="8223"/>
                <modifiers>
                    <frontdamage value="172" delta="2"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="30" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="858" name="STR_SKILL_AS_WindWalk_G2" nameId="573661" stack="SKILL_AS_WINDWALK" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="0">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="2" duration="20000" effectid="165" e="1"/>
            <statup duration="20000" effectid="108512" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="859" name="STR_SKILL_AS_BreezeofCalm_G3" nameId="567381" stack="SKILL_AS_BREEZEOFCALM" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-26442" delta="-274" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="860" name="STR_SKILL_AS_TigerKick_G3" nameId="575535" stack="SKILL_AS_TIGERKICK" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="291" delta="9" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="861" name="STR_SKILL_AS_DashAttack_G4" nameId="573589" stack="SKILL_AS_DASHATTACK" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="76" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="862" name="STR_SKILL_AS_PoisoningIntention_G4" nameId="573621" stack="SKILL_AS_POISONINGINTENTION" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="12" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8404" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="50" duration="120000" effectid="108291" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="12" delta="0"/>
            <itemuse itemid="169300010" count="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="863" name="STR_SKILL_AS_BlindingBurst_G2" nameId="573561" stack="SKILL_AS_BLINDINGBURST" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="63" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <blind value="85" duration="25000" effectid="20107" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="63" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="864" name="STR_SKILL_AS_WoundingSlash_G2" nameId="573665" stack="SKILL_AS_WOUNDINGSLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="60" duration="0">
        <startconditions>
            <mp value="24" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="223" delta="9" e="1"/>
            <poison checktime="6000" value="112" delta="4" duration="12000" effectid="108522" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="24" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="865" name="STR_SKILL_AS_SignetAssault_G2" nameId="573629" stack="SKILL_AS_SIGNETASSAULT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="50" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="278" delta="8" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="866" name="STR_SKILL_AS_TigerHook_G2" nameId="575539" stack="SKILL_AS_TIGERHOOK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="362" delta="16" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="867" name="STR_SKILL_AS_CarveSignet_G4" nameId="573569" stack="SKILL_AS_CARVESIGNET" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="45" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="868" name="STR_SKILL_AS_SignetBurst_G4" nameId="575543" stack="SKILL_AS_SIGNETBURST" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="180" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="1111" delta="25" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8383"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="869" name="STR_SKILL_AS_StrikingIntention_G3" nameId="573653" stack="SKILL_AS_STRIKINGINTENTION" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="25" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <onetimeboostskillattack count="10" duration="10000" effectid="177" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="180"/>
            </onetimeboostskillattack>
            <statup duration="10000" effectid="108392" e="2">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="25" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="870" name="STR_SKILL_AS_Blindside_G3" nameId="573565" stack="SKILL_AS_BLINDSIDE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="3000" effectid="20000" e="2"/>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="871" name="STR_SKILL_AS_CorruptingCut_G2" nameId="567313" stack="SKILL_AS_CORRUPTINGCUT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="41" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="268" delta="4"/>
                    <poisondamage value="268" delta="4"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="41" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="872" name="STR_SKILL_AS_VisiousEye_G2" nameId="573657" stack="SKILL_AS_VISIOUSEYE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="66" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statdown duration="10000" effectid="108502" e="2">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="66" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="873" name="STR_SKILL_AS_BackAssault_G2" nameId="573557" stack="SKILL_AS_BACKASSAULT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="548" delta="9"/>
                </modifiers>
            </skillatk>
            <statdown duration="10000" effectid="108012" e="2" element="FIRE">
                <change stat="EVASION" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="874" name="STR_SKILL_AS_CarveSignetChain_G4" nameId="573573" stack="SKILL_AS_CARVESIGNETCHAIN" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="35" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="875" name="STR_SKILL_AS_TigerFang_G4" nameId="575547" stack="SKILL_AS_TIGERFANG" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="287" delta="9" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="876" name="STR_SKILL_AS_SpectralWalk_G1" nameId="573649" stack="SKILL_AS_SPECTRALWALK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="44" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="FIRE">
                <effectids>7</effectids>
                <effectids>8</effectids>
                <effectids>5</effectids>
            </dispel>
            <hide value="3" duration="20000" effectid="165" e="2"/>
        </effects>
        <actions>
            <mpuse value="44" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="877" name="STR_SKILL_AS_ShadowWalk_G1" nameId="573625" stack="SKILL_AS_SHADOWWALK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="59" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="20000" effectid="108771" e="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-40"/>
            </statup>
            <statup duration="20000" effectid="108772" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="59" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="878" name="STR_SKILL_AS_FlashBomb_G1" nameId="573597" stack="SKILL_AS_FLASHBOMB" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="63" delta="1" e="1" element="FIRE"/>
            <blind value="50" duration="20000" effectid="20107" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="879" name="STR_SKILL_AS_SignetImolation_G1" nameId="573633" stack="SKILL_AS_SIGNETIMOLATION" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="61" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="118" delta="2" e="1" element="FIRE">
                <subeffect skill_id="8412"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="61" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="880" name="STR_SKILL_AS_DeadlyCounter_G1" nameId="573593" stack="SKILL_AS_DEADLYCOUNTER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="49" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="943" delta="18" e="1"/>
        </effects>
        <actions>
            <mpuse value="49" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="881" name="STR_SKILL_AS_GamblersIntention_G1" nameId="573609" stack="SKILL_AS_GAMBLERSINTENTION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="24" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="24" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="882" name="STR_SKILL_AS_SpectralMirrior_G1" nameId="573645" stack="SKILL_AS_SPECTRALMIRRIOR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="63" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysresist value="1" duration="30000" effectid="204" e="1"/>
            <statdown duration="30000" effectid="108821" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="63" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="883" name="STR_SKILL_AS_SilentDagger_G1" nameId="573641" stack="SKILL_AS_SILENTDAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="65" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="87" delta="1" e="1"/>
            <silence duration="10000" effectid="20101" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="65" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="884" name="STR_SKILL_AS_SignetNova_G1" nameId="573637" stack="SKILL_AS_SIGNETNOVA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="320" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="136" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="395" delta="5" e="1" element="FIRE">
                <subeffect skill_id="8413"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="136" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="885" name="STR_SKILL_AS_DarknessIllusion_G1" nameId="573585" stack="SKILL_AS_DARKNESSILLUSION" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="136" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="206" delta="0" e="1">
                <modifiers>
                    <backdamage value="2227" delta="47"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="136" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="886" name="STR_SKILL_AS_DancingDagger_G1" nameId="576881" stack="SKILL_AS_DANCINGDAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="887" name="STR_SKILL_AS_DancingDagger_G2" nameId="576885" stack="SKILL_AS_DANCINGDAGGER" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="888" name="STR_SKILL_AS_DancingDagger_G3" nameId="576889" stack="SKILL_AS_DANCINGDAGGER" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="889" name="STR_SKILL_AS_SeraphicSharpness_G1" nameId="576893" stack="SKILL_AS_SERAPHICSHARPNESS" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="108891" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="50"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="890" name="STR_SKILL_AS_SeraphicSharpness_G2" nameId="576897" stack="SKILL_AS_SERAPHICSHARPNESS" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="108891" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="891" name="STR_SKILL_AS_SeraphicSharpness_G3" nameId="576901" stack="SKILL_AS_SERAPHICSHARPNESS" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="108891" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="892" name="STR_SKILL_AS_CarveWave_G1" nameId="576905" stack="SKILL_AS_CARVEWAVE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="893" name="STR_SKILL_AS_CarveWave_G2" nameId="576909" stack="SKILL_AS_CARVEWAVE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="894" name="STR_SKILL_AS_CarveRay_G1" nameId="576913" stack="SKILL_AS_CARVERAY" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="895" name="STR_SKILL_AS_CarveRay_G2" nameId="576917" stack="SKILL_AS_CARVERAY" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="5" value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="896" name="STR_SKILL_AS_AssassinsGift_G1" nameId="576921" stack="SKILL_AS_ASSASSINSGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="108961" e="1">
                <change stat="POWER" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="108962" e="2">
                <change stat="AGILITY" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="108963" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="897" name="STR_SKILL_AS_AssassinsGift_G2" nameId="576925" stack="SKILL_AS_ASSASSINSGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="108961" e="1">
                <change stat="POWER" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="108962" e="2">
                <change stat="AGILITY" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="108963" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="898" name="STR_SKILL_AS_AirWalk_G1" nameId="576929" stack="SKILL_AS_AIRWALK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="1" duration="60000" effectid="165" e="1">
                <change stat="SPEED" func="PERCENT" delta="0" value="-100"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="899" name="STR_SKILL_AS_EQUIP_Sword_G2" nameId="578529" stack="SKILL_AS_EQUIP_SWORD" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="900" name="STR_SKILL_AS_EQUIP_Dagger_G2" nameId="578533" stack="SKILL_AS_EQUIP_DAGGER" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="901" name="STR_SKILL_AS_EQUIP_Bow_G2" nameId="578537" stack="SKILL_AS_EQUIP_BOW" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="902" name="STR_SKILL_AS_EQUIP_Sword_G3" nameId="578541" stack="SKILL_AS_EQUIP_SWORD" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="903" name="STR_SKILL_AS_EQUIP_Dagger_G3" nameId="578545" stack="SKILL_AS_EQUIP_DAGGER" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="904" name="STR_SKILL_AS_EQUIP_Bow_G3" nameId="578549" stack="SKILL_AS_EQUIP_BOW" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="905" name="STR_SKILL_AS_AbysalAssault_G1" nameId="582359" stack="SKILL_AS_ABYSALASSAULT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="254" delta="13" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="906" name="STR_SKILL_AS_AbysalAssault_G2" nameId="582363" stack="SKILL_AS_ABYSALASSAULT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="458" delta="22" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="907" name="STR_SKILL_AS_AbysalAssault_G3" nameId="582365" stack="SKILL_AS_ABYSALASSAULT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="775" delta="25" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="908" name="STR_SKILL_AS_DivineAssault_G1" nameId="582381" stack="SKILL_AS_DIVINEASSAULT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0" penalty_skill_id="8479">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="228" delta="11" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="909" name="STR_SKILL_AS_DivineAssault_G2" nameId="582385" stack="SKILL_AS_DIVINEASSAULT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0" penalty_skill_id="8480">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="412" delta="19" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="910" name="STR_SKILL_AS_DivineAssault_G3" nameId="582389" stack="SKILL_AS_DIVINEASSAULT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0" penalty_skill_id="8481">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="697" delta="22" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="911" name="STR_SKILL_AS_DrainBurst_G1" nameId="582399" stack="SKILL_AS_DRAINBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="95" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="502" delta="15" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8482"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="95" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="912" name="STR_SKILL_AS_GaleMove_G1" nameId="582403" stack="SKILL_AS_GALEMOVE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <mpuseovertime value="4" checktime="6000" e="0" hoptype="SKILLLV" hopb="291"/>
            <statboost effectid="109121" e="1">
                <change stat="SPEED" func="PERCENT" value="20"/>
            </statboost>
            <statboost effectid="109122" e="2">
                <change stat="FLY_SPEED" func="PERCENT" value="20"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="913" name="STR_SKILL_AS_QuickMove_G1" nameId="582407" stack="SKILL_AS_QUICKMOVE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="115" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="109131" e="1" hoptype="SKILLLV" hopb="338">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="115" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="914" name="STR_SKILL_AS_SignetBlast_G1" nameId="582415" stack="SKILL_AS_SIGNETBLAST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="900" duration="0">
        <startconditions>
            <mp value="102" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="931" delta="19" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="102" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="915" name="STR_SKILL_AS_SignetWave_G1" nameId="582419" stack="SKILL_AS_SIGNETWAVE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="38" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="32" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="38" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="916" name="STR_SKILL_AS_SignetWave_G2" nameId="582423" stack="SKILL_AS_SIGNETWAVE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="41" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="39" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="41" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="917" name="STR_SKILL_AS_SixSense_G1" nameId="582425" stack="SKILL_AS_SIXSENSE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="69" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <search value="1" duration="60000" effectid="166" e="1" hoptype="SKILLLV" hopb="467"/>
        </effects>
        <actions>
            <mpuse value="69" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="918" name="STR_SKILL_AS_SixSense_G2" nameId="582431" stack="SKILL_AS_SIXSENSE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <search value="2" duration="30000" effectid="166" e="1" hoptype="SKILLLV" hopb="628"/>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="919" name="STR_SKILL_AS_StuningIntention_G1" nameId="582437" stack="SKILL_AS_STUNINGINTENTION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="52" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8483" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="2" duration="120000" effectid="109191" e="1" element="WATER" hoptype="SKILLLV" hopb="467"/>
        </effects>
        <actions>
            <mpuse value="52" delta="0"/>
            <itemuse itemid="169300010" count="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="920" name="STR_SKILL_AS_WhisperofGale_G1" nameId="582447" stack="SKILL_AS_WHISPEROFGALE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysresist value="1" duration="8000" effectid="204" e="1" hoptype="SKILLLV" hopb="368"/>
        </effects>
    </skill_template>
    <skill_template skill_id="921" name="STR_SKILL_AS_SpiralStab_G1" nameId="582717" stack="SKILL_AS_SPIRALSTAB" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="9000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dash value="777" delta="15" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="922" name="STR_SKILL_P_StatBoostDodge_G4" nameId="584379" stack="SKILL_P_STATBOOSTDODGE" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101521" e="1">
                <change stat="EVASION" func="ADD" value="80"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="923" name="STR_SKILL_P_StatBoostCritical_G3" nameId="584381" stack="SKILL_P_STATBOOSTCRITICAL" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="101251" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="924" name="STR_SKILL_P_EQUIP_Dual_G5" nameId="584383" stack="SKILL_P_EQUIP_DUAL" lvl="5" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="925" name="STR_SKILL_AS_CarveSignetChain_G5" nameId="584385" stack="SKILL_AS_CARVESIGNETCHAIN" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="40" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="926" name="STR_SKILL_AS_AlertStance_G1" nameId="584389" stack="SKILL_AS_ALERTSTANCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysresist value="1" duration="10000" effectid="204" e="1" hoptype="SKILLLV" hopb="655"/>
            <statdown duration="10000" effectid="109262" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="927" name="STR_SKILL_AS_AssaultStance_G1" nameId="584395" stack="SKILL_AS_ASSAULTSTANCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="10000" effectid="109271" e="1" hoptype="SKILLLV" hopb="655">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="100"/>
            </statup>
            <statdown duration="10000" effectid="109272" e="2" element="FIRE">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="10000" effectid="109273" e="3" element="FIRE">
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-500"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="928" name="STR_SKILL_AS_Blindside_G4" nameId="584401" stack="SKILL_AS_BLINDSIDE" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="3000" effectid="20000" e="2"/>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="929" name="STR_SKILL_AS_MirrorAttack_G1" nameId="584405" stack="SKILL_AS_MIRRORATTACK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="566" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="930" name="STR_SKILL_AS_DivineAssault_G4" nameId="584409" stack="SKILL_AS_DIVINEASSAULT" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0" penalty_skill_id="8521">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="919" delta="30" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="931" name="STR_SKILL_AS_AbysalAssault_G4" nameId="584413" stack="SKILL_AS_ABYSALASSAULT" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1022" delta="34" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="932" name="STR_SKILL_AS_SignetAssault_G3" nameId="584415" stack="SKILL_AS_SIGNETASSAULT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="50" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="360" delta="12" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="933" name="STR_SKILL_AS_DrainBurst_G2" nameId="584419" stack="SKILL_AS_DRAINBURST" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="104" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="701" delta="12" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8523"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="104" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="934" name="STR_SKILL_AS_SignetWave_G3" nameId="584421" stack="SKILL_AS_SIGNETWAVE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="70" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="42" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="44" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="42" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="935" name="STR_SKILL_AS_FlyingDagger_G1" nameId="584423" stack="SKILL_AS_FLYINGDAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="400" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="351" delta="5" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="936" name="STR_SKILL_AS_CarveSignetChain_G6" nameId="584429" stack="SKILL_AS_CARVESIGNETCHAIN" lvl="6" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="3" value="45" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="937" name="STR_SKILL_AS_InstantRecall_G1" nameId="584433" stack="SKILL_AS_INSTANTRECALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="30000" effectid="165" e="1" hoptype="SKILLLV" hopb="3666"/>
            <root duration="30000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="938" name="STR_SKILL_AS_Blindside_G5" nameId="584437" stack="SKILL_AS_BLINDSIDE" lvl="5" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="400" duration="0">
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="3000" effectid="20000" e="2"/>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="939" name="STR_SKILL_AS_MirrorAttack_G2" nameId="584441" stack="SKILL_AS_MIRRORATTACK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="658" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="940" name="STR_SKILL_AS_NovaBurst_G1" nameId="584443" stack="SKILL_AS_NOVABURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="144" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="1500" delta="23" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8527"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="144" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="941" name="STR_SKILL_AS_DemonicBurst_G1" nameId="584447" stack="SKILL_AS_DEMONICBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="500" delta="23" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8528"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="942" name="STR_SKILL_AS_SoulBreak_G1" nameId="584451" stack="SKILL_AS_SOULBREAK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="920" delta="3" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="920" delta="3"/>
                    <targetrace value="920" delta="3" race="ASMODIANS"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="943" name="STR_SKILL_AS_DeathBringer_G1" nameId="584455" stack="SKILL_AS_DEATHBRINGER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="920" delta="3" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="920" delta="3"/>
                    <targetrace value="920" delta="3" race="ELYOS"/>
                </modifiers>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="944" name="STR_SKILL_AS_Stigma_NovaBurst_G1" nameId="585771" stack="SKILL_AS_STIGMA_NOVABURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="144" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="1500" delta="23" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8527"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="144" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="945" name="STR_SKILL_AS_Stigma_DemonicBurst_G1" nameId="585775" stack="SKILL_AS_STIGMA_DEMONICBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="144" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="500" delta="23" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8528"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="144" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="946" name="STR_SKILL_AS_Stigma_SunBurst_G1" nameId="586009" stack="SKILL_AS_STIGMA_SUNBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="1713" delta="26" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8572"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="947" name="STR_SKILL_AS_Stigma_MoonBurst_G1" nameId="586013" stack="SKILL_AS_STIGMA_MOONBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="165" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="571" delta="23" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8573"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="165" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="948" name="STR_SKILL_AS_Stigma_ShadowWalk_G1" nameId="586003" stack="SKILL_AS_STIGMA_SHADOWWALK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="124" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="2" duration="300000" effectid="165" e="1">
                <change stat="SPEED" func="PERCENT" delta="0" value="-20"/>
            </hide>
        </effects>
        <actions>
            <mpuse value="124" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="949" name="STR_SKILL_AS_StabStance_G1" nameId="586541" stack="SKILL_AS_STABSTANCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="100" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="180000" effectid="109491" e="1" hoptype="SKILLLV" hopb="3666">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statdown duration="180000" effectid="109492" e="2" element="WIND">
                <change stat="EVASION" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="100" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="951" name="STR_SKILL_CL_BlessofHealth_G1" nameId="566921" stack="SKILL_CL_BLESSOFHEALTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="30" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109511" e="1" hoptype="SKILLLV" hopb="114">
                <change stat="MAXHP" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="30" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="952" name="STR_SKILL_CL_BlessofHealth_G2" nameId="568465" stack="SKILL_CL_BLESSOFHEALTH" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109511" e="1" hoptype="SKILLLV" hopb="291">
                <change stat="MAXHP" func="PERCENT" delta="0" value="15"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="953" name="STR_SKILL_CL_BlessofHealth_G3" nameId="571881" stack="SKILL_CL_BLESSOFHEALTH" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="119" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109511" e="1" hoptype="SKILLLV" hopb="426">
                <change stat="MAXHP" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="119" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="954" name="STR_SKILL_CL_BlessofHealth_G4" nameId="571887" stack="SKILL_CL_BLESSOFHEALTH" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="140" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109511" e="1" hoptype="SKILLLV" hopb="587">
                <change stat="MAXHP" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="140" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="955" name="STR_SKILL_CL_BlessofRock_G1" nameId="564003" stack="SKILL_CL_BLESSOFROCK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="41" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109551" e="1" hoptype="SKILLLV" hopb="150">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="41" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="956" name="STR_SKILL_CL_BlessofRock_G2" nameId="564635" stack="SKILL_CL_BLESSOFROCK" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="91" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109551" e="1" hoptype="SKILLLV" hopb="328">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="91" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="957" name="STR_SKILL_CL_BlessofRock_G3" nameId="571893" stack="SKILL_CL_BLESSOFROCK" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="125" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109551" e="1" hoptype="SKILLLV" hopb="467">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="125" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="958" name="STR_SKILL_CL_ConversionEnergy_G1" nameId="566925" stack="SKILL_CL_CONVERSIONENERGY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="16" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="11" delta="1" e="1" hoptype="SKILLLV" hopb="232" hopa="28"/>
            <hot value="11" delta="1" checktime="2000" type="HP" duration="8000" effectid="109582" e="2"/>
        </effects>
        <actions>
            <mpuse value="16" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="959" name="STR_SKILL_CL_ConversionEnergy_G2" nameId="568089" stack="SKILL_CL_CONVERSIONENERGY" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="48" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="144" delta="6" e="1" hoptype="SKILLLV" hopb="936" hopa="39"/>
            <hot value="144" delta="6" checktime="2000" type="HP" duration="8000" effectid="109582" e="2"/>
        </effects>
        <actions>
            <mpuse value="48" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="960" name="STR_SKILL_CL_ConversionEnergy_G3" nameId="571899" stack="SKILL_CL_CONVERSIONENERGY" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="72" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="250" delta="6" e="1" hoptype="SKILLLV" hopb="1625" hopa="39"/>
            <hot value="250" delta="6" checktime="2000" type="HP" duration="8000" effectid="109582" e="2"/>
        </effects>
        <actions>
            <mpuse value="72" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="961" name="STR_SKILL_CL_ConversionEnergy_G4" nameId="571905" stack="SKILL_CL_CONVERSIONENERGY" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="91" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="352" delta="6" e="1" hoptype="SKILLLV" hopb="2288" hopa="39"/>
            <hot value="352" delta="6" checktime="2000" type="HP" duration="8000" effectid="109582" e="2"/>
        </effects>
        <actions>
            <mpuse value="91" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="962" name="STR_SKILL_CL_HallowSwing_G1" nameId="563999" stack="SKILL_CL_HALLOWSWING" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="11" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="35" delta="4" e="1" hoptype="DAMAGE"/>
            <slow duration="10000" effectid="20008" e="2" element="FIRE" hoptype="SKILLLV" hopb="117">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
        <actions>
            <mpuse value="11" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="963" name="STR_SKILL_CL_HallowSwing_G2" nameId="564619" stack="SKILL_CL_HALLOWSWING" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="23" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="89" delta="4" e="1" hoptype="DAMAGE"/>
            <slow duration="10000" effectid="20008" e="2" element="FIRE" hoptype="SKILLLV" hopb="593">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
        <actions>
            <mpuse value="23" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="964" name="STR_SKILL_CL_HallowSwing_G3" nameId="567589" stack="SKILL_CL_HALLOWSWING" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="137" delta="4" e="1" hoptype="DAMAGE"/>
            <slow duration="10000" effectid="20008" e="2" element="FIRE" hoptype="SKILLLV" hopb="1050">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="965" name="STR_SKILL_CL_Heal_G1" nameId="564011" stack="SKILL_CL_HEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <mp value="11" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="93" delta="17" e="1" element="WATER" hoptype="SKILLLV" hopb="739" hopa="138"/>
        </effects>
        <actions>
            <mpuse value="11" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="966" name="STR_SKILL_CL_Heal_G2" nameId="564691" stack="SKILL_CL_HEAL" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <mp value="38" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="248" delta="21" e="1" element="WATER" hoptype="SKILLLV" hopb="1970" hopa="167"/>
        </effects>
        <actions>
            <mpuse value="38" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="967" name="STR_SKILL_CL_Heal_G3" nameId="566035" stack="SKILL_CL_HEAL" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <mp value="67" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="506" delta="22" e="1" element="WATER" hoptype="SKILLLV" hopb="5044" hopa="225"/>
        </effects>
        <actions>
            <mpuse value="67" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="968" name="STR_SKILL_CL_Heal_G4" nameId="571911" stack="SKILL_CL_HEAL" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <mp value="90" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="778" delta="21" e="1" element="WATER" hoptype="SKILLLV" hopb="9338" hopa="254"/>
        </effects>
        <actions>
            <mpuse value="90" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="969" name="STR_SKILL_CL_ImbueWind_G1" nameId="566929" stack="SKILL_CL_IMBUEWIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="51" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8270" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="5" duration="1800000" effectid="109691" e="1" element="WIND" hoptype="SKILLLV" hopb="230"/>
        </effects>
        <actions>
            <mpuse value="51" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="970" name="STR_SKILL_CL_ImbueWind_G2" nameId="568097" stack="SKILL_CL_IMBUEWIND" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="58" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8365" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="5" duration="1800000" effectid="109691" e="1" element="WIND" hoptype="SKILLLV" hopb="338"/>
        </effects>
        <actions>
            <mpuse value="58" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="971" name="STR_SKILL_CL_ImbueWind_G3" nameId="571915" stack="SKILL_CL_IMBUEWIND" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="79" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8366" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="5" duration="1800000" effectid="109691" e="1" element="WIND" hoptype="SKILLLV" hopb="512"/>
        </effects>
        <actions>
            <mpuse value="79" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="972" name="STR_SKILL_CL_Revive_G1" nameId="564019" stack="SKILL_CL_REVIVE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <startconditions>
            <target value="PC"/>
            <mp value="247" delta="15"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" hoptype="SKILLLV" hopb="4619"/>
        </effects>
        <actions>
            <mpuse value="247" delta="15"/>
        </actions>
    </skill_template>
    <skill_template skill_id="973" name="STR_SKILL_CL_Revive_G2" nameId="564699" stack="SKILL_CL_REVIVE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <startconditions>
            <target value="PC"/>
            <mp value="235" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" hoptype="SKILLLV" hopb="3989"/>
        </effects>
        <actions>
            <mpuse value="235" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="974" name="STR_SKILL_CL_Revive_G3" nameId="571921" stack="SKILL_CL_REVIVE" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <startconditions>
            <target value="PC"/>
            <mp value="297" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" hoptype="SKILLLV" hopb="6103"/>
        </effects>
        <actions>
            <mpuse value="297" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="975" name="STR_SKILL_CL_Smite_G1" nameId="565459" stack="SKILL_CL_SMITE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="2000">
        <startconditions>
            <mp value="16" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="74" delta="7" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="16" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="976" name="STR_SKILL_CL_Smite_G2" nameId="565483" stack="SKILL_CL_SMITE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="2000">
        <startconditions>
            <mp value="35" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="149" delta="7" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="35" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="977" name="STR_SKILL_CL_Smite_G3" nameId="566039" stack="SKILL_CL_SMITE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="2000">
        <startconditions>
            <mp value="46" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="222" delta="7" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="46" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="978" name="STR_SKILL_CL_Smite_G4" nameId="571925" stack="SKILL_CL_SMITE" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="2000">
        <startconditions>
            <mp value="73" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="343" delta="7" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="73" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="979" name="STR_SKILL_CL_SonicEruption_G1" nameId="565391" stack="SKILL_CL_SONICERUPTION" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="25" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="106" delta="10" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="464"/>
        </effects>
        <actions>
            <mpuse value="25" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="980" name="STR_SKILL_CL_SonicEruption_G2" nameId="565487" stack="SKILL_CL_SONICERUPTION" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="59" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="221" delta="10" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="1839"/>
        </effects>
        <actions>
            <mpuse value="59" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="981" name="STR_SKILL_CL_SonicEruption_G3" nameId="571929" stack="SKILL_CL_SONICERUPTION" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="97" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="342" delta="7" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="2776"/>
        </effects>
        <actions>
            <mpuse value="97" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="982" name="STR_SKILL_CL_SonicEruption_G4" nameId="571935" stack="SKILL_CL_SONICERUPTION" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <startconditions>
            <mp value="121" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="413" delta="4" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="3423"/>
        </effects>
        <actions>
            <mpuse value="121" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="983" name="STR_SKILL_CL_CeletialBarrier_G1" nameId="573507" stack="SKILL_CL_CELETIALBARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="60" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="10000" delta="0" hitvalue="2000" hitdelta="0" duration="30000" effectid="154" e="1" hoptype="SKILLLV" hopb="231"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="984" name="STR_SKILL_CL_PandemoniumRegrowth_G1" nameId="573513" stack="SKILL_CL_PANDEMONIUMREGROWTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="60" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="150" delta="0" checktime="3000" type="HP" duration="30000" effectid="109731" e="1" hoptype="SKILLLV" hopb="231"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="985" name="STR_SKILL_CL_HallowSwing_G4" nameId="573813" stack="SKILL_CL_HALLOWSWING" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="33" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="185" delta="4" e="1" hoptype="DAMAGE"/>
            <slow duration="10000" effectid="20008" e="2" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
        <actions>
            <mpuse value="33" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="986" name="STR_SKILL_CL_BlessofRock_G4" nameId="573805" stack="SKILL_CL_BLESSOFROCK" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="288" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109551" e="1" hoptype="SKILLLV" hopb="628">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="288" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="987" name="STR_SKILL_CL_Heal_G5" nameId="573817" stack="SKILL_CL_HEAL" lvl="5" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <mp value="90" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="990" delta="18" e="1" element="WATER" hoptype="SKILLLV" hopb="11883" hopa="225"/>
        </effects>
        <actions>
            <mpuse value="90" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="988" name="STR_SKILL_CL_Smite_G5" nameId="573829" stack="SKILL_CL_SMITE" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="2000">
        <startconditions>
            <mp value="91" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="410" delta="4" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="91" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="989" name="STR_SKILL_CL_ImbueWind_G4" nameId="573821" stack="SKILL_CL_IMBUEWIND" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="94" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8392" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="5" duration="1800000" effectid="109691" e="1" element="WIND" hoptype="SKILLLV" hopb="672"/>
        </effects>
        <actions>
            <mpuse value="94" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="990" name="STR_SKILL_CL_Revive_G4" nameId="573825" stack="SKILL_CL_REVIVE" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <startconditions>
            <target value="PC"/>
            <mp value="536" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1"/>
        </effects>
        <actions>
            <mpuse value="536" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="991" name="STR_SKILL_CL_BlessofHealth_G5" nameId="573801" stack="SKILL_CL_BLESSOFHEALTH" lvl="5" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="150" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="3600000" effectid="109511" e="1">
                <change stat="MAXHP" func="ADD" delta="23" value="600"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="150" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="992" name="STR_SKILL_CL_ConversionEnergy_G5" nameId="573809" stack="SKILL_CL_CONVERSIONENERGY" lvl="5" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="132" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="578" delta="8" e="1"/>
            <hot value="813" delta="9" checktime="2000" type="HP" duration="8000" effectid="109582" e="2"/>
        </effects>
        <actions>
            <mpuse value="132" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="993" name="STR_SKILL_CL_SonicEruption_G5" nameId="573833" stack="SKILL_CL_SONICERUPTION" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="301" delta="21"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="1632" delta="55" e="1" element="WIND"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="301" delta="21"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1034" name="STR_SKILL_PR_Purgatory_G1" nameId="587125" stack="SKILL_PR_PURGATORY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="1500">
        <startconditions>
            <mp value="116" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="207" delta="5" e="1" element="EARTH" hoptype="SKILLLV" hopb="4241" hopa="105"/>
            <dot checktime="3000" value="207" delta="5" duration="9000" effectid="110342" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="116" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1035" name="STR_SKILL_PR_Purgatory_G2" nameId="587131" stack="SKILL_PR_PURGATORY" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="1500">
        <startconditions>
            <mp value="146" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="241" delta="4" e="1" element="EARTH" hoptype="SKILLLV" hopb="4926" hopa="87"/>
            <dot checktime="3000" value="241" delta="4" duration="9000" effectid="110342" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="146" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1036" name="STR_SKILL_PR_Purgatory_G3" nameId="587133" stack="SKILL_PR_PURGATORY" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="1500">
        <startconditions>
            <mp value="167" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="264" delta="5" e="1" element="EARTH" hoptype="SKILLLV" hopb="4504" hopa="104"/>
            <dot checktime="3000" value="264" delta="5" duration="9000" effectid="110342" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="167" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1037" name="STR_SKILL_PR_Purgatory_G4" nameId="587135" stack="SKILL_PR_PURGATORY" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="1500">
        <startconditions>
            <mp value="188" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="297" delta="5" e="1" element="EARTH" hoptype="SKILLLV" hopb="6074" hopa="99"/>
            <dot checktime="3000" value="297" delta="5" duration="9000" effectid="110342" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="188" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1038" name="STR_SKILL_PR_RegeneraitionShine_G1" nameId="587137" stack="SKILL_PR_REGENERAITIONSHINE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="287" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="315" delta="5" e="1" hoptype="SKILLLV" hopb="7476" hopa="138"/>
            <hot value="315" delta="5" checktime="3000" type="HP" duration="21000" effectid="110382" e="2"/>
            <statup duration="21000" effectid="110383" e="3">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="287" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1039" name="STR_SKILL_PR_MemoryBlur_G1" nameId="587143" stack="SKILL_PR_MEMORYBLUR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="207" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-211765" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="207" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1040" name="STR_SKILL_PR_PainLinks_G1" nameId="587147" stack="SKILL_PR_PAINLINKS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <target value="PC"/>
            <mp value="311" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="499" delta="8" e="1" element="EARTH" hoptype="SKILLLV" hopb="5948" hopa="102"/>
            <dot checktime="12000" value="499" delta="8" duration="120000" effectid="110402" e="2" element="EARTH"/>
            <statdown duration="120000" effectid="110404" e="4">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-400"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="311" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1041" name="STR_SKILL_PR_ReviveHand_G1" nameId="587153" stack="SKILL_PR_REVIVEHAND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="1000">
        <startconditions>
            <target value="PC"/>
            <mp value="155" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="155" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1042" name="STR_SKILL_PR_Tranquility_G1" nameId="587157" stack="SKILL_PR_TRANQUILITY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NOSHOW" activation="ACTIVE" cooldown="1200" duration="2000">
        <startconditions>
            <mp value="739" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="10951" hopa="169"/>
            <hot value="3650" delta="56" checktime="1000" type="HP" duration="1000" effectid="110422" e="2"/>
        </effects>
        <actions>
            <mpuse value="739" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1043" name="STR_SKILL_PR_Light_EternalServent_G1" nameId="587161" stack="SKILL_PR_LIGHT_ETERNALSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="200" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="200" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1044" name="STR_SKILL_PR_Dark_EternalServent_G1" nameId="587165" stack="SKILL_PR_DARK_ETERNALSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="200" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="200" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1045" name="STR_SKILL_PR_HateDecrease_G1" nameId="586669" stack="SKILL_PR_HATEDECREASE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="500">
        <startconditions>
            <target value="NPC"/>
            <mp value="117" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="-15206" delta="-401" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="117" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1046" name="STR_SKILL_PR_HateDecrease_G2" nameId="586673" stack="SKILL_PR_HATEDECREASE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="500">
        <startconditions>
            <target value="NPC"/>
            <mp value="174" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="-19253" delta="-410" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="174" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1047" name="STR_SKILL_PR_HateDecrease_G3" nameId="586677" stack="SKILL_PR_HATEDECREASE" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="500">
        <startconditions>
            <target value="NPC"/>
            <mp value="223" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="-24524" delta="-393" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="223" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1048" name="STR_SKILL_PR_Stigma_Suggestion_G1" nameId="586023" stack="SKILL_PR_STIGMA_SUGGESTION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="6000" duration="1000">
        <startconditions>
            <target value="NPC"/>
            <mp value="121" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="-134055" delta="-2080" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="121" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1049" name="STR_SKILL_PR_Stigma_DivineSanctuary_G1" nameId="586027" stack="SKILL_PR_STIGMA_DIVINESANCTUARY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="3000">
        <startconditions>
            <target value="PC"/>
            <mp value="492" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1382" delta="21" e="1" hoptype="SKILLLV" hopb="8296" hopa="128"/>
            <hot value="276" delta="4" checktime="2000" type="HP" duration="10000" effectid="110492" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="492" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1050" name="STR_SKILL_PR_Stigma_AbysalSanctuary_G1" nameId="586033" stack="SKILL_PR_STIGMA_ABYSALSANCTUARY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="3000">
        <startconditions>
            <target value="PC"/>
            <mp value="492" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1382" delta="21" e="1" hoptype="SKILLLV" hopb="8296" hopa="128"/>
            <shield value="1382" delta="21" hitvalue="1382" hitdelta="21" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="492" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1051" name="STR_SKILL_PR_AreaResurrection_G1" nameId="572137" stack="SKILL_PR_AREARESURRECTION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <startconditions>
            <target value="PC"/>
            <mp value="937" delta="16"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" hoptype="SKILLLV" hopb="3140"/>
        </effects>
        <actions>
            <mpuse value="937" delta="16"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1052" name="STR_SKILL_PR_Balance_G1" nameId="564655" stack="SKILL_PR_BALANCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="345" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="345" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1053" name="STR_SKILL_PR_Balance_G2" nameId="567481" stack="SKILL_PR_BALANCE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="435" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="435" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1054" name="STR_SKILL_PR_BlessedShield_G1" nameId="567441" stack="SKILL_PR_BLESSEDSHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="309" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="927" delta="0" hitvalue="927" hitdelta="0" duration="20000" effectid="154" e="1" hoptype="SKILLLV" hopb="628"/>
        </effects>
        <actions>
            <mpuse value="309" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1055" name="STR_SKILL_PR_BlessingWind_G1" nameId="572141" stack="SKILL_PR_BLESSINGWIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="120" duration="1000">
        <startconditions>
            <mp value="197" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8367" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="60000" effectid="110551" e="1" element="FIRE" hoptype="SKILLLV" hopb="1322"/>
        </effects>
        <actions>
            <mpuse value="197" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1056" name="STR_SKILL_PR_BlindingLight_G1" nameId="564671" stack="SKILL_PR_BLINDINGLIGHT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="30" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <blind value="90" duration="20000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="1693"/>
        </effects>
        <actions>
            <mpuse value="30" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1057" name="STR_SKILL_PR_CallResurrection_G1" nameId="572147" stack="SKILL_PR_CALLRESURRECTION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <startconditions>
            <target value="PC"/>
            <mp value="670" delta="16"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="30"/>
            <targetrange value="PARTY" distance="30" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="670" delta="16"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1058" name="STR_SKILL_PR_CircleofMetal_G1" nameId="564639" stack="SKILL_PR_CIRCLEOFMETAL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="628" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="15"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="2700000" effectid="110581" e="1" hoptype="SKILLLV" hopb="798">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="2" value="71"/>
            </statup>
            <statup duration="2700000" effectid="110582" e="2">
                <change stat="MAXHP" func="ADD" delta="14" value="255"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="628" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1059" name="STR_SKILL_PR_CircleofMetal_G2" nameId="567513" stack="SKILL_PR_CIRCLEOFMETAL" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="792" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="15"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="2700000" effectid="110581" e="1" hoptype="SKILLLV" hopb="1221">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="3" value="99"/>
            </statup>
            <statup duration="2700000" effectid="110582" e="2">
                <change stat="MAXHP" func="ADD" delta="17" value="433"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="792" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1060" name="STR_SKILL_PR_CourseWound_G1" nameId="572151" stack="SKILL_PR_COURSEWOUND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="20" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="39" delta="1" e="1" element="WATER" hoptype="SKILLLV" hopb="1867"/>
        </effects>
        <actions>
            <mpuse value="20" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1061" name="STR_SKILL_PR_CourseWound_G2" nameId="572157" stack="SKILL_PR_COURSEWOUND" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="207" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="150" delta="3" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="207" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1062" name="STR_SKILL_PR_CureCondition_G1" nameId="564695" stack="SKILL_PR_CURECONDITION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <startconditions>
            <mp value="34" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffphysical value="100" e="1" hoptype="SKILLLV" hopb="872"/>
        </effects>
        <actions>
            <mpuse value="34" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1063" name="STR_SKILL_PR_CureMind_G1" nameId="572163" stack="SKILL_PR_CUREMIND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <startconditions>
            <mp value="67" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffmental value="100" e="1" hoptype="SKILLLV" hopb="982"/>
        </effects>
        <actions>
            <mpuse value="67" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1064" name="STR_SKILL_PR_CureMind_G2" nameId="572167" stack="SKILL_PR_CUREMIND" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <startconditions>
            <mp value="108" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffmental value="100" e="1" hoptype="SKILLLV" hopb="1400"/>
        </effects>
        <actions>
            <mpuse value="108" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1065" name="STR_SKILL_PR_Dark_DevineCrusader_G1" nameId="572171" stack="SKILL_PR_DARK_DEVINECRUSADER" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="520" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="520" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1066" name="STR_SKILL_PR_Dark_HolyServent_G1" nameId="572215" stack="SKILL_PR_DARK_HOLYSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="63" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="63" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1067" name="STR_SKILL_PR_Dark_HolyServent_G2" nameId="572223" stack="SKILL_PR_DARK_HOLYSERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="90" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="90" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1068" name="STR_SKILL_PR_Dark_HolyServent_G3" nameId="572231" stack="SKILL_PR_DARK_HOLYSERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="130" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="130" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1069" name="STR_SKILL_PR_DivineSpark_G1" nameId="568473" stack="SKILL_PR_DIVINESPARK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="66" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="865" delta="30" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="66" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1070" name="STR_SKILL_PR_DivineSpark_G2" nameId="572179" stack="SKILL_PR_DIVINESPARK" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="92" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="1211" delta="21" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="92" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1071" name="STR_SKILL_PR_DivineTouch_G1" nameId="572183" stack="SKILL_PR_DIVINETOUCH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="49" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="370" delta="17" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="49" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1072" name="STR_SKILL_PR_DivineTouch_G2" nameId="572187" stack="SKILL_PR_DIVINETOUCH" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="571" delta="12" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="81" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1073" name="STR_SKILL_PR_EmergencyShield_G1" nameId="568461" stack="SKILL_PR_EMERGENCYSHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="57" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="354" delta="12" hitvalue="354" hitdelta="12" duration="12000" effectid="154" e="1" hoptype="SKILLLV" hopb="7080" hopa="240"/>
        </effects>
        <actions>
            <mpuse value="57" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1074" name="STR_SKILL_PR_EmergencyShield_G2" nameId="572191" stack="SKILL_PR_EMERGENCYSHIELD" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="91" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="648" delta="15" hitvalue="648" hitdelta="15" duration="12000" effectid="154" e="1" hoptype="SKILLLV" hopb="12960" hopa="300"/>
        </effects>
        <actions>
            <mpuse value="91" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1075" name="STR_SKILL_PR_EmergencyShield_G3" nameId="572197" stack="SKILL_PR_EMERGENCYSHIELD" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="112" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="933" delta="17" hitvalue="933" hitdelta="17" duration="12000" effectid="154" e="1" hoptype="SKILLLV" hopb="18660" hopa="340"/>
        </effects>
        <actions>
            <mpuse value="112" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1076" name="STR_SKILL_PR_EmergentHeal_G1" nameId="567425" stack="SKILL_PR_EMERGENTHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="20" duration="1000">
        <startconditions>
            <mp value="119" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="711" delta="21" e="1" element="WATER" hoptype="SKILLLV" hopb="8533" hopa="261"/>
        </effects>
        <actions>
            <mpuse value="119" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1077" name="STR_SKILL_PR_Enfeeblement_G1" nameId="572203" stack="SKILL_PR_ENFEEBLEMENT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="149" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <bind duration="10000" effectid="20014" e="1" element="FIRE" hoptype="SKILLLV" hopb="3585"/>
        </effects>
        <actions>
            <mpuse value="149" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1078" name="STR_SKILL_PR_FocusCasting_G1" nameId="572209" stack="SKILL_PR_FOCUSCASTING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="1000">
        <startconditions>
            <mp value="142" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="110781" e="1" hoptype="SKILLLV" hopb="586">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="142" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1079" name="STR_SKILL_PR_GreatHeal_G1" nameId="565519" stack="SKILL_PR_GREATHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3000">
        <startconditions>
            <mp value="117" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="925" delta="61" e="1" element="WATER" hoptype="SKILLLV" hopb="5749" hopa="487"/>
        </effects>
        <actions>
            <mpuse value="117" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1080" name="STR_SKILL_PR_GreatHeal_G2" nameId="567509" stack="SKILL_PR_GREATHEAL" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3000">
        <startconditions>
            <mp value="174" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1668" delta="61" e="1" element="WATER" hoptype="SKILLLV" hopb="14627" hopa="608"/>
        </effects>
        <actions>
            <mpuse value="174" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1081" name="STR_SKILL_PR_JudgementShine_G1" nameId="572239" stack="SKILL_PR_JUDGEMENTSHINE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="1000">
        <startconditions>
            <mp value="262" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="249" delta="5" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="110812" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-80"/>
            </statdown>
            <statup duration="10000" effectid="110813" e="3" hoptype="SKILLLV">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="262" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1082" name="STR_SKILL_PR_Light_DevineCrusader_G1" nameId="572175" stack="SKILL_PR_LIGHT_DEVINECRUSADER" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="520" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="520" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1083" name="STR_SKILL_PR_Light_HolyServent_G1" nameId="572219" stack="SKILL_PR_LIGHT_HOLYSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="63" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="63" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1084" name="STR_SKILL_PR_Light_HolyServent_G2" nameId="572227" stack="SKILL_PR_LIGHT_HOLYSERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="90" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="90" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1085" name="STR_SKILL_PR_Light_HolyServent_G3" nameId="572235" stack="SKILL_PR_LIGHT_HOLYSERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="130" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="130" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1086" name="STR_SKILL_PR_LightningBolt_G1" nameId="564623" stack="SKILL_PR_LIGHTNINGBOLT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="38" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="234" delta="8" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="38" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1087" name="STR_SKILL_PR_LightningBolt_G2" nameId="566043" stack="SKILL_PR_LIGHTNINGBOLT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="46" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="348" delta="13" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="46" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1088" name="STR_SKILL_PR_LightningBolt_G3" nameId="567473" stack="SKILL_PR_LIGHTNINGBOLT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="73" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="538" delta="9" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="73" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1089" name="STR_SKILL_PR_MassEmergentHeal_G1" nameId="567545" stack="SKILL_PR_MASSEMERGENTHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="360" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="2041" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="4453"/>
        </effects>
        <actions>
            <mpuse value="360" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1090" name="STR_SKILL_PR_MassHeal_G1" nameId="564711" stack="SKILL_PR_MASSHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3500">
        <startconditions>
            <mp value="234" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="759" delta="34" e="1" element="WATER" hoptype="SKILLLV" hopb="1891" hopa="84"/>
        </effects>
        <actions>
            <mpuse value="234" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1091" name="STR_SKILL_PR_MassHeal_G2" nameId="567433" stack="SKILL_PR_MASSHEAL" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3500">
        <startconditions>
            <mp value="317" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1167" delta="31" e="1" element="WATER" hoptype="SKILLLV" hopb="3501" hopa="95"/>
        </effects>
        <actions>
            <mpuse value="317" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1092" name="STR_SKILL_PR_MassHeal_G3" nameId="567529" stack="SKILL_PR_MASSHEAL" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3500">
        <startconditions>
            <mp value="382" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1515" delta="27" e="1" element="WATER" hoptype="SKILLLV" hopb="4546" hopa="83"/>
        </effects>
        <actions>
            <mpuse value="382" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1093" name="STR_SKILL_PR_Meditation_G1" nameId="567489" stack="SKILL_PR_MEDITATION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="82" delta="2" checktime="3000" type="MP" duration="30000" effectid="119241" e="1" hoptype="SKILLLV" hopb="338"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1094" name="STR_SKILL_PR_Meditation_G2" nameId="572245" stack="SKILL_PR_MEDITATION" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="127" delta="2" checktime="3000" type="MP" duration="30000" effectid="119241" e="1" hoptype="SKILLLV" hopb="512"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1095" name="STR_SKILL_PR_RapidRegeneration_G1" nameId="567457" stack="SKILL_PR_RAPIDREGENERATION" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="26" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="14" delta="1" checktime="2000" type="HP" duration="30000" effectid="109582" e="1" hoptype="SKILLLV" hopb="443" hopa="37"/>
        </effects>
        <actions>
            <mpuse value="26" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1096" name="STR_SKILL_PR_RapidRegeneration_G2" nameId="568469" stack="SKILL_PR_RAPIDREGENERATION" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="47" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="30" delta="1" checktime="2000" type="HP" duration="30000" effectid="109582" e="1" hoptype="SKILLLV" hopb="1135" hopa="50"/>
        </effects>
        <actions>
            <mpuse value="47" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1097" name="STR_SKILL_PR_RapidRegeneration_G3" nameId="572251" stack="SKILL_PR_RAPIDREGENERATION" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="63" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="46" delta="1" checktime="2000" type="HP" duration="30000" effectid="109582" e="1" hoptype="SKILLLV" hopb="1867" hopa="51"/>
        </effects>
        <actions>
            <mpuse value="63" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1098" name="STR_SKILL_PR_ReverseCondition_G1" nameId="572257" stack="SKILL_PR_REVERSECONDITION" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="6000" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <switchhpmp e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1099" name="STR_SKILL_PR_Root_G1" nameId="564675" stack="SKILL_PR_ROOT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="35" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="6000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="1239"/>
        </effects>
        <actions>
            <mpuse value="35" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1100" name="STR_SKILL_PR_Root_G2" nameId="566047" stack="SKILL_PR_ROOT" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="139" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="6000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="3462"/>
        </effects>
        <actions>
            <mpuse value="139" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1101" name="STR_SKILL_PR_Root_G3" nameId="567477" stack="SKILL_PR_ROOT" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="250" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="6000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="5496"/>
        </effects>
        <actions>
            <mpuse value="250" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1102" name="STR_SKILL_PR_SagesWisdom_G1" nameId="572261" stack="SKILL_PR_SAGESWISDOM" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="1000">
        <startconditions>
            <mp value="187" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="187" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1103" name="STR_SKILL_PR_SkinOfThorn_G1" nameId="572267" stack="SKILL_PR_SKINOFTHORN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="48" delta="2" radius="5" duration="30000" effectid="153" e="1" hoptype="SKILLLV" hopb="466"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1104" name="STR_SKILL_PR_SkinOfThorn_G2" nameId="572273" stack="SKILL_PR_SKINOFTHORN" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="78" delta="2" radius="5" duration="30000" effectid="153" e="1" hoptype="SKILLLV" hopb="466"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1105" name="STR_SKILL_PR_SummerCircle_G1" nameId="567521" stack="SKILL_PR_SUMMERCIRCLE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="15" duration="1000">
        <startconditions>
            <mp value="177" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="111051" e="1" hoptype="SKILLLV" hopb="426">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="30"/>
            </statup>
            <statup duration="600000" effectid="111052" e="2">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="30"/>
            </statup>
            <statdown duration="600000" effectid="111053" e="3" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-30"/>
            </statdown>
            <statdown duration="600000" effectid="111054" e="4" element="FIRE">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-30"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="177" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1106" name="STR_SKILL_PR_Tremor_G1" nameId="567517" stack="SKILL_PR_TREMOR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="594" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="EARTH" hoptype="SKILLLV" hopb="6103"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="594" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1107" name="STR_SKILL_PR_WinterCircle_G1" nameId="567461" stack="SKILL_PR_WINTERCIRCLE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="15" duration="1000">
        <startconditions>
            <mp value="167" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="111051" e="1" hoptype="SKILLLV" hopb="426">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="30"/>
            </statup>
            <statup duration="600000" effectid="111052" e="2">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="30"/>
            </statup>
            <statdown duration="600000" effectid="111053" e="3" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-30"/>
            </statdown>
            <statdown duration="600000" effectid="111054" e="4" element="FIRE">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-30"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="167" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1108" name="STR_SKILL_PR_WinterCircle_G2" nameId="572279" stack="SKILL_PR_WINTERCIRCLE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="15" duration="1000">
        <startconditions>
            <mp value="208" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="111051" e="1" hoptype="SKILLLV" hopb="586">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="60"/>
            </statup>
            <statup duration="600000" effectid="111052" e="2">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="60"/>
            </statup>
            <statdown duration="600000" effectid="111053" e="3" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-60"/>
            </statdown>
            <statdown duration="600000" effectid="111054" e="4" element="FIRE">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-60"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="208" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1109" name="STR_SKILL_PR_Meditation_G3" nameId="574373" stack="SKILL_PR_MEDITATION" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="169" delta="2" checktime="3000" type="MP" duration="30000" effectid="119241" e="1" hoptype="SKILLLV" hopb="655"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1110" name="STR_SKILL_PR_CureMind_G3" nameId="574297" stack="SKILL_PR_CUREMIND" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="446" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffmental value="100" e="1" hoptype="SKILLLV" hopb="1884"/>
        </effects>
        <actions>
            <mpuse value="446" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1111" name="STR_SKILL_PR_JudgementShine_G2" nameId="574353" stack="SKILL_PR_JUDGEMENTSHINE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="1000">
        <startconditions>
            <mp value="363" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="470" delta="25" e="1" element="EARTH"/>
            <statdown duration="10000" effectid="110812" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-100"/>
            </statdown>
            <statup duration="10000" effectid="110813" e="3" hoptype="SKILLLV">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="363" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1112" name="STR_SKILL_PR_SummerCircle_G2" nameId="574405" stack="SKILL_PR_SUMMERCIRCLE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="15" duration="1000">
        <startconditions>
            <mp value="242" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="111051" e="1" hoptype="SKILLLV" hopb="586">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="60"/>
            </statup>
            <statup duration="600000" effectid="111052" e="2">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="60"/>
            </statup>
            <statdown duration="600000" effectid="111053" e="3" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-60"/>
            </statdown>
            <statdown duration="600000" effectid="111054" e="4" element="FIRE">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-60"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="242" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1113" name="STR_SKILL_PR_EmergentHeal_G2" nameId="567485" stack="SKILL_PR_EMERGENTHEAL" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="20" duration="1000">
        <startconditions>
            <mp value="148" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="970" delta="19" e="1" element="WATER" hoptype="SKILLLV" hopb="11640" hopa="229"/>
        </effects>
        <actions>
            <mpuse value="148" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1114" name="STR_SKILL_PR_GreatHeal_G3" nameId="574341" stack="SKILL_PR_GREATHEAL" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3000">
        <startconditions>
            <mp value="223" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="2396" delta="54" e="1" element="WATER" hoptype="SKILLLV" hopb="26362" hopa="654"/>
        </effects>
        <actions>
            <mpuse value="223" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1115" name="STR_SKILL_PR_DivineTouch_G3" nameId="574321" stack="SKILL_PR_DIVINETOUCH" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="104" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="710" delta="11" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="104" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1116" name="STR_SKILL_PR_Root_G4" nameId="574389" stack="SKILL_PR_ROOT" lvl="4" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="295" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="6000" effectid="20003" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="295" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1117" name="STR_SKILL_PR_LightningBolt_G4" nameId="574365" stack="SKILL_PR_LIGHTNINGBOLT" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="93" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="656" delta="6" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="93" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1118" name="STR_SKILL_PR_RapidRegeneration_G4" nameId="574377" stack="SKILL_PR_RAPIDREGENERATION" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="76" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="60" delta="1" checktime="2000" type="HP" duration="30000" effectid="109582" e="1" hoptype="SKILLLV" hopb="2424" hopa="44"/>
        </effects>
        <actions>
            <mpuse value="76" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1119" name="STR_SKILL_PR_Enfeeblement_G2" nameId="574333" stack="SKILL_PR_ENFEEBLEMENT" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="213" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <bind duration="10000" effectid="20014" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="213" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1120" name="STR_SKILL_PR_BlessedShield_G2" nameId="567537" stack="SKILL_PR_BLESSEDSHIELD" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="534" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="3000" delta="0" hitvalue="25" hitdelta="0" duration="20000" effectid="154" e="1"/>
        </effects>
        <actions>
            <mpuse value="534" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1121" name="STR_SKILL_PR_SagesWisdom_G2" nameId="574397" stack="SKILL_PR_SAGESWISDOM" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="1000">
        <startconditions>
            <mp value="267" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="267" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1122" name="STR_SKILL_PR_CircleofMetal_G3" nameId="574293" stack="SKILL_PR_CIRCLEOFMETAL" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="2130" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="15"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="2700000" effectid="110581" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="8" value="214"/>
            </statup>
            <statup duration="2700000" effectid="110582" e="2">
                <change stat="MAXHP" func="ADD" delta="16" value="600"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="2130" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1123" name="STR_SKILL_PR_Balance_G3" nameId="574277" stack="SKILL_PR_BALANCE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="667" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="667" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1124" name="STR_SKILL_PR_DivineSpark_G3" nameId="574317" stack="SKILL_PR_DIVINESPARK" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="120" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="1432" delta="15" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="120" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1125" name="STR_SKILL_PR_FocusCasting_G2" nameId="574337" stack="SKILL_PR_FOCUSCASTING" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="1000">
        <startconditions>
            <mp value="292" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="110781" e="1" hoptype="SKILLLV" hopb="742">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="700"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="292" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1126" name="STR_SKILL_PR_Tremor_G2" nameId="574409" stack="SKILL_PR_TREMOR" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="876" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="EARTH"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="876" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1127" name="STR_SKILL_PR_BlessingWind_G2" nameId="574285" stack="SKILL_PR_BLESSINGWIND" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="120" duration="1000">
        <startconditions>
            <mp value="292" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8393" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="60000" effectid="110551" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="292" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1128" name="STR_SKILL_PR_CallResurrection_G2" nameId="574289" stack="SKILL_PR_CALLRESURRECTION" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <startconditions>
            <target value="PC"/>
            <mp value="876" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="30"/>
            <targetrange value="PARTY" distance="30" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="876" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1129" name="STR_SKILL_PR_MassHeal_G4" nameId="574369" stack="SKILL_PR_MASSHEAL" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3500">
        <startconditions>
            <mp value="1148" delta="31"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1962" delta="32" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="1148" delta="31"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1130" name="STR_SKILL_PR_EmergencyShield_G4" nameId="574325" stack="SKILL_PR_EMERGENCYSHIELD" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="132" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="1140" delta="17" hitvalue="1140" hitdelta="17" duration="12000" effectid="154" e="1" hoptype="SKILLLV" hopb="22800" hopa="340"/>
        </effects>
        <actions>
            <mpuse value="132" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1131" name="STR_SKILL_PR_Light_HolyServent_G4" nameId="574361" stack="SKILL_PR_LIGHT_HOLYSERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="602" delta="28"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="602" delta="28"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1132" name="STR_SKILL_PR_Dark_HolyServent_G4" nameId="574305" stack="SKILL_PR_DARK_HOLYSERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="602" delta="28"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="602" delta="28"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1133" name="STR_SKILL_PR_SacrificeHeal_G1" nameId="574393" stack="SKILL_PR_SACRIFICEHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="2249" delta="43" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1134" name="STR_SKILL_PR_RevengeHealing_G1" nameId="574385" stack="SKILL_PR_REVENGEHEALING" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="216" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="216" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1135" name="STR_SKILL_PR_HolyWord_G1" nameId="574345" stack="SKILL_PR_HOLYWORD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="2000">
        <startconditions>
            <mp value="495" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2043" delta="53" e="1" element="EARTH">
                <modifiers>
                    <targetrace value="2043" delta="53" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="495" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1136" name="STR_SKILL_PR_CursedTouch_G1" nameId="574301" stack="SKILL_PR_CURSEDTOUCH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="1000">
        <startconditions>
            <mp value="495" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="1012" delta="26" e="1" element="FIRE">
                <modifiers>
                    <targetrace value="1012" delta="26" race="ELYOS"/>
                </modifiers>
            </spellatkdraininstant>
        </effects>
        <actions>
            <mpuse value="495" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1137" name="STR_SKILL_PR_Karma_G1" nameId="574357" stack="SKILL_PR_KARMA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="4000">
        <startconditions>
            <target value="PC"/>
            <mp value="723" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="723" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1138" name="STR_SKILL_PR_Reincanation_G1" nameId="574381" stack="SKILL_PR_REINCANATION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="4000">
        <startconditions>
            <mp value="723" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="723" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1139" name="STR_SKILL_PR_SaintShield_G1" nameId="574401" stack="SKILL_PR_SAINTSHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="30000" effectid="154" e="1"/>
            <bind duration="30000" effectid="20014" e="2" element="FIRE"/>
            <silence duration="30000" effectid="20101" e="3" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1140" name="STR_SKILL_PR_DarknessServent_G1" nameId="574309" stack="SKILL_PR_DARKNESSSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1141" name="STR_SKILL_PR_ImmortalBlessing_G1" nameId="574349" stack="SKILL_PR_IMMORTALBLESSING" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="3000" penalty_skill_id="8434">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="100" delta="0" percent="true" e="1"/>
            <healmp value="100" delta="0" percent="true" e="2"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1142" name="STR_SKILL_PR_DemonicBlessing_G1" nameId="574313" stack="SKILL_PR_DEMONICBLESSING" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="3000" penalty_skill_id="8435">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="20" delta="0" checktime="3000" type="HP" duration="15000" effectid="111421" e="1"/>
            <hot value="100" delta="0" checktime="6000" type="MP" duration="30000" effectid="111422" e="2"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1143" name="STR_SKILL_PR_MajesticMind_G1" nameId="576935" stack="SKILL_PR_MAJESTICMIND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1144" name="STR_SKILL_PR_MajesticMind_G2" nameId="576941" stack="SKILL_PR_MAJESTICMIND" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1145" name="STR_SKILL_PR_MajesticMind_G3" nameId="576947" stack="SKILL_PR_MAJESTICMIND" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1146" name="STR_SKILL_PR_SeraphicAffection_G1" nameId="576953" stack="SKILL_PR_SERAPHICAFFECTION" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1147" name="STR_SKILL_PR_SeraphicAffection_G2" nameId="576957" stack="SKILL_PR_SERAPHICAFFECTION" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1148" name="STR_SKILL_PR_SeraphicAffection_G3" nameId="576961" stack="SKILL_PR_SERAPHICAFFECTION" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1149" name="STR_SKILL_PR_ArealField_G1" nameId="576965" stack="SKILL_PR_AREALFIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="60000" effectid="154" e="1"/>
            <root duration="60000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1150" name="STR_SKILL_PR_ArealField_G2" nameId="576971" stack="SKILL_PR_AREALFIELD" lvl="2" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="60000" effectid="154" e="1"/>
            <root duration="60000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1151" name="STR_SKILL_PR_TortureVeil_G1" nameId="576977" stack="SKILL_PR_TORTUREVEIL" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="FIRE"/>
            <dot checktime="6000" value="50" delta="0" duration="24000" effectid="111512" e="2" element="FIRE"/>
            <statdown duration="24000" effectid="111512" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1152" name="STR_SKILL_PR_TortureVeil_G2" nameId="576983" stack="SKILL_PR_TORTUREVEIL" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="FIRE"/>
            <dot checktime="6000" value="50" delta="0" duration="24000" effectid="111512" e="2" element="FIRE"/>
            <statdown duration="24000" effectid="111512" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1153" name="STR_SKILL_PR_PriestsGift_G1" nameId="576989" stack="SKILL_PR_PRIESTSGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="111532" e="2">
                <change stat="WILL" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="111533" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1154" name="STR_SKILL_PR_PriestsGift_G2" nameId="576993" stack="SKILL_PR_PRIESTSGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="111532" e="2">
                <change stat="WILL" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="111533" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1155" name="STR_SKILL_PR_SeraphicAid_G1" nameId="576997" stack="SKILL_PR_SERAPHICAID" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1000" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1156" name="STR_SKILL_PR_EQUIP_Mace_G2" nameId="578553" stack="SKILL_PR_EQUIP_MACE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1157" name="STR_SKILL_P_EQUIP_Staff_G2" nameId="578557" stack="SKILL_P_EQUIP_STAFF" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="15"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1158" name="STR_SKILL_PR_EQUIP_Mace_G3" nameId="578561" stack="SKILL_PR_EQUIP_MACE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1159" name="STR_SKILL_P_EQUIP_Staff_G3" nameId="578565" stack="SKILL_P_EQUIP_STAFF" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1160" name="STR_SKILL_PR_FirstAid_G1" nameId="582459" stack="SKILL_PR_FIRSTAID" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="166" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1194" delta="0" e="1" hoptype="SKILLLV" hopb="5948"/>
        </effects>
        <actions>
            <mpuse value="166" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1161" name="STR_SKILL_PR_FirstAid_G2" nameId="582463" stack="SKILL_PR_FIRSTAID" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="191" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1465" delta="0" e="1" hoptype="SKILLLV" hopb="8794"/>
        </effects>
        <actions>
            <mpuse value="191" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1162" name="STR_SKILL_PR_FirstAid_G3" nameId="582465" stack="SKILL_PR_FIRSTAID" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="215" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1728" delta="0" e="1" hoptype="SKILLLV" hopb="10373"/>
        </effects>
        <actions>
            <mpuse value="215" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1163" name="STR_SKILL_PR_GraceofGod_G1" nameId="582467" stack="SKILL_PR_GRACEOFGOD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1164" name="STR_SKILL_PR_HolyCircle_G1" nameId="582473" stack="SKILL_PR_HOLYCIRCLE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="756"/>
            <statup duration="60000" effectid="111642" e="2">
                <change stat="MAXHP" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1165" name="STR_SKILL_PR_HolyGrail_G1" nameId="582479" stack="SKILL_PR_HOLYGRAIL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="0">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="1536"/>
            <hot value="20" delta="0" checktime="2000" type="HP" duration="10000" effectid="111652" e="2"/>
        </effects>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1166" name="STR_SKILL_PR_HolyPrecept_G1" nameId="582485" stack="SKILL_PR_HOLYPRECEPT" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0" penalty_skill_id="8530">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="50" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="1561"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1167" name="STR_SKILL_PR_HugeHeal_G1" nameId="582491" stack="SKILL_PR_HUGEHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="80" duration="4000">
        <startconditions>
            <mp value="379" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="2101" delta="43" e="1" hoptype="SKILLLV" hopb="27313" hopa="559"/>
        </effects>
        <actions>
            <mpuse value="379" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1168" name="STR_SKILL_PR_HugeHeal_G2" nameId="582495" stack="SKILL_PR_HUGEHEAL" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="80" duration="4000">
        <startconditions>
            <mp value="528" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="2630" delta="43" e="1" hoptype="SKILLLV" hopb="34190" hopa="559"/>
        </effects>
        <actions>
            <mpuse value="528" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1169" name="STR_SKILL_PR_Rebirth_G1" nameId="582497" stack="SKILL_PR_REBIRTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="2000">
        <startconditions>
            <mp value="536" delta="16"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="536" delta="16"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1170" name="STR_SKILL_PR_Repentance_G1" nameId="582503" stack="SKILL_PR_REPENTANCE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="81" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="136" delta="4" e="1" element="FIRE" hoptype="SKILLLV" hopb="2171" hopa="49"/>
            <dot checktime="3000" value="136" delta="4" duration="15000" effectid="111702" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="81" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1171" name="STR_SKILL_PR_SecretPrecept_G1" nameId="582509" stack="SKILL_PR_SECRETPRECEPT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0" penalty_skill_id="8531">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="50" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="1239"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1172" name="STR_SKILL_P_StatBoostKDKBSP_G2" nameId="584185" stack="SKILL_P_STATBOOSTKDKBSP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="107031" e="1">
                <change stat="STAGGER_RESISTANCE" func="ADD" value="200"/>
            </statboost>
            <statboost effectid="107032" e="2">
                <change stat="STUMBLE_RESISTANCE" func="ADD" value="200"/>
            </statboost>
            <statboost effectid="107033" e="3" hoptype="SKILLLV">
                <change stat="SPIN_RESISTANCE" func="ADD" value="200"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1173" name="STR_SKILL_P_BoostHateDown_G2" nameId="584177" stack="SKILL_P_BOOSTHATEDOWN" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <boosthate value="-20" effectid="101031" e="1">
                <change stat="BOOST_HATE" func="PERCENT" delta="0" value="-20"/>
            </boosthate>
        </effects>
    </skill_template>
    <skill_template skill_id="1174" name="STR_SKILL_P_HealMastery_G4" nameId="584183" stack="SKILL_P_HEALMASTERY" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1175" name="STR_SKILL_P_EQUIP_Staff_G4" nameId="584179" stack="SKILL_P_EQUIP_STAFF" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1176" name="STR_SKILL_PR_GodsVoice_G1" nameId="584203" stack="SKILL_PR_GODSVOICE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="655" delta="8" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="3000" value="655" delta="8" duration="57000" effectid="111762" e="2" element="FIRE"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1177" name="STR_SKILL_PR_AbysalBolt_G1" nameId="584209" stack="SKILL_PR_ABYSALBOLT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="106" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="427" delta="6" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="106" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1178" name="STR_SKILL_PR_DivineBolt_G1" nameId="584213" stack="SKILL_PR_DIVINEBOLT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="106" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="533" delta="6" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="106" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1179" name="STR_SKILL_PR_FirstAid_G4" nameId="584187" stack="SKILL_PR_FIRSTAID" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="236" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1978" delta="0" e="1" hoptype="SKILLLV" hopb="11868"/>
        </effects>
        <actions>
            <mpuse value="236" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1180" name="STR_SKILL_PR_MassDispel_G1" nameId="584217" stack="SKILL_PR_MASSDISPEL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="36" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffphysical value="2" e="1" hoptype="SKILLLV" hopb="3423"/>
            <dispeldebuffmental value="2" e="2"/>
        </effects>
        <actions>
            <mpuse value="36" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1181" name="STR_SKILL_PR_Repentance_G2" nameId="584193" stack="SKILL_PR_REPENTANCE" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="104" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="178" delta="4" e="1" element="FIRE" hoptype="SKILLLV" hopb="2809" hopa="46"/>
            <dot checktime="3000" value="178" delta="4" duration="15000" effectid="111702" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="104" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1182" name="STR_SKILL_PR_MassEmergentHeal_G2" nameId="584191" stack="SKILL_PR_MASSEMERGENTHEAL" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="393" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="2306" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="5031"/>
        </effects>
        <actions>
            <mpuse value="393" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1183" name="STR_SKILL_PR_CircleOfWings_G1" nameId="584221" stack="SKILL_PR_CIRCLEOFWINGS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="73" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="25" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <hot value="6" delta="0" checktime="3000" type="FP" duration="15000" effectid="111831" e="1"/>
        </effects>
        <actions>
            <mpuse value="73" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1184" name="STR_SKILL_PR_BindingHeal_G1" nameId="584227" stack="SKILL_PR_BINDINGHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000" penalty_skill_id="8529">
        <startconditions>
            <target value="PC"/>
            <mp value="106" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="PARTY" maxcount="1"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1159" delta="12" e="1" hoptype="SKILLLV" hopb="15067" hopa="156"/>
        </effects>
        <actions>
            <mpuse value="106" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1185" name="STR_SKILL_PR_FirstAid_G5" nameId="584189" stack="SKILL_PR_FIRSTAID" lvl="5" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="257" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="2210" delta="0" e="1" hoptype="SKILLLV" hopb="13259"/>
        </effects>
        <actions>
            <mpuse value="257" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1186" name="STR_SKILL_PR_SummerCircle_G3" nameId="584195" stack="SKILL_PR_SUMMERCIRCLE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="15" duration="1000">
        <startconditions>
            <mp value="242" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="111051" e="1" hoptype="SKILLLV" hopb="742">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="90"/>
            </statup>
            <statup duration="600000" effectid="111052" e="2">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="90"/>
            </statup>
            <statdown duration="600000" effectid="111053" e="3" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-90"/>
            </statdown>
            <statdown duration="600000" effectid="111054" e="4" element="FIRE">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-90"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="242" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1187" name="STR_SKILL_PR_WinterCircle_G3" nameId="584199" stack="SKILL_PR_WINTERCIRCLE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="15" duration="1000">
        <startconditions>
            <mp value="208" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="111051" e="1" hoptype="SKILLLV" hopb="742">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="90"/>
            </statup>
            <statup duration="600000" effectid="111052" e="2">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="90"/>
            </statup>
            <statdown duration="600000" effectid="111053" e="3" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-90"/>
            </statdown>
            <statdown duration="600000" effectid="111054" e="4" element="FIRE">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-90"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="208" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1188" name="STR_SKILL_PR_DivineCircle_G1" nameId="584231" stack="SKILL_PR_DIVINECIRCLE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="3000">
        <startconditions>
            <target value="PC"/>
            <mp value="346" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1152" delta="2" e="1" hoptype="SKILLLV" hopb="14976" hopa="26"/>
            <hot value="230" delta="1" checktime="2000" type="HP" duration="10000" effectid="111882" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="346" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1189" name="STR_SKILL_PR_AbysalCircle_G1" nameId="584237" stack="SKILL_PR_ABYSALCIRCLE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="3000">
        <startconditions>
            <target value="PC"/>
            <mp value="346" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1152" delta="2" e="1" hoptype="SKILLLV" hopb="4992" hopa="8"/>
            <shield value="1152" delta="4" hitvalue="1152" hitdelta="4" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="346" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1190" name="STR_SKILL_PR_CureCondition_G2" nameId="566055" stack="SKILL_PR_CURECONDITION" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <startconditions>
            <mp value="55" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffphysical value="100" e="1" hoptype="SKILLLV" hopb="1278"/>
        </effects>
        <actions>
            <mpuse value="55" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1191" name="STR_SKILL_PR_CureCondition_G3" nameId="567505" stack="SKILL_PR_CURECONDITION" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <startconditions>
            <mp value="70" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffphysical value="100" e="1" hoptype="SKILLLV" hopb="1760"/>
        </effects>
        <actions>
            <mpuse value="70" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1192" name="STR_SKILL_PR_Stigma_DivineCircle_G1" nameId="585779" stack="SKILL_PR_STIGMA_DIVINECIRCLE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="3000">
        <startconditions>
            <target value="PC"/>
            <mp value="346" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1152" delta="2" e="1" hoptype="SKILLLV" hopb="14976" hopa="26"/>
            <hot value="230" delta="1" checktime="2000" type="HP" duration="10000" effectid="111882" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="346" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1193" name="STR_SKILL_PR_Stigma_AbysalCircle_G1" nameId="585785" stack="SKILL_PR_STIGMA_ABYSALCIRCLE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="3000">
        <startconditions>
            <target value="PC"/>
            <mp value="346" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="1152" delta="2" e="1" hoptype="SKILLLV" hopb="4992" hopa="8"/>
            <shield value="1152" delta="4" hitvalue="1152" hitdelta="4" duration="10000" effectid="154" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="346" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1196" name="STR_SKILL_CH_Stigma_RecoverWord_G1" nameId="586039" stack="SKILL_CH_STIGMA_RECOVERWORD" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="287" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="771" delta="0" e="1" hoptype="SKILLLV" hopb="8296" hopa="128"/>
            <hot value="771" delta="0" checktime="2000" type="HP" duration="6000" effectid="111962" e="2"/>
        </effects>
        <actions>
            <mpuse value="287" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1197" name="STR_SKILL_CH_Stigma_AngelicWall_G1" nameId="586045" stack="SKILL_CH_STIGMA_ANGELICWALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="615" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="5000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="13274" hopa="205"/>
            <hot value="442" delta="6" checktime="3000" type="HP" duration="15000" effectid="111972" e="2"/>
        </effects>
        <actions>
            <mpuse value="615" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1198" name="STR_SKILL_CH_Stigma_DemonicWall_G1" nameId="586051" stack="SKILL_CH_STIGMA_DEMONICWALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="615" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="5000" delta="0" percent="true" hitvalue="60" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="13274" hopa="205"/>
        </effects>
        <actions>
            <mpuse value="615" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1199" name="STR_SKILL_CH_Stigma_AngelicWish_G1" nameId="585791" stack="SKILL_CH_STIGMA_ANGELICWISH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="5000" delta="0" percent="true" hitvalue="40" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="10627" hopa="130"/>
            <hot value="327" delta="4" checktime="3000" type="HP" duration="15000" effectid="113442" e="2"/>
        </effects>
        <actions>
            <mpuse value="500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1200" name="STR_SKILL_CH_Stigma_DemonicWish_G1" nameId="585797" stack="SKILL_CH_STIGMA_DEMONICWISH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="5000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="15122"/>
        </effects>
        <actions>
            <mpuse value="500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1201" name="STR_SKILL_CH_ProtectSelf_G1" nameId="587169" stack="SKILL_CH_PROTECTSELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="74" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="30" hitdelta="0" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="365"/>
        </effects>
        <actions>
            <mpuse value="74" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1202" name="STR_SKILL_CH_ProtectSelf_G2" nameId="587175" stack="SKILL_CH_PROTECTSELF" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="97" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="33" hitdelta="0" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="435"/>
        </effects>
        <actions>
            <mpuse value="97" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1203" name="STR_SKILL_CH_ProtectSelf_G3" nameId="587177" stack="SKILL_CH_PROTECTSELF" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="122" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="36" hitdelta="0" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="501"/>
        </effects>
        <actions>
            <mpuse value="122" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1204" name="STR_SKILL_CH_Chant_ClementMind_G1" nameId="564859" stack="SKILL_CH_CHANT_CLEMENTMIND" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8241" distance="20" effectid="112041" e="1" hoptype="SKILLLV" hopb="42"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1205" name="STR_SKILL_CH_Chant_ClementMind_G2" nameId="567629" stack="SKILL_CH_CHANT_CLEMENTMIND" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8277" distance="20" effectid="112041" e="1" hoptype="SKILLLV" hopb="58"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1206" name="STR_SKILL_CH_ProtectSelf_G4" nameId="587179" stack="SKILL_CH_PROTECTSELF" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="139" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="39" hitdelta="0" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="551"/>
        </effects>
        <actions>
            <mpuse value="139" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1207" name="STR_SKILL_CH_Chant_ImprovedAttack_G1" nameId="564831" stack="SKILL_CH_CHANT_IMPROVEDATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8234" distance="20" effectid="112071" e="1" hoptype="SKILLLV" hopb="24"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1208" name="STR_SKILL_CH_Chant_ImprovedAttack_G2" nameId="566059" stack="SKILL_CH_CHANT_IMPROVEDATTACK" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8243" distance="20" effectid="112071" e="1" hoptype="SKILLLV" hopb="36"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1209" name="STR_SKILL_CH_Chant_ImprovedAttack_G3" nameId="567597" stack="SKILL_CH_CHANT_IMPROVEDATTACK" lvl="3" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8280" distance="20" effectid="112071" e="1" hoptype="SKILLLV" hopb="55"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1210" name="STR_SKILL_CH_ProtectSelf_G5" nameId="587181" stack="SKILL_CH_PROTECTSELF" lvl="5" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="156" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="42" hitdelta="0" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="617"/>
        </effects>
        <actions>
            <mpuse value="156" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1211" name="STR_SKILL_CH_SplashSwing_G1" nameId="587183" stack="SKILL_CH_SPLASHSWING" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="81" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="715" delta="16" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="81" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1212" name="STR_SKILL_CH_SplashSwing_G2" nameId="587187" stack="SKILL_CH_SPLASHSWING" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="823" delta="16" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1213" name="STR_SKILL_CH_Chakra_G1" nameId="587189" stack="SKILL_CH_CHAKRA" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2000">
        <startconditions>
            <mp value="206" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="2222" delta="40" e="1" hoptype="SKILLLV" hopb="26670" hopa="489"/>
        </effects>
        <actions>
            <mpuse value="206" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1214" name="STR_SKILL_CH_Chant_ImprovedMove_G1" nameId="564823" stack="SKILL_CH_CHANT_IMPROVEDMOVE" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8232" distance="20" effectid="112141" e="1" hoptype="SKILLLV" hopb="33"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1215" name="STR_SKILL_CH_Chant_ImprovedMove_G2" nameId="566079" stack="SKILL_CH_CHANT_IMPROVEDMOVE" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8244" distance="20" effectid="112141" e="1" hoptype="SKILLLV" hopb="911"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1216" name="STR_SKILL_CH_Chant_ImprovedMove_G3" nameId="567625" stack="SKILL_CH_CHANT_IMPROVEDMOVE" lvl="3" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8284" distance="20" effectid="112141" e="1" hoptype="SKILLLV" hopb="1485"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1217" name="STR_SKILL_CH_ImbuePower_G1" nameId="587193" stack="SKILL_CH_IMBUEPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="1000">
        <startconditions>
            <mp value="311" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8583" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="30000" effectid="112171" e="1" element="WIND" hoptype="SKILLLV" hopb="11897" hopa="204"/>
        </effects>
        <actions>
            <mpuse value="311" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1218" name="STR_SKILL_CH_MPHeal_G1" nameId="587199" stack="SKILL_CH_MPHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="3000">
        <startconditions>
            <mp value="100" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healmp value="1500" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="12000"/>
        </effects>
        <actions>
            <mpuse value="100" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1219" name="STR_SKILL_CH_HealingTank_G1" nameId="571769" stack="SKILL_CH_HEALINGTANK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="58" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="58" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1220" name="STR_SKILL_CH_ImbueEarth_G1" nameId="568481" stack="SKILL_CH_IMBUEEARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="55" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8318" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="10" duration="1800000" effectid="102291" e="1" element="EARTH" hoptype="SKILLLV" hopb="327"/>
        </effects>
        <actions>
            <mpuse value="55" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1221" name="STR_SKILL_CH_ImbueEarth_G2" nameId="568517" stack="SKILL_CH_IMBUEEARTH" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="82" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8320" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="10" duration="1800000" effectid="102291" e="1" element="EARTH" hoptype="SKILLLV" hopb="466"/>
        </effects>
        <actions>
            <mpuse value="82" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1222" name="STR_SKILL_CH_ImbueEarth_G3" nameId="571775" stack="SKILL_CH_IMBUEEARTH" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="132" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8370" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="10" duration="1800000" effectid="102291" e="1" element="EARTH" hoptype="SKILLLV" hopb="628"/>
        </effects>
        <actions>
            <mpuse value="132" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1223" name="STR_SKILL_CH_ImprovedAllAttack_G1" nameId="571781" stack="SKILL_CH_IMPROVEDALLATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="300" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="15000" effectid="112231" e="1" hoptype="SKILLLV" hopb="628">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="15000" effectid="112232" e="2">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="15000" effectid="112233" e="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="300" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1224" name="STR_SKILL_CH_ImprovedAllDefend_G1" nameId="571787" stack="SKILL_CH_IMPROVEDALLDEFEND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="300" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="15000" effectid="112241" e="1" hoptype="SKILLLV" hopb="466">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
                <change stat="PARRY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="15000" effectid="112242" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="100"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="100"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="100"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="300" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1225" name="STR_SKILL_CH_ParryFocus_G1" nameId="571793" stack="SKILL_CH_PARRYFOCUS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="58" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="112251" e="1" hoptype="SKILLLV" hopb="426">
                <change stat="PARRY" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="58" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1226" name="STR_SKILL_CH_ParryFocus_G2" nameId="571799" stack="SKILL_CH_PARRYFOCUS" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="88" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="112251" e="1" hoptype="SKILLLV" hopb="1099">
                <change stat="PARRY" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="88" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1227" name="STR_SKILL_CH_ParryingStrike_G1" nameId="571805" stack="SKILL_CH_PARRYINGSTRIKE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="49" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="187" delta="4" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="2131"/>
        </effects>
        <actions>
            <mpuse value="49" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1228" name="STR_SKILL_CH_ParryingStrike_G2" nameId="571811" stack="SKILL_CH_PARRYINGSTRIKE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="59" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="253" delta="7" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
        </effects>
        <actions>
            <mpuse value="59" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1229" name="STR_SKILL_CH_PentacleShock_G1" nameId="571817" stack="SKILL_CH_PENTACLESHOCK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="86" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="254" delta="6" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="86" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1230" name="STR_SKILL_CH_BlessProtect_G1" nameId="587203" stack="SKILL_CH_BLESSPROTECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <startconditions>
            <mp value="103" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="109551" e="1" hoptype="SKILLLV" hopb="605">
                <change stat="MAXHP" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="1800000" effectid="112302" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="50"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="50"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="50"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="50"/>
            </statup>
            <statup duration="1800000" effectid="112303" e="3">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="103" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1231" name="STR_SKILL_CH_SonicAssault_G1" nameId="568501" stack="SKILL_CH_SONICASSAULT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="130" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="366" delta="6" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="130" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1232" name="STR_SKILL_CH_SonicAssault_G2" nameId="571827" stack="SKILL_CH_SONICASSAULT" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="147" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="542" delta="8" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="147" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1233" name="STR_SKILL_CH_MountainCrash_G1" nameId="587209" stack="SKILL_CH_MOUNTAINCRASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="144" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1396" delta="13" e="1" hoptype="DAMAGE"/>
            <dot checktime="3000" value="102" delta="1" duration="12000" effectid="110342" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="144" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1234" name="STR_SKILL_CH_Chant_Invincible_G1" nameId="587213" stack="SKILL_CH_CHANT_INVINCIBLE" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8588" distance="20" effectid="112341" e="1" hoptype="SKILLLV" hopb="74"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1235" name="STR_SKILL_CH_SonicGenoside_G1" nameId="571835" stack="SKILL_CH_SONICGENOSIDE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="133" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="382" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="133" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1236" name="STR_SKILL_CH_SonicRush_G1" nameId="568477" stack="SKILL_CH_SONICRUSH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="46" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="66" delta="2" e="1" hoptype="DAMAGE"/>
            <snare duration="8000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="735">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="46" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1237" name="STR_SKILL_CH_SonicRush_G2" nameId="568513" stack="SKILL_CH_SONICRUSH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="57" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="98" delta="2" e="1" hoptype="DAMAGE"/>
            <snare duration="8000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="1110">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1238" name="STR_SKILL_CH_SonicRush_G3" nameId="571839" stack="SKILL_CH_SONICRUSH" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="63" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="135" delta="2" e="1" hoptype="DAMAGE"/>
            <snare duration="8000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="1428">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="63" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1239" name="STR_SKILL_CH_SonicSlug_G1" nameId="571843" stack="SKILL_CH_SONICSLUG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="34" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="164" delta="3" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="34" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1240" name="STR_SKILL_CH_SonicStorm_G1" nameId="568509" stack="SKILL_CH_SONICSTORM" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="120" delta="3" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1241" name="STR_SKILL_CH_SonicStorm_G2" nameId="571847" stack="SKILL_CH_SONICSTORM" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="50" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="164" delta="3" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="50" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1242" name="STR_SKILL_CH_SonicSwing_G1" nameId="571851" stack="SKILL_CH_SONICSWING" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="55" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="112422" e="2" element="FIRE" hoptype="SKILLLV" hopb="291">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-5"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1243" name="STR_SKILL_CH_SonicSwing_G2" nameId="571855" stack="SKILL_CH_SONICSWING" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="39" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="95" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="112422" e="2" element="FIRE" hoptype="SKILLLV" hopb="427">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-5"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="39" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1244" name="STR_SKILL_CH_SonicSwing_G3" nameId="571859" stack="SKILL_CH_SONICSWING" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="47" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="132" delta="3" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="112422" e="2" element="FIRE" hoptype="SKILLLV" hopb="587">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-5"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="47" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1245" name="STR_SKILL_CH_SymbolofPower_G1" nameId="571863" stack="SKILL_CH_SYMBOLOFPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="1000">
        <startconditions>
            <mp value="157" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="112451" e="1" hoptype="SKILLLV" hopb="990">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="157" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1246" name="STR_SKILL_CH_TriangleShock_G1" nameId="564783" stack="SKILL_CH_TRIANGLESHOCK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="34" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="113" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="112462" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-40"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="34" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1247" name="STR_SKILL_CH_TriangleShock_G2" nameId="567553" stack="SKILL_CH_TRIANGLESHOCK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="44" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="184" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="112462" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-60"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="44" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1248" name="STR_SKILL_CH_TriangleShock_G3" nameId="567641" stack="SKILL_CH_TRIANGLESHOCK" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="50" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="238" delta="7" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="112462" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-80"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="50" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1249" name="STR_SKILL_CH_ViolentSwing_G1" nameId="564775" stack="SKILL_CH_VIOLENTSWING" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="16" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="72" delta="2" e="1" hoptype="DAMAGE"/>
            <statdown duration="4000" effectid="112492" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-80"/>
            </statdown>
            <statdown duration="4000" effectid="112493" e="3" element="FIRE">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="16" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1250" name="STR_SKILL_CH_ViolentSwing_G2" nameId="566063" stack="SKILL_CH_VIOLENTSWING" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="25" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="149" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="4000" effectid="112492" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
            <statdown duration="4000" effectid="112493" e="3" element="FIRE">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="25" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1251" name="STR_SKILL_CH_ViolentSwing_G3" nameId="567601" stack="SKILL_CH_VIOLENTSWING" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="31" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="220" delta="5" e="1" hoptype="DAMAGE"/>
            <statdown duration="4000" effectid="112492" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-120"/>
            </statdown>
            <statdown duration="4000" effectid="112493" e="3" element="FIRE">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="31" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1252" name="STR_SKILL_CH_WordofPower_G1" nameId="571869" stack="SKILL_CH_WORDOFPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="120" duration="1000">
        <startconditions>
            <mp value="139" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="112521" e="1" hoptype="SKILLLV" hopb="911">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="44"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="139" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1253" name="STR_SKILL_CH_WordofPower_G2" nameId="571875" stack="SKILL_CH_WORDOFPOWER" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="120" duration="1000">
        <startconditions>
            <mp value="219" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="112521" e="1" hoptype="SKILLLV" hopb="1485">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="1" value="78"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="219" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1254" name="STR_SKILL_CH_Chant_ImprovedEvade_G3" nameId="573693" stack="SKILL_CH_CHANT_IMPROVEDEVADE" lvl="3" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8394" distance="20" effectid="112111" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1255" name="STR_SKILL_CH_SonicAssault_G3" nameId="573757" stack="SKILL_CH_SONICASSAULT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="29" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="55" delta="1" e="1"/>
        </effects>
        <actions>
            <mpuse value="29" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1256" name="STR_SKILL_CH_SymbolofPower_G2" nameId="573789" stack="SKILL_CH_SYMBOLOFPOWER" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="1000">
        <startconditions>
            <mp value="93" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="112451" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="1" value="44"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="93" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1257" name="STR_SKILL_CH_PentacleShock_G2" nameId="573749" stack="SKILL_CH_PENTACLESHOCK" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="102" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="390" delta="6" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="102" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1258" name="STR_SKILL_CH_Chant_ImprovedHaste_G2" nameId="567573" stack="SKILL_CH_CHANT_IMPROVEDHASTE" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8395" distance="20" effectid="112131" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1259" name="STR_SKILL_CH_Chant_ImprovedAttack_G4" nameId="573685" stack="SKILL_CH_CHANT_IMPROVEDATTACK" lvl="4" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8396" distance="20" effectid="112071" e="1" hoptype="SKILLLV" hopb="71"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1260" name="STR_SKILL_CH_ViolentSwing_G4" nameId="573797" stack="SKILL_CH_VIOLENTSWING" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="33" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="281" delta="6" e="1" hoptype="DAMAGE"/>
            <statdown duration="4000" effectid="112492" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-140"/>
            </statdown>
            <statdown duration="4000" effectid="112493" e="3" element="FIRE">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="33" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1261" name="STR_SKILL_CH_SonicBreeze_G3" nameId="573761" stack="SKILL_CH_SONICBREEZE" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="645" delta="0" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1262" name="STR_SKILL_CH_ParryFocus_G3" nameId="573741" stack="SKILL_CH_PARRYFOCUS" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="129" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="112251" e="1">
                <change stat="PARRY" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="129" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1263" name="STR_SKILL_CH_RaisingRush_G2" nameId="573753" stack="SKILL_CH_RAISINGRUSH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="31" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="270" delta="3" e="1">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="31" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1264" name="STR_SKILL_CH_Chant_ImprovedCritical_G2" nameId="573689" stack="SKILL_CH_CHANT_IMPROVEDCRITICAL" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8397" distance="20" effectid="112101" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1265" name="STR_SKILL_CH_ArcaneAftershock_G2" nameId="573669" stack="SKILL_CH_ARCANEAFTERSHOCK" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="267" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <provoker skill_id="8401" provoke_type="ATTACK" provoke_target="ME" prob2="30" duration="300000" effectid="112031" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="267" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1266" name="STR_SKILL_CH_SonicRush_G4" nameId="573765" stack="SKILL_CH_SONICRUSH" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="240" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="54" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="314" delta="7" e="1"/>
            <snare duration="8000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="54" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1267" name="STR_SKILL_CH_ImbueEarth_G4" nameId="573729" stack="SKILL_CH_IMBUEEARTH" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="371" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8402" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="10" duration="1800000" effectid="102291" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="371" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1268" name="STR_SKILL_CH_SonicSwing_G4" nameId="573777" stack="SKILL_CH_SONICSWING" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="50" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="160" delta="4" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="112422" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-5"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="50" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1269" name="STR_SKILL_CH_Chant_ClementMind_G3" nameId="573677" stack="SKILL_CH_CHANT_CLEMENTMIND" lvl="3" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8398" distance="20" effectid="112041" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1270" name="STR_SKILL_CH_SonicStorm_G3" nameId="573773" stack="SKILL_CH_SONICSTORM" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="412" delta="6" e="1"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1271" name="STR_SKILL_CH_ParryingStrike_G3" nameId="573745" stack="SKILL_CH_PARRYINGSTRIKE" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="348" delta="6" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="3712"/>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1272" name="STR_SKILL_CH_SonicSlug_G2" nameId="573769" stack="SKILL_CH_SONICSLUG" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="31" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="403" delta="7" e="1">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="31" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1273" name="STR_SKILL_CH_Chant_ElementalResist_G2" nameId="573681" stack="SKILL_CH_CHANT_ELEMENTALRESIST" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8399" distance="20" effectid="112061" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1274" name="STR_SKILL_CH_ImprovedAllDefend_G2" nameId="573733" stack="SKILL_CH_IMPROVEDALLDEFEND" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="876" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="15000" effectid="112241" e="1">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
                <change stat="PARRY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="15000" effectid="112242" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="876" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1275" name="STR_SKILL_CH_Chant_ImprovedMove_G4" nameId="573701" stack="SKILL_CH_CHANT_IMPROVEDMOVE" lvl="4" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8400" distance="20" effectid="112141" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1276" name="STR_SKILL_CH_TriangleShock_G4" nameId="573793" stack="SKILL_CH_TRIANGLESHOCK" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="34" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="92" delta="2" e="1"/>
            <statdown duration="8000" effectid="112462" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="34" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1277" name="STR_SKILL_CH_CounterPhysic_G1" nameId="573705" stack="SKILL_CH_COUNTERPHYSIC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="717" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <bind duration="10000" effectid="20014" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="717" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1278" name="STR_SKILL_CH_EnergySink_G1" nameId="573717" stack="SKILL_CH_ENERGYSINK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="329" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="329" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1279" name="STR_SKILL_CH_SpritualBear_G1" nameId="573785" stack="SKILL_CH_SPRITUALBEAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="1253" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201047" duration="300000" effectid="175" e="1"/>
            <statup duration="300000" effectid="112792" e="2">
                <change stat="MAXHP" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="300000" effectid="112793" e="3">
                <change stat="REGEN_HP" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="1253" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1280" name="STR_SKILL_CH_FallenBear_G1" nameId="573721" stack="SKILL_CH_FALLENBEAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="1253" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201048" duration="300000" effectid="175" e="1"/>
            <statup duration="300000" effectid="112802" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="300000" effectid="112803" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="1253" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1281" name="STR_SKILL_CH_HealersPraise_G1" nameId="573725" stack="SKILL_CH_HEALERSPRAISE" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8405" distance="10" effectid="112811" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1282" name="STR_SKILL_CH_CastersPraise_G1" nameId="573673" stack="SKILL_CH_CASTERSPRAISE" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8406" distance="10" effectid="112821" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1283" name="STR_SKILL_CH_CrossCounter_G1" nameId="573709" stack="SKILL_CH_CROSSCOUNTER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="32" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="657" delta="7" e="1"/>
        </effects>
        <actions>
            <mpuse value="32" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1284" name="STR_SKILL_CH_SpritCrash_G1" nameId="573781" stack="SKILL_CH_SPRITCRASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="32" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="331" delta="8" e="1"/>
        </effects>
        <actions>
            <mpuse value="32" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1285" name="STR_SKILL_CH_Crusader_G1" nameId="573713" stack="SKILL_CH_CRUSADER" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8407" distance="10" effectid="112851" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1286" name="STR_SKILL_CH_Jihad_G1" nameId="573737" stack="SKILL_CH_JIHAD" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8408" distance="10" effectid="112861" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1287" name="STR_SKILL_CH_ViolentWave_G1" nameId="577001" stack="SKILL_CH_VIOLENTWAVE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
            <statdown duration="30000" effectid="112872" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1288" name="STR_SKILL_CH_ViolentWave_G2" nameId="577007" stack="SKILL_CH_VIOLENTWAVE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
            <statdown duration="30000" effectid="112872" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1289" name="STR_SKILL_CH_ViolentWave_G3" nameId="577013" stack="SKILL_CH_VIOLENTWAVE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
            <statdown duration="30000" effectid="112872" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1290" name="STR_SKILL_CH_SeraphicVoice_G1" nameId="577019" stack="SKILL_CH_SERAPHICVOICE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1291" name="STR_SKILL_CH_SeraphicVoice_G2" nameId="577023" stack="SKILL_CH_SERAPHICVOICE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1292" name="STR_SKILL_CH_SeraphicVoice_G3" nameId="577027" stack="SKILL_CH_SERAPHICVOICE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1293" name="STR_SKILL_CH_CounterShock_G1" nameId="577031" stack="SKILL_CH_COUNTERSHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1294" name="STR_SKILL_CH_CounterShock_G2" nameId="577037" stack="SKILL_CH_COUNTERSHOCK" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1295" name="STR_SKILL_CH_CounterImpact_G1" nameId="577043" stack="SKILL_CH_COUNTERIMPACT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1296" name="STR_SKILL_CH_CounterImpact_G2" nameId="577047" stack="SKILL_CH_COUNTERIMPACT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1297" name="STR_SKILL_CH_ChantersGift_G1" nameId="577051" stack="SKILL_CH_CHANTERSGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="112971" e="1">
                <change stat="POWER" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="112972" e="2">
                <change stat="WILL" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="112973" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1298" name="STR_SKILL_CH_ChantersGift_G2" nameId="577055" stack="SKILL_CH_CHANTERSGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="112971" e="1">
                <change stat="POWER" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="112972" e="2">
                <change stat="WILL" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="112973" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1299" name="STR_SKILL_CH_Chant_BoostFly_G1" nameId="577059" stack="SKILL_CH_CHANT_BOOSTFLY" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <aura skill_id="8442" distance="10" effectid="112991" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1300" name="STR_SKILL_CH_EQUIP_Mace_G2" nameId="578569" stack="SKILL_CH_EQUIP_MACE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1301" name="STR_SKILL_CH_EQUIP_Staff_G2" nameId="578573" stack="SKILL_CH_EQUIP_STAFF" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1302" name="STR_SKILL_CH_EQUIP_Mace_G3" nameId="578577" stack="SKILL_CH_EQUIP_MACE" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1303" name="STR_SKILL_CH_EQUIP_Staff_G3" nameId="578581" stack="SKILL_CH_EQUIP_STAFF" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1304" name="STR_SKILL_CH_HolyGloria_G1" nameId="582515" stack="SKILL_CH_HOLYGLORIA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="113041" e="1" hoptype="SKILLLV" hopb="247">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1305" name="STR_SKILL_CH_AbyssGloria_G1" nameId="582521" stack="SKILL_CH_ABYSSGLORIA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="113051" e="1" hoptype="SKILLLV" hopb="328">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1306" name="STR_SKILL_CH_Rejuvenation_G1" nameId="582527" stack="SKILL_CH_REJUVENATION" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="50" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="21" delta="1" e="1" hoptype="SKILLLV" hopb="714" hopa="50"/>
            <hot value="21" delta="1" checktime="2000" type="HP" duration="38000" effectid="109582" e="2" hoptype="SKILLLV" hopb="2625" hopa="113"/>
        </effects>
        <actions>
            <mpuse value="50" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1307" name="STR_SKILL_CH_Rejuvenation_G2" nameId="582533" stack="SKILL_CH_REJUVENATION" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="80" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="40" delta="1" e="1" hoptype="SKILLLV" hopb="1669" hopa="65"/>
            <hot value="40" delta="1" checktime="2000" type="HP" duration="38000" effectid="109582" e="2" hoptype="SKILLLV" hopb="4425" hopa="75"/>
        </effects>
        <actions>
            <mpuse value="80" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1308" name="STR_SKILL_CH_Rejuvenation_G3" nameId="582535" stack="SKILL_CH_REJUVENATION" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="105" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="59" delta="1" e="1" hoptype="SKILLLV" hopb="2700" hopa="66"/>
            <hot value="59" delta="1" checktime="2000" type="HP" duration="38000" effectid="109582" e="2" hoptype="SKILLLV" hopb="5888" hopa="75"/>
        </effects>
        <actions>
            <mpuse value="105" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1309" name="STR_SKILL_CH_Chant_Improveddefend_G1" nameId="582537" stack="SKILL_CH_CHANT_IMPROVEDDEFEND" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8484" distance="20" effectid="113091" e="1" hoptype="SKILLLV" hopb="29"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1310" name="STR_SKILL_CH_Chant_Improveddefend_G2" nameId="582541" stack="SKILL_CH_CHANT_IMPROVEDDEFEND" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8485" distance="20" effectid="113091" e="1" hoptype="SKILLLV" hopb="42"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1311" name="STR_SKILL_CH_Chant_Improveddefend_G3" nameId="582543" stack="SKILL_CH_CHANT_IMPROVEDDEFEND" lvl="3" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8486" distance="20" effectid="113091" e="1" hoptype="SKILLLV" hopb="58"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1312" name="STR_SKILL_CH_Chant_ImprovedMagic_G1" nameId="582553" stack="SKILL_CH_CHANT_IMPROVEDMAGIC" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8487" distance="20" effectid="113121" e="1" hoptype="SKILLLV" hopb="32"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1313" name="STR_SKILL_CH_Chant_ImprovedMagic_G2" nameId="582557" stack="SKILL_CH_CHANT_IMPROVEDMAGIC" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8488" distance="20" effectid="113121" e="1" hoptype="SKILLLV" hopb="46"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1314" name="STR_SKILL_CH_Chant_ImprovedMagic_G3" nameId="582559" stack="SKILL_CH_CHANT_IMPROVEDMAGIC" lvl="3" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8489" distance="20" effectid="113121" e="1" hoptype="SKILLLV" hopb="62"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1315" name="STR_SKILL_CH_NightWish_G1" nameId="582569" stack="SKILL_CH_NIGHTWISH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="379" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="113151" e="1" hoptype="SKILLLV" hopb="338">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="15"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="379" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1316" name="STR_SKILL_CH_Chant_regeneration_G1" nameId="582575" stack="SKILL_CH_CHANT_REGENERATION" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8490" distance="20" effectid="113161" e="1" hoptype="SKILLLV" hopb="36"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1317" name="STR_SKILL_CH_Chant_regeneration_G2" nameId="582579" stack="SKILL_CH_CHANT_REGENERATION" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8491" distance="20" effectid="113161" e="1" hoptype="SKILLLV" hopb="55"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1318" name="STR_SKILL_CL_ImbueMana_G1" nameId="582589" stack="SKILL_CL_IMBUEMANA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="57" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8492" provoke_type="ATTACK" provoke_target="ME" prob2="5" duration="1800000" effectid="113181" e="1" element="EARTH" hoptype="SKILLLV" hopb="426"/>
        </effects>
        <actions>
            <mpuse value="57" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1319" name="STR_SKILL_CL_ImbueMana_G2" nameId="582595" stack="SKILL_CL_IMBUEMANA" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="70" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8493" provoke_type="ATTACK" provoke_target="ME" prob2="5" duration="1800000" effectid="113181" e="1" element="EARTH" hoptype="SKILLLV" hopb="426"/>
        </effects>
        <actions>
            <mpuse value="70" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1320" name="STR_SKILL_CH_ImprovedAllDefend_G3" nameId="582607" stack="SKILL_CH_IMPROVEDALLDEFEND" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="591" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="15000" effectid="112241" e="1">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
                <change stat="PARRY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="15000" effectid="112242" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="591" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1321" name="STR_SKILL_CH_SwordBind_G1" nameId="582611" stack="SKILL_CH_SWORDBIND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="450" duration="1000">
        <startconditions>
            <mp value="251" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bind duration="5000" effectid="20014" e="1" element="FIRE" hoptype="SKILLLV" hopb="1400"/>
            <snare duration="5000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="251" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1322" name="STR_SKILL_CH_Chant_violent_G1" nameId="582617" stack="SKILL_CH_CHANT_VIOLENT" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8497" distance="20" effectid="113221" e="1" hoptype="SKILLLV" hopb="51"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1323" name="STR_SKILL_CH_Tremor_G1" nameId="582625" stack="SKILL_CH_TREMOR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="0" penalty_skill_id="8576">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="321" delta="7" e="1" hoptype="SKILLLV" hopb="3140">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1324" name="STR_SKILL_CH_ImprovedLifeStream_G1" nameId="582629" stack="SKILL_CH_IMPROVEDLIFESTREAM" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="278" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <hot value="290" delta="5" checktime="2000" type="HP" duration="10000" effectid="113241" e="1" hoptype="SKILLLV" hopb="55"/>
        </effects>
        <actions>
            <mpuse value="278" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1325" name="STR_SKILL_CH_ImprovedLifeStream_G2" nameId="582633" stack="SKILL_CH_IMPROVEDLIFESTREAM" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="299" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <hot value="337" delta="5" checktime="2000" type="HP" duration="10000" effectid="113241" e="1" hoptype="SKILLLV" hopb="62"/>
        </effects>
        <actions>
            <mpuse value="299" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1326" name="STR_SKILL_CH_Zest_G1" nameId="582641" stack="SKILL_CH_ZEST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="300" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <actions>
            <mpuse value="300" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1327" name="STR_SKILL_CH_Chant_ImprovedMagicdefend_G1" nameId="582647" stack="SKILL_CH_CHANT_IMPROVEDMAGICDEFEND" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8500" distance="20" effectid="113271" e="1" hoptype="SKILLLV" hopb="58"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1328" name="STR_SKILL_CH_Providence_G1" nameId="582651" stack="SKILL_CH_PROVIDENCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="18000" duration="0">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="300000" effectid="113281" e="1" hoptype="SKILLLV" hopb="512">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="300000" effectid="113282" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1329" name="STR_SKILL_CH_HealingTank_G2" nameId="582753" stack="SKILL_CH_HEALINGTANK" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="68" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="68" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1330" name="STR_SKILL_CH_HealingTank_G3" nameId="582755" stack="SKILL_CH_HEALINGTANK" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="79" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="79" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1331" name="STR_SKILL_CH_HealingTank_G4" nameId="582757" stack="SKILL_CH_HEALINGTANK" lvl="4" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="89" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="89" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1332" name="STR_SKILL_CH_Chant_regeneration_G3" nameId="584165" stack="SKILL_CH_CHANT_REGENERATION" lvl="3" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8517" distance="20" effectid="113161" e="1" hoptype="SKILLLV" hopb="71"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1333" name="STR_SKILL_CH_SonicGenoside_G2" nameId="584173" stack="SKILL_CH_SONICGENOSIDE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="145" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="545" delta="11" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="145" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1334" name="STR_SKILL_CH_MortalStrike_G1" nameId="584243" stack="SKILL_CH_MORTALSTRIKE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="320" delta="5" e="1" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3275"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1335" name="STR_SKILL_CH_BrutalStrike_G1" nameId="584249" stack="SKILL_CH_BRUTALSTRIKE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="83" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="320" delta="5" e="1" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3275"/>
        </effects>
        <actions>
            <mpuse value="83" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1336" name="STR_SKILL_CH_HealingTank_G5" nameId="584167" stack="SKILL_CH_HEALINGTANK" lvl="5" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="101" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="101" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1337" name="STR_SKILL_CH_Chant_ImprovedResistStun_G1" nameId="584253" stack="SKILL_CH_CHANT_IMPROVEDRESISTSTUN" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8519" distance="20" effectid="113371" e="1" hoptype="SKILLLV" hopb="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1338" name="STR_SKILL_CH_Chant_ImprovedFly_G1" nameId="584257" stack="SKILL_CH_CHANT_IMPROVEDFLY" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="300" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="113381" e="1" hoptype="SKILLLV" hopb="71">
                <change stat="FLY_SPEED" func="ADD" delta="0" value="80"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="300" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1339" name="STR_SKILL_CH_Rejuvenation_G4" nameId="584171" stack="SKILL_CH_REJUVENATION" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="123" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="23"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="73" delta="1" e="1" hoptype="SKILLLV" hopb="3358" hopa="58"/>
            <hot value="73" delta="1" checktime="2000" type="HP" duration="38000" effectid="109582" e="2"/>
        </effects>
        <actions>
            <mpuse value="123" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1340" name="STR_SKILL_CH_HeroicStrike_G1" nameId="584261" stack="SKILL_CH_HEROICSTRIKE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="166" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="527" delta="3" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="166" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1341" name="STR_SKILL_CH_HealingTank_G6" nameId="584169" stack="SKILL_CH_HEALINGTANK" lvl="6" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="122" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="122" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1342" name="STR_SKILL_CL_ImbueMana_G3" nameId="584175" stack="SKILL_CL_IMBUEMANA" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="90" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8518" provoke_type="ATTACK" provoke_target="ME" prob2="5" duration="1800000" effectid="113181" e="1" element="EARTH" hoptype="SKILLLV" hopb="742"/>
        </effects>
        <actions>
            <mpuse value="90" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1343" name="STR_SKILL_CH_EternalSeal_G1" nameId="584265" stack="SKILL_CH_ETERNALSEAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="25" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <bind duration="15000" effectid="20014" e="1" element="FIRE" hoptype="SKILLLV" hopb="2268"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1344" name="STR_SKILL_CH_AngelicWish_G1" nameId="584271" stack="SKILL_CH_ANGELICWISH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="5000" delta="0" percent="true" hitvalue="40" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="10627" hopa="130"/>
            <hot value="327" delta="4" checktime="3000" type="HP" duration="15000" effectid="113442" e="2"/>
        </effects>
        <actions>
            <mpuse value="500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1345" name="STR_SKILL_CH_DemonicWish_G1" nameId="584277" stack="SKILL_CH_DEMONICWISH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="5000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="15122"/>
        </effects>
        <actions>
            <mpuse value="500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1346" name="STR_SKILL_CH_ImprovedLifeStream_G3" nameId="585193" stack="SKILL_CH_IMPROVEDLIFESTREAM" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="322" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <effects>
            <hot value="382" delta="5" checktime="2000" type="HP" duration="10000" effectid="113241" e="1" hoptype="SKILLLV" hopb="71"/>
        </effects>
        <actions>
            <mpuse value="322" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1347" name="STR_SKILL_CH_Chant_Improveddefend_G4" nameId="585197" stack="SKILL_CH_CHANT_IMPROVEDDEFEND" lvl="4" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8532" distance="20" effectid="113091" e="1" hoptype="SKILLLV" hopb="74"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1348" name="STR_SKILL_CH_Chant_ImprovedMagicdefend_G2" nameId="585201" stack="SKILL_CH_CHANT_IMPROVEDMAGICDEFEND" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8533" distance="20" effectid="113271" e="1" hoptype="SKILLLV" hopb="74"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1349" name="STR_SKILL_CH_Chant_violent_G2" nameId="585205" stack="SKILL_CH_CHANT_VIOLENT" lvl="2" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8534" distance="20" effectid="113221" e="1" hoptype="SKILLLV" hopb="67"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1351" name="STR_SKILL_MA_FlameBolt_G1" nameId="564023" stack="SKILL_MA_FLAMEBOLT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="38" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="17" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="38" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1352" name="STR_SKILL_MA_FlameBolt_G2" nameId="564907" stack="SKILL_MA_FLAMEBOLT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="66" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="206" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="66" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1353" name="STR_SKILL_MA_FlameBolt_G3" nameId="566091" stack="SKILL_MA_FLAMEBOLT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="76" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="296" delta="13" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="76" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1354" name="STR_SKILL_MA_FlameBolt_G4" nameId="572831" stack="SKILL_MA_FLAMEBOLT" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="127" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="439" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="127" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1355" name="STR_SKILL_MA_FrozenShock_G1" nameId="565503" stack="SKILL_MA_FROZENSHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="50" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="101" delta="9" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="50" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1356" name="STR_SKILL_MA_FrozenShock_G2" nameId="565523" stack="SKILL_MA_FROZENSHOCK" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="88" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="194" delta="8" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="88" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1357" name="STR_SKILL_MA_FrozenShock_G3" nameId="572835" stack="SKILL_MA_FROZENSHOCK" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="147" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="300" delta="7" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="147" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1358" name="STR_SKILL_MA_GravityCage_G1" nameId="564031" stack="SKILL_MA_GRAVITYCAGE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="0">
        <startconditions>
            <mp value="37" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="30" delta="3" e="1" element="EARTH" hoptype="SKILLLV" hopb="530" hopa="70"/>
            <dot checktime="3000" value="30" delta="3" duration="15000" effectid="113582" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="37" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1359" name="STR_SKILL_MA_GravityCage_G2" nameId="565039" stack="SKILL_MA_GRAVITYCAGE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="0">
        <startconditions>
            <mp value="55" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="114" delta="3" e="1" element="EARTH" hoptype="SKILLLV" hopb="1270" hopa="39"/>
            <dot checktime="3000" value="114" delta="3" duration="15000" effectid="113582" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="55" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1360" name="STR_SKILL_MA_GravityCage_G3" nameId="567793" stack="SKILL_MA_GRAVITYCAGE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="0">
        <startconditions>
            <mp value="78" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="151" delta="3" e="1" element="EARTH" hoptype="SKILLLV" hopb="1810" hopa="56"/>
            <dot checktime="3000" value="151" delta="3" duration="15000" effectid="113582" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="78" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1361" name="STR_SKILL_MA_GravityCage_G4" nameId="572109" stack="SKILL_MA_GRAVITYCAGE" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="0">
        <startconditions>
            <mp value="113" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="193" delta="3" e="1" element="EARTH" hoptype="SKILLLV" hopb="2459" hopa="52"/>
            <dot checktime="3000" value="193" delta="3" duration="15000" effectid="113582" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="113" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1362" name="STR_SKILL_MA_IceGrab_G1" nameId="566083" stack="SKILL_MA_ICEGRAB" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="42" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="66" delta="13" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="227">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="42" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1363" name="STR_SKILL_MA_IceGrab_G2" nameId="566087" stack="SKILL_MA_ICEGRAB" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="70" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="212" delta="6" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="655">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="70" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1364" name="STR_SKILL_MA_IceGrab_G3" nameId="572839" stack="SKILL_MA_ICEGRAB" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="100" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="289" delta="9" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="933">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="100" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1365" name="STR_SKILL_MA_IceGrab_G4" nameId="572845" stack="SKILL_MA_ICEGRAB" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="145" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="375" delta="8" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="1256">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="145" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1366" name="STR_SKILL_MA_IgnicBurn_G1" nameId="566913" stack="SKILL_MA_IGNICBURN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="60" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="92" delta="12" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="113662" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-30"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="60" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1367" name="STR_SKILL_MA_IgnicBurn_G2" nameId="568113" stack="SKILL_MA_IGNICBURN" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="93" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="198" delta="5" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="113662" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-35"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="93" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1368" name="STR_SKILL_MA_IgnicBurn_G3" nameId="568117" stack="SKILL_MA_IGNICBURN" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="126" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="288" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="113662" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-40"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="126" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1369" name="STR_SKILL_MA_IgnicBurn_G4" nameId="572851" stack="SKILL_MA_IGNICBURN" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="174" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="401" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="113662" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-45"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="174" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1370" name="STR_SKILL_MA_RefreshMind_G1" nameId="566945" stack="SKILL_MA_REFRESHMIND" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="172" delta="6" e="1" element="WATER" hoptype="SKILLLV" hopb="231"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1371" name="STR_SKILL_MA_RefreshMind_G2" nameId="568125" stack="SKILL_MA_REFRESHMIND" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="326" delta="6" e="1" element="WATER" hoptype="SKILLLV" hopb="367"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1372" name="STR_SKILL_MA_RefreshMind_G3" nameId="572115" stack="SKILL_MA_REFRESHMIND" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="469" delta="6" e="1" element="WATER" hoptype="SKILLLV" hopb="555"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1373" name="STR_SKILL_MA_Root_G1" nameId="566661" stack="SKILL_MA_ROOT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="35" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="20000" effectid="20003" e="1" element="WATER" hoptype="SKILLLV" hopb="1239"/>
        </effects>
        <actions>
            <mpuse value="35" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1374" name="STR_SKILL_MA_Root_G2" nameId="566665" stack="SKILL_MA_ROOT" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="133" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="20000" effectid="20003" e="1" element="WATER" hoptype="SKILLLV" hopb="1587"/>
        </effects>
        <actions>
            <mpuse value="133" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1375" name="STR_SKILL_MA_Root_G3" nameId="566669" stack="SKILL_MA_ROOT" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="219" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="20000" effectid="20003" e="1" element="WATER" hoptype="SKILLLV" hopb="3989"/>
        </effects>
        <actions>
            <mpuse value="219" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1376" name="STR_SKILL_MA_Root_G4" nameId="572119" stack="SKILL_MA_ROOT" lvl="4" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="291" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="20000" effectid="20003" e="1" element="WATER" hoptype="SKILLLV" hopb="6103"/>
        </effects>
        <actions>
            <mpuse value="291" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1377" name="STR_SKILL_MA_StoneSkin_G1" nameId="566917" stack="SKILL_MA_STONESKIN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="88" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="192" delta="20" hitvalue="192" hitdelta="20" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="185"/>
            <statup duration="300000" effectid="113772" e="2">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="88" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1378" name="STR_SKILL_MA_StoneSkin_G2" nameId="568121" stack="SKILL_MA_STONESKIN" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="181" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="439" delta="22" hitvalue="439" hitdelta="22" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="338"/>
            <statup duration="300000" effectid="113772" e="2">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="181" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1379" name="STR_SKILL_MA_StoneSkin_G3" nameId="572125" stack="SKILL_MA_STONESKIN" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="256" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="711" delta="21" hitvalue="711" hitdelta="21" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="512"/>
            <statup duration="300000" effectid="113772" e="2">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="256" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1380" name="STR_SKILL_MA_StoneSkin_G4" nameId="572131" stack="SKILL_MA_STONESKIN" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="308" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="928" delta="19" hitvalue="928" hitdelta="19" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="628"/>
            <statup duration="300000" effectid="113772" e="2">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="308" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1381" name="STR_SKILL_MA_CeletialOdd_G1" nameId="573519" stack="SKILL_MA_CELETIALODD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="752" delta="34" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1382" name="STR_SKILL_MA_PandemoniumFocus_G1" nameId="573523" stack="SKILL_MA_PANDEMONIUMFOCUS" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="752" delta="34" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1383" name="STR_SKILL_MA_FrozenShock_G4" nameId="574249" stack="SKILL_MA_FROZENSHOCK" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="185" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="378" delta="7" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="185" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1384" name="STR_SKILL_MA_FlameBolt_G5" nameId="574245" stack="SKILL_MA_FLAMEBOLT" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="158" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="538" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="158" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1385" name="STR_SKILL_MA_RefreshMind_G4" nameId="574265" stack="SKILL_MA_REFRESHMIND" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="589" delta="6" e="1" element="WATER" hoptype="SKILLLV" hopb="684"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1386" name="STR_SKILL_MA_IgnicBurn_G5" nameId="574261" stack="SKILL_MA_IGNICBURN" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="224" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="498" delta="9" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="113662" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-50"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="224" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1387" name="STR_SKILL_MA_Root_G5" nameId="574269" stack="SKILL_MA_ROOT" lvl="5" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="375" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="20000" effectid="20003" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="375" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1388" name="STR_SKILL_MA_IceGrab_G5" nameId="574257" stack="SKILL_MA_ICEGRAB" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="476" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2146" delta="36" e="1" element="WATER"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="476" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1389" name="STR_SKILL_MA_GravityCage_G5" nameId="574253" stack="SKILL_MA_GRAVITYCAGE" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="0">
        <startconditions>
            <mp value="138" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="229" delta="3" e="1" element="EARTH" hoptype="SKILLLV" hopb="2971" hopa="52"/>
            <dot checktime="3000" value="229" delta="3" duration="15000" effectid="113582" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="138" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1390" name="STR_SKILL_MA_StoneSkin_G5" nameId="574273" stack="SKILL_MA_STONESKIN" lvl="5" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="351" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="1124" delta="16" hitvalue="1124" hitdelta="16" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="756"/>
            <statup duration="300000" effectid="113772" e="2">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="351" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1391" name="STR_SKILL_MA_CeletialOdd_G2" nameId="583309" stack="SKILL_MA_CELETIALODD" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1116" delta="50" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1392" name="STR_SKILL_MA_CeletialOdd_G3" nameId="583311" stack="SKILL_MA_CELETIALODD" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1721" delta="39" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1393" name="STR_SKILL_MA_PandemoniumFocus_G2" nameId="583313" stack="SKILL_MA_PANDEMONIUMFOCUS" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1116" delta="50" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1394" name="STR_SKILL_MA_PandemoniumFocus_G3" nameId="583315" stack="SKILL_MA_PANDEMONIUMFOCUS" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1721" delta="39" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1435" name="STR_SKILL_WI_WindCutter_G1" nameId="587217" stack="SKILL_WI_WINDCUTTER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="1500">
        <startconditions>
            <mp value="196" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="598" delta="10" e="1" element="WIND" hoptype="SKILLLV" hopb="4613" hopa="84"/>
            <bleed checktime="3000" value="299" delta="5" duration="6000" effectid="114352" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="196" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1436" name="STR_SKILL_WI_WindCutter_G2" nameId="587223" stack="SKILL_WI_WINDCUTTER" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="1500">
        <startconditions>
            <mp value="217" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="664" delta="12" e="1" element="WIND" hoptype="SKILLLV" hopb="5111" hopa="104"/>
            <bleed checktime="3000" value="332" delta="6" duration="6000" effectid="114352" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="217" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1437" name="STR_SKILL_WI_WindCutter_G3" nameId="587225" stack="SKILL_WI_WINDCUTTER" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="1500">
        <startconditions>
            <mp value="257" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="746" delta="12" e="1" element="WIND" hoptype="SKILLLV" hopb="5745" hopa="99"/>
            <bleed checktime="3000" value="373" delta="6" duration="6000" effectid="114352" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="257" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1438" name="STR_SKILL_WI_WindCutter_G4" nameId="587227" stack="SKILL_WI_WINDCUTTER" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="1500">
        <startconditions>
            <mp value="287" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="814" delta="14" e="1" element="WIND" hoptype="SKILLLV" hopb="6271" hopa="111"/>
            <bleed checktime="3000" value="407" delta="7" duration="6000" effectid="114352" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="287" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1439" name="STR_SKILL_WI_IllusionStorm_G1" nameId="587229" stack="SKILL_WI_ILLUSIONSTORM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="538" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="475" delta="8" e="1" element="FIRE" hoptype="SKILLLV" hopb="12101"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="538" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1440" name="STR_SKILL_WI_IllusionDance_G1" nameId="587235" stack="SKILL_WI_ILLUSIONDANCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="269" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuffphysical value="1" e="1" hoptype="SKILLLV" hopb="605"/>
            <alwaysdodge value="3" duration="10000" effectid="142" e="2"/>
        </effects>
        <actions>
            <mpuse value="269" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1441" name="STR_SKILL_WI_RockFall_G1" nameId="587241" stack="SKILL_WI_ROCKFALL" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0" pvp_damage="80">
        <startconditions>
            <mp value="404" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="713" delta="12" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="404" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1442" name="STR_SKILL_WI_SoulGain_G1" nameId="587245" stack="SKILL_WI_SOULGAIN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="134" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="20000" effectid="114421" e="1" hoptype="SKILLLV" hopb="605">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="1000"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="134" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1443" name="STR_SKILL_WI_SleepingStorm_G1" nameId="587251" stack="SKILL_WI_SLEEPINGSTORM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1800" duration="1000" pvp_duration="40">
        <startconditions>
            <mp value="512" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="12" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="20000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="12997"/>
            <statup duration="20000" effectid="114432" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="512" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1444" name="STR_SKILL_WI_FlameStrike_G1" nameId="567773" stack="SKILL_WI_FLAMESTRIKE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3500" pvp_damage="70">
        <startconditions>
            <mp value="878" delta="17"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2549" delta="48" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="878" delta="17"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1445" name="STR_SKILL_WI_PhysicalWall_G1" nameId="586547" stack="SKILL_WI_PHYSICALWALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="352" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="5000" effectid="154" e="1" hoptype="SKILLLV" hopb="466"/>
            <statup duration="5000" effectid="114452" e="2"/>
        </effects>
        <actions>
            <mpuse value="352" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1446" name="STR_SKILL_WI_Stigma_IceLance_G1" nameId="586057" stack="SKILL_WI_STIGMA_ICELANCE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="2500">
        <startconditions>
            <mp value="281" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1120" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="281" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1447" name="STR_SKILL_WI_Light_Stigma_VolcanicFlame_G1" nameId="586061" stack="SKILL_WI_LIGHT_STIGMA_VOLCANICFLAME" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="562" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="1613" delta="23" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="562" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1448" name="STR_SKILL_WI_Dark_Stigma_LavaWave_G1" nameId="586065" stack="SKILL_WI_DARK_STIGMA_LAVAWAVE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="562" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="1613" delta="23" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="562" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1449" name="STR_SKILL_WI_Light_Stigma_AtomicEnergy_G1" nameId="585803" stack="SKILL_WI_LIGHT_STIGMA_ATOMICENERGY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="499" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="1313" delta="23" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="499" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1450" name="STR_SKILL_WI_Dark_Stigma_AtomicEnergy_G1" nameId="585807" stack="SKILL_WI_DARK_STIGMA_ATOMICENERGY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="499" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="1313" delta="23" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="499" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1451" name="STR_SKILL_WI_SoulEater_G2" nameId="584459" stack="SKILL_WI_SOULEATER" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="MP" percent="50" value="729" delta="13" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1452" name="STR_SKILL_WI_DivineSlayer_G1" nameId="584461" stack="SKILL_WI_DIVINESLAYER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="2000">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1783" delta="32" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="764" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1453" name="STR_SKILL_WI_AbysalSlayer_G1" nameId="584467" stack="SKILL_WI_ABYSALSLAYER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="2000">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1783" delta="32" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="764" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1454" name="STR_SKILL_WI_CursedTree_G1" nameId="572725" stack="SKILL_WI_CURSEDTREE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="1500" pvp_duration="40">
        <startconditions>
            <mp value="74" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="20000" effectid="175" e="1" element="FIRE" hoptype="SKILLLV" hopb="6775"/>
            <sleep duration="20000" effectid="20106" e="2" element="FIRE"/>
            <statup duration="20000" effectid="114543" e="3">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="74" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1455" name="STR_SKILL_WI_Light_AtomicEnergy_G1" nameId="584471" stack="SKILL_WI_LIGHT_ATOMICENERGY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="499" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="1313" delta="23" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="499" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1456" name="STR_SKILL_WI_Dark_AtomicEnergy_G1" nameId="584475" stack="SKILL_WI_DARK_ATOMICENERGY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="499" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="1313" delta="23" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="499" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1457" name="STR_SKILL_WI_Dark_FrostPillar_G1" nameId="572731" stack="SKILL_WI_DARK_FROSTPILLAR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="150" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="150" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1458" name="STR_SKILL_WI_Dark_IllusionGate_G1" nameId="568185" stack="SKILL_WI_DARK_ILLUSIONGATE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="5000">
        <startconditions>
            <mp value="383" delta="11"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="3"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="383" delta="11"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1459" name="STR_SKILL_WI_DelayedExplosion_G1" nameId="572735" stack="SKILL_WI_DELAYEDEXPLOSION" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2000">
        <startconditions>
            <mp value="63" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="291" delta="12" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="63" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1460" name="STR_SKILL_WI_DelayedExplosion_G2" nameId="564911" stack="SKILL_WI_DELAYEDEXPLOSION" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2000">
        <startconditions>
            <mp value="106" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="450" delta="11" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="106" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1461" name="STR_SKILL_WI_DelayedShock_G1" nameId="572739" stack="SKILL_WI_DELAYEDSHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="233" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="3000" value="709" delta="19" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="2278"/>
        </effects>
        <actions>
            <mpuse value="233" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1462" name="STR_SKILL_WI_DelayedShock_G2" nameId="572745" stack="SKILL_WI_DELAYEDSHOCK" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="207" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="3000" value="1172" delta="16" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3713"/>
        </effects>
        <actions>
            <mpuse value="207" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1463" name="STR_SKILL_WI_DimensionDoor_G1" nameId="565015" stack="SKILL_WI_DIMENSIONDOOR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="2">
                <effectids>1</effectids>
                <effectids>9</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="1464" name="STR_SKILL_WI_FireShooter_G1" nameId="572751" stack="SKILL_WI_FIRESHOOTER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <startconditions>
            <mp value="118" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="360" delta="8" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="118" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1465" name="STR_SKILL_WI_FlameCage_G1" nameId="564915" stack="SKILL_WI_FLAMECAGE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="47" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="69" delta="2" e="1" element="FIRE" hoptype="SKILLLV" hopb="1270" hopa="39"/>
            <dot checktime="3000" value="69" delta="2" duration="15000" effectid="114652" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="47" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1466" name="STR_SKILL_WI_FlameCage_G2" nameId="567677" stack="SKILL_WI_FLAMECAGE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="58" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="99" delta="3" e="1" element="FIRE" hoptype="SKILLLV" hopb="1810" hopa="56"/>
            <dot checktime="3000" value="99" delta="3" duration="15000" effectid="114652" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="58" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1467" name="STR_SKILL_WI_FlameCage_G3" nameId="572755" stack="SKILL_WI_FLAMECAGE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="74" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="135" delta="3" e="1" element="FIRE" hoptype="SKILLLV" hopb="2459" hopa="52"/>
            <dot checktime="3000" value="135" delta="3" duration="15000" effectid="114652" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="74" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1468" name="STR_SKILL_WI_FocusCasting_G1" nameId="572761" stack="SKILL_WI_FOCUSCASTING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="1000">
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="120000" effectid="114681" e="1" hoptype="SKILLLV" hopb="1313">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1469" name="STR_SKILL_WI_FrozenField_G1" nameId="564995" stack="SKILL_WI_FROZENFIELD" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="82" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="1" e="1" element="WATER" hoptype="DAMAGE"/>
            <root duration="10000" effectid="20003" e="2" element="WATER" hoptype="SKILLLV" hopb="1637"/>
        </effects>
        <actions>
            <mpuse value="82" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1470" name="STR_SKILL_WI_FrozenField_G2" nameId="566099" stack="SKILL_WI_FROZENFIELD" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="117" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="32" delta="1" e="1" element="WATER" hoptype="DAMAGE"/>
            <root duration="12000" effectid="20003" e="2" element="WATER" hoptype="SKILLLV" hopb="2334"/>
        </effects>
        <actions>
            <mpuse value="117" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1471" name="STR_SKILL_WI_FrozenField_G3" nameId="567729" stack="SKILL_WI_FROZENFIELD" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="169" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="44" delta="1" e="1" element="WATER" hoptype="DAMAGE"/>
            <root duration="14000" effectid="20003" e="2" element="WATER" hoptype="SKILLLV" hopb="3140"/>
        </effects>
        <actions>
            <mpuse value="169" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1472" name="STR_SKILL_WI_GainMana_G1" nameId="572767" stack="SKILL_WI_GAINMANA" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="210" delta="2" e="1" element="WATER" hoptype="SKILLLV" hopb="1111"/>
            <hot value="210" delta="2" checktime="1000" type="MP" duration="5000" effectid="114722" e="2"/>
            <sleep duration="5000" effectid="20106" e="3" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1473" name="STR_SKILL_WI_HydroBurst_G1" nameId="568525" stack="SKILL_WI_HYDROBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="2000">
        <startconditions>
            <mp value="143" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="538" delta="13" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="143" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1474" name="STR_SKILL_WI_HydroBurst_G2" nameId="572771" stack="SKILL_WI_HYDROBURST" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="2000">
        <startconditions>
            <mp value="207" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="887" delta="24" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="207" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1475" name="STR_SKILL_WI_HydroBurst_G3" nameId="572775" stack="SKILL_WI_HYDROBURST" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="2000">
        <startconditions>
            <mp value="273" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1365" delta="20" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="273" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1476" name="STR_SKILL_WI_HydroPress_G1" nameId="564951" stack="SKILL_WI_HYDROPRESS" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2500">
        <startconditions>
            <mp value="158" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="334" delta="39" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="158" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1477" name="STR_SKILL_WI_HydroPress_G2" nameId="567665" stack="SKILL_WI_HYDROPRESS" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2500">
        <startconditions>
            <mp value="331" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1036" delta="36" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="331" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1478" name="STR_SKILL_WI_HydroPress_G3" nameId="567757" stack="SKILL_WI_HYDROPRESS" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2500">
        <startconditions>
            <mp value="451" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1627" delta="34" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="451" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1479" name="STR_SKILL_WI_Light_FlameShower_G1" nameId="564943" stack="SKILL_WI_LIGHT_FLAMESHOWER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="3000">
        <startconditions>
            <mp value="779" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="779" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1480" name="STR_SKILL_WI_Light_FlameShower_G2" nameId="567733" stack="SKILL_WI_LIGHT_FLAMESHOWER" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="3000">
        <startconditions>
            <mp value="1026" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="1026" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1481" name="STR_SKILL_WI_Light_FrostPillar_G1" nameId="572779" stack="SKILL_WI_LIGHT_FROSTPILLAR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="150" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="150" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1482" name="STR_SKILL_WI_Light_IllusionGate_G1" nameId="565019" stack="SKILL_WI_LIGHT_ILLUSIONGATE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="5000">
        <startconditions>
            <mp value="383" delta="11"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="3"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="383" delta="11"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1483" name="STR_SKILL_WI_MagicFist_G1" nameId="565359" stack="SKILL_WI_MAGICFIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="214" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="1031" delta="24" e="1" element="FIRE" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="214" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1484" name="STR_SKILL_WI_MassExplosion_G1" nameId="564939" stack="SKILL_WI_MASSEXPLOSION" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="178" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="542" delta="12" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="178" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1485" name="STR_SKILL_WI_MassExplosion_G2" nameId="566095" stack="SKILL_WI_MASSEXPLOSION" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="228" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="702" delta="11" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="228" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1486" name="STR_SKILL_WI_MassExplosion_G3" nameId="567725" stack="SKILL_WI_MASSEXPLOSION" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="912" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1344" delta="28" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="912" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1487" name="STR_SKILL_WI_MeteorStorm_G1" nameId="567753" stack="SKILL_WI_METEORSTORM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="4000">
        <startconditions>
            <mp value="1368" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2427" delta="46" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="1368" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1488" name="STR_SKILL_WI_BoostTomb_G1" nameId="567701" stack="SKILL_WI_BOOSTTOMB" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="60" duration="2000">
        <startconditions>
            <mp value="131" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="120000" effectid="114881" e="1" hoptype="SKILLLV" hopb="910">
                <change stat="MAGICAL_CRITICAL" func="ADD" delta="0" value="150"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="131" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1489" name="STR_SKILL_WI_BoostTomb_G2" nameId="572785" stack="SKILL_WI_BOOSTTOMB" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="60" duration="2000">
        <startconditions>
            <mp value="172" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="120000" effectid="114881" e="1" hoptype="SKILLLV" hopb="1313">
                <change stat="MAGICAL_CRITICAL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="172" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1490" name="STR_SKILL_WI_MysticShell_G1" nameId="567669" stack="SKILL_WI_MYSTICSHELL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="122" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="297" delta="3" hitvalue="297" hitdelta="3" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="798"/>
            <hot value="38" delta="1" checktime="6000" type="MP" duration="300000" effectid="114902" e="2"/>
        </effects>
        <actions>
            <mpuse value="122" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1491" name="STR_SKILL_WI_MysticShell_G2" nameId="567761" stack="SKILL_WI_MYSTICSHELL" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="162" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="396" delta="4" hitvalue="396" hitdelta="4" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="1221"/>
            <hot value="50" delta="1" checktime="6000" type="MP" duration="300000" effectid="114902" e="2"/>
        </effects>
        <actions>
            <mpuse value="162" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1492" name="STR_SKILL_WI_QuickCasting_G1" nameId="572791" stack="SKILL_WI_QUICKCASTING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="1000">
        <startconditions>
            <mp value="162" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="30000" effectid="114922" e="2">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="162" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1493" name="STR_SKILL_WI_ShockFlame_G1" nameId="572797" stack="SKILL_WI_SHOCKFLAME" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="281" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="513" delta="12" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="821" delta="19"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="281" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1494" name="STR_SKILL_WI_ShockGranade_G1" nameId="572801" stack="SKILL_WI_SHOCKGRANADE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="241" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="586" delta="11" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="241" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1495" name="STR_SKILL_WI_Sleep_G1" nameId="564999" stack="SKILL_WI_SLEEP" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="2000" pvp_duration="40">
        <startconditions>
            <mp value="110" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="20000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="8200"/>
            <statup duration="20000" effectid="114952" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="600"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="110" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1496" name="STR_SKILL_WI_Sleep_G2" nameId="567685" stack="SKILL_WI_SLEEP" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="2000" pvp_duration="40">
        <startconditions>
            <mp value="334" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="20000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="32976"/>
            <statup duration="20000" effectid="114952" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="600"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="334" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1497" name="STR_SKILL_WI_SleepingCloud_G1" nameId="567749" stack="SKILL_WI_SLEEPINGCLOUD" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="18000" duration="2000">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="20000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="19700"/>
        </effects>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1498" name="STR_SKILL_WI_SoulFreeze_G1" nameId="567673" stack="SKILL_WI_SOULFREEZE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="233" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="614" delta="13" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="8000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="1025"/>
        </effects>
        <actions>
            <mpuse value="233" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1499" name="STR_SKILL_WI_StunningHand_G1" nameId="572809" stack="SKILL_WI_STUNNINGHAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="115" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="4000" effectid="20000" e="1" element="FIRE" hoptype="SKILLLV" hopb="2876"/>
        </effects>
        <actions>
            <mpuse value="115" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1500" name="STR_SKILL_WI_StunningHand_G2" nameId="572815" stack="SKILL_WI_STUNNINGHAND" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="192" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="4000" effectid="20000" e="1" element="FIRE" hoptype="SKILLLV" hopb="1995"/>
        </effects>
        <actions>
            <mpuse value="192" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1501" name="STR_SKILL_WI_StunningHand_G3" nameId="572821" stack="SKILL_WI_STUNNINGHAND" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="257" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="4000" effectid="20000" e="1" element="FIRE" hoptype="SKILLLV" hopb="3305"/>
        </effects>
        <actions>
            <mpuse value="257" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1502" name="STR_SKILL_WI_TidalWave_G1" nameId="572827" stack="SKILL_WI_TIDALWAVE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="1000">
        <startconditions>
            <mp value="331" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1523" delta="30" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="331" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1503" name="STR_SKILL_WI_WizardryHook_G1" nameId="565355" stack="SKILL_WI_WIZARDRYHOOK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2800">
        <startconditions>
            <mp value="134" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="266" delta="8" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="134" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1504" name="STR_SKILL_WI_WizardryHook_G2" nameId="567689" stack="SKILL_WI_WIZARDRYHOOK" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2800">
        <startconditions>
            <mp value="193" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="362" delta="8" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="193" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1505" name="STR_SKILL_WI_BurningFinger_G3" nameId="574617" stack="SKILL_WI_BURNINGFINGER" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2000">
        <startconditions>
            <mp value="232" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="653" delta="7" e="1" element="FIRE">
                <modifiers>
                    <stundamage value="2119" delta="27"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="232" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1506" name="STR_SKILL_WI_WizardryHook_G3" nameId="574729" stack="SKILL_WI_WIZARDRYHOOK" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1948" delta="33" e="1" element="FIRE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="1507" name="STR_SKILL_WI_ShockFlame_G2" nameId="574701" stack="SKILL_WI_SHOCKFLAME" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="478" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2399" delta="13" e="1" element="FIRE">
                <modifiers>
                    <stundamage value="2703" delta="53"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="478" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1508" name="STR_SKILL_WI_FireShooter_G2" nameId="574645" stack="SKILL_WI_FIRESHOOTER" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="5" duration="0">
        <startconditions>
            <mp value="154" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="476" delta="8" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="154" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1509" name="STR_SKILL_WI_GainMana_G2" nameId="574657" stack="SKILL_WI_GAINMANA" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healmp value="300" delta="2" e="1" element="WATER" hoptype="SKILLLV" hopb="1111"/>
            <hot value="300" delta="2" checktime="1000" type="MP" duration="5000" effectid="114722" e="2"/>
            <sleep duration="5000" effectid="20106" e="3" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1510" name="STR_SKILL_WI_CursedTree_G2" nameId="574629" stack="SKILL_WI_CURSEDTREE" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="1500" pvp_duration="40">
        <startconditions>
            <mp value="392" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="30000" effectid="175" e="1" element="FIRE"/>
            <sleep duration="30000" effectid="20106" e="2" element="FIRE"/>
            <statup duration="30000" effectid="114543" e="3">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="600"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="392" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1511" name="STR_SKILL_WI_Sleep_G3" nameId="574709" stack="SKILL_WI_SLEEP" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="2000" pvp_duration="40">
        <startconditions>
            <mp value="564" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="20000" effectid="20106" e="1" element="WATER"/>
            <statup duration="20000" effectid="114952" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="600"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="564" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1512" name="STR_SKILL_WI_DelayedExplosion_G3" nameId="566103" stack="SKILL_WI_DELAYEDEXPLOSION" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2000">
        <startconditions>
            <mp value="136" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="578" delta="11" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="136" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1513" name="STR_SKILL_WI_HydroPress_G4" nameId="574669" stack="SKILL_WI_HYDROPRESS" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2500">
        <startconditions>
            <mp value="558" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="4584" delta="28" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="558" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1514" name="STR_SKILL_WI_MassExplosion_G4" nameId="574689" stack="SKILL_WI_MASSEXPLOSION" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="1211" delta="20"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="3662" delta="28" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="1211" delta="20"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1515" name="STR_SKILL_WI_ShockGranade_G2" nameId="574705" stack="SKILL_WI_SHOCKGRANADE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="419" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1912" delta="14" e="1" element="FIRE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="419" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1516" name="STR_SKILL_WI_Light_FrostPillar_G2" nameId="574673" stack="SKILL_WI_LIGHT_FROSTPILLAR" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="209" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="209" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1517" name="STR_SKILL_WI_Dark_FrostPillar_G2" nameId="574633" stack="SKILL_WI_DARK_FROSTPILLAR" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="209" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="209" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1518" name="STR_SKILL_WI_BurningShield_G2" nameId="564971" stack="SKILL_WI_BURNINGSHIELD" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="262" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="112" delta="3" radius="5" duration="300000" effectid="153" e="1"/>
        </effects>
        <actions>
            <mpuse value="262" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1519" name="STR_SKILL_WI_TidalWave_G2" nameId="574725" stack="SKILL_WI_TIDALWAVE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="1000">
        <startconditions>
            <mp value="512" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="4952" delta="55" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="512" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1520" name="STR_SKILL_WI_FrozenField_G4" nameId="574653" stack="SKILL_WI_FROZENFIELD" lvl="4" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="1340" delta="20"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1743" delta="29" e="1" element="WATER"/>
            <root duration="20000" effectid="20003" e="2" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="1340" delta="20"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1521" name="STR_SKILL_WI_StunningHand_G4" nameId="574717" stack="SKILL_WI_STUNNINGHAND" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="402" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="4000" effectid="20000" e="1" element="FIRE" hoptype="SKILLLV" hopb="3305"/>
        </effects>
        <actions>
            <mpuse value="402" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1522" name="STR_SKILL_WI_MysticShell_G3" nameId="574693" stack="SKILL_WI_MYSTICSHELL" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="273" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="697" delta="3" hitvalue="697" hitdelta="3" duration="300000" effectid="154" e="1"/>
            <hot value="74" delta="2" checktime="6000" type="MP" duration="300000" effectid="114902" e="2"/>
        </effects>
        <actions>
            <mpuse value="273" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1523" name="STR_SKILL_WI_MagicFist_G2" nameId="567693" stack="SKILL_WI_MAGICFIST" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="284" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="1312" delta="23" e="1" element="FIRE" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="284" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1524" name="STR_SKILL_WI_SoulFreeze_G2" nameId="567765" stack="SKILL_WI_SOULFREEZE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="120" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2070" delta="36" e="1" element="WATER"/>
            <silence duration="8000" effectid="20101" e="2" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="120" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1525" name="STR_SKILL_WI_QuickCasting_G2" nameId="574697" stack="SKILL_WI_QUICKCASTING" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="1000">
        <startconditions>
            <mp value="279" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="30000" effectid="114922" e="2">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="279" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1526" name="STR_SKILL_WI_HydroBurst_G4" nameId="574665" stack="SKILL_WI_HYDROBURST" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="2000">
        <startconditions>
            <mp value="476" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="4329" delta="36" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="476" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1527" name="STR_SKILL_WI_FlameCage_G4" nameId="574649" stack="SKILL_WI_FLAMECAGE" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="50" duration="0">
        <startconditions>
            <mp value="562" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="907" delta="10" e="1" element="FIRE"/>
            <dot checktime="2000" value="907" delta="10" duration="8000" effectid="114652" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="562" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1528" name="STR_SKILL_WI_TidalImpact_G1" nameId="574721" stack="SKILL_WI_TIDALIMPACT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="2000">
        <startconditions>
            <mp value="472" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="3560" delta="72" e="1" element="WATER"/>
            <statdown duration="10000" effectid="115282" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-20"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="472" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1529" name="STR_SKILL_WI_MagmaBlazing_G1" nameId="574681" stack="SKILL_WI_MAGMABLAZING" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="3000">
        <startconditions>
            <mp value="472" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="4206" delta="86" e="1" element="FIRE"/>
            <statdown duration="10000" effectid="115292" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-20"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="472" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1530" name="STR_SKILL_WI_CeletialPortal_G1" nameId="574625" stack="SKILL_WI_CELETIALPORTAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="2004" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="3"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="2004" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1531" name="STR_SKILL_WI_DarkPortal_G1" nameId="574637" stack="SKILL_WI_DARKPORTAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="2004" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="3"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="2004" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1532" name="STR_SKILL_WI_AreaTidal_G1" nameId="574613" stack="SKILL_WI_AREATIDAL" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="3000">
        <startconditions>
            <mp value="1036" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="5000" delta="10" e="1" element="WATER"/>
            <dot checktime="6000" value="1000" delta="10" duration="30000" effectid="115322" e="2" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="1036" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1533" name="STR_SKILL_WI_AreaMagma_G1" nameId="574609" stack="SKILL_WI_AREAMAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="3000">
        <startconditions>
            <mp value="1036" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="5000" delta="10" e="1" element="FIRE"/>
            <dot checktime="6000" value="1000" delta="10" duration="30000" effectid="115332" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="1036" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1534" name="STR_SKILL_WI_AdvenceCast_G1" nameId="574601" stack="SKILL_WI_ADVENCECAST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1535" name="STR_SKILL_WI_AdvenceMagic_G1" nameId="574605" stack="SKILL_WI_ADVENCEMAGIC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1536" name="STR_SKILL_WI_GlacialSwam_G1" nameId="574661" stack="SKILL_WI_GLACIALSWAM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <mp value="571" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="9447" delta="156" e="1" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="571" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1537" name="STR_SKILL_WI_MagmaExplosion_G1" nameId="574685" stack="SKILL_WI_MAGMAEXPLOSION" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="3000">
        <startconditions>
            <mp value="571" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="11164" delta="185" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="571" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1538" name="STR_SKILL_WI_IceLance_G1" nameId="577063" stack="SKILL_WI_ICELANCE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="35"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1539" name="STR_SKILL_WI_IceLance_G2" nameId="577067" stack="SKILL_WI_ICELANCE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="35"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1540" name="STR_SKILL_WI_IceLance_G3" nameId="577071" stack="SKILL_WI_ICELANCE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="35"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1541" name="STR_SKILL_WI_SeraphicEnergy_G1" nameId="577075" stack="SKILL_WI_SERAPHICENERGY" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1542" name="STR_SKILL_WI_SeraphicEnergy_G2" nameId="577079" stack="SKILL_WI_SERAPHICENERGY" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1543" name="STR_SKILL_WI_SeraphicEnergy_G3" nameId="577083" stack="SKILL_WI_SERAPHICENERGY" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1544" name="STR_SKILL_WI_FrontierDoor_G1" nameId="577087" stack="SKILL_WI_FRONTIERDOOR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1545" name="STR_SKILL_WI_FrontierDoor_G2" nameId="577091" stack="SKILL_WI_FRONTIERDOOR" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1546" name="STR_SKILL_WI_FlashMoce_G1" nameId="577095" stack="SKILL_WI_FLASHMOCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="115461" e="1">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1547" name="STR_SKILL_WI_FlashMoce_G2" nameId="577101" stack="SKILL_WI_FLASHMOCE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="115461" e="1">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1548" name="STR_SKILL_WI_WizardsGift_G1" nameId="577107" stack="SKILL_WI_WIZARDSGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="115481" e="1">
                <change stat="KNOWLEDGE" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="115482" e="2">
                <change stat="WILL" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="115483" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1549" name="STR_SKILL_WI_WizardsGift_G2" nameId="577111" stack="SKILL_WI_WIZARDSGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="115481" e="1">
                <change stat="KNOWLEDGE" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="115482" e="2">
                <change stat="WILL" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="115483" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1550" name="STR_SKILL_WI_GroundBurst_G1" nameId="577115" stack="SKILL_WI_GROUNDBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1551" name="STR_SKILL_P_EQUIP_Book_G2" nameId="578585" stack="SKILL_P_EQUIP_BOOK" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="4"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1552" name="STR_SKILL_P_EQUIP_Book_G3" nameId="578589" stack="SKILL_P_EQUIP_BOOK" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="6"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1553" name="STR_SKILL_WI_AbsenceSoul_G1" nameId="581405" stack="SKILL_WI_ABSENCESOUL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="87" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="-42628" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="87" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1554" name="STR_SKILL_WI_ArcaneBoost_G1" nameId="581409" stack="SKILL_WI_ARCANEBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="229" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="229" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1555" name="STR_SKILL_WI_ArcanePower_G1" nameId="581415" stack="SKILL_WI_ARCANEPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="229" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="15000" effectid="173" e="1" hoptype="SKILLLV" hopb="466">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="229" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1556" name="STR_SKILL_WI_ArcaneWisdom_G1" nameId="581421" stack="SKILL_WI_ARCANEWISDOM" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1557" name="STR_SKILL_WI_BurningSoul_G1" nameId="581427" stack="SKILL_WI_BURNINGSOUL" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="2000">
        <startconditions>
            <mp value="88" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="350" delta="9" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="88" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1558" name="STR_SKILL_WI_BurningSoul_G2" nameId="581431" stack="SKILL_WI_BURNINGSOUL" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="2000">
        <startconditions>
            <mp value="118" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="509" delta="17" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="118" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1559" name="STR_SKILL_WI_BurningSoul_G3" nameId="581433" stack="SKILL_WI_BURNINGSOUL" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="2000">
        <startconditions>
            <mp value="164" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="709" delta="16" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="164" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1560" name="STR_SKILL_WI_CounterMagic_G1" nameId="581435" stack="SKILL_WI_COUNTERMAGIC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1561" name="STR_SKILL_WI_CounterMagic_G2" nameId="581441" stack="SKILL_WI_COUNTERMAGIC" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="148" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="148" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1562" name="STR_SKILL_WI_FlameCannon_G1" nameId="581443" stack="SKILL_WI_FLAMECANNON" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3000">
        <startconditions>
            <mp value="76" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="621" delta="27" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="76" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1563" name="STR_SKILL_WI_FlameCannon_G2" nameId="581447" stack="SKILL_WI_FLAMECANNON" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3000">
        <startconditions>
            <mp value="105" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="957" delta="22" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="105" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1564" name="STR_SKILL_WI_FlameSeal_G1" nameId="581449" stack="SKILL_WI_FLAMESEAL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="102" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="115641" e="1" hoptype="SKILLLV" hopb="367">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="2" value="40"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="102" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1565" name="STR_SKILL_WI_FlameSeal_G2" nameId="581455" stack="SKILL_WI_FLAMESEAL" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="169" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="115641" e="1" hoptype="SKILLLV" hopb="555">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="2" value="80"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="169" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1566" name="STR_SKILL_WI_FrozenSeal_G1" nameId="581457" stack="SKILL_WI_FROZENSEAL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="157" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="20" delta="1" radius="30" duration="1800000" effectid="153" e="1" hoptype="SKILLLV" hopb="512"/>
            <provoker skill_id="8471" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="100" duration="1800000" effectid="115662" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="157" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1567" name="STR_SKILL_WI_HellFire_G1" nameId="581469" stack="SKILL_WI_HELLFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="4000" pvp_damage="80">
        <startconditions>
            <mp value="433" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1524" delta="37" e="1" element="FIRE" hoptype="SKILLLV" hopb="30480" hopa="740"/>
        </effects>
        <actions>
            <mpuse value="433" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1568" name="STR_SKILL_WI_HydroImpact_G1" nameId="581475" stack="SKILL_WI_HYDROIMPACT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="0">
        <startconditions>
            <mp value="177" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="3"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="412" delta="14" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="177" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1569" name="STR_SKILL_WI_HydroImpact_G2" nameId="581479" stack="SKILL_WI_HYDROIMPACT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="0">
        <startconditions>
            <mp value="238" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="3"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="573" delta="13" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="238" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1570" name="STR_SKILL_WI_MeltDown_G1" nameId="581481" stack="SKILL_WI_MELTDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="1000">
        <startconditions>
            <mp value="116" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="314" delta="7" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="115702" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-120"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="116" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1571" name="STR_SKILL_WI_MindsEye_G1" nameId="581487" stack="SKILL_WI_MINDSEYE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="90" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <search value="1" duration="10000" effectid="166" e="1" hoptype="SKILLLV" hopb="466"/>
        </effects>
        <actions>
            <mpuse value="90" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1572" name="STR_SKILL_WI_SoulEater_G1" nameId="581493" stack="SKILL_WI_SOULEATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="MP" percent="50" value="573" delta="13" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1573" name="STR_SKILL_WI_Meteor_G1" nameId="581497" stack="SKILL_WI_METEOR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="1500">
        <startconditions>
            <mp value="203" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="491" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="3140"/>
        </effects>
        <actions>
            <mpuse value="203" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1574" name="STR_SKILL_WI_WizardrySeal_G1" nameId="581503" stack="SKILL_WI_WIZARDRYSEAL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="87" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="115741" e="1" hoptype="SKILLLV" hopb="290">
                <change stat="REGEN_MP" func="ADD" delta="0" value="21"/>
            </statup>
            <statup duration="1800000" effectid="115742" e="2">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="20"/>
            </statup>
            <statup duration="1800000" effectid="115743" e="3" hoptype="SKILLLV">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="87" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1575" name="STR_SKILL_WI_WizardrySeal_G2" nameId="581509" stack="SKILL_WI_WIZARDRYSEAL" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="118" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="115741" e="1" hoptype="SKILLLV" hopb="426">
                <change stat="REGEN_MP" func="ADD" delta="0" value="33"/>
            </statup>
            <statup duration="1800000" effectid="115742" e="2">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="25"/>
            </statup>
            <statup duration="1800000" effectid="115743" e="3" hoptype="SKILLLV">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="25"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="118" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1576" name="STR_SKILL_WI_WizardrySeal_G3" nameId="581511" stack="SKILL_WI_WIZARDRYSEAL" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="163" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="115741" e="1" hoptype="SKILLLV" hopb="586">
                <change stat="REGEN_MP" func="ADD" delta="0" value="45"/>
            </statup>
            <statup duration="1800000" effectid="115742" e="2">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="30"/>
            </statup>
            <statup duration="1800000" effectid="115743" e="3" hoptype="SKILLLV">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="163" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1577" name="STR_SKILL_WI_FatalCurse_G1" nameId="582735" stack="SKILL_WI_FATALCURSE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="103" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="12" e="1" element="FIRE" hoptype="SKILLLV" hopb="1025"/>
        </effects>
        <actions>
            <mpuse value="103" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1578" name="STR_SKILL_P_StatBoostMagiclOffense_G2" nameId="584479" stack="SKILL_P_STATBOOSTMAGICLOFFENSE" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="109011" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1579" name="STR_SKILL_P_StatBoostMaxMP_G2" nameId="584481" stack="SKILL_P_STATBOOSTMAXMP" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="109021" e="1">
                <change stat="MAXMP" func="PERCENT" value="6"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1580" name="STR_SKILL_P_EQUIP_Book_G4" nameId="584483" stack="SKILL_P_EQUIP_BOOK" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="8"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1581" name="STR_SKILL_WI_DivineStalker_G1" nameId="584487" stack="SKILL_WI_DIVINESTALKER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="2000">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1855" delta="40" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="790" delta="16" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1582" name="STR_SKILL_WI_AbysalStalker_G1" nameId="584493" stack="SKILL_WI_ABYSALSTALKER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="2000">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1855" delta="40" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="790" delta="16" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1583" name="STR_SKILL_WI_HellFire_G2" nameId="584497" stack="SKILL_WI_HELLFIRE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="4000" pvp_damage="80">
        <startconditions>
            <mp value="555" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1982" delta="38" e="1" element="FIRE" hoptype="SKILLLV" hopb="39640" hopa="760"/>
        </effects>
        <actions>
            <mpuse value="555" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1584" name="STR_SKILL_WI_Light_FrozenCore_G1" nameId="584499" stack="SKILL_WI_LIGHT_FROZENCORE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="193" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="642" delta="12" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="1256">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="193" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1585" name="STR_SKILL_WI_Dark_FrozenCore_G1" nameId="584505" stack="SKILL_WI_DARK_FROZENCORE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="194" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="642" delta="12" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="1256">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="194" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1586" name="STR_SKILL_WI_FrozenSeal_G2" nameId="584511" stack="SKILL_WI_FROZENSEAL" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="206" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="40" delta="1" radius="30" duration="1800000" effectid="153" e="1" hoptype="SKILLLV" hopb="672"/>
            <provoker skill_id="8526" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="100" duration="1800000" effectid="115662" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="206" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1587" name="STR_SKILL_WI_Light_icyVeins_G1" nameId="584513" stack="SKILL_WI_LIGHT_ICYVEINS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="201" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="15000" effectid="173" e="1" hoptype="SKILLLV" hopb="684">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="201" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1588" name="STR_SKILL_WI_Dark_icyVeins_G1" nameId="584519" stack="SKILL_WI_DARK_ICYVEINS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="201" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="201" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1589" name="STR_SKILL_WI_FlameCannon_G3" nameId="584525" stack="SKILL_WI_FLAMECANNON" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3000">
        <startconditions>
            <mp value="130" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1206" delta="21" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="130" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1590" name="STR_SKILL_WI_FlameSeal_G3" nameId="584527" stack="SKILL_WI_FLAMESEAL" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="216" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="115641" e="1" hoptype="SKILLLV" hopb="696">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="2" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="216" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1591" name="STR_SKILL_MA_CeletialOdd_G4" nameId="584529" stack="SKILL_MA_CELETIALODD" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2227" delta="37" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1592" name="STR_SKILL_MA_PandemoniumFocus_G4" nameId="584531" stack="SKILL_MA_PANDEMONIUMFOCUS" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2227" delta="37" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1593" name="STR_SKILL_WI_MeltDown_G2" nameId="584533" stack="SKILL_WI_MELTDOWN" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="1000">
        <startconditions>
            <mp value="149" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="406" delta="7" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="115702" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-150"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="149" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1594" name="STR_SKILL_WI_Napalm_G1" nameId="584535" stack="SKILL_WI_NAPALM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="399" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="702" delta="11" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="399" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1595" name="STR_SKILL_WI_BurningSoul_G4" nameId="584539" stack="SKILL_WI_BURNINGSOUL" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="2000">
        <startconditions>
            <mp value="215" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="891" delta="15" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="215" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1596" name="STR_SKILL_WI_WizardrySeal_G4" nameId="584541" stack="SKILL_WI_WIZARDRYSEAL" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="214" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="115741" e="1" hoptype="SKILLLV" hopb="733">
                <change stat="REGEN_MP" func="ADD" delta="0" value="56"/>
            </statup>
            <statup duration="1800000" effectid="115742" e="2">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="35"/>
            </statup>
            <statup duration="1800000" effectid="115743" e="3" hoptype="SKILLLV">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="35"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="214" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1597" name="STR_SKILL_WI_iceBarrier_G1" nameId="584543" stack="SKILL_WI_ICEBARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="214" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000000" delta="0" hitvalue="10000" hitdelta="0" duration="8000" effectid="154" e="1" hoptype="SKILLLV" hopb="1"/>
            <stun duration="8000" effectid="20000" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="214" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1598" name="STR_SKILL_WI_HydroImpact_G3" nameId="584549" stack="SKILL_WI_HYDROIMPACT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="20" duration="0">
        <startconditions>
            <mp value="316" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="3"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="729" delta="13" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="316" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1599" name="STR_SKILL_WI_Light_FrostPillar_G3" nameId="584551" stack="SKILL_WI_LIGHT_FROSTPILLAR" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="276" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="276" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1600" name="STR_SKILL_WI_Dark_FrostPillar_G3" nameId="584555" stack="SKILL_WI_DARK_FROSTPILLAR" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="276" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="276" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1601" name="STR_SKILL_EL_Stigma_Order_EtherEmission_G1" nameId="585811" stack="SKILL_EL_STIGMA_ORDER_ETHEREMISSION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000">
        <startconditions>
            <mp value="440" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="440" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1602" name="STR_SKILL_EL_Stigma_Order_EtherImpact_G1" nameId="585815" stack="SKILL_EL_STIGMA_ORDER_ETHERIMPACT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000">
        <startconditions>
            <mp value="440" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="440" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1603" name="STR_SKILL_EL_Stigma_StormBlade_G1" nameId="586069" stack="SKILL_EL_STIGMA_STORMBLADE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="242" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="311" delta="0" e="1" element="WIND" hoptype="SKILLLV" hopb="3294" hopa="51"/>
            <dot checktime="2000" value="311" delta="0" duration="8000" effectid="116032" e="2" element="WIND"/>
        </effects>
        <actions>
            <mpuse value="242" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1604" name="STR_SKILL_EL_Stigma_Order_EtherEruption_G1" nameId="586075" stack="SKILL_EL_STIGMA_ORDER_ETHERERUPTION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000">
        <startconditions>
            <mp value="500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1605" name="STR_SKILL_EL_Stigma_Order_ShadowEruption_G1" nameId="586079" stack="SKILL_EL_STIGMA_ORDER_SHADOWERUPTION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000">
        <startconditions>
            <mp value="500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1606" name="STR_SKILL_EL_SummonAid_G1" nameId="586461" stack="SKILL_EL_SUMMONAID" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="6000" duration="4500">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET_MYPARTY_NONVISIBLE"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <itemuse itemid="169300011" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1607" name="STR_SKILL_EL_Escape_G1" nameId="586553" stack="SKILL_EL_ESCAPE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="500">
        <startconditions>
            <mp value="420" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY_WITHPET" distance="20" maxcount="12"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="30000" effectid="165" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="SPEED" func="PERCENT" delta="0" value="-100"/>
            </hide>
            <root duration="30000" effectid="20003" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="420" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1608" name="STR_SKILL_EL_FireAid_G1" nameId="587257" stack="SKILL_EL_FIREAID" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1500" duration="2000">
        <startconditions>
            <mp value="172" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8584" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="60000" effectid="116081" e="1" element="WIND" hoptype="SKILLLV" hopb="470"/>
        </effects>
        <actions>
            <mpuse value="172" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1609" name="STR_SKILL_EL_Dark_Slave_StoneServent_G1" nameId="571979" stack="SKILL_EL_DARK_SLAVE_STONESERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="127" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="127" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1610" name="STR_SKILL_EL_Dark_Slave_StoneServent_G2" nameId="571983" stack="SKILL_EL_DARK_SLAVE_STONESERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="175" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="175" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1611" name="STR_SKILL_EL_Dark_Slave_WindServent_G1" nameId="571987" stack="SKILL_EL_DARK_SLAVE_WINDSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="117" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="117" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1612" name="STR_SKILL_EL_Dark_Slave_WindServent_G2" nameId="571991" stack="SKILL_EL_DARK_SLAVE_WINDSERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="159" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="159" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1613" name="STR_SKILL_EL_Dark_Slave_WindServent_G3" nameId="571995" stack="SKILL_EL_DARK_SLAVE_WINDSERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="204" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="204" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1614" name="STR_SKILL_EL_Dark_Summon_EarthElemental_G1" nameId="568193" stack="SKILL_EL_DARK_SUMMON_EARTHELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201011" e="1" element="EARTH" hoptype="SKILLLV" hopb="983"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1615" name="STR_SKILL_EL_Dark_Summon_EarthElemental_G2" nameId="568201" stack="SKILL_EL_DARK_SUMMON_EARTHELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201015" e="1" element="EARTH" hoptype="SKILLLV" hopb="1400"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1616" name="STR_SKILL_EL_Dark_Summon_EarthElemental_G3" nameId="568629" stack="SKILL_EL_DARK_SUMMON_EARTHELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201019" e="1" element="EARTH" hoptype="SKILLLV" hopb="1884"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1617" name="STR_SKILL_EL_Dark_Summon_FireElemental_G1" nameId="569877" stack="SKILL_EL_DARK_SUMMON_FIREELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201023" e="1" element="FIRE" hoptype="SKILLLV" hopb="744"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1618" name="STR_SKILL_EL_Dark_Summon_FireElemental_G2" nameId="570891" stack="SKILL_EL_DARK_SUMMON_FIREELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201029" e="1" element="FIRE" hoptype="SKILLLV" hopb="1104"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1619" name="STR_SKILL_EL_Dark_Summon_FireElemental_G3" nameId="571999" stack="SKILL_EL_DARK_SUMMON_FIREELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201030" e="1" element="FIRE" hoptype="SKILLLV" hopb="1666"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1620" name="STR_SKILL_EL_Dark_Summon_WaterElemental_G1" nameId="569869" stack="SKILL_EL_DARK_SUMMON_WATERELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201025" e="1" element="WATER" hoptype="SKILLLV" hopb="1014"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1621" name="STR_SKILL_EL_Dark_Summon_WaterElemental_G2" nameId="569885" stack="SKILL_EL_DARK_SUMMON_WATERELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201027" e="1" element="WATER" hoptype="SKILLLV" hopb="1537"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1622" name="STR_SKILL_EL_Dark_Summon_WindElemental_G1" nameId="568197" stack="SKILL_EL_DARK_SUMMON_WINDELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201013" e="1" element="WIND" hoptype="SKILLLV" hopb="873"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1623" name="STR_SKILL_EL_Dark_Summon_WindElemental_G2" nameId="568205" stack="SKILL_EL_DARK_SUMMON_WINDELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201017" e="1" element="WIND" hoptype="SKILLLV" hopb="1279"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1624" name="STR_SKILL_EL_Dark_Summon_WindElemental_G3" nameId="568633" stack="SKILL_EL_DARK_SUMMON_WINDELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201021" e="1" element="WIND" hoptype="SKILLLV" hopb="1761"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1625" name="STR_SKILL_EL_DimissPolymorph_G1" nameId="572003" stack="SKILL_EL_DIMISSPOLYMORPH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="139" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="349" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="139" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1626" name="STR_SKILL_EL_DimissPolymorph_G2" nameId="573003" stack="SKILL_EL_DIMISSPOLYMORPH" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="159" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="395" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="159" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1627" name="STR_SKILL_EL_Disenchantment_G1" nameId="567929" stack="SKILL_EL_DISENCHANTMENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="500">
        <startconditions>
            <dp value="3000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="25" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="3000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1628" name="STR_SKILL_EL_Dispel_G1" nameId="565071" stack="SKILL_EL_DISPEL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="500">
        <startconditions>
            <mp value="114" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="114" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1629" name="STR_SKILL_EL_Dispel_G2" nameId="567885" stack="SKILL_EL_DISPEL" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="500">
        <startconditions>
            <mp value="380" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="380" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1630" name="STR_SKILL_EL_Dispel_G3" nameId="572007" stack="SKILL_EL_DISPEL" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="500">
        <startconditions>
            <mp value="488" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="488" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1631" name="STR_SKILL_EL_EarthGrab_G1" nameId="566115" stack="SKILL_EL_EARTHGRAB" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="68" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="25" delta="1" e="1" element="EARTH" hoptype="SKILLLV" hopb="582"/>
            <dot checktime="3000" value="25" delta="1" duration="15000" effectid="116312" e="2" element="EARTH"/>
            <snare duration="15000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="68" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1632" name="STR_SKILL_EL_EarthGrab_G2" nameId="567861" stack="SKILL_EL_EARTHGRAB" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="92" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="35" delta="1" e="1" element="EARTH" hoptype="SKILLLV" hopb="852"/>
            <dot checktime="3000" value="35" delta="1" duration="15000" effectid="116312" e="2" element="EARTH"/>
            <snare duration="15000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-55"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="92" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1633" name="STR_SKILL_EL_EarthGrab_G3" nameId="572011" stack="SKILL_EL_EARTHGRAB" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="127" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="46" delta="1" e="1" element="EARTH" hoptype="SKILLLV" hopb="1173"/>
            <dot checktime="3000" value="46" delta="1" duration="15000" effectid="116312" e="2" element="EARTH"/>
            <snare duration="15000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="127" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1634" name="STR_SKILL_EL_EnchantmentBurst_G1" nameId="567857" stack="SKILL_EL_ENCHANTMENTBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="114" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="114" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1635" name="STR_SKILL_EL_EnchantmentBurst_G2" nameId="573015" stack="SKILL_EL_ENCHANTMENTBURST" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="141" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="141" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1636" name="STR_SKILL_EL_Fear_G1" nameId="565095" stack="SKILL_EL_FEAR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="2500" pvp_duration="80">
        <startconditions>
            <mp value="327" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="15000" effectid="20103" e="1" element="EARTH" hoptype="SKILLLV" hopb="9337"/>
            <transform model="201051" duration="15000" effectid="175" e="2" element="FIRE" hoptype="SKILLLV" hopb="911"/>
        </effects>
        <actions>
            <mpuse value="327" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1637" name="STR_SKILL_EL_Fear_G2" nameId="567817" stack="SKILL_EL_FEAR" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="2500" pvp_duration="80">
        <startconditions>
            <mp value="170" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="15000" effectid="20103" e="1" element="FIRE" hoptype="SKILLLV" hopb="19830"/>
            <transform model="201051" duration="15000" effectid="175" e="2" element="FIRE" hoptype="SKILLLV" hopb="911"/>
        </effects>
        <actions>
            <mpuse value="170" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1638" name="STR_SKILL_EL_FireAid_G2" nameId="587263" stack="SKILL_EL_FIREAID" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1500" duration="2000">
        <startconditions>
            <mp value="190" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8585" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="60000" effectid="116081" e="1" element="WIND" hoptype="SKILLLV" hopb="522"/>
        </effects>
        <actions>
            <mpuse value="190" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1639" name="STR_SKILL_EL_FireAid_G3" nameId="587265" stack="SKILL_EL_FIREAID" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1500" duration="2000">
        <startconditions>
            <mp value="226" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8586" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="60000" effectid="116081" e="1" element="WIND" hoptype="SKILLLV" hopb="584"/>
        </effects>
        <actions>
            <mpuse value="226" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1640" name="STR_SKILL_EL_FireAid_G4" nameId="587267" stack="SKILL_EL_FIREAID" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1500" duration="2000">
        <startconditions>
            <mp value="252" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="PARTY" distance="20" maxcount="6"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8587" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="60000" effectid="116081" e="1" element="WIND" hoptype="SKILLLV" hopb="638"/>
        </effects>
        <actions>
            <mpuse value="252" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1641" name="STR_SKILL_EL_Light_Slave_StormServent_G1" nameId="587269" stack="SKILL_EL_LIGHT_SLAVE_STORMSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1500">
        <startconditions>
            <mp value="290" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="290" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1642" name="STR_SKILL_EL_Dark_Slave_StormServent_G1" nameId="587273" stack="SKILL_EL_DARK_SLAVE_STORMSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1500">
        <startconditions>
            <mp value="290" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="290" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1643" name="STR_SKILL_EL_Light_Slave_StoneServent_G1" nameId="572037" stack="SKILL_EL_LIGHT_SLAVE_STONESERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="127" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="127" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1644" name="STR_SKILL_EL_Light_Slave_StoneServent_G2" nameId="572041" stack="SKILL_EL_LIGHT_SLAVE_STONESERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="175" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="175" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1645" name="STR_SKILL_EL_Light_Slave_WindServent_G1" nameId="572045" stack="SKILL_EL_LIGHT_SLAVE_WINDSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="117" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="117" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1646" name="STR_SKILL_EL_Light_Slave_WindServent_G2" nameId="572049" stack="SKILL_EL_LIGHT_SLAVE_WINDSERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="159" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="159" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1647" name="STR_SKILL_EL_Light_Slave_WindServent_G3" nameId="572053" stack="SKILL_EL_LIGHT_SLAVE_WINDSERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="204" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="204" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1648" name="STR_SKILL_EL_Light_Summon_EarthElemental_G1" nameId="565115" stack="SKILL_EL_LIGHT_SUMMON_EARTHELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201010" e="1" element="EARTH" hoptype="SKILLLV" hopb="983"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1649" name="STR_SKILL_EL_Light_Summon_EarthElemental_G2" nameId="566119" stack="SKILL_EL_LIGHT_SUMMON_EARTHELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201014" e="1" element="EARTH" hoptype="SKILLLV" hopb="1400"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1650" name="STR_SKILL_EL_Light_Summon_EarthElemental_G3" nameId="567837" stack="SKILL_EL_LIGHT_SUMMON_EARTHELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201018" e="1" element="EARTH" hoptype="SKILLLV" hopb="1884"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1651" name="STR_SKILL_EL_Light_Summon_FireElemental_G1" nameId="569873" stack="SKILL_EL_LIGHT_SUMMON_FIREELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201022" e="1" element="FIRE" hoptype="SKILLLV" hopb="744"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1652" name="STR_SKILL_EL_Light_Summon_FireElemental_G2" nameId="570887" stack="SKILL_EL_LIGHT_SUMMON_FIREELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201028" e="1" element="FIRE" hoptype="SKILLLV" hopb="1104"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1653" name="STR_SKILL_EL_Light_Summon_FireElemental_G3" nameId="572057" stack="SKILL_EL_LIGHT_SUMMON_FIREELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201031" e="1" element="FIRE" hoptype="SKILLLV" hopb="1666"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1654" name="STR_SKILL_EL_Light_Summon_WaterElemental_G1" nameId="569865" stack="SKILL_EL_LIGHT_SUMMON_WATERELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201024" e="1" element="WATER" hoptype="SKILLLV" hopb="1014"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1655" name="STR_SKILL_EL_Light_Summon_WaterElemental_G2" nameId="569881" stack="SKILL_EL_LIGHT_SUMMON_WATERELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201026" e="1" element="WATER" hoptype="SKILLLV" hopb="1537"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1656" name="STR_SKILL_EL_Light_Summon_WindElemental_G1" nameId="565123" stack="SKILL_EL_LIGHT_SUMMON_WINDELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="261" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201012" e="1" element="WIND" hoptype="SKILLLV" hopb="873"/>
        </effects>
        <actions>
            <mpuse value="261" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1657" name="STR_SKILL_EL_Light_Summon_WindElemental_G2" nameId="566123" stack="SKILL_EL_LIGHT_SUMMON_WINDELEMENTAL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="301" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201016" e="1" element="WIND" hoptype="SKILLLV" hopb="1279"/>
        </effects>
        <actions>
            <mpuse value="301" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1658" name="STR_SKILL_EL_Light_Summon_WindElemental_G3" nameId="567841" stack="SKILL_EL_LIGHT_SUMMON_WINDELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201020" e="1" element="WIND" hoptype="SKILLLV" hopb="1761"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1659" name="STR_SKILL_EL_Order_Assail_G1" nameId="567777" stack="SKILL_EL_ORDER_ASSAIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="240" duration="1500">
        <startconditions>
            <mp value="103" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="103" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1660" name="STR_SKILL_EL_Order_Assail_G2" nameId="567805" stack="SKILL_EL_ORDER_ASSAIL" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1661" name="STR_SKILL_EL_Order_ElementalField_G1" nameId="572061" stack="SKILL_EL_ORDER_ELEMENTALFIELD" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="800">
        <startconditions>
            <mp value="220" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="220" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1662" name="STR_SKILL_EL_EnchantArmor_G1" nameId="587277" stack="SKILL_EL_ENCHANTARMOR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="1000">
        <startconditions>
            <mp value="393" delta="7"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="116621" e="1" hoptype="SKILLLV" hopb="696">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </statup>
            <statup duration="300000" effectid="116622" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="393" delta="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1663" name="STR_SKILL_EL_Enfeeblement_G1" nameId="567809" stack="SKILL_EL_ENFEEBLEMENT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="97" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="30000" effectid="20008" e="1" element="FIRE" hoptype="SKILLLV" hopb="3025">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
            <statdown duration="60000" effectid="116632" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-200"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-200"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="97" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1664" name="STR_SKILL_EL_ManaReverse_G1" nameId="587285" stack="SKILL_EL_MANAREVERSE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="252" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dot checktime="6000" value="100" delta="0" duration="30000" effectid="116642" e="2"/>
        </effects>
        <actions>
            <mpuse value="252" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1665" name="STR_SKILL_EL_Stigma_Order_DestructImpact_G1" nameId="587291" stack="SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="800">
        <startconditions>
            <mp value="200" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="200" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1666" name="STR_SKILL_EL_HellPain_G1" nameId="587297" stack="SKILL_EL_HELLPAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="1500" pvp_damage="80">
        <startconditions>
            <mp value="473" delta="9"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="445" delta="0" e="1" element="EARTH" hoptype="SKILLLV" hopb="6375" hopa="123"/>
            <dot checktime="3000" value="445" delta="0" duration="12000" effectid="116662" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="473" delta="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1667" name="STR_SKILL_EL_Pet_DefencePosition_G3" nameId="567913" stack="SKILL_EL_PET_DEFENCEPOSITION" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="76" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="76" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1668" name="STR_SKILL_EL_Pet_ElementalShock_G1" nameId="568809" stack="SKILL_EL_PET_ELEMENTALSHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="120" duration="600">
        <startconditions>
            <mp value="32" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="32" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1669" name="STR_SKILL_EL_Pet_ElementalShock_G2" nameId="568813" stack="SKILL_EL_PET_ELEMENTALSHOCK" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="175" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="2500" effectid="116651" e="1" hoptype="SKILLLV" hopb="485">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="12" value="401"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="12" value="401"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="175" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1670" name="STR_SKILL_EL_Pet_ElementalShock_G3" nameId="572075" stack="SKILL_EL_PET_ELEMENTALSHOCK" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="229" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="2500" effectid="116651" e="1" hoptype="SKILLLV" hopb="2308">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="13" value="702"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="13" value="702"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="229" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1671" name="STR_SKILL_EL_Pet_ElementalTaunt_G1" nameId="569949" stack="SKILL_EL_PET_ELEMENTALTAUNT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="150" duration="600">
        <startconditions>
            <mp value="20" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="20" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1672" name="STR_SKILL_EL_Pet_ElementalTaunt_G2" nameId="569953" stack="SKILL_EL_PET_ELEMENTALTAUNT" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="87" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8340" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="3000" effectid="116681" e="1" element="EARTH" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="87" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1673" name="STR_SKILL_EL_Pet_ElementalTaunt_G3" nameId="572081" stack="SKILL_EL_PET_ELEMENTALTAUNT" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="114" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8371" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="3000" effectid="116681" e="1" element="EARTH" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="114" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1674" name="STR_SKILL_EL_Pet_ElementalWraith_G1" nameId="568545" stack="SKILL_EL_PET_ELEMENTALWRAITH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="600">
        <startconditions>
            <mp value="36" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="36" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1675" name="STR_SKILL_EL_Pet_ElementalWraith_G2" nameId="572087" stack="SKILL_EL_PET_ELEMENTALWRAITH" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="257" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="6000" effectid="116711" e="1" hoptype="SKILLLV" hopb="1050">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="10" value="465"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="10" value="465"/>
            </statup>
            <statup duration="6000" effectid="116712" e="2">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="150"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="257" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1676" name="STR_SKILL_EL_Pet_RecoverHealth_G1" nameId="565103" stack="SKILL_EL_PET_RECOVERHEALTH" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="22"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="418" delta="34" e="1" hoptype="SKILLLV" hopb="983"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1677" name="STR_SKILL_EL_Pet_RecoverHealth_G2" nameId="567821" stack="SKILL_EL_PET_RECOVERHEALTH" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="22"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="850" delta="46" e="1" hoptype="SKILLLV" hopb="1400"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1678" name="STR_SKILL_EL_Pet_RecoverHealth_G3" nameId="572093" stack="SKILL_EL_PET_RECOVERHEALTH" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="22"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1416" delta="56" e="1" hoptype="SKILLLV" hopb="3141"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1679" name="STR_SKILL_EL_Pet_Shield_G1" nameId="568541" stack="SKILL_EL_PET_SHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="87" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="474" delta="10" hitvalue="474" hitdelta="10" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="485"/>
        </effects>
        <actions>
            <mpuse value="87" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1680" name="STR_SKILL_EL_Pet_Shield_G2" nameId="572099" stack="SKILL_EL_PET_SHIELD" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="114" delta="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="610" delta="10" hitvalue="610" hitdelta="10" duration="300000" effectid="154" e="1" hoptype="SKILLLV" hopb="769"/>
        </effects>
        <actions>
            <mpuse value="114" delta="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1681" name="STR_SKILL_EL_StoneShock_G1" nameId="565527" stack="SKILL_EL_STONESHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="112" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="158" delta="5" e="1" element="EARTH" hoptype="SKILLLV" hopb="1839">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="112" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1682" name="STR_SKILL_EL_StoneShock_G2" nameId="567865" stack="SKILL_EL_STONESHOCK" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="186" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="221" delta="3" e="1" element="EARTH" hoptype="SKILLLV" hopb="2776">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="186" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1683" name="STR_SKILL_EL_SympatheticSwitch_G1" nameId="572105" stack="SKILL_EL_SYMPATHETICSWITCH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="37" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="37" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1684" name="STR_SKILL_EL_SympatheticSwitch_G2" nameId="573007" stack="SKILL_EL_SYMPATHETICSWITCH" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="645" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="645" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1685" name="STR_SKILL_EL_TerrorSpirit_G1" nameId="567897" stack="SKILL_EL_TERRORSPIRIT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="1500" pvp_duration="80">
        <startconditions>
            <mp value="520" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="18000" effectid="20103" e="1" element="EARTH" hoptype="SKILLLV" hopb="11737"/>
            <transform model="201051" duration="18000" effectid="175" e="2" element="FIRE" hoptype="SKILLLV" hopb="911"/>
            <snare duration="18000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-40"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="520" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1686" name="STR_SKILL_EL_Pet_ElementalWraith_G3" nameId="573989" stack="SKILL_EL_PET_ELEMENTALWRAITH" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="455" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="6000" effectid="116711" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="10" value="498"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="10" value="498"/>
            </statup>
            <statup duration="6000" effectid="116712" e="2">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="150"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="455" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1687" name="STR_SKILL_EL_StoneShock_G3" nameId="574001" stack="SKILL_EL_STONESHOCK" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="237" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="268" delta="4" e="1" element="EARTH" hoptype="SKILLLV" hopb="3480">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
        <actions>
            <mpuse value="237" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1688" name="STR_SKILL_EL_Light_Summon_WaterElemental_G3" nameId="573949" stack="SKILL_EL_LIGHT_SUMMON_WATERELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201032" e="1" element="WATER" hoptype="SKILLLV" hopb="1927"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1689" name="STR_SKILL_EL_Dark_Summon_WaterElemental_G3" nameId="573877" stack="SKILL_EL_DARK_SUMMON_WATERELEMENTAL" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="411" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201033" e="1" element="WATER" hoptype="SKILLLV" hopb="1927"/>
        </effects>
        <actions>
            <mpuse value="411" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1690" name="STR_SKILL_EL_Pet_BloodLust_G2" nameId="573973" stack="SKILL_EL_PET_BLOODLUST" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="80" duration="1000">
        <startconditions>
            <mp value="632" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="116611" e="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="-1" value="-49"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="632" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1691" name="STR_SKILL_EL_Order_ElementalField_G2" nameId="573957" stack="SKILL_EL_ORDER_ELEMENTALFIELD" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1692" name="STR_SKILL_EL_Pet_Shield_G3" nameId="573997" stack="SKILL_EL_PET_SHIELD" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="252" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="837" delta="7" hitvalue="837" hitdelta="7" duration="300000" effectid="154" e="1"/>
        </effects>
        <actions>
            <mpuse value="252" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1693" name="STR_SKILL_EL_DimissPolymorph_G3" nameId="573885" stack="SKILL_EL_DIMISSPOLYMORPH" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="178" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="449" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="178" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1694" name="STR_SKILL_EL_SympatheticSwitch_G3" nameId="574005" stack="SKILL_EL_SYMPATHETICSWITCH" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="39" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="39" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1695" name="STR_SKILL_EL_Light_Summon_FireElemental_G4" nameId="573941" stack="SKILL_EL_LIGHT_SUMMON_FIREELEMENTAL" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="473" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201034" e="1" element="FIRE" hoptype="SKILLLV" hopb="2054"/>
        </effects>
        <actions>
            <mpuse value="473" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1696" name="STR_SKILL_EL_Dark_Summon_FireElemental_G4" nameId="573869" stack="SKILL_EL_DARK_SUMMON_FIREELEMENTAL" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="473" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201035" e="1" element="FIRE" hoptype="SKILLLV" hopb="2054"/>
        </effects>
        <actions>
            <mpuse value="473" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1697" name="STR_SKILL_EL_Pet_ElementalTaunt_G4" nameId="573985" stack="SKILL_EL_PET_ELEMENTALTAUNT" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="200" duration="0">
        <startconditions>
            <mp value="255" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8403" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="3000" effectid="116681" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="255" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1698" name="STR_SKILL_EL_Pet_ElementalShock_G4" nameId="573981" stack="SKILL_EL_PET_ELEMENTALSHOCK" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="501" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="2500" effectid="116651" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="17" value="3015"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="17" value="3015"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="501" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1699" name="STR_SKILL_EL_CursedTouchWater_G2" nameId="573837" stack="SKILL_EL_CURSEDTOUCHWATER" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="519" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="748" delta="17" e="1" element="FIRE"/>
            <transform model="201024" duration="60000" effectid="175" e="2" element="WATER"/>
            <statup duration="60000" effectid="116013" e="3" hoptype="SKILLLV">
                <change stat="WATER_RESISTANCE" func="ADD" value="10"/>
            </statup>
            <statdown duration="60000" effectid="116014" e="4" element="WATER" hoptype="SKILLLV">
                <change stat="FIRE_RESISTANCE" func="ADD" value="-30"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="519" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1700" name="STR_SKILL_EL_Light_Slave_GaiaServent_G2" nameId="573921" stack="SKILL_EL_LIGHT_SLAVE_GAIASERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="617" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="617" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1701" name="STR_SKILL_EL_Dark_Slave_GaiaServent_G2" nameId="573849" stack="SKILL_EL_DARK_SLAVE_GAIASERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="617" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="617" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1702" name="STR_SKILL_EL_Light_Summon_WindElemental_G4" nameId="573953" stack="SKILL_EL_LIGHT_SUMMON_WINDELEMENTAL" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="473" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201036" e="1" element="WIND" hoptype="SKILLLV" hopb="2155"/>
        </effects>
        <actions>
            <mpuse value="473" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1703" name="STR_SKILL_EL_Dark_Summon_WindElemental_G4" nameId="573881" stack="SKILL_EL_DARK_SUMMON_WINDELEMENTAL" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="473" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201037" e="1" element="WIND" hoptype="SKILLLV" hopb="2155"/>
        </effects>
        <actions>
            <mpuse value="473" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1704" name="STR_SKILL_EL_Dispel_G4" nameId="573893" stack="SKILL_EL_DISPEL" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="500">
        <startconditions>
            <mp value="643" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="643" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1705" name="STR_SKILL_EL_Pet_RecoverHealth_G4" nameId="573993" stack="SKILL_EL_PET_RECOVERHEALTH" lvl="4" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="1600" delta="60" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1706" name="STR_SKILL_EL_Light_Slave_WindServent_G4" nameId="573933" stack="SKILL_EL_LIGHT_SLAVE_WINDSERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000">
        <startconditions>
            <mp value="472" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="472" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1707" name="STR_SKILL_EL_Dark_Slave_WindServent_G4" nameId="573861" stack="SKILL_EL_DARK_SLAVE_WINDSERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="370" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="370" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1708" name="STR_SKILL_EL_Fear_G3" nameId="573909" stack="SKILL_EL_FEAR" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="2500" pvp_duration="80">
        <startconditions>
            <mp value="383" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="15000" effectid="20103" e="1" element="FIRE"/>
            <transform model="201051" duration="15000" effectid="175" e="2" element="FIRE" hoptype="SKILLLV" hopb="911"/>
        </effects>
        <actions>
            <mpuse value="383" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1709" name="STR_SKILL_EL_Order_ElementalFist_G3" nameId="573961" stack="SKILL_EL_ORDER_ELEMENTALFIST" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1710" name="STR_SKILL_EL_Light_Slave_GuardianSoul_G2" nameId="573925" stack="SKILL_EL_LIGHT_SLAVE_GUARDIANSOUL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="553" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="1"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="553" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1711" name="STR_SKILL_EL_Dark_Slave_GuardianSoul_G2" nameId="573853" stack="SKILL_EL_DARK_SLAVE_GUARDIANSOUL" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="553" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="1"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="553" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1712" name="STR_SKILL_EL_Disenchantment_G2" nameId="573889" stack="SKILL_EL_DISENCHANTMENT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="18000" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="25" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1713" name="STR_SKILL_EL_Light_Summon_EarthElemental_G4" nameId="573937" stack="SKILL_EL_LIGHT_SUMMON_EARTHELEMENTAL" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="1026" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201038" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="1026" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1714" name="STR_SKILL_EL_Dark_Summon_EarthElemental_G4" nameId="573865" stack="SKILL_EL_DARK_SUMMON_EARTHELEMENTAL" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="50" duration="4500">
        <startconditions>
            <mp value="1026" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201039" e="1" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="1026" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1715" name="STR_SKILL_EL_Pet_DefencePosition_G4" nameId="573977" stack="SKILL_EL_PET_DEFENCEPOSITION" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="84" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="84" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1716" name="STR_SKILL_EL_EarthGrab_G4" nameId="573897" stack="SKILL_EL_EARTHGRAB" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="164" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="55" delta="1" e="1" element="EARTH" hoptype="SKILLLV" hopb="1436"/>
            <dot checktime="3000" value="55" delta="1" duration="15000" effectid="116312" e="2" element="EARTH"/>
            <snare duration="15000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-65"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="164" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1717" name="STR_SKILL_EL_Light_Slave_GustServent_G4" nameId="573929" stack="SKILL_EL_LIGHT_SLAVE_GUSTSERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="673" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="673" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1718" name="STR_SKILL_EL_Dark_Slave_GustServent_G4" nameId="573857" stack="SKILL_EL_DARK_SLAVE_GUSTSERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="673" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="673" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1719" name="STR_SKILL_EL_CurzedLayFire_G1" nameId="573841" stack="SKILL_EL_CURZEDLAYFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="473" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="622" delta="15" e="1" element="FIRE"/>
            <transform model="201049" duration="30000" effectid="175" e="2" element="FIRE"/>
            <statup duration="30000" effectid="117193" e="3">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="20"/>
            </statup>
            <statdown duration="30000" effectid="117194" e="4" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-30"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="473" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1720" name="STR_SKILL_EL_CurzedLayWater_G1" nameId="573845" stack="SKILL_EL_CURZEDLAYWATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="473" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="622" delta="15" e="1" element="WATER"/>
            <transform model="201050" duration="30000" effectid="175" e="2" element="WATER"/>
            <statup duration="30000" effectid="117203" e="3">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="20"/>
            </statup>
            <statdown duration="30000" effectid="117204" e="4" element="WATER">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-30"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="473" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1721" name="STR_SKILL_EL_EtelicSympaty_G1" nameId="573905" stack="SKILL_EL_ETELICSYMPATY" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="990" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="117211" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="60000" effectid="117212" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="60000" effectid="117213" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-40"/>
            </statup>
            <statup duration="60000" effectid="117214" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="33"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="990" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1722" name="STR_SKILL_EL_EndlessDespair_G1" nameId="573901" stack="SKILL_EL_ENDLESSDESPAIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="990" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="60000" effectid="117221" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-10"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-10"/>
            </statdown>
            <statdown duration="60000" effectid="117222" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-10"/>
            </statdown>
            <statdown duration="60000" effectid="117223" e="3" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="20"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="990" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1723" name="STR_SKILL_EL_InstantSummon_G1" nameId="573917" stack="SKILL_EL_INSTANTSUMMON" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="262" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="262" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1724" name="STR_SKILL_EL_InstantSlave_G1" nameId="573913" stack="SKILL_EL_INSTANTSLAVE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="262" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="262" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1725" name="STR_SKILL_EL_Order_ElementalFlow_G1" nameId="573965" stack="SKILL_EL_ORDER_ELEMENTALFLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1726" name="STR_SKILL_EL_Order_ElementalImpact_G1" nameId="573969" stack="SKILL_EL_ORDER_ELEMENTALIMPACT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1727" name="STR_SKILL_EL_Light_Summon_TempestElemental_G1" nameId="573945" stack="SKILL_EL_LIGHT_SUMMON_TEMPESTELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="4500">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201040" e="1" element="WATER" hoptype="SKILLLV" hopb="2268"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1728" name="STR_SKILL_EL_Dark_Summon_MagmaElemental_G1" nameId="573873" stack="SKILL_EL_DARK_SUMMON_MAGMAELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="4500">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201041" e="1" element="FIRE" hoptype="SKILLLV" hopb="2268"/>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1729" name="STR_SKILL_EL_WindCutter_G1" nameId="577121" stack="SKILL_EL_WINDCUTTER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="6000" value="50" delta="0" duration="30000" effectid="117291" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1730" name="STR_SKILL_EL_WindCutter_G2" nameId="577127" stack="SKILL_EL_WINDCUTTER" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="6000" value="50" delta="0" duration="30000" effectid="117291" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1731" name="STR_SKILL_EL_WindCutter_G3" nameId="577133" stack="SKILL_EL_WINDCUTTER" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="6000" value="50" delta="0" duration="30000" effectid="117291" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1732" name="STR_SKILL_EL_SeraphicTwinQualrity_G1" nameId="577139" stack="SKILL_EL_SERAPHICTWINQUALRITY" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="117321" e="1">
                <change stat="REGEN_MP" func="ADD" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1733" name="STR_SKILL_EL_SeraphicTwinQualrity_G2" nameId="577143" stack="SKILL_EL_SERAPHICTWINQUALRITY" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="117321" e="1">
                <change stat="REGEN_MP" func="ADD" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1734" name="STR_SKILL_EL_SeraphicTwinQualrity_G3" nameId="577147" stack="SKILL_EL_SERAPHICTWINQUALRITY" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="117321" e="1">
                <change stat="REGEN_MP" func="ADD" value="10"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1735" name="STR_SKILL_EL_ElementalBind_G1" nameId="577151" stack="SKILL_EL_ELEMENTALBIND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="FIRE"/>
            <dot checktime="6000" value="50" delta="0" duration="24000" effectid="117352" e="2" element="FIRE"/>
            <root duration="24000" effectid="20003" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1736" name="STR_SKILL_EL_ElementalBind_G2" nameId="577157" stack="SKILL_EL_ELEMENTALBIND" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="FIRE"/>
            <dot checktime="6000" value="50" delta="0" duration="24000" effectid="117352" e="2" element="FIRE"/>
            <root duration="24000" effectid="20003" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1737" name="STR_SKILL_EL_ElementalSpoil_G1" nameId="577163" stack="SKILL_EL_ELEMENTALSPOIL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="30000" effectid="20003" e="1" element="EARTH"/>
            <statdown duration="30000" effectid="117372" e="2" element="EARTH">
                <change stat="WATER_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
                <change stat="WIND_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
                <change stat="FIRE_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
                <change stat="EARTH_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1738" name="STR_SKILL_EL_ElementalSpoil_G2" nameId="577169" stack="SKILL_EL_ELEMENTALSPOIL" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="30000" effectid="20003" e="1" element="EARTH"/>
            <statdown duration="30000" effectid="117372" e="2" element="EARTH">
                <change stat="WATER_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
                <change stat="WIND_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
                <change stat="FIRE_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
                <change stat="EARTH_RESISTANCE" func="PERCENT" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1739" name="STR_SKILL_EL_ElementalsGift_G1" nameId="577175" stack="SKILL_EL_ELEMENTALSGIFT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="117391" e="1">
                <change stat="KNOWLEDGE" func="ADD" value="10"/>
            </statboost>
            <statboost effectid="117393" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1740" name="STR_SKILL_EL_ElementalsGift_G2" nameId="577179" stack="SKILL_EL_ELEMENTALSGIFT" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="117391" e="1">
                <change stat="KNOWLEDGE" func="ADD" value="100"/>
            </statboost>
            <statboost effectid="117393" e="3">
                <change stat="FLY_SPEED" func="PERCENT" value="33"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1741" name="STR_SKILL_EL_CallSlave_StormServant_G1" nameId="577183" stack="SKILL_EL_CALLSLAVE_STORMSERVANT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="15"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1742" name="STR_SKILL_EL_EQUIP_Book_G2" nameId="578593" stack="SKILL_EL_EQUIP_BOOK" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1743" name="STR_SKILL_P_EQUIP_Orb_G2" nameId="578597" stack="SKILL_P_EQUIP_ORB" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="34"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1744" name="STR_SKILL_EL_EQUIP_Book_G3" nameId="578601" stack="SKILL_EL_EQUIP_BOOK" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1745" name="STR_SKILL_P_EQUIP_Orb_G3" nameId="578605" stack="SKILL_P_EQUIP_ORB" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="38"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1746" name="STR_SKILL_EL_Bind_G1" nameId="581869" stack="SKILL_EL_BIND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="200" duration="500">
        <startconditions>
            <mp value="108" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bind duration="8000" effectid="20014" e="1" element="FIRE" hoptype="SKILLLV" hopb="1016"/>
        </effects>
        <actions>
            <mpuse value="108" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1747" name="STR_SKILL_EL_Dark_Slave_FireServent_G1" nameId="581875" stack="SKILL_EL_DARK_SLAVE_FIRESERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="94" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="94" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1748" name="STR_SKILL_EL_Dark_Slave_FireServent_G2" nameId="581879" stack="SKILL_EL_DARK_SLAVE_FIRESERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="127" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="127" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1749" name="STR_SKILL_EL_Dark_Slave_FireServent_G3" nameId="581881" stack="SKILL_EL_DARK_SLAVE_FIRESERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="175" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="175" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1750" name="STR_SKILL_EL_Light_Slave_FireServent_G1" nameId="581883" stack="SKILL_EL_LIGHT_SLAVE_FIRESERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="94" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="94" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1751" name="STR_SKILL_EL_Light_Slave_FireServent_G2" nameId="581885" stack="SKILL_EL_LIGHT_SLAVE_FIRESERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="127" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="127" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1752" name="STR_SKILL_EL_Light_Slave_FireServent_G3" nameId="581887" stack="SKILL_EL_LIGHT_SLAVE_FIRESERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="175" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="175" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1753" name="STR_SKILL_EL_Dark_Slave_WaterServent_G1" nameId="581889" stack="SKILL_EL_DARK_SLAVE_WATERSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="159" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="159" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1754" name="STR_SKILL_EL_Light_Slave_WaterServent_G1" nameId="581893" stack="SKILL_EL_LIGHT_SLAVE_WATERSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="159" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="159" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1755" name="STR_SKILL_EL_DrainEnergy_G1" nameId="581895" stack="SKILL_EL_DRAINENERGY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="109" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="50" value="243" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="109" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1756" name="STR_SKILL_EL_DrainEnergy_G2" nameId="581899" stack="SKILL_EL_DRAINENERGY" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="143" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="55" value="289" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="143" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1757" name="STR_SKILL_EL_DrainEnergy_G3" nameId="581901" stack="SKILL_EL_DRAINENERGY" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="176" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="60" value="338" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="176" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1758" name="STR_SKILL_EL_DrainEnergy_G4" nameId="581903" stack="SKILL_EL_DRAINENERGY" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="190" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="65" value="375" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="190" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1759" name="STR_SKILL_EL_EnchantmentBurst_G3" nameId="581905" stack="SKILL_EL_ENCHANTMENTBURST" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="157" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="157" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1760" name="STR_SKILL_EL_EtherInfusion_G1" nameId="581907" stack="SKILL_EL_ETHERINFUSION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117601" e="1" hoptype="SKILLLV" hopb="248">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="600000" effectid="117602" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
            <hot value="50" delta="1" checktime="6000" type="HP" duration="600000" effectid="117603" e="3"/>
            <statup duration="600000" effectid="117604" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1761" name="STR_SKILL_EL_EtherInfusion_G2" nameId="581913" stack="SKILL_EL_ETHERINFUSION" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117601" e="1" hoptype="SKILLLV" hopb="368">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="550"/>
            </statup>
            <statup duration="600000" effectid="117602" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="11"/>
            </statup>
            <hot value="70" delta="1" checktime="6000" type="HP" duration="600000" effectid="117603" e="3"/>
            <statup duration="600000" effectid="117604" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="75"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="75"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1762" name="STR_SKILL_EL_EtherInfusion_G3" nameId="581919" stack="SKILL_EL_ETHERINFUSION" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117601" e="1" hoptype="SKILLLV" hopb="555">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="600"/>
            </statup>
            <statup duration="600000" effectid="117602" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="12"/>
            </statup>
            <hot value="90" delta="1" checktime="6000" type="HP" duration="600000" effectid="117603" e="3"/>
            <statup duration="600000" effectid="117604" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1763" name="STR_SKILL_EL_GaiaGrab_G1" nameId="581931" stack="SKILL_EL_GAIAGRAB" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="150" duration="1000">
        <startconditions>
            <mp value="205" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="12000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="1111">
                <change stat="SPEED" func="PERCENT" delta="0" value="-70"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="205" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1764" name="STR_SKILL_EL_Order_Decaying_G1" nameId="581937" stack="SKILL_EL_ORDER_DECAYING" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="600">
        <startconditions>
            <mp value="37" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="37" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1765" name="STR_SKILL_EL_Pet_Interupt_G1" nameId="582157" stack="SKILL_EL_PET_INTERUPT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="180" duration="800">
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1766" name="STR_SKILL_EL_ShadowInfusion_G1" nameId="582207" stack="SKILL_EL_SHADOWINFUSION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117661" e="1" hoptype="SKILLLV" hopb="248">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="600000" effectid="117662" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
            <hot value="50" delta="1" checktime="6000" type="HP" duration="600000" effectid="117663" e="3"/>
            <statup duration="600000" effectid="117664" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1767" name="STR_SKILL_EL_ShadowInfusion_G2" nameId="582213" stack="SKILL_EL_SHADOWINFUSION" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117661" e="1" hoptype="SKILLLV" hopb="368">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="550"/>
            </statup>
            <statup duration="600000" effectid="117662" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="11"/>
            </statup>
            <hot value="70" delta="1" checktime="6000" type="HP" duration="600000" effectid="117663" e="3"/>
            <statup duration="600000" effectid="117664" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="75"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="75"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1768" name="STR_SKILL_EL_ShadowInfusion_G3" nameId="582219" stack="SKILL_EL_SHADOWINFUSION" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117661" e="1" hoptype="SKILLLV" hopb="555">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="600"/>
            </statup>
            <statup duration="600000" effectid="117662" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="12"/>
            </statup>
            <hot value="90" delta="1" checktime="6000" type="HP" duration="600000" effectid="117663" e="3"/>
            <statup duration="600000" effectid="117664" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="80"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1769" name="STR_SKILL_EL_Silence_G1" nameId="582225" stack="SKILL_EL_SILENCE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="200" duration="1000">
        <startconditions>
            <mp value="131" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="8000" effectid="20101" e="1" element="WIND" hoptype="SKILLLV" hopb="1400"/>
        </effects>
        <actions>
            <mpuse value="131" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1770" name="STR_SKILL_EL_Slow_G1" nameId="582231" stack="SKILL_EL_SLOW" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="1000">
        <startconditions>
            <mp value="240" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="35000" effectid="20008" e="1" element="WIND" hoptype="SKILLLV" hopb="496">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="20"/>
            </slow>
        </effects>
        <actions>
            <mpuse value="240" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1771" name="STR_SKILL_EL_Unsummon_G1" nameId="582237" stack="SKILL_EL_UNSUMMON" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000" penalty_skill_id="8506">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="-20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="555"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1772" name="STR_SKILL_EL_AreaCage_G1" nameId="582721" stack="SKILL_EL_AREACAGE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="141" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="78" delta="2" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="3000" value="78" delta="2" duration="30000" effectid="117722" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="141" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1773" name="STR_SKILL_EL_AreaCage_G2" nameId="582727" stack="SKILL_EL_AREACAGE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="195" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="102" delta="2" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="3000" value="102" delta="2" duration="30000" effectid="117722" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="195" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1774" name="STR_SKILL_EL_PlagueSwam_G1" nameId="582729" stack="SKILL_EL_PLAGUESWAM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="36000" duration="1500">
        <startconditions>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="25" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="648" delta="8" e="1" element="EARTH" hoptype="SKILLLV" hopb="2513" hopa="30"/>
            <dot checktime="6000" value="648" delta="8" duration="54000" effectid="117742" e="2" element="EARTH"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1775" name="STR_SKILL_P_Concentration_G3" nameId="584557" stack="SKILL_P_CONCENTRATION" lvl="3" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="105001" e="1">
                <change stat="CONCENTRATION" func="ADD" value="75"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="1776" name="STR_SKILL_P_StatBoostLowResist_G3" nameId="584559" stack="SKILL_P_STATBOOSTLOWRESIST" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1777" name="STR_SKILL_P_EQUIP_Orb_G4" nameId="584561" stack="SKILL_P_EQUIP_ORB" lvl="4" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="5">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="44"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="1778" name="STR_SKILL_EL_ElementalCall_G1" nameId="584565" stack="SKILL_EL_ELEMENTALCALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1779" name="STR_SKILL_EL_DrainEnergy_G5" nameId="584571" stack="SKILL_EL_DRAINENERGY" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="221" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="70" value="404" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="221" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1780" name="STR_SKILL_EL_EnchantmentBurst_G4" nameId="584573" stack="SKILL_EL_ENCHANTMENTBURST" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="181" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="181" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1781" name="STR_SKILL_EL_FireFear_G1" nameId="584575" stack="SKILL_EL_FIREFEAR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0" pvp_duration="80">
        <startconditions>
            <mp value="180" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <transform model="749165" duration="8000" effectid="175" e="1" element="FIRE" hoptype="SKILLLV" hopb="13102"/>
            <fear duration="8000" effectid="20103" e="2" element="FIRE"/>
            <snare duration="8000" effectid="20007" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
            <statdown duration="8000" effectid="117814" e="4" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="180" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1782" name="STR_SKILL_EL_WaterFear_G1" nameId="584581" stack="SKILL_EL_WATERFEAR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0" pvp_duration="80">
        <startconditions>
            <mp value="180" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <transform model="749166" duration="8000" effectid="175" e="1" element="FIRE" hoptype="SKILLLV" hopb="13102"/>
            <fear duration="8000" effectid="20103" e="2" element="FIRE"/>
            <snare duration="8000" effectid="20007" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
            <statdown duration="8000" effectid="117824" e="4" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-80"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="180" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1783" name="STR_SKILL_EL_Light_Slave_WaterServent_G2" nameId="584587" stack="SKILL_EL_LIGHT_SLAVE_WATERSERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="208" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="208" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1784" name="STR_SKILL_EL_Dark_Slave_WaterServent_G2" nameId="584589" stack="SKILL_EL_DARK_SLAVE_WATERSERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="208" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="208" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1785" name="STR_SKILL_EL_EtherCharge_G1" nameId="584591" stack="SKILL_EL_ETHERCHARGE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="169" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="100" delta="0" percent="true" e="1" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="169" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1786" name="STR_SKILL_EL_EtherInfusion_G4" nameId="584595" stack="SKILL_EL_ETHERINFUSION" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117601" e="1" hoptype="SKILLLV" hopb="696">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="650"/>
            </statup>
            <statup duration="600000" effectid="117602" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="13"/>
            </statup>
            <hot value="110" delta="1" checktime="6000" type="HP" duration="600000" effectid="117603" e="3"/>
            <statup duration="600000" effectid="117604" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="85"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="85"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1787" name="STR_SKILL_EL_ShadowInfusion_G4" nameId="584601" stack="SKILL_EL_SHADOWINFUSION" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="117661" e="1" hoptype="SKILLLV" hopb="696">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="650"/>
            </statup>
            <statup duration="600000" effectid="117662" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="13"/>
            </statup>
            <hot value="110" delta="1" checktime="6000" type="HP" duration="600000" effectid="117663" e="3"/>
            <statup duration="600000" effectid="117664" e="4">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="85"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="85"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1788" name="STR_SKILL_EL_Unsummon_G2" nameId="584607" stack="SKILL_EL_UNSUMMON" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000" penalty_skill_id="8522">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="-20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="714"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1789" name="STR_SKILL_EL_DecayingWing_G1" nameId="584609" stack="SKILL_EL_DECAYINGWING" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="1000">
        <startconditions>
            <mp value="182" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="40"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="182" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1790" name="STR_SKILL_EL_DrainEnergy_G6" nameId="584615" stack="SKILL_EL_DRAINENERGY" lvl="6" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="2000">
        <startconditions>
            <mp value="250" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="75" value="447" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="250" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1791" name="STR_SKILL_EL_Light_Slave_FireServent_G4" nameId="584617" stack="SKILL_EL_LIGHT_SLAVE_FIRESERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="230" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="230" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1792" name="STR_SKILL_EL_Dark_Slave_FireServent_G4" nameId="584619" stack="SKILL_EL_DARK_SLAVE_FIRESERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="230" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="230" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1793" name="STR_SKILL_EL_EnchantmentBurst_G5" nameId="584621" stack="SKILL_EL_ENCHANTMENTBURST" lvl="5" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="202" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="202" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1794" name="STR_SKILL_EL_Order_Sacrifice_G1" nameId="584623" stack="SKILL_EL_ORDER_SACRIFICE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="6000" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1795" name="STR_SKILL_EL_AreaCage_G3" nameId="584627" stack="SKILL_EL_AREACAGE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="259" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="126" delta="2" e="1" element="EARTH" hoptype="SKILLLV" hopb="2917" hopa="52"/>
            <dot checktime="3000" value="126" delta="2" duration="30000" effectid="117722" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="259" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1796" name="STR_SKILL_EL_Light_Slave_StoneServent_G3" nameId="584629" stack="SKILL_EL_LIGHT_SLAVE_STONESERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="232" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="232" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1797" name="STR_SKILL_EL_Dark_Slave_StoneServent_G3" nameId="584633" stack="SKILL_EL_DARK_SLAVE_STONESERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <startconditions>
            <mp value="232" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="232" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1798" name="STR_SKILL_EL_Order_EtherEmission_G1" nameId="584637" stack="SKILL_EL_ORDER_ETHEREMISSION" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000">
        <startconditions>
            <mp value="440" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="440" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1799" name="STR_SKILL_EL_Order_EtherImpact_G1" nameId="584641" stack="SKILL_EL_ORDER_ETHERIMPACT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1800" duration="2000">
        <startconditions>
            <mp value="440" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="440" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1800" name="STR_SKILL_EL_ResistMagic_G1" nameId="588501" stack="SKILL_EL_RESISTMAGIC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="190" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysresist value="1" duration="30000" effectid="204" e="1" hoptype="SKILLLV" hopb="555"/>
        </effects>
        <actions>
            <mpuse value="190" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1801" name="STR_SKILL_Returnhome1" nameId="565383" stack="SKILL_RETURNHOME1" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="12000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <return e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1802" name="STR_SKILL_Returnhome2" nameId="565387" stack="SKILL_RETURNHOME2" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="12000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <return e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1803" name="STR_SKILL_Mending_G1" nameId="566557" stack="SKILL_MENDING" lvl="1" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="178" delta="9" e="1" element="WATER" hoptype="SKILLLV" hopb="390"/>
        </effects>
        <actions>
            <itemuse itemid="169300002" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1804" name="STR_SKILL_Mending_G2" nameId="566649" stack="SKILL_MENDING" lvl="2" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="262" delta="9" e="1" element="WATER" hoptype="SKILLLV" hopb="744"/>
        </effects>
        <actions>
            <itemuse itemid="169300003" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1805" name="STR_SKILL_Mending_G3" nameId="566653" stack="SKILL_MENDING" lvl="3" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="366" delta="9" e="1" element="WATER" hoptype="SKILLLV" hopb="1104"/>
        </effects>
        <actions>
            <itemuse itemid="169300004" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1806" name="STR_SKILL_Angel_FI_DP_DeathBlow" nameId="565795" stack="SKILL_ANGEL_FI_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1807" name="STR_SKILL_Angel_KN_DP_DeathBlow" nameId="565799" stack="SKILL_ANGEL_KN_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1808" name="STR_SKILL_Angel_RA_DP_DeathBlow" nameId="565803" stack="SKILL_ANGEL_RA_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <arrowcheck/>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="849" delta="12" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1809" name="STR_SKILL_Angel_AS_DP_DeathBlow" nameId="565807" stack="SKILL_ANGEL_AS_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1810" name="STR_SKILL_Angel_PR_DP_DeathBlow" nameId="565811" stack="SKILL_ANGEL_PR_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="5900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1811" name="STR_SKILL_Angel_CH_DP_DeathBlow" nameId="565815" stack="SKILL_ANGEL_CH_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="5900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1812" name="STR_SKILL_Angel_WI_DP_DeathBlow" nameId="565819" stack="SKILL_ANGEL_WI_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="5900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1813" name="STR_SKILL_Angel_EL_DP_DeathBlow" nameId="565823" stack="SKILL_ANGEL_EL_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="4000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1814" name="STR_SKILL_Devil_FI_DP_DeathBlow" nameId="565827" stack="SKILL_DEVIL_FI_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1815" name="STR_SKILL_Devil_KN_DP_DeathBlow" nameId="565831" stack="SKILL_DEVIL_KN_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1816" name="STR_SKILL_Devil_RA_DP_DeathBlow" nameId="565835" stack="SKILL_DEVIL_RA_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="36000" duration="0">
        <startconditions>
            <arrowcheck/>
            <dp value="4000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="849" delta="12" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <dpuse value="4000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1817" name="STR_SKILL_Devil_AS_DP_DeathBlow" nameId="565839" stack="SKILL_DEVIL_AS_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="3900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1818" name="STR_SKILL_Devil_PR_DP_DeathBlow" nameId="565843" stack="SKILL_DEVIL_PR_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="5900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1819" name="STR_SKILL_Devil_CH_DP_DeathBlow" nameId="565847" stack="SKILL_DEVIL_CH_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="5900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1820" name="STR_SKILL_Devil_WI_DP_DeathBlow" nameId="565851" stack="SKILL_DEVIL_WI_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="5900">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1821" name="STR_SKILL_Devil_EL_DP_DeathBlow" nameId="565855" stack="SKILL_DEVIL_EL_DP_DEATHBLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="4000">
        <startconditions>
            <dp value="2000"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <dpuse value="2000"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1822" name="STR_SKILL_DP_Transfer" nameId="565891" stack="SKILL_DP_TRANSFER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <target value="PC"/>
            <dp value="1"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="PARTY" maxcount="1"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <actions>
            <dpuse value="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1823" name="STR_SKILL_Aromatherapy_G1" nameId="575043" stack="SKILL_AROMATHERAPY" lvl="1" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healmp value="103" delta="6" e="1" element="WATER" hoptype="SKILLLV" hopb="248"/>
            <hot value="29" delta="2" checktime="3000" type="MP" duration="10000" effectid="118232" e="2"/>
        </effects>
        <actions>
            <itemuse itemid="169300003" count="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1824" name="STR_SKILL_Aromatherapy_G2" nameId="575047" stack="SKILL_AROMATHERAPY" lvl="2" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healmp value="185" delta="6" e="1" element="WATER" hoptype="SKILLLV" hopb="368"/>
            <hot value="37" delta="2" checktime="3000" type="MP" duration="10000" effectid="118232" e="2"/>
        </effects>
        <actions>
            <itemuse itemid="169300004" count="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1825" name="STR_SKILL_Mending_G4" nameId="579545" stack="SKILL_MENDING" lvl="4" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="485" delta="9" e="1" element="WATER" hoptype="SKILLLV" hopb="1666"/>
        </effects>
        <actions>
            <itemuse itemid="169300005" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1826" name="STR_SKILL_Aromatherapy_G3" nameId="579547" stack="SKILL_AROMATHERAPY" lvl="3" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healmp value="274" delta="8" e="1" element="WATER" hoptype="SKILLLV" hopb="555"/>
            <hot value="45" delta="2" checktime="3000" type="MP" duration="10000" effectid="118232" e="2"/>
        </effects>
        <actions>
            <itemuse itemid="169300005" count="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1827" name="STR_SKILL_Mending_G5" nameId="585357" stack="SKILL_MENDING" lvl="5" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="613" delta="9" e="1" element="WATER" hoptype="SKILLLV" hopb="2142"/>
        </effects>
        <actions>
            <itemuse itemid="169300006" count="1"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1828" name="STR_SKILL_Aromatherapy_G4" nameId="585361" stack="SKILL_AROMATHERAPY" lvl="4" skilltype="PHYSICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healmp value="369" delta="8" e="1" element="WATER" hoptype="SKILLLV" hopb="714"/>
            <hot value="51" delta="2" checktime="3000" type="MP" duration="10000" effectid="118232" e="2"/>
        </effects>
        <actions>
            <itemuse itemid="169300006" count="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1851" name="STR_QUEST_SKILL_Q_OkaruTree_Poison" nameId="573551" stack="QUEST_SKILL_Q_OKARUTREE_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <poison checktime="6000" value="20" delta="0" duration="600000" effectid="106522" e="1" element="FIRE"/>
            <statdown duration="600000" effectid="118512" e="2" element="FIRE">
                <change stat="SPEED" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1852" name="STR_SYSTEM_SKILL_Q_KnockBack" nameId="570903" stack="SYSTEM_SKILL_Q_KNOCKBACK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="1" delta="0" e="1" element="EARTH">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="1853" name="STR_SKILL_Q_ShieldofHargen" nameId="575367" stack="SKILL_Q_SHIELDOFHARGEN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="900000" effectid="119751" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="5" value="195"/>
            </statup>
            <statup duration="900000" effectid="119752" e="2">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1854" name="STR_SKILL_Q_Dispel_OkaruTree_Poison" nameId="575371" stack="SKILL_Q_DISPEL_OKARUTREE_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WIND">
                <effectids>7</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="1855" name="STR_SKILL_O_Mat_HP_Regen" nameId="576297" stack="SKILL_O_MAT_HP_REGEN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="10" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1856" name="STR_SKILL_Q_SpeedUp" nameId="576299" stack="SKILL_Q_SPEEDUP" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healfp value="7" delta="0" e="1" element="WIND"/>
            <statup duration="5000" effectid="118562" e="2">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1857" name="STR_SKILL_Q_OddBurn" nameId="576407" stack="SKILL_Q_ODDBURN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="19" delta="0" e="1" element="FIRE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1858" name="STR_SKILL_O_Mat_TypeA_DispelPoison" nameId="576415" stack="SKILL_O_MAT_TYPEA_DISPELPOISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WATER">
                <effectids>7</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="1859" name="STR_SKILL_O_Mat_TypeB_DispelPoison" nameId="576417" stack="SKILL_O_MAT_TYPEB_DISPELPOISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WATER">
                <effectids>7</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="1860" name="STR_SKILL_Q_ProtectofTrajanus" nameId="576625" stack="SKILL_Q_PROTECTOFTRAJANUS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="900000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1861" name="STR_SKILL_Q_SpeedUp" nameId="576299" stack="SKILL_Q_SPEEDUP" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healfp value="9" delta="0" e="1" element="WIND"/>
            <statup duration="6000" effectid="118562" e="2">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1862" name="STR_SKILL_Q_IceMeltDown" nameId="580515" stack="SKILL_Q_ICEMELTDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="50" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1560" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1863" name="STR_SKILL_Q_Polymorph_Lehpar" nameId="580517" stack="SKILL_Q_POLYMORPH_LEHPAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1864" name="STR_SKILL_Q_Polymorph_Skeleton" nameId="580521" stack="SKILL_Q_POLYMORPH_SKELETON" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="280271" duration="60000" effectid="175" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1865" name="STR_SKILL_Q_Polymorph_LehparM" nameId="585011" stack="SKILL_Q_POLYMORPH_LEHPARM" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1866" name="STR_SKILL_Q_OddBurn_lv2" nameId="585479" stack="SKILL_Q_ODDBURN_LV2" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="180" delta="0" e="1" element="FIRE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1867" name="STR_SKILL_Q_OddBurn_lv3" nameId="585481" stack="SKILL_Q_ODDBURN_LV3" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1000" delta="0" e="1" element="FIRE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1868" name="STR_SYSTEM_SKILL_Q_Lycan_Polymorph" nameId="570947" stack="SYSTEM_SKILL_Q_LYCAN_POLYMORPH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1869" name="STR_SKILL_Q_Artifact_Buff" nameId="586477" stack="SKILL_Q_ARTIFACT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="118691" e="1">
                <change stat="MAXHP" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1870" name="STR_SKILL_Q_Azoturan_Buff" nameId="586481" stack="SKILL_Q_AZOTURAN_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="1" delta="0" checktime="1800000" type="HP" duration="1800000" effectid="118701" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1871" name="STR_SKILL_Q_SpeedUp3" nameId="586569" stack="SKILL_Q_SPEEDUP3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healfp value="240" delta="0" e="1" element="WIND"/>
            <statup duration="240000" effectid="118712" e="2">
                <change stat="FLY_TIME" func="PERCENT" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1872" name="STR_SKILL_NPC_ShieldofCompassion" nameId="586815" stack="SKILL_NPC_SHIELDOFCOMPASSION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="25" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="3000" delta="0" hitvalue="3000" hitdelta="0" duration="60000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1901" name="STR_SKILL_TestSpin" nameId="563391" stack="SKILL_TESTSPIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1" delta="0" e="1">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="1902" name="STR_SKILL_TestStagger" nameId="566211" stack="SKILL_TESTSTAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1" delta="0" e="1">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="1903" name="STR_SKILL_TestStumble" nameId="566215" stack="SKILL_TESTSTUMBLE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1" delta="0" e="1">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="1904" name="STR_SKILL_Skill1" nameId="565787" stack="SKILL_SKILL1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="AREA" distance="20" maxcount="110"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="10000000" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1905" name="STR_SKILL_Test_StunningSnacher" nameId="581745" stack="SKILL_TEST_STUNNINGSNACHER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="-5"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="67" delta="1" e="1" hoptype="SKILLLV" hopb="3298">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="1906" name="STR_SKILL_Test_DispelHide" nameId="581747" stack="SKILL_TEST_DISPELHIDE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WIND">
                <effectids>3</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="1907" name="STR_SKILL_EttinPolymorph" nameId="568797" stack="SKILL_ETTINPOLYMORPH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="211046" duration="60000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1908" name="STR_SKILL_LizardManPolymorph" nameId="568801" stack="SKILL_LIZARDMANPOLYMORPH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="211042" duration="60000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1909" name="STR_SKILL_ZaifPolymorph" nameId="568805" stack="SKILL_ZAIFPOLYMORPH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <transform model="211047" duration="60000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1910" name="STR_SKILL_Q_TestamentProtect" nameId="568825" stack="SKILL_Q_TESTAMENTPROTECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="900000" effectid="119751" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="5" value="195"/>
            </statup>
            <statup duration="900000" effectid="119752" e="2">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1911" name="STR_SKILL_test_DropRateUp" nameId="581855" stack="SKILL_TEST_DROPRATEUP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="100" delta="0" e="1" element="FIRE">
                <subeffect skill_id="8472"/>
            </signetburst>
        </effects>
    </skill_template>
    <skill_template skill_id="1912" name="STR_SKILL_Test_ReturnPoint" nameId="582741" stack="SKILL_TEST_RETURNPOINT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0" penalty_skill_id="8580">
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <spellatk value="500" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1914" name="STR_SKILL_Test_Buff_Magical_Resist_1" nameId="585249" stack="SKILL_TEST_BUFF_MAGICAL_RESIST_1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="0" duration="0">
        <startconditions>
            <mp value="190" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statboost effectid="119141" e="1">
                <change stat="MAGICAL_RESIST" func="ADD" value="300"/>
            </statboost>
        </effects>
        <actions>
            <mpuse value="190" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1915" name="STR_SKILL_Test_Buff_Magical_Resist_2" nameId="585251" stack="SKILL_TEST_BUFF_MAGICAL_RESIST_2" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <dp value="290"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="119151" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="3000"/>
            </statup>
        </effects>
        <actions>
            <dpuse value="290"/>
        </actions>
    </skill_template>
    <skill_template skill_id="1916" name="STR_SKILL_Test_2m_500Cast" nameId="585253" stack="SKILL_TEST_2M_500CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1917" name="STR_SKILL_Test_2m_700Cast" nameId="585255" stack="SKILL_TEST_2M_700CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="700">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1918" name="STR_SKILL_Test_2m_1000Cast" nameId="585257" stack="SKILL_TEST_2M_1000CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1919" name="STR_SKILL_Test_2m_1300Cast" nameId="585259" stack="SKILL_TEST_2M_1300CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1300">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1920" name="STR_SKILL_Test_2m_1500Cast" nameId="585261" stack="SKILL_TEST_2M_1500CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1921" name="STR_SKILL_Test_2m_1800Cast" nameId="585263" stack="SKILL_TEST_2M_1800CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1800">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1922" name="STR_SKILL_Test_2m_2000Cast" nameId="585265" stack="SKILL_TEST_2M_2000CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1923" name="STR_SKILL_Test_15m_500Cast" nameId="585267" stack="SKILL_TEST_15M_500CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1924" name="STR_SKILL_Test_15m_700Cast" nameId="585269" stack="SKILL_TEST_15M_700CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="700">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1925" name="STR_SKILL_Test_15m_1000Cast" nameId="585271" stack="SKILL_TEST_15M_1000CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1926" name="STR_SKILL_Test_15m_1300Cast" nameId="585273" stack="SKILL_TEST_15M_1300CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1300">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1927" name="STR_SKILL_Test_15m_1500Cast" nameId="585275" stack="SKILL_TEST_15M_1500CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1928" name="STR_SKILL_Test_15m_1800Cast" nameId="585277" stack="SKILL_TEST_15M_1800CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1800">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1929" name="STR_SKILL_Test_15m_2000Cast" nameId="585279" stack="SKILL_TEST_15M_2000CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1930" name="STR_SKILL_Test_25m_500Cast" nameId="585281" stack="SKILL_TEST_25M_500CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1931" name="STR_SKILL_Test_25m_700Cast" nameId="585283" stack="SKILL_TEST_25M_700CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="700">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1932" name="STR_SKILL_Test_25m_1000Cast" nameId="585285" stack="SKILL_TEST_25M_1000CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1933" name="STR_SKILL_Test_25m_1300Cast" nameId="585287" stack="SKILL_TEST_25M_1300CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1300">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1934" name="STR_SKILL_Test_25m_1500Cast" nameId="585289" stack="SKILL_TEST_25M_1500CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1935" name="STR_SKILL_Test_25m_1800Cast" nameId="585291" stack="SKILL_TEST_25M_1800CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1800">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1936" name="STR_SKILL_Test_25m_2000Cast" nameId="585293" stack="SKILL_TEST_25M_2000CAST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1937" name="STR_SKILL_Test_Debuff_Elemental_Defend_Earth_2" nameId="585295" stack="SKILL_TEST_DEBUFF_ELEMENTAL_DEFEND_EARTH_2" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statdown duration="30000" effectid="119371" e="1" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-3000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1938" name="STR_SKILL_Test_Buff_Elemental_Defend_Fire_1" nameId="585297" stack="SKILL_TEST_BUFF_ELEMENTAL_DEFEND_FIRE_1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="119381" e="1" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1939" name="STR_SKILL_Test_Buff_Elemental_Defend_Fire_2" nameId="585299" stack="SKILL_TEST_BUFF_ELEMENTAL_DEFEND_FIRE_2" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="119391" e="1" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="3000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="1940" name="STR_SKILL_Test_Debuff_Elemental_Defend_Fire_1" nameId="585301" stack="SKILL_TEST_DEBUFF_ELEMENTAL_DEFEND_FIRE_1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statdown duration="30000" effectid="119401" e="1" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1941" name="STR_SKILL_Test_Debuff_Elemental_Defend_Fire_2" nameId="585303" stack="SKILL_TEST_DEBUFF_ELEMENTAL_DEFEND_FIRE_2" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statdown duration="30000" effectid="119411" e="1" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-3000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1942" name="STR_SKILL_Test_ACC_Mod_Magical" nameId="585305" stack="SKILL_TEST_ACC_MOD_MAGICAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statdown duration="30000" effectid="119421" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1943" name="STR_SKILL_Test_ACC_Mod_Physical" nameId="585307" stack="SKILL_TEST_ACC_MOD_PHYSICAL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <skillatk value="500" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1944" name="STR_SKILL_Test_Execptioin_ED_Poison" nameId="585309" stack="SKILL_TEST_EXECPTIOIN_ED_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <poison checktime="3000" value="100" delta="0" duration="30000" effectid="119441" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1945" name="STR_SKILL_Test_Execptioin_ED_Bleed" nameId="585311" stack="SKILL_TEST_EXECPTIOIN_ED_BLEED" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <bleed checktime="3000" value="100" delta="0" duration="30000" effectid="118451" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1946" name="STR_SKILL_Test_Execptioin_ED_SpellATK" nameId="585313" stack="SKILL_TEST_EXECPTIOIN_ED_SPELLATK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <dot checktime="3000" value="100" delta="0" duration="30000" effectid="119461" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1947" name="STR_SKILL_TestFall" nameId="563267" stack="SKILL_TESTFALL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1948" name="STR_SKILL_TestNoFly" nameId="585483" stack="SKILL_TESTNOFLY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1949" name="STR_SKILL_TestDispelName" nameId="585563" stack="SKILL_TESTDISPELNAME" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WIND">
                <effectids>8</effectids>
                <effectids>7</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="1950" name="STR_SKILL_Test_Stat" nameId="585901" stack="SKILL_TEST_STAT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="119501" e="1">
                <change stat="POWER" func="ADD" delta="0" value="50"/>
            </statup>
            <statdown duration="30000" effectid="119502" e="2" element="WIND">
                <change stat="AGILITY" func="ADD" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="1951" name="STR_SKILL_Test_BackDash" nameId="585911" stack="SKILL_TEST_BACKDASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <dash value="300" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1952" name="STR_SKILL_Test_Cannon" nameId="585941" stack="SKILL_TEST_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1953" name="STR_SKILL_Test_SummonGroupGate" nameId="585945" stack="SKILL_TEST_SUMMONGROUPGATE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="5000">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="3"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1954" name="STR_SKILL_Test_Summonhoming" nameId="566279" stack="SKILL_TEST_SUMMONHOMING" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONHOMING" tslot="NONE" activation="ACTIVE" cooldown="100" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1955" name="STR_SKILL_Test_SummonServant" nameId="585947" stack="SKILL_TEST_SUMMONSERVANT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1956" name="STR_SKILL_Test_SummonSkillArea" nameId="585949" stack="SKILL_TEST_SUMMONSKILLAREA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="1957" name="STR_SKILL_Test_SummonTrap" nameId="585951" stack="SKILL_TEST_SUMMONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="1958" name="STR_SKILL_Test_PvPCancelBonus500" nameId="586197" stack="SKILL_TEST_PVPCANCELBONUS500" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1959" name="STR_SKILL_Test_PvPCancelBonus10000" nameId="586203" stack="SKILL_TEST_PVPCANCELBONUS10000" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1960" name="STR_SKILL_Test_PvPRemainTimeRatio50" nameId="586209" stack="SKILL_TEST_PVPREMAINTIMERATIO50" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000" pvp_duration="50">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="30000" effectid="20106" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1961" name="STR_SKILL_Test_PvPRemainTimeRatio200" nameId="586215" stack="SKILL_TEST_PVPREMAINTIMERATIO200" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000" pvp_duration="200">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="30000" effectid="20106" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1962" name="STR_SKILL_Test_PvPDamageRatioPhy50" nameId="586221" stack="SKILL_TEST_PVPDAMAGERATIOPHY50" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000" pvp_damage="50">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="500" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1963" name="STR_SKILL_Test_PvPDamageRatioMag50" nameId="586225" stack="SKILL_TEST_PVPDAMAGERATIOMAG50" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000" pvp_damage="50">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1964" name="STR_SKILL_Test_PvPDamageRatioDOT50" nameId="586229" stack="SKILL_TEST_PVPDAMAGERATIODOT50" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000" pvp_damage="50">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="3000" value="100" delta="0" duration="30000" effectid="119641" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1965" name="STR_SKILL_Test_PvPDamageRatio200" nameId="586235" stack="SKILL_TEST_PVPDAMAGERATIO200" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000" pvp_damage="200">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="500" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1966" name="STR_SKILL_Test_FlyMoveBehind" nameId="586239" stack="SKILL_TEST_FLYMOVEBEHIND" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healdp value="500" delta="0" e="1"/>
            <hot value="100" delta="0" checktime="6000" type="DP" duration="30000" effectid="119662" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="1967" name="STR_SKILL_TestResurrectBase" nameId="587795" stack="SKILL_TESTRESURRECTBASE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="10" duration="1000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8193" name="STR_ITEM_SKILL_ReturnHome" nameId="560799" stack="ITEM_SKILL_RETURNHOME" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <return e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8194" name="STR_SKILL_SUMMONSLAVE" nameId="560267" stack="SKILL_SUMMONSLAVE" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8195" name="STR_SYSTEM_SKILL_POLYMORPH_ORC" nameId="562759" stack="SYSTEM_SKILL_POLYMORPH_ORC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="10" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="10" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="8196" name="STR_SKILL_SUMMONDEBRI" nameId="560355" stack="SKILL_SUMMONDEBRI" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="3000">
        <startconditions>
            <mp value="10" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WATER">
                <effectids>12</effectids>
            </dispel>
        </effects>
        <actions>
            <mpuse value="10" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="8197" name="STR_SYSTEM_SKILL_Polymorph_Parrot" nameId="565887" stack="SYSTEM_SKILL_POLYMORPH_PARROT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8198" name="STR_ITEM_SKILL_ReturnPoint" nameId="560801" stack="ITEM_SKILL_RETURNPOINT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <returnpoint e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8217" name="STR_SKILL_Stun" nameId="561007" stack="SKILL_STUN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stagger duration="2000" effectid="20010" e="1" element="WIND" hoptype="SKILLLV" hopb="1000" hopa="100"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8218" name="STR_Skill_StumbleStun" nameId="563199" stack="SKILL_STUMBLESTUN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stumble duration="2000" effectid="20011" e="1" element="WIND" hoptype="SKILLLV" hopb="1000" hopa="100"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8219" name="STR_Skill_StumbleStun" nameId="563199" stack="SKILL_STUMBLESTUN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="ACTIVE" cooldown="0" duration="3000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8220" name="STR_SYSTEM_SKILL_POLYMORPH_FUNGUS" nameId="563207" stack="SYSTEM_SKILL_POLYMORPH_FUNGUS" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <startconditions>
            <mp value="10" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="10" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="8223" name="STR_Skill_Spin" nameId="563363" stack="SKILL_SPIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spin duration="2000" effectid="20012" e="1" element="WIND" hoptype="SKILLLV" hopb="1000" hopa="100"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8224" name="STR_SYSTEM_SKILL_OpenAerial" nameId="563387" stack="SYSTEM_SKILL_OPENAERIAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <openaerial duration="4000" effectid="20013" e="1" element="FIRE" hoptype="SKILLLV" hopb="100" hopa="100"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8225" name="STR_SYSTEM_SKILL_HolyOffenseProvokerEffect" nameId="563483" stack="SYSTEM_SKILL_HOLYOFFENSEPROVOKEREFFECT" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8226" name="STR_SYSTEM_SKILL_HolyDefenseEffect" nameId="563487" stack="SYSTEM_SKILL_HOLYDEFENSEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182261" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="130"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8227" name="STR_SYSTEM_SKILL_HolyWrathEffect" nameId="563491" stack="SYSTEM_SKILL_HOLYWRATHEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="0" delta="0" radius="5" duration="3500" effectid="153" e="1" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8228" name="STR_SYSTEM_SKILL_HolyOffenseEffect" nameId="563495" stack="SYSTEM_SKILL_HOLYOFFENSEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8225" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="3500" effectid="182281" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8229" name="STR_SYSTEM_SKILL_SpellDrainEffect" nameId="563499" stack="SYSTEM_SKILL_SPELLDRAINEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8230" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaHitAccuracyEffect" nameId="563503" stack="SYSTEM_SKILL_CH_AURASTATUPAREAHITACCURACYEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182301" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8231" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaDodgeEffect" nameId="563507" stack="SYSTEM_SKILL_CH_AURASTATUPAREADODGEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182311" e="1" hoptype="SKILLLV">
                <change stat="EVASION" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8232" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaSpeedEffect" nameId="563511" stack="SYSTEM_SKILL_CH_AURASTATUPAREASPEEDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182321" e="1" hoptype="SKILLLV">
                <change stat="SPEED" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8233" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaHPRegenEffect" nameId="563515" stack="SYSTEM_SKILL_CH_AURASTATUPAREAHPREGENEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182331" e="1" hoptype="SKILLLV">
                <change stat="REGEN_HP" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8234" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaPhyAttackEffect" nameId="563519" stack="SYSTEM_SKILL_CH_AURASTATUPAREAPHYATTACKEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182341" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8235" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaResistEffect" nameId="563523" stack="SYSTEM_SKILL_CH_AURASTATUPAREARESISTEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182351" e="1" hoptype="SKILLLV">
                <change stat="WATER_RESISTANCE" func="ADD" delta="3" value="12"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="3" value="12"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="3" value="12"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8236" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaPhyDefEffect" nameId="563527" stack="SYSTEM_SKILL_CH_AURASTATUPAREAPHYDEFEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182361" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8237" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaCriticalEffect" nameId="563531" stack="SYSTEM_SKILL_CH_AURASTATUPAREACRITICALEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182371" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8238" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaMagAttackEffect" nameId="563535" stack="SYSTEM_SKILL_CH_AURASTATUPAREAMAGATTACKEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182381" e="1" hoptype="SKILLLV">
                <change stat="MAGICAL_ATTACK" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8239" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaAttackDelayEffect" nameId="563539" stack="SYSTEM_SKILL_CH_AURASTATUPAREAATTACKDELAYEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182391" e="1" hoptype="SKILLLV">
                <change stat="ATTACK_SPEED" func="PERCENT" value="-20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8240" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaMagDefEffect" nameId="563543" stack="SYSTEM_SKILL_CH_AURASTATUPAREAMAGDEFEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182401" e="1" hoptype="SKILLLV">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="3" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8241" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaMPRegenEffect" nameId="563547" stack="SYSTEM_SKILL_CH_AURASTATUPAREAMPREGENEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="17" delta="0" checktime="3000" type="MP" duration="6500" effectid="182411" e="1" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8242" name="STR_SKILL_CH_FLY_LightBodyAuraEffect" nameId="565395" stack="SKILL_CH_FLY_LIGHTBODYAURAEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="1" delta="0" e="1" element="FIRE"/>
            <statup duration="1500" e="2">
                <change stat="WIND_RESISTANCE" func="ADD" value="1"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8243" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaPhyAttackEffect_G2" nameId="566617" stack="SYSTEM_SKILL_CH_AURASTATUPAREAPHYATTACKEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182341" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8244" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaSpeedEffect_G2" nameId="566621" stack="SYSTEM_SKILL_CH_AURASTATUPAREASPEEDEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182321" e="1" hoptype="SKILLLV">
                <change stat="SPEED" func="ADD" value="18"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8245" name="STR_SKILL_KN_AuraPhysicalDefenseEffect" nameId="565443" stack="SKILL_KN_AURAPHYSICALDEFENSEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182451" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8246" name="STR_SKILL_KN_AuraShieldEffect" nameId="565447" stack="SKILL_KN_AURASHIELDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="36" delta="4" radius="5" duration="6500" effectid="153" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8247" name="STR_SKILL_KN_AuraPhysicalOffenseEffect" nameId="565451" stack="SKILL_KN_AURAPHYSICALOFFENSEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8225" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="100" duration="6500" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8248" name="STR_SKILL_KN_AuraSpellDrainEffect" nameId="565455" stack="SKILL_KN_AURASPELLDRAINEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8249" name="STR_SKILL_FI_ConStatBoostPhysicalDefenseEffect" nameId="565463" stack="SKILL_FI_CONSTATBOOSTPHYSICALDEFENSEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8250" name="STR_SKILL_AS_ConStatBoostCriticalEffect" nameId="565467" stack="SKILL_AS_CONSTATBOOSTCRITICALEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8251" name="STR_SKILL_KN_ProvokeEffect" nameId="565471" stack="SKILL_KN_PROVOKEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8252" name="STR_SKILL_AS_ProcPoisonEffect" nameId="565475" stack="SKILL_AS_PROCPOISONEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="60" delta="2" duration="9000" effectid="108522" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8253" name="STR_SKILL_AS_ProcParalyzeEffect" nameId="565479" stack="SKILL_AS_PROCPARALYZEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="5" delta="5" duration="16000" effectid="20005" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8254" name="STR_SKILL_NPCSuicide" nameId="565507" stack="SKILL_NPCSUICIDE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="10000" value="0" delta="10" duration="7200000" effectid="108258" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8255" name="STR_ITEM_SKILL_PROC_STUN" nameId="1403725" stack="ITEM_SKILL_PROC_STUN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="1000" effectid="20000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8256" name="STR_ITEM_SKILL_PROC_PARALYZE" nameId="1403727" stack="ITEM_SKILL_PROC_PARALYZE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="1000" duration="1000" effectid="20002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8257" name="STR_ITEM_SKILL_PROC_ROOT" nameId="1403729" stack="ITEM_SKILL_PROC_ROOT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="5000" effectid="20003" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8258" name="STR_ITEM_SKILL_PROC_SILENCE" nameId="1403731" stack="ITEM_SKILL_PROC_SILENCE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="5000" effectid="20101" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8259" name="STR_ITEM_SKILL_PROC_BLIND" nameId="1403733" stack="ITEM_SKILL_PROC_BLIND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind duration="5000" effectid="20107" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8260" name="STR_ITEM_SKILL_PROC_SNARE" nameId="1403735" stack="ITEM_SKILL_PROC_SNARE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="10000" effectid="20007" e="1" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="-10" value="0"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="8261" name="STR_ITEM_SKILL_PROC_SLOW" nameId="1403737" stack="ITEM_SKILL_PROC_SLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="10000" effectid="20008" e="1" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="10" value="0"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8262" name="STR_ITEM_SKILL_PROC_POISON" nameId="1403739" stack="ITEM_SKILL_PROC_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="0" delta="30" duration="10000" effectid="82001" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8263" name="STR_ITEM_SKILL_PROC_BLEED" nameId="1403741" stack="ITEM_SKILL_PROC_BLEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="3000" value="0" delta="30" duration="10000" effectid="82002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8264" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8265" name="STR_ITEM_SKILL_PROC_WATER_DAMAGE" nameId="1403745" stack="ITEM_SKILL_PROC_WATER_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8266" name="STR_ITEM_SKILL_PROC_AIR_DAMAGE" nameId="1403747" stack="ITEM_SKILL_PROC_AIR_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8267" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8268" name="STR_SKILL_Devil_Debuff" nameId="566545" stack="SKILL_DEVIL_DEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="182721" e="1">
                <change stat="POWER" func="ADD" delta="0" value="1"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8269" name="STR_MATERIAL_SKILL_PROC_FIRE_DAMAGE" nameId="566933" stack="MATERIAL_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8270" name="STR_SKILL_CL_ProcEntangleWindEffect" nameId="566937" stack="SKILL_CL_PROCENTANGLEWINDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8271" name="STR_SKILL_SC_ProcSpritofGaleEffect" nameId="566941" stack="SKILL_SC_PROCSPRITOFGALEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="4000" e="1">
                <change stat="SPEED" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8272" name="STR_SKILL_CH_Chant_ManaTouch_Provoked_G1_Effect" nameId="567933" stack="SKILL_CH_CHANT_MANATOUCH_PROVOKED_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="55" delta="5" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8273" name="STR_SKILL_KN_Aura_AntiMagic_G1_Effect" nameId="567937" stack="SKILL_KN_AURA_ANTIMAGIC_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182731" e="1">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="20"/>
            </statup>
            <reflector value="0" delta="0" radius="5" duration="6500" effectid="153" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8274" name="STR_SKILL_KN_Aura_HolyDefense_G3_Effect" nameId="567941" stack="SKILL_KN_AURA_HOLYDEFENSE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182741" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8275" name="STR_SKILL_KN_Aura_HolyWrath_G2_Effect" nameId="567945" stack="SKILL_KN_AURA_HOLYWRATH_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="36" delta="4" radius="5" duration="6500" effectid="153" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8276" name="STR_SKILL_KN_Aura_RepelArrow_G1_Effect" nameId="567949" stack="SKILL_KN_AURA_REPELARROW_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182761" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="40"/>
            </statup>
            <reflector value="0" delta="0" radius="30" duration="6500" effectid="153" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8277" name="STR_SKILL_CH_Chant_ClementMind_G2_Effect" nameId="567953" stack="SKILL_CH_CHANT_CLEMENTMIND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="24" delta="0" checktime="3000" type="MP" duration="6500" effectid="182411" e="1" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8278" name="STR_SKILL_CH_Chant_ElementalResist_G1_Effect" nameId="567957" stack="SKILL_CH_CHANT_ELEMENTALRESIST_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182781" e="1">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8279" name="STR_SKILL_CH_Chant_ImprovedAccuracy_G1_Effect" nameId="567961" stack="SKILL_CH_CHANT_IMPROVEDACCURACY_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182791" e="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8280" name="STR_SKILL_CH_Chant_ImprovedAttack_G3_Effect" nameId="567965" stack="SKILL_CH_CHANT_IMPROVEDATTACK_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182341" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8281" name="STR_SKILL_CH_Chant_ImprovedCritical_G1_Effect" nameId="567969" stack="SKILL_CH_CHANT_IMPROVEDCRITICAL_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182811" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8282" name="STR_SKILL_CH_Chant_ImprovedFocus_G1_Effect" nameId="567973" stack="SKILL_CH_CHANT_IMPROVEDFOCUS_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182821" e="1">
                <change stat="CONCENTRATION" func="ADD" delta="10" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8283" name="STR_SKILL_CH_Chant_ImprovedHaste_G2_Effect" nameId="567977" stack="SKILL_CH_CHANT_IMPROVEDHASTE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182831" e="1" hoptype="SKILLLV">
                <change stat="ATTACK_SPEED" func="PERCENT" value="-25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8284" name="STR_SKILL_CH_Chant_ImprovedMove_G3_Effect" nameId="567981" stack="SKILL_CH_CHANT_IMPROVEDMOVE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182841" e="1" hoptype="SKILLLV">
                <change stat="SPEED" func="PERCENT" value="24"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8285" name="STR_SKILL_CH_Chant_ImprovedWing_G2_Effect" nameId="567985" stack="SKILL_CH_CHANT_IMPROVEDWING_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="1" delta="0" e="1" element="FIRE"/>
            <statup duration="6500" effectid="182892" e="2">
                <change stat="WIND_RESISTANCE" func="ADD" value="1"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8286" name="STR_SKILL_CH_Chant_LifeStream_G1_Effect" nameId="567989" stack="SKILL_CH_CHANT_LIFESTREAM_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="55" delta="5" checktime="3000" type="HP" duration="6500" effectid="182861" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8287" name="STR_SKILL_CH_Chant_LifeStream_G2_Effect" nameId="567993" stack="SKILL_CH_CHANT_LIFESTREAM_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="55" delta="5" checktime="3000" type="HP" duration="6500" effectid="182871" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8288" name="STR_SKILL_CH_Chant_LifeTouch_G1_Effect_Proc" nameId="579685" stack="SKILL_CH_CHANT_LIFETOUCH_EFFECT_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="150" delta="0" e="1"/>
            <statdown duration="6500" effectid="182922" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="-10"/>
            </statdown>
            <statdown duration="6500" effectid="182923" e="3" element="FIRE">
                <change stat="MAGICAL_ATTACK" func="PERCENT" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8289" name="STR_SKILL_CH_Chant_LifeTouch_G2_Effect_Proc" nameId="579687" stack="SKILL_CH_CHANT_LIFETOUCH_EFFECT_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="200" delta="0" e="1"/>
            <statdown duration="6500" effectid="182932" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="-10"/>
            </statdown>
            <statdown duration="6500" effectid="182933" e="3" element="FIRE">
                <change stat="MAGICAL_ATTACK" func="PERCENT" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8290" name="STR_SKILL_CH_Chant_LifeTouch_G3_Effect" nameId="568005" stack="SKILL_CH_CHANT_LIFETOUCH_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="55" delta="5" checktime="1000" type="HP" duration="1500" effectid="182881" e="1"/>
            <statdown duration="6500" effectid="182942" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="-10"/>
            </statdown>
            <statdown duration="6500" effectid="182943" e="3" element="FIRE">
                <change stat="MAGICAL_ATTACK" func="PERCENT" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8291" name="STR_SKILL_CH_ResurrectDebuff" nameId="565419" stack="SKILL_CH_RESURRECTDEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8292" name="STR_SKILL_PR_RebirthAreaDebuff" nameId="565415" stack="SKILL_PR_REBIRTHAREADEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-10"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-10"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8293" name="STR_SKILL_PR_RebirthDebuff" nameId="565411" stack="SKILL_PR_REBIRTHDEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-10"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-10"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8294" name="STR_SKILL_PR_ResurrectDebuff2" nameId="565407" stack="SKILL_PR_RESURRECTDEBUFF2" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="20000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-20"/>
            </statdown>
            <statdown duration="20000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-20"/>
            </statdown>
            <statdown duration="20000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8295" name="STR_SKILL_PR_ResurrectDebuff1" nameId="565403" stack="SKILL_PR_RESURRECTDEBUFF1" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="30000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-25"/>
            </statdown>
            <statdown duration="30000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-25"/>
            </statdown>
            <statdown duration="30000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-40"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8296" name="STR_SKILL_CL_ResurrectDebuff" nameId="565399" stack="SKILL_CL_RESURRECTDEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8297" name="STR_SYSTEM_SKILL_TestRebirthDebuff" nameId="563319" stack="SYSTEM_SKILL_TESTREBIRTHDEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-10"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-10"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8298" name="STR_SYSTEM_SKILL_TestResurrectDebuff" nameId="563315" stack="SYSTEM_SKILL_TESTRESURRECTDEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8299" name="STR_SKILL_Death" nameId="562771" stack="SKILL_DEATH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-20"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-20"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8300" name="STR_SKILL_CH_Chant_ManaTouch_G1_Effect" nameId="568009" stack="SKILL_CH_CHANT_MANATOUCH_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8272" provoke_type="ATTACK" provoke_target="ME" prob2="100" duration="6500" e="1" element="WIND"/>
            <statdown duration="6500" effectid="182952" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" value="-30"/>
            </statdown>
            <statdown duration="6500" effectid="182953" e="3" element="FIRE">
                <change stat="MAGICAL_ATTACK" func="PERCENT" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8301" name="STR_SKILL_PR_Revive_G3_Effect" nameId="568013" stack="SKILL_PR_REVIVE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" effectid="182961" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" effectid="182962" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-30"/>
            </statdown>
            <statdown duration="40000" effectid="182963" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8302" name="STR_MATERIAL_SKILL_PROC_BONFIRE_DAMAGE" nameId="568045" stack="MATERIAL_SKILL_PROC_BONFIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8303" name="STR_SYSTEM_SKILL_SIGNET1_1" nameId="568145" stack="SYSTEM_SKILL_SIGNET1" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="24000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8304" name="STR_SYSTEM_SKILL_SIGNET1_2" nameId="568149" stack="SYSTEM_SKILL_SIGNET1" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="24000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8305" name="STR_SYSTEM_SKILL_SIGNET1_3" nameId="568153" stack="SYSTEM_SKILL_SIGNET1" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="24000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8306" name="STR_SYSTEM_SKILL_SIGNET1_4" nameId="568157" stack="SYSTEM_SKILL_SIGNET1" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="24000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8307" name="STR_SYSTEM_SKILL_SIGNET1_5" nameId="568161" stack="SYSTEM_SKILL_SIGNET1" lvl="5" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="24000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8308" name="STR_SYSTEM_SKILL_Test_SignetBurst2Effect" nameId="568385" stack="SYSTEM_SKILL_TEST_SIGNETBURST2EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="3000" effectid="20002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8309" name="STR_SYSTEM_SKILL_Artifact_FronzenCannon_G1" nameId="568389" stack="SYSTEM_SKILL_ARTIFACT_FRONZENCANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8310" name="STR_SYSTEM_SKILL_Artifact_FlameQuake_G1" nameId="568393" stack="SYSTEM_SKILL_ARTIFACT_FLAMEQUAKE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8311" name="STR_SYSTEM_SKILL_Artifact_FlameQuake_G2" nameId="568397" stack="SYSTEM_SKILL_ARTIFACT_FLAMEQUAKE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8312" name="STR_SYSTEM_SKILL_Artifact_WarriorBless_G1" nameId="568401" stack="SYSTEM_SKILL_ARTIFACT_WARRIORBLESS" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="183121" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="300000" effectid="183122" e="2">
                <change stat="FIRE_RESISTANCE" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8313" name="STR_SYSTEM_SKILL_Artifact_AuroraHeal_G1" nameId="568405" stack="SYSTEM_SKILL_ARTIFACT_AURORAHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="130" delta="0" checktime="5000" type="HP" duration="61000" effectid="183131" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8314" name="STR_SYSTEM_SKILL_Abyss1_DefSkill_1" nameId="568409" stack="SYSTEM_SKILL_ABYSS1_DEFSKILL_1" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8315" name="STR_SYSTEM_SKILL_FI_Tanacity_Stun" nameId="568413" stack="SYSTEM_SKILL_FI_TANACITY_STUN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8316" name="STR_SYSTEM_SKILL_FI_Tanacity_Effect" nameId="568417" stack="SYSTEM_SKILL_FI_TANACITY_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8315" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="50" duration="60000" effectid="183161" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8317" name="STR_SKILL_KN_ProcSentinelEffect_G1" nameId="568433" stack="SKILL_KN_PROCSENTINELEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8318" name="STR_SKILL_CH_ProcImbueEarthEffect_G1" nameId="568485" stack="SKILL_CH_PROCIMBUEEARTHEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="3000" effectid="20008" e="1" element="EARTH" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="20"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8319" name="STR_SKILL_CH_Chant_ImprovedEvade_G1_Effect" nameId="568497" stack="SKILL_CH_CHANT_IMPROVEDEVADE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="183191" e="1">
                <change stat="EVASION" func="ADD" delta="5" value="15"/>
            </statup>
            <statup duration="6500" effectid="183192" e="2">
                <change stat="PARRY" func="ADD" delta="5" value="25"/>
            </statup>
            <statup duration="6500" effectid="183193" e="3">
                <change stat="BLOCK" func="ADD" delta="5" value="25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8320" name="STR_SKILL_CH_ProcImbueEarthEffect_G2" nameId="568521" stack="SKILL_CH_PROCIMBUEEARTHEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="3000" effectid="20008" e="1" element="EARTH" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8321" name="STR_SKILL_EL_Pet_ProcEffect_G1" nameId="568549" stack="SKILL_EL_PET_PROCEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8322" name="STR_SYSTEM_SKILL_AS_ProcPoisoningIntentionEffect_G2" nameId="568565" stack="SYSTEM_SKILL_AS_PROCPOISONINGINTENTIONEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="85" delta="1" duration="9000" effectid="108522" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8323" name="STR_SYSTEM_SKILL_AS_ProcPoisoningIntentionEffect_G3" nameId="568569" stack="SYSTEM_SKILL_AS_PROCPOISONINGINTENTIONEFFECT" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="100" delta="1" duration="9000" effectid="108522" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8324" name="STR_SYSTEM_SKILL_PR_ProcArcaneAftershockEffect_G1" nameId="568573" stack="SYSTEM_SKILL_PR_PROCARCANEAFTERSHOCKEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8325" name="STR_SYSTEM_SKILL_PR_ProcArcaneAftershockEffect_G2" nameId="568577" stack="SYSTEM_SKILL_PR_PROCARCANEAFTERSHOCKEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8326" name="STR_SYSTEM_SKILL_PR_ProcArcaneAftershockEffect_G3" nameId="568581" stack="SYSTEM_SKILL_PR_PROCARCANEAFTERSHOCKEFFECT" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8327" name="STR_SYSTEM_SKILL_PR_ProcEntangleWindEffect_G2" nameId="568585" stack="SYSTEM_SKILL_PR_PROCENTANGLEWINDEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8328" name="STR_SYSTEM_SKILL_CH_ProcEntangleWindEffect_G2" nameId="568589" stack="SYSTEM_SKILL_CH_PROCENTANGLEWINDEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8329" name="STR_SYSTEM_SKILL_KN_Proc_Guardian_G1" nameId="568669" stack="SYSTEM_SKILL_KN_PROC_GUARDIAN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="60"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8330" name="STR_SYSTEM_SKILL_KN_Proc_Guardian_G2" nameId="568673" stack="SYSTEM_SKILL_KN_PROC_GUARDIAN" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="190"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8331" name="STR_SYSTEM_SKILL_KN_Proc_Guardian_G3" nameId="568677" stack="SYSTEM_SKILL_KN_PROC_GUARDIAN" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="6" value="244"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8332" name="STR_SKILL_RA_Proc_SpiritofGale_G2" nameId="568821" stack="SKILL_RA_PROC_SPIRITOFGALE" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="4000" e="1">
                <change stat="SPEED" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8333" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalShock_G1" nameId="569921" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALSHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8334" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalShock_G2" nameId="569925" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALSHOCK" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8335" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalPoison_G1" nameId="569929" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALPOISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="68" delta="4" duration="22000" effectid="20005" e="2"/>
            <statdown duration="22000" effectid="183353" e="3">
                <change stat="EARTH_RESISTANCE" func="ADD" value="-10"/>
            </statdown>
            <statdown duration="22000" effectid="183354" e="4">
                <change stat="WATER_RESISTANCE" func="ADD" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8336" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalWind_G1" nameId="569933" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALWIND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="3000" value="103" delta="5" duration="28000" effectid="20006" e="2"/>
            <statdown duration="28000" effectid="183353" e="3">
                <change stat="WIND_RESISTANCE" func="ADD" value="-10"/>
            </statdown>
            <statdown duration="28000" effectid="183354" e="4">
                <change stat="FIRE_RESISTANCE" func="ADD" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8337" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalWraith_G1" nameId="569937" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALWRAITH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="16000" effectid="20008" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" value="50"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8338" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalPoison_G2" nameId="569941" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALPOISON" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="130" delta="4" duration="34000" effectid="20005" e="2"/>
            <statdown duration="34000" effectid="183353" e="3">
                <change stat="EARTH_RESISTANCE" func="ADD" value="-10"/>
            </statdown>
            <statdown duration="34000" effectid="183354" e="4">
                <change stat="WATER_RESISTANCE" func="ADD" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8339" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalTaunt_G1" nameId="569957" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALTAUNT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="10020" delta="180" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8340" name="STR_SYSTEM_SKILL_EL_Proc_Pet_ElementalTaunt_G2" nameId="569961" stack="SYSTEM_SKILL_EL_PROC_PET_ELEMENTALTAUNT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="30040" delta="300" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8341" name="STR_SYSTEM_SKILL_Abyss1_DefSkill_2" nameId="569965" stack="SYSTEM_SKILL_ABYSS1_DEFSKILL_2" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8342" name="STR_SYSTEM_SKILL_Abyss1_DefSkill_3" nameId="569969" stack="SYSTEM_SKILL_ABYSS1_DEFSKILL_3" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8343" name="STR_SYSTEM_SKILL_Polymorph_Debrie" nameId="570899" stack="SYSTEM_SKILL_POLYMORPH_DEBRIE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210273" duration="10000" effectid="175" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8344" name="STR_SYSTEM_SKILL_Q_KnockBack" nameId="570903" stack="SYSTEM_SKILL_Q_KNOCKBACK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8345" name="STR_SYSTEM_SKILL_Q_Fear" nameId="570907" stack="SYSTEM_SKILL_Q_FEAR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="7000" effectid="20103" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8352" name="STR_SYSTEM_SKILL_Q_Lycan_Polymorph" nameId="570947" stack="SYSTEM_SKILL_Q_LYCAN_POLYMORPH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8353" name="STR_SYSTEM_SKILL_P_ConStatBoostCritical_G1_Proc" nameId="572867" stack="SYSTEM_SKILL_P_CONSTATBOOSTCRITICAL_PROC" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8354" name="STR_SYSTEM_SKILL_P_ConStatBoostPhysicalDefense_G1_Proc" nameId="572873" stack="SYSTEM_SKILL_P_CONSTATBOOSTPHYSICALDEFENSE_PROC" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8355" name="STR_SYSTEM_SKILL_P_Tanacity_G1_Proc" nameId="572879" stack="SYSTEM_SKILL_P_TANACITY_PROC" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8315" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="10000" effectid="183551" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8356" name="STR_SYSTEM_SKILL_KN_Avenger_G1_Proc" nameId="572885" stack="SYSTEM_SKILL_KN_AVENGER_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="12000" effectid="20008" e="1" element="EARTH" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8357" name="STR_SYSTEM_SKILL_KN_Avenger_G2_Proc" nameId="572891" stack="SYSTEM_SKILL_KN_AVENGER_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="12000" effectid="20008" e="1" element="EARTH" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="40"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8358" name="STR_SKILL_SC_SpiritofGale_G2_Proc" nameId="583037" stack="SKILL_SC_SPIRITOFGALE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="185021" e="1">
                <change stat="SPEED" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8359" name="STR_SKILL_SC_SpiritofGale_G3_Proc" nameId="583039" stack="SKILL_SC_SPIRITOFGALE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="185021" e="1">
                <change stat="SPEED" func="PERCENT" delta="0" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8360" name="STR_SKILL_SC_SpiritofGale_G4_Proc" nameId="583041" stack="SKILL_SC_SPIRITOFGALE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="185021" e="1">
                <change stat="SPEED" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8361" name="STR_SYSTEM_SKILL_RA_RapidBow_G1_Proc" nameId="572915" stack="SYSTEM_SKILL_RA_RAPIDBOW_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8362" name="STR_SYSTEM_SKILL_AS_DimensionImage_G1_Proc" nameId="572921" stack="SYSTEM_SKILL_AS_DIMENSIONIMAGE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="6000" effectid="165" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8363" name="STR_SYSTEM_SKILL_AS_SignetSilence_G1_Sys" nameId="572925" stack="SYSTEM_SKILL_AS_SIGNETSILENCE_SYS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="2000" effectid="20101" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8364" name="STR_SYSTEM_SKILL_AS_SignetSilence_G2_Sys" nameId="572931" stack="SYSTEM_SKILL_AS_SIGNETSILENCE_SYS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="4000" effectid="20101" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8365" name="STR_SYSTEM_SKILL_CL_ImbueWind_G2_Proc" nameId="572937" stack="SYSTEM_SKILL_CL_IMBUEWIND_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8366" name="STR_SYSTEM_SKILL_CL_ImbueWind_G3_Proc" nameId="572941" stack="SYSTEM_SKILL_CL_IMBUEWIND_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8367" name="STR_SYSTEM_SKILL_PR_BlessingWind_G1_Proc" nameId="572945" stack="SYSTEM_SKILL_PR_BLESSINGWIND_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8368" name="STR_SYSTEM_SKILL_CH_ArcaneAftershock_G1_Proc" nameId="572949" stack="SYSTEM_SKILL_CH_ARCANEAFTERSHOCK_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8369" name="STR_SYSTEM_SKILL_CH_Chant_ImprovedEvade_G2_Effect" nameId="572953" stack="SYSTEM_SKILL_CH_CHANT_IMPROVEDEVADE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="183191" e="1">
                <change stat="EVASION" func="ADD" delta="5" value="75"/>
            </statup>
            <statup duration="6500" effectid="183192" e="2">
                <change stat="PARRY" func="ADD" delta="5" value="75"/>
            </statup>
            <statup duration="6500" effectid="183193" e="3">
                <change stat="BLOCK" func="ADD" delta="5" value="75"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8370" name="STR_SYSTEM_SKILL_CH_ImbueEarth_G3_Proc" nameId="572959" stack="SYSTEM_SKILL_CH_IMBUEEARTH_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="3000" effectid="20008" e="1" element="EARTH" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="40"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8371" name="STR_SYSTEM_SKILL_EL_Pet_ElementalTaunt_G3_Proc" nameId="572965" stack="SYSTEM_SKILL_EL_PET_ELEMENTALTAUNT_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="48000" delta="320" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8372" name="STR_SYSTEM_SKILL_Order_ElementalFist_G1_Fire_Proc" nameId="573147" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="15" delta="0" duration="24000" e="1" element="FIRE"/>
            <statdown duration="25000" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8373" name="STR_SYSTEM_SKILL_Order_ElementalFist_G1_Water_Proc" nameId="573151" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_WATER_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="23" delta="0" duration="24000" e="1" element="WATER"/>
            <statdown duration="25000" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8374" name="STR_SYSTEM_SKILL_Order_ElementalFist_G1_Air_Proc" nameId="573155" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_AIR_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="18" delta="0" duration="24000" e="1" element="WIND"/>
            <statdown duration="25000" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8375" name="STR_SYSTEM_SKILL_Order_ElementalFist_G1_Earth_Proc" nameId="573159" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_EARTH_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="21" delta="0" duration="24000" e="1" element="EARTH"/>
            <statdown duration="25000" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8376" name="STR_SYSTEM_SKILL_Order_ElementalFist_G2_Fire_Proc" nameId="573163" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="25" delta="0" duration="24000" e="1" element="FIRE"/>
            <statdown duration="25000" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8377" name="STR_SYSTEM_SKILL_Order_ElementalFist_G2_Water_Proc" nameId="573167" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_WATER_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="39" delta="0" duration="24000" e="1" element="WATER"/>
            <statdown duration="25000" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8378" name="STR_SYSTEM_SKILL_Order_ElementalFist_G2_Air_Proc" nameId="573171" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_AIR_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="30" delta="0" duration="24000" e="1" element="WIND"/>
            <statdown duration="25000" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8379" name="STR_SYSTEM_SKILL_Order_ElementalFist_G2_Earth_Proc" nameId="573175" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_EARTH_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="34" delta="0" duration="24000" e="1" element="EARTH"/>
            <statdown duration="25000" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8380" name="STR_SYSTEM_SKILL_Servent_Silence_G1" nameId="573179" stack="SYSTEM_SKILL_SERVENT_SILENCE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="3000" effectid="20101" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8382" name="STR_SYSTEM_SKILL_Test_RaceAddDamage_Proc" nameId="573543" stack="SYSTEM_SKILL_TEST_RACEADDDAMAGE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="30000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-10"/>
            </statdown>
            <statdown duration="30000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8383" name="STR_SYSTEM_SKILL_AS_SignetBurst_G1_AddEffect" nameId="574733" stack="SYSTEM_SKILL_AS_SIGNETBURST_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="3000" effectid="20000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8384" name="STR_SYSTEM_SKILL_Artifact_ShieldofGod_G1" nameId="575297" stack="SYSTEM_SKILL_ARTIFACT_SHIELDOFGOD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="2000" delta="0" hitvalue="2000" hitdelta="0" duration="300000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8385" name="STR_SYSTEM_SKILL_Artifact_BlessofBlood_G1" nameId="575301" stack="SYSTEM_SKILL_ARTIFACT_BLESSOFBLOOD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="183851" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8386" name="STR_SYSTEM_SKILL_Artifact_HandofRoot_G1" nameId="575305" stack="SYSTEM_SKILL_ARTIFACT_HANDOFROOT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="20000" effectid="20003" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8387" name="STR_SYSTEM_SKILL_Artifact_JudgmentofDeath_G1" nameId="575309" stack="SYSTEM_SKILL_ARTIFACT_JUDGMENTOFDEATH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealdp value="1000" delta="0" e="1"/>
            <statup duration="180000" effectid="183872" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statup>
            <statup duration="180000" effectid="183873" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
            <shield value="10000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="180000" effectid="154" e="4" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8388" name="STR_SYSTEM_SKILL_KN_Proc_Guardian_G4" nameId="575375" stack="SYSTEM_SKILL_KN_PROC_GUARDIAN" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="7" value="309"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8389" name="STR_SKILL_KN_ProcSentinelEffect_G2" nameId="575381" stack="SKILL_KN_PROCSENTINELEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8390" name="STR_SKILL_KN_ProcSentinelEffect_G3" nameId="575387" stack="SKILL_KN_PROCSENTINELEFFECT" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8391" name="STR_SKILL_KN_ProcSentinelEffect_G4" nameId="575393" stack="SKILL_KN_PROCSENTINELEFFECT" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8392" name="STR_SYSTEM_SKILL_CL_ImbueWind_G4_Proc" nameId="575399" stack="SYSTEM_SKILL_CL_IMBUEWIND_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8393" name="STR_SYSTEM_SKILL_PR_BlessingWind_G2_Proc" nameId="575403" stack="SYSTEM_SKILL_PR_BLESSINGWIND_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8394" name="STR_SYSTEM_SKILL_CH_Chant_ImprovedEvade_G3_Effect" nameId="575407" stack="SYSTEM_SKILL_CH_CHANT_IMPROVEDEVADE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="183191" e="1">
                <change stat="EVASION" func="ADD" delta="5" value="125"/>
            </statup>
            <statup duration="6500" effectid="183192" e="2">
                <change stat="PARRY" func="ADD" delta="5" value="125"/>
            </statup>
            <statup duration="6500" effectid="183193" e="3">
                <change stat="BLOCK" func="ADD" delta="5" value="125"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8395" name="STR_SYSTEM_SKILL_CH_AuraStatUpAreaAttackDelayEffect_G2" nameId="575413" stack="SYSTEM_SKILL_CH_AURASTATUPAREAATTACKDELAYEFFECT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182391" e="1" hoptype="SKILLLV">
                <change stat="ATTACK_SPEED" func="PERCENT" value="-20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8396" name="STR_SKILL_CH_Chant_ImprovedAttack_G4_Effect" nameId="575419" stack="SKILL_CH_CHANT_IMPROVEDATTACK_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182341" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8397" name="STR_SKILL_CH_Chant_ImprovedCritical_G2_Effect" nameId="575423" stack="SKILL_CH_CHANT_IMPROVEDCRITICAL_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182811" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="120"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8398" name="STR_SKILL_CH_Chant_ClementMind_G3_Effect" nameId="575427" stack="SKILL_CH_CHANT_CLEMENTMIND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="32" delta="0" checktime="3000" type="MP" duration="6500" effectid="182411" e="1" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8399" name="STR_SKILL_CH_Chant_ElementalResist_G2_Effect" nameId="575431" stack="SKILL_CH_CHANT_ELEMENTALRESIST_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182781" e="1">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="15"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="15"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="15"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8400" name="STR_SKILL_CH_Chant_ImprovedMove_G4_Effect" nameId="575435" stack="SKILL_CH_CHANT_IMPROVEDMOVE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="182841" e="1" hoptype="SKILLLV">
                <change stat="SPEED" func="ADD" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8401" name="STR_SYSTEM_SKILL_CH_ArcaneAftershock_G2_Proc" nameId="575439" stack="SYSTEM_SKILL_CH_ARCANEAFTERSHOCK_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8402" name="STR_SYSTEM_SKILL_CH_ImbueEarth_G4_Proc" nameId="575443" stack="SYSTEM_SKILL_CH_IMBUEEARTH_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="8000" effectid="20008" e="1" element="EARTH" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="65"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8403" name="STR_SYSTEM_SKILL_EL_Pet_ElementalTaunt_G4_Proc" nameId="575449" stack="SYSTEM_SKILL_EL_PET_ELEMENTALTAUNT_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="25000" delta="340" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8404" name="STR_SYSTEM_SKILL_AS_ProcPoisoningIntentionEffect_G4" nameId="575453" stack="SYSTEM_SKILL_AS_PROCPOISONINGINTENTIONEFFECT" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="180" delta="5" duration="9000" effectid="108522" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8405" name="STR_SYSTEM_SKILL_CH_HealersPraise_G1_Effect" nameId="575655" stack="SYSTEM_SKILL_CH_HEALERSPRAISE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8406" name="STR_SYSTEM_SKILL_CH_CastersPraise_G1_Effect" nameId="575661" stack="SYSTEM_SKILL_CH_CASTERSPRAISE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <onetimeboostskillattack count="255" duration="6500" effectid="177" e="2">
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </onetimeboostskillattack>
        </effects>
    </skill_template>
    <skill_template skill_id="8407" name="STR_SYSTEM_SKILL_CH_Crusader_G1_Effect" nameId="575667" stack="SYSTEM_SKILL_CH_CRUSADER_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="20" hitdelta="0" duration="6500" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8408" name="STR_SYSTEM_SKILL_CH_Jihad_G1_Effect" nameId="575673" stack="SYSTEM_SKILL_CH_JIHAD_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184081" e="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8409" name="STR_SYSTEM_SKILL_FI_BloodLust_G1_Proc" nameId="575679" stack="SYSTEM_SKILL_FI_BLOODLUST_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="19" delta="1" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8410" name="STR_SYSTEM_SKILL_KN_Saint_G1_Proc" nameId="575683" stack="SYSTEM_SKILL_KN_SAINT_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="201" delta="3" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8411" name="STR_SYSTEM_SKILL_KN_Astray_G1_Proc" nameId="575687" stack="SYSTEM_SKILL_KN_ASTRAY_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8412" name="STR_SYSTEM_SKILL_AS_SignetImolation_G1_AddEffect" nameId="575693" stack="SYSTEM_SKILL_AS_SIGNETIMOLATION_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="0" delta="7" duration="60000" effectid="184121" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8413" name="STR_SYSTEM_SKILL_AS_SignetNova_G1_AddEffect" nameId="575699" stack="SYSTEM_SKILL_AS_SIGNETNOVA_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8414" name="STR_SYSTEM_SKILL_Order_ElementalFist_G3_Fire_Proc" nameId="575909" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="44" delta="0" duration="24000" e="1" element="FIRE"/>
            <statdown duration="25000" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8415" name="STR_SYSTEM_SKILL_Order_ElementalFist_G3_Water_Proc" nameId="575913" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_WATER_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="97" delta="0" duration="24000" e="1" element="WATER"/>
            <statdown duration="25000" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8416" name="STR_SYSTEM_SKILL_Order_ElementalFist_G3_Air_Proc" nameId="575917" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_AIR_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="49" delta="0" duration="24000" e="1" element="WIND"/>
            <statdown duration="25000" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8417" name="STR_SYSTEM_SKILL_Order_ElementalFist_G3_Earth_Proc" nameId="575921" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_EARTH_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="54" delta="0" duration="24000" e="1" element="EARTH"/>
            <statdown duration="25000" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8418" name="STR_SYSTEM_SKILL_Order_ElementalFist_G4_Fire_Proc" nameId="575925" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="50" delta="0" duration="24000" e="1" element="FIRE"/>
            <statdown duration="25000" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8419" name="STR_SYSTEM_SKILL_Order_ElementalFist_G4_Water_Proc" nameId="575929" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_WATER_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="50" delta="0" duration="24000" e="1" element="WATER"/>
            <statdown duration="25000" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8420" name="STR_SYSTEM_SKILL_Order_ElementalFist_G4_Air_Proc" nameId="575933" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_AIR_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="50" delta="0" duration="24000" e="1" element="WIND"/>
            <statdown duration="25000" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8421" name="STR_SYSTEM_SKILL_Order_ElementalFist_G4_Earth_Proc" nameId="575937" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_EARTH_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="50" delta="0" duration="24000" e="1" element="EARTH"/>
            <statdown duration="25000" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8422" name="STR_SYSTEM_SKILL_Order_ElementalFist_G1_Tempest_Proc" nameId="575941" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_TEMPEST_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="50" delta="0" duration="24000" e="1" element="WATER"/>
            <statdown duration="25000" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8423" name="STR_SYSTEM_SKILL_Order_ElementalFist_G1_Magma_Proc" nameId="575945" stack="SYSTEM_SKILL_ORDER_ELEMENTALFIST_MAGMA_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="50" delta="0" duration="24000" e="1" element="FIRE"/>
            <statdown duration="25000" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8424" name="STR_SYSTEM_SKILL_PEL_Fire_G1_Proc" nameId="575981" stack="SYSTEM_SKILL_PEL_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="184241" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="30000" effectid="184242" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8425" name="STR_SYSTEM_SKILL_PEL_Fire_G2_Proc" nameId="575985" stack="SYSTEM_SKILL_PEL_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="184241" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="30000" effectid="184242" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8426" name="STR_SYSTEM_SKILL_PEL_Fire_G3_Proc" nameId="575989" stack="SYSTEM_SKILL_PEL_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="184241" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </statup>
            <statup duration="30000" effectid="184242" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8427" name="STR_SYSTEM_SKILL_PEL_Fire_G4_Proc" nameId="575993" stack="SYSTEM_SKILL_PEL_FIRE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="184241" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </statup>
            <statup duration="30000" effectid="184242" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8428" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8429" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8430" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8431" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8432" name="STR_ITEM_SKILL_PROC_BLEED" nameId="1403741" stack="ITEM_SKILL_PROC_BLEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="3000" value="40" delta="0" duration="20000" effectid="82002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8433" name="STR_ITEM_SKILL_PROC_BLEED" nameId="1403741" stack="ITEM_SKILL_PROC_BLEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="3000" value="65" delta="0" duration="10000" effectid="82002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8434" name="STR_SYSTEM_SKILL_PR_ImmortalBlessing_G1_Penalty" nameId="576113" stack="SYSTEM_SKILL_PR_IMMORTALBLESSING_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="300000" effectid="184341" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-90"/>
            </statdown>
            <statdown duration="300000" effectid="184342" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" delta="0" value="-90"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8435" name="STR_SYSTEM_SKILL_PR_DemonicBlessing_G1_Penalty" nameId="576117" stack="SYSTEM_SKILL_PR_DEMONICBLESSING_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="300000" effectid="184351" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-90"/>
            </statdown>
            <statdown duration="300000" effectid="184352" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" delta="0" value="-90"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8436" name="STR_SKILL_CL_ResurrectDebuff" nameId="565399" stack="SKILL_CL_RESURRECTDEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC2" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="40000" e="1" element="FIRE">
                <change stat="MAXHP" func="PERCENT" value="-20"/>
            </statdown>
            <statdown duration="40000" e="2" element="FIRE">
                <change stat="MAXMP" func="PERCENT" value="-20"/>
            </statdown>
            <statdown duration="40000" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8437" name="STR_SYSTEM_SKILL_KN_ArcGuardian_G1_Proc" nameId="576675" stack="SYSTEM_SKILL_KN_ARCGUARDIAN_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="200" delta="0" e="1"/>
            <statup duration="30000" e="2">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8438" name="STR_SYSTEM_SKILL_KN_ArcGuardian_G2_Proc" nameId="576679" stack="SYSTEM_SKILL_KN_ARCGUARDIAN_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="200" delta="0" e="1"/>
            <statup duration="30000" e="2">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8439" name="STR_SYSTEM_SKILL_KN_DarkFact_G1_Proc" nameId="576683" stack="SYSTEM_SKILL_KN_DARKFACT_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="100"/>
            </statup>
            <statup duration="30000" e="2">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8440" name="STR_SYSTEM_SKILL_KN_DarkFact_G2_Proc" nameId="576687" stack="SYSTEM_SKILL_KN_DARKFACT_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="100"/>
            </statup>
            <statup duration="30000" e="2">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8441" name="STR_SYSTEM_SKILL_Pulled" nameId="577187" stack="SYSTEM_SKILL_PULLED" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8442" name="STR_SYSTEM_SKILL_CH_Chant_BoostFly_G1_Effect" nameId="577295" stack="SYSTEM_SKILL_CH_CHANT_BOOSTFLY_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184421" e="1">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8443" name="STR_SYSTEM_SKILL_KN_IronBody_G1_Launcher" nameId="577785" stack="SYSTEM_SKILL_KN_IRONBODY_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="1900" delta="100" percent="true" hitvalue="50" hitdelta="0" duration="30000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8444" name="STR_SYSTEM_SKILL_Stigma_ImbueEarth_G1_Proc" nameId="577971" stack="SYSTEM_SKILL_STIGMA_IMBUEEARTH_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="8000" effectid="20008" e="1" element="EARTH" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="40"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8445" name="STR_SYSTEM_SKILL_Stigma_ImbueWind_G2_Proc" nameId="577975" stack="SYSTEM_SKILL_STIGMA_IMBUEWIND_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8446" name="STR_SYSTEM_SKILL_Stigma_Guardian_G1_Proc" nameId="577977" stack="SYSTEM_SKILL_STIGMA_GUARDIAN_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8447" name="STR_SYSTEM_SKILL_PEL_MagmaSkill1_G1_Proc" nameId="578911" stack="SYSTEM_SKILL_PEL_MAGMASKILL1_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="184471" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="5" value="20"/>
            </statup>
            <statup duration="30000" effectid="184472" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="5" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8448" name="STR_SYSTEM_SKILL_Stigma_ConStatBoostPhysicalDefenseEffect" nameId="579469" stack="SYSTEM_SKILL_STIGMA_CONSTATBOOSTPHYSICALDEFENSEEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8449" name="STR_SKILL_CH_Chant_LifeTouch_G1_Effect" nameId="567997" stack="SKILL_CH_CHANT_LIFETOUCH_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8288" provoke_type="ATTACK" provoke_target="ME" prob2="10" duration="6500" effectid="184491" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8450" name="STR_SKILL_CH_Chant_LifeTouch_G2_Effect" nameId="568001" stack="SKILL_CH_CHANT_LIFETOUCH_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8289" provoke_type="ATTACK" provoke_target="ME" prob2="10" duration="6500" effectid="184491" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8452" name="STR_SKILL_Q_Polymorph_Lehpar" nameId="580517" stack="SKILL_Q_POLYMORPH_LEHPAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8453" name="STR_SKILL_Q_Polymorph_Skeleton" nameId="580521" stack="SKILL_Q_POLYMORPH_SKELETON" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="280271" duration="60000" effectid="175" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8454" name="STR_SYSTEM_SKILL_SIGNET2_1" nameId="580627" stack="SYSTEM_SKILL_SIGNET2" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8455" name="STR_SYSTEM_SKILL_SIGNET2_2" nameId="580631" stack="SYSTEM_SKILL_SIGNET2" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8456" name="STR_SYSTEM_SKILL_SIGNET2_3" nameId="580635" stack="SYSTEM_SKILL_SIGNET2" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8457" name="STR_SYSTEM_SKILL_SIGNET2_4" nameId="580639" stack="SYSTEM_SKILL_SIGNET2" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8458" name="STR_SYSTEM_SKILL_SIGNET2_5" nameId="580643" stack="SYSTEM_SKILL_SIGNET2" lvl="5" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8459" name="STR_SKILL_FI_DivineRage_G1_Buff" nameId="581339" stack="SKILL_FI_DIVINERAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184591" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8460" name="STR_SKILL_FI_DivineRage_G2_Buff" nameId="581343" stack="SKILL_FI_DIVINERAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184591" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8461" name="STR_SKILL_FI_DivineRage_G3_Buff" nameId="581347" stack="SKILL_FI_DIVINERAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184591" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8462" name="STR_SKILL_FI_AbysalRage_G1_Buff" nameId="581351" stack="SKILL_FI_ABYSALRAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184621" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8463" name="STR_SKILL_FI_AbysalRage_G2_Buff" nameId="581355" stack="SKILL_FI_ABYSALRAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184621" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8464" name="STR_SKILL_FI_AbysalRage_G3_Buff" nameId="581359" stack="SKILL_FI_ABYSALRAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184621" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8465" name="STR_SKILL_KN_DivineJudgement_G1_Buff" nameId="581369" stack="SKILL_KN_DIVINEJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <alwaysblock value="100" duration="15000" effectid="144" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8466" name="STR_SKILL_KN_DivineJudgement_G2_Buff" nameId="581373" stack="SKILL_KN_DIVINEJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <alwaysblock value="100" duration="15000" effectid="144" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8467" name="STR_SKILL_KN_DivineJudgement_G3_Buff" nameId="581377" stack="SKILL_KN_DIVINEJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <alwaysblock value="100" duration="15000" effectid="144" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8468" name="STR_SKILL_KN_AbysalJudgement_G1_Buff" nameId="581393" stack="SKILL_KN_ABYSALJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="15000" effectid="154" e="1"/>
            <reflector value="20" delta="0" radius="30" duration="15000" effectid="153" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8469" name="STR_SKILL_KN_AbysalJudgement_G2_Buff" nameId="581397" stack="SKILL_KN_ABYSALJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="15000" effectid="154" e="1"/>
            <reflector value="30" delta="0" radius="30" duration="15000" effectid="153" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8470" name="STR_SKILL_KN_AbysalJudgement_G3_Buff" nameId="581401" stack="SKILL_KN_ABYSALJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="15000" effectid="154" e="1"/>
            <reflector value="40" delta="0" radius="30" duration="15000" effectid="153" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8471" name="STR_SKILL_WI_FrozenSeal_G1_Proc" nameId="581463" stack="SKILL_WI_FROZENSEAL_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="WIND">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="8472" name="STR_SKILL_test_DropRateUp_AddEffect" nameId="581857" stack="SKILL_TEST_DROPRATEUP_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8473" name="STR_SKILL_EL_EtherInfusion_G1_Launcher" nameId="581925" stack="SKILL_EL_ETHERINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184721" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="60000" effectid="184722" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184723" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8474" name="STR_SKILL_EL_EtherInfusion_G2_Launcher" nameId="581927" stack="SKILL_EL_ETHERINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184721" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="550"/>
            </statup>
            <statup duration="60000" effectid="184722" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184723" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8475" name="STR_SKILL_EL_EtherInfusion_G3_Launcher" nameId="581929" stack="SKILL_EL_ETHERINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184721" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="600"/>
            </statup>
            <statup duration="60000" effectid="184722" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184723" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8476" name="STR_SKILL_EL_ShadowInfusion_G1_Launcher" nameId="582665" stack="SKILL_EL_SHADOWINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184761" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="60000" effectid="184762" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184763" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8477" name="STR_SKILL_EL_ShadowInfusion_G2_Launcher" nameId="582667" stack="SKILL_EL_SHADOWINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184761" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="550"/>
            </statup>
            <statup duration="60000" effectid="184762" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184763" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8478" name="STR_SKILL_EL_ShadowInfusion_G3_Launcher" nameId="582669" stack="SKILL_EL_SHADOWINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184761" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="600"/>
            </statup>
            <statup duration="60000" effectid="184762" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184763" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8479" name="STR_SKILL_AS_DivineAssault_G1_Penalty" nameId="582393" stack="SKILL_AS_DIVINEASSAULT_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="91" delta="10" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8480" name="STR_SKILL_AS_DivineAssault_G2_Penalty" nameId="582395" stack="SKILL_AS_DIVINEASSAULT_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="217" delta="13" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8481" name="STR_SKILL_AS_DivineAssault_G3_Penalty" nameId="582397" stack="SKILL_AS_DIVINEASSAULT_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="387" delta="17" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8482" name="STR_SKILL_AS_DrainBurst_G1_AddEffect" nameId="582413" stack="SKILL_AS_DRAINBURST_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8483" name="STR_SKILL_AS_StuningIntention_G1_Proc" nameId="582443" stack="SKILL_AS_STUNINGINTENTION_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="3000" effectid="20000" e="1" element="FIRE" hoptype="SKILLLV" hopb="2334"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8484" name="STR_SKILL_CH_Chant_Improveddefend_G1_Effect" nameId="582545" stack="SKILL_CH_CHANT_IMPROVEDDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184831" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="20"/>
            </statup>
            <statup duration="6500" effectid="184842" e="2">
                <change stat="BLOCK" func="ADD" value="40"/>
            </statup>
            <statup duration="6500" effectid="184843" e="3">
                <change stat="PARRY" func="ADD" value="40"/>
            </statup>
            <statup duration="6500" effectid="184844" e="4">
                <change stat="EVASION" func="ADD" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8485" name="STR_SKILL_CH_Chant_Improveddefend_G2_Effect" nameId="582549" stack="SKILL_CH_CHANT_IMPROVEDDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184831" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="25"/>
            </statup>
            <statup duration="6500" effectid="184842" e="2">
                <change stat="BLOCK" func="ADD" value="60"/>
            </statup>
            <statup duration="6500" effectid="184843" e="3">
                <change stat="PARRY" func="ADD" value="60"/>
            </statup>
            <statup duration="6500" effectid="184844" e="4">
                <change stat="EVASION" func="ADD" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8486" name="STR_SKILL_CH_Chant_Improveddefend_G3_Effect" nameId="582551" stack="SKILL_CH_CHANT_IMPROVEDDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184831" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="30"/>
            </statup>
            <statup duration="6500" effectid="184842" e="2">
                <change stat="BLOCK" func="ADD" value="80"/>
            </statup>
            <statup duration="6500" effectid="184843" e="3">
                <change stat="PARRY" func="ADD" value="80"/>
            </statup>
            <statup duration="6500" effectid="184844" e="4">
                <change stat="EVASION" func="ADD" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8487" name="STR_SKILL_CH_Chant_ImprovedMagic_G1_Effect" nameId="582561" stack="SKILL_CH_CHANT_IMPROVEDMAGIC_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184861" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="20"/>
            </statup>
            <statup duration="6500" effectid="184862" e="2">
                <change stat="MAGICAL_ACCURACY" func="ADD" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8488" name="STR_SKILL_CH_Chant_ImprovedMagic_G2_Effect" nameId="582565" stack="SKILL_CH_CHANT_IMPROVEDMAGIC_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184861" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="30"/>
            </statup>
            <statup duration="6500" effectid="184862" e="2">
                <change stat="MAGICAL_ACCURACY" func="ADD" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8489" name="STR_SKILL_CH_Chant_ImprovedMagic_G3_Effect" nameId="582567" stack="SKILL_CH_CHANT_IMPROVEDMAGIC_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184861" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="40"/>
            </statup>
            <statup duration="6500" effectid="184862" e="2">
                <change stat="MAGICAL_ACCURACY" func="ADD" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8490" name="STR_SKILL_CH_Chant_regeneration_G1_Effect" nameId="582581" stack="SKILL_CH_CHANT_REGENERATION_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="32" delta="0" checktime="3000" type="HP" duration="6500" effectid="184901" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8491" name="STR_SKILL_CH_Chant_regeneration_G2_Effect" nameId="582585" stack="SKILL_CH_CHANT_REGENERATION_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="55" delta="0" checktime="3000" type="HP" duration="6500" effectid="184901" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8492" name="STR_SKILL_CL_ImbueMana_G1_Proc" nameId="582597" stack="SKILL_CL_IMBUEMANA_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="57" delta="1" checktime="1000" type="MP" duration="1000" effectid="184911" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8493" name="STR_SKILL_CL_ImbueMana_G2_Proc" nameId="582599" stack="SKILL_CL_IMBUEMANA_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="70" delta="1" checktime="1000" type="MP" duration="1000" effectid="184911" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8494" name="STR_SKILL_CH_ImprovedAllDefend_G1_Effect" nameId="582601" stack="SKILL_CH_IMPROVEDALLDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184931" e="1">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
                <change stat="PARRY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="6500" effectid="184932" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="10"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8495" name="STR_SKILL_CH_ImprovedAllDefend_G2_Effect" nameId="582605" stack="SKILL_CH_IMPROVEDALLDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184931" e="1">
                <change stat="EVASION" func="ADD" delta="0" value="200"/>
                <change stat="PARRY" func="ADD" delta="0" value="200"/>
            </statup>
            <statup duration="6500" effectid="184932" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="200"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="200"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="200"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8496" name="STR_SKILL_CH_ImprovedAllDefend_G3_Effect" nameId="582609" stack="SKILL_CH_IMPROVEDALLDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184931" e="1">
                <change stat="EVASION" func="ADD" delta="0" value="300"/>
                <change stat="PARRY" func="ADD" delta="0" value="300"/>
            </statup>
            <statup duration="6500" effectid="184932" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="200"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="200"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="200"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8497" name="STR_SKILL_CH_Chant_violent_G1_Effect" nameId="582621" stack="SKILL_CH_CHANT_VIOLENT_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184961" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8498" name="STR_SKILL_CH_ImprovedLifeStream_G1_Effect" nameId="582635" stack="SKILL_CH_IMPROVEDLIFESTREAM_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="5" delta="0" checktime="3000" type="HP" duration="6500" effectid="184981" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8499" name="STR_SKILL_CH_ImprovedLifeStream_G2_Effect" nameId="582639" stack="SKILL_CH_IMPROVEDLIFESTREAM_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="10" delta="0" checktime="3000" type="HP" duration="6500" effectid="184981" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8500" name="STR_SKILL_CH_Chant_ImprovedMagicdefend_G1_Effect" nameId="582657" stack="SKILL_CH_CHANT_IMPROVEDMAGICDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184991" e="1">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="50"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="50"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="50"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8501" name="STR_SKILL_CH_ImprovedAllAttack_G1_Effect" nameId="582661" stack="SKILL_CH_IMPROVEDALLATTACK_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="185001" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="6500" effectid="185002" e="2">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="6500" effectid="185013" e="3">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8502" name="STR_SKILL_SC_SpiritofGale_G1_Proc" nameId="583035" stack="SKILL_SC_SPIRITOFGALE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="185021" e="1">
                <change stat="SPEED" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8503" name="STR_SKILL_KN_BreakPower_G1_Buff" nameId="583083" stack="SKILL_KN_BREAKPOWER_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="185031" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8504" name="STR_SKILL_KN_BreakPower_G2_Buff" nameId="583087" stack="SKILL_KN_BREAKPOWER_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="185031" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8505" name="STR_SKILL_Abyss_Artifact_HandofMirage_G1_Proc" nameId="583155" stack="SKILL_ABYSS_ARTIFACT_HANDOFMIRAGE_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="513" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8506" name="STR_SKILL_EL_Unsummon_G1_Buff" nameId="583159" stack="SKILL_EL_UNSUMMON_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="25" delta="0" checktime="1000" type="MP" duration="1000" effectid="185061" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8507" name="STR_SYSTEM_SKILL_SIGNET3_1" nameId="583579" stack="SYSTEM_SKILL_SIGNET3" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="180000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8508" name="STR_SYSTEM_SKILL_SIGNET3_2" nameId="583583" stack="SYSTEM_SKILL_SIGNET3" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="180000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8509" name="STR_SYSTEM_SKILL_SIGNET3_3" nameId="583587" stack="SYSTEM_SKILL_SIGNET3" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="180000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8510" name="STR_SYSTEM_SKILL_SIGNET3_4" nameId="583591" stack="SYSTEM_SKILL_SIGNET3" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="180000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8511" name="STR_SYSTEM_SKILL_SIGNET3_5" nameId="583595" stack="SYSTEM_SKILL_SIGNET3" lvl="5" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="180000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8512" name="STR_SKILL_FI_AbysalRage_G4_Buff" nameId="584145" stack="SKILL_FI_ABYSALRAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184621" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8513" name="STR_SKILL_FI_DivineRage_G4_Buff" nameId="584149" stack="SKILL_FI_DIVINERAGE_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="184591" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8514" name="STR_SKILL_KN_AbysalJudgement_G4_Buff" nameId="584153" stack="SKILL_KN_ABYSALJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="15000" effectid="154" e="1"/>
            <reflector value="50" delta="0" radius="30" duration="15000" effectid="153" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8515" name="STR_SKILL_KN_BreakPower_G3_Buff" nameId="584157" stack="SKILL_KN_BREAKPOWER_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="185031" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8516" name="STR_SKILL_KN_DivineJudgement_G4_Buff" nameId="584161" stack="SKILL_KN_DIVINEJUDGEMENT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <alwaysblock value="100" duration="15000" effectid="144" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8517" name="STR_SKILL_CH_Chant_regeneration_G3_Effect" nameId="584283" stack="SKILL_CH_CHANT_REGENERATION_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="84" delta="0" checktime="3000" type="HP" duration="6500" effectid="184901" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8518" name="STR_SKILL_CL_ImbueMana_G3_Proc" nameId="584285" stack="SKILL_CL_IMBUEMANA_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="90" delta="1" checktime="1000" type="MP" duration="1000" effectid="184911" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8519" name="STR_SKILL_CH_Chant_ImprovedResistStun_G1_Effect" nameId="584287" stack="SKILL_CH_CHANT_IMPROVEDRESISTSTUN_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="183191" e="1">
                <change stat="STUN_RESISTANCE" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8520" name="STR_SKILL_CH_Chant_ImprovedFly_G1_Effect" nameId="584291" stack="SKILL_CH_CHANT_IMPROVEDFLY_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="185201" e="1">
                <change stat="FLY_SPEED" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8521" name="STR_SKILL_AS_DivineAssault_G4_Penalty" nameId="584645" stack="SKILL_AS_DIVINEASSAULT_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="582" delta="21" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8522" name="STR_SKILL_EL_Unsummon_G2_Buff" nameId="584647" stack="SKILL_EL_UNSUMMON_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="30" delta="0" checktime="1000" type="MP" duration="1000" effectid="185061" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8523" name="STR_SKILL_AS_DrainBurst_G2_AddEffect" nameId="584649" stack="SKILL_AS_DRAINBURST_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8524" name="STR_SKILL_EL_EtherInfusion_G4_Launcher" nameId="584651" stack="SKILL_EL_ETHERINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184721" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="650"/>
            </statup>
            <statup duration="60000" effectid="184722" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184723" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8525" name="STR_SKILL_EL_ShadowInfusion_G4_Launcher" nameId="584653" stack="SKILL_EL_SHADOWINFUSION_LAUNCHER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="184761" e="1">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="650"/>
            </statup>
            <statup duration="60000" effectid="184762" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-10"/>
            </statup>
            <statup duration="60000" effectid="184763" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8526" name="STR_SKILL_WI_FrozenSeal_G2_Proc" nameId="584655" stack="SKILL_WI_FROZENSEAL_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="WIND">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="8527" name="STR_SKILL_AS_NovaBurst_G1_AddEffect" nameId="584661" stack="SKILL_AS_NOVABURST_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="7000" effectid="20008" e="1" element="FIRE" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
            <silence duration="7000" effectid="20101" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8528" name="STR_SKILL_AS_DemonicBurst_G1_AddEffect" nameId="584665" stack="SKILL_AS_DEMONICBURST_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8529" name="STR_SKILL_PR_BindingHeal_G1_Buff" nameId="584779" stack="SKILL_PR_BINDINGHEAL_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1159" delta="12" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8530" name="STR_SKILL_PR_HolyPrecept_G1_Buff" nameId="584781" stack="SKILL_PR_HOLYPRECEPT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="50" delta="0" percent="true" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8531" name="STR_SKILL_PR_SecretPrecept_G1_Buff" nameId="584783" stack="SKILL_PR_SECRETPRECEPT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="50" delta="0" percent="true" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8532" name="STR_SKILL_CH_Chant_Improveddefend_G4_Effect" nameId="585199" stack="SKILL_CH_CHANT_IMPROVEDDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184831" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="35"/>
            </statup>
            <statup duration="6500" effectid="184842" e="2">
                <change stat="BLOCK" func="ADD" value="100"/>
            </statup>
            <statup duration="6500" effectid="184843" e="3">
                <change stat="PARRY" func="ADD" value="100"/>
            </statup>
            <statup duration="6500" effectid="184844" e="4">
                <change stat="EVASION" func="ADD" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8533" name="STR_SKILL_CH_Chant_ImprovedMagicdefend_G2_Effect" nameId="585203" stack="SKILL_CH_CHANT_IMPROVEDMAGICDEFEND_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184991" e="1">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="60"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="60"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="60"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="60"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8534" name="STR_SKILL_CH_Chant_violent_G2_Effect" nameId="585207" stack="SKILL_CH_CHANT_VIOLENT_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6500" effectid="184961" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="45"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8535" name="STR_ITEM_SKILL_PROC_STUN" nameId="1403725" stack="ITEM_SKILL_PROC_STUN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="1000" effectid="20000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8536" name="STR_ITEM_SKILL_PROC_PARALYZE" nameId="1403727" stack="ITEM_SKILL_PROC_PARALYZE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="5000" effectid="20002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8537" name="STR_ITEM_SKILL_PROC_ROOT" nameId="1403729" stack="ITEM_SKILL_PROC_ROOT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="10000" effectid="20003" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8538" name="STR_ITEM_SKILL_PROC_SILENCE" nameId="1403731" stack="ITEM_SKILL_PROC_SILENCE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="10000" effectid="20101" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8539" name="STR_ITEM_SKILL_PROC_BLIND" nameId="1403733" stack="ITEM_SKILL_PROC_BLIND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="60" duration="10000" effectid="20107" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8540" name="STR_ITEM_SKILL_PROC_SNARE" nameId="1403735" stack="ITEM_SKILL_PROC_SNARE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="10000" effectid="20007" e="1" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="8541" name="STR_ITEM_SKILL_PROC_SLOW" nameId="1403737" stack="ITEM_SKILL_PROC_SLOW" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="10000" effectid="20008" e="1" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="8542" name="STR_ITEM_SKILL_PROC_POISON" nameId="1403739" stack="ITEM_SKILL_PROC_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="2000" value="38" delta="0" duration="20000" effectid="82001" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8543" name="STR_ITEM_SKILL_PROC_BLEED" nameId="1403741" stack="ITEM_SKILL_PROC_BLEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="2000" value="71" delta="0" duration="10000" effectid="82002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8544" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8545" name="STR_ITEM_SKILL_PROC_WATER_DAMAGE" nameId="1403745" stack="ITEM_SKILL_PROC_WATER_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8546" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8547" name="STR_ITEM_SKILL_PROC_AIR_DAMAGE" nameId="1403747" stack="ITEM_SKILL_PROC_AIR_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8548" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8549" name="STR_ITEM_SKILL_PROC_WATER_DAMAGE" nameId="1403745" stack="ITEM_SKILL_PROC_WATER_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8550" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8551" name="STR_ITEM_SKILL_PROC_AIR_DAMAGE" nameId="1403747" stack="ITEM_SKILL_PROC_AIR_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8552" name="STR_SKILL_Dark_Avatar_G1_L" nameId="585881" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="78000" delta="0" e="1"/>
            <itemhealmp value="78000" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="78000"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8553" name="STR_SKILL_Dark_Avatar_G2_L" nameId="585883" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="93600" delta="0" e="1"/>
            <itemhealmp value="93600" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="93600"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="480"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8554" name="STR_SKILL_Dark_Avatar_G3_L" nameId="585885" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="109200" delta="0" e="1"/>
            <itemhealmp value="109200" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="109200"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="560"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8555" name="STR_SKILL_Dark_Avatar_G4_L" nameId="585887" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="124800" delta="0" e="1"/>
            <itemhealmp value="124800" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="124800"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="640"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8556" name="STR_SKILL_Dark_Avatar_G5_L" nameId="585889" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="156000" delta="0" e="1"/>
            <itemhealmp value="156000" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="156000"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="800"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8557" name="STR_SKILL_Light_Avatar_G1_L" nameId="585891" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="78000" delta="0" e="1"/>
            <itemhealmp value="78000" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="78000"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8558" name="STR_SKILL_Light_Avatar_G2_L" nameId="585893" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="93600" delta="0" e="1"/>
            <itemhealmp value="93600" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="93600"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="480"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8559" name="STR_SKILL_Light_Avatar_G3_L" nameId="585895" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="109200" delta="0" e="1"/>
            <itemhealmp value="109200" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="109200"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="560"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8560" name="STR_SKILL_Light_Avatar_G4_L" nameId="585897" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="124800" delta="0" e="1"/>
            <itemhealmp value="124800" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="124800"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="640"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8561" name="STR_SKILL_Light_Avatar_G5_L" nameId="585899" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="156000" delta="0" e="1"/>
            <itemhealmp value="156000" delta="0" e="2"/>
            <statup duration="1200000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="156000"/>
            </statup>
            <statup duration="1200000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="800"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8562" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8563" name="STR_ITEM_SKILL_PROC_WATER_DAMAGE" nameId="1403745" stack="ITEM_SKILL_PROC_WATER_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8564" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8565" name="STR_ITEM_SKILL_PROC_AIR_DAMAGE" nameId="1403747" stack="ITEM_SKILL_PROC_AIR_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8566" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8567" name="STR_ITEM_SKILL_PROC_WATER_DAMAGE" nameId="1403745" stack="ITEM_SKILL_PROC_WATER_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8568" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8569" name="STR_ITEM_SKILL_PROC_AIR_DAMAGE" nameId="1403747" stack="ITEM_SKILL_PROC_AIR_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8570" name="STR_SKILL_AbyssianChainBolt_G1_Penalty" nameId="585935" stack="SKILL_ABYSSIANCHAINBOLT_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="30000" effectid="185701" e="1" element="FIRE">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8571" name="STR_SKILL_Test_Cannon_Effect" nameId="585943" stack="SKILL_TEST_CANNON_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8572" name="STR_SKILL_AS_SunBurst_G1_AddEffect" nameId="586017" stack="SKILL_AS_SUNBURST_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="7000" effectid="20008" e="1" element="FIRE" hoptype="SKILLLV" hopb="1">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
            <silence duration="7000" effectid="20101" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8573" name="STR_SKILL_AS_MoonBurst_G1_AddEffect" nameId="586021" stack="SKILL_AS_MOONBURST_ADDEFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8574" name="STR_ITEM_SKILL_PROC_SILENCE" nameId="1403731" stack="ITEM_SKILL_PROC_SILENCE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="8000" effectid="20101" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8575" name="STR_ITEM_SKILL_PROC_BLIND" nameId="1403733" stack="ITEM_SKILL_PROC_BLIND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="60" duration="8000" effectid="20107" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8576" name="STR_SYSTEM_SKILL_CH_Tremor_G1_Buff" nameId="586255" stack="SYSTEM_SKILL_CH_TREMOR_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="100000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="6000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8577" name="STR_SKILL_IndunNoGlide_Low" nameId="586405" stack="SKILL_INDUNNOGLIDE_LOW" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8578" name="STR_SKILL_IndunNoGlide_Middle" nameId="586407" stack="SKILL_INDUNNOGLIDE_MIDDLE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8579" name="STR_SKILL_IndunNoGlide_High" nameId="586411" stack="SKILL_INDUNNOGLIDE_HIGH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="3000" value="500" delta="0" duration="30000" effectid="185792" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8580" name="STR_SKILL_Test_ReturnPoint_buff" nameId="586503" stack="SKILL_TEST_RETURNPOINT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="500" delta="0" checktime="1000" type="MP" duration="1000" effectid="185801" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8581" name="STR_ITEM_SKILL_FOOD_TROUBLE_G1" nameId="586559" stack="ITEM_SKILL_FOOD_TROUBLE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="0" effectid="20008" e="1" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="5" value="0"/>
            </slow>
            <snare duration="0" effectid="20007" e="2" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="-5" value="0"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="8582" name="STR_SKILL_AS_ExplosionPoison_G1_Proc" nameId="587311" stack="SKILL_AS_EXPLOSIONPOISON_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8583" name="STR_SKILL_CH_ImbuePower_G1_Proc" nameId="587313" stack="SKILL_CH_IMBUEPOWER_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8584" name="STR_SKILL_EL_FireAid_G1_Proc" nameId="587315" stack="SKILL_EL_FIREAID_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8585" name="STR_SKILL_EL_FireAid_G2_Proc" nameId="587317" stack="SKILL_EL_FIREAID_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8586" name="STR_SKILL_EL_FireAid_G3_Proc" nameId="587319" stack="SKILL_EL_FIREAID_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8587" name="STR_SKILL_EL_FireAid_G4_Proc" nameId="587321" stack="SKILL_EL_FIREAID_PROC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8588" name="STR_SKILL_CH_Chant_Invincible_G1_Effect" nameId="587325" stack="SKILL_CH_CHANT_INVINCIBLE_EFFECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="CHANT" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="32" delta="0" checktime="3000" type="MP" duration="6500" effectid="185881" e="1"/>
            <statup duration="6500" effectid="185882" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="15"/>
            </statup>
            <statup duration="6500" effectid="185883" e="3">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="35"/>
            </statup>
            <statup duration="6500" effectid="185884" e="4">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="150"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8589" name="STR_MATERIAL_SKILL_PROC_FIRE_DAMAGE" nameId="566933" stack="MATERIAL_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8600" name="STR_SKILL_Slayer_Light_Death_Debuff_G1" nameId="586785" stack="SKILL_SLAYER_LIGHT_DEATH_DEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="86400000" effectid="185821" e="1" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8601" name="STR_SKILL_Slayer_Light_Death_Debuff_G2" nameId="586789" stack="SKILL_SLAYER_LIGHT_DEATH_DEBUFF" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="86400000" effectid="185821" e="1" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="86400000" effectid="185832" e="2" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8602" name="STR_SKILL_Slayer_Dark_Death_Debuff_G1" nameId="586793" stack="SKILL_SLAYER_DARK_DEATH_DEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="86400000" effectid="185841" e="1" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8603" name="STR_SKILL_Slayer_Dark_Death_Debuff_G2" nameId="586797" stack="SKILL_SLAYER_DARK_DEATH_DEBUFF" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="86400000" effectid="185841" e="1" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="86400000" effectid="185852" e="2" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8610" name="STR_SKILL_Slayer_Light_Buff_G1" nameId="586801" stack="SKILL_SLAYER_LIGHT_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="185861" e="1">
                <change stat="PVP_ATTACK_RATIO" func="ADD" delta="0" value="200"/>
            </statup>
            <statup duration="600000" effectid="185862" e="2">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8611" name="STR_SKILL_Slayer_Dark_Buff_G1" nameId="586805" stack="SKILL_SLAYER_DARK_BUFF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="185871" e="1">
                <change stat="PVP_ATTACK_RATIO" func="ADD" delta="0" value="200"/>
            </statup>
            <statup duration="600000" effectid="185872" e="2">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8612" name="STR_ITEM_SKILL_PROC_POISON" nameId="1403739" stack="ITEM_SKILL_PROC_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="2000" value="10" delta="0" duration="20000" effectid="82001" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8613" name="STR_ITEM_SKILL_PROC_BLEED" nameId="1403741" stack="ITEM_SKILL_PROC_BLEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="2000" value="14" delta="0" duration="10000" effectid="82002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8614" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8615" name="STR_ITEM_SKILL_PROC_WATER_DAMAGE" nameId="1403745" stack="ITEM_SKILL_PROC_WATER_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8616" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8617" name="STR_ITEM_SKILL_PROC_AIR_DAMAGE" nameId="1403747" stack="ITEM_SKILL_PROC_AIR_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8618" name="STR_ITEM_SKILL_PROC_POISON" nameId="1403739" stack="ITEM_SKILL_PROC_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="2000" value="20" delta="0" duration="20000" effectid="82001" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8619" name="STR_ITEM_SKILL_PROC_BLEED" nameId="1403741" stack="ITEM_SKILL_PROC_BLEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <bleed checktime="2000" value="28" delta="0" duration="10000" effectid="82002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8620" name="STR_ITEM_SKILL_PROC_FIRE_DAMAGE" nameId="1403743" stack="ITEM_SKILL_PROC_FIRE_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8621" name="STR_ITEM_SKILL_PROC_WATER_DAMAGE" nameId="1403745" stack="ITEM_SKILL_PROC_WATER_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8622" name="STR_ITEM_SKILL_PROC_EARTH_DAMAGE" nameId="1403749" stack="ITEM_SKILL_PROC_EARTH_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8623" name="STR_ITEM_SKILL_PROC_AIR_DAMAGE" nameId="1403747" stack="ITEM_SKILL_PROC_AIR_DAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8624" name="STR_SYSTEM_SKILL_SIGNET4_1" nameId="588371" stack="SYSTEM_SKILL_SIGNET4" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8625" name="STR_SYSTEM_SKILL_SIGNET4_2" nameId="588375" stack="SYSTEM_SKILL_SIGNET4" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8626" name="STR_SYSTEM_SKILL_SIGNET4_3" nameId="588379" stack="SYSTEM_SKILL_SIGNET4" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8627" name="STR_SYSTEM_SKILL_SIGNET4_4" nameId="588383" stack="SYSTEM_SKILL_SIGNET4" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8628" name="STR_SYSTEM_SKILL_SIGNET4_5" nameId="588387" stack="SYSTEM_SKILL_SIGNET4" lvl="5" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signet duration="60000" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8629" name="STR_ITEM_SKILL_FOOD_PHYATTACK_G1" nameId="588431" stack="ITEM_SKILL_FOOD_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="900000" effectid="40185" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="-10" value="0"/>
            </statdown>
            <statdown duration="900000" effectid="40144" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="0" value="-1"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8630" name="STR_ITEM_SKILL_FOOD_MSBOOST_G1" nameId="588435" stack="ITEM_SKILL_FOOD_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="900000" effectid="40185" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="-5" value="0"/>
            </statdown>
            <statdown duration="900000" effectid="40144" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="0" value="-1"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8631" name="STR_ITEM_SKILL_FOOD_MAXHP_G1" nameId="588439" stack="ITEM_SKILL_FOOD_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="900000" effectid="40161" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="-5" value="0"/>
            </statdown>
            <statdown duration="900000" effectid="40144" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="0" value="-1"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8644" name="STR_sub_light_avatar_buff_shield_01" nameId="591305" stack="SUB_LIGHT_AVATAR_BUFF_SHIELD_01" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="10012" e="1" element="EARTH">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8645" name="STR_sub_dark_avatar_buff_shield_01" nameId="591309" stack="SUB_DARK_AVATAR_BUFF_SHIELD_01" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="10012" e="1" element="EARTH">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8646" name="STR_SKILL_NoFlyAlert_G1" nameId="591531" stack="SKILL_NOFLYALERT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8706" name="STR_ITEM_E3_DISH_HP_01" nameId="563067" stack="ITEM_E3_DISH_HP_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="0" delta="20" checktime="6000" type="HP" duration="300000" effectid="10001" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8707" name="STR_ITEM_E3_DISH_HP_02" nameId="563069" stack="ITEM_E3_DISH_HP_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="0" delta="20" checktime="6000" type="HP" duration="300000" effectid="10001" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8708" name="STR_ITEM_E3_DISH_MP_01" nameId="563071" stack="ITEM_E3_DISH_MP_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="0" delta="20" checktime="6000" type="MP" duration="300000" effectid="10002" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8709" name="STR_ITEM_E3_DISH_MP_02" nameId="563073" stack="ITEM_E3_DISH_MP_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="0" delta="20" checktime="6000" type="MP" duration="300000" effectid="10002" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8710" name="STR_ITEM_E3_DISH_STR_VIT_01" nameId="563075" stack="ITEM_E3_DISH_STR_VIT_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10003" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8711" name="STR_ITEM_E3_DISH_STR_VIT_02" nameId="563077" stack="ITEM_E3_DISH_STR_VIT_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10003" e="1" element="WIND">
                <change stat="POWER" func="ADD" delta="10" value="0"/>
            </statup>
            <statdown duration="300000" effectid="10003" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8712" name="STR_ITEM_E3_DISH_AGI_DEX_01" nameId="563079" stack="ITEM_E3_DISH_AGI_DEX_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10004" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8713" name="STR_ITEM_E3_DISH_AGI_DEX_02" nameId="563081" stack="ITEM_E3_DISH_AGI_DEX_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10004" e="1" element="WIND">
                <change stat="AGILITY" func="ADD" delta="10" value="0"/>
            </statup>
            <statdown duration="300000" effectid="10004" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8714" name="STR_ITEM_E3_DISH_KNO_WIL_01" nameId="563083" stack="ITEM_E3_DISH_KNO_WIL_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10005" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8715" name="STR_ITEM_E3_DISH_KNO_WIL_02" nameId="563085" stack="ITEM_E3_DISH_KNO_WIL_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10005" e="1" element="WIND">
                <change stat="KNOWLEDGE" func="ADD" delta="10" value="0"/>
            </statup>
            <statdown duration="300000" effectid="10005" e="2" element="WIND">
                <change stat="WILL" func="ADD" delta="-5" value="0"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="8716" name="STR_ITEM_E3_MUSHROOM_01" nameId="563087" stack="ITEM_E3_MUSHROOM_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10006" e="1" element="WIND">
                <change stat="SPEED" func="ADD" delta="1" value="0"/>
            </statup>
            <statup duration="300000" effectid="10006" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="ADD" delta="50" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8717" name="STR_ITEM_E3_MUSHROOM_02" nameId="563089" stack="ITEM_E3_MUSHROOM_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10006" e="1" element="WIND">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="300000" effectid="10006" e="2" element="WIND">
                <change stat="EVASION" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8718" name="STR_ITEM_E3_MUSHROOM_03" nameId="563091" stack="ITEM_E3_MUSHROOM_03" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10006" e="1" element="WIND">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="100" value="0"/>
            </statup>
            <statup duration="30000" effectid="10006" e="2" element="WIND">
                <change stat="MAGICAL_ATTACK" func="ADD" delta="100" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8719" name="STR_ITEM_E3_CRYSTAL_EARTH" nameId="563093" stack="ITEM_E3_CRYSTAL_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10007" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8720" name="STR_ITEM_E3_CRYSTAL_WATER" nameId="563095" stack="ITEM_E3_CRYSTAL_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10007" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8721" name="STR_ITEM_E3_CRYSTAL_FIRE" nameId="563097" stack="ITEM_E3_CRYSTAL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10007" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8722" name="STR_ITEM_E3_CRYSTAL_AIR" nameId="563099" stack="ITEM_E3_CRYSTAL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10007" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8723" name="STR_ITEM_E3_CRYSTAL_LIGHTNESS" nameId="563101" stack="ITEM_E3_CRYSTAL_LIGHTNESS" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10007" e="1" element="WIND">
                <change stat="MAGICAL_ATTACK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8724" name="STR_ITEM_E3_CRYSTAL_DARKNESS" nameId="563103" stack="ITEM_E3_CRYSTAL_DARKNESS" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10007" e="1" element="WIND">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8725" name="STR_ITEM_E3_SCROLL_ACCURACY" nameId="563105" stack="ITEM_E3_SCROLL_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10008" e="1" element="WIND">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8726" name="STR_ITEM_E3_SCROLL_DODGE" nameId="563107" stack="ITEM_E3_SCROLL_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10008" e="1" element="WIND">
                <change stat="EVASION" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8727" name="STR_ITEM_E3_SCROLL_CRITICAL" nameId="563109" stack="ITEM_E3_SCROLL_CRITICAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10008" e="1" element="WIND">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8728" name="STR_ITEM_E3_SCROLL_SPEED" nameId="563111" stack="ITEM_E3_SCROLL_SPEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10008" e="1" element="WIND">
                <change stat="SPEED" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8729" name="STR_ITEM_E3_SCROLL_HASTE" nameId="563113" stack="ITEM_E3_SCROLL_HASTE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10008" e="1" element="WIND">
                <change stat="ATTACK_SPEED" func="ADD" delta="50" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8730" name="STR_ITEM_E3_GALL_WORM" nameId="563115" stack="ITEM_E3_GALL_WORM" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10009" e="1" element="WIND">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8731" name="STR_ITEM_E3_GEM_SHINING" nameId="563117" stack="ITEM_E3_GEM_SHINING" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="0" delta="200" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8732" name="STR_ITEM_E3_POTION_HP_SMALL" nameId="563119" stack="ITEM_E3_POTION_HP_SMALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="0" delta="400" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8733" name="STR_ITEM_E3_POTION_MP_SMALL" nameId="563121" stack="ITEM_E3_POTION_MP_SMALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="0" delta="400" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8734" name="STR_ITEM_E3_POTION_HP_LARGE" nameId="563123" stack="ITEM_E3_POTION_HP_LARGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="0" delta="2000" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8735" name="STR_ITEM_E3_POTION_MP_LARGE" nameId="563125" stack="ITEM_E3_POTION_MP_LARGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="0" delta="1000" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8736" name="STR_ITEM_E3_HERB_ANGELICA" nameId="563127" stack="ITEM_E3_HERB_ANGELICA" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="0" delta="200" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8737" name="STR_ITEM_E3_HERB_TARRAGON" nameId="563129" stack="ITEM_E3_HERB_TARRAGON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="0" delta="200" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8738" name="STR_ITEM_E3_HERB_GINSENG" nameId="563131" stack="ITEM_E3_HERB_GINSENG" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="0" delta="200" e="1"/>
            <itemhealmp value="0" delta="100" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8739" name="STR_ITEM_TEST_FLYMAXTIME_01" nameId="563283" stack="ITEM_TEST_FLYMAXTIME_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10010" e="1" element="WIND">
                <change stat="FLY_TIME" func="ADD" delta="20" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8740" name="STR_ITEM_TEST_FLYMAXTIME_02" nameId="563285" stack="ITEM_TEST_FLYMAXTIME_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="10010" e="1" element="WIND">
                <change stat="FLY_TIME" func="PERCENT" delta="50" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8741" name="STR_ITEM_TEST_FLYTIME_01" nameId="563287" stack="ITEM_TEST_FLYTIME_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="0" delta="20" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8742" name="STR_ITEM_TEST_FLYTIME_02" nameId="563289" stack="ITEM_TEST_FLYTIME_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="0" delta="50" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8743" name="STR_ITEM_TEST_FLYCOOLTIME_01" nameId="563291" stack="ITEM_TEST_FLYCOOLTIME_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8744" name="STR_ITEM_TEST_FLYCOOLTIME_02" nameId="563293" stack="ITEM_TEST_FLYCOOLTIME_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8745" name="STR_ITEM_TEST_RESURRECT_01" nameId="563355" stack="ITEM_TEST_RESURRECT_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8746" name="STR_ITEM_TEST_REBIRTH" nameId="563357" stack="ITEM_TEST_REBIRTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8747" name="STR_ITEM_TEST_RESURRECT_02" nameId="1400465" stack="ITEM_TEST_RESURRECT_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="10"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8748" name="STR_ITEM_TEST_CASTING_STR_01" nameId="1400471" stack="ITEM_TEST_CASTING_STR_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8749" name="STR_ITEM_TEST_CASTING_STR_02" nameId="1400473" stack="ITEM_TEST_CASTING_STR_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8750" name="STR_ITEM_DISH_HP" nameId="1404235" stack="ITEM_DISH_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8751" name="STR_ITEM_DISH_MP" nameId="1404237" stack="ITEM_DISH_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8752" name="STR_ITEM_DISH_STR" nameId="1404239" stack="ITEM_DISH_STR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8753" name="STR_ITEM_DISH_VIT" nameId="1404241" stack="ITEM_DISH_VIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8754" name="STR_ITEM_DISH_AGI" nameId="1404243" stack="ITEM_DISH_AGI" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="AGILITY" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8755" name="STR_ITEM_DISH_DEX" nameId="1404245" stack="ITEM_DISH_DEX" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8756" name="STR_ITEM_DISH_KNO" nameId="1404247" stack="ITEM_DISH_KNO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8757" name="STR_ITEM_DISH_WIL" nameId="1404249" stack="ITEM_DISH_WIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="WILL" func="ADD" delta="25" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8758" name="STR_ITEM_DISH_STR_VIT" nameId="1404251" stack="ITEM_DISH_STR_VIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8759" name="STR_ITEM_DISH_AGI_DEX" nameId="1404253" stack="ITEM_DISH_AGI_DEX" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="AGILITY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8760" name="STR_ITEM_DISH_KNO_WIL" nameId="1404255" stack="ITEM_DISH_KNO_WIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WILL" func="ADD" delta="25" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8761" name="STR_ITEM_DISH_HP_STR" nameId="1404257" stack="ITEM_DISH_HP_STR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8762" name="STR_ITEM_DISH_MP_KNO" nameId="1404259" stack="ITEM_DISH_MP_KNO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8763" name="STR_ITEM_HERB_HP_MP" nameId="1404261" stack="ITEM_HERB_HP_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="270" delta="0" e="1" element="WATER"/>
            <itemhealmp value="470" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8765" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="37" delta="0" e="1" element="WATER"/>
            <hot value="37" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8767" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="67" delta="0" e="1" element="WATER"/>
            <hot value="67" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8769" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="97" delta="0" e="1" element="WATER"/>
            <hot value="97" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8771" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="127" delta="0" e="1" element="WATER"/>
            <hot value="127" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8773" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="154" delta="0" e="1" element="WATER"/>
            <hot value="154" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8775" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="59" delta="0" e="1" element="WATER"/>
            <hot value="59" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8777" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="98" delta="0" e="1" element="WATER"/>
            <hot value="98" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8779" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="128" delta="0" e="1" element="WATER"/>
            <hot value="128" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8781" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="148" delta="0" e="1" element="WATER"/>
            <hot value="148" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8783" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="160" delta="0" e="1" element="WATER"/>
            <hot value="160" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8784" name="STR_ITEM_POTION_HP" nameId="1404267" stack="ITEM_POTION_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="340" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8785" name="STR_ITEM_POTION_HP" nameId="1404267" stack="ITEM_POTION_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="610" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8786" name="STR_ITEM_POTION_HP" nameId="1404267" stack="ITEM_POTION_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="890" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8787" name="STR_ITEM_POTION_HP" nameId="1404267" stack="ITEM_POTION_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1160" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8788" name="STR_ITEM_POTION_HP" nameId="1404267" stack="ITEM_POTION_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1410" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8789" name="STR_ITEM_POTION_MP" nameId="1404269" stack="ITEM_POTION_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="540" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8790" name="STR_ITEM_POTION_MP" nameId="1404269" stack="ITEM_POTION_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="900" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8791" name="STR_ITEM_POTION_MP" nameId="1404269" stack="ITEM_POTION_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="1170" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8792" name="STR_ITEM_POTION_MP" nameId="1404269" stack="ITEM_POTION_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="1360" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8793" name="STR_ITEM_POTION_MP" nameId="1404269" stack="ITEM_POTION_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="1470" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8794" name="STR_ITEM_POTION_CURE_PHYSICAL" nameId="1404271" stack="ITEM_POTION_CURE_PHYSICAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffphysical value="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8795" name="STR_ITEM_POTION_CURE_MENTAL" nameId="1404273" stack="ITEM_POTION_CURE_MENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffmental value="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8796" name="STR_ITEM_POTION_FLYTIME" nameId="1404275" stack="ITEM_POTION_FLYTIME" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="0" delta="12" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8797" name="STR_ITEM_SOULSTONE_RESURRECT_01" nameId="1404277" stack="ITEM_SOULSTONE_RESURRECT_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8798" name="STR_ITEM_SOULSTONE_RESURRECT_02" nameId="1404279" stack="ITEM_SOULSTONE_RESURRECT_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <resurrect e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8799" name="STR_ITEM_SOULSTONE_DAMAGE_FIRE" nameId="1404281" stack="ITEM_SOULSTONE_DAMAGE_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="0" delta="100" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8800" name="STR_ITEM_SOULSTONE_DAMAGE_WATER" nameId="1404283" stack="ITEM_SOULSTONE_DAMAGE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="0" delta="100" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8801" name="STR_ITEM_SOULSTONE_DAMAGE_AIR" nameId="1404285" stack="ITEM_SOULSTONE_DAMAGE_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="0" delta="100" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8802" name="STR_ITEM_SOULSTONE_DAMAGE_EARTH" nameId="1404287" stack="ITEM_SOULSTONE_DAMAGE_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="0" delta="100" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8803" name="STR_ITEM_SCROLL_REGIST_FIRE" nameId="1404289" stack="ITEM_SCROLL_REGIST_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30124" e="1">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="20" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8804" name="STR_ITEM_SCROLL_REGIST_WATER" nameId="1404291" stack="ITEM_SCROLL_REGIST_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30121" e="1">
                <change stat="WATER_RESISTANCE" func="ADD" delta="20" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8805" name="STR_ITEM_SCROLL_REGIST_EARTH" nameId="1404295" stack="ITEM_SCROLL_REGIST_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30123" e="1">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="20" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8806" name="STR_ITEM_SCROLL_REGIST_AIR" nameId="1404293" stack="ITEM_SCROLL_REGIST_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30122" e="1">
                <change stat="WIND_RESISTANCE" func="ADD" delta="20" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8807" name="STR_ITEM_SCROLL_ATTACK_PHYSICAL" nameId="1404297" stack="ITEM_SCROLL_ATTACK_PHYSICAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30151" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8808" name="STR_ITEM_SCROLL_ATTACK_MAGICAL" nameId="1404299" stack="ITEM_SCROLL_ATTACK_MAGICAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30153" e="1">
                <change stat="MAGICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8809" name="STR_ITEM_SCROLL_DEFEND_PHYSICAL" nameId="1404301" stack="ITEM_SCROLL_DEFEND_PHYSICAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8810" name="STR_ITEM_SCROLL_DEFEND_MAGICAL" nameId="1404303" stack="ITEM_SCROLL_DEFEND_MAGICAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30154" e="1">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8811" name="STR_ITEM_SCROLL_ACCURACY" nameId="1404305" stack="ITEM_SCROLL_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30185" e="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8812" name="STR_ITEM_SCROLL_DODGE" nameId="1404307" stack="ITEM_SCROLL_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30161" e="1">
                <change stat="EVASION" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8813" name="STR_ITEM_QUEST_DISPELL" nameId="1404309" stack="ITEM_QUEST_DISPELL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8814" name="STR_ITEM_POTION_SPEEDUP" nameId="1404311" stack="ITEM_POTION_SPEEDUP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="30182" e="1" element="WATER">
                <change stat="SPEED" func="ADD" delta="6" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8815" name="STR_ITEM_POTION_PHYSICALDEFEND" nameId="1404313" stack="ITEM_POTION_PHYSICALDEFEND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30152" e="1" element="WATER">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="15" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8816" name="STR_ITEM_SPEEDUP_01" nameId="1405315" stack="ITEM_SPEEDUP_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30182" e="1" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="0" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8817" name="STR_ITEM_SCROLL_REGIST_ALL" nameId="1404315" stack="ITEM_SCROLL_REGIST_ALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="30131" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8818" name="STR_ITEM_POTION_DISPEL_ALL" nameId="1404317" stack="ITEM_POTION_DISPEL_ALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8819" name="STR_ITEM_POTION_HP_MP_ALL" nameId="1404319" stack="ITEM_POTION_HP_MP_ALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1000000" delta="0" e="1" element="WATER"/>
            <itemhealmp value="1000000" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8820" name="STR_ITEM_SOULSTONE_SHAPECHANGE_ZAIF_01" nameId="1403701" stack="ITEM_SOULSTONE_SHAPECHANGE_ZAIF_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210138" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" effectid="30182" e="2" element="WIND">
                <change stat="SPEED" func="ADD" delta="0" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8821" name="STR_ITEM_SOULSTONE_SHAPECHANGE_ZAIF_02" nameId="1403703" stack="ITEM_SOULSTONE_SHAPECHANGE_ZAIF_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210757" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" effectid="30182" e="2" element="WIND">
                <change stat="SPEED" func="ADD" delta="0" value="18"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8822" name="STR_ITEM_SOULSTONE_SHAPECHANGE_ZAIF_03" nameId="1403717" stack="ITEM_SOULSTONE_SHAPECHANGE_ZAIF_03" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210306" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" effectid="30182" e="2" element="WIND">
                <change stat="SPEED" func="ADD" delta="0" value="24"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8823" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="80" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8824" name="STR_ITEM_SCROLL_SEARCH" nameId="1406551" stack="ITEM_SCROLL_SEARCH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <search value="2" duration="60000" effectid="166" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8825" name="STR_ITEM_SCROLL_BLACK_PEARL" nameId="1406539" stack="ITEM_SCROLL_BLACK_PEARL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30151" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="6"/>
            </statup>
            <statup duration="600000" effectid="30153" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="40"/>
            </statup>
            <curse value="25" duration="600000" effectid="20102" e="3" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8826" name="STR_ITEM_DISH_HP_MP" nameId="1403263" stack="ITEM_DISH_HP_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8827" name="STR_ITEM_DISH_MUSHROOM_SLEEPY" nameId="1403265" stack="ITEM_DISH_MUSHROOM_SLEEPY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="8" value="0"/>
            </statup>
            <statup duration="600000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="8" value="0"/>
            </statup>
            <statdown duration="600000" effectid="10013" e="3" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8828" name="STR_ITEM_SCROLL_SPEED" nameId="1403267" stack="ITEM_SCROLL_SPEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30182" e="1">
                <change stat="SPEED" func="ADD" delta="0" value="6"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8829" name="STR_ITEM_SOULSTONE_SHAPECHANGE_CORN_01" nameId="1403343" stack="ITEM_SOULSTONE_SHAPECHANGE_CORN_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210633" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8830" name="STR_ITEM_SOULSTONE_SHAPECHANGE_DRAKE_01" nameId="1403347" stack="ITEM_SOULSTONE_SHAPECHANGE_DRAKE_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210832" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8831" name="STR_ITEM_SOULSTONE_DOT_POISON" nameId="1403351" stack="ITEM_SOULSTONE_DOT_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="0" delta="100" e="1" element="WATER"/>
            <poison checktime="3000" value="50" delta="0" duration="30000" effectid="20005" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8832" name="STR_ITEM_SOULSTONE_SHAPECHANGE_KALNIF_01" nameId="1407319" stack="ITEM_SOULSTONE_SHAPECHANGE_KALNIF_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210421" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" effectid="30182" e="2" element="WIND">
                <change stat="SPEED" func="ADD" delta="0" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8833" name="STR_ITEM_SOULSTONE_SHAPECHANGE_KALNIF_02" nameId="1407321" stack="ITEM_SOULSTONE_SHAPECHANGE_KALNIF_02" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211875" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" effectid="30182" e="2" element="WIND">
                <change stat="SPEED" func="ADD" delta="0" value="18"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8834" name="STR_ITEM_SOULSTONE_SHAPECHANGE_KALNIF_03" nameId="1407335" stack="ITEM_SOULSTONE_SHAPECHANGE_KALNIF_03" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210390" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" effectid="30182" e="2" element="WIND">
                <change stat="SPEED" func="ADD" delta="0" value="24"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8835" name="STR_ITEM_SCROLL_REGIST_ALL" nameId="1404315" stack="ITEM_SCROLL_REGIST_ALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="600000" effectid="30131" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8836" name="STR_SKILLBOOK_EL_EL_LIGHT_SUMMON_WATERELEMENTAL_G1" nameId="1454221" stack="SKILLBOOK_EL_EL_LIGHT_SUMMON_WATERELEMENTAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201024" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8837" name="STR_ITEM_POTION_CURE_ALL" nameId="1426669" stack="ITEM_POTION_CURE_ALL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8838" name="STR_ITEM_shield_all_20A" nameId="1426581" stack="ITEM_SHIELD_ALL_20A" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="148" delta="10" hitvalue="148" hitdelta="10" duration="24000" effectid="154" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8839" name="STR_ITEM_shield_all_30A" nameId="1426583" stack="ITEM_SHIELD_ALL_30A" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="239" delta="6" hitvalue="239" hitdelta="6" duration="24000" effectid="154" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8840" name="STR_ITEM_shield_all_40A" nameId="1426585" stack="ITEM_SHIELD_ALL_40A" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="334" delta="4" hitvalue="330" hitdelta="4" duration="24000" effectid="154" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8841" name="STR_ITEM_shield_all_50A" nameId="1447227" stack="ITEM_SHIELD_ALL_50A" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="421" delta="4" hitvalue="421" hitdelta="4" duration="24000" effectid="154" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8842" name="STR_ITEM_CRITICAL_PHY" nameId="1426587" stack="ITEM_CRITICAL_PHY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="30171" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="30" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8843" name="STR_ITEM_CRITICAL_MAG" nameId="1426589" stack="ITEM_CRITICAL_MAG" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="30172" e="1">
                <change stat="MAGICAL_CRITICAL" func="ADD" delta="30" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8844" name="STR_ITEM_SPEED_ATK" nameId="1426591" stack="ITEM_SPEED_ATK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="30184" e="1" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="-3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8845" name="STR_ITEM_SPEED_RUN" nameId="1426593" stack="ITEM_SPEED_RUN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="30182" e="1" element="WIND">
                <change stat="SPEED" func="PERCENT" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8846" name="STR_ITEM_SPEED_FLY" nameId="1426595" stack="ITEM_SPEED_FLY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="30203" e="1" element="WIND">
                <change stat="FLY_SPEED" func="PERCENT" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8847" name="STR_ITEM_SHOP_DISH_HP" nameId="1434775" stack="ITEM_SHOP_DISH_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8848" name="STR_ITEM_SHOP_DISH_MP" nameId="1434777" stack="ITEM_SHOP_DISH_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8849" name="STR_ITEM_SHOP_DISH_STR" nameId="1434779" stack="ITEM_SHOP_DISH_STR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8850" name="STR_ITEM_SHOP_DISH_VIT" nameId="1434781" stack="ITEM_SHOP_DISH_VIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8851" name="STR_ITEM_SHOP_DISH_AGI" nameId="1434783" stack="ITEM_SHOP_DISH_AGI" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="AGILITY" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8852" name="STR_ITEM_SHOP_DISH_DEX" nameId="1434785" stack="ITEM_SHOP_DISH_DEX" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8853" name="STR_ITEM_SHOP_DISH_KNO" nameId="1434787" stack="ITEM_SHOP_DISH_KNO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8854" name="STR_ITEM_SHOP_DISH_WIL" nameId="1434789" stack="ITEM_SHOP_DISH_WIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="WILL" func="ADD" delta="25" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8855" name="STR_ITEM_SHOP_DISH_STR_VIT" nameId="1434791" stack="ITEM_SHOP_DISH_STR_VIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8856" name="STR_ITEM_SHOP_DISH_AGI_DEX" nameId="1434793" stack="ITEM_SHOP_DISH_AGI_DEX" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="AGILITY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8857" name="STR_ITEM_SHOP_DISH_KNO_WIL" nameId="1434795" stack="ITEM_SHOP_DISH_KNO_WIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="WILL" func="ADD" delta="25" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8858" name="STR_ITEM_SHOP_DISH_HP_STR" nameId="1434797" stack="ITEM_SHOP_DISH_HP_STR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8859" name="STR_ITEM_SHOP_DISH_MP_KNO" nameId="1434799" stack="ITEM_SHOP_DISH_MP_KNO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8860" name="STR_ITEM_SHOP_DISH_HP_MP" nameId="1434801" stack="ITEM_SHOP_DISH_HP_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="900000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8861" name="STR_ITEM_DISH_HP_COMBO" nameId="1435067" stack="ITEM_DISH_HP_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8862" name="STR_ITEM_DISH_MP_COMBO" nameId="1435069" stack="ITEM_DISH_MP_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8863" name="STR_ITEM_DISH_STR_COMBO" nameId="1435071" stack="ITEM_DISH_STR_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8864" name="STR_ITEM_DISH_VIT_COMBO" nameId="1435073" stack="ITEM_DISH_VIT_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8865" name="STR_ITEM_DISH_AGI_COMBO" nameId="1435075" stack="ITEM_DISH_AGI_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="AGILITY" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8866" name="STR_ITEM_DISH_DEX_COMBO" nameId="1435077" stack="ITEM_DISH_DEX_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8867" name="STR_ITEM_DISH_KNO_COMBO" nameId="1435079" stack="ITEM_DISH_KNO_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8868" name="STR_ITEM_DISH_WIL_COMBO" nameId="1435081" stack="ITEM_DISH_WIL_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="WILL" func="ADD" delta="25" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8869" name="STR_ITEM_DISH_STR_VIT_COMBO" nameId="1435083" stack="ITEM_DISH_STR_VIT_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8870" name="STR_ITEM_DISH_AGI_DEX_COMBO" nameId="1435085" stack="ITEM_DISH_AGI_DEX_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="AGILITY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8871" name="STR_ITEM_DISH_KNO_WIL_COMBO" nameId="1435087" stack="ITEM_DISH_KNO_WIL_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WILL" func="ADD" delta="25" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8872" name="STR_ITEM_DISH_HP_STR_COMBO" nameId="1435089" stack="ITEM_DISH_HP_STR_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="POWER" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8873" name="STR_ITEM_DISH_MP_KNO_COMBO" nameId="1435091" stack="ITEM_DISH_MP_KNO_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="KNOWLEDGE" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8874" name="STR_ITEM_DISH_HP_MP_COMBO" nameId="1435093" stack="ITEM_DISH_HP_MP_COMBO" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="4" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="4" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8875" name="STR_DISH_HP" nameId="1439323" stack="DISH_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8876" name="STR_DISH_MP" nameId="1439325" stack="DISH_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8877" name="STR_DISH_PHYATTACK" nameId="1439327" stack="DISH_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8878" name="STR_DISH_MAXHP" nameId="1439329" stack="DISH_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8879" name="STR_DISH_HIT" nameId="1439331" stack="DISH_HIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8880" name="STR_DISH_DODGE" nameId="1439333" stack="DISH_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="PARRY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="3" element="FIRE">
                <change stat="BLOCK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8881" name="STR_DISH_MSBOOST" nameId="1439335" stack="DISH_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8882" name="STR_DISH_MAXMP" nameId="1439337" stack="DISH_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8883" name="STR_DISH_PHYATTACK_MAXHP" nameId="1439339" stack="DISH_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8884" name="STR_DISH_MSBOOST_MAXMP" nameId="1439343" stack="DISH_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8885" name="STR_DISH_PHYATTACK_HIT" nameId="1439341" stack="DISH_PHYATTACK_HIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8886" name="STR_DISH_MAXHP_DODGE" nameId="1439345" stack="DISH_MAXHP_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="3" element="FIRE">
                <change stat="PARRY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="4" element="FIRE">
                <change stat="BLOCK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8887" name="STR_DISH_MAXHP_MAXMP" nameId="1439347" stack="DISH_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8888" name="STR_DISH_HP_MP" nameId="1439349" stack="DISH_HP_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="1" value="0"/>
            </statup>
            <statup duration="900000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8889" name="STR_DISH_HP" nameId="1439323" stack="DISH_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8890" name="STR_DISH_MP" nameId="1439325" stack="DISH_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8891" name="STR_DISH_PHYATTACK" nameId="1439327" stack="DISH_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8892" name="STR_DISH_MAXHP" nameId="1439329" stack="DISH_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8893" name="STR_DISH_HIT" nameId="1439331" stack="DISH_HIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8894" name="STR_DISH_DODGE" nameId="1439333" stack="DISH_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="PARRY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="BLOCK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8895" name="STR_DISH_MSBOOST" nameId="1439335" stack="DISH_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8896" name="STR_DISH_MAXMP" nameId="1439337" stack="DISH_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8897" name="STR_DISH_PHYATTACK_MAXHP" nameId="1439339" stack="DISH_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8898" name="STR_DISH_MSBOOST_MAXMP" nameId="1439343" stack="DISH_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8899" name="STR_DISH_PHYATTACK_HIT" nameId="1439341" stack="DISH_PHYATTACK_HIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8900" name="STR_DISH_MAXHP_DODGE" nameId="1439345" stack="DISH_MAXHP_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="PARRY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="4" element="FIRE">
                <change stat="BLOCK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8901" name="STR_DISH_MAXHP_MAXMP" nameId="1439347" stack="DISH_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8902" name="STR_DISH_HP_MP" nameId="1439349" stack="DISH_HP_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="1" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8903" name="STR_DISH_HP" nameId="1439323" stack="DISH_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8904" name="STR_DISH_MP" nameId="1439325" stack="DISH_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8905" name="STR_DISH_PHYATTACK" nameId="1439327" stack="DISH_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8906" name="STR_DISH_MAXHP" nameId="1439329" stack="DISH_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8907" name="STR_DISH_HIT" nameId="1439331" stack="DISH_HIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8908" name="STR_DISH_DODGE" nameId="1439333" stack="DISH_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="PARRY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="BLOCK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8909" name="STR_DISH_MSBOOST" nameId="1439335" stack="DISH_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8910" name="STR_DISH_MAXMP" nameId="1439337" stack="DISH_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8911" name="STR_DISH_PHYATTACK_MAXHP" nameId="1439339" stack="DISH_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8912" name="STR_DISH_MSBOOST_MAXMP" nameId="1439343" stack="DISH_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8913" name="STR_DISH_PHYATTACK_HIT" nameId="1439341" stack="DISH_PHYATTACK_HIT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8914" name="STR_DISH_MAXHP_DODGE" nameId="1439345" stack="DISH_MAXHP_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="PARRY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="4" element="FIRE">
                <change stat="BLOCK" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8915" name="STR_DISH_MAXHP_MAXMP" nameId="1439347" stack="DISH_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="60" value="10"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="80" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8916" name="STR_DISH_HP_MP" nameId="1439349" stack="DISH_HP_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="1" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="1" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8917" name="STR_ITEM_SHAPECHANGE_AKERONDRAKE_01" nameId="1447213" stack="ITEM_SHAPECHANGE_AKERONDRAKE_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="254523" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="8918" name="STR_XP_BOOST_01" nameId="1451075" stack="XP_BOOST_01" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BOOST" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="8919" name="STR_FOOD_HPREGEN" nameId="1458621" stack="FOOD_HPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8920" name="STR_FOOD_MPREGEN" nameId="1458623" stack="FOOD_MPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8921" name="STR_FOOD_PHYATTACK" nameId="1458625" stack="FOOD_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8922" name="STR_FOOD_MAXHP" nameId="1458627" stack="FOOD_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8923" name="STR_FOOD_HITACCURACY" nameId="1458629" stack="FOOD_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8924" name="STR_FOOD_DODGE" nameId="1458631" stack="FOOD_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8925" name="STR_FOOD_MSBOOST" nameId="1458633" stack="FOOD_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8926" name="STR_FOOD_MAXMP" nameId="1458635" stack="FOOD_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8927" name="STR_FOOD_MACCURACY" nameId="1458637" stack="FOOD_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8928" name="STR_FOOD_MRESIST" nameId="1458639" stack="FOOD_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8929" name="STR_FOOD_HPREGEN_MPREGEN" nameId="1458641" stack="FOOD_HPREGEN_MPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="900000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="900000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8930" name="STR_FOOD_DODGE_MRESIST" nameId="1458643" stack="FOOD_DODGE_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8931" name="STR_FOOD_PHYATTACK_ACCURACY" nameId="1458645" stack="FOOD_PHYATTACK_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8932" name="STR_FOOD_MSBOOST_MACCURACY" nameId="1458647" stack="FOOD_MSBOOST_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8933" name="STR_FOOD_PHYATTACK_MAXHP" nameId="1458649" stack="FOOD_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8934" name="STR_FOOD_MSBOOST_MAXMP" nameId="1458651" stack="FOOD_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8935" name="STR_FOOD_MAXHP_MAXMP" nameId="1458653" stack="FOOD_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8936" name="STR_FOOD_PHYATTACK_MSBOOST" nameId="1458655" stack="FOOD_PHYATTACK_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="900000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8937" name="STR_FOOD_HPREGEN" nameId="1458621" stack="FOOD_HPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8938" name="STR_FOOD_MPREGEN" nameId="1458623" stack="FOOD_MPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8939" name="STR_FOOD_PHYATTACK" nameId="1458625" stack="FOOD_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8940" name="STR_FOOD_MAXHP" nameId="1458627" stack="FOOD_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8941" name="STR_FOOD_HITACCURACY" nameId="1458629" stack="FOOD_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8942" name="STR_FOOD_DODGE" nameId="1458631" stack="FOOD_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8943" name="STR_FOOD_MSBOOST" nameId="1458633" stack="FOOD_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8944" name="STR_FOOD_MAXMP" nameId="1458635" stack="FOOD_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8945" name="STR_FOOD_MACCURACY" nameId="1458637" stack="FOOD_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8946" name="STR_FOOD_MRESIST" nameId="1458639" stack="FOOD_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8947" name="STR_FOOD_HPREGEN_MPREGEN" nameId="1458641" stack="FOOD_HPREGEN_MPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8948" name="STR_FOOD_DODGE_MRESIST" nameId="1458643" stack="FOOD_DODGE_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8949" name="STR_FOOD_PHYATTACK_ACCURACY" nameId="1458645" stack="FOOD_PHYATTACK_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8950" name="STR_FOOD_MSBOOST_MACCURACY" nameId="1458647" stack="FOOD_MSBOOST_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8951" name="STR_FOOD_PHYATTACK_MAXHP" nameId="1458649" stack="FOOD_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8952" name="STR_FOOD_MSBOOST_MAXMP" nameId="1458651" stack="FOOD_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8953" name="STR_FOOD_MAXHP_MAXMP" nameId="1458653" stack="FOOD_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8954" name="STR_FOOD_PHYATTACK_MSBOOST" nameId="1458655" stack="FOOD_PHYATTACK_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8955" name="STR_FOOD_FP_DODGE_MRESIST" nameId="1480765" stack="FOOD_FP_DODGE_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8956" name="STR_FOOD_FP_PHYATTACK_ACCURACY" nameId="1480767" stack="FOOD_FP_PHYATTACK_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8957" name="STR_FOOD_FP_MSBOOST_MACCURACY" nameId="1480769" stack="FOOD_FP_MSBOOST_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8958" name="STR_FOOD_FP_PHYATTACK_MAXHP" nameId="1480771" stack="FOOD_FP_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8959" name="STR_FOOD_FP_MSBOOST_MAXMP" nameId="1480773" stack="FOOD_FP_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8960" name="STR_FOOD_FP_MAXHP_MAXMP" nameId="1480775" stack="FOOD_FP_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8961" name="STR_FOOD_FP_PHYATTACK_MSBOOST" nameId="1480777" stack="FOOD_FP_PHYATTACK_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8962" name="STR_FOOD_FP_DODGE_MRESIST" nameId="1480765" stack="FOOD_FP_DODGE_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8963" name="STR_FOOD_FP_PHYATTACK_ACCURACY" nameId="1480767" stack="FOOD_FP_PHYATTACK_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8964" name="STR_FOOD_FP_MSBOOST_MACCURACY" nameId="1480769" stack="FOOD_FP_MSBOOST_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8965" name="STR_FOOD_FP_PHYATTACK_MAXHP" nameId="1480771" stack="FOOD_FP_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8966" name="STR_FOOD_FP_MSBOOST_MAXMP" nameId="1480773" stack="FOOD_FP_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8967" name="STR_FOOD_FP_MAXHP_MAXMP" nameId="1480775" stack="FOOD_FP_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8968" name="STR_FOOD_FP_PHYATTACK_MSBOOST" nameId="1480777" stack="FOOD_FP_PHYATTACK_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8969" name="STR_FOOD_HPREGEN" nameId="1458621" stack="FOOD_HPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8970" name="STR_FOOD_MPREGEN" nameId="1458623" stack="FOOD_MPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8971" name="STR_FOOD_PHYATTACK" nameId="1458625" stack="FOOD_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8972" name="STR_FOOD_MAXHP" nameId="1458627" stack="FOOD_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8973" name="STR_FOOD_HITACCURACY" nameId="1458629" stack="FOOD_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8974" name="STR_FOOD_DODGE" nameId="1458631" stack="FOOD_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8975" name="STR_FOOD_MSBOOST" nameId="1458633" stack="FOOD_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8976" name="STR_FOOD_MAXMP" nameId="1458635" stack="FOOD_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8977" name="STR_FOOD_MACCURACY" nameId="1458637" stack="FOOD_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8978" name="STR_FOOD_MRESIST" nameId="1458639" stack="FOOD_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8979" name="STR_FOOD_HPREGEN_MPREGEN" nameId="1458641" stack="FOOD_HPREGEN_MPREGEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10013" e="2" element="FIRE">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8980" name="STR_FOOD_DODGE_MRESIST" nameId="1458643" stack="FOOD_DODGE_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8981" name="STR_FOOD_PHYATTACK_ACCURACY" nameId="1458645" stack="FOOD_PHYATTACK_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8982" name="STR_FOOD_MSBOOST_MACCURACY" nameId="1458647" stack="FOOD_MSBOOST_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8983" name="STR_FOOD_PHYATTACK_MAXHP" nameId="1458649" stack="FOOD_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8984" name="STR_FOOD_MSBOOST_MAXMP" nameId="1458651" stack="FOOD_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8985" name="STR_FOOD_MAXHP_MAXMP" nameId="1458653" stack="FOOD_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8986" name="STR_FOOD_PHYATTACK_MSBOOST" nameId="1458655" stack="FOOD_PHYATTACK_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8987" name="STR_FOOD_FP_DODGE_MRESIST" nameId="1480765" stack="FOOD_FP_DODGE_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8988" name="STR_FOOD_FP_PHYATTACK_ACCURACY" nameId="1480767" stack="FOOD_FP_PHYATTACK_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8989" name="STR_FOOD_FP_MSBOOST_MACCURACY" nameId="1480769" stack="FOOD_FP_MSBOOST_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8990" name="STR_FOOD_FP_PHYATTACK_MAXHP" nameId="1480771" stack="FOOD_FP_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8991" name="STR_FOOD_FP_MSBOOST_MAXMP" nameId="1480773" stack="FOOD_FP_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8992" name="STR_FOOD_FP_MAXHP_MAXMP" nameId="1480775" stack="FOOD_FP_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8993" name="STR_FOOD_FP_PHYATTACK_MSBOOST" nameId="1480777" stack="FOOD_FP_PHYATTACK_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8994" name="STR_FOOD_FP_DODGE_MRESIST" nameId="1480765" stack="FOOD_FP_DODGE_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8995" name="STR_FOOD_FP_PHYATTACK_ACCURACY" nameId="1480767" stack="FOOD_FP_PHYATTACK_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8996" name="STR_FOOD_FP_MSBOOST_MACCURACY" nameId="1480769" stack="FOOD_FP_MSBOOST_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8997" name="STR_FOOD_FP_PHYATTACK_MAXHP" nameId="1480771" stack="FOOD_FP_PHYATTACK_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8998" name="STR_FOOD_FP_MSBOOST_MAXMP" nameId="1480773" stack="FOOD_FP_MSBOOST_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="8999" name="STR_FOOD_FP_MAXHP_MAXMP" nameId="1480775" stack="FOOD_FP_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9000" name="STR_FOOD_FP_PHYATTACK_MSBOOST" nameId="1480777" stack="FOOD_FP_PHYATTACK_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9001" name="STR_FOOD_DR_PHYATTACK" nameId="1480779" stack="FOOD_DR_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9002" name="STR_FOOD_DR_MAXHP" nameId="1480781" stack="FOOD_DR_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9003" name="STR_FOOD_DR_HITACCURACY" nameId="1480783" stack="FOOD_DR_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9004" name="STR_FOOD_DR_DODGE" nameId="1480785" stack="FOOD_DR_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9005" name="STR_FOOD_DR_MSBOOST" nameId="1480787" stack="FOOD_DR_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9006" name="STR_FOOD_DR_MAXMP" nameId="1480789" stack="FOOD_DR_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9007" name="STR_FOOD_DR_MACCURACY" nameId="1480791" stack="FOOD_DR_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9008" name="STR_FOOD_DR_MRESIST" nameId="1480793" stack="FOOD_DR_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9009" name="STR_FOOD_DR_FP_PHYATTACK" nameId="1480795" stack="FOOD_DR_FP_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9010" name="STR_FOOD_DR_FP_MAXHP" nameId="1480797" stack="FOOD_DR_FP_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9011" name="STR_FOOD_DR_FP_HITACCURACY" nameId="1480799" stack="FOOD_DR_FP_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9012" name="STR_FOOD_DR_FP_DODGE" nameId="1480801" stack="FOOD_DR_FP_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9013" name="STR_FOOD_DR_FP_MSBOOST" nameId="1480803" stack="FOOD_DR_FP_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9014" name="STR_FOOD_DR_FP_MAXMP" nameId="1480805" stack="FOOD_DR_FP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9015" name="STR_FOOD_DR_FP_MACCURACY" nameId="1480807" stack="FOOD_DR_FP_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9016" name="STR_FOOD_DR_FP_MRESIST" nameId="1480809" stack="FOOD_DR_FP_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9017" name="STR_FOOD_DR_FP_PHYATTACK" nameId="1480795" stack="FOOD_DR_FP_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9018" name="STR_FOOD_DR_FP_MAXHP" nameId="1480797" stack="FOOD_DR_FP_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9019" name="STR_FOOD_DR_FP_HITACCURACY" nameId="1480799" stack="FOOD_DR_FP_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9020" name="STR_FOOD_DR_FP_DODGE" nameId="1480801" stack="FOOD_DR_FP_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9021" name="STR_FOOD_DR_FP_MSBOOST" nameId="1480803" stack="FOOD_DR_FP_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9022" name="STR_FOOD_DR_FP_MAXMP" nameId="1480805" stack="FOOD_DR_FP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9023" name="STR_FOOD_DR_FP_MACCURACY" nameId="1480807" stack="FOOD_DR_FP_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9024" name="STR_FOOD_DR_FP_MRESIST" nameId="1480809" stack="FOOD_DR_FP_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9025" name="STR_COMBO_FOOD_DR_PHYATTACK" nameId="1480811" stack="COMBO_FOOD_DR_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9026" name="STR_COMBO_FOOD_DR_MAXHP" nameId="1480813" stack="COMBO_FOOD_DR_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9027" name="STR_COMBO_FOOD_DR_HITACCURACY" nameId="1480815" stack="COMBO_FOOD_DR_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9028" name="STR_COMBO_FOOD_DR_DODGE" nameId="1480817" stack="COMBO_FOOD_DR_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9029" name="STR_COMBO_FOOD_DR_MSBOOST" nameId="1480819" stack="COMBO_FOOD_DR_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9030" name="STR_COMBO_FOOD_DR_MAXMP" nameId="1480821" stack="COMBO_FOOD_DR_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9031" name="STR_COMBO_FOOD_DR_MACCURACY" nameId="1480823" stack="COMBO_FOOD_DR_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9032" name="STR_COMBO_FOOD_DR_MRESIST" nameId="1480825" stack="COMBO_FOOD_DR_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9033" name="STR_COMBO_FOOD_DR_FP_PHYATTACK" nameId="1480827" stack="COMBO_FOOD_DR_FP_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9034" name="STR_COMBO_FOOD_DR_FP_MAXHP" nameId="1480829" stack="COMBO_FOOD_DR_FP_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9035" name="STR_COMBO_FOOD_DR_FP_HITACCURACY" nameId="1480831" stack="COMBO_FOOD_DR_FP_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9036" name="STR_COMBO_FOOD_DR_FP_DODGE" nameId="1480833" stack="COMBO_FOOD_DR_FP_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9037" name="STR_COMBO_FOOD_DR_FP_MSBOOST" nameId="1480835" stack="COMBO_FOOD_DR_FP_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9038" name="STR_COMBO_FOOD_DR_FP_MAXMP" nameId="1480837" stack="COMBO_FOOD_DR_FP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9039" name="STR_COMBO_FOOD_DR_FP_MACCURACY" nameId="1480839" stack="COMBO_FOOD_DR_FP_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9040" name="STR_COMBO_FOOD_DR_FP_MRESIST" nameId="1480841" stack="COMBO_FOOD_DR_FP_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9041" name="STR_COMBO_FOOD_DR_FP_PHYATTACK" nameId="1480827" stack="COMBO_FOOD_DR_FP_PHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9042" name="STR_COMBO_FOOD_DR_FP_MAXHP" nameId="1480829" stack="COMBO_FOOD_DR_FP_MAXHP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9043" name="STR_COMBO_FOOD_DR_FP_HITACCURACY" nameId="1480831" stack="COMBO_FOOD_DR_FP_HITACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9044" name="STR_COMBO_FOOD_DR_FP_DODGE" nameId="1480833" stack="COMBO_FOOD_DR_FP_DODGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="EVASION" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9045" name="STR_COMBO_FOOD_DR_FP_MSBOOST" nameId="1480835" stack="COMBO_FOOD_DR_FP_MSBOOST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9046" name="STR_COMBO_FOOD_DR_FP_MAXMP" nameId="1480837" stack="COMBO_FOOD_DR_FP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9047" name="STR_COMBO_FOOD_DR_FP_MACCURACY" nameId="1480839" stack="COMBO_FOOD_DR_FP_MACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9048" name="STR_COMBO_FOOD_DR_FP_MRESIST" nameId="1480841" stack="COMBO_FOOD_DR_FP_MRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="MAGICAL_RESIST" func="ADD" delta="5" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="10" value="0"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="3" element="FIRE">
                <change stat="FLY_TIME" func="ADD" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9049" name="STR_FOOD_DP_HEAL_INSTANT" nameId="1458693" stack="FOOD_DP_HEAL_INSTANT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healdp value="0" delta="1000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9050" name="STR_FOOD_MAXFP" nameId="1458697" stack="FOOD_MAXFP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="FLY_TIME" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9051" name="STR_FOOD_MAXFP" nameId="1458697" stack="FOOD_MAXFP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="FLY_TIME" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9052" name="STR_FOOD_SPEED" nameId="1458699" stack="FOOD_SPEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="SPEED" func="ADD" delta="6" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9053" name="STR_FOOD_SPEED" nameId="1458699" stack="FOOD_SPEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="SPEED" func="ADD" delta="6" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9054" name="STR_FOOD_FLYSPEED" nameId="1458701" stack="FOOD_FLYSPEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="1" element="FIRE">
                <change stat="FLY_SPEED" func="ADD" delta="12" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9055" name="STR_FOOD_FLYSPEED" nameId="1458701" stack="FOOD_FLYSPEED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="1" element="FIRE">
                <change stat="FLY_SPEED" func="ADD" delta="12" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9056" name="STR_FOOD_SHAPE_SPAKY_6_N" nameId="1458709" stack="FOOD_SHAPE_SPAKY_6_N" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210119" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" e="2" element="FIRE">
                <change stat="FLY_TIME" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9057" name="STR_FOOD_SHAPE_3C_FLYINGEYE_29_AE" nameId="1458711" stack="FOOD_SHAPE_3C_FLYINGEYE_29_AE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211850" duration="600000" effectid="175" e="1"/>
            <search value="1" duration="600000" effectid="166" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9058" name="STR_FOOD_SHAPE_DRAKYBABY_28_AN" nameId="1458713" stack="FOOD_SHAPE_DRAKYBABY_28_AN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210833" duration="3600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9059" name="STR_FOOD_SHAPE_GRIFFO_31_AN" nameId="1458715" stack="FOOD_SHAPE_GRIFFO_31_AN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210915" duration="3600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9060" name="STR_FOOD_SHAPE_AGRINTBABY_35_AN" nameId="1458717" stack="FOOD_SHAPE_AGRINTBABY_35_AN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="212104" duration="3600000" effectid="175" e="1"/>
            <statup duration="600000" e="3">
                <change stat="REGEN_HP" func="ADD" delta="0" value="8"/>
            </statup>
            <statup duration="600000" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9061" name="STR_FOOD_D_SHAPE_LUPYLLINID_10_N" nameId="1458729" stack="FOOD_D_SHAPE_LUPYLLINID_10_N" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210656" duration="600000" effectid="175" e="1"/>
            <statup duration="600000" e="2" element="FIRE">
                <change stat="FLY_TIME" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9062" name="STR_FOOD_D_SHAPE_FUNGYRED_23_AN" nameId="1458731" stack="FOOD_D_SHAPE_FUNGYRED_23_AN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211318" duration="3600000" effectid="175" e="1"/>
            <search value="1" duration="600000" effectid="166" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9063" name="STR_FOOD_D_SHAPE_3C_FLYINGEYE_29_AE" nameId="1458733" stack="FOOD_D_SHAPE_3C_FLYINGEYE_29_AE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211850" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9064" name="STR_FOOD_D_SHAPE_MAHISHADRAKYD_31_AN" nameId="1458735" stack="FOOD_D_SHAPE_MAHISHADRAKYD_31_AN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="213020" duration="3600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9065" name="STR_FOOD_D_SHAPE_AGRINTICED_36_AN" nameId="1458737" stack="FOOD_D_SHAPE_AGRINTICED_36_AN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="213140" duration="3600000" effectid="175" e="1"/>
            <statup duration="600000" e="3">
                <change stat="REGEN_HP" func="ADD" delta="0" value="8"/>
            </statup>
            <statup duration="600000" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9066" name="STR_REMEDY_HP_MP_10" nameId="1458749" stack="REMEDY_HP_MP_10" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="37" delta="0" e="1" element="WATER"/>
            <itemhealmp value="59" delta="0" e="2" element="WATER"/>
            <hot value="37" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="3" element="WATER"/>
            <hot value="59" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="4" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9067" name="STR_REMEDY_HP_MP_20" nameId="1458751" stack="REMEDY_HP_MP_20" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="67" delta="0" e="1" element="WATER"/>
            <itemhealmp value="98" delta="0" e="2" element="WATER"/>
            <hot value="67" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="3" element="WATER"/>
            <hot value="98" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="4" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9068" name="STR_REMEDY_HP_MP_30" nameId="1458753" stack="REMEDY_HP_MP_30" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="97" delta="0" e="1" element="WATER"/>
            <itemhealmp value="128" delta="0" e="2" element="WATER"/>
            <hot value="97" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="3" element="WATER"/>
            <hot value="128" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="4" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9069" name="STR_REMEDY_HP_MP_40" nameId="1458755" stack="REMEDY_HP_MP_40" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="127" delta="0" e="1" element="WATER"/>
            <itemhealmp value="148" delta="0" e="2" element="WATER"/>
            <hot value="127" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="3" element="WATER"/>
            <hot value="148" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="4" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9070" name="STR_REMEDY_HP_MP_50" nameId="1458757" stack="REMEDY_HP_MP_50" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="154" delta="0" e="1" element="WATER"/>
            <itemhealmp value="160" delta="0" e="2" element="WATER"/>
            <hot value="154" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="3" element="WATER"/>
            <hot value="160" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="4" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9071" name="STR_POTION_HP_MP_10" nameId="1458759" stack="POTION_HP_MP_10" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="340" delta="0" e="1" element="WATER"/>
            <itemhealmp value="540" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9072" name="STR_POTION_HP_MP_20" nameId="1458761" stack="POTION_HP_MP_20" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="610" delta="0" e="1" element="WATER"/>
            <itemhealmp value="900" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9073" name="STR_POTION_HP_MP_30" nameId="1458763" stack="POTION_HP_MP_30" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="890" delta="0" e="1" element="WATER"/>
            <itemhealmp value="1170" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9074" name="STR_POTION_HP_MP_40" nameId="1458765" stack="POTION_HP_MP_40" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1160" delta="0" e="1" element="WATER"/>
            <itemhealmp value="1360" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9075" name="STR_POTION_HP_MP_50" nameId="1458767" stack="POTION_HP_MP_50" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1410" delta="0" e="1" element="WATER"/>
            <itemhealmp value="1470" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9076" name="STR_ITEM_POTION_A_HP_10" nameId="1478731" stack="ITEM_POTION_A_HP_10" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="540" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9077" name="STR_ITEM_POTION_A_HP_20" nameId="1478733" stack="ITEM_POTION_A_HP_20" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="970" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9078" name="STR_ITEM_POTION_A_HP_30" nameId="1478735" stack="ITEM_POTION_A_HP_30" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1430" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9079" name="STR_ITEM_POTION_A_HP_40" nameId="1478737" stack="ITEM_POTION_A_HP_40" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1860" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9080" name="STR_ITEM_POTION_A_HP_50" nameId="1478739" stack="ITEM_POTION_A_HP_50" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="2250" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9081" name="STR_ITEM_POTION_A_MP_10" nameId="1478741" stack="ITEM_POTION_A_MP_10" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="870" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9082" name="STR_ITEM_POTION_A_MP_20" nameId="1478743" stack="ITEM_POTION_A_MP_20" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="1440" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9083" name="STR_ITEM_POTION_A_MP_30" nameId="1478745" stack="ITEM_POTION_A_MP_30" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="1870" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9084" name="STR_ITEM_POTION_A_MP_40" nameId="1478747" stack="ITEM_POTION_A_MP_40" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="2170" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9085" name="STR_ITEM_POTION_A_MP_50" nameId="1478749" stack="ITEM_POTION_A_MP_50" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="2350" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9086" name="STR_ITEM_POTION_A_FLYTIME" nameId="1478771" stack="ITEM_POTION_A_FLYTIME" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="15" delta="15" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9087" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="31" delta="0" e="1" element="WATER"/>
            <hot value="31" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9088" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="56" delta="0" e="1" element="WATER"/>
            <hot value="56" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9089" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="81" delta="0" e="1" element="WATER"/>
            <hot value="81" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9090" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="106" delta="0" e="1" element="WATER"/>
            <hot value="106" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9091" name="STR_ITEM_REMEDY_HP" nameId="1404263" stack="ITEM_REMEDY_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="128" delta="0" e="1" element="WATER"/>
            <hot value="128" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9092" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="50" delta="0" e="1" element="WATER"/>
            <hot value="50" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9093" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="82" delta="0" e="1" element="WATER"/>
            <hot value="82" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9094" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="107" delta="0" e="1" element="WATER"/>
            <hot value="107" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9095" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="124" delta="0" e="1" element="WATER"/>
            <hot value="124" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9096" name="STR_ITEM_REMEDY_MP" nameId="1404265" stack="ITEM_REMEDY_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="134" delta="0" e="1" element="WATER"/>
            <hot value="134" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9097" name="STR_ITEM_SHAPECHANGE_XMASEVENT_RUDOLPH_99_N" nameId="1483967" stack="ITEM_SHAPECHANGE_XMASEVENT_RUDOLPH_99_N" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="214532" duration="600000" effectid="175" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9098" name="STR_ITEM_SHAPECHANGE_D_XMASEVENT_RUDOLPH_99_N" nameId="1483975" stack="ITEM_SHAPECHANGE_D_XMASEVENT_RUDOLPH_99_N" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="214532" duration="600000" effectid="175" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9099" name="STR_FOOD_SHAPE_DBROWNIEL" nameId="1487007" stack="FOOD_SHAPE_DBROWNIEL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202514" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9100" name="STR_FOOD_SHAPE_GRAVEKNIGHTL" nameId="1487009" stack="FOOD_SHAPE_GRAVEKNIGHTL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202515" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9101" name="STR_FOOD_SHAPE_KRALLSCOUTL" nameId="1487011" stack="FOOD_SHAPE_KRALLSCOUTL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202516" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9102" name="STR_FOOD_SHAPE_SKELETONL" nameId="1487013" stack="FOOD_SHAPE_SKELETONL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202517" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9103" name="STR_FOOD_SHAPE_TESTRESULTL" nameId="1487015" stack="FOOD_SHAPE_TESTRESULTL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202518" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9104" name="STR_FOOD_D_SHAPE_DBROWNIED" nameId="1487017" stack="FOOD_D_SHAPE_DBROWNIED" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202519" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9105" name="STR_FOOD_D_SHAPE_GRAVEKNIGHTD" nameId="1487019" stack="FOOD_D_SHAPE_GRAVEKNIGHTD" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202520" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9106" name="STR_FOOD_D_SHAPE_KRALLSCOUTD" nameId="1487021" stack="FOOD_D_SHAPE_KRALLSCOUTD" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202521" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9107" name="STR_FOOD_D_SHAPE_SKELETOND" nameId="1487023" stack="FOOD_D_SHAPE_SKELETOND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202522" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9108" name="STR_FOOD_D_SHAPE_TESTRESULTD" nameId="1487025" stack="FOOD_D_SHAPE_TESTRESULTD" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202523" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9109" name="STR_FOOD_CRITICAL_ACCURACY" nameId="1487867" stack="FOOD_CRITICAL_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1800000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9110" name="STR_COMBO_FOOD_CRITICAL_ACCURACY" nameId="1487869" stack="COMBO_FOOD_CRITICAL_ACCURACY" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="2700000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="10" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10012" e="2" element="FIRE">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9111" name="STR_FOOD_HPREGEN_MPREGEN_TROUBLE" nameId="1487871" stack="FOOD_HPREGEN_MPREGEN_TROUBLE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10013" e="2">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="1800000" effectid="10013" e="3">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9112" name="STR_COMBO_FOOD_HPREGEN_MPREGEN_TROUBLE" nameId="1487873" stack="COMBO_FOOD_HPREGEN_MPREGEN_TROUBLE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10013" e="2">
                <change stat="REGEN_HP" func="ADD" delta="2" value="0"/>
            </statup>
            <statup duration="2700000" effectid="10013" e="3">
                <change stat="REGEN_MP" func="ADD" delta="3" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9113" name="STR_ITEM_SEED_OF_SEARCH" nameId="1488889" stack="ITEM_SEED_OF_SEARCH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <search value="1" duration="10000" effectid="166" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9114" name="STR_ITEM_HARVEST_POTION_H_FLYTIME" nameId="1488901" stack="ITEM_HARVEST_POTION_H_FLYTIME" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="10" delta="10" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9115" name="STR_HARVEST_POTION_HP" nameId="1488909" stack="HARVEST_POTION_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="5000" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9116" name="STR_HARVEST_POTION_MP" nameId="1488911" stack="HARVEST_POTION_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealmp value="5000" delta="0" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9117" name="STR_HARVEST_POTION_HP_MP" nameId="1488913" stack="HARVEST_POTION_HP_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="5000" delta="0" e="1" element="WATER"/>
            <itemhealmp value="5000" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9118" name="STR_POTION_CURE_HP" nameId="1489043" stack="POTION_CURE_HP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffphysical value="0" e="1" element="WATER"/>
            <hot value="97" delta="0" checktime="2000" type="HP" duration="20000" effectid="109582" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9119" name="STR_POTION_CURE_MP" nameId="1489045" stack="POTION_CURE_MP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffphysical value="0" e="1" element="WATER"/>
            <hot value="128" delta="0" checktime="2000" type="MP" duration="20000" effectid="118232" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9120" name="STR_FOOD_MAXHP_MAXMP" nameId="1458653" stack="FOOD_MAXHP_MAXMP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="1200000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
            <statup duration="1200000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9121" name="STR_CHINA_EVENT_FOOD_SHAPE_SNOWBEAR" nameId="1495537" stack="CHINA_EVENT_FOOD_SHAPE_SNOWBEAR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202529" duration="600000" effectid="175" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9122" name="STR_CHINA_EVENT_FOOD_SHAPE_SNOWBEAR" nameId="1495537" stack="CHINA_EVENT_FOOD_SHAPE_SNOWBEAR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202530" duration="600000" effectid="175" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9123" name="STR_EVENT_POTION_HP_MP_35" nameId="1495559" stack="EVENT_POTION_HP_MP_35" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="1700" delta="0" e="1" element="WATER"/>
            <itemhealmp value="2000" delta="0" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9124" name="STR_FOOD_SHAPE_IDSHIP_SHULACKFI_41_AE" nameId="1495563" stack="FOOD_SHAPE_IDSHIP_SHULACKFI_41_AE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="214905" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9125" name="STR_FOOD_SHAPE_IDSHIP_SHULACKAS_41_AE" nameId="1495659" stack="FOOD_SHAPE_IDSHIP_SHULACKAS_41_AE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="214945" duration="600000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9126" name="STR_FOOD_PHYATTACK_ACCURACY_UPDOWN" nameId="1495807" stack="FOOD_PHYATTACK_ACCURACY_UPDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="2">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="2" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9127" name="STR_FOOD_MSBOOST_MACCURACY_UPDOWN" nameId="1495809" stack="FOOD_MSBOOST_MACCURACY_UPDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="10" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9128" name="STR_FOOD_MAXHP_DODGE_UPDOWN" nameId="1495811" stack="FOOD_MAXHP_DODGE_UPDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects food="true">
            <statup duration="900000" effectid="10012" e="2">
                <change stat="MAXHP" func="ADD" delta="40" value="0"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9129" name="STR_ITEM_FX_FIRE" nameId="1496527" stack="ITEM_FX_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="30124" e="1">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9130" name="STR_ITEM_FX_WATER" nameId="1496529" stack="ITEM_FX_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="30121" e="1">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9131" name="STR_ITEM_FX_EARTH" nameId="1496531" stack="ITEM_FX_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="30123" e="1">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9132" name="STR_ITEM_FX_AIR" nameId="1496533" stack="ITEM_FX_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="30122" e="1">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9133" name="STR_ITEM_FX_ALLRESIST" nameId="1496535" stack="ITEM_FX_ALLRESIST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="30131" e="1">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9134" name="STR_XP_BOOST_02" nameId="1497255" stack="XP_BOOST_02" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BOOST" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9140" nameId="0" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202529" duration="3600000" effectid="175" e="1"/>
            <statup duration="3600000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="0" value="220"/>
            </statup>
            <statup duration="3600000" effectid="10012" e="3" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-2"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9141" nameId="0" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202530" duration="3600000" effectid="175" e="1"/>
            <statup duration="3600000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="0" value="220"/>
            </statup>
            <statup duration="3600000" effectid="10012" e="3" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-2"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9190" name="STR_CASH_FOOD_L_SHAPE_TIGER_01" nameId="1497333" stack="CASH_FOOD_L_SHAPE_TIGER_01" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="181"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="MAXMP" func="ADD" delta="0" value="181"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9191" name="STR_CASH_FOOD_D_SHAPE_TIGER_01" nameId="1497335" stack="CASH_FOOD_D_SHAPE_TIGER_01" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="181"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="MAXMP" func="ADD" delta="0" value="181"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9192" name="STR_CASH_FOOD_L_SHAPE_TIGER_02" nameId="1497337" stack="CASH_FOOD_L_SHAPE_TIGER_02" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="181"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9193" name="STR_CASH_FOOD_D_SHAPE_TIGER_02" nameId="1497339" stack="CASH_FOOD_D_SHAPE_TIGER_02" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="181"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9194" name="STR_CASH_FOOD_L_SHAPE_TIGER_03" nameId="1497341" stack="CASH_FOOD_L_SHAPE_TIGER_03" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="REGEN_HP" func="ADD" delta="0" value="12"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="MAXMP" func="ADD" delta="0" value="181"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9195" name="STR_CASH_FOOD_D_SHAPE_TIGER_03" nameId="1497343" stack="CASH_FOOD_D_SHAPE_TIGER_03" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="REGEN_HP" func="ADD" delta="0" value="12"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="MAXMP" func="ADD" delta="0" value="181"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9196" name="STR_CASH_FOOD_L_SHAPE_TIGER_04" nameId="1497345" stack="CASH_FOOD_L_SHAPE_TIGER_04" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="REGEN_HP" func="ADD" delta="0" value="12"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9197" name="STR_CASH_FOOD_D_SHAPE_TIGER_04" nameId="1497347" stack="CASH_FOOD_D_SHAPE_TIGER_04" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="3">
                <change stat="REGEN_HP" func="ADD" delta="0" value="12"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9198" name="STR_CASH_FOOD_L_SHAPE_TIGER_05" nameId="1497349" stack="CASH_FOOD_L_SHAPE_TIGER_05" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9199" name="STR_CASH_FOOD_D_SHAPE_TIGER_05" nameId="1497351" stack="CASH_FOOD_D_SHAPE_TIGER_05" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9202" name="STR_LIGHT_AVATAR_BUFF_SHIELD_01" nameId="591293" stack="LIGHT_AVATAR_BUFF_SHIELD_01" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="600000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9203" name="STR_DARK_AVATAR_BUFF_SHIELD_01" nameId="591295" stack="DARK_AVATAR_BUFF_SHIELD_01" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="600000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9204" name="STR_EVENT_DISH_CAKE_01" nameId="1505601" stack="EVENT_DISH_CAKE_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="1" element="FIRE">
                <change stat="MAXHP" func="ADD" delta="0" value="150"/>
            </statup>
            <statup duration="3600000" effectid="10012" e="2" element="FIRE">
                <change stat="MAXMP" func="ADD" delta="0" value="110"/>
            </statup>
            <statup duration="3600000" effectid="10012" e="3" element="WIND">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="5"/>
            </statup>
            <statup duration="3600000" effectid="10012" e="4" element="WIND">
                <change stat="SPEED" func="PERCENT" delta="0" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9209" name="STR_EVENT_DISH_MANDU_01" nameId="1505603" stack="EVENT_DISH_MANDU_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10012" e="1" element="FIRE">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="50"/>
            </statup>
            <statup duration="3600000" effectid="10012" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9210" name="STR_EVENT_DISH_DRINK_01" nameId="1505605" stack="EVENT_DISH_DRINK_01" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="SPEC" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3600000" effectid="10013" e="1" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="10"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="50"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="3" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-2"/>
            </statup>
            <statup duration="3600000" effectid="10013" e="4" element="WIND">
                <change stat="BOOST_CASTING_TIME" func="PERCENT" delta="0" value="2"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9218" name="STR_SKILL_Stigma_BlockKnockBack" nameId="566199" stack="SKILL_STIGMA_BLOCKKNOCKBACK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="52" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="25" delta="24" e="1" hoptype="SKILLLV" hopb="232" hopa="26">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="52" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9219" name="STR_SKILL_Stigma_Burst" nameId="566167" stack="SKILL_STIGMA_BURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="1000">
        <startconditions>
            <mp value="19" delta="17"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="9" delta="27" e="1" element="FIRE" hoptype="SKILLLV" hopb="720" hopa="80"/>
        </effects>
        <actions>
            <mpuse value="19" delta="17"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9220" name="STR_SKILL_Stigma_DelayedBurst" nameId="566183" stack="SKILL_STIGMA_DELAYEDBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="120" duration="3000">
        <startconditions>
            <mp value="42" delta="21"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="3000" value="52" delta="60" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="42" delta="21"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9221" name="STR_SKILL_Stigma_DodgeStun" nameId="566187" stack="SKILL_STIGMA_DODGESTUN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="37" delta="12"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="17" delta="23" e="1" hoptype="SKILLLV" hopb="283" hopa="31"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="37" delta="12"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9222" name="STR_SKILL_Stigma_EnhancedChain" nameId="566139" stack="SKILL_STIGMA_ENHANCEDCHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CHAIN" effectid="123" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="0"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9223" name="STR_SKILL_Stigma_EnhancedDagger" nameId="566163" stack="SKILL_STIGMA_ENHANCEDDAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9224" name="STR_SKILL_Stigma_EnhancedDual" nameId="566191" stack="SKILL_STIGMA_ENHANCEDDUAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9225" name="STR_SKILL_Stigma_EnhancedLeather" nameId="566159" stack="SKILL_STIGMA_ENHANCEDLEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="0"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9226" name="STR_SKILL_Stigma_EnhancedMace" nameId="566151" stack="SKILL_STIGMA_ENHANCEDMACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9227" name="STR_SKILL_Stigma_EnhancedRobe" nameId="566155" stack="SKILL_STIGMA_ENHANCEDROBE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="ROBE" effectid="125" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="0"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9228" name="STR_SKILL_Stigma_EnhancedShield" nameId="566179" stack="SKILL_STIGMA_ENHANCEDSHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9229" name="STR_SKILL_Stigma_EnhancedStaff" nameId="566143" stack="SKILL_STIGMA_ENHANCEDSTAFF" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9230" name="STR_SKILL_Stigma_EnhancedSword" nameId="566147" stack="SKILL_STIGMA_ENHANCEDSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9231" name="STR_SKILL_Stigma_Equip_EnhancedBook" nameId="569985" stack="SKILL_STIGMA_EQUIP_ENHANCEDBOOK" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9232" name="STR_SKILL_Stigma_Equip_EnhancedCloth" nameId="569989" stack="SKILL_STIGMA_EQUIP_ENHANCEDCLOTH" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="CLOTHES" effectid="121" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9233" name="STR_SKILL_Stigma_Equip_EnhancedDagger" nameId="569981" stack="SKILL_STIGMA_EQUIP_ENHANCEDDAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9234" name="STR_SKILL_Stigma_Equip_EnhancedLeather" nameId="569993" stack="SKILL_STIGMA_EQUIP_ENHANCEDLEATHER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="LEATHER" effectid="122" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9235" name="STR_SKILL_Stigma_Equip_EnhancedStaff" nameId="569973" stack="SKILL_STIGMA_EQUIP_ENHANCEDSTAFF" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9236" name="STR_SKILL_Stigma_Equip_EnhancedSword" nameId="569977" stack="SKILL_STIGMA_EQUIP_ENHANCEDSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9237" name="STR_SKILL_Stigma_Heal" nameId="566175" stack="SKILL_STIGMA_HEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="17" delta="16"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="52" delta="34" e="1" element="WATER" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="17" delta="16"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9238" name="STR_SKILL_Stigma_Reflect" nameId="566207" stack="SKILL_STIGMA_REFLECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="3000">
        <startconditions>
            <target value="PC"/>
            <mp value="165" delta="34"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector radius="5" duration="600000" effectid="153" e="1" hoptype="SKILLLV" hopb="1130" hopa="126"/>
        </effects>
        <actions>
            <mpuse value="165" delta="34"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9239" name="STR_SKILL_Stigma_SmallBlow" nameId="566171" stack="SKILL_STIGMA_SMALLBLOW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="9" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="-3" delta="12" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
        <actions>
            <mpuse value="9" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9240" name="STR_SKILL_Stigma_SmallDOT" nameId="566195" stack="SKILL_STIGMA_SMALLDOT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="60" duration="2000">
        <startconditions>
            <mp value="50" delta="13"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="20" delta="12" e="1" element="WIND" hoptype="SKILLLV"/>
            <dot checktime="2000" value="40" delta="24" duration="7000" effectid="112142" e="2" element="FIRE" hoptype="SKILLLV" hopb="193" hopa="22"/>
        </effects>
        <actions>
            <mpuse value="50" delta="13"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9241" name="STR_SKILL_Stigma_StatUpDodge" nameId="566203" stack="SKILL_STIGMA_STATUPDODGE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <target value="PC"/>
            <mp value="30" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="28000" effectid="112161" e="1" hoptype="SKILLLV" hopb="283" hopa="31">
                <change stat="EVASION" func="ADD" delta="10" value="170"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="30" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9242" name="STR_SKILL_Stigma_RobustHit_G1" nameId="569997" stack="SKILL_STIGMA_ROBUSTHIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="21" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="19" delta="1" e="1" hoptype="DAMAGE" hopb="116" hopa="13"/>
        </effects>
        <actions>
            <mpuse value="21" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9243" name="STR_SKILL_Stigma_Smite_G1" nameId="570001" stack="SKILL_STIGMA_SMITE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="30" duration="2000">
        <startconditions>
            <mp value="26" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="45" delta="10" e="1" element="EARTH" hoptype="DAMAGE" hopb="720" hopa="80"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="26" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9244" name="STR_SKILL_Stigma_EnhancedOrb" nameId="574737" stack="SKILL_STIGMA_ENHANCEDORB" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9245" name="STR_SKILL_Stigma_Polearm" nameId="574741" stack="SKILL_STIGMA_POLEARM" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="POLEARM_2H" effectid="105" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9246" name="STR_SKILL_Stigma_2HSword" nameId="574745" stack="SKILL_STIGMA_2HSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9247" name="STR_SKILL_Stigma_Bow" nameId="574749" stack="SKILL_STIGMA_BOW" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="0"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9248" name="STR_SKILL_Stigma_Plate" nameId="574753" stack="SKILL_STIGMA_PLATE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <armormastery armor="PLATE" effectid="124" e="1" basiclvl="2" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </armormastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9249" name="STR_SKILL_Stigma_RobustBlow" nameId="574757" stack="SKILL_STIGMA_ROBUSTBLOW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="19" delta="2" e="1" hoptype="DAMAGE" hopb="283" hopa="31"/>
            <dot checktime="3000" value="1" delta="1" duration="7000" effectid="101652" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9250" name="STR_SKILL_Stigma_CounterSlash" nameId="574763" stack="SKILL_STIGMA_COUNTERSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="10" delta="10" e="1" hoptype="DAMAGE" hopb="283" hopa="31"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9251" name="STR_SKILL_Stigma_Heal" nameId="566175" stack="SKILL_STIGMA_HEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1500">
        <startconditions>
            <mp value="46" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="201" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="46" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9252" name="STR_SKILL_Stigma_FlameBolt" nameId="574769" stack="SKILL_STIGMA_FLAMEBOLT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1800">
        <startconditions>
            <mp value="29" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="106" e="1" element="FIRE" hoptype="DAMAGE" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="29" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9253" name="STR_SKILL_Stigma_Heal_G2" nameId="577825" stack="SKILL_STIGMA_HEAL" lvl="2" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1500">
        <startconditions>
            <mp value="97" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="411" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
        <actions>
            <mpuse value="97" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9254" name="STR_SKILL_Stigma_FlameCage_G1" nameId="577829" stack="SKILL_STIGMA_FLAMECAGE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="187" delta="8"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="193" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="6000" value="193" delta="0" duration="24000" effectid="114652" e="2" element="FIRE" hoptype="SKILLLV" hopb="193" hopa="22"/>
            <statup duration="25000" effectid="114653" e="3" element="FIRE">
                <change stat="SPEED" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="187" delta="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9255" name="STR_SKILL_Stigma_RobustHit_G3" nameId="577835" stack="SKILL_STIGMA_ROBUSTHIT" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="57" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="48" delta="0" e="1" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9256" name="STR_SKILL_Stigma_HydroPress_G2" nameId="577839" stack="SKILL_STIGMA_HYDROPRESS" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="2500">
        <startconditions>
            <mp value="274" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1560" delta="0" e="1" element="WATER" hoptype="DAMAGE" hopb="3391" hopa="377"/>
        </effects>
        <actions>
            <mpuse value="274" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9257" name="STR_SKILL_Stigma_RobustBlow_G1" nameId="577843" stack="SKILL_STIGMA_ROBUSTBLOW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="21" delta="0" e="1" hoptype="DAMAGE" hopb="283" hopa="31"/>
            <dot checktime="3000" value="2" delta="0" duration="6000" effectid="101652" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9258" name="STR_SKILL_Stigma_CounterSlash_G1" nameId="577849" stack="SKILL_STIGMA_COUNTERSLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="28" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="20" delta="0" e="1" hoptype="DAMAGE" hopb="283" hopa="31"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="28" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9259" name="STR_SKILL_Stigma_FlameBolt_G1" nameId="577855" stack="SKILL_STIGMA_FLAMEBOLT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1800">
        <startconditions>
            <mp value="29" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="106" delta="0" e="1" element="FIRE" hoptype="DAMAGE" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="29" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9260" name="STR_SKILL_Stigma_Heal_G1" nameId="577859" stack="SKILL_STIGMA_HEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1500">
        <startconditions>
            <mp value="46" delta="4"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="201" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="46" delta="4"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9261" name="STR_SKILL_Stigma_StunningHand_G1" nameId="577863" stack="SKILL_STIGMA_STUNNINGHAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="112" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="385" delta="0" e="1" element="WATER" hoptype="DAMAGE" hopb="656" hopa="73"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="112" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9262" name="STR_SKILL_Stigma_Dispel_G1" nameId="577869" stack="SKILL_STIGMA_DISPEL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="1500">
        <startconditions>
            <mp value="343" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="343" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9263" name="STR_SKILL_Stigma_BlindingLight_G1" nameId="577873" stack="SKILL_STIGMA_BLINDINGLIGHT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="237" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <blind value="80" duration="10000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="7158" hopa="798"/>
        </effects>
        <actions>
            <mpuse value="237" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9264" name="STR_SKILL_Stigma_ImbueEarth_G1" nameId="577879" stack="SKILL_STIGMA_IMBUEEARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="110" delta="10"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8444" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="10" duration="300000" effectid="102291" e="1" element="EARTH" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="110" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9265" name="STR_SKILL_Stigma_EntangleShot_G1" nameId="577885" stack="SKILL_STIGMA_ENTANGLESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="72" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="20" delta="0" e="1" hoptype="DAMAGE" hopb="321" hopa="36"/>
            <snare duration="15000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="161" hopa="18">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="72" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9266" name="STR_SKILL_Stigma_DashAttack_G1" nameId="577891" stack="SKILL_STIGMA_DASHATTACK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="96" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dash value="12" delta="0" e="1" hoptype="SKILLLV"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="96" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9267" name="STR_SKILL_Stigma_ArmorBreak_G1" nameId="577897" stack="SKILL_STIGMA_ARMORBREAK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="67" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="80" delta="0" e="1" hoptype="DAMAGE" hopb="283" hopa="31"/>
            <statdown duration="8000" effectid="101512" e="2" element="FIRE" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="67" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9268" name="STR_SKILL_Stigma_AvengingCrash_G1" nameId="577903" stack="SKILL_STIGMA_AVENGINGCRASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="160" delta="0" e="1" hoptype="DAMAGE" hopb="232" hopa="26">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9269" name="STR_SKILL_Stigma_SeismicWave_G2" nameId="577907" stack="SKILL_STIGMA_SEISMICWAVE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="279" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="303" delta="14" e="1" hoptype="DAMAGE" hopb="244" hopa="27"/>
        </effects>
        <actions>
            <mpuse value="279" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9270" name="STR_SKILL_Stigma_MysticShell_G1" nameId="577911" stack="SKILL_STIGMA_MYSTICSHELL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="163" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="297" delta="3" hitvalue="297" hitdelta="3" duration="120000" effectid="154" e="1" hoptype="SKILLLV" hopb="200" hopa="50"/>
            <hot value="39" delta="1" checktime="6000" type="MP" duration="300000" effectid="114902" e="2" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="163" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9271" name="STR_SKILL_Stigma_BlindSide_G1" nameId="577917" stack="SKILL_STIGMA_BLINDSIDE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="160" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="2000" effectid="20000" e="2"/>
        </effects>
        <actions>
            <mpuse value="160" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9272" name="STR_SKILL_Stigma_GravityCage_G3" nameId="577923" stack="SKILL_STIGMA_GRAVITYCAGE" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="20" duration="0">
        <startconditions>
            <mp value="305" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="144" delta="4" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="3000" value="144" delta="4" duration="31000" effectid="113582" e="2" element="EARTH" hoptype="SKILLLV" hopb="193" hopa="22"/>
        </effects>
        <actions>
            <mpuse value="305" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9273" name="STR_SKILL_Stigma_ImbueWind_G2" nameId="577929" stack="SKILL_STIGMA_IMBUEWIND" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="254" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8445" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="20" duration="300000" effectid="109691" e="1" element="WIND" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="254" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9274" name="STR_SKILL_Stigma_Heal_G3" nameId="577935" stack="SKILL_STIGMA_HEAL" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1500">
        <startconditions>
            <mp value="191" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="694" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
        <actions>
            <mpuse value="191" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9275" name="STR_SKILL_Stigma_Guardian_G1" nameId="577939" stack="SKILL_STIGMA_GUARDIAN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="18" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8446" provoke_type="ATTACKED" provoke_target="ME" prob2="20" duration="180000" effectid="104191" e="1" element="EARTH" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="18" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9276" name="STR_SKILL_Stigma_ParryFocus_G1" nameId="577945" stack="SKILL_STIGMA_PARRYFOCUS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="58" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="112251" e="1">
                <change stat="PARRY" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="58" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9277" name="STR_SKILL_Stigma_FlameBolt_G3" nameId="577951" stack="SKILL_STIGMA_FLAMEBOLT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="1800">
        <startconditions>
            <mp value="214" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1087" e="1" element="FIRE" hoptype="DAMAGE" hopb="796" hopa="88"/>
        </effects>
        <actions>
            <mpuse value="214" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9278" name="STR_SKILL_Stigma_Backdashstab_G1" nameId="577955" stack="SKILL_STIGMA_BACKDASHSTAB" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="67" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dash value="40" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="67" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9279" name="STR_SKILL_Stigma_RobustBlow_G2" nameId="577961" stack="SKILL_STIGMA_ROBUSTBLOW" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="47" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="59" delta="0" e="1" hoptype="DAMAGE" hopb="398" hopa="44"/>
            <dot checktime="3000" value="21" delta="0" duration="6000" effectid="101652" e="2" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="47" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9280" name="STR_SKILL_Stigma_CounterSlash_G2" nameId="577965" stack="SKILL_STIGMA_COUNTERSLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="52" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="180" delta="0" e="1" hoptype="DAMAGE" hopb="283" hopa="31"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="52" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9281" name="STR_SKILL_Stigma_ImbueEarth_G1" nameId="577879" stack="SKILL_STIGMA_IMBUEEARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="280" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8444" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="5" duration="150000" effectid="102291" e="1" element="EARTH" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="280" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9282" name="STR_SKILL_Stigma_EntangleShot_G1" nameId="577885" stack="SKILL_STIGMA_ENTANGLESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="480" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="144" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="20" delta="0" e="1" hoptype="DAMAGE" hopb="321" hopa="36"/>
            <snare duration="15000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="161" hopa="18">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
        <actions>
            <mpuse value="144" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9283" name="STR_SKILL_Stigma_DashAttack_G1" nameId="577891" stack="SKILL_STIGMA_DASHATTACK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="480" duration="0">
        <startconditions>
            <mp value="192" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dash value="12" delta="0" e="1" hoptype="SKILLLV"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="192" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9284" name="STR_SKILL_Stigma_SeismicWave_G2" nameId="577907" stack="SKILL_STIGMA_SEISMICWAVE" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="900" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="558" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="303" delta="14" e="1" hoptype="DAMAGE" hopb="244" hopa="27"/>
        </effects>
        <actions>
            <mpuse value="558" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9285" name="STR_SKILL_Stigma_ImbueWind_G2" nameId="577929" stack="SKILL_STIGMA_IMBUEWIND" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="10" duration="2000">
        <startconditions>
            <mp value="528" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8445" provoke_type="ATTACK" provoke_target="OPPONENT" prob2="10" duration="150000" effectid="109691" e="1" element="WIND" hoptype="SKILLLV" hopb="385" hopa="43"/>
        </effects>
        <actions>
            <mpuse value="528" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9286" name="STR_SKILL_Stigma_Heal_G3" nameId="577935" stack="SKILL_STIGMA_HEAL" lvl="3" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="300" duration="4500">
        <startconditions>
            <mp value="462" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="694" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
        <actions>
            <mpuse value="462" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9287" name="STR_SKILL_Stigma_FlameBolt_G3" nameId="577951" stack="SKILL_STIGMA_FLAMEBOLT" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="5400">
        <startconditions>
            <mp value="488" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1087" e="1" element="FIRE" hoptype="DAMAGE" hopb="796" hopa="88"/>
        </effects>
        <actions>
            <mpuse value="488" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9288" name="STR_SKILL_Stigma_Backdashstab_G1" nameId="577955" stack="SKILL_STIGMA_BACKDASHSTAB" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="134" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dash value="40" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="305" hopa="34"/>
        </effects>
        <actions>
            <mpuse value="134" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9289" name="STR_SKILL_Stigma_PotentialHealth_G1" nameId="579273" stack="SKILL_STIGMA_POTENTIALHEALTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <startconditions>
            <mp value="110" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="35" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="17253"/>
            <statup duration="300000" effectid="102692" e="2" element="WATER">
                <change stat="MAXHP" func="PERCENT" delta="0" value="25"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="110" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9290" name="STR_SKILL_Stigma_CripplingCut_G1" nameId="579279" stack="SKILL_STIGMA_CRIPPLINGCUT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="47" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="47" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9291" name="STR_SKILL_StigmaI_Howling_G1" nameId="579323" stack="SKILL_STIGMAI_HOWLING" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <statdown duration="30000" effectid="102641" e="1" element="FIRE" hoptype="SKILLLV" hopb="15960">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-250"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="9292" name="STR_SKILL_StigmaI_StunningSnacher_G1" nameId="579329" stack="SKILL_STIGMAI_STUNNINGSNACHER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="150" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="144" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="97" delta="3" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="144" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9293" name="STR_SKILL_StigmaI_RampageMode_G1" nameId="579333" stack="SKILL_STIGMAI_RAMPAGEMODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <startconditions>
            <mp value="32" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statboost effectid="102721" e="1" hoptype="SKILLLV" hopb="1050">
                <change stat="SPEED" func="PERCENT" value="20"/>
            </statboost>
            <statboost effectid="102722" e="2" element="FIRE">
                <change stat="ATTACK_SPEED" func="PERCENT" value="-30"/>
            </statboost>
        </effects>
        <actions>
            <mpuse value="32" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9294" name="STR_SKILL_StigmaI_Steadiness_G1" nameId="579345" stack="SKILL_STIGMAI_STEADINESS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="88" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="102871" e="1" hoptype="SKILLLV" hopb="1485"/>
        </effects>
        <actions>
            <mpuse value="88" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9295" name="STR_SKILL_StigmaI_EQUIP_Dual_G1" nameId="579447" stack="SKILL_STIGMAI_EQUIP_DUAL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9296" name="STR_SKILL_StigmaI_ConStatBoostPhysicalDefense_G1" nameId="579449" stack="SKILL_STIGMAI_CONSTATBOOSTPHYSICALDEFENSE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9297" name="STR_SKILL_StigmaI_EQUIP_Dual_G2" nameId="579451" stack="SKILL_STIGMAI_EQUIP_DUAL" lvl="2" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9298" name="STR_SKILL_StigmaI_HolyWrath_G1" nameId="579453" stack="SKILL_STIGMAI_HOLYWRATH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="1000">
        <startconditions>
            <mp value="53" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="28" delta="2" radius="5" duration="15000" effectid="153" e="1" hoptype="SKILLLV" hopb="911"/>
        </effects>
        <actions>
            <mpuse value="53" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9299" name="STR_SKILL_StigmaI_DivinePower_G1" nameId="579455" stack="SKILL_STIGMAI_DIVINEPOWER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1800" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="105131" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9300" name="STR_SKILL_StigmaI_EarthShackle_G1" nameId="579457" stack="SKILL_STIGMAI_EARTHSHACKLE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="82" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <root duration="10000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="6610"/>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9301" name="STR_SKILL_StigmaI_DivineHand_G1" nameId="579459" stack="SKILL_STIGMAI_DIVINEHAND" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="50" delta="0" percent="true" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9302" name="STR_SKILL_StigmaI_DivineSlash_G1" nameId="579461" stack="SKILL_STIGMAI_DIVINESLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="120" delta="10" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9303" name="STR_SKILL_StigmaI_MassiveProvoke_G1" nameId="579463" stack="SKILL_STIGMAI_MASSIVEPROVOKE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="69" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="9" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <hostileup value="23100" delta="900" e="1" element="FIRE" hoptype="SKILLLV"/>
        </effects>
        <actions>
            <mpuse value="69" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9304" name="STR_SKILL_StigmaI_BreakPower_G1" nameId="579465" stack="SKILL_STIGMAI_BREAKPOWER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="154" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="323" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="30000" effectid="104102" e="2" element="FIRE" hoptype="SKILLLV" hopb="1111">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-20"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="154" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9305" name="STR_SKILL_StigmaI_KN_Steadiness_G1" nameId="579467" stack="SKILL_STIGMAI_KN_STEADINESS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="77" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="30000" effectid="104461" e="1" hoptype="SKILLLV" hopb="1195"/>
        </effects>
        <actions>
            <mpuse value="77" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9306" name="STR_SKILL_StigmaI_BackdashStab_G1" nameId="579549" stack="SKILL_STIGMAI_BACKDASHSTAB" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="67" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dash value="5" delta="5" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="1483"/>
        </effects>
        <actions>
            <mpuse value="67" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9307" name="STR_SKILL_StigmaI_SpiritofGale_G1" nameId="579551" stack="SKILL_STIGMAI_SPIRITOFGALE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="48" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8502" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="30000" effectid="105601" e="1" element="WIND" hoptype="SKILLLV" hopb="467"/>
        </effects>
        <actions>
            <mpuse value="48" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9308" name="STR_SKILL_StigmaI_CrushShot_G1" nameId="579553" stack="SKILL_STIGMAI_CRUSHSHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="57" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="195" delta="5" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="57" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9309" name="STR_SKILL_StigmaI_SpoutArrow_G1" nameId="579555" stack="SKILL_STIGMAI_SPOUTARROW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="201" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="127" delta="3" e="1" hoptype="DAMAGE"/>
            <bleed checktime="6000" value="25" delta="1" duration="31000" effectid="107022" e="2" element="WIND" hoptype="SKILLLV" hopb="620" hopa="25"/>
        </effects>
        <actions>
            <mpuse value="201" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9310" name="STR_SKILL_StigmaI_Light_HeavensTrap_G1" nameId="579557" stack="SKILL_STIGMAI_LIGHT_HEAVENSTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2000">
        <startconditions>
            <mp value="130" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="10"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="130" delta="0"/>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9311" name="STR_SKILL_StigmaI_Dark_HeavensTrap_G1" nameId="579559" stack="SKILL_STIGMAI_DARK_HEAVENSTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMONTRAP" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="2000">
        <startconditions>
            <mp value="130" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="10"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="130" delta="0"/>
            <itemuse itemid="169300009" count="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9312" name="STR_SKILL_StigmaI_MarksmanMode_G1" nameId="579561" stack="SKILL_STIGMAI_MARKSMANMODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="TOGGLE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="77" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <weaponstatboost weapon="BOW" effectid="106881" e="1" hoptype="SKILLLV" hopb="587">
                <change stat="ATTACK_RANGE" func="PERCENT" value="10"/>
            </weaponstatboost>
            <statboost effectid="106922" e="2">
                <change stat="SPEED" func="ADD" value="-10000"/>
            </statboost>
        </effects>
        <actions>
            <mpuse value="77" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9313" name="STR_SKILL_StigmaI_SnipeShot_G1" nameId="579563" stack="SKILL_STIGMAI_SNIPESHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="60" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="82" delta="0"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="29" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="82" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9314" name="STR_SKILL_StigmaI_RapidBow_G1" nameId="579565" stack="SKILL_STIGMAI_RAPIDBOW" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="6000" duration="0">
        <startconditions>
            <mp value="176" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="8361" provoke_type="ATTACKED" provoke_target="ME" prob2="50" duration="180000" e="2"/>
        </effects>
        <actions>
            <mpuse value="176" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9315" name="STR_SKILL_StigmaI_CarveSignetChain_G1" nameId="579567" stack="SKILL_STIGMAI_CARVESIGNETCHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="80" duration="0">
        <initproperties>
            <addweaponrange/>
        </initproperties>
        <startconditions>
            <mp value="37" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <carvesignet signet="SYSTEM_SKILL_SIGNET1" signetid="8303" signetlvl="4" value="9" delta="1" e="1" hoptype="DAMAGE"/>
        </effects>
        <actions>
            <mpuse value="37" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9316" name="STR_SKILL_StigmaI_ClearFocus_G1" nameId="579569" stack="SKILL_STIGMAI_CLEARFOCUS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="130" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="120000" effectid="108131" e="1" hoptype="SKILLLV" hopb="593">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="130" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9317" name="STR_SKILL_StigmaI_StrikingIntention_G1" nameId="579571" stack="SKILL_STIGMAI_STRIKINGINTENTION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="62" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <onetimeboostskillattack count="1" duration="10000" effectid="177" e="1" hoptype="SKILLLV" hopb="248">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </onetimeboostskillattack>
            <statup duration="10000" effectid="108392" e="2">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="62" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9318" name="STR_SKILL_StigmaI_Blindside_G1" nameId="579573" stack="SKILL_STIGMAI_BLINDSIDE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="160" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="2000" effectid="20000" e="2"/>
        </effects>
        <actions>
            <mpuse value="160" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9319" name="STR_SKILL_StigmaI_SignetSilence_G1" nameId="579575" stack="SKILL_STIGMAI_SIGNETSILENCE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="174" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="62" delta="1" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8363"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="174" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9320" name="STR_SKILL_StigmaI_WindWalk_G1" nameId="579577" stack="SKILL_STIGMAI_WINDWALK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="144" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="2" duration="10000" effectid="165" e="1" hoptype="SKILLLV">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </hide>
        </effects>
        <actions>
            <mpuse value="144" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9321" name="STR_SKILL_StigmaI_BlindingBurst_G1" nameId="579579" stack="SKILL_STIGMAI_BLINDINGBURST" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="200" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="70" duration="8000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="5975"/>
        </effects>
        <actions>
            <mpuse value="200" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9322" name="STR_SKILL_StigmaI_SignetKnockdown_G1" nameId="579581" stack="SKILL_STIGMAI_SIGNETKNOCKDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="320" duration="0">
        <startconditions>
            <mp value="342" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET1" value="157" delta="3" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </signetburst>
        </effects>
        <actions>
            <mpuse value="342" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9323" name="STR_SKILL_StigmaI_BlindingLight_G1" nameId="579583" stack="SKILL_STIGMAI_BLINDINGLIGHT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="210" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <blind value="80" duration="10000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="2325"/>
        </effects>
        <actions>
            <mpuse value="210" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9324" name="STR_SKILL_StigmaI_Meditation_G1" nameId="579585" stack="SKILL_STIGMAI_MEDITATION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="41" delta="0" checktime="3000" type="MP" duration="60000" effectid="119241" e="1" hoptype="SKILLLV" hopb="593"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9325" name="STR_SKILL_StigmaI_CourseWound_G1" nameId="579587" stack="SKILL_STIGMAI_COURSEWOUND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="0">
        <startconditions>
            <mp value="165" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="132" delta="3" e="1" element="WATER" hoptype="SKILLLV" hopb="3462"/>
            <dot checktime="6000" value="132" delta="3" duration="12000" effectid="110602" e="2" element="WATER"/>
        </effects>
        <actions>
            <mpuse value="165" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9326" name="STR_SKILL_StigmaI_SkinOfThorn_G1" nameId="579589" stack="SKILL_STIGMAI_SKINOFTHORN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="165" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="26" delta="1" radius="5" duration="30000" effectid="153" e="1" hoptype="SKILLLV" hopb="911"/>
        </effects>
        <actions>
            <mpuse value="165" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9327" name="STR_SKILL_StigmaI_GreatHeal_G1" nameId="579591" stack="SKILL_STIGMAI_GREATHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="80" duration="2500">
        <startconditions>
            <mp value="292" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGETORME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="959" delta="15" e="1" element="WATER" hoptype="SKILLLV" hopb="19180" hopa="300"/>
        </effects>
        <actions>
            <mpuse value="292" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9328" name="STR_SKILL_StigmaI_BlessedShield_G1" nameId="579593" stack="SKILL_STIGMAI_BLESSEDSHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="0">
        <startconditions>
            <mp value="374" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="427" delta="10" hitvalue="427" hitdelta="10" duration="30000" effectid="154" e="1" hoptype="SKILLLV" hopb="1195"/>
        </effects>
        <actions>
            <mpuse value="374" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9329" name="STR_SKILL_StigmaI_FocusCasting_G1" nameId="579595" stack="SKILL_STIGMAI_FOCUSCASTING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="198" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="110781" e="1" hoptype="SKILLLV" hopb="1322">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="198" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9330" name="STR_SKILL_StigmaI_Tremor_G1" nameId="579597" stack="SKILL_STIGMAI_TREMOR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="594" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="EARTH" hoptype="SKILLLV" hopb="6610"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH"/>
        </effects>
        <actions>
            <mpuse value="594" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9331" name="STR_SKILL_StigmaI_Chant_ImprovedMove_G1" nameId="579599" stack="SKILL_STIGMAI_CHANT_IMPROVEDMOVE" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8232" distance="10" effectid="112141" e="1" hoptype="SKILLLV" hopb="551"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9332" name="STR_SKILL_StigmaI_Chant_ImprovedEvade_G1" nameId="579601" stack="SKILL_STIGMAI_CHANT_IMPROVEDEVADE" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8319" distance="10" effectid="112111" e="1" hoptype="SKILLLV" hopb="593"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9333" name="STR_SKILL_StigmaI_Chant_LifeTouch_G1" nameId="579603" stack="SKILL_STIGMAI_CHANT_LIFETOUCH" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8449" distance="10" effectid="112171" e="1" hoptype="SKILLLV" hopb="911"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9334" name="STR_SKILL_StigmaI_Chant_ClementMind_G1" nameId="579605" stack="SKILL_STIGMAI_CHANT_CLEMENTMIND" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <aura skill_id="8241" distance="10" effectid="112041" e="1" hoptype="SKILLLV" hopb="798"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9335" name="STR_SKILL_StigmaI_PentacleShock_G1" nameId="579607" stack="SKILL_STIGMAI_PENTACLESHOCK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="139" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="254" delta="6" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
        <actions>
            <mpuse value="139" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9336" name="STR_SKILL_StigmaI_HealingTank_G1" nameId="579609" stack="SKILL_STIGMAI_HEALINGTANK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="120" duration="0">
        <startconditions>
            <mp value="213" delta="5"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="213" delta="5"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9337" name="STR_SKILL_StigmaI_Chant_ImprovedHaste_G1" nameId="579611" stack="SKILL_STIGMAI_CHANT_IMPROVEDHASTE" lvl="1" skilltype="MAGICAL" skillsubtype="CHANT" tslot="NOSHOW" activation="TOGGLE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <aura skill_id="8239" distance="10" effectid="112131" e="1" hoptype="SKILLLV" hopb="911"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9338" name="STR_SKILL_StigmaI_ArcaneAftershock_G1" nameId="579613" stack="SKILL_STIGMAI_ARCANEAFTERSHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="177" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <provoker skill_id="8368" provoke_type="ATTACK" provoke_target="ME" prob2="30" duration="300000" effectid="112031" e="1" element="FIRE" hoptype="SKILLLV" hopb="2390"/>
        </effects>
        <actions>
            <mpuse value="177" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9339" name="STR_SKILL_StigmaI_StunningHand_G1" nameId="579615" stack="SKILL_STIGMAI_STUNNINGHAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <mp value="115" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="273" delta="6" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="1163"/>
        </effects>
        <actions>
            <mpuse value="115" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9340" name="STR_SKILL_StigmaI_Light_IllusionGate_G1" nameId="579617" stack="SKILL_STIGMAI_LIGHT_ILLUSIONGATE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="3500">
        <startconditions>
            <mp value="549" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="3"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="549" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9341" name="STR_SKILL_StigmaI_Dark_IllusionGate_G1" nameId="579619" stack="SKILL_STIGMAI_DARK_ILLUSIONGATE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="600" duration="3500">
        <startconditions>
            <mp value="549" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="3"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="549" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9342" name="STR_SKILL_StigmaI_Light_FlameShower_G1" nameId="579621" stack="SKILL_STIGMAI_LIGHT_FLAMESHOWER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="3000">
        <startconditions>
            <mp value="779" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="779" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9343" name="STR_SKILL_StigmaI_Dark_FlameShower_G1" nameId="579623" stack="SKILL_STIGMAI_DARK_FLAMESHOWER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="3000">
        <startconditions>
            <mp value="779" delta="10"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="779" delta="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9344" name="STR_SKILL_StigmaI_DimensionDoor_G1" nameId="579625" stack="SKILL_STIGMAI_DIMENSIONDOOR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="0">
        <startconditions>
            <mp value="122" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <actions>
            <mpuse value="122" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9345" name="STR_SKILL_StigmaI_GainMana_G1" nameId="579627" stack="SKILL_STIGMAI_GAINMANA" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="300" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="155" delta="2" checktime="2000" type="MP" duration="10000" effectid="114721" e="1" hoptype="SKILLLV" hopb="1111"/>
            <sleep duration="10000" effectid="20106" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9346" name="STR_SKILL_StigmaI_CursedTree_G1" nameId="579629" stack="SKILL_STIGMAI_CURSEDTREE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="2000">
        <startconditions>
            <mp value="227" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="30000" effectid="175" e="1" element="FIRE" hoptype="SKILLLV" hopb="4948"/>
            <sleep duration="30000" effectid="20106" e="2" element="FIRE"/>
            <statdown duration="30000" effectid="114543" e="3" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-1000"/>
            </statdown>
            <statdown duration="30000" effectid="114544" e="4" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-10"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="227" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9347" name="STR_SKILL_StigmaI_SoulFreeze_G1" nameId="579631" stack="SKILL_STIGMAI_SOULFREEZE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="80" duration="1800">
        <startconditions>
            <mp value="224" delta="2"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="650" delta="11" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="5000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="1983"/>
        </effects>
        <actions>
            <mpuse value="224" delta="2"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9348" name="STR_SKILL_StigmaI_QuickCasting_G1" nameId="579633" stack="SKILL_STIGMAI_QUICKCASTING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="1200" duration="1000">
        <startconditions>
            <mp value="162" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="30000" effectid="114922" e="2">
                <change stat="CONCENTRATION" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="162" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9349" name="STR_SKILL_StigmaI_Light_FlameShower_G2" nameId="579635" stack="SKILL_STIGMAI_LIGHT_FLAMESHOWER" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="3000">
        <startconditions>
            <mp value="1026" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="1026" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9350" name="STR_SKILL_StigmaI_Dark_FlameShower_G2" nameId="579637" stack="SKILL_STIGMAI_DARK_FLAMESHOWER" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="3000">
        <startconditions>
            <mp value="1026" delta="6"/>
        </startconditions>
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="25"/>
            <targetrange value="POINT" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="1026" delta="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9351" name="STR_SKILL_StigmaI_Dispel_G1" nameId="579639" stack="SKILL_STIGMAI_DISPEL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="60" duration="1500">
        <startconditions>
            <mp value="246" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="246" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9352" name="STR_SKILL_StigmaI_Pet_ElementalWraith_G1" nameId="579641" stack="SKILL_STIGMAI_PET_ELEMENTALWRAITH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="160" duration="0">
        <startconditions>
            <mp value="192" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="6000" effectid="116711" e="1" hoptype="SKILLLV" hopb="593">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="7" value="272"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="7" value="272"/>
            </statup>
            <statup duration="6000" effectid="116712" e="2">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="150"/>
            </statup>
        </effects>
        <actions>
            <mpuse value="192" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9353" name="STR_SKILL_StigmaI_SympatheticSwitch_G1" nameId="579643" stack="SKILL_STIGMAI_SYMPATHETICSWITCH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="1200" duration="0">
        <startconditions>
            <target value="NPC"/>
            <mp value="17" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="17" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9354" name="STR_SKILL_StigmaI_EnchantmentBurst_G1" nameId="579645" stack="SKILL_STIGMAI_ENCHANTMENTBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="150" duration="0">
        <startconditions>
            <mp value="303" delta="3"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <actions>
            <mpuse value="303" delta="3"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9355" name="STR_SKILL_StigmaI_Fear_G1" nameId="579647" stack="SKILL_STIGMAI_FEAR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="50" duration="2500">
        <startconditions>
            <mp value="133" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="20000" effectid="20103" e="1" element="EARTH" hoptype="SKILLLV" hopb="11970"/>
        </effects>
        <actions>
            <mpuse value="133" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9356" name="STR_SKILL_StigmaI_Disenchantment_G1" nameId="579649" stack="SKILL_STIGMAI_DISENCHANTMENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2500">
        <startconditions>
            <mp value="610" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="610" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9357" name="STR_SKILL_StigmaI_Order_Assail_G1" nameId="579651" stack="SKILL_STIGMAI_ORDER_ASSAIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="639" delta="6"/>
            <dp value="200"/>
        </startconditions>
        <setproperties>
            <firsttarget value="MYPET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="639" delta="6"/>
            <dpuse value="200"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9358" name="STR_SKILL_StigmaI_TerrorSpirit_G1" nameId="579653" stack="SKILL_STIGMAI_TERRORSPIRIT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="1000">
        <startconditions>
            <mp value="1140" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="30000" effectid="20103" e="1" element="EARTH" hoptype="SKILLLV" hopb="22275"/>
        </effects>
        <actions>
            <mpuse value="1140" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9359" name="STR_SKILL_Stigma_P_EQUIP_Sword_G1" nameId="579655" stack="SKILL_STIGMA_P_EQUIP_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_1H" effectid="101" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="24"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9360" name="STR_SKILL_Stigma_P_EQUIP_Dagger_G1" nameId="579657" stack="SKILL_STIGMA_P_EQUIP_DAGGER" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="DAGGER_1H" effectid="102" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9361" name="STR_SKILL_Stigma_P_EQUIP_Mace_G1" nameId="579659" stack="SKILL_STIGMA_P_EQUIP_MACE" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="MACE_1H" effectid="103" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="28"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9362" name="STR_SKILL_Stigma_P_EQUIP_2HSword_G1" nameId="579661" stack="SKILL_STIGMA_P_EQUIP_2HSWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="SWORD_2H" effectid="104" e="1" basiclvl="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="4"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9363" name="STR_SKILL_Stigma_P_EQUIP_Polearm_G1" nameId="579663" stack="SKILL_STIGMA_P_EQUIP_POLEARM" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="POLEARM_2H" effectid="105" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="4"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9364" name="STR_SKILL_Stigma_P_EQUIP_Bow_G1" nameId="579665" stack="SKILL_STIGMA_P_EQUIP_BOW" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOW" effectid="109" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="2"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9365" name="STR_SKILL_Stigma_P_EQUIP_Staff_G1" nameId="579667" stack="SKILL_STIGMA_P_EQUIP_STAFF" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="STAFF_2H" effectid="106" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9366" name="STR_SKILL_Stigma_P_EQUIP_Book_G1" nameId="579669" stack="SKILL_STIGMA_P_EQUIP_BOOK" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="BOOK_2H" effectid="107" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="2"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9367" name="STR_SKILL_Stigma_P_EQUIP_Orb_G1" nameId="579671" stack="SKILL_STIGMA_P_EQUIP_ORB" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <wpnmastery weapon="ORB_2H" effectid="108" e="1" basiclvl="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="28"/>
            </wpnmastery>
        </effects>
    </skill_template>
    <skill_template skill_id="9731" name="STR_SYSTEM_SKILL_test_light_rankerskill_passive_01" nameId="570919" stack="SYSTEM_SKILL_TEST_LIGHT_RANKERSKILL_PASSIVE_01" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="183461" e="1">
                <change stat="ATTACK_SPEED" func="PERCENT" value="-20"/>
            </statboost>
            <statboost effectid="183462" e="2">
                <change stat="SPEED" func="PERCENT" value="20"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="9732" name="STR_SYSTEM_SKILL_test_light_rankerskill_passive_02" nameId="570923" stack="SYSTEM_SKILL_TEST_LIGHT_RANKERSKILL_PASSIVE_02" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="183471" e="1">
                <change stat="ATTACK_SPEED" func="PERCENT" value="-50"/>
            </statboost>
            <statboost effectid="183472" e="2">
                <change stat="SPEED" func="PERCENT" value="50"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="9733" name="STR_SYSTEM_SKILL_test_light_rankerskill_passive_03" nameId="570927" stack="SYSTEM_SKILL_TEST_LIGHT_RANKERSKILL_PASSIVE_03" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NOSHOW" activation="PASSIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statboost effectid="183481" e="1">
                <change stat="FIRE_RESISTANCE" func="ADD" value="100"/>
            </statboost>
        </effects>
    </skill_template>
    <skill_template skill_id="9734" name="STR_SYSTEM_SKILL_test_light_rankerskill_active_01" nameId="570931" stack="SYSTEM_SKILL_TEST_LIGHT_RANKERSKILL_ACTIVE_01" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211235" duration="30000" effectid="175" e="1" element="FIRE"/>
            <statup duration="30000" effectid="183492" e="2">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="300"/>
            </statup>
            <statup duration="30000" effectid="183493" e="3">
                <change stat="MAGICAL_ATTACK" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9735" name="STR_SYSTEM_SKILL_test_light_rankerskill_active_02" nameId="570937" stack="SYSTEM_SKILL_TEST_LIGHT_RANKERSKILL_ACTIVE_02" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="600" duration="4000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211235" duration="30000" effectid="175" e="1" element="FIRE"/>
            <statup duration="30000" effectid="183502" e="2">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="30000" effectid="183503" e="3">
                <change stat="MAGICAL_ATTACK" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9736" name="STR_SYSTEM_SKILL_test_light_rankerskill_active_03" nameId="570943" stack="SYSTEM_SKILL_TEST_LIGHT_RANKERSKILL_ACTIVE_03" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="120"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1000" delta="100" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9737" name="STR_SKILL_Abyss_RankerSkill_Light_Avatar_G1" nameId="577347" stack="SKILL_ABYSS_RANKERSKILL_LIGHT_AVATAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202502" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197373" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9738" name="STR_SKILL_Abyss_RankerSkill_Light_Avatar_G2" nameId="577353" stack="SKILL_ABYSS_RANKERSKILL_LIGHT_AVATAR" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202503" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197373" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9739" name="STR_SKILL_Abyss_RankerSkill_Light_Avatar_G3" nameId="577357" stack="SKILL_ABYSS_RANKERSKILL_LIGHT_AVATAR" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202504" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197373" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9740" name="STR_SKILL_Abyss_RankerSkill_Light_Avatar_G4" nameId="577361" stack="SKILL_ABYSS_RANKERSKILL_LIGHT_AVATAR" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202505" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197373" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9741" name="STR_SKILL_Abyss_RankerSkill_Light_Avatar_G5" nameId="577365" stack="SKILL_ABYSS_RANKERSKILL_LIGHT_AVATAR" lvl="5" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202506" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197373" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9742" name="STR_SKILL_Abyss_RankerSkill_Dark_Avatar_G1" nameId="577369" stack="SKILL_ABYSS_RANKERSKILL_DARK_AVATAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202507" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197423" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="6"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9743" name="STR_SKILL_Abyss_RankerSkill_Dark_Avatar_G2" nameId="577373" stack="SKILL_ABYSS_RANKERSKILL_DARK_AVATAR" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202508" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197423" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="7"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9744" name="STR_SKILL_Abyss_RankerSkill_Dark_Avatar_G3" nameId="577377" stack="SKILL_ABYSS_RANKERSKILL_DARK_AVATAR" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202509" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197423" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="8"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9745" name="STR_SKILL_Abyss_RankerSkill_Dark_Avatar_G4" nameId="577381" stack="SKILL_ABYSS_RANKERSKILL_DARK_AVATAR" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202510" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197423" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="9"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9746" name="STR_SKILL_Abyss_RankerSkill_Dark_Avatar_G5" nameId="577385" stack="SKILL_ABYSS_RANKERSKILL_DARK_AVATAR" lvl="5" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="72000" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202511" duration="600000" effectid="175" e="2"/>
            <statup duration="600000" effectid="197423" e="3">
                <change stat="SPEED" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
        <actions>
            <itemuse itemid="169300012" count="10"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9747" name="STR_SKILL_Abyss_RankerSkill_AbyssianStrom_G1" nameId="577389" stack="SKILL_ABYSS_RANKERSKILL_ABYSSIANSTROM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <startconditions>
            <mp value="10200" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1000" delta="0" e="1"/>
        </effects>
        <actions>
            <mpuse value="10200" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9748" name="STR_SKILL_Abyss_RankerSkill_AbyssianStrom_G2" nameId="577393" stack="SKILL_ABYSS_RANKERSKILL_ABYSSIANSTROM" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <startconditions>
            <mp value="10800" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1000" delta="0" e="1"/>
        </effects>
        <actions>
            <mpuse value="10800" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9749" name="STR_SKILL_Abyss_RankerSkill_AbyssianStrom_G3" nameId="577397" stack="SKILL_ABYSS_RANKERSKILL_ABYSSIANSTROM" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <startconditions>
            <mp value="11500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1000" delta="0" e="1"/>
        </effects>
        <actions>
            <mpuse value="11500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9750" name="STR_SKILL_Abyss_RankerSkill_AbyssianStrom_G4" nameId="577401" stack="SKILL_ABYSS_RANKERSKILL_ABYSSIANSTROM" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="200" duration="0">
        <startconditions>
            <mp value="11900" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1500" delta="0" e="1"/>
        </effects>
        <actions>
            <mpuse value="11900" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9751" name="STR_SKILL_Abyss_RankerSkill_L_AbyssianServant_G1" nameId="577405" stack="SKILL_ABYSS_RANKERSKILL_L_ABYSSIANSERVANT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2500">
        <startconditions>
            <mp value="14100" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="14100" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9752" name="STR_SKILL_Abyss_RankerSkill_L_AbyssianServant_G2" nameId="577409" stack="SKILL_ABYSS_RANKERSKILL_L_ABYSSIANSERVANT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2500">
        <startconditions>
            <mp value="16500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="16500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9753" name="STR_SKILL_Abyss_RankerSkill_D_AbyssianServant_G1" nameId="577413" stack="SKILL_ABYSS_RANKERSKILL_D_ABYSSIANSERVANT" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2500">
        <startconditions>
            <mp value="14100" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="14100" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9754" name="STR_SKILL_Abyss_RankerSkill_D_AbyssianServant_G2" nameId="577417" stack="SKILL_ABYSS_RANKERSKILL_D_ABYSSIANSERVANT" lvl="2" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="600" duration="2500">
        <startconditions>
            <mp value="16500" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <actions>
            <mpuse value="16500" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9755" name="STR_SKILL_Abyss_RankerSkill_AbyssianField_G1" nameId="577421" stack="SKILL_ABYSS_RANKERSKILL_ABYSSIANFIELD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="3000" duration="0">
        <startconditions>
            <mp value="21400" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="600" delta="0" radius="5" duration="60000" effectid="153" e="1"/>
        </effects>
        <actions>
            <mpuse value="21400" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9756" name="STR_SKILL_Abyss_RankerSkill_DevanianShock_G1" nameId="577427" stack="SKILL_ABYSS_RANKERSKILL_DEVANIANSHOCK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="900" duration="0">
        <startconditions>
            <mp value="25400" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <stun duration="5000" effectid="20000" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="25400" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9757" name="STR_SKILL_Abyss_RankerSkill_AbyssianChainBolt_G1" nameId="577433" stack="SKILL_ABYSS_RANKERSKILL_ABYSSIANCHAINBOLT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="1200" duration="3000">
        <startconditions>
            <mp value="37700" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="30"/>
            <targetrange value="AREA" distance="30" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1600" delta="0" e="1"/>
            <statdown duration="30000" effectid="197572" e="2" element="FIRE">
                <change stat="PVP_DEFEND_RATIO" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
        <actions>
            <mpuse value="37700" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9758" name="STR_SKILL_Abyss_RankerSkill_DeathRay_G1" nameId="577437" stack="SKILL_ABYSS_RANKERSKILL_DEATHRAY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="3000" duration="2000">
        <startconditions>
            <mp value="59000" delta="0"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="30"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="5000" value="9990" delta="0" e="1" element="FIRE"/>
        </effects>
        <actions>
            <mpuse value="59000" delta="0"/>
        </actions>
    </skill_template>
    <skill_template skill_id="9759" name="STR_SKILL_Dark_Avatar_G1_L" nameId="585881" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="78000" delta="0" e="1"/>
            <itemhealmp value="78000" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="78000"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9760" name="STR_SKILL_Dark_Avatar_G2_L" nameId="585883" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="93600" delta="0" e="1"/>
            <itemhealmp value="93600" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="93600"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="480"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9761" name="STR_SKILL_Dark_Avatar_G3_L" nameId="585885" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="109200" delta="0" e="1"/>
            <itemhealmp value="109200" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="109200"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="560"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9762" name="STR_SKILL_Dark_Avatar_G4_L" nameId="585887" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="124800" delta="0" e="1"/>
            <itemhealmp value="124800" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="124800"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="640"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9763" name="STR_SKILL_Dark_Avatar_G5_L" nameId="585889" stack="SKILL_DARK_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="156000" delta="0" e="1"/>
            <itemhealmp value="156000" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="156000"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="800"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9764" name="STR_SKILL_Light_Avatar_G1_L" nameId="585891" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="78000" delta="0" e="1"/>
            <itemhealmp value="78000" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="78000"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9765" name="STR_SKILL_Light_Avatar_G2_L" nameId="585893" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="93600" delta="0" e="1"/>
            <itemhealmp value="93600" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="93600"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="480"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9766" name="STR_SKILL_Light_Avatar_G3_L" nameId="585895" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="109200" delta="0" e="1"/>
            <itemhealmp value="109200" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="109200"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="560"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9767" name="STR_SKILL_Light_Avatar_G4_L" nameId="585897" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="124800" delta="0" e="1"/>
            <itemhealmp value="124800" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="124800"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="640"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9768" name="STR_SKILL_Light_Avatar_G5_L" nameId="585899" stack="SKILL_LIGHT_AVATAR_L" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemheal value="156000" delta="0" e="1"/>
            <itemhealmp value="156000" delta="0" e="2"/>
            <statup duration="600000" effectid="185523" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="156000"/>
            </statup>
            <statup duration="600000" effectid="185524" e="4">
                <change stat="REGEN_MP" func="ADD" delta="0" value="800"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9881" name="STR_SKILL_Abyss_Def_Light_50L_100_FireDMG_G1" nameId="575633" stack="SKILL_ABYSS_DEF_LIGHT_50L_100_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9882" name="STR_SKILL_Abyss_Def_25L_50_FireDMG_G1" nameId="575635" stack="SKILL_ABYSS_DEF_25L_50_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9883" name="STR_SKILL_Abyss_Def_25L_50_AirDMG_G1" nameId="575637" stack="SKILL_ABYSS_DEF_25L_50_AIRDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9884" name="STR_SKILL_Abyss_Def_30L_50_AirDMG_G1" nameId="575639" stack="SKILL_ABYSS_DEF_30L_50_AIRDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9885" name="STR_SKILL_Abyss_Def_35L_50_FireDMG_G1" nameId="575641" stack="SKILL_ABYSS_DEF_35L_50_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9886" name="STR_SKILL_Abyss_Def_35L_50_WaterDMG_G1" nameId="575643" stack="SKILL_ABYSS_DEF_35L_50_WATERDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9887" name="STR_SKILL_Abyss_Def_40L_50_AirDMG_G1" nameId="575645" stack="SKILL_ABYSS_DEF_40L_50_AIRDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9888" name="STR_SKILL_Abyss_Def_25L_50_FireDMGStun_G1" nameId="575647" stack="SKILL_ABYSS_DEF_25L_50_FIREDMGSTUN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="1000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9889" name="STR_SKILL_Abyss_Def_25L_60_FireDMGStun_G1" nameId="575649" stack="SKILL_ABYSS_DEF_25L_60_FIREDMGSTUN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9890" name="STR_SKILL_Abyss_Def_25L_70_FireDMGStun_G1" nameId="575651" stack="SKILL_ABYSS_DEF_25L_70_FIREDMGSTUN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="4000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9891" name="STR_SKILL_Abyss_Def_Dark_50L_100_FireDMG_G1" nameId="575653" stack="SKILL_ABYSS_DEF_DARK_50L_100_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9892" name="STR_SKILL_Abyss_Light_Siege_Pet_G1" nameId="577337" stack="SKILL_ABYSS_LIGHT_SIEGE_PET" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201054" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9893" name="STR_SKILL_Abyss_Dark_Siege_Pet_G1" nameId="577341" stack="SKILL_ABYSS_DARK_SIEGE_PET" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201055" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9894" name="STR_SKILL_Abyss_Artifact_CureodMoon_G1" nameId="577577" stack="SKILL_ABYSS_ARTIFACT_CUREODMOON" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="5000" delta="0" hitvalue="5000" hitdelta="0" duration="900000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9895" name="STR_SKILL_Abyss_Artifact_ExposureofMoon_G1" nameId="577581" stack="SKILL_ABYSS_ARTIFACT_EXPOSUREOFMOON" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="4000" value="800" delta="0" duration="12000" effectid="197732" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9896" name="STR_SKILL_Abyss_Artifact_HandofMirage_G1" nameId="577585" stack="SKILL_ABYSS_ARTIFACT_HANDOFMIRAGE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="6000" effectid="20003" e="1" element="FIRE"/>
            <provoker skill_id="8505" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="100" duration="6000" effectid="198962" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9897" name="STR_SKILL_Abyss_Artifact_RainofSilence_G1" nameId="577589" stack="SKILL_ABYSS_ARTIFACT_RAINOFSILENCE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealdp value="1000" delta="0" e="1"/>
            <hide value="3" duration="300000" effectid="165" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9898" name="STR_SKILL_Abyss_Artifact_SandStorm_G1" nameId="577593" stack="SKILL_ABYSS_ARTIFACT_SANDSTORM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="120" delta="0" duration="60000" effectid="197761" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9899" name="STR_SKILL_Abyss_Artifact_BreathofHeaven_G1" nameId="577597" stack="SKILL_ABYSS_ARTIFACT_BREATHOFHEAVEN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="60" delta="0" e="1"/>
            <itemhealdp value="1000" delta="0" e="2"/>
            <statup duration="300000" effectid="197772" e="3">
                <change stat="FLY_TIME" func="ADD" delta="0" value="240"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9900" name="STR_SKILL_Abyss_Artifact_CurseofHeaven_G1" nameId="577599" stack="SKILL_ABYSS_ARTIFACT_CURSEOFHEAVEN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="5000" value="50" delta="0" duration="600000" effectid="197782" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9901" name="STR_SKILL_Abyss_Artifact_FireRampage_G1" nameId="577603" stack="SKILL_ABYSS_ARTIFACT_FIRERAMPAGE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9902" name="STR_SKILL_Abyss_Def_40L_80_WaterDMG_G1" nameId="577981" stack="SKILL_ABYSS_DEF_40L_80_WATERDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="1000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9903" name="STR_SKILL_Abyss_Def_40L_80_AirDMG_G1" nameId="577983" stack="SKILL_ABYSS_DEF_40L_80_AIRDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="1000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9904" name="STR_SKILL_Abyss_Def_40L_80_EarthDMG_G1" nameId="577985" stack="SKILL_ABYSS_DEF_40L_80_EARTHDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="1000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9905" name="STR_SKILL_Abyss_Def_40L_80_FireDMG_G1" nameId="577987" stack="SKILL_ABYSS_DEF_40L_80_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="1000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9906" name="STR_SKILL_Abyss_FlameMoon_G1" nameId="578009" stack="SKILL_ABYSS_FLAMEMOON" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9907" name="STR_SKILL_Abyss_Def_40L_30_FireDMGStun_G1" nameId="578331" stack="SKILL_ABYSS_DEF_40L_30_FIREDMGSTUN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="5000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9908" name="STR_SKILL_Abyss_Artifact_AirBind_G1" nameId="579749" stack="SKILL_ABYSS_ARTIFACT_AIRBIND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <openaerial duration="45000" effectid="20013" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9909" name="STR_SKILL_Abyss_Artifact_LegendofPhantom1_G1" nameId="579751" stack="SKILL_ABYSS_ARTIFACT_LEGENDOFPHANTOM1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="280115" duration="300000" effectid="175" e="1"/>
            <statup duration="300000" effectid="197872" e="2">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="5000"/>
            </statup>
            <shield value="10000000" delta="0" percent="true" hitvalue="50" hitdelta="8" duration="300000" effectid="154" e="3" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9910" name="STR_SKILL_Abyss_Artifact_LegendofPhantom2_G1" nameId="579755" stack="SKILL_ABYSS_ARTIFACT_LEGENDOFPHANTOM2" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="280598" duration="180000" effectid="175" e="1"/>
            <silence duration="180000" effectid="20101" e="2" element="WATER"/>
            <bind duration="180000" effectid="20014" e="3" element="WATER"/>
            <snare duration="180000" effectid="20007" e="4" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9911" name="STR_SKILL_Abyss_Artifact_UltraFireRampage_G1" nameId="579759" stack="SKILL_ABYSS_ARTIFACT_ULTRAFIRERAMPAGE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9912" name="STR_SKILL_Abyss_Artifact_CallofDivine_G1" nameId="579761" stack="SKILL_ABYSS_ARTIFACT_CALLOFDIVINE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealdp value="4000" delta="0" e="1"/>
            <hot value="300" delta="0" checktime="10000" type="HP" duration="300000" effectid="197902" e="2"/>
            <statup duration="300000" effectid="197903" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="5000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9913" name="STR_SKILL_Abyss_Def_Low_KN_40L_40_FireDMG_G1" nameId="579765" stack="SKILL_ABYSS_DEF_LOW_KN_40L_40_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="500" effectid="20000" e="2"/>
            <snare duration="1500" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9914" name="STR_SKILL_Abyss_Def_Middle_KN_40L_60_FireDMG_G1" nameId="579769" stack="SKILL_ABYSS_DEF_MIDDLE_KN_40L_60_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="500" effectid="20000" e="2"/>
            <snare duration="2000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9915" name="STR_SKILL_Abyss_Def_High_KN_40L_80_FireDMG_G1" nameId="579773" stack="SKILL_ABYSS_DEF_HIGH_KN_40L_80_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="500" effectid="20000" e="2"/>
            <snare duration="3000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9916" name="STR_SKILL_Abyss_Dark_Siege_Servant_Cannon_G1" nameId="583011" stack="SKILL_ABYSS_DARK_SIEGE_SERVANT_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="1"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9917" name="STR_SKILL_Abyss_Light_Siege_Servant_Cannon_G1" nameId="583013" stack="SKILL_ABYSS_LIGHT_SIEGE_SERVANT_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="POINT"/>
            <firsttargetrange value="1"/>
            <targetrange value="POINT"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9918" name="STR_SKILL_Abyss_Dark_Siege_Summon_Cannon_G1" nameId="583015" stack="SKILL_ABYSS_DARK_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="295001" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9919" name="STR_SKILL_Abyss_Light_Siege_Summon_Cannon_G1" nameId="583017" stack="SKILL_ABYSS_LIGHT_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="294999" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9920" name="STR_SKILL_Abyss_Dark_Siege_Summon_Cannon_G1" nameId="583015" stack="SKILL_ABYSS_DARK_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="295160" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9921" name="STR_SKILL_Abyss_Light_Siege_Summon_Cannon_G1" nameId="583017" stack="SKILL_ABYSS_LIGHT_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="295159" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9922" name="STR_SKILL_Abyss_Reward_WeaternCiel_G1" nameId="585441" stack="SKILL_ABYSS_REWARD_WEATERNCIEL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1200000" effectid="198001" e="1">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9923" name="STR_SKILL_Abyss_Reward_EasternCiel_G1" nameId="585445" stack="SKILL_ABYSS_REWARD_EASTERNCIEL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1200000" effectid="198011" e="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="50"/>
            </statup>
            <statup duration="1200000" effectid="198012" e="2">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9924" name="STR_SKILL_Abyss_Reward_SulfurTree_G1" nameId="585449" stack="SKILL_ABYSS_REWARD_SULFURTREE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1200000" effectid="198021" e="1">
                <change stat="MAXHP" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9925" name="STR_SKILL_Abyss_Reward_AncientRhoo_G1" nameId="585453" stack="SKILL_ABYSS_REWARD_ANCIENTRHOO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healfp value="100" delta="0" percent="true" e="1"/>
            <statup duration="1800000" effectid="198032" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9926" name="STR_SKILL_Abyss_Reward_Asteria_G1" nameId="585457" stack="SKILL_ABYSS_REWARD_ASTERIA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="198041" e="1">
                <change stat="REGEN_HP" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9927" name="STR_SKILL_Abyss_Reward_Crotan_G1" nameId="585461" stack="SKILL_ABYSS_REWARD_CROTAN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="198051" e="1">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="15"/>
            </statup>
            <statup duration="1800000" effectid="198052" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9928" name="STR_SKILL_Abyss_Reward_Dkisas_G1" nameId="585465" stack="SKILL_ABYSS_REWARD_DKISAS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="198061" e="1">
                <change stat="REGEN_MP" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9929" name="STR_SKILL_Abyss_Reward_LaMiren_G1" nameId="585469" stack="SKILL_ABYSS_REWARD_LAMIREN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="198071" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9930" name="STR_SKILL_Abyss_Reward_Divine_G1" nameId="585473" stack="SKILL_ABYSS_REWARD_DIVINE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealdp value="2000" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9931" name="STR_SKILL_Abyss_Artifact_ExposureofMoon_G2" nameId="585487" stack="SKILL_ABYSS_ARTIFACT_EXPOSUREOFMOON" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="4000" value="1000" delta="0" duration="12000" effectid="197732" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9932" name="STR_SKILL_Abyss_Artifact_CureodMoon_G2" nameId="585491" stack="SKILL_ABYSS_ARTIFACT_CUREODMOON" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="7000" delta="0" hitvalue="7000" hitdelta="0" duration="900000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9933" name="STR_SKILL_Abyss_Artifact_SandStorm_G2" nameId="585495" stack="SKILL_ABYSS_ARTIFACT_SANDSTORM" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="150" delta="0" duration="60000" effectid="197761" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9934" name="STR_SKILL_Abyss_Artifact_RainofSilence_G2" nameId="585499" stack="SKILL_ABYSS_ARTIFACT_RAINOFSILENCE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealdp value="1000" delta="0" e="1"/>
            <hide value="3" duration="300000" effectid="165" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9935" name="STR_SKILL_Abyss_Artifact_AirBind_G2" nameId="585503" stack="SKILL_ABYSS_ARTIFACT_AIRBIND" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <openaerial duration="45000" effectid="20013" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9936" name="STR_SKILL_Abyss_Artifact_LegendofPhantom1_G2" nameId="585505" stack="SKILL_ABYSS_ARTIFACT_LEGENDOFPHANTOM1" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="280115" duration="300000" effectid="175" e="1"/>
            <statup duration="300000" effectid="197872" e="2">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="5000"/>
            </statup>
            <shield value="10000000" delta="0" percent="true" hitvalue="50" hitdelta="8" duration="300000" effectid="154" e="3" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9937" name="STR_SKILL_Abyss_Artifact_JudgmentofDeath_G2" nameId="585509" stack="SKILL_ABYSS_ARTIFACT_JUDGMENTOFDEATH" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealdp value="1000" delta="0" e="1"/>
            <statup duration="180000" effectid="183872" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-50"/>
            </statup>
            <statup duration="180000" effectid="183873" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
            <shield value="10000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="180000" effectid="154" e="4" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9938" name="STR_SKILL_Abyss_Artifact_LegendofPhantom2_G2" nameId="585513" stack="SKILL_ABYSS_ARTIFACT_LEGENDOFPHANTOM2" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="280598" duration="180000" effectid="175" e="1"/>
            <silence duration="180000" effectid="20101" e="2" element="WATER"/>
            <bind duration="180000" effectid="20014" e="3" element="WATER"/>
            <snare duration="180000" effectid="20007" e="4" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9939" name="STR_SKILL_Abyss_Artifact_BreathofHeaven_G2" nameId="585517" stack="SKILL_ABYSS_ARTIFACT_BREATHOFHEAVEN" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealfp value="60" delta="0" e="1"/>
            <itemhealdp value="1000" delta="0" e="2"/>
            <statup duration="300000" effectid="197772" e="3">
                <change stat="FLY_TIME" func="ADD" delta="0" value="240"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9940" name="STR_SKILL_Abyss_Artifact_CurseofHeaven_G2" nameId="585521" stack="SKILL_ABYSS_ARTIFACT_CURSEOFHEAVEN" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="5000" value="50" delta="0" duration="600000" effectid="197782" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9941" name="STR_SKILL_Abyss_Artifact_HandofMirage_G2" nameId="585525" stack="SKILL_ABYSS_ARTIFACT_HANDOFMIRAGE" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="6000" effectid="20003" e="1" element="FIRE"/>
            <provoker skill_id="8505" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="100" duration="6000" effectid="198962" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9942" name="STR_SKILL_Abyss_Artifact_FireRampage_G2" nameId="585529" stack="SKILL_ABYSS_ARTIFACT_FIRERAMPAGE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="9943" name="STR_SKILL_Abyss_Artifact_UltraFireRampage_G2" nameId="585531" stack="SKILL_ABYSS_ARTIFACT_ULTRAFIRERAMPAGE" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="2000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9944" name="STR_SKILL_Abyss_Artifact_CallofDivine_G2" nameId="585535" stack="SKILL_ABYSS_ARTIFACT_CALLOFDIVINE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <itemhealdp value="4000" delta="0" e="1"/>
            <hot value="300" delta="0" checktime="10000" type="HP" duration="300000" effectid="197902" e="2"/>
            <statup duration="300000" effectid="197903" e="3">
                <change stat="MAXHP" func="ADD" delta="0" value="6000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="9945" name="STR_SKILL_Abyss_Def_Low_KN_45L_40_FireDMG_G1" nameId="585539" stack="SKILL_ABYSS_DEF_LOW_KN_45L_40_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="500" effectid="20000" e="2"/>
            <snare duration="1500" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9946" name="STR_SKILL_Abyss_Def_High_KN_45L_80_FireDMG_G1" nameId="585543" stack="SKILL_ABYSS_DEF_HIGH_KN_45L_80_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="500" effectid="20000" e="2"/>
            <snare duration="3000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9947" name="STR_SKILL_Abyss_Dark_Siege_Summon_Cannon_G1" nameId="583015" stack="SKILL_ABYSS_DARK_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="295174" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9948" name="STR_SKILL_Abyss_Dark_Siege_Summon_Cannon_G1" nameId="583015" stack="SKILL_ABYSS_DARK_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="295176" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9949" name="STR_SKILL_Abyss_Light_Siege_Summon_Cannon_G1" nameId="583017" stack="SKILL_ABYSS_LIGHT_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="295173" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9950" name="STR_SKILL_Abyss_Light_Siege_Summon_Cannon_G1" nameId="583017" stack="SKILL_ABYSS_LIGHT_SIEGE_SUMMON_CANNON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="295175" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9951" name="STR_SKILL_Abyss_Def_Low_KN_50L_40_FireDMG_G1" nameId="586681" stack="SKILL_ABYSS_DEF_LOW_KN_50L_40_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="500" effectid="20000" e="2"/>
            <snare duration="1500" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9952" name="STR_SKILL_Abyss_Def_High_KN_50L_80_FireDMG_G1" nameId="586685" stack="SKILL_ABYSS_DEF_HIGH_KN_50L_80_FIREDMG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="500" effectid="20000" e="2"/>
            <snare duration="3000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="9953" name="STR_SKILL_Abyss_Light_Siege_Pet_G1" nameId="577337" stack="SKILL_ABYSS_LIGHT_SIEGE_PET" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201054" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="9954" name="STR_SKILL_Abyss_Dark_Siege_Pet_G1" nameId="577341" stack="SKILL_ABYSS_DARK_SIEGE_PET" lvl="1" skilltype="MAGICAL" skillsubtype="SUMMON" tslot="NONE" activation="ACTIVE" cooldown="10" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <summon npc_id="201055" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16385" name="STR_NCH_HealinsR_Nr" nameId="571079" stack="NCH_HEALINSR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="10" delta="0" checktime="4000" type="HP" duration="5100" effectid="10163851" e="1" hoptype="DAMAGE"/>
            <statup duration="5100" effectid="10173532" e="2" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16386" name="STR_NWI_MagicCounterR_Fire" nameId="576573" stack="NWI_MAGICCOUNTERR_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="10" delta="1" duration="18100" effectid="10163861" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16387" name="STR_NKN_GuardianphyattackR_short" nameId="576525" stack="NKN_GUARDIANPHYATTACKR_SHORT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="5000" effectid="10163871" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
            <statup duration="5000" effectid="10163872" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16388" name="STR_NAR_FPATKR_Nr" nameId="579785" stack="NAR_FPATKR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="1000" value="10" delta="1" duration="3100" effectid="10163881" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16389" name="STR_GNKN_SdownDefSS_Penalty" nameId="578187" stack="GNKN_SDOWNDEFSS_PENALTY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="5000" effectid="10170351" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16390" name="STR_NGR_SDDefLrSS_Nr" nameId="578189" stack="NGR_SDDEFLRSS_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="5000" effectid="10170361" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16391" name="STR_NEL_DispelBuff_Self" nameId="578191" stack="NEL_DISPELBUFF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16392" name="STR_GNWI_Reflector_Nr" nameId="573319" stack="GNWI_REFLECTOR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="16" delta="2" radius="8" duration="4000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16393" name="STR_NKN_GuardianR_Nr" nameId="575271" stack="NKN_GUARDIANR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="PROVOKED" cooldown="40" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16394" name="STR_NKN_GuardianSS_Nr" nameId="575275" stack="NKN_GUARDIANSS_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16393" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="5000" effectid="10168331" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16395" name="STR_NKN_GuardianST_Nr" nameId="575281" stack="NKN_GUARDIANST_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16393" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="5000" effectid="10168341" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16396" name="STR_BNEL_SpellTA_AngerR_DF2Ch" nameId="577669" stack="BNEL_SPELLTA_ANGERR_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10170181" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16397" name="STR_NGR_SUpAttSDownDef_Self" nameId="579021" stack="NGR_SUPATTSDOWNDEF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6000" effectid="10171621" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="100"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="100"/>
            </statup>
            <statdown duration="6000" effectid="10171622" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16398" name="STR_NGR_SUpWaterAirReg_Self" nameId="579883" stack="NGR_SUPWATERAIRREG_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10172411" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
            <statup duration="10000" effectid="10172412" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16399" name="STR_NGR_SUPhyatt_Self" nameId="579871" stack="NGR_SUPHYATT_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10172421" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16400" name="STR_NGR_SDownPhyDef_Self" nameId="579855" stack="NGR_SDOWNPHYDEF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="5000" effectid="10172431" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16401" name="STR_NCL_Healins_Self" nameId="579833" stack="NCL_HEALINS_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16402" name="STR_NGR_SDownSlow_Self" nameId="579861" stack="NGR_SDOWNSLOW_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="5000" effectid="20008" e="1" element="WIND" hoptype="DAMAGE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16403" name="STR_NWI_SDMagDefR_Nr" nameId="579925" stack="NWI_SDMAGDEFR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10172461" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16404" name="STR_NKN_SUPhyDefHealins_Self" nameId="581043" stack="NKN_SUPHYDEFHEALINS_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="10" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="796" hopa="88"/>
            <statup duration="10000" effectid="10174002" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16405" name="STR_NFI_SUdef_Self" nameId="581009" stack="NFI_SUDEF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="6000" effectid="10174011" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16406" name="STR_NFI_ShieldSUatt_Self" nameId="581003" stack="NFI_SHIELDSUATT_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="10000" delta="100" percent="true" hitvalue="25" hitdelta="2" duration="6000" effectid="154" e="1" hoptype="DAMAGE"/>
            <statup duration="6000" effectid="10174022" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16407" name="STR_NWI_Reflector_Self" nameId="581111" stack="NWI_REFLECTOR_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="16" delta="2" radius="8" duration="6000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16408" name="STR_NGR_SUmagatt_Self" nameId="581031" stack="NGR_SUMAGATT_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="6000" effectid="10174041" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16409" name="STR_NGR_Shield_Self" nameId="581021" stack="NGR_SHIELD_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="10000" delta="100" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16410" name="STR_NPR_HealInsS_Self" nameId="581099" stack="NPR_HEALINSS_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="5" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16411" name="STR_GNAS_ShieldHide_Self" nameId="580679" stack="GNAS_SHIELDHIDE_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <dispeldebuff e="1" hoptype="DAMAGE"/>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="10000" effectid="154" e="2" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <hide value="2" duration="10000" effectid="165" e="3" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="16412" name="STR_NGR_SUAttDef_LehSelf" nameId="581701" stack="NGR_SUATTDEF_LEHSELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10177071" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="20000" effectid="10177072" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16413" name="STR_NGR_healSUDef_LehSelf" nameId="581695" stack="NGR_HEALSUDEF_LEHSELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="20000" effectid="10177082" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16414" name="STR_NGR_SDDefShort_Self" nameId="581785" stack="NGR_SDDEFSHORT_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16415" name="STR_BNFI_ShieldLongTCount10_Self" nameId="582921" stack="BNFI_SHIELDLONGTCOUNT10_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="10000000" delta="0" percent="true" hitvalue="90" hitdelta="0" duration="500000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16416" name="STR_SKILL_NFI_SmallBlow_Pierce" nameId="565689" stack="SKILL_NFI_SMALLBLOW_PIERCE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16417" name="STR_SKILL_NFI_SmallBlow_Pick" nameId="565691" stack="SKILL_NFI_SMALLBLOW_PICK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16418" name="STR_SKILL_NFI_SmallBlow_Tongs" nameId="565693" stack="SKILL_NFI_SMALLBLOW_TONGS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16419" name="STR_SKILL_NFI_SmallBlow_Brandish" nameId="565695" stack="SKILL_NFI_SMALLBLOW_BRANDISH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16420" name="STR_SKILL_NFI_BlowChain_KrallFI" nameId="565697" stack="SKILL_NFI_BLOWCHAIN_KRALLFI" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16421" name="STR_SKILL_NFI_Chain1Blow_KrallFI" nameId="565699" stack="SKILL_NFI_CHAIN1BLOW_KRALLFI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16422" name="STR_SKILL_NFI_KnockBack_D3" nameId="565701" stack="SKILL_NFI_KNOCKBACK_D3" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16423" name="STR_SKILL_NKN_StatUpPhysicalDefense_Cr" nameId="565705" stack="SKILL_NKN_STATUPPHYSICALDEFENSE_CR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30152" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="1000"/>
            </statup>
            <alwaysblock value="10" duration="5000" effectid="144" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16424" name="STR_SKILL_NKN_Helpcall" nameId="565707" stack="SKILL_NKN_HELPCALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1000" effectid="30152" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="10" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16425" name="STR_SKILL_NKN_KnockBack_D3" nameId="565709" stack="SKILL_NKN_KNOCKBACK_D3" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16426" name="STR_SKILL_NWI_SmallBurst_Magic" nameId="565713" stack="SKILL_NWI_SMALLBURST_MAGIC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16427" name="STR_SKILL_NWI_BurstChain_KrallWI" nameId="565715" stack="SKILL_NWI_BURSTCHAIN_KRALLWI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="181" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16428" name="STR_SKILL_NWI_Chain1Burst_KrallWI" nameId="565717" stack="SKILL_NWI_CHAIN1BURST_KRALLWI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="151" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16429" name="STR_SKILL_NWI_AreaBurst_Explosion" nameId="565721" stack="SKILL_NWI_AREABURST_EXPLOSION" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="68" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16430" name="STR_SKILL_Test_ATK" nameId="565791" stack="SKILL_TEST_ATK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="10" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
            <dot checktime="1000" value="59" delta="59" duration="1100" effectid="10171" e="2" element="FIRE" hoptype="SKILLLV" hopb="116" hopa="13"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16431" name="STR_SKILL_NAS_SmallBlow_Bite" nameId="565875" stack="SKILL_NAS_SMALLBLOW_BITE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16432" name="STR_SKILL_NFI_Stun_Scream" nameId="565877" stack="SKILL_NFI_STUN_SCREAM" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16433" name="STR_SKILL_NFI_KnockBack_PressSP" nameId="565883" stack="SKILL_NFI_KNOCKBACK_PRESSSP" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16434" name="STR_SKILL_NWI_SmallBurst_Quest" nameId="565895" stack="SKILL_NWI_SMALLBURST_QUEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="8000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="700" delta="0" e="1" element="FIRE" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16435" name="STR_SKILL_NEL_Snare_Dark" nameId="565911" stack="SKILL_NEL_SNARE_DARK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16436" name="STR_SKILL_NEL_Curse_Dark" nameId="565899" stack="SKILL_NEL_CURSE_DARK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <curse value="35" duration="8500" effectid="20102" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16437" name="STR_SKILL_NEL_SmallBurst_Dark" nameId="565903" stack="SKILL_NEL_SMALLBURST_DARK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="30" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16438" name="STR_SKILL_NFI_SmallBurst_Darkcut" nameId="565907" stack="SKILL_NFI_SMALLBURST_DARKCUT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="35" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16439" name="STR_SKILL_NFI_BrownieHelpcall1" nameId="565935" stack="SKILL_NFI_BROWNIEHELPCALL1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1000" effectid="30152" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="5" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16440" name="STR_SKILL_NFI_Summon_QGargoyleBoss" nameId="565987" stack="SKILL_NFI_SUMMON_QGARGOYLEBOSS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="300">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1000" effectid="30152" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16441" name="STR_SKILL_NFI_Blow_QGargoyleBoss" nameId="565991" stack="SKILL_NFI_BLOW_QGARGOYLEBOSS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16442" name="STR_SKILL_NFI_Stumble_QGargoyleBoss" nameId="565995" stack="SKILL_NFI_STUMBLE_QGARGOYLEBOSS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16443" name="STR_SKILL_NKN_StatUpPhyDefense_ShortD3" nameId="566227" stack="SKILL_NKN_STATUPPHYDEFENSE_SHORTD3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="10" value="90"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16444" name="STR_SKILL_NKN_BlowChain_KrallKN" nameId="566231" stack="SKILL_NKN_BLOWCHAIN_KRALLKN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16445" name="STR_SKILL_NKN_Chain1BlowStun_KrallKN" nameId="566235" stack="SKILL_NKN_CHAIN1BLOWSTUN_KRALLKN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16446" name="STR_SKILL_NKN_Greatheal_D3" nameId="566271" stack="SKILL_NKN_GREATHEAL_D3" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16447" name="STR_SKILL_Quest_StatupDefense" nameId="566291" stack="SKILL_QUEST_STATUPDEFENSE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="700">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="10164471" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="4000"/>
            </statup>
            <statup duration="540000" effectid="10164472" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="900"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="900"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="900"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16448" name="STR_SKILL_NFI_SmallBlowArea_SD3" nameId="566347" stack="SKILL_NFI_SMALLBLOWAREA_SD3" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16449" name="STR_SKILL_SummonArtifact" nameId="566355" stack="SKILL_SUMMONARTIFACT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="600">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="200" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="311" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16450" name="STR_SKILL_NAS_BlowBleed_Scratch" nameId="566367" stack="SKILL_NAS_BLOWBLEED_SCRATCH" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16451" name="STR_SKILL_NAS_Snare_Eye" nameId="566375" stack="SKILL_NAS_SNARE_EYE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16452" name="STR_SKILL_NAS_Hide_ShadowS" nameId="566371" stack="SKILL_NAS_HIDE_SHADOWS" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="10" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="16453" name="STR_SKILL_NRA_Direction1_D3" nameId="566475" stack="SKILL_NRA_DIRECTION1_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30151" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16454" name="STR_SKILL_NRA_Direction2_D3" nameId="566479" stack="SKILL_NRA_DIRECTION2_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16455" name="STR_SKILL_NRA_HealPet_D3" nameId="566483" stack="SKILL_NRA_HEALPET_D3" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="100" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16456" name="STR_SKILL_NFI_StatUpPhysicalDefense_Trickdie" nameId="566435" stack="SKILL_NFI_STATUPPHYSICALDEFENSE_TRICKDIE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="100">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="3000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="10" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16457" name="STR_SKILL_NFI_StatUpPhysicalOffensive_D3" nameId="566439" stack="SKILL_NFI_STATUPPHYSICALOFFENSIVE_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30151" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16458" name="STR_SKILL_NFI_StatUpDodge_Trickdie" nameId="566431" stack="SKILL_NFI_STATUPDODGE_TRICKDIE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="100">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="4500" effectid="30161" e="1">
                <change stat="EVASION" func="PERCENT" delta="10" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16459" name="STR_SKILL_NFI_AreaBlow_Basic" nameId="566379" stack="SKILL_NFI_AREABLOW_BASIC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16460" name="STR_SKILL_NFI_BlowChain_LycanFI" nameId="566399" stack="SKILL_NFI_BLOWCHAIN_LYCANFI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16461" name="STR_SKILL_NFI_Chain1Blow_LycanFI" nameId="566403" stack="SKILL_NFI_CHAIN1BLOW_LYCANFI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16462" name="STR_SKILL_NFI_Stun_Bite" nameId="566443" stack="SKILL_NFI_STUN_BITE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16463" name="STR_SKILL_NKN_StatUpPhysicalDefense_Protect" nameId="566471" stack="SKILL_NKN_STATUPPHYSICALDEFENSE_PROTECT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16464" name="STR_SKILL_NKN_SmallBlow_Brandish" nameId="566463" stack="SKILL_NKN_SMALLBLOW_BRANDISH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16465" name="STR_SKILL_NKN_KnockBack_Hit" nameId="566455" stack="SKILL_NKN_KNOCKBACK_HIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16466" name="STR_SKILL_NKN_BlowChain_LycanKN" nameId="566447" stack="SKILL_NKN_BLOWCHAIN_LYCANKN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16467" name="STR_SKILL_NKN_Chain1BlowStun_LycanKN" nameId="566451" stack="SKILL_NKN_CHAIN1BLOWSTUN_LYCANKN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16468" name="STR_SKILL_NKN_LightHealSelf_D3" nameId="566459" stack="SKILL_NKN_LIGHTHEALSELF_D3" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="100" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16469" name="STR_SKILL_NWI_BurstChain_LycanWI" nameId="566497" stack="SKILL_NWI_BURSTCHAIN_LYCANWI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="EARTH">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16470" name="STR_SKILL_NWI_Chain1Burst_LycanWI" nameId="566501" stack="SKILL_NWI_CHAIN1BURST_LYCANWI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="105" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16471" name="STR_SKILL_NWI_Reflectshort_D3" nameId="566505" stack="SKILL_NWI_REFLECTSHORT_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="16" delta="2" radius="8" duration="4000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16472" name="STR_SKILL_NFI_Blow_SlaveLycan" nameId="566395" stack="SKILL_NFI_BLOW_SLAVELYCAN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16473" name="STR_SKILL_NFI_SmallBlow_SlaveLycan" nameId="566427" stack="SKILL_NFI_SMALLBLOW_SLAVELYCAN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16474" name="STR_SKILL_NWI_AreaBurst_SlaveLycan" nameId="566491" stack="SKILL_NWI_AREABURST_SLAVELYCAN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="117" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16475" name="STR_SKILL_NWI_SAreaBurst_SlaveLycan" nameId="566509" stack="SKILL_NWI_SAREABURST_SLAVELYCAN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1600">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="34" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <root duration="3000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16476" name="STR_SKILL_NWI_Burst_Quest" nameId="566493" stack="SKILL_NWI_BURST_QUEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="300" delta="0" e="1" element="FIRE" hoptype="SKILLLV" hopb="1463" hopa="163"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16477" name="STR_SKILL_Blow_QundeadBoss" nameId="566359" stack="SKILL_BLOW_QUNDEADBOSS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16478" name="STR_SKILL_Stumble_QUndeadBoss" nameId="566517" stack="SKILL_STUMBLE_QUNDEADBOSS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16479" name="STR_SKILL_NKN_StatUpPhysicalDefense_LycanPR" nameId="566467" stack="SKILL_NKN_STATUPPHYSICALDEFENSE_LYCANPR" lvl="1" skilltype="NONE" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" maxcount="8"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30152" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16480" name="STR_SKILL_NRA_StatUpCritical_ShortD3" nameId="566585" stack="SKILL_NRA_STATUPCRITICAL_SHORTD3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16481" name="STR_SKILL_NKN_StatUpPhysicalDefense_D2ME" nameId="566605" stack="SKILL_NKN_STATUPPHYSICALDEFENSE_D2ME" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16482" name="STR_SKILL_Tab_NWA_FallCut" nameId="568237" stack="SKILL_TAB_NWA_FALLCUT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16483" name="STR_SKILL_Tab_NFI_Reflector" nameId="568241" stack="SKILL_TAB_NFI_REFLECTOR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="16" delta="2" radius="25" duration="3000" effectid="153" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16484" name="STR_SKILL_Tab_NWA_KnockBack" nameId="568245" stack="SKILL_TAB_NWA_KNOCKBACK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16485" name="STR_SKILL_Tab_NFI_BlowCut" nameId="568249" stack="SKILL_TAB_NFI_BLOWCUT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="40" delta="10" e="1" element="FIRE" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16486" name="STR_SKILL_Tab_NFI_StatUpDefendAll" nameId="568253" stack="SKILL_TAB_NFI_STATUPDEFENDALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="10000" effectid="30154" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16487" name="STR_SKILL_Tab_NFI_StatUpphyAttack" nameId="568257" stack="SKILL_TAB_NFI_STATUPPHYATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30151" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="10" value="70"/>
            </statup>
            <statdown duration="10000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="199" hopa="22">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="-10" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16488" name="STR_SKILL_Tab_NFI_StunArea" nameId="568261" stack="SKILL_TAB_NFI_STUNAREA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="4" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16489" name="STR_SKILL_Tab_NFI_FallAreaMeBr" nameId="568273" stack="SKILL_TAB_NFI_FALLAREAMEBR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="26" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16490" name="STR_SKILL_Tab_NFI_StatUpphyAttackArea" nameId="568277" stack="SKILL_TAB_NFI_STATUPPHYATTACKAREA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="100">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" effectid="30151" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16491" name="STR_SKILL_Tab_NFI_StatDownSpeedShort" nameId="568281" stack="SKILL_TAB_NFI_STATDOWNSPEEDSHORT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="32"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="4000" effectid="40182" e="1" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="-10" value="-40"/>
            </statdown>
            <statdown duration="4000" effectid="40184" e="2" element="EARTH" hoptype="SKILLLV" hopb="199" hopa="22">
                <change stat="ATTACK_SPEED" func="ADD" delta="10" value="20"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16492" name="STR_SKILL_Tab_NFI_Petrification" nameId="568285" stack="SKILL_TAB_NFI_PETRIFICATION" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16493" name="STR_SKILL_Tab_NFI_BlowBlaze" nameId="568289" stack="SKILL_TAB_NFI_BLOWBLAZE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="32"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="10" e="1" element="FIRE" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16494" name="STR_SKILL_Tab_NFI_StatUpmaAttackShort" nameId="568293" stack="SKILL_TAB_NFI_STATUPMAATTACKSHORT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6000" effectid="30153" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16495" name="STR_SKILL_Tab_NFI_BlowPress" nameId="568297" stack="SKILL_TAB_NFI_BLOWPRESS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16496" name="STR_SKILL_Tab_NEL_FallAreaMeFire" nameId="568301" stack="SKILL_TAB_NEL_FALLAREAMEFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="26" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="5" delta="5" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16497" name="STR_SKILL_Tab_NEL_Reflector" nameId="568305" stack="SKILL_TAB_NEL_REFLECTOR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="16" delta="2" radius="25" duration="3000000" effectid="153" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16498" name="STR_SKILL_Tab_NEL_Paralyze" nameId="568309" stack="SKILL_TAB_NEL_PARALYZE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="5000" effectid="20002" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16499" name="STR_SKILL_Tab_NEL_OpenAerialArea" nameId="568313" stack="SKILL_TAB_NEL_OPENAERIALAREA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="4" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16500" name="STR_SKILL_Tab_NEL_CloseAerialArea" nameId="568317" stack="SKILL_TAB_NEL_CLOSEAERIALAREA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="4" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
            <closeaerial e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16501" name="STR_SKILL_Tab_NEL_BurstAreaMe" nameId="568321" stack="SKILL_TAB_NEL_BURSTAREAME" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="10" e="1" element="FIRE" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16502" name="STR_SKILL_Tab_NEL_BurstAreaTa" nameId="568325" stack="SKILL_TAB_NEL_BURSTAREATA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="10" e="1" element="FIRE" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16503" name="STR_SKILL_Tab_NFI_Drain" nameId="568329" stack="SKILL_TAB_NFI_DRAIN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="100" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16504" name="STR_SKILL_Tab_NPR_FallAreaMeBr" nameId="568333" stack="SKILL_TAB_NPR_FALLAREAMEBR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="26" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16505" name="STR_SKILL_Tab_NPR_StatUpDefendArea" nameId="568337" stack="SKILL_TAB_NPR_STATUPDEFENDAREA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="100">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="300000" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="300000" effectid="30154" e="2">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16506" name="STR_SKILL_Tab_NPR_DrainSmallArea" nameId="568341" stack="SKILL_TAB_NPR_DRAINSMALLAREA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="100" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16507" name="STR_SKILL_Tab_NPR_HealinsSmall" nameId="568345" stack="SKILL_TAB_NPR_HEALINSSMALL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="100">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="32"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="60" delta="0" percent="true" e="1" element="WATER"/>
            <healmp value="10" delta="10" percent="true" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16508" name="STR_SKILL_Tab_NPR_SleepArea" nameId="568349" stack="SKILL_TAB_NPR_SLEEPAREA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="8"/>
            <targetrange value="AREA" distance="15" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="6000" effectid="20106" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16509" name="STR_SKILL_Tab_NPR_DrainArea" nameId="568353" stack="SKILL_TAB_NPR_DRAINAREA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="16"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="100" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16510" name="STR_SKILL_Tab_NPR_Healins" nameId="568357" stack="SKILL_TAB_NPR_HEALINS" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="32"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="90" delta="0" percent="true" e="1" element="WATER"/>
            <healmp value="30" delta="10" percent="true" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16511" name="STR_SKILL_Tab_NPR_BlowArea" nameId="568361" stack="SKILL_TAB_NPR_BLOWAREA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="8"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="10" e="1" element="WATER" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16512" name="STR_SKILL_Tab_NFI_SnareSpit" nameId="568365" stack="SKILL_TAB_NFI_SNARESPIT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="5000" effectid="20007" e="1" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="-10" value="-40"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16513" name="STR_SKILL_Tab_NFI_BlowArea" nameId="568369" stack="SKILL_TAB_NFI_BLOWAREA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16514" name="STR_SKILL_NAS_BlowBleed_Pierce" nameId="568373" stack="SKILL_NAS_BLOWBLEED_PIERCE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16515" name="STR_TS_CancelRate_90_50" nameId="568757" stack="TS_CANCELRATE_90_50" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="193" hopa="21"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16516" name="STR_NWA_Satk_Nr" nameId="569249" stack="NWA_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16517" name="STR_NWA_SUpPyAtt_Nr" nameId="569265" stack="NWA_SUPPYATT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16518" name="STR_NWA_SUpPyDefShort_Nr" nameId="569273" stack="NWA_SUPPYDEFSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10165181" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16519" name="STR_NWA_SatkLr_Nr" nameId="569253" stack="NWA_SATKLR_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16520" name="STR_NWA_KnockBack_Nr" nameId="569245" stack="NWA_KNOCKBACK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16521" name="STR_NWA_Stun_Nr" nameId="569261" stack="NWA_STUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16522" name="STR_NWA_SUpPyAttShort_Nr" nameId="569269" stack="NWA_SUPPYATTSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10165221" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16523" name="STR_NWA_SDownSlow_Nr" nameId="569257" stack="NWA_SDOWNSLOW_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="3000" effectid="20008" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16524" name="STR_NFI_SatkSA_Nr" nameId="568997" stack="NFI_SATKSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16525" name="STR_NFI_SatkSA_Lr" nameId="568993" stack="NFI_SATKSA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16526" name="STR_NFI_KnockDown_Nr" nameId="568973" stack="NFI_KNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16527" name="STR_NFI_SUPyattSDdef_Nr" nameId="569013" stack="NFI_SUPYATTSDDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10165271" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statdown duration="10000" effectid="10165272" e="2" element="EARTH" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="10000" effectid="10165273" e="3" element="EARTH">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16528" name="STR_NFI_SUPydefSDatt_Nr" nameId="569017" stack="NFI_SUPYDEFSDATT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10165281" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statup duration="10000" effectid="10165282" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="10000" effectid="10165283" e="3">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="350"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16529" name="STR_NFI_SatkchainKnock_Nr" nameId="568989" stack="NFI_SATKCHAINKNOCK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16530" name="STR_NFI_SatkchainKnock_D3" nameId="568985" stack="NFI_SATKCHAINKNOCK_D3" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16531" name="STR_NFI_SDownPyDeShort_Nr" nameId="569009" stack="NFI_SDOWNPYDESHORT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16532" name="STR_NFI_KnockDownSA_Nr" nameId="568981" stack="NFI_KNOCKDOWNSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16533" name="STR_NFI_KnockDownSA_Lr" nameId="568977" stack="NFI_KNOCKDOWNSA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16534" name="STR_NFI_SDownAttSA_Nr" nameId="569005" stack="NFI_SDOWNATTSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="40151" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="10000" effectid="40153" e="2" element="WATER">
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16535" name="STR_NFI_Bind_Nr" nameId="568969" stack="NFI_BIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16536" name="STR_NKN_SUPydef_Nr" nameId="569065" stack="NKN_SUPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30152" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16537" name="STR_NKN_SUPydefSA_Nr" nameId="569069" stack="NKN_SUPYDEFSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30152" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16538" name="STR_NKN_Heal_Nr" nameId="569049" stack="NKN_HEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16539" name="STR_NKN_HealShort_Nr" nameId="569053" stack="NKN_HEALSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16540" name="STR_NSC_Satk_Nr" nameId="569221" stack="NSC_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16541" name="STR_NSC_SUpDodge_Nr" nameId="569233" stack="NSC_SUPDODGE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10165411" e="1" hoptype="DAMAGE">
                <change stat="EVASION" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16542" name="STR_NSC_Stun_Nr" nameId="569229" stack="NSC_STUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16543" name="STR_NRA_SatkLong_Nr" nameId="569201" stack="NRA_SATKLONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16544" name="STR_NRA_SatkMiddle_Nr" nameId="569205" stack="NRA_SATKMIDDLE_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16545" name="STR_NRA_SnareLong_Nr" nameId="569209" stack="NRA_SNARELONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16546" name="STR_NRA_Command_Nr" nameId="569181" stack="NRA_COMMAND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16547" name="STR_NRA_KnockBackLong_Nr" nameId="569189" stack="NRA_KNOCKBACKLONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16548" name="STR_NRA_KnockBackMiddle_Nr" nameId="569193" stack="NRA_KNOCKBACKMIDDLE_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16549" name="STR_NAS_Bleed_Nr" nameId="568829" stack="NAS_BLEED_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16550" name="STR_NAS_Poison_Nr" nameId="568861" stack="NAS_POISON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10165502" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16551" name="STR_NAS_Poison_Fluid" nameId="568857" stack="NAS_POISON_FLUID" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10165512" e="2" element="WATER" hoptype="DAMAGE"/>
            <statdown duration="15100" effectid="40151" e="3" element="WATER">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-20"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16552" name="STR_NAS_Poison_Gas" nameId="568853" stack="NAS_POISON_GAS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10165522" e="2" element="WIND" hoptype="DAMAGE"/>
            <snare duration="15100" effectid="20007" e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16553" name="STR_NAS_Poison_Thorn" nameId="568865" stack="NAS_POISON_THORN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10165532" e="2" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="15100" effectid="40152" e="3" element="EARTH">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-20"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16554" name="STR_NAS_Spin_Nr" nameId="568869" stack="NAS_SPIN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16555" name="STR_NAS_Critical_Nr" nameId="568833" stack="NAS_CRITICAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30171" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16556" name="STR_NAS_MoveBehind_Nr" nameId="568849" stack="NAS_MOVEBEHIND_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16557" name="STR_NAS_Disease_Nr" nameId="568845" stack="NAS_DISEASE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16558" name="STR_NAS_Disease_Fatal" nameId="568841" stack="NAS_DISEASE_FATAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10165581" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16559" name="STR_NTRAP_SpellSA_Nr" nameId="569241" stack="NTRAP_SPELLSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16560" name="STR_NTRAP_BleedSA_Nr" nameId="569237" stack="NTRAP_BLEEDSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="57" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16561" name="STR_NCL_Spell_Nr" nameId="568901" stack="NCL_SPELL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16562" name="STR_NCL_SpellLong_Nr" nameId="568905" stack="NCL_SPELLLONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16563" name="STR_NCL_Heal_Nr" nameId="568893" stack="NCL_HEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16564" name="STR_NPR_Blind_Nr" nameId="569137" stack="NPR_BLIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16565" name="STR_NPR_HealSA_Nr" nameId="569145" stack="NPR_HEALSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16566" name="STR_NPR_DispelDebuff_Nr" nameId="569141" stack="NPR_DISPELDEBUFF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16567" name="STR_NCH_SatkSDownPydef_Nr" nameId="568881" stack="NCH_SATKSDOWNPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16568" name="STR_NCH_SpellStun_Nr" nameId="568889" stack="NCH_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16569" name="STR_NCH_ChantSUpPyattSA_Nr" nameId="568877" stack="NCH_CHANTSUPPYATTSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10165691" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16570" name="STR_NMA_SpellLong_Nr" nameId="569081" stack="NMA_SPELLLONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16571" name="STR_NMA_SpellLong_Water" nameId="569085" stack="NMA_SPELLLONG_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40151" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16572" name="STR_NMA_SpellLong_Earth" nameId="569077" stack="NMA_SPELLLONG_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16573" name="STR_NWI_SpellLongDot_Earth" nameId="569313" stack="NWI_SPELLLONGDOT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10165732" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16574" name="STR_NWI_SpellLongDot_Fire" nameId="569317" stack="NWI_SPELLLONGDOT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="20" delta="1" duration="8100" effectid="10165742" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16575" name="STR_NWI_Root_Water" nameId="569289" stack="NWI_ROOT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="4100" effectid="20003" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="2000" value="15" delta="1" duration="4100" effectid="10165752" e="2" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16576" name="STR_NMA_SpellLongSTA_Nr" nameId="569097" stack="NMA_SPELLLONGSTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="4100" effectid="10165762" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16577" name="STR_NMA_SpellLongSTA_Water" nameId="569101" stack="NMA_SPELLLONGSTA_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="34" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40151" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16578" name="STR_NMA_SpellLongSTA_Earth" nameId="569093" stack="NMA_SPELLLONGSTA_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="34" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16579" name="STR_NWI_Shield_Nr" nameId="569301" stack="NWI_SHIELD_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="100" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16580" name="STR_NWI_RootSTA_Water" nameId="569297" stack="NWI_ROOTSTA_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="4100" effectid="20003" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="2000" value="15" delta="1" duration="4100" effectid="10165802" e="2" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16581" name="STR_NEL_SlowSnareSTA_Air" nameId="568953" stack="NEL_SLOWSNARESTA_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
            <slow duration="4000" effectid="20008" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16582" name="STR_NEL_SPosion_WaterEarth" nameId="568957" stack="NEL_SPOSION_WATEREARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="54" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10165822" e="2" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16583" name="STR_NEL_SBleed_FireAir" nameId="568949" stack="NEL_SBLEED_FIREAIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="96" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16584" name="STR_NEL_DispelBuff_Water" nameId="568921" stack="NEL_DISPELBUFF_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16585" name="STR_NEL_Curse_Nr" nameId="568917" stack="NEL_CURSE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <curse value="30" duration="8500" effectid="20102" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16586" name="STR_NEL_PetShield_Nr" nameId="568929" stack="NEL_PETSHIELD_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="100" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16587" name="STR_NEL_PetSUpPyatt_FireAir" nameId="568941" stack="NEL_PETSUPPYATT_FIREAIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16588" name="STR_NEL_PetHeal_Nr" nameId="568925" stack="NEL_PETHEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16589" name="STR_NPEL_SpellEL_Fire" nameId="569113" stack="NPEL_SPELLEL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="154" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="8100" effectid="10165892" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16590" name="STR_NPEL_SpellELLong_Water" nameId="569117" stack="NPEL_SPELLELLONG_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="4000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16591" name="STR_NPEL_SpellEL_Air" nameId="569105" stack="NPEL_SPELLEL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="113" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16592" name="STR_NPEL_SpellELSA_Fire" nameId="569129" stack="NPEL_SPELLELSA_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10165922" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16593" name="STR_NPEL_SpellELSA_Water" nameId="569133" stack="NPEL_SPELLELSA_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="34" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="4000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16594" name="STR_NPEL_SpellELSA_Air" nameId="569121" stack="NPEL_SPELLELSA_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="34" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16595" name="STR_NPEL_SpellELSA_Earth" nameId="569125" stack="NPEL_SPELLELSA_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="34" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16596" name="STR_NGR_SkillATKDrain_Instant_Vampire" nameId="569025" stack="NGR_SKILLATKDRAIN_INSTANT_VAMPIRE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <curse value="35" duration="8500" effectid="20102" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16597" name="STR_NGR_Spell_Fire" nameId="569041" stack="NGR_SPELL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="154" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10165972" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16598" name="STR_NGR_SpellATKDrain_Instant_Nr" nameId="569321" stack="NGR_SPELLATKDRAIN_INSTANT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16599" name="STR_NGR_SpellATKDrain_Instant_Stun" nameId="569325" stack="NGR_SPELLATKDRAIN_INSTANT_STUN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16600" name="STR_NGR_Dispel_Poison" nameId="569345" stack="NGR_DISPEL_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WATER" hoptype="DAMAGE">
                <effectids>7</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="16601" name="STR_NGR_Dispel_Root" nameId="569349" stack="NGR_DISPEL_ROOT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="EARTH" hoptype="DAMAGE">
                <effectids>1</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="16602" name="STR_GNWA_Satk_Nr" nameId="569353" stack="GNWA_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16603" name="STR_GNWA_SUpPyAtt_Nr" nameId="569355" stack="GNWA_SUPPYATT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16604" name="STR_GNWA_SUpPyDefShort_Nr" nameId="569357" stack="GNWA_SUPPYDEFSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10166041" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16605" name="STR_GNWA_SatkLr_Nr" nameId="569359" stack="GNWA_SATKLR_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16606" name="STR_GNWA_KnockBack_Nr" nameId="569361" stack="GNWA_KNOCKBACK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16607" name="STR_GNWA_Stun_Nr" nameId="569363" stack="GNWA_STUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16608" name="STR_GNFI_SatkSA_Nr" nameId="569369" stack="GNFI_SATKSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16609" name="STR_GNFI_SatkSA_Lr" nameId="569371" stack="GNFI_SATKSA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16610" name="STR_GNFI_KnockDown_Nr" nameId="569373" stack="GNFI_KNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16611" name="STR_GNFI_SUPyattSDdef_Nr" nameId="569375" stack="GNFI_SUPYATTSDDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10166111" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statdown duration="10000" effectid="10166112" e="2" element="EARTH" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="10000" effectid="10166113" e="3" element="EARTH">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16612" name="STR_GNFI_SUPydefSDatt_Nr" nameId="569377" stack="GNFI_SUPYDEFSDATT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10166121" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statup duration="10000" effectid="10166122" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="10000" effectid="10166123" e="3">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="350"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16613" name="STR_GNFI_SatkchainKnock_D3" nameId="569381" stack="GNFI_SATKCHAINKNOCK_D3" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="8"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16614" name="STR_GNFI_SDownPyDeShort_Nr" nameId="569383" stack="GNFI_SDOWNPYDESHORT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16615" name="STR_GNFI_KnockDownSA_Nr" nameId="569385" stack="GNFI_KNOCKDOWNSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16616" name="STR_GNFI_SDownAttSA_Lr" nameId="569391" stack="GNFI_SDOWNATTSA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="40151" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="10000" effectid="40153" e="2" element="WATER">
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16617" name="STR_GNKN_SUpBlock_Nr" nameId="569395" stack="GNKN_SUPBLOCK_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30163" e="1" hoptype="DAMAGE">
                <change stat="BLOCK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="10000" effectid="30162" e="2">
                <change stat="PARRY" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="10000" effectid="30161" e="3">
                <change stat="EVASION" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16618" name="STR_GNKN_Heal_Nr" nameId="569401" stack="GNKN_HEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16619" name="STR_GNSC_SatkBack_Nr" nameId="569409" stack="GNSC_SATKBACK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16620" name="STR_GNSC_Stun_Nr" nameId="569415" stack="GNSC_STUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16621" name="STR_GNRA_Command_Nr" nameId="569427" stack="GNRA_COMMAND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16622" name="STR_GNRA_PetHeal_Nr" nameId="569429" stack="GNRA_PETHEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16623" name="STR_GNAS_Bleed_Nr" nameId="569441" stack="GNAS_BLEED_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16624" name="STR_GNAS_Poison_Fluid" nameId="569445" stack="GNAS_POISON_FLUID" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10166242" e="2" element="WATER" hoptype="DAMAGE"/>
            <statdown duration="15100" effectid="40151" e="3" element="WATER">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-20"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16625" name="STR_GNAS_Spin_Nr" nameId="569451" stack="GNAS_SPIN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16626" name="STR_GNTRAP_SpellSA_Nr" nameId="569463" stack="GNTRAP_SPELLSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16627" name="STR_GNTRAP_BleedSA_Nr" nameId="569465" stack="GNTRAP_BLEEDSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16628" name="STR_GNCL_Spell_Nr" nameId="569467" stack="GNCL_SPELL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16629" name="STR_GNCL_SpellLong_Nr" nameId="569469" stack="GNCL_SPELLLONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16630" name="STR_GNCL_Root_Nr" nameId="569471" stack="GNCL_ROOT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="4000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16631" name="STR_GNCL_Heal_Nr" nameId="569473" stack="GNCL_HEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16632" name="STR_GNPR_SpellStun_Nr" nameId="569475" stack="GNPR_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16633" name="STR_GNPR_Blind_Nr" nameId="569479" stack="GNPR_BLIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16634" name="STR_GNPR_Shield_Nr" nameId="569483" stack="GNPR_SHIELD_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16635" name="STR_GNPR_DispelDebuff_Nr" nameId="569489" stack="GNPR_DISPELDEBUFF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16636" name="STR_GNCH_SatkSDownPydef_Nr" nameId="569491" stack="GNCH_SATKSDOWNPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16637" name="STR_GNCH_ChantSUpPyattSA_Nr" nameId="569495" stack="GNCH_CHANTSUPPYATTSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10166371" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16638" name="STR_GNCH_Spell_Nr" nameId="569499" stack="GNCH_SPELL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16639" name="STR_GNMA_SpellLong_Nr" nameId="569501" stack="GNMA_SPELLLONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16640" name="STR_GNWI_SpellLongDot_Earth" nameId="569509" stack="GNWI_SPELLLONGDOT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10166402" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16641" name="STR_GNWI_SpellLongDot_Fire" nameId="569511" stack="GNWI_SPELLLONGDOT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10166412" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16642" name="STR_GNWI_Root_Air" nameId="569515" stack="GNWI_ROOT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="4000" effectid="20003" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16643" name="STR_GNMA_SpellLongSTA_Nr" nameId="569517" stack="GNMA_SPELLLONGSTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10166432" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16644" name="STR_GNWI_Shield_Nr" nameId="569525" stack="GNWI_SHIELD_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="100" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16645" name="STR_GNWI_RootSTA_Air" nameId="569529" stack="GNWI_ROOTSTA_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="4000" effectid="20003" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16646" name="STR_GNWI_SKnockBackSA_Nr" nameId="569537" stack="GNWI_SKNOCKBACKSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="18" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16647" name="STR_GNEL_SlowSnareSTA_Air" nameId="569539" stack="GNEL_SLOWSNARESTA_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
            <slow duration="4000" effectid="20008" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16648" name="STR_GNEL_Transformation__Nr" nameId="569565" stack="GNEL_TRANSFORMATION__NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30152" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16649" name="STR_GNGR_Dispel_Poison" nameId="569605" stack="GNGR_DISPEL_POISON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WATER" hoptype="DAMAGE">
                <effectids>7</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="16650" name="STR_GNGR_Dispel_Root" nameId="569607" stack="GNGR_DISPEL_ROOT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="EARTH" hoptype="DAMAGE">
                <effectids>1</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="16651" name="STR_NSC_Satk_NativeR" nameId="569889" stack="NSC_SATK_NATIVER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16652" name="STR_NSC_Stun_NativeR" nameId="569891" stack="NSC_STUN_NATIVER" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16653" name="STR_NRA_SatkLong_NativeR" nameId="569893" stack="NRA_SATKLONG_NATIVER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16654" name="STR_NRA_SnareLong_NativeR" nameId="569895" stack="NRA_SNARELONG_NATIVER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16655" name="STR_GNSC_Satk_NativeR" nameId="569897" stack="GNSC_SATK_NATIVER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16656" name="STR_GNSC_Stun_NativeR" nameId="569899" stack="GNSC_STUN_NATIVER" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16657" name="STR_GNRA_SatkLong_NativeR" nameId="569901" stack="GNRA_SATKLONG_NATIVER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16658" name="STR_GNRA_SnareLong_NativeR" nameId="569903" stack="GNRA_SNARELONG_NATIVER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16659" name="STR_GNFI_KnockDownSA_shout" nameId="570351" stack="GNFI_KNOCKDOWNSA_SHOUT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16660" name="STR_GNRA_SatkMiddleLr_Nr" nameId="570863" stack="GNRA_SATKMIDDLELR_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16661" name="STR_GNRA_SatkLongLrTA_NativeR" nameId="570855" stack="GNRA_SATKLONGLRTA_NATIVER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16662" name="STR_NFI_SatkLong_Sword" nameId="571163" stack="NFI_SATKLONG_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16663" name="STR_NFI_SpellLong_Fire_Nr" nameId="571191" stack="NFI_SPELLLONG_FIRE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16664" name="STR_NFI_SpellLong_Air_Nr" nameId="571183" stack="NFI_SPELLLONG_AIR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="96" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16665" name="STR_NFI_OpenAerial_Nr" nameId="571159" stack="NFI_OPENAERIAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <openaerial duration="3000" effectid="20013" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16666" name="STR_NFI_SKDownSDownPydef_Nr" nameId="571175" stack="NFI_SKDOWNSDOWNPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16667" name="STR_NKN_Protect_Nr" nameId="571219" stack="NKN_PROTECT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16668" name="STR_NKN_SatkSDPydefDodge_Nr" nameId="571231" stack="NKN_SATKSDPYDEFDODGE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40161" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16669" name="STR_NKN_SUpPyattSDownHP_Nr" nameId="571259" stack="NKN_SUPPYATTSDOWNHP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statdown duration="10000" effectid="40141" e="2" element="WATER" hoptype="DAMAGE">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16670" name="STR_NKN_SUpHPSUpPyatt_Nr" nameId="571255" stack="NKN_SUPHPSUPPYATT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="10000" effectid="30151" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16671" name="STR_NKN_SKnockBackSA" nameId="571251" stack="NKN_SKNOCKBACKSA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16672" name="STR_NKN_SatkSnare_Sword" nameId="571235" stack="NKN_SATKSNARE_SWORD" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16673" name="STR_NKN_SatkSA_Nr" nameId="571227" stack="NKN_SATKSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16674" name="STR_NRA_BleedLongTA_Nr" nameId="571335" stack="NRA_BLEEDLONGTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="53" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16675" name="STR_NTRAP_SnareSA_Nr" nameId="571371" stack="NTRAP_SNARESA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16676" name="STR_NAS_PoisonSA_Nr" nameId="571031" stack="NAS_POISONSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="22" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10166762" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16677" name="STR_NAS_Hide_Nr" nameId="571019" stack="NAS_HIDE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="16678" name="STR_NAS_SatkApPosAdd_Nr" nameId="571039" stack="NAS_SATKAPPOSADD_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <poisondamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16679" name="STR_NAS_PoisonNonSkill_Nr" nameId="571027" stack="NAS_POISONNONSKILL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="49" delta="1" duration="15100" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="15100" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-20"/>
            </snare>
            <silence duration="15100" effectid="20101" e="3" element="EARTH" hoptype="DAMAGE"/>
            <bind duration="15100" effectid="20014" e="4" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16680" name="STR_NAS_SatkBackAddPoi_Nr" nameId="571051" stack="NAS_SATKBACKADDPOI_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10166802" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16681" name="STR_NAS_SatkApPosAddSA_Nr" nameId="571047" stack="NAS_SATKAPPOSADDSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <poisondamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
            <paralyze delta="50" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16682" name="STR_NPR_HealSSA_Nr" nameId="571271" stack="NPR_HEALSSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="7" delta="0" checktime="4000" type="HP" duration="16100" effectid="10166821" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16683" name="STR_NPR_ReUpWAReDoFESA_Nr" nameId="571291" stack="NPR_REUPWAREDOFESA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30121" e="1" hoptype="DAMAGE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
            <statup duration="5000" effectid="30122" e="2" hoptype="DAMAGE">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
            <statdown duration="5000" effectid="40123" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-700"/>
            </statdown>
            <statup duration="5000" effectid="30124" e="4" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16684" name="STR_NPR_StunSA_Nr" nameId="571311" stack="NPR_STUNSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="38" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16685" name="STR_NPR_HealInsLrSA_Nr" nameId="571267" stack="NPR_HEALINSLRSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16686" name="STR_NCH_SUpPMAttack_Nr" nameId="571123" stack="NCH_SUPPMATTACK_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10166861" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16687" name="STR_NCH_SatkSDownPydefLr_Nr" nameId="571095" stack="NCH_SATKSDOWNPYDEFLR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="21" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="40152" e="2" element="EARTH" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16688" name="STR_NCH_SatkStunAdd_Nr" nameId="571099" stack="NCH_SATKSTUNADD_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="0" delta="3"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16689" name="STR_NCH_SatkKDSA_Nr" nameId="571091" stack="NCH_SATKKDSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16690" name="STR_NCH_SUpdefSUpreSA_Nr" nameId="571119" stack="NCH_SUPDEFSUPRESA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10166901" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
            <statup duration="10000" effectid="30131" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="500"/>
            </statup>
            <statup duration="10000" effectid="10166903" e="3">
                <change stat="EVASION" func="PERCENT" delta="0" value="35"/>
                <change stat="PARRY" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16691" name="STR_NWI_SpellKD_Fire" nameId="571427" stack="NWI_SPELLKD_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="35" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16692" name="STR_NWI_ConvertHealNoheal_Nr" nameId="571387" stack="NWI_CONVERTHEALNOHEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="100" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16693" name="STR_NWI_DotDelaySpell_Fire" nameId="571391" stack="NWI_DOTDELAYSPELL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="20000" value="125" delta="0" e="1" element="FIRE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16694" name="STR_NWI_SpellKDLong_Air" nameId="571383" stack="NWI_SPELLKDLONG_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="30" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16695" name="STR_NWI_SpellDot_Fire" nameId="571419" stack="NWI_SPELLDOT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16696" name="STR_NWI_SpellDotSnare_Water" nameId="571423" stack="NWI_SPELLDOTSNARE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16697" name="STR_NWI_ParalyzeSA_Water" nameId="571399" stack="NWI_PARALYZESA_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16698" name="STR_NWI_SpellSlience_Water" nameId="571443" stack="NWI_SPELLSLIENCE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <silence duration="3000" effectid="20101" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16699" name="STR_NWI_Reflector_Nr" nameId="571403" stack="NWI_REFLECTOR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="16" delta="2" radius="8" duration="4000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16700" name="STR_NWI_SpellSnareAddSA_Nr" nameId="571447" stack="NWI_SPELLSNAREADDSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16701" name="STR_NWI_SleepSA_Nr" nameId="571411" stack="NWI_SLEEPSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="8000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16702" name="STR_NEL_DisBuffCoATKTA_Nr" nameId="571139" stack="NEL_DISBUFFCOATKTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16703" name="STR_NEL_PolyParHide_Nr" nameId="571147" stack="NEL_POLYPARHIDE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="13" duration="3000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
            <paralyze delta="50" duration="3000" effectid="20002" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16704" name="STR_NEL_FearTA_Nr" nameId="571135" stack="NEL_FEARTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16705" name="STR_NWA_KnockBack_SlowShort" nameId="571515" stack="NWA_KNOCKBACK_SLOWSHORT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <slow duration="3000" effectid="20008" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16706" name="STR_NWA_KnockBack_Snare" nameId="571517" stack="NWA_KNOCKBACK_SNARE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16707" name="STR_NFI_SDownPyDeShort_Stumble" nameId="571519" stack="NFI_SDOWNPYDESHORT_STUMBLE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16708" name="STR_NFI_SDownPyDeShort_Shout" nameId="571521" stack="NFI_SDOWNPYDESHORT_SHOUT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16709" name="STR_NFI_SDownPyDeShort_ShoutST" nameId="571523" stack="NFI_SDOWNPYDESHORT_SHOUTST" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16710" name="STR_NFI_SpellLong_Fire_Longtime" nameId="571525" stack="NFI_SPELLLONG_FIRE_LONGTIME" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="200" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="77" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16711" name="STR_NKN_SatkSDPydefDodge_KD" nameId="571527" stack="NKN_SATKSDPYDEFDODGE_KD" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40161" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16712" name="STR_NKN_SatkSDPydefDodge_KDSA" nameId="571529" stack="NKN_SATKSDPYDEFDODGE_KDSA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40161" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16713" name="STR_NKN_SUpHPSUpPyatt_ST" nameId="571531" stack="NKN_SUPHPSUPPYATT_ST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="10000" effectid="30151" e="2" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16714" name="STR_NEL_Fear_Scream" nameId="571537" stack="NEL_FEAR_SCREAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16715" name="STR_NGR_SpellATKDrain_Ins_Suction" nameId="571539" stack="NGR_SPELLATKDRAIN_INS_SUCTION" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16716" name="STR_NGN_PolyManduconfu_Nr" nameId="571541" stack="NGN_POLYMANDUCONFU_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="285977" duration="3000" effectid="175" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse delta="60" duration="3000" effectid="20104" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16717" name="STR_NGR_Paralyze_Spider" nameId="571543" stack="NGR_PARALYZE_SPIDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16718" name="STR_NGR_MPAttack_Ins_Kiss" nameId="571545" stack="NGR_MPATTACK_INS_KISS" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16719" name="STR_NGR_DispelBleedSdHP_Nr" nameId="571547" stack="NGR_DISPELBLEEDSDHP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16400">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="FIRE" hoptype="DAMAGE">
                <effectids>8</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="16720" name="STR_NGR_DispelBleedSdHP_Troll" nameId="571549" stack="NGR_DISPELBLEEDSDHP_TROLL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16400">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="FIRE" hoptype="DAMAGE">
                <effectids>8</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="16721" name="STR_NWA_SUpPyAttShortBlind_Nr" nameId="571551" stack="NWA_SUPPYATTSHORTBLIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10167211" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <blind value="35" duration="10000" effectid="20107" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="10000" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16722" name="STR_NFI_Pullup_Kiss" nameId="571553" stack="NFI_PULLUP_KISS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="21" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16723" name="STR_NPEL_Spell_Fire" nameId="571555" stack="NPEL_SPELL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16724" name="STR_NPEL_SpellLong_Water" nameId="571557" stack="NPEL_SPELLLONG_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16725" name="STR_NPEL_Spell_Air" nameId="571559" stack="NPEL_SPELL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16726" name="STR_NPEL_Spell_Earth" nameId="571561" stack="NPEL_SPELL_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16727" name="STR_NAS_Bleed_Dog" nameId="572855" stack="NAS_BLEED_DOG" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16728" name="STR_NPR_SpellStun_Scream" nameId="572857" stack="NPR_SPELLSTUN_SCREAM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16729" name="STR_NAS_Disease_Bl" nameId="572859" stack="NAS_DISEASE_BL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="1067292" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16730" name="STR_NWA_SDownSlow_Self" nameId="572977" stack="NWA_SDOWNSLOW_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16731" name="STR_NFI_SUPydefSDatt_Scream" nameId="572969" stack="NFI_SUPYDEFSDATT_SCREAM" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10167311" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statup duration="10000" effectid="10167312" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="10000" effectid="10167313" e="3">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="350"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16732" name="STR_NSC_Satk_Point" nameId="572973" stack="NSC_SATK_POINT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16733" name="STR_SKILL_NAS_StatUpCritical_D3" nameId="565563" stack="SKILL_NAS_STATUPCRITICAL_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="50000" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="10" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16734" name="STR_NFI_SatkchainKnock_Brownie" nameId="573355" stack="NFI_SATKCHAINKNOCK_BROWNIE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16735" name="STR_GNFI_Pullup_Nr" nameId="573239" stack="GNFI_PULLUP_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="21" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16736" name="STR_GNFI_SKnockdown_Nr" nameId="573243" stack="GNFI_SKNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16737" name="STR_GNKN_Protect_Nr" nameId="573255" stack="GNKN_PROTECT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16738" name="STR_GNKN_SatkSDPydefDodge_Nr" nameId="573259" stack="GNKN_SATKSDPYDEFDODGE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40161" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16739" name="STR_GNKN_SatkSDPydefDodgeSA_Nr" nameId="573263" stack="GNKN_SATKSDPYDEFDODGESA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40161" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16740" name="STR_GNKN_SUpPyattSDownHP_Nr" nameId="573275" stack="GNKN_SUPPYATTSDOWNHP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statdown duration="10000" effectid="40141" e="2" element="WATER" hoptype="DAMAGE">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16741" name="STR_GNKN_SUpHPSUpPyatt_Nr" nameId="573271" stack="GNKN_SUPHPSUPPYATT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="10000" effectid="30152" e="2" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16742" name="STR_GNKN_SKnockBackSA" nameId="573267" stack="GNKN_SKNOCKBACKSA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16743" name="STR_GNKN_ArDamDisSDatdelSnare_Nr" nameId="573251" stack="GNKN_ARDAMDISSDATDELSNARE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" hoptype="DAMAGE"/>
            <statup duration="10000" effectid="30151" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <snare duration="10000" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
            <slow duration="10000" effectid="20008" e="4" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16744" name="STR_GNRA_SatkMiddle_Na" nameId="573295" stack="GNRA_SATKMIDDLE_NA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16745" name="STR_GNRA_KnockBackMiddle_Na" nameId="573291" stack="GNRA_KNOCKBACKMIDDLE_NA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16746" name="STR_NRA_BleedLrMiddle_Nr" nameId="573379" stack="NRA_BLEEDLRMIDDLE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16747" name="STR_NRA_StunSDownDefMd_Nr" nameId="573383" stack="NRA_STUNSDOWNDEFMD_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="177" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40154" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-500"/>
            </statdown>
            <statdown duration="5000" effectid="40154" e="4" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16748" name="STR_GNRA_SatkTALong_Nr" nameId="573299" stack="GNRA_SATKTALONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="55" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16749" name="STR_GNAS_Bleed_Short" nameId="573199" stack="GNAS_BLEED_SHORT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="10167492" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16750" name="STR_SKILL_NPCSYMBOLPDUP" nameId="563459" stack="SKILL_NPCSYMBOLPDUP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="20000" effectid="167501" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="4" value="6"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16751" name="STR_SKILL_NPCSYMBOLMDUP" nameId="563463" stack="SKILL_NPCSYMBOLMDUP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="20000" effectid="167511" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="600"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="600"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16752" name="STR_SKILL_NPCSYMBOLERUP" nameId="563467" stack="SKILL_NPCSYMBOLERUP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="20000" effectid="167521" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
            <statup duration="20000" e="2"/>
            <statup duration="20000" e="3"/>
            <statup duration="20000" e="4"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16753" name="STR_SKILL_NPCSYMBOLHEAL" nameId="563471" stack="SKILL_NPCSYMBOLHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hot value="40" delta="10" checktime="5000" type="HP" duration="20000" effectid="167531" e="1" hoptype="SKILLLV" hopb="100" hopa="100"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16754" name="STR_SKILL_NPCAOEDAMAGE" nameId="563475" stack="SKILL_NPCAOEDAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="328" delta="11" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16755" name="STR_SKILL_NPCAOEKNOCKDOWN" nameId="563479" stack="SKILL_NPCAOEKNOCKDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="340" delta="30" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16756" name="STR_SKILL_NPCSYMBOLPROTECT" nameId="565283" stack="SKILL_NPCSYMBOLPROTECT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16757" name="STR_SKILL_NPCTRAPHIDE" nameId="565379" stack="SKILL_NPCTRAPHIDE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NOSHOW" activation="ACTIVE" cooldown="100" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="60000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-99"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="16758" name="STR_SKILL_NPCSYMBOLSBCUP" nameId="565551" stack="SKILL_NPCSYMBOLSBCUP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="20000" effectid="167501" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="BLOCK" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16759" name="STR_GNAS_Spin_Front" nameId="573227" stack="GNAS_SPIN_FRONT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
                <modifiers>
                    <frontdamage value="60" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16760" name="STR_GNAS_SatkChain1_Nr" nameId="573215" stack="GNAS_SATKCHAIN1_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="151" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="14" delta="1" duration="12100" effectid="10167602" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16761" name="STR_GNAS_SatkChain2_Nr" nameId="573219" stack="GNAS_SATKCHAIN2_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="181" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="34" delta="1" duration="42100" effectid="10167612" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16762" name="STR_NAS_Silence_Nr" nameId="573347" stack="NAS_SILENCE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <silence duration="6000" effectid="20101" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16763" name="STR_GNAS_Hide_Nr" nameId="573207" stack="GNAS_HIDE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="16764" name="STR_GNAS_SatkChain3_Nr" nameId="573223" stack="GNAS_SATKCHAIN3_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="105" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <bleed checktime="3000" value="44" delta="1" duration="42100" effectid="10167642" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16765" name="STR_GNAS_DotDelaySpell_Nr" nameId="573203" stack="GNAS_DOTDELAYSPELL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="20000" value="125" delta="0" e="1" element="FIRE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16766" name="STR_GNSC_StunSA_Nr" nameId="573307" stack="GNSC_STUNSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16767" name="STR_NSC_StunSA_Nr" nameId="573387" stack="NSC_STUNSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16768" name="STR_GNAS_SatkApBleAdd_Nr" nameId="573211" stack="GNAS_SATKAPBLEADD_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16769" name="STR_NAS_SatkApBleAdd_Nr" nameId="573343" stack="NAS_SATKAPBLEADD_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16770" name="STR_GNSC_Satk_Nr_Mortal" nameId="573303" stack="GNSC_SATK_NR_MORTAL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16771" name="STR_GNPR_SUpPyattSDoMaatt_Nr" nameId="573287" stack="GNPR_SUPPYATTSDOMAATT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="40151" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-20"/>
            </statdown>
            <statup duration="10000" effectid="30153" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16772" name="STR_GNPR_ShieldSUpHPPydef_Nr" nameId="573283" stack="GNPR_SHIELDSUPHPPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30154" e="1" hoptype="DAMAGE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="350"/>
            </statup>
            <statup duration="10000" effectid="30141" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="10000" effectid="30152" e="3">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16773" name="STR_GNCH_HealinsLongProv_Nr" nameId="573231" stack="GNCH_HEALINSLONGPROV_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16385" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="100" duration="20000" effectid="80200" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16774" name="STR_GNCH_MagicCounterATK_Nr" nameId="573235" stack="GNCH_MAGICCOUNTERATK_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16775" name="STR_GNMA_SpellLongLr_Nr" nameId="573279" stack="GNMA_SPELLLONGLR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="215" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16776" name="STR_GNWI_Sleep_Air_Del" nameId="573323" stack="GNWI_SLEEP_AIR_DEL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16777" name="STR_GNWI_SpellKDSA_Nr" nameId="573335" stack="GNWI_SPELLKDSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16778" name="STR_GNWI_DotDelaySpell_Fire_Sp" nameId="573315" stack="GNWI_DOTDELAYSPELL_FIRE_SP" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="12000" value="125" delta="0" e="1" element="FIRE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16779" name="STR_GNWI_SpellKDLong_Air" nameId="573331" stack="GNWI_SPELLKDLONG_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="30" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16780" name="STR_GNWI_SpellDotSnare_Water" nameId="573327" stack="GNWI_SPELLDOTSNARE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16781" name="STR_GNWI_SpellSlience_Water" nameId="573339" stack="GNWI_SPELLSLIENCE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <silence duration="6000" effectid="20101" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16782" name="STR_SKILL_NAS_Poison_Knife" nameId="565571" stack="SKILL_NAS_POISON_KNIFE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16783" name="STR_GNGR_Dispel_Dot" nameId="573247" stack="GNGR_DISPEL_DOT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="FIRE" hoptype="DAMAGE">
                <effectids>7</effectids>
                <effectids>8</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="16784" name="STR_NGR_Snare_Nr" nameId="573371" stack="NGR_SNARE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16785" name="STR_GNWA_KnockBack_Na" nameId="573311" stack="GNWA_KNOCKBACK_NA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16786" name="STR_NEL_SummonEL_Pretor" nameId="573351" stack="NEL_SUMMONEL_PRETOR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16787" name="STR_NGR_MPAttack_Ins_Nr" nameId="573363" stack="NGR_MPATTACK_INS_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16788" name="STR_NGR_Polymorph_Pretor" nameId="573367" stack="NGR_POLYMORPH_PRETOR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <confuse delta="140" duration="8000" effectid="20104" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="285978" duration="8000" effectid="175" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16789" name="STR_NGR_Blind_Pretor" nameId="573359" stack="NGR_BLIND_PRETOR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="10" duration="60000" effectid="20107" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16790" name="STR_NWA_KnockBack_Poi" nameId="573391" stack="NWA_KNOCKBACK_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16791" name="STR_NWA_KnockBack_Nor" nameId="573393" stack="NWA_KNOCKBACK_NOR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16792" name="STR_NCH_SatkSDownPydefLr_Stun_Po" nameId="573395" stack="NCH_SATKSDOWNPYDEFLR_STUN_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="21" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="40152" e="2" element="EARTH" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16793" name="STR_NCH_SatkStunAdd_Po" nameId="573397" stack="NCH_SATKSTUNADD_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="0" delta="3"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16794" name="STR_NAS_Spin_Front" nameId="573419" stack="NAS_SPIN_FRONT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="21" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
                <modifiers>
                    <frontdamage value="60" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16795" name="STR_NGR_BlindSlow_Scream" nameId="573479" stack="NGR_BLINDSLOW_SCREAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
            <blind value="35" duration="4000" effectid="20107" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16796" name="STR_GNFI_SKDownSDownPydef_Nr" nameId="573539" stack="GNFI_SKDOWNSDOWNPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16797" name="STR_GNMA_SpellLongTA_Nr" nameId="574773" stack="GNMA_SPELLLONGTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10167972" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16798" name="STR_GNFI_SDownPyDeShort_Stumble" nameId="574779" stack="GNFI_SDOWNPYDESHORT_STUMBLE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16799" name="STR_Test_Skillaniapeed_30" nameId="575031" stack="TEST_SKILLANIAPEED_30" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16800" name="STR_NEL_Fear_defy" nameId="575037" stack="NEL_FEAR_DEFY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16801" name="STR_Test_NormalFire" nameId="575063" stack="TEST_NORMALFIRE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16802" name="STR_Test_PowerATK" nameId="575071" stack="TEST_POWERATK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16803" name="STR_Test_MultiATK" nameId="575059" stack="TEST_MULTIATK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16804" name="STR_Test_PointFire" nameId="575067" stack="TEST_POINTFIRE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16805" name="STR_Test_ChainATK1" nameId="575051" stack="TEST_CHAINATK1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16806" name="STR_Test_ChainATK2" nameId="575055" stack="TEST_CHAINATK2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16807" name="STR_NFI_RootShort_Nr" nameId="575163" stack="NFI_ROOTSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16808" name="STR_NFI_RootLongtime_Nr" nameId="575157" stack="NFI_ROOTLONGTIME_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16809" name="STR_GNFI_RootLongtime_Nr" nameId="575081" stack="GNFI_ROOTLONGTIME_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16810" name="STR_NFI_chain1Root_Multi" nameId="575151" stack="NFI_CHAIN1ROOT_MULTI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16811" name="STR_NFI_BlindRoot_ScreamPt" nameId="575145" stack="NFI_BLINDROOT_SCREAMPT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
            <blind value="35" duration="4000" effectid="20107" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16812" name="STR_NRA_SatkLong_chain1" nameId="575201" stack="NRA_SATKLONG_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16813" name="STR_NRA_SatkLong_chain2" nameId="575205" stack="NRA_SATKLONG_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="117" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16814" name="STR_NRA_SatkMiddle_BigPo" nameId="575209" stack="NRA_SATKMIDDLE_BIGPO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16815" name="STR_NRA_KnockBackM_chain1" nameId="575189" stack="NRA_KNOCKBACKM_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="56" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16816" name="STR_NRA_KnockBackM_chain2" nameId="575195" stack="NRA_KNOCKBACKM_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="76" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16817" name="STR_NRA_SnareLong_chain1" nameId="575213" stack="NRA_SNARELONG_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="48" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16818" name="STR_NAS_Poison_disease" nameId="575097" stack="NAS_POISON_DISEASE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10168182" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16819" name="STR_NAS_Poison_Dog" nameId="575103" stack="NAS_POISON_DOG" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10168192" e="2" element="EARTH" hoptype="DAMAGE"/>
            <blind value="35" duration="15100" effectid="20107" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16820" name="STR_NAS_Poison_Snake" nameId="575109" stack="NAS_POISON_SNAKE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="10168202" e="2" element="EARTH" hoptype="DAMAGE"/>
            <slow duration="10100" effectid="20008" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16821" name="STR_NAS_SatkBackAddPoi_Snake" nameId="575115" stack="NAS_SATKBACKADDPOI_SNAKE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="10168212" e="2" element="EARTH" hoptype="DAMAGE"/>
            <slow duration="10100" effectid="20008" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16822" name="STR_NAS_HideLong_Nr" nameId="575091" stack="NAS_HIDELONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="1" duration="86400000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="16823" name="STR_NCL_HealST_Dige_Po" nameId="575141" stack="NCL_HEALST_DIGE_PO" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16824" name="STR_NPR_SUpPydefST_Po" nameId="575183" stack="NPR_SUPPYDEFST_PO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30152" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16825" name="STR_NCH_Satk_chain1_Po" nameId="575121" stack="NCH_SATK_CHAIN1_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16826" name="STR_NCH_Satk_chain2_Po" nameId="575125" stack="NCH_SATK_CHAIN2_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="181" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16827" name="STR_NCH_SatkKB_Chain1_Po" nameId="575129" stack="NCH_SATKKB_CHAIN1_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16828" name="STR_NCH_SUpcriticalST_Scream" nameId="575135" stack="NCH_SUPCRITICALST_SCREAM" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30171" e="1" hoptype="SKILLLV">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16829" name="STR_NWI_ParalyzeST_Water" nameId="575219" stack="NWI_PARALYZEST_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16830" name="STR_NWI_ParSpellShort_ice" nameId="575225" stack="NWI_PARSPELLSHORT_ICE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <dot checktime="2000" value="15" delta="1" duration="8100" effectid="10168301" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16831" name="STR_NGR_delayConfuShape_Zombie" nameId="575169" stack="NGR_DELAYCONFUSHAPE_ZOMBIE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="20000" value="10" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse delta="60" duration="3000" effectid="20104" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="286079" duration="3000" effectid="175" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16832" name="STR_SKILL_NAS_Poison_Liquid" nameId="565573" stack="SKILL_NAS_POISON_LIQUID" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16833" name="STR_SKILL_NAS_BlowBleed_Cut" nameId="565575" stack="SKILL_NAS_BLOWBLEED_CUT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
            <snare duration="12100" effectid="20007" e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16834" name="STR_SKILL_NAS_BlowBleed_Thorn" nameId="565577" stack="SKILL_NAS_BLOWBLEED_THORN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16835" name="STR_NAS_SatkBackAddDis_Nr" nameId="575245" stack="NAS_SATKBACKADDDIS_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16836" name="STR_NCL_HealSS_Tree" nameId="575267" stack="NCL_HEALSS_TREE" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16837" name="STR_NCH_Satk_chain1TA_Po" nameId="575251" stack="NCH_SATK_CHAIN1TA_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16838" name="STR_NCH_Satk_chain2TA_Po" nameId="575259" stack="NCH_SATK_CHAIN2TA_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="144" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16839" name="STR_NCH_Satk_chain2TA_Mu" nameId="575255" stack="NCH_SATK_CHAIN2TA_MU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="144" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16840" name="STR_NCH_SatkKB_Chain1TA_Po" nameId="575263" stack="NCH_SATKKB_CHAIN1TA_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16841" name="STR_NAS_MoveBehindLow_Nr" nameId="575235" stack="NAS_MOVEBEHINDLOW_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16842" name="STR_NAS_MoveBehindStun_Nr" nameId="575239" stack="NAS_MOVEBEHINDSTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16843" name="STR_NCH_SUpPyAttSS_Point" nameId="575287" stack="NCH_SUPPYATTSS_POINT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16844" name="STR_NAS_Hide_Nor" nameId="575289" stack="NAS_HIDE_NOR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="16845" name="STR_NAS_Poison_GasPoi" nameId="575311" stack="NAS_POISON_GASPOI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10168452" e="2" element="WIND" hoptype="DAMAGE"/>
            <snare duration="15100" effectid="20007" e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16846" name="STR_GNRA_KnockBackMTA_chain1" nameId="575345" stack="GNRA_KNOCKBACKMTA_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="69" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16847" name="STR_GNRA_KnockBackMTA_chain2" nameId="575351" stack="GNRA_KNOCKBACKMTA_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="93" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16848" name="STR_GNMA_SpellatkLrTA_CKrall" nameId="575341" stack="GNMA_SPELLATKLRTA_CKRALL" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="250" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16849" name="STR_GNSC_SatkLrTA_CKrall" nameId="575357" stack="GNSC_SATKLRTA_CKRALL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="221" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16850" name="STR_GNWA_SatkLrTA_CKrall" nameId="575361" stack="GNWA_SATKLRTA_CKRALL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="221" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16851" name="STR_GNAS_PoisonTA_CrazyKrall" nameId="575317" stack="GNAS_POISONTA_CRAZYKRALL" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="22" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10168512" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16852" name="STR_GNCH_SUpattSUphitTS_Nr" nameId="575329" stack="GNCH_SUPATTSUPHITTS_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10168521" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="86400000" effectid="10168522" e="2" hoptype="DAMAGE">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16853" name="STR_GNFI_RootLongtimeTA_Nr" nameId="575335" stack="GNFI_ROOTLONGTIMETA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16854" name="STR_GNFI_RootLongtimeTA_DotFire" nameId="575997" stack="GNFI_ROOTLONGTIMETA_DOTFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10168541" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16855" name="STR_GNFI_RootLongtimeTA_Shanduka" nameId="575999" stack="GNFI_ROOTLONGTIMETA_SHANDUKA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="25" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <snare duration="30000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-65"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16856" name="STR_GNKN_GuardianST_Nr" nameId="576003" stack="GNKN_GUARDIANST_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16393" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="5000" effectid="10168561" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16857" name="STR_GNKN_SatkSDPydefDodge_KDSA" nameId="576005" stack="GNKN_SATKSDPYDEFDODGE_KDSA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40161" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16858" name="STR_GNKN_SKnockBackSA_GiantPower" nameId="576007" stack="GNKN_SKNOCKBACKSA_GIANTPOWER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16859" name="STR_NKN_SKnockBackSA_GiantPower" nameId="576009" stack="NKN_SKNOCKBACKSA_GIANTPOWER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16860" name="STR_GNWA_SatkLr_Shanduka" nameId="576011" stack="GNWA_SATKLR_SHANDUKA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16861" name="STR_GNWA_Mortal_Shanduka" nameId="576013" stack="GNWA_MORTAL_SHANDUKA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="25" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16862" name="STR_NFI_RootLongtimeNor_Scream" nameId="576015" stack="NFI_ROOTLONGTIMENOR_SCREAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16863" name="STR_NFI_SatkchainRoot_Multi" nameId="576017" stack="NFI_SATKCHAINROOT_MULTI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16864" name="STR_NGR_SDrainQuaPoison_digest" nameId="576019" stack="NGR_SDRAINQUAPOISON_DIGEST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <spellatkdraininstant heal_type="HP" percent="100" value="293" delta="0" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16865" name="STR_NGR_SpellDrain_Hungy" nameId="576021" stack="NGR_SPELLDRAIN_HUNGY" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16866" name="STR_NGR_SelfSA_Kalupa" nameId="576023" stack="NGR_SELFSA_KALUPA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1200">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16867" name="STR_GNMA_SpellFire_Mortal" nameId="576025" stack="GNMA_SPELLFIRE_MORTAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10168672" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16868" name="STR_GNWI_BindSlienceTA_Water" nameId="576027" stack="GNWI_BINDSLIENCETA_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="30000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="30000" effectid="20014" e="3" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16869" name="STR_GNWI_Mpattackinstant_Nr" nameId="576029" stack="GNWI_MPATTACKINSTANT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16870" name="STR_GNWI_ParalyzeSAshort_Kalupa" nameId="576031" stack="GNWI_PARALYZESASHORT_KALUPA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16871" name="STR_GNWI_SpellKDLong_Kalupa" nameId="576035" stack="GNWI_SPELLKDLONG_KALUPA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16872" name="STR_NAS_Poison_Spider" nameId="576037" stack="NAS_POISON_SPIDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10168722" e="2" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="15100" effectid="20007" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
            <slow duration="15100" effectid="20008" e="4" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16873" name="STR_NGR_SUpattSUphitSA_Boss" nameId="576039" stack="NGR_SUPATTSUPHITSA_BOSS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10168731" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="86400000" effectid="10168732" e="2" hoptype="DAMAGE">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16874" name="STR_NGR_SupPhyAtt_Hungy" nameId="576041" stack="NGR_SUPPHYATT_HUNGY" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10168741" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16875" name="STR_NGR_SupPmAtt_Lehpar" nameId="576043" stack="NGR_SUPPMATT_LEHPAR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10168751" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16876" name="STR_NGR_SupPmAtt_Yaho" nameId="576045" stack="NGR_SUPPMATT_YAHO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10168761" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16877" name="STR_NGR_SupPmAtt_Birth" nameId="576121" stack="NGR_SUPPMATT_BIRTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="7000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10168771" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16878" name="STR_NGR_KillNPC_Nr" nameId="576125" stack="NGR_KILLNPC_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="700">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="200000" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16879" name="STR_GNWA_SUpPyDefShort_Shanduka" nameId="576131" stack="GNWA_SUPPYDEFSHORT_SHANDUKA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0" penalty_skill_id="16415">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="25" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16880" name="STR_NMA_SpellLong_Air_LC" nameId="576301" stack="NMA_SPELLLONG_AIR_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16881" name="STR_NMA_SpellLong_Nr_LC" nameId="576305" stack="NMA_SPELLLONG_NR_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16882" name="STR_NMA_SpellLong_Water_LC" nameId="576309" stack="NMA_SPELLLONG_WATER_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="40151" e="2" element="WATER">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16883" name="STR_NPEL_SpellELLong_Water_LC" nameId="576313" stack="NPEL_SPELLELLONG_WATER_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="4000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16884" name="STR_NRA_Attack_Long_LC" nameId="576317" stack="NRA_ATTACK_LONG_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16885" name="STR_NRA_BlowPosion_Spew_LC" nameId="576321" stack="NRA_BLOWPOSION_SPEW_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE"/>
            <slow duration="10100" effectid="20008" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="16886" name="STR_NRA_Fall_Nr_LC" nameId="576325" stack="NRA_FALL_NR_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16887" name="STR_NRA_FLY_DeadShot_Shooting_LC" nameId="576329" stack="NRA_FLY_DEADSHOT_SHOOTING_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16888" name="STR_NRA_FLY_DeadShot_Watergun_LC" nameId="576333" stack="NRA_FLY_DEADSHOT_WATERGUN_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16889" name="STR_NRA_KnockBackLong_Nr_LC" nameId="576337" stack="NRA_KNOCKBACKLONG_NR_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16890" name="STR_NRA_Poison_Thornspew_LC" nameId="576341" stack="NRA_POISON_THORNSPEW_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16891" name="STR_NRA_SatkLong_chain1_LC" nameId="576345" stack="NRA_SATKLONG_CHAIN1_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16892" name="STR_SKILL_Trap_AreaBlow_SuArtifact" nameId="566521" stack="SKILL_TRAP_AREABLOW_SUARTIFACT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="600">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="200" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2000" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16893" name="STR_NRA_SatkLong_chain2_LC" nameId="576349" stack="NRA_SATKLONG_CHAIN2_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="117" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16894" name="STR_SKILL_Trap_Hill_SuArtifact" nameId="566553" stack="SKILL_TRAP_HILL_SUARTIFACT" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="600">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="200" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" element="WATER" hoptype="SKILLLV" hopb="796" hopa="88"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16895" name="STR_NRA_SatkLong_Nr_LC" nameId="576353" stack="NRA_SATKLONG_NR_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16896" name="STR_NRA_SmallShot_LC" nameId="576357" stack="NRA_SMALLSHOT_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16897" name="STR_SKILL_PEL_Taunt_G1" nameId="566633" stack="SKILL_PEL_TAUNT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="5" e="1" element="EARTH" hoptype="SKILLLV"/>
            <hostileup value="6000" e="2" element="EARTH" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16898" name="STR_SKILL_PEL_Taunt_G2" nameId="566637" stack="SKILL_PEL_TAUNT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="116" delta="9" e="1" element="EARTH" hoptype="SKILLLV"/>
            <hostileup value="18000" e="2" element="EARTH" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16899" name="STR_SKILL_PEL_Air_G1" nameId="566641" stack="SKILL_PEL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="37" delta="0" e="1" element="WIND" hoptype="SKILLLV"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16900" name="STR_SKILL_PEL_Air_G2" nameId="566645" stack="SKILL_PEL_AIR" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="61" delta="0" e="1" element="WIND" hoptype="SKILLLV"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16901" name="STR_NRA_SmallShot_Thornspew_LC" nameId="576361" stack="NRA_SMALLSHOT_THORNSPEW_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16902" name="STR_NRA_SnareLong_Nr_LC" nameId="576365" stack="NRA_SNARELONG_NR_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16903" name="STR_NRA_StunSDownDefMd_Nr_LC" nameId="576369" stack="NRA_STUNSDOWNDEFMD_NR_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="177" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="5000" effectid="40152" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40154" e="4" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-500"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16904" name="STR_NWI_FLY_DeadShot_Ambush_LC" nameId="576373" stack="NWI_FLY_DEADSHOT_AMBUSH_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16905" name="STR_NWI_FLY_DeadShot_Gargoyle_LC" nameId="576377" stack="NWI_FLY_DEADSHOT_GARGOYLE_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16906" name="STR_NWI_ParSpellShort_ice_LC" nameId="576381" stack="NWI_PARSPELLSHORT_ICE_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <dot checktime="2000" value="15" delta="1" duration="8100" effectid="10168301" e="2" element="WATER" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16907" name="STR_NWI_SmallBurst_Beam_LC" nameId="576385" stack="NWI_SMALLBURST_BEAM_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16908" name="STR_NWI_SmallBurst_Gargoyle_LC" nameId="576389" stack="NWI_SMALLBURST_GARGOYLE_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16909" name="STR_NWI_SpellLongDot_Fire_LC" nameId="576393" stack="NWI_SPELLLONGDOT_FIRE_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169092" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16910" name="STR_GNKN_SKnockBackSA_Power" nameId="576397" stack="GNKN_SKNOCKBACKSA_POWER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16911" name="STR_GNWI_Reflector_Boss" nameId="576401" stack="GNWI_REFLECTOR_BOSS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="16" delta="2" radius="8" duration="4000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16912" name="STR_NCL_HealSUPHyattack_Crab" nameId="576471" stack="NCL_HEALSUPHYATTACK_CRAB" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="10000" effectid="10169122" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16913" name="STR_GNPR_BlindKDHTA_Po" nameId="576437" stack="GNPR_BLINDKDHTA_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <blind value="40" duration="5000" effectid="20107" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16914" name="STR_NPR_BlindShort_Po_Eye" nameId="576555" stack="NPR_BLINDSHORT_PO_EYE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="70" duration="3000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16915" name="STR_NCH_KnockBack_chain2TA_Poi" nameId="576453" stack="NCH_KNOCKBACK_CHAIN2TA_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="56" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16916" name="STR_NCH_SatkSDownPydefLrStunTA_Nr" nameId="576459" stack="NCH_SATKSDOWNPYDEFLRSTUNTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1200">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16917" name="STR_NCH_SUpcriticalST_Nr" nameId="576465" stack="NCH_SUPCRITICALST_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30171" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16918" name="STR_NMA_SpellLongHTA_Blaze" nameId="576537" stack="NMA_SPELLLONGHTA_BLAZE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169182" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16919" name="STR_NMA_SpellLongSTA_FireDot" nameId="576543" stack="NMA_SPELLLONGSTA_FIREDOT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169192" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16920" name="STR_NWI_ParalyzeHTA_Scream" nameId="576579" stack="NWI_PARALYZEHTA_SCREAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16921" name="STR_NWI_ReflectorProv_Fire" nameId="576591" stack="NWI_REFLECTORPROV_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16386" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="25" duration="86400000" effectid="10169211" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16922" name="STR_NEL_NewPetrification_Po" nameId="576477" stack="NEL_NEWPETRIFICATION_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210804" duration="8000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="2000" value="15" delta="1" duration="3100" effectid="10169222" e="2" element="EARTH" hoptype="DAMAGE"/>
            <paralyze delta="50" duration="3100" effectid="20002" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16923" name="STR_NEL_SpellDoticeSnare_Nr" nameId="576483" stack="NEL_SPELLDOTICESNARE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169232" e="2" element="WATER" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16924" name="STR_SKILL_PEL_UE_Assail_G1" nameId="568209" stack="SKILL_PEL_UE_ASSAIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="490" delta="10" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16925" name="STR_SKILL_PEL_UA_Assail_G1" nameId="568213" stack="SKILL_PEL_UA_ASSAIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="78" delta="2" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="78" delta="2" duration="34000" effectid="20006" e="2" element="WIND" hoptype="SKILLLV" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16926" name="STR_SKILL_PEL_UE_Assail_G2" nameId="568217" stack="SKILL_PEL_UE_ASSAIL" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="990" delta="10" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16927" name="STR_SKILL_PEL_UA_Assail_G2" nameId="568221" stack="SKILL_PEL_UA_ASSAIL" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="176" delta="4" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="176" delta="4" duration="34000" effectid="20006" e="2" element="WIND" hoptype="SKILLLV" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16928" name="STR_NAS_PoisonShortStun_Thorn" nameId="576447" stack="NAS_POISONSHORTSTUN_THORN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="31" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="10169282" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16929" name="STR_NWA_SatkAddSnareice_Nr" nameId="576561" stack="NWA_SATKADDSNAREICE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16930" name="STR_NWA_SUpPyAtt_Starturtle" nameId="576567" stack="NWA_SUPPYATT_STARTURTLE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="90"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16931" name="STR_NKN_GuardianphyattackST_short" nameId="576531" stack="NKN_GUARDIANPHYATTACKST_SHORT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16387" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="5000" effectid="10169311" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16932" name="STR_NFI_RootLongtime_Dotice" nameId="576489" stack="NFI_ROOTLONGTIME_DOTICE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="10" delta="1" duration="3100" effectid="10169321" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="3100" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16933" name="STR_NFI_RootLongtimeST_DotFire" nameId="576495" stack="NFI_ROOTLONGTIMEST_DOTFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="10" delta="1" duration="3100" effectid="10169331" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="3100" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16934" name="STR_GNWI_MpattackinstantTA_Nr" nameId="576443" stack="GNWI_MPATTACKINSTANTTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="16935" name="STR_NGR_delayConfuShape_Ghost" nameId="576501" stack="NGR_DELAYCONFUSHAPE_GHOST" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="20000" value="10" delta="0" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse delta="60" duration="3000" effectid="20104" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="207006" duration="3000" effectid="175" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16936" name="STR_NGR_PolyMorphSUspeed_mushroom" nameId="576507" stack="NGR_POLYMORPHSUSPEED_MUSHROOM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="4000" effectid="10169362" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16937" name="STR_NGR_SpellDotTA_Fire" nameId="576513" stack="NGR_SPELLDOTTA_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="107" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169372" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16938" name="STR_NGR_SpellEarthDot_Allergy" nameId="576519" stack="NGR_SPELLEARTHDOT_ALLERGY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="154" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169382" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16939" name="STR_NPR_BlindHeal_Nr" nameId="576549" stack="NPR_BLINDHEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="70" duration="16100" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <hot value="7" delta="0" checktime="4000" type="HP" duration="16100" effectid="10169392" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16940" name="STR_NEL_NewPetrification_Po_LC" nameId="576607" stack="NEL_NEWPETRIFICATION_PO_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210804" duration="3100" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="2000" value="15" delta="1" duration="3100" effectid="10169402" e="2" element="EARTH" hoptype="DAMAGE"/>
            <paralyze delta="50" duration="3100" effectid="20002" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16941" name="STR_NRA_KnockBackM_chain1_Poi" nameId="576613" stack="NRA_KNOCKBACKM_CHAIN1_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="56" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16942" name="STR_NRA_KnockBackM_chain2_Poi" nameId="576619" stack="NRA_KNOCKBACKM_CHAIN2_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="76" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16943" name="STR_NKN_SatkSDPydefDodge_LF3Boss" nameId="576629" stack="NKN_SATKSDPYDEFDODGE_LF3BOSS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="10000" effectid="10169432" e="2" element="FIRE" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-40"/>
            </statdown>
            <statdown duration="10000" effectid="10169433" e="3" element="FIRE">
                <change stat="EVASION" func="PERCENT" delta="0" value="-60"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16944" name="STR_NKN_Hide_LF3Boss" nameId="576631" stack="NKN_HIDE_LF3BOSS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="20000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="20000" effectid="154" e="2" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16945" name="STR_NKN_SUpAttSDDef_LF3Boss" nameId="576633" stack="NKN_SUPATTSDDEF_LF3BOSS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="20000" effectid="10169451" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statdown duration="20000" effectid="10169452" e="2" element="WATER" hoptype="DAMAGE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-400"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-400"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-400"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-400"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16946" name="STR_NKN_SatkKDTA1_LF3Boss" nameId="576635" stack="NKN_SATKKDTA1_LF3BOSS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="15" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16947" name="STR_NKN_SatkKDTA2_LF3Boss" nameId="576637" stack="NKN_SATKKDTA2_LF3BOSS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="15" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16948" name="STR_NKN_SpellATKfireTA_LF3Boss" nameId="576639" stack="NKN_SPELLATKFIRETA_LF3BOSS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169482" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16949" name="STR_NKN_transdrakeconfuseTA_LF3Boss" nameId="576641" stack="NKN_TRANSDRAKECONFUSETA_LF3BOSS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211501" duration="10000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse duration="10000" effectid="20104" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16950" name="STR_NFI_Transe_Slave" nameId="576643" stack="NFI_TRANSE_SLAVE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="107" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169502" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16951" name="STR_NFI_Explosion_Slave" nameId="576645" stack="NFI_EXPLOSION_SLAVE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169512" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16952" name="STR_SKILL_NWI_FLY_DeadShot_Gargoyle" nameId="565915" stack="SKILL_NWI_FLY_DEADSHOT_GARGOYLE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16953" name="STR_Test_Flying_DelayDD" nameId="577227" stack="TEST_FLYING_DELAYDD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="4000" value="100" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16954" name="STR_Test_Flying_NoFly" nameId="577233" stack="TEST_FLYING_NOFLY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="20000" effectid="40151" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="-10" value="-60"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="16955" name="STR_Test_Flying_AntiFlying" nameId="577235" stack="TEST_FLYING_ANTIFLYING" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="0" hitvalue="10000" hitdelta="0" duration="4000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16956" name="STR_Test_GB_Stance0_LF" nameId="577259" stack="TEST_GB_STANCE0_LF" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="30" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="150" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET1" value="100" delta="0" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16957" name="STR_Test_GB_Stance0_RF" nameId="577261" stack="TEST_GB_STANCE0_RF" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="300" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="40" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET1" value="100" delta="0" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16958" name="STR_Test_GB_Stance0_TH" nameId="577263" stack="TEST_GB_STANCE0_TH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="300" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="27" delta="2" duration="6100" effectid="10169582" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16959" name="STR_Test_GB_Stance0_MO" nameId="577265" stack="TEST_GB_STANCE0_MO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="150" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16960" name="STR_Test_GB_Stance0n1_RH" nameId="577301" stack="TEST_GB_STANCE0N1_RH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="30" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16961" name="STR_Test_GB_Stance0n1_LH" nameId="577303" stack="TEST_GB_STANCE0N1_LH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="40" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16962" name="STR_Test_GB_Stance2_RH" nameId="577305" stack="TEST_GB_STANCE2_RH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="150" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16963" name="STR_SKILL_PEL_Taunt_G3" nameId="568593" stack="SKILL_PEL_TAUNT" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="0" delta="5" e="1" element="EARTH" hoptype="SKILLLV"/>
            <hostileup value="54000" e="2" element="EARTH" hoptype="SKILLLV"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16964" name="STR_SKILL_PEL_Air_G3" nameId="568597" stack="SKILL_PEL_AIR" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="98" delta="0" e="1" element="EARTH" hoptype="SKILLLV"/>
            <stun duration="4000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16965" name="STR_SKILL_PEL_UE_Assail_G3" nameId="568601" stack="SKILL_PEL_UE_ASSAIL" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="480" delta="20" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16966" name="STR_SKILL_PEL_UA_Assail_G3" nameId="568605" stack="SKILL_PEL_UA_ASSAIL" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="480" delta="20" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16967" name="STR_SKILL_NPCAOEDAMAGE" nameId="563475" stack="SKILL_NPCAOEDAMAGE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="569" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16968" name="STR_SKILL_NPCTrapdamage_G3" nameId="568609" stack="SKILL_NPCTRAPDAMAGE" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="825" delta="21" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16969" name="STR_SKILL_NPCTrapBlind_G1" nameId="568613" stack="SKILL_NPCTRAPBLIND" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="100" duration="8000" effectid="20107" e="1" element="FIRE" hoptype="SKILLLV" hopb="1193" hopa="133"/>
            <silence duration="2000" effectid="20101" e="2" element="WIND" hoptype="SKILLLV" hopb="1431" hopa="159"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16970" name="STR_SKILL_NPCTrapBlind_G2" nameId="568617" stack="SKILL_NPCTRAPBLIND" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="100" duration="8000" effectid="20107" e="1" element="FIRE" hoptype="SKILLLV" hopb="1193" hopa="133"/>
            <silence duration="2000" effectid="20101" e="2" element="WIND" hoptype="SKILLLV" hopb="1431" hopa="159"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16971" name="STR_SKILL_NPCTrapBleed_G1" nameId="568621" stack="SKILL_NPCTRAPBLEED" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="57" delta="3" e="1" element="EARTH" hoptype="DAMAGE"/>
            <bleed checktime="4000" value="57" delta="3" duration="9000" effectid="20006" e="2" element="EARTH" hoptype="SKILLLV" hopb="1"/>
            <snare duration="9000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16972" name="STR_SKILL_NPCTrapSnare_G1" nameId="568625" stack="SKILL_NPCTRAPSNARE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="420" delta="20" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="2000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="656" hopa="73">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16973" name="STR_Test_GB_Stance2_LH" nameId="577307" stack="TEST_GB_STANCE2_LH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="150" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16974" name="STR_Test_GB_Stance2_SHD" nameId="577309" stack="TEST_GB_STANCE2_SHD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="150" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16975" name="STR_Test_GB_Stance2_OD" nameId="577311" stack="TEST_GB_STANCE2_OD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="50" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="300" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16976" name="STR_Test_GB_Stance2_TH" nameId="577313" stack="TEST_GB_STANCE2_TH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="250" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16977" name="STR_Test_GB_Stance2_HD" nameId="577315" stack="TEST_GB_STANCE2_HD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="200" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16978" name="STR_Test_GB_Stance2_BOD" nameId="577317" stack="TEST_GB_STANCE2_BOD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="100"/>
            <targetrange value="AREA" distance="70" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16979" name="STR_NGR_TribalBuffR_IceToeNail" nameId="577445" stack="NGR_TRIBALBUFFR_ICETOENAIL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10169791" e="1">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="100"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="100"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="100"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16980" name="STR_NGR_TribalBuffR_MistShadow" nameId="577447" stack="NGR_TRIBALBUFFR_MISTSHADOW" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10169801" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16981" name="STR_GNFI_RootLongtimeTA_SmallArea" nameId="577449" stack="GNFI_ROOTLONGTIMETA_SMALLAREA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16982" name="STR_GNFI_SatkchainKnockTA_Strong" nameId="577451" stack="GNFI_SATKCHAINKNOCKTA_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="15" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16983" name="STR_GNKN_SatkTA_Strong" nameId="577453" stack="GNKN_SATKTA_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16984" name="STR_NWA_SatkLrTA_Strong" nameId="577455" stack="NWA_SATKLRTA_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16985" name="STR_GNRA_KnockBackMiddleTA_Na" nameId="577457" stack="GNRA_KNOCKBACKMIDDLETA_NA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16986" name="STR_GNSC_StunTA_NativeR" nameId="577459" stack="GNSC_STUNTA_NATIVER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16987" name="STR_NMA_SpellLong_Strong" nameId="577461" stack="NMA_SPELLLONG_STRONG" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="215" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16988" name="STR_NMA_SpelliceLongTA_Strong" nameId="577463" stack="NMA_SPELLICELONGTA_STRONG" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="6000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16989" name="STR_NEL_SpellDoticeSnareTA_Nr" nameId="577465" stack="NEL_SPELLDOTICESNARETA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169892" e="2" element="WIND" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16990" name="STR_NMA_AntiSkillTA_Nr" nameId="577467" stack="NMA_ANTISKILLTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="WATER"/>
            <silence duration="6000" effectid="20101" e="3" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16991" name="STR_NGR_SelfSA_Sum" nameId="577469" stack="NGR_SELFSA_SUM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="4000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16992" name="STR_NCH_SatkKB_Chain1TA_Na" nameId="577471" stack="NCH_SATKKB_CHAIN1TA_NA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="16993" name="STR_GNFI_SatkSA_Area" nameId="577473" stack="GNFI_SATKSA_AREA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16994" name="STR_NGR_Helpcall_Wife" nameId="577475" stack="NGR_HELPCALL_WIFE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10169941" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16995" name="STR_NGR_SUphyattackAntiSkillSA_Sam" nameId="577477" stack="NGR_SUPHYATTACKANTISKILLSA_SAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10169951" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <bind duration="5000" effectid="20014" e="2" element="WATER"/>
            <silence duration="5000" effectid="20101" e="3" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16996" name="STR_NTRAP_SpellSAice_ParSnare" nameId="577479" stack="NTRAP_SPELLSAICE_PARSNARE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10169962" e="2" element="WATER" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-20"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="16997" name="STR_GNWA_SatkLrTA_leparStrong" nameId="577481" stack="GNWA_SATKLRTA_LEPARSTRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="221" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="16998" name="STR_NGR_TribalBuffR_Workersincerity" nameId="577483" stack="NGR_TRIBALBUFFR_WORKERSINCERITY" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10169981" e="1">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="16999" name="STR_NGR_TribalBuffR_WorkerBoss" nameId="577485" stack="NGR_TRIBALBUFFR_WORKERBOSS" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10169991" e="1">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="86400000" effectid="10169992" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17000" name="STR_NKN_GuardianMagattackR_Long" nameId="577487" stack="NKN_GUARDIANMAGATTACKR_LONG" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16387" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="5000" effectid="10170001" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17001" name="STR_GNAS_HideLong_Nr" nameId="577489" stack="GNAS_HIDELONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="1" duration="86400000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="17002" name="STR_NAS_Hide_ShortCast" nameId="577491" stack="NAS_HIDE_SHORTCAST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="1" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="17003" name="STR_NRA_SatkLong_Strong" nameId="577493" stack="NRA_SATKLONG_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17004" name="STR_NWI_SpellFireST_StrShortdis" nameId="577495" stack="NWI_SPELLFIREST_STRSHORTDIS" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="253" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17005" name="STR_NAS_SatkApPosAddSA_Par" nameId="577627" stack="NAS_SATKAPPOSADDSA_PAR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <poisondamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
            <paralyze duration="8000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17006" name="STR_GNAS_PoisonTA_Nr" nameId="577629" stack="GNAS_POISONTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="22" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10170062" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17007" name="STR_NGR_Polymorph_PretorHSA_Dir" nameId="577637" stack="NGR_POLYMORPH_PRETORHSA_DIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <confuse delta="60" duration="3000" effectid="20104" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="285978" duration="3000" effectid="175" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17008" name="STR_GNPR_BlindHTA_Nr" nameId="577643" stack="GNPR_BLINDHTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="70" duration="3000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17009" name="STR_SKILL_Test_FPATK_Instant" nameId="577611" stack="SKILL_TEST_FPATK_INSTANT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17010" name="STR_BNEL_DispellAddParBleedDD_DF2Ch" nameId="577653" stack="BNEL_DISPELLADDPARBLEEDDD_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10170102" e="2" element="EARTH" hoptype="DAMAGE"/>
            <dispeldebuff e="3" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17011" name="STR_BNEL_Hide_DF2Ch" nameId="577655" stack="BNEL_HIDE_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="20" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17012" name="STR_BNEL_ParShapeBleedTA_DF2Ch" nameId="577657" stack="BNEL_PARSHAPEBLEEDTA_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="286129" duration="3100" effectid="175" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <paralyze delta="50" duration="3100" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bleed checktime="3000" value="49" delta="1" duration="3100" effectid="10170123" e="3" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17013" name="STR_BNEL_SelfATKTA_DF2Ch" nameId="577659" stack="BNEL_SELFATKTA_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="154" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10170132" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17014" name="STR_BNEL_SelfATKTA2_DF2Ch" nameId="577661" stack="BNEL_SELFATKTA2_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10170142" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17015" name="STR_BNEL_SnareHTADot_Earth_DF2Ch" nameId="577663" stack="BNEL_SNAREHTADOT_EARTH_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <dot checktime="2000" value="10" delta="1" duration="30100" effectid="10170151" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="30100" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-70"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17016" name="STR_BNEL_SpellATK_Strong_DF2Ch" nameId="577665" stack="BNEL_SPELLATK_STRONG_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17017" name="STR_BNEL_SpellTALr_DF2Ch" nameId="577667" stack="BNEL_SPELLTALR_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17018" name="STR_SKILL_NAS_BlowBleed_Bite" nameId="565579" stack="SKILL_NAS_BLOWBLEED_BITE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17019" name="STR_BNEL_SpellTA_Anger_DF2Ch" nameId="577671" stack="BNEL_SPELLTA_ANGER_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16396">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10170192" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17020" name="STR_BNEL_UnionAtkA_DF2Ch" nameId="577673" stack="BNEL_UNIONATKA_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="138" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17021" name="STR_BNEL_UnionAtkB_DF2Ch" nameId="577675" stack="BNEL_UNIONATKB_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17022" name="STR_BNEL_TribalBuffR_Mistmane_Self13" nameId="577677" stack="BNEL_TRIBALBUFFR_MISTMANE_SELF13" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <spellatk value="1200" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="10170222" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17023" name="STR_BNEL_TribalBuffR_Mistmane_Self17" nameId="577679" stack="BNEL_TRIBALBUFFR_MISTMANE_SELF17" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <spellatk value="2053" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="10170232" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17024" name="STR_BNEL_TribalBuffR_Mistmane" nameId="577681" stack="BNEL_TRIBALBUFFR_MISTMANE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10170241" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17025" name="STR_BNEL_TribalBuffR_Mistmane_Hide_Self38" nameId="577683" stack="BNEL_TRIBALBUFFR_MISTMANE_HIDE_SELF38" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <spellatk value="10799" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="10170252" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17026" name="STR_BNEL_TribalBuffR_Mistmane_Hide_Self40" nameId="577685" stack="BNEL_TRIBALBUFFR_MISTMANE_HIDE_SELF40" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <spellatk value="11936" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="10170262" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17027" name="STR_BNEL_TribalBuffR_Mistmane_Hide_Self42" nameId="577687" stack="BNEL_TRIBALBUFFR_MISTMANE_HIDE_SELF42" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <spellatk value="29840" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="10170272" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17028" name="STR_BNEL_SPellTABolt_DF2ch" nameId="577689" stack="BNEL_SPELLTABOLT_DF2CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="30000" effectid="10170282" e="2" element="FIRE" hoptype="DAMAGE"/>
            <slow duration="30000" effectid="20008" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17029" name="STR_NWA_SUpPyDefLongW_Nr" nameId="577739" stack="NWA_SUPPYDEFLONGW_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10170291" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17030" name="STR_NWA_SUpPyDefShortP_Nr" nameId="577745" stack="NWA_SUPPYDEFSHORTP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10170301" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17031" name="STR_NRA_SatkLongTA_chain1" nameId="577767" stack="NRA_SATKLONGTA_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17032" name="STR_NRA_SatkLongTA_chain2" nameId="577769" stack="NRA_SATKLONGTA_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="117" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17033" name="STR_NWA_SatkAddStun_Nr" nameId="577771" stack="NWA_SATKADDSTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="21" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
                <modifiers>
                    <stundamage value="0" delta="3"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17034" name="STR_NRA_SatkApBleAddTALong_Nr" nameId="578151" stack="NRA_SATKAPBLEADDTALONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="80001" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17035" name="STR_SKILL_NAS_BlowChain_KrallAS" nameId="565565" stack="SKILL_NAS_BLOWCHAIN_KRALLAS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17036" name="STR_SKILL_NAS_Chain1BlowStun_KrallAS" nameId="565567" stack="SKILL_NAS_CHAIN1BLOWSTUN_KRALLAS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17037" name="STR_SKILL_NAS_Poison_Insect" nameId="565569" stack="SKILL_NAS_POISON_INSECT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="10100" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17038" name="STR_NGR_SatkKD_ChMortal_Mu" nameId="578193" stack="NGR_SATKKD_CHMORTAL_MU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17039" name="STR_GNMA_SpellLongTAKD_Air" nameId="578195" stack="GNMA_SPELLLONGTAKD_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="WIND">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17040" name="STR_GNKN_SatkTA_AddOpen" nameId="578197" stack="GNKN_SATKTA_ADDOPEN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17041" name="STR_GNKN_SatkTA_MortalWonsic" nameId="578199" stack="GNKN_SATKTA_MORTALWONSIC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16390">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17042" name="STR_NWI_OpenAerialTA_Earth" nameId="578201" stack="NWI_OPENAERIALTA_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="EARTH">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17043" name="STR_NWI_OpenAerialTA_Wonsic" nameId="578203" stack="NWI_OPENAERIALTA_WONSIC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="EARTH">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17044" name="STR_NEL_NewPetrificationTA_Nr" nameId="578205" stack="NEL_NEWPETRIFICATIONTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210804" duration="3100" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="2000" value="15" delta="1" duration="3100" effectid="10170442" e="2" element="EARTH" hoptype="DAMAGE"/>
            <paralyze delta="60" duration="3100" effectid="20002" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17045" name="STR_GNKN_SatkTA_AddNPar" nameId="578207" stack="GNKN_SATKTA_ADDNPAR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17046" name="STR_NFI_SatkChainATK1TA_Penalty" nameId="578211" stack="NFI_SATKCHAINATK1TA_PENALTY" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16389">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17047" name="STR_NWA_SnareKBTA_Shout" nameId="578213" stack="NWA_SNAREKBTA_SHOUT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <snare duration="3000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-70"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17048" name="STR_NFI_SatkChainATK2TA_Nr" nameId="578215" stack="NFI_SATKCHAINATK2TA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17049" name="STR_NCH_Satk_chain3TA_Nr" nameId="578217" stack="NCH_SATK_CHAIN3TA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17050" name="STR_NTRAP_SatkApBleAddTA_Nr" nameId="578219" stack="NTRAP_SATKAPBLEADDTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17051" name="STR_GNWA_SUpPyDefAttShort_Ch" nameId="578221" stack="GNWA_SUPPYDEFATTSHORT_CH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10170511" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17052" name="STR_NGR_TribalBuffR_DefChStrong" nameId="578223" stack="NGR_TRIBALBUFFR_DEFCHSTRONG" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10170521" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17053" name="STR_NGR_TribalBuffR_PhyDefCh" nameId="578225" stack="NGR_TRIBALBUFFR_PHYDEFCH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10170531" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17054" name="STR_NGR_HealinsSDdef_Ch" nameId="578229" stack="NGR_HEALINSSDDEF_CH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="10000" effectid="10170542" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17055" name="STR_GNWI_MpattackStun_StillSleep" nameId="578231" stack="GNWI_MPATTACKSTUN_STILLSLEEP" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="3000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17056" name="STR_BNRA_StunSDDefdispelBFTA_Mortal" nameId="578233" stack="BNRA_STUNSDDEFDISPELBFTA_MORTAL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16391">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17057" name="STR_BNFI_CloseAerialTA_Nr" nameId="578305" stack="BNFI_CLOSEAERIALTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17058" name="STR_GFI_WingBlade_Nr" nameId="578309" stack="GFI_WINGBLADE_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17059" name="STR_GFI_WingBlade_Stun" nameId="578311" stack="GFI_WINGBLADE_STUN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17060" name="STR_GFI_WingBladeTA_Nr" nameId="578313" stack="GFI_WINGBLADETA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17061" name="STR_GFI_WingBladeTA_Stun" nameId="578315" stack="GFI_WINGBLADETA_STUN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17062" name="STR_GFI_SatkchainKnockTA_Strong" nameId="578317" stack="GFI_SATKCHAINKNOCKTA_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="30" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17063" name="STR_NGR_SpellATKDrain_StunTA_Poi" nameId="578319" stack="NGR_SPELLATKDRAIN_STUNTA_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17064" name="STR_GFI_Summon_Nr" nameId="578329" stack="GFI_SUMMON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="17" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17065" name="STR_GFI_WingBlade_Root" nameId="578337" stack="GFI_WINGBLADE_ROOT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17066" name="STR_GFI_OpenAerialTA_Nr" nameId="578343" stack="GFI_OPENAERIALTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17067" name="STR_GFI_CloseAerialTA_Nr" nameId="578349" stack="GFI_CLOSEAERIALTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17068" name="STR_GFI_Shout1_Commander" nameId="578353" stack="GFI_SHOUT1_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40155" e="2" element="WATER">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="12000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17069" name="STR_GFI_Shout2_Commander" nameId="578355" stack="GFI_SHOUT2_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="12000" effectid="40155" e="2" element="WATER">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-40"/>
            </statdown>
            <statdown duration="12000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-40"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17070" name="STR_GFI_Shout3_Commander" nameId="578357" stack="GFI_SHOUT3_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="18000" effectid="40155" e="2" element="WATER">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="18000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17071" name="STR_GFI_Shout4_Commander" nameId="578359" stack="GFI_SHOUT4_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="24000" effectid="40155" e="2" element="WATER">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-60"/>
            </statdown>
            <statdown duration="24000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-60"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17072" name="STR_GFI_SatkLr_Commander" nameId="578377" stack="GFI_SATKLR_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17073" name="STR_GFI_SDownPyDeShort_Commander" nameId="578381" stack="GFI_SDOWNPYDESHORT_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="6000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17074" name="STR_GFI_KBDownPyDeTA_Commander" nameId="578385" stack="GFI_KBDOWNPYDETA_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="12000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17075" name="STR_GFI_KDDownPyDeTA_Commander" nameId="578389" stack="GFI_KDDOWNPYDETA_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="12000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17076" name="STR_GFI_OneShotOneKill_Commander" nameId="578393" stack="GFI_ONESHOTONEKILL_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="65500" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17077" name="STR_GFI_SatkLr_Nr" nameId="578397" stack="GFI_SATKLR_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17078" name="STR_GFI_SatkTA_Nr" nameId="578401" stack="GFI_SATKTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17079" name="STR_GFI_SKnockBackTA" nameId="578405" stack="GFI_SKNOCKBACKTA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17080" name="STR_GFI_SDownAttTA_Lr" nameId="578409" stack="GFI_SDOWNATTTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="20000" effectid="40151" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="8000" effectid="40155" e="2" element="WATER">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17081" name="STR_GFI_KnockDownTA_Nr" nameId="578415" stack="GFI_KNOCKDOWNTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17082" name="STR_GFI_SKnockdown_Nr" nameId="578419" stack="GFI_SKNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17083" name="STR_GFI_SDownPyDeShort_Nr" nameId="578423" stack="GFI_SDOWNPYDESHORT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17084" name="STR_GFI_SKDownSDownPydef_Nr" nameId="578429" stack="GFI_SKDOWNSDOWNPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17085" name="STR_NAR_FPATKBlind_Nr" nameId="578631" stack="NAR_FPATKBLIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="50" duration="16100" effectid="20107" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17086" name="STR_NAR_FPATKSpell_Nr" nameId="578659" stack="NAR_FPATKSPELL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="4000" value="10" delta="1" duration="16100" effectid="10170862" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17087" name="STR_NAR_FPATKSnare_Poi" nameId="578653" stack="NAR_FPATKSNARE_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="16100" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17088" name="STR_NAR_DelayedFPATK_Nr" nameId="578627" stack="NAR_DELAYEDFPATK_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17089" name="STR_NAR_PulledSnare_Poi" nameId="578665" stack="NAR_PULLEDSNARE_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
            <snare duration="4000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17090" name="STR_NAR_FPATKInsBlind_Poi" nameId="578637" stack="NAR_FPATKINSBLIND_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17091" name="STR_NAR_FPATKInsSpinTA_Nr" nameId="578643" stack="NAR_FPATKINSSPINTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17092" name="STR_NAR_SpellATKinsFPATKIns_Poi" nameId="578671" stack="NAR_SPELLATKINSFPATKINS_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="106" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17093" name="STR_NAR_FPATKPoison_Poi" nameId="578647" stack="NAR_FPATKPOISON_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="4000" value="49" delta="1" duration="16100" effectid="10170932" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17094" name="STR_BNMA_SpellLongSTA_Nr" nameId="578617" stack="BNMA_SPELLLONGSTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10170942" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17095" name="STR_BNWI_SKnockBackSA_Nr" nameId="578623" stack="BNWI_SKNOCKBACKSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17096" name="STR_BNMA_SpellFire_Mortal" nameId="578613" stack="BNMA_SPELLFIRE_MORTAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10170962" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17097" name="STR_NAR_NewPetrification_Po" nameId="578675" stack="NAR_NEWPETRIFICATION_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210804" duration="3100" effectid="175" e="2"/>
            <dot checktime="2000" value="15" delta="1" duration="3100" effectid="10170973" e="3"/>
            <paralyze delta="80" duration="3100" effectid="20002" e="4"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17098" name="STR_GRA_SatkLong_Nr" nameId="578683" stack="GRA_SATKLONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17099" name="STR_GRA_SatkLong_Chain1" nameId="578687" stack="GRA_SATKLONG_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17100" name="STR_GRA_SnareLong_Nr" nameId="578691" stack="GRA_SNARELONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-40"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17101" name="STR_GRA_SnareLong_Strong" nameId="578697" stack="GRA_SNARELONG_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="8000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-40"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17102" name="STR_GRA_SatkLongTA_Nr" nameId="578703" stack="GRA_SATKLONGTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17103" name="STR_GRA_SatkLongTA_Lr" nameId="578707" stack="GRA_SATKLONGTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17104" name="STR_GRA_BleedLong_Nr" nameId="578711" stack="GRA_BLEEDLONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="36" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17105" name="STR_GRA_SatkLong_Stun" nameId="578717" stack="GRA_SATKLONG_STUN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17106" name="STR_GRA_SummonTrap_Nr" nameId="578723" stack="GRA_SUMMONTRAP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17107" name="STR_GWI_SpellLong_Fire" nameId="578727" stack="GWI_SPELLLONG_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17108" name="STR_GWI_SpellRootTA_Ice" nameId="578731" stack="GWI_SPELLROOTTA_ICE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17109" name="STR_GWI_SpellDoT_Earth" nameId="578737" stack="GWI_SPELLDOT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="6100" effectid="10171092" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17110" name="STR_GWI_Root_Earth" nameId="578743" stack="GWI_ROOT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
            <dot checktime="2000" value="25" delta="0" duration="8100" effectid="10171102" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17111" name="STR_GWI_RootTA_Ice" nameId="578749" stack="GWI_ROOTTA_ICE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
            <dot checktime="2000" value="25" delta="0" duration="8100" effectid="10171112" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17112" name="STR_GWI_Tree_TA" nameId="581281" stack="GWI_TREE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="3000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <paralyze delta="60" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="3000" effectid="40124" e="3" element="EARTH">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17113" name="STR_GWI_SpellLong_Water" nameId="578759" stack="GWI_SPELLLONG_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="202" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17114" name="STR_GWI_Tree_Nr" nameId="578763" stack="GWI_TREE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="3000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <paralyze delta="60" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="3000" effectid="40124" e="3" element="EARTH">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17115" name="STR_GWI_SpellLongTA_Fire" nameId="578769" stack="GWI_SPELLLONGTA_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17116" name="STR_GWI_SummonFrostPillar_Nr" nameId="578773" stack="GWI_SUMMONFROSTPILLAR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17117" name="STR_GWI_SpellStun_Nr" nameId="578777" stack="GWI_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17118" name="STR_GWI_SpellStunTA_Nr" nameId="578783" stack="GWI_SPELLSTUNTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="18" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17119" name="STR_GWI_MeteorTA_Nr" nameId="578789" stack="GWI_METEORTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17120" name="STR_GWI_SpellSleepTA_Nr" nameId="578793" stack="GWI_SPELLSLEEPTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="8000" effectid="20106" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17121" name="STR_GPR_SpellLongSlow_Nr" nameId="578799" stack="GPR_SPELLLONGSLOW_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WATER">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17122" name="STR_GPR_SpellLongSlowTA_Nr" nameId="578805" stack="GPR_SPELLLONGSLOWTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WATER">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17123" name="STR_GPR_Blind_Nr" nameId="578811" stack="GPR_BLIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17124" name="STR_GPR_BlindTA_Nr" nameId="578817" stack="GPR_BLINDTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17125" name="STR_GPR_Heal_Nr" nameId="578823" stack="GPR_HEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17126" name="STR_GPR_Heal_Mid" nameId="578827" stack="GPR_HEAL_MID" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17127" name="STR_GPR_Heal_Big" nameId="578831" stack="GPR_HEAL_BIG" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17128" name="STR_GPR_HealTA_Nr" nameId="578835" stack="GPR_HEALTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17129" name="STR_GPR_HealTA_Mid" nameId="578839" stack="GPR_HEALTA_MID" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17130" name="STR_GPR_HealTA_Big" nameId="578843" stack="GPR_HEALTA_BIG" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17131" name="STR_GPR_Root_Nr" nameId="578847" stack="GPR_ROOT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17132" name="STR_GPR_SpellLongStun_Air" nameId="578853" stack="GPR_SPELLLONGSTUN_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17133" name="STR_GPR_StunTA_Nr" nameId="578859" stack="GPR_STUNTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="30" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17134" name="STR_GPR_SpellStunTA_Air" nameId="578865" stack="GPR_SPELLSTUNTA_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17135" name="STR_GPR_SatkDownPyDe_Nr" nameId="578871" stack="GPR_SATKDOWNPYDE_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17136" name="STR_GPR_SatkDownPyDeTA_Nr" nameId="578877" stack="GPR_SATKDOWNPYDETA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="8000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17137" name="STR_GRP_HolyServant_Nr" nameId="578883" stack="GRP_HOLYSERVANT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17138" name="STR_GTRAP_ExplosionTA_Nr" nameId="578887" stack="GTRAP_EXPLOSIONTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17139" name="STR_GHS_SpellLong_Air" nameId="578891" stack="GHS_SPELLLONG_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17140" name="STR_GHS_Heal_Nr" nameId="578895" stack="GHS_HEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="10" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17141" name="STR_GWI_FrostPillarTA_NPC" nameId="578915" stack="GWI_FROSTPILLARTA_NPC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="104" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17142" name="STR_GFI_WindBlade_Fly1" nameId="578917" stack="GFI_WINDBLADE_FLY1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17143" name="STR_GFI_WindBlade_Fly2" nameId="578921" stack="GFI_WINDBLADE_FLY2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17144" name="STR_GFI_WindBlade_Fly3" nameId="578925" stack="GFI_WINDBLADE_FLY3" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17145" name="STR_GFI_WindBlade_Fly4" nameId="578931" stack="GFI_WINDBLADE_FLY4" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17146" name="STR_GFI_WindBlade_Fly5" nameId="578937" stack="GFI_WINDBLADE_FLY5" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17147" name="STR_GRA_SatkLongTrueShot_Fly1" nameId="578943" stack="GRA_SATKLONGTRUESHOT_FLY1" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17148" name="STR_GRA_SatkLongTrueShot_Fly2" nameId="578947" stack="GRA_SATKLONGTRUESHOT_FLY2" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17149" name="STR_GRA_SatkLongTrueShot_Fly3" nameId="578951" stack="GRA_SATKLONGTRUESHOT_FLY3" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17150" name="STR_GRA_SatkLongTrueShot_Fly4" nameId="578957" stack="GRA_SATKLONGTRUESHOT_FLY4" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17151" name="STR_GRA_SatkLongTrueShot_Fly5" nameId="578963" stack="GRA_SATKLONGTRUESHOT_FLY5" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17152" name="STR_GWI_SpellLongFire_Fly1" nameId="578969" stack="GWI_SPELLLONGFIRE_FLY1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17153" name="STR_GWI_SpellLongFire_Fly2" nameId="578973" stack="GWI_SPELLLONGFIRE_FLY2" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17154" name="STR_GWI_SpellLongFire_Fly3" nameId="578977" stack="GWI_SPELLLONGFIRE_FLY3" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17155" name="STR_GWI_SpellLongFire_Fly4" nameId="578983" stack="GWI_SPELLLONGFIRE_FLY4" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17156" name="STR_GWI_SpellLongFire_Fly5" nameId="578989" stack="GWI_SPELLLONGFIRE_FLY5" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17157" name="STR_GPR_SpellLong_Fly1" nameId="578995" stack="GPR_SPELLLONG_FLY1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-20"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17158" name="STR_GPR_SpellLong_Fly2" nameId="578999" stack="GPR_SPELLLONG_FLY2" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17159" name="STR_GPR_SpellLong_Fly3" nameId="579003" stack="GPR_SPELLLONG_FLY3" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-40"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17160" name="STR_GPR_SpellLong_Fly4" nameId="579009" stack="GPR_SPELLLONG_FLY4" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17161" name="STR_GPR_SpellLong_Fly5" nameId="579015" stack="GPR_SPELLLONG_FLY5" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-60"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17162" name="STR_SKILL_NAS_BlowBleed_Meatpick" nameId="565581" stack="SKILL_NAS_BLOWBLEED_MEATPICK" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17163" name="STR_AR_FPATKInsKDSDDefSUAtt_Nr" nameId="579023" stack="AR_FPATKINSKDSDDEFSUATT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500" penalty_skill_id="16397">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="27"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17164" name="STR_NKN_KDSDDefSUAttTA_Nr" nameId="579031" stack="NKN_KDSDDEFSUATTTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16397">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17165" name="STR_GFI_WingBladeTA_KD" nameId="579035" stack="GFI_WINGBLADETA_KD" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17166" name="STR_GAS_Satk_Nr" nameId="579039" stack="GAS_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17167" name="STR_GAS_Poison_Nr" nameId="579043" stack="GAS_POISON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10171671" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17168" name="STR_GAS_PoisonTA_Nr" nameId="579049" stack="GAS_POISONTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10171681" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17169" name="STR_AGFI_ShoutTA_Small" nameId="582671" stack="AGFI_SHOUTTA_SMALL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40155" e="2" element="WATER">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-15"/>
            </statdown>
            <statdown duration="12000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17170" name="STR_AGWI_SpellIceBleedTA_Small" nameId="582673" stack="AGWI_SPELLICEBLEEDTA_SMALL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="57" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17171" name="STR_AGAS_SatkPoisonTA_Small" nameId="582675" stack="AGAS_SATKPOISONTA_SMALL" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17172" name="STR_AGWI_SatkKnockDownTA_Small" nameId="582677" stack="AGWI_SATKKNOCKDOWNTA_SMALL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17173" name="STR_GAS_BlindTA_Nr" nameId="579075" stack="GAS_BLINDTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17174" name="STR_GWI_SpellSleepTA_Nr" nameId="578793" stack="GWI_SPELLSLEEPTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="8000" effectid="20106" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17175" name="STR_GWI_SummonFrostPillar_Nr" nameId="578773" stack="GWI_SUMMONFROSTPILLAR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17176" name="STR_GAS_Assassinate_Nr" nameId="579091" stack="GAS_ASSASSINATE_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17177" name="STR_GAS_SatkSpinStun_Nr" nameId="579097" stack="GAS_SATKSPINSTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17178" name="STR_GAS_BehindAddDmg_Nr" nameId="579103" stack="GAS_BEHINDADDDMG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17179" name="STR_GAS_OpenAerial_Nr" nameId="579107" stack="GAS_OPENAERIAL_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17180" name="STR_GAS_OpenAerialTA_Nr" nameId="579113" stack="GAS_OPENAERIALTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17181" name="STR_GAS_CloseAerial_Nr" nameId="579119" stack="GAS_CLOSEAERIAL_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17182" name="STR_GAS_CloseAerialTA_Nr" nameId="579123" stack="GAS_CLOSEAERIALTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17183" name="STR_GAS_SatkChain1_Nr" nameId="579127" stack="GAS_SATKCHAIN1_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17184" name="STR_GAS_SatkChain2_Nr" nameId="579131" stack="GAS_SATKCHAIN2_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17185" name="STR_GAS_SatkChain3_Nr" nameId="579135" stack="GAS_SATKCHAIN3_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17186" name="STR_GAS_TeleporttoBehind_Nr" nameId="579139" stack="GAS_TELEPORTTOBEHIND_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <stun duration="3000" effectid="20000" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17187" name="STR_DGFI_SatkTA_Mid" nameId="580105" stack="DGFI_SATKTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17188" name="STR_GTest_Stun" nameId="581285" stack="GTEST_STUN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17189" name="STR_GTest_Stumble" nameId="581287" stack="GTEST_STUMBLE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17190" name="STR_GTest_OpenAerial" nameId="581289" stack="GTEST_OPENAERIAL" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17191" name="STR_GAS_Satk_Big" nameId="579165" stack="GAS_SATK_BIG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17192" name="STR_GAS_SatkChain3TA_Nr" nameId="579171" stack="GAS_SATKCHAIN3TA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17193" name="STR_GAS_SatkChain3TA_Big" nameId="579175" stack="GAS_SATKCHAIN3TA_BIG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17194" name="STR_GTRAP_ExplosionTA_Fungy" nameId="583573" stack="GTRAP_EXPLOSIONTA_FUNGY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="164" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17195" name="STR_AGC_Summon_TA" nameId="583763" stack="AGC_SUMMON_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="300" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17196" name="STR_AGC_SummonTA_Mid" nameId="583765" stack="AGC_SUMMONTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="8" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="400" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17197" name="STR_AGC_SummonTA_Lr" nameId="583767" stack="AGC_SUMMONTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17198" name="STR_GWI_SummonGate_Commander" nameId="579201" stack="GWI_SUMMONGATE_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17199" name="STR_GWI_FireSpellTA_Commander" nameId="579205" stack="GWI_FIRESPELLTA_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="127" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17200" name="STR_GWI_IceSpellTA_Commander" nameId="579209" stack="GWI_ICESPELLTA_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="18" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17201" name="STR_GWI_IceSpellTABig_Commander" nameId="579215" stack="GWI_ICESPELLTABIG_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="202" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17202" name="STR_GWI_FireSpellTABig_Commander" nameId="579219" stack="GWI_FIRESPELLTABIG_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17203" name="STR_GWI_DispelTA_Commander" nameId="579223" stack="GWI_DISPELTA_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17204" name="STR_GWI_SilenceTA_Commander" nameId="579227" stack="GWI_SILENCETA_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <silence duration="6000" effectid="20101" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17205" name="STR_GWI_Satk_Commander" nameId="579233" stack="GWI_SATK_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17206" name="STR_GWI_SDownPyDe_Commander" nameId="579237" stack="GWI_SDOWNPYDE_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17207" name="STR_GWI_SDownPyDeLr_Commander" nameId="579243" stack="GWI_SDOWNPYDELR_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17208" name="STR_GWI_TADownPyDe_Commander" nameId="579249" stack="GWI_TADOWNPYDE_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17209" name="STR_GWI_SatkTA_Commander" nameId="579255" stack="GWI_SATKTA_COMMANDER" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17210" name="STR_GWI_FearTA_Commander" nameId="579259" stack="GWI_FEARTA_COMMANDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="12000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17211" name="STR_GPR_HealOther_Nr" nameId="579295" stack="GPR_HEALOTHER_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17212" name="STR_GPR_HealOther_Mid" nameId="579299" stack="GPR_HEALOTHER_MID" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17213" name="STR_GPR_HealOther_Big" nameId="579303" stack="GPR_HEALOTHER_BIG" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17214" name="STR_GPR_HealOtherTA_Nr" nameId="579307" stack="GPR_HEALOTHERTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17215" name="STR_GPR_HealOtherTA_Mid" nameId="579311" stack="GPR_HEALOTHERTA_MID" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17216" name="STR_GPR_HealOtherTA_Big" nameId="579315" stack="GPR_HEALOTHERTA_BIG" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17217" name="STR_GPR_CureMental_Nr" nameId="579353" stack="GPR_CUREMENTAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffmental value="12" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17218" name="STR_GPR_CurePhysical_Nr" nameId="579357" stack="GPR_CUREPHYSICAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffphysical value="12" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17219" name="STR_GPR_CureAll_Nr" nameId="579361" stack="GPR_CUREALL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17220" name="STR_BNWA_SatkLrTA_Df1Ch" nameId="579471" stack="BNWA_SATKLRTA_DF1CH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="25" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17221" name="STR_BNFI_Snare10timeTA_Df1Ch" nameId="579473" stack="BNFI_SNARE10TIMETA_DF1CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="25" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="10000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17222" name="STR_BNWA_SatkLrSmallTA_Df1Ch" nameId="579475" stack="BNWA_SATKLRSMALLTA_DF1CH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17223" name="STR_BNKN_Shield_Df1Ch" nameId="579477" stack="BNKN_SHIELD_DF1CH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10172231" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17224" name="STR_BNWI_SpellDotTA_Lf1Ch" nameId="579479" stack="BNWI_SPELLDOTTA_LF1CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10172242" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17225" name="STR_BNWI_SleepTA_LF1ch" nameId="579481" stack="BNWI_SLEEPTA_LF1CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="8"/>
            <targetrange value="AREA" distance="20" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="6000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17226" name="STR_BNWI_SpellTA_Lf1Ch" nameId="579483" stack="BNWI_SPELLTA_LF1CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="138" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10172262" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17227" name="STR_BNWI_SpellMortalTA_Lf1Ch" nameId="579485" stack="BNWI_SPELLMORTALTA_LF1CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="25" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="250" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10172272" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17228" name="STR_BNWI_SpellLrTA_Lf1Ch" nameId="579487" stack="BNWI_SPELLLRTA_LF1CH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="114" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10172282" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17229" name="STR_BNSL_SpellATKinsLr_Motal" nameId="579489" stack="BNSL_SPELLATKINSLR_MOTAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16392">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="250" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10172292" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17230" name="STR_GFI_Satk_Nr" nameId="579527" stack="GFI_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17231" name="STR_NKN_SatkSDPydefDodge_NoC_KD" nameId="579531" stack="NKN_SATKSDPYDEFDODGE_NOC_KD" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="40161" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17232" name="STR_BNWA_Satkchain1_Df1Ch" nameId="579537" stack="BNWA_SATKCHAIN1_DF1CH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16389">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17233" name="STR_BNWA_Satkchain2TA_Df1Ch" nameId="579539" stack="BNWA_SATKCHAIN2TA_DF1CH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17234" name="STR_NAR_FPATKInsBlind_Po" nameId="579673" stack="NAR_FPATKINSBLIND_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17235" name="STR_NAR_FPATKInsKD_Po" nameId="579679" stack="NAR_FPATKINSKD_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17236" name="STR_Test_StuckATK" nameId="579695" stack="TEST_STUCKATK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17237" name="STR_Test_AreaATK" nameId="579699" stack="TEST_AREAATK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17238" name="STR_Test_AreaFire" nameId="579703" stack="TEST_AREAFIRE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17239" name="STR_Test_PhBuff" nameId="579707" stack="TEST_PHBUFF" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17240" name="STR_Test_PhBurst" nameId="579711" stack="TEST_PHBURST" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="90" delta="10" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17241" name="STR_SKILL_NAS_Polymorph_Fungy" nameId="565583" stack="SKILL_NAS_POLYMORPH_FUNGY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17242" name="STR_SKILL_NAS_Invisible" nameId="565585" stack="SKILL_NAS_INVISIBLE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hide value="10" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17243" name="STR_SKILL_NRA_SmallShot" nameId="565587" stack="SKILL_NRA_SMALLSHOT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17244" name="STR_SKILL_NRA_BlowPosion_Throw" nameId="565591" stack="SKILL_NRA_BLOWPOSION_THROW" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE"/>
            <slow duration="15100" effectid="20008" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17245" name="STR_SKILL_NRA_Attack_Long" nameId="565597" stack="SKILL_NRA_ATTACK_LONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17246" name="STR_SKILL_NRA_FLY_DeadShot_Shooting" nameId="565601" stack="SKILL_NRA_FLY_DEADSHOT_SHOOTING" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17247" name="STR_NGR_SpellATKDrain_InstantHTA_Po" nameId="579867" stack="NGR_SPELLATKDRAIN_INSTANTHTA_PO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17248" name="STR_NWI_SpellDotHTA_Air" nameId="579931" stack="NWI_SPELLDOTHTA_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10172482" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17249" name="STR_NGR_SupRegWaterAir_long" nameId="579877" stack="NGR_SUPREGWATERAIR_LONG" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10172491" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="350"/>
            </statup>
            <statup duration="86400000" effectid="10172492" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="350"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17250" name="STR_NKN_SellDotHTA_AddICEbuff" nameId="579889" stack="NKN_SELLDOTHTA_ADDICEBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16398">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10172502" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17251" name="STR_NMA_SpellNoFlyTA_Poi" nameId="579895" stack="NMA_SPELLNOFLYTA_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17252" name="STR_NAR_FPATKSpellSlow_water" nameId="579791" stack="NAR_FPATKSPELLSLOW_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <slow duration="10000" effectid="20008" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17253" name="STR_NAR_NoSkill_Poi" nameId="579797" stack="NAR_NOSKILL_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="WATER"/>
            <silence duration="6000" effectid="20101" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17254" name="STR_NAR_SUpPyAtt_Starturtle" nameId="579803" stack="NAR_SUPPYATT_STARTURTLE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="5000" effectid="30152" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="90"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17255" name="STR_NAS_BlindDis_Nr" nameId="579809" stack="NAS_BLINDDIS_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <blind value="35" duration="15000" effectid="20107" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17256" name="STR_NAS_Poison_Bind" nameId="579815" stack="NAS_POISON_BIND" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="63" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10172562" e="2" element="EARTH" hoptype="DAMAGE"/>
            <bind duration="15100" effectid="20014" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17257" name="STR_NEL_SlienceMPATK_SelfSDPhyDef" nameId="579837" stack="NEL_SLIENCEMPATK_SELFSDPHYDEF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16400">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="6000" effectid="20101" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17258" name="STR_NFI_SkillATKBindTA_Nr" nameId="579849" stack="NFI_SKILLATKBINDTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17259" name="STR_NWA_SatkLr_AddSDWslow" nameId="579907" stack="NWA_SATKLR_ADDSDWSLOW" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16402">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17260" name="STR_NWI_MpattackinstantTA_AddHeal" nameId="579911" stack="NWI_MPATTACKINSTANTTA_ADDHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16401">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17261" name="STR_NWI_ParalyzeHSA_Thunder" nameId="579915" stack="NWI_PARALYZEHSA_THUNDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <paralyze delta="50" duration="4000" effectid="20002" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17262" name="STR_SKILL_PEL_FireSlash_G1" nameId="570867" stack="SKILL_PEL_FIRESLASH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="250" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17263" name="STR_SKILL_PEL_FireSlash_G2" nameId="570871" stack="SKILL_PEL_FIRESLASH" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="250" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17264" name="STR_SKILL_PEL_UW_Assail_G1" nameId="570875" stack="SKILL_PEL_UW_ASSAIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="680" delta="20" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="12000" effectid="20101" e="2" element="EARTH" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17265" name="STR_SKILL_PEL_UW_Assail_G2" nameId="570879" stack="SKILL_PEL_UW_ASSAIL" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1360" delta="40" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="12000" effectid="20101" e="2" element="WIND" hoptype="SKILLLV" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17266" name="STR_SKILL_PEL_UF_Assail_G1" nameId="570883" stack="SKILL_PEL_UF_ASSAIL" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="390" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17267" name="STR_SKILL_PEL_UF_Assail_G2" nameId="570895" stack="SKILL_PEL_UF_ASSAIL" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="780" delta="20" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17268" name="STR_Ab_test_SpellArSelf" nameId="570987" stack="AB_TEST_SPELLARSELF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="26" maxcount="48"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="10000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17269" name="STR_Ab_test_Shield" nameId="570981" stack="AB_TEST_SHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="5000" percent="true" hitvalue="57" hitdelta="3" duration="0" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17270" name="STR_Ab_test_SpellATK" nameId="570991" stack="AB_TEST_SPELLATK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="5" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17271" name="STR_Ab_test_FallAr" nameId="570977" stack="AB_TEST_FALLAR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="100" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="35" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="20" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17272" name="STR_NWI_ReflectorProv_SDMagDefR" nameId="579921" stack="NWI_REFLECTORPROV_SDMAGDEFR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="16403" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="100" duration="5000" effectid="10172721" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17273" name="STR_NWI_Spellins_SpParMPatt" nameId="579937" stack="NWI_SPELLINS_SPPARMPATT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="64" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17274" name="STR_NWI_SpellinsSDMagDef_Nr" nameId="579941" stack="NWI_SPELLINSSDMAGDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10172741" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17275" name="STR_NCH_SlowSnare_chain1TA_ICE_Po" nameId="579821" stack="NCH_SLOWSNARE_CHAIN1TA_ICE_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <slow duration="4000" effectid="20008" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </slow>
            <snare duration="4000" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-55"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17276" name="STR_NCH_SUpPhyattTA_AddHealins_SC" nameId="579827" stack="NCH_SUPPHYATTTA_ADDHEALINS_SC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16401">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10172761" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17277" name="STR_NPR_BlindDisPoi_AddSUPhyatt" nameId="579901" stack="NPR_BLINDDISPOI_ADDSUPHYATT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16399">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="63" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10172772" e="2" element="WATER" hoptype="DAMAGE"/>
            <blind value="35" duration="15100" effectid="20107" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17278" name="STR_GWI_IceSpellTA_Nr" nameId="579947" stack="GWI_ICESPELLTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="164" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17279" name="STR_NAR_FPATKProv_Long" nameId="579999" stack="NAR_FPATKPROV_LONG" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="16388" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="100" duration="86400000" effectid="10172791" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17280" name="STR_NEL_WaterfoamTA_Poi" nameId="580005" stack="NEL_WATERFOAMTA_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="213569" duration="5000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="5000" effectid="10172802" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-95"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-95"/>
            </statdown>
            <blind value="90" duration="5000" effectid="20107" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17281" name="STR_GFI_Shout_1" nameId="580035" stack="GFI_SHOUT_1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="6000" effectid="40155" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="6000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17282" name="STR_GFI_Shout_2" nameId="580037" stack="GFI_SHOUT_2" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40155" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-40"/>
            </statdown>
            <statdown duration="12000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-40"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17283" name="STR_GFI_Shout_3" nameId="580039" stack="GFI_SHOUT_3" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
            <statdown duration="18000" effectid="40155" e="2" element="FIRE">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="18000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17284" name="STR_GAS_SummonAssassin_Nr" nameId="580053" stack="GAS_SUMMONASSASSIN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17285" name="STR_GRA_SummonTrap2_Nr" nameId="580057" stack="GRA_SUMMONTRAP2_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17286" name="STR_GWI_Dispel_TA" nameId="580061" stack="GWI_DISPEL_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17287" name="STR_GWI_IceSpellBig_TA" nameId="580065" stack="GWI_ICESPELLBIG_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="220" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17288" name="STR_GWI_Meteor_TA" nameId="580069" stack="GWI_METEOR_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17289" name="STR_GFI_SUpPyDef_Mid" nameId="580073" stack="GFI_SUPPYDEF_MID" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="75" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17290" name="STR_GFI_SUpPyDefTA_Mid" nameId="580077" stack="GFI_SUPPYDEFTA_MID" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="100" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17291" name="STR_DGFI_WingBlade_Nr" nameId="580081" stack="DGFI_WINGBLADE_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17292" name="STR_DGFI_WingBladeStun_Nr" nameId="580083" stack="DGFI_WINGBLADESTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17293" name="STR_DGFI_WingBladeStun_TA" nameId="580085" stack="DGFI_WINGBLADESTUN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17294" name="STR_DGFI_Satk_Nr" nameId="580097" stack="DGFI_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17295" name="STR_DGFI_Satk_Mid" nameId="580099" stack="DGFI_SATK_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17296" name="STR_DGFI_Satk_Ultra" nameId="580101" stack="DGFI_SATK_ULTRA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17297" name="STR_DGFI_Satk_TA" nameId="580103" stack="DGFI_SATK_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17298" name="STR_DGFI_SatkTA_Mid" nameId="580105" stack="DGFI_SATKTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17299" name="STR_DGFI_SatkBIG_TA" nameId="580107" stack="DGFI_SATKBIG_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17300" name="STR_DGFI_SDownPyDef_Nr" nameId="580121" stack="DGFI_SDOWNPYDEF_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17301" name="STR_DGFI_SDownPyDef_TA" nameId="580123" stack="DGFI_SDOWNPYDEF_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17302" name="STR_DGFI_Summon_Nr" nameId="580133" stack="DGFI_SUMMON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="10" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17303" name="STR_DGFI_Summon_TA" nameId="580135" stack="DGFI_SUMMON_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="10" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17304" name="STR_DGFI_KnockDown_Nr" nameId="580141" stack="DGFI_KNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17305" name="STR_DGFI_KnockDown_TA" nameId="580143" stack="DGFI_KNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17306" name="STR_DGFI_SKnockdown_Nr" nameId="580149" stack="DGFI_SKNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="31" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17307" name="STR_DGFI_SKnockdown_TA" nameId="580151" stack="DGFI_SKNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="31" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17308" name="STR_DGFI_SUpPyDef_Nr" nameId="580157" stack="DGFI_SUPPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="75" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17309" name="STR_DGFI_SUpPyDef_Mid" nameId="580159" stack="DGFI_SUPPYDEF_MID" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="100" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17310" name="STR_DGFI_SUpPyDef_Big" nameId="580161" stack="DGFI_SUPPYDEF_BIG" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="125" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17311" name="STR_DGFI_ShieldStun_Nr" nameId="580169" stack="DGFI_SHIELDSTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17312" name="STR_DGFI_ShieldStun_TA" nameId="580171" stack="DGFI_SHIELDSTUN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17313" name="STR_DGRA_Satk_Nr" nameId="580181" stack="DGRA_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17314" name="STR_DGRA_Satk_TA" nameId="580185" stack="DGRA_SATK_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17315" name="STR_DGRA_SatkBig_TA" nameId="580189" stack="DGRA_SATKBIG_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17316" name="STR_DGRA_Satk_Bleed" nameId="580193" stack="DGRA_SATK_BLEED" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="36" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17317" name="STR_DGRA_Satk_Chain" nameId="580199" stack="DGRA_SATK_CHAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17318" name="STR_DGRA_Satk_Snare" nameId="580203" stack="DGRA_SATK_SNARE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-40"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17319" name="STR_DGRA_SatkStun_TA" nameId="580209" stack="DGRA_SATKSTUN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17320" name="STR_DGAS_SatkSpinStun_Nr" nameId="580215" stack="DGAS_SATKSPINSTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17321" name="STR_DGAS_BehindAddDmg_Nr" nameId="580221" stack="DGAS_BEHINDADDDMG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="31" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17322" name="STR_DGAS_Poison_Nr" nameId="580225" stack="DGAS_POISON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10173221" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17323" name="STR_DGAS_Poison_TA" nameId="580227" stack="DGAS_POISON_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10173231" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17324" name="STR_DGAS_OpenAerial_Nr" nameId="580237" stack="DGAS_OPENAERIAL_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17325" name="STR_DGAS_OpenAerial_TA" nameId="580239" stack="DGAS_OPENAERIAL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17326" name="STR_DGAS_CloseAerial_Nr" nameId="580249" stack="DGAS_CLOSEAERIAL_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17327" name="STR_DGAS_CloseAerial_TA" nameId="580251" stack="DGAS_CLOSEAERIAL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17328" name="STR_DGAS_CarveSignet1_TA" nameId="580257" stack="DGAS_CARVESIGNET1_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17329" name="STR_DGAS_CarveSignet2_TA" nameId="580259" stack="DGAS_CARVESIGNET2_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17330" name="STR_DGAS_CarveSignet3_TA" nameId="580261" stack="DGAS_CARVESIGNET3_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17331" name="STR_DGAS_SignetBurst_TA" nameId="580275" stack="DGAS_SIGNETBURST_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET2" value="570" delta="130" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17332" name="STR_DGAS_Satk_Nr" nameId="580279" stack="DGAS_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17333" name="STR_DGAS_Satk_TA" nameId="580281" stack="DGAS_SATK_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17334" name="STR_DGWI_SpellDoT_Nr" nameId="580287" stack="DGWI_SPELLDOT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="25" delta="1" duration="6100" effectid="10173342" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17335" name="STR_DGWI_SpellLong_Fire_DESC" nameId="580329" stack="DGWI_SPELLLONG_FIRE_DESC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17336" name="STR_DGWI_SpellLongFire_TA" nameId="580291" stack="DGWI_SPELLLONGFIRE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17337" name="STR_DGWI_Meteor_TA" nameId="580293" stack="DGWI_METEOR_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17338" name="STR_DGWI_SpellLong_Ice_DESC" nameId="580335" stack="DGWI_SPELLLONG_ICE_DESC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="202" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17339" name="STR_DGWI_SpellLongIce_TA" nameId="580297" stack="DGWI_SPELLLONGICE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="164" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17340" name="STR_DGWI_SpellLongIceRoot_TA" nameId="580299" stack="DGWI_SPELLLONGICEROOT_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="18" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17341" name="STR_DGWI_Fear_TA" nameId="580301" stack="DGWI_FEAR_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="12000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17342" name="STR_DGWI_Tree_Nr" nameId="580303" stack="DGWI_TREE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="3000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <paralyze delta="60" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="3000" effectid="40124" e="3" element="EARTH">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17343" name="STR_DGWI_Tree_TA" nameId="580305" stack="DGWI_TREE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="3000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <paralyze delta="60" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="3000" effectid="40124" e="3" element="EARTH">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17344" name="STR_DGWI_Dispel1_TA" nameId="580307" stack="DGWI_DISPEL1_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17345" name="STR_DGWI_Dispel2_TA" nameId="580309" stack="DGWI_DISPEL2_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17346" name="STR_DGWI_Dispel3_TA" nameId="580311" stack="DGWI_DISPEL3_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17347" name="STR_DGWI_TriggerPetSpell_Nr" nameId="580313" stack="DGWI_TRIGGERPETSPELL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17348" name="STR_DGWI_Bomb_TA" nameId="580315" stack="DGWI_BOMB_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="10000" value="264" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17349" name="STR_DGWI_MPAtk_TA" nameId="580317" stack="DGWI_MPATK_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17350" name="STR_DGWI_PetSatk_Nr" nameId="580319" stack="DGWI_PETSATK_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17351" name="STR_DGWI_PetSatkBig_TA" nameId="580321" stack="DGWI_PETSATKBIG_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17352" name="STR_DGWI_SummonPet_Nr" nameId="580323" stack="DGWI_SUMMONPET_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17353" name="STR_DGWI_Silence_TA" nameId="580325" stack="DGWI_SILENCE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <silence duration="4000" effectid="20101" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17354" name="STR_DGPR_SpellStun_Nr" nameId="580379" stack="DGPR_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17355" name="STR_DGPR_SpellStun_TA" nameId="580381" stack="DGPR_SPELLSTUN_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17356" name="STR_DGPR_Blind_Nr" nameId="580383" stack="DGPR_BLIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17357" name="STR_DGPR_Blind_TA" nameId="580385" stack="DGPR_BLIND_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17358" name="STR_DGPR_Buff_Nr" nameId="580387" stack="DGPR_BUFF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="30154" e="1" hoptype="DAMAGE">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="350"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="350"/>
            </statup>
            <statup duration="86400000" effectid="30141" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statup duration="86400000" effectid="30152" e="3">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17359" name="STR_DGPR_SatkSlow_Nr" nameId="580389" stack="DGPR_SATKSLOW_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WATER">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17360" name="STR_DGPR_SatkSlow_TA" nameId="580391" stack="DGPR_SATKSLOW_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WATER">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17361" name="STR_DGPR_Heal_Nr" nameId="580393" stack="DGPR_HEAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17362" name="STR_DGPR_Heal_Mid" nameId="580395" stack="DGPR_HEAL_MID" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17363" name="STR_DGPR_Heal_Big" nameId="580397" stack="DGPR_HEAL_BIG" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17364" name="STR_DGPR_Heal_TA" nameId="580399" stack="DGPR_HEAL_TA" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17365" name="STR_DGPR_HealMid_TA" nameId="580401" stack="DGPR_HEALMID_TA" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17366" name="STR_DGPR_HealBig_TA" nameId="580403" stack="DGPR_HEALBIG_TA" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="30" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17367" name="STR_DGPR_Stun_TA" nameId="580405" stack="DGPR_STUN_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="30" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17368" name="STR_DGFI_WindBlade_Fly1" nameId="580451" stack="DGFI_WINDBLADE_FLY1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17369" name="STR_DGFI_WindBlade_Fly3" nameId="580453" stack="DGFI_WINDBLADE_FLY3" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17370" name="STR_DGFI_WindBlade_Fly4" nameId="580455" stack="DGFI_WINDBLADE_FLY4" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17371" name="STR_DGRA_SatkLong_Fly1" nameId="580457" stack="DGRA_SATKLONG_FLY1" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17372" name="STR_DGRA_SatkLong_Fly3" nameId="580459" stack="DGRA_SATKLONG_FLY3" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17373" name="STR_DGRA_SatkLong_Fly4" nameId="580461" stack="DGRA_SATKLONG_FLY4" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17374" name="STR_DGWI_SpellLongFire_Fly1" nameId="580463" stack="DGWI_SPELLLONGFIRE_FLY1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17375" name="STR_DGWI_SpellLongFire_Fly3" nameId="580465" stack="DGWI_SPELLLONGFIRE_FLY3" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17376" name="STR_DGWI_SpellLongFire_Fly4" nameId="580467" stack="DGWI_SPELLLONGFIRE_FLY4" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17377" name="STR_DGPR_SpellLong_Fly1" nameId="580469" stack="DGPR_SPELLLONG_FLY1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-20"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17378" name="STR_DGPR_SpellLong_Fly3" nameId="580471" stack="DGPR_SPELLLONG_FLY3" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-40"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17379" name="STR_DGPR_SpellLong_Fly4" nameId="580473" stack="DGPR_SPELLLONG_FLY4" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17380" name="STR_DGPR_CureMental_Nr" nameId="580525" stack="DGPR_CUREMENTAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffmental value="12" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17381" name="STR_DGPR_CurePhysical_Nr" nameId="580527" stack="DGPR_CUREPHYSICAL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuffphysical value="12" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17382" name="STR_DGPR_CureAll_Nr" nameId="580529" stack="DGPR_CUREALL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17383" name="STR_DGFI_SUpPyDef_TA" nameId="580537" stack="DGFI_SUPPYDEF_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="12" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="75" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17384" name="STR_DGFI_SUpPyDefMid_TA" nameId="580539" stack="DGFI_SUPPYDEFMID_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="12" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="100" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17385" name="STR_DGFI_SUpPyDefBig_TA" nameId="580541" stack="DGFI_SUPPYDEFBIG_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="12" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="125" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17386" name="STR_DGFI_WingBlade_Root" nameId="580561" stack="DGFI_WINGBLADE_ROOT" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17387" name="STR_DGFI_SDownAtt_TA" nameId="580567" stack="DGFI_SDOWNATT_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="20000" effectid="40151" e="1" element="WATER" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="8000" effectid="40155" e="2" element="WATER">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17388" name="STR_DGFI_WindBlade_Fly2" nameId="580573" stack="DGFI_WINDBLADE_FLY2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17389" name="STR_Ab_test_SpellArSelfSM" nameId="571511" stack="AB_TEST_SPELLARSELFSM" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="5" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17390" name="STR_DGRA_SatkLong_Fly2" nameId="580577" stack="DGRA_SATKLONG_FLY2" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17391" name="STR_DGWI_SpellLongFire_Fly2" nameId="580581" stack="DGWI_SPELLLONGFIRE_FLY2" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17392" name="STR_DGPR_SpellLong_Fly2" nameId="580585" stack="DGPR_SPELLLONG_FLY2" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17393" name="STR_DGRA_SatkSnare_Lr" nameId="580589" stack="DGRA_SATKSNARE_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="8000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-40"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17394" name="STR_DGFI_SUPyattSDdef_Nr" nameId="580595" stack="DGFI_SUPYATTSDDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10173941" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="35"/>
            </statup>
            <statdown duration="10000" effectid="10173942" e="2" element="EARTH" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="10000" effectid="10173943" e="3" element="EARTH">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17395" name="STR_DGAS_BlindTA_Nr" nameId="580599" stack="DGAS_BLINDTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17396" name="STR_DGWI_Root_Nr" nameId="580605" stack="DGWI_ROOT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17397" name="STR_DGWI_Dispel1_Nr" nameId="580611" stack="DGWI_DISPEL1_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17398" name="STR_DGPR_Root_Nr" nameId="580615" stack="DGPR_ROOT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17399" name="STR_DGWI_SpellStun_Nr" nameId="580621" stack="DGWI_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17400" name="STR_SKILL_NRA_Spin_D3" nameId="565603" stack="SKILL_NRA_SPIN_D3" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17401" name="STR_SKILL_NRA_BlowBleed_Meatpierce" nameId="565605" stack="SKILL_NRA_BLOWBLEED_MEATPIERCE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="24" delta="1" duration="12100" effectid="20006" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17402" name="STR_SKILL_NRA_StatUpHitAccuracy_D3" nameId="565607" stack="SKILL_NRA_STATUPHITACCURACY_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30181" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17403" name="STR_SKILL_NPR_SmallBurst" nameId="565609" stack="SKILL_NPR_SMALLBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17404" name="STR_SKILL_NPR_Heal" nameId="565611" stack="SKILL_NPR_HEAL" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="25" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17405" name="STR_SKILL_NPR_Root" nameId="565613" stack="SKILL_NPR_ROOT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="4000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17406" name="STR_SKILL_NFI_StatUpPhysicalDefense_D3" nameId="565677" stack="SKILL_NFI_STATUPPHYSICALDEFENSE_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="30152" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17407" name="STR_SKILL_NFI_SmallBurst_Aircut" nameId="565679" stack="SKILL_NFI_SMALLBURST_AIRCUT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="35" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17408" name="STR_GNAS_AimBackLong_Chain1" nameId="580647" stack="GNAS_AIMBACKLONG_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17409" name="STR_GNAS_AimBackSatk_Chain1" nameId="580651" stack="GNAS_AIMBACKSATK_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17410" name="STR_GNAS_BlindTA_AddhideSH" nameId="580655" stack="GNAS_BLINDTA_ADDHIDESH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16411">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17411" name="STR_GNAS_DelayNoFly_Addhideshi_Lc" nameId="580661" stack="GNAS_DELAYNOFLY_ADDHIDESHI_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16411">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <delaydamage delay="6000" value="100" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17412" name="STR_GNAS_HasPoiFPatkLong_No" nameId="580667" stack="GNAS_HASPOIFPATKLONG_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="25" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="10174122" e="2" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17413" name="STR_GNAS_PoisonTA_AddHideSH" nameId="580673" stack="GNAS_POISONTA_ADDHIDESH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16411">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="22" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10174132" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17414" name="STR_GNAS_Signet1SpinTA_Stu" nameId="580689" stack="GNAS_SIGNET1SPINTA_STU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17415" name="STR_GNAS_Signet1LongTA_Front" nameId="580685" stack="GNAS_SIGNET1LONGTA_FRONT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17416" name="STR_GNAS_Signet1TA_No" nameId="580693" stack="GNAS_SIGNET1TA_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17417" name="STR_GNAS_Signet2Long_Po" nameId="580697" stack="GNAS_SIGNET2LONG_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17418" name="STR_GNAS_Signet2LTA_Chain2" nameId="580701" stack="GNAS_SIGNET2LTA_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17419" name="STR_GNAS_Signet3KBHTA_Stu" nameId="580705" stack="GNAS_SIGNET3KBHTA_STU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17420" name="STR_GNAS_Signet3SpinHTA_Stu" nameId="580709" stack="GNAS_SIGNET3SPINHTA_STU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17421" name="STR_NPC_SKILL_Order_Assail_G1_Fire" nameId="573083" stack="NPC_SKILL_ORDER_ASSAIL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="347" delta="21" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17422" name="STR_NPC_SKILL_Order_Assail_G1_Water" nameId="573085" stack="NPC_SKILL_ORDER_ASSAIL_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="514" delta="26" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17423" name="STR_NPC_SKILL_Order_Assail_G1_Air" nameId="573087" stack="NPC_SKILL_ORDER_ASSAIL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="442" delta="23" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17424" name="STR_NPC_SKILL_Order_Assail_G1_Earth" nameId="573089" stack="NPC_SKILL_ORDER_ASSAIL_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="474" delta="21" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17425" name="STR_NPC_SKILL_Order_Assail_G2_Fire" nameId="573091" stack="NPC_SKILL_ORDER_ASSAIL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="596" delta="27" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17426" name="STR_NPC_SKILL_Order_Assail_G2_Water" nameId="573093" stack="NPC_SKILL_ORDER_ASSAIL_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="812" delta="22" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17427" name="STR_NPC_SKILL_Order_Assail_G2_Air" nameId="573095" stack="NPC_SKILL_ORDER_ASSAIL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="759" delta="24" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17428" name="STR_NPC_SKILL_Order_Assail_G2_Earth" nameId="573097" stack="NPC_SKILL_ORDER_ASSAIL_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="773" delta="22" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17429" name="STR_NPC_SKILL_Order_ElementalField_G1_Fire" nameId="573099" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="20" delta="0" radius="15" duration="60000" effectid="153" e="1" hoptype="DAMAGE"/>
            <statup duration="60000" effectid="174292" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="5"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17430" name="STR_NPC_SKILL_Order_ElementalField_G1_Water" nameId="573103" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174301" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174302" e="2">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17431" name="STR_NPC_SKILL_Order_ElementalField_G1_Air" nameId="573107" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174311" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174312" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17432" name="STR_NPC_SKILL_Order_ElementalField_G1_Earth" nameId="573111" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="145" delta="11" e="1" hoptype="SKILLLV" hopb="1"/>
            <dispeldebuff e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17433" name="STR_NPC_Order_Decaying_G1_Fire" nameId="581949" stack="NPC_ORDER_DECAYING_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="69" delta="4" duration="30000" effectid="1174331" e="1" element="FIRE" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174332" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17434" name="STR_NPC_Order_Decaying_G1_Water" nameId="581961" stack="NPC_ORDER_DECAYING_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="102" delta="5" duration="30000" effectid="1174341" e="1" element="WATER" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174342" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17435" name="STR_NPC_Order_Decaying_G1_Air" nameId="581941" stack="NPC_ORDER_DECAYING_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="88" delta="4" duration="30000" effectid="1174351" e="1" element="WIND" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174352" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17436" name="STR_NPC_Order_Decaying_G1_Earth" nameId="581945" stack="NPC_ORDER_DECAYING_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="94" delta="4" duration="30000" effectid="1174361" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174362" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17437" name="STR_NPC_Order_Decaying_G2_Fire" nameId="581969" stack="NPC_ORDER_DECAYING_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="119" delta="5" duration="30000" effectid="1174331" e="1" element="FIRE" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174332" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17438" name="STR_NPC_Order_Decaying_G2_Water" nameId="581971" stack="NPC_ORDER_DECAYING_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="162" delta="4" duration="30000" effectid="1174341" e="1" element="WATER" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174342" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17439" name="STR_NPC_Order_Decaying_G2_Air" nameId="581965" stack="NPC_ORDER_DECAYING_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="151" delta="4" duration="30000" effectid="1174351" e="1" element="WIND" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174352" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17440" name="STR_NPC_Order_Decaying_G2_Earth" nameId="581967" stack="NPC_ORDER_DECAYING_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="154" delta="4" duration="30000" effectid="1174361" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174362" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17441" name="STR_NPC_SKILL_NPCSpikeTrap_G1" nameId="573185" stack="NPC_SKILL_NPCSPIKETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="240" delta="10" e="1" element="EARTH" hoptype="DAMAGE"/>
            <root duration="25000" effectid="20003" e="2" element="EARTH" hoptype="SKILLLV" hopb="1454"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17442" name="STR_NPC_SKILL_NPCSpikeTrap_G2" nameId="573189" stack="NPC_SKILL_NPCSPIKETRAP" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="360" delta="15" e="1" element="EARTH" hoptype="DAMAGE"/>
            <root duration="25000" effectid="20003" e="2" element="EARTH" hoptype="SKILLLV" hopb="2131"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17443" name="STR_NPC_SKILL_NPCSpikeTrap_G3" nameId="573193" stack="NPC_SKILL_NPCSPIKETRAP" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="480" delta="20" e="1" element="EARTH" hoptype="DAMAGE"/>
            <root duration="25000" effectid="20003" e="2" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17444" name="STR_GNAS_SignetBurTA_AddSuAtt" nameId="580717" stack="GNAS_SIGNETBURTA_ADDSUATT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16399">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET2" value="570" delta="41" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17445" name="STR_GNAS_SignetBurLongTA_No" nameId="580713" stack="GNAS_SIGNETBURLONGTA_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET2" value="570" delta="41" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17446" name="STR_GNCH_SatkAtkTA_Chain2" nameId="580721" stack="GNCH_SATKATKTA_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="126" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17447" name="STR_GNCH_SatkKB_Chain1" nameId="580725" stack="GNCH_SATKKB_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="87" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17448" name="STR_GNCH_SatkSDpydefTA_chain1" nameId="580729" stack="GNCH_SATKSDPYDEFTA_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="10174482" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17449" name="STR_GNCH_SatkTA_AddHealinsSA" nameId="580735" stack="GNCH_SATKTA_ADDHEALINSSA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16401">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17450" name="STR_GNCH_SatkTA_AddShield" nameId="580739" stack="GNCH_SATKTA_ADDSHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17451" name="STR_GNEL_Deform_EleFire" nameId="580743" stack="GNEL_DEFORM_ELEFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211380" duration="3000" effectid="175" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse delta="60" duration="3000" effectid="20104" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17452" name="STR_GNEL_DiscountDisSDdef_No" nameId="580749" stack="GNEL_DISCOUNTDISSDDEF_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10174523" e="3">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17453" name="STR_GNEL_NoSkill_No" nameId="580755" stack="GNEL_NOSKILL_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="63" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="6000" effectid="20101" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="6000" effectid="20014" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17454" name="STR_GNEL_Petrification_Chain1" nameId="580761" stack="GNEL_PETRIFICATION_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210804" duration="3100" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="2000" value="15" delta="1" duration="3100" effectid="10174542" e="2" element="EARTH" hoptype="DAMAGE"/>
            <paralyze delta="50" duration="3100" effectid="20002" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17455" name="STR_GNEL_SDmgDefPolyfoem_AddMgAtt" nameId="580767" stack="GNEL_SDMGDEFPOLYFOEM_ADDMGATT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="16408">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="213569" duration="10000" effectid="175" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="10000" effectid="10174552" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-90"/>
            </statdown>
            <statdown duration="10000" effectid="10174553" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-900"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17456" name="STR_GNEL_SleepTA_AddRef" nameId="580773" stack="GNEL_SLEEPTA_ADDREF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16407">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="8000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17457" name="STR_GNEL_SpellMpattHTA_Poi" nameId="580779" stack="GNEL_SPELLMPATTHTA_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17458" name="STR_GNFI_DeformNoSkillLHTA_Train" nameId="580783" stack="GNFI_DEFORMNOSKILLLHTA_TRAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210427" duration="15000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="15000" effectid="20014" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <silence duration="15000" effectid="20101" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="15000" effectid="10174584" e="4" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17459" name="STR_GNFI_KDTA_AddSUPhyatt_Stu" nameId="580789" stack="GNFI_KDTA_ADDSUPHYATT_STU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16399">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17460" name="STR_GNFI_OpenArTA_AddShSuAtt" nameId="580793" stack="GNFI_OPENARTA_ADDSHSUATT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16406">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17461" name="STR_GNFI_ParaBoltHTA_AddSUPhyatt" nameId="580797" stack="GNFI_PARABOLTHTA_ADDSUPHYATT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16399">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <paralyze delta="50" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17462" name="STR_GNFI_Pulled_No" nameId="580803" stack="GNFI_PULLED_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17463" name="STR_GNFI_PullNoSkillHTA_No" nameId="580807" stack="GNFI_PULLNOSKILLHTA_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <subeffect skill_id="8441"/>
            </skillatk>
            <bind duration="6000" effectid="20014" e="2" element="WIND"/>
            <silence duration="6000" effectid="20101" e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17464" name="STR_GNFI_RSnareSatkLongTA_No_Nc" nameId="580813" stack="GNFI_RSNARESATKLONGTA_NO_NC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17465" name="STR_GNFI_RSnareSatkLongTA_No_NcLc" nameId="580819" stack="GNFI_RSNARESATKLONGTA_NO_NCLC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17466" name="STR_GNSC_RSnareBleedLongTA_No_Nc" nameId="580975" stack="GNSC_RSNAREBLEEDLONGTA_NO_NC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="73" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="12100" effectid="10174662" e="2" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="12100" effectid="20007" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17467" name="STR_GNFI_SAtk_Chain2" nameId="580825" stack="GNFI_SATK_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="181" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17468" name="STR_GNFI_SAtkAimKD_Chain1" nameId="580829" stack="GNFI_SATKAIMKD_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17469" name="STR_GNFI_SatkFPAtkIns_Chain2_Lc" nameId="580833" stack="GNFI_SATKFPATKINS_CHAIN2_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17470" name="STR_GNFI_SatkFPAtkInsSlow_Chain1_Lc" nameId="580837" stack="GNFI_SATKFPATKINSSLOW_CHAIN1_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8100" effectid="20008" e="3">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17471" name="STR_GNFI_SAtkLongBind_Chain1" nameId="580843" stack="GNFI_SATKLONGBIND_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17472" name="STR_GNFI_SAtkLongTA_Chain1" nameId="580849" stack="GNFI_SATKLONGTA_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17473" name="STR_GNFI_SatkLrLTA_Nr" nameId="580853" stack="GNFI_SATKLRLTA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17474" name="STR_GNFI_SatkLTAAimPara_Nr" nameId="580857" stack="GNFI_SATKLTAAIMPARA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="48" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17475" name="STR_GNFI_SDPyDeShorLong_Nr" nameId="580861" stack="GNFI_SDPYDESHORLONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="10174752" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17476" name="STR_GNKN_SatkMortalDotTA_AddSUdef" nameId="580871" stack="GNKN_SATKMORTALDOTTA_ADDSUDEF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16405">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="107" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="6100" effectid="10174762" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17477" name="STR_GNKN_SDAttSatkTA_AddSUphyAtt" nameId="580883" stack="GNKN_SDATTSATKTA_ADDSUPHYATT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16399">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="10174772" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17478" name="STR_GNKN_SatkTA_AddSUAttHealins" nameId="580877" stack="GNKN_SATKTA_ADDSUATTHEALINS" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16404">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17479" name="STR_GNPR_BlindBindTA_No" nameId="580889" stack="GNPR_BLINDBINDTA_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="5000" effectid="20014" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17480" name="STR_GNPR_BlindSDdefTA_No" nameId="580895" stack="GNPR_BLINDSDDEFTA_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10174801" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <blind value="35" duration="6000" effectid="20107" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17481" name="STR_GNPR_KDTA_AddHealins" nameId="580901" stack="GNPR_KDTA_ADDHEALINS" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16401">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17482" name="STR_GNPR_RSnareBlindTA_No" nameId="580907" stack="GNPR_RSNAREBLINDTA_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="8000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
            <blind value="35" duration="8000" effectid="20107" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17483" name="STR_GNPR_SnareSlow_Lc" nameId="580913" stack="GNPR_SNARESLOW_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="6000" effectid="20007" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
            <slow duration="6000" effectid="20008" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="ADD" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17484" name="STR_GNPR_SPellDrain_Chain1_Lc" nameId="580919" stack="GNPR_SPELLDRAIN_CHAIN1_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17485" name="STR_GNPR_SPellDrainLrHTA_Chain1" nameId="580923" stack="GNPR_SPELLDRAINLRHTA_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17486" name="STR_GNPR_SpellinsLong_chain2" nameId="580927" stack="GNPR_SPELLINSLONG_CHAIN2" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="131" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17487" name="STR_GNPR_SpellLongLr_chain1" nameId="580931" stack="GNPR_SPELLLONGLR_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="105" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17488" name="STR_GNPR_SpStunTA_AddSUdef_Stu" nameId="580935" stack="GNPR_SPSTUNTA_ADDSUDEF_STU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500" penalty_skill_id="16405">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17489" name="STR_GNRA_AimAirFPatkins_Chain2_Lc" nameId="580941" stack="GNRA_AIMAIRFPATKINS_CHAIN2_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17490" name="STR_GNRA_BleedAimAirFPatk_Chain1_Lc" nameId="580945" stack="GNRA_BLEEDAIMAIRFPATK_CHAIN1_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="65" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="12100" effectid="10174902" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17491" name="STR_GNRA_BlindNoSkill_Poi_LC" nameId="580951" stack="GNRA_BLINDNOSKILL_POI_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="5000" effectid="20014" e="2" element="EARTH"/>
            <silence duration="5000" effectid="20101" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17492" name="STR_GNRA_RSnareAimAirPar_Nc_Lc" nameId="580963" stack="GNRA_RSNAREAIMAIRPAR_NC_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <snare duration="6000" effectid="20007" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17493" name="STR_GNRA_SpellDotSDdefTA_Fr_Po" nameId="580969" stack="GNRA_SPELLDOTSDDEFTA_FR_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10174932" e="2" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="10174933" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17494" name="STR_GNSC_SatkLrTA_LC" nameId="580981" stack="GNSC_SATKLRTA_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17495" name="STR_GNWI_MpattackinsLrTA_Chain2" nameId="580985" stack="GNWI_MPATTACKINSLRTA_CHAIN2" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17496" name="STR_GNWI_SpellLgAimParTA_Chain1" nameId="580989" stack="GNWI_SPELLLGAIMPARTA_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="39" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17497" name="STR_GPRA_PulledTA_AddShield_Poi" nameId="580993" stack="GPRA_PULLEDTA_ADDSHIELD_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17498" name="STR_NEL_ConfuDeform_drake" nameId="580997" stack="NEL_CONFUDEFORM_DRAKE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211501" duration="3000" effectid="175" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse delta="60" duration="3000" effectid="20104" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17499" name="STR_NGR_PoisonHTA_Dige" nameId="581015" stack="NGR_POISONHTA_DIGE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="10174992" e="2" element="EARTH" hoptype="DAMAGE"/>
            <blind value="70" duration="10100" effectid="20107" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17500" name="STR_NPC_SKILL_FrostPillar_G1" nameId="573423" stack="NPC_SKILL_FROSTPILLAR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="68" delta="2" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="6000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="426">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17501" name="STR_NPC_SKILL_ExplosionTrap_G1" nameId="573425" stack="NPC_SKILL_EXPLOSIONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="461" delta="13" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17502" name="STR_NPC_SKILL_ExplosionTrap_G2" nameId="573427" stack="NPC_SKILL_EXPLOSIONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="660" delta="16" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17503" name="STR_NPC_SKILL_SandstormTrap_G1" nameId="573429" stack="NPC_SKILL_SANDSTORMTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="50" duration="30000" effectid="20107" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
            <dot checktime="6000" value="42" delta="1" duration="30000" effectid="1175033" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17504" name="STR_NPC_SKILL_ThornburstTrap_G1" nameId="573433" stack="NPC_SKILL_THORNBURSTTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="2" e="1" element="EARTH" hoptype="DAMAGE"/>
            <bleed checktime="6000" value="90" delta="2" duration="13000" e="2" element="EARTH"/>
            <snare duration="13000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17505" name="STR_NPC_SKILL_ThornburstTrap_G2" nameId="573437" stack="NPC_SKILL_THORNBURSTTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="2" e="1" element="EARTH" hoptype="DAMAGE"/>
            <bleed checktime="6000" value="115" delta="2" duration="13000" e="2" element="EARTH"/>
            <snare duration="13000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17506" name="STR_NPC_SKILL_VacuumTrap_G1" nameId="573441" stack="NPC_SKILL_VACUUMTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="640" delta="7" e="1" element="WIND" hoptype="DAMAGE"/>
            <silence duration="30000" effectid="20101" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17507" name="STR_NPC_SKILL_Slave_GuardianSoul_G1" nameId="573445" stack="NPC_SKILL_SLAVE_GUARDIANSOUL" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17508" name="STR_NPC_SKILL_HeavensTrap_G1" nameId="573447" stack="NPC_SKILL_HEAVENSTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="256" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17509" name="STR_NPC_SKILL_HeavensTrap_G2" nameId="573449" stack="NPC_SKILL_HEAVENSTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="365" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17510" name="STR_NPC_SKILL_ShockTrap_G1" nameId="573451" stack="NPC_SKILL_SHOCKTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="332" delta="3" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17511" name="STR_NPC_SKILL_SpikeBiteTrap_G1" nameId="573455" stack="NPC_SKILL_SPIKEBITETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="25000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
            <statdown duration="25000" effectid="1175112" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17512" name="STR_NPC_SKILL_SpikeTrap_G1" nameId="573459" stack="NPC_SKILL_SPIKETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="25000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="1454"/>
            <statdown duration="25000" effectid="1175122" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17513" name="STR_NPC_SKILL_SpikeTrap_G2" nameId="573463" stack="NPC_SKILL_SPIKETRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="25000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="2131"/>
            <statdown duration="25000" effectid="1175122" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17514" name="STR_NPC_SKILL_SpikeTrap_G3" nameId="573467" stack="NPC_SKILL_SPIKETRAP" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="25000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
            <statdown duration="25000" effectid="1175122" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17515" name="STR_NPC_SKILL_HolyServent_G1" nameId="573471" stack="NPC_SKILL_HOLYSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="178" delta="6" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17516" name="STR_NPC_SKILL_HolyServent_G2" nameId="573473" stack="NPC_SKILL_HOLYSERVENT" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="253" delta="8" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17517" name="STR_NPC_SKILL_HolyServent_G3" nameId="573475" stack="NPC_SKILL_HOLYSERVENT" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="348" delta="8" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17518" name="STR_NGR_SpellDrainLr_Hungy" nameId="581027" stack="NGR_SPELLDRAINLR_HUNGY" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="253" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17519" name="STR_NKN_SatkSDPydefDodKDTA_AddShield" nameId="581037" stack="NKN_SATKSDPYDEFDODKDTA_ADDSHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="10000" effectid="10175192" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="10000" effectid="10175193" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17520" name="STR_NMA_SpellDotHTA_Blaze" nameId="581055" stack="NMA_SPELLDOTHTA_BLAZE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="6100" effectid="10175202" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17521" name="STR_NMA_SpellLongLrTA_Chain1" nameId="581061" stack="NMA_SPELLLONGLRTA_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="105" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17522" name="STR_NMA_DotLongSTA_FireRain" nameId="581049" stack="NMA_DOTLONGSTA_FIRERAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="15" delta="1" duration="8100" effectid="10175221" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17523" name="STR_NPet_AimBackTA_Train" nameId="581069" stack="NPET_AIMBACKTA_TRAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17524" name="STR_NPet_SatkLr_AddSuAtt" nameId="581073" stack="NPET_SATKLR_ADDSUATT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16399">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17525" name="STR_NPet_SatkTA_Angry" nameId="581077" stack="NPET_SATKTA_ANGRY" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17526" name="STR_NPet_SlowSatkTA_Train" nameId="581081" stack="NPET_SLOWSATKTA_TRAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="ADD" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17527" name="STR_NPet_SPellDotHTA_FrYaho" nameId="581087" stack="NPET_SPELLDOTHTA_FRYAHO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16400">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="122" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="6100" effectid="10175272" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17528" name="STR_NPet_SpinTA_Train" nameId="581093" stack="NPET_SPINTA_TRAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17529" name="STR_NRA_SatkLongLTA_Mortal" nameId="581103" stack="NRA_SATKLONGLTA_MORTAL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17530" name="STR_NWI_OpenAerialTA_AddRef" nameId="581107" stack="NWI_OPENAERIALTA_ADDREF" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16407">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17531" name="STR_NWI_SpellShortStun_Thunder" nameId="581117" stack="NWI_SPELLSHORTSTUN_THUNDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17532" name="STR_AGFI_Summon_Nr" nameId="581123" stack="AGFI_SUMMON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17533" name="STR_AGFI_Summon_TA" nameId="581125" stack="AGFI_SUMMON_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="18" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17534" name="STR_AGFI_SatkKnockDown_Nr" nameId="581127" stack="AGFI_SATKKNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17535" name="STR_AGFI_SatkKnockDown_TA" nameId="581129" stack="AGFI_SATKKNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17536" name="STR_AGFI_Shout_TA" nameId="581131" stack="AGFI_SHOUT_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40155" e="2" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-40"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-40"/>
            </statdown>
            <statdown duration="12000" effectid="40151" e="3" element="FIRE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17537" name="STR_AGWI_SpellIceBleed_TA" nameId="581133" stack="AGWI_SPELLICEBLEED_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="57" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="49" delta="1" duration="6100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17538" name="STR_AGWI_SpellIceRoot_Nr" nameId="581135" stack="AGWI_SPELLICEROOT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17539" name="STR_AGWI_SpellIceRoot_TA" nameId="581137" stack="AGWI_SPELLICEROOT_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="18" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17540" name="STR_AGAS_SatkPoison_TA" nameId="581139" stack="AGAS_SATKPOISON_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="20005" e="2" element="FIRE" hoptype="DAMAGE" hopb="199" hopa="22"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17541" name="STR_AGAS_SatkParalyze_Nr" nameId="581141" stack="AGAS_SATKPARALYZE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <paralyze delta="50" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17542" name="STR_AGAS_SatkParalyze_TA" nameId="581143" stack="AGAS_SATKPARALYZE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <paralyze delta="50" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17543" name="STR_AGWI_SpellLongFire_TA" nameId="581145" stack="AGWI_SPELLLONGFIRE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="127" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17544" name="STR_AGFI_Fall_TA" nameId="581189" stack="AGFI_FALL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17545" name="STR_DGEL_Meteor_TA" nameId="581859" stack="DGEL_METEOR_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17546" name="STR_AGFI_PyMaAtkUp_TA" nameId="581245" stack="AGFI_PYMAATKUP_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="120000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="15"/>
            </statup>
            <statup duration="120000" effectid="30153" e="2" hoptype="DAMAGE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17547" name="STR_GWI_Shield_Ab1" nameId="583283" stack="GWI_SHIELD_AB1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="86400000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17548" name="STR_AGWI_SpellLong_Fire" nameId="581205" stack="AGWI_SPELLLONG_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17549" name="STR_AGWI_SatkKnockDown_TA" nameId="581207" stack="AGWI_SATKKNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17550" name="STR_GNRA_BlindNoSkillTA_AddHide" nameId="581213" stack="GNRA_BLINDNOSKILLTA_ADDHIDE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16411">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="40" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="5000" effectid="20014" e="2" element="WIND"/>
            <silence duration="5000" effectid="20101" e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17551" name="STR_GNKN_KDLongTA_AddGuardian_Nc" nameId="581219" stack="GNKN_KDLONGTA_ADDGUARDIAN_NC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500" penalty_skill_id="16394">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17552" name="STR_AGC_KnockDown_TA" nameId="583769" stack="AGC_KNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17553" name="STR_AGC_KnockDownTA_Mid" nameId="583771" stack="AGC_KNOCKDOWNTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="17" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17554" name="STR_AGC_KnockDownTA_Lr" nameId="583773" stack="AGC_KNOCKDOWNTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17555" name="STR_AGC_SKnockDown_TA" nameId="583775" stack="AGC_SKNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="41" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="51" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17556" name="STR_AGC_SKnockDownTA_Mid" nameId="583777" stack="AGC_SKNOCKDOWNTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="17" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="61" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17557" name="STR_AGC_SKnockDownTA_Lr" nameId="583779" stack="AGC_SKNOCKDOWNTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="91" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17558" name="STR_NGR_SpellATKDrain_Ins_Such1" nameId="575175" stack="NGR_SPELLATKDRAIN_INS_SUCH1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="50" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17559" name="STR_NGR_SpellATKDrain_Ins_Such2" nameId="575179" stack="NGR_SPELLATKDRAIN_INS_SUCH2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="70" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17560" name="STR_HPSpring_Regeneration" nameId="575231" stack="HPSPRING_REGENERATION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="6" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="300" delta="0" e="1"/>
            <hot value="300" delta="0" checktime="3000" type="HP" duration="20000" effectid="10175602" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17561" name="STR_AGC_Satk_Nr" nameId="583781" stack="AGC_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17562" name="STR_AGC_SatkStun_Nr" nameId="583783" stack="AGC_SATKSTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17563" name="STR_AGC_SatkStun_Lr" nameId="583785" stack="AGC_SATKSTUN_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="8000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17564" name="STR_AGC_SDownPyDef_Nr" nameId="583787" stack="AGC_SDOWNPYDEF_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="9000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17565" name="STR_AGC_SDownPyDef_Mid" nameId="583789" stack="AGC_SDOWNPYDEF_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17566" name="STR_AGC_SDownPyDef_TA" nameId="583791" stack="AGC_SDOWNPYDEF_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17567" name="STR_AGC_SDownPyDefTA_Lr" nameId="583793" stack="AGC_SDOWNPYDEFTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="17" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="15000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17568" name="STR_DGFI_Satk_Ultra" nameId="580101" stack="DGFI_SATK_ULTRA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17569" name="STR_DGFI_SDownPyDef_Nr" nameId="580121" stack="DGFI_SDOWNPYDEF_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17570" name="STR_DGWI_H_Satk_Mid" nameId="581565" stack="DGWI_H_SATK_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17571" name="STR_GFI_SDownPyDeShort_Nr" nameId="578423" stack="GFI_SDOWNPYDESHORT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17572" name="STR_DGFI_OneShotOneKill_WarpDr" nameId="583289" stack="DGFI_ONESHOTONEKILL_WARPDR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17573" name="STR_GFI_CannotFly_Fake" nameId="583293" stack="GFI_CANNOTFLY_FAKE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17574" name="STR_AGC_SpellStun_TA" nameId="583795" stack="AGC_SPELLSTUN_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17575" name="STR_DGFI_H_SatkSlow_Nr" nameId="581513" stack="DGFI_H_SATKSLOW_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WATER">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17576" name="STR_DGFI_H_Blind_TA" nameId="581515" stack="DGFI_H_BLIND_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="20" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17577" name="STR_DGFI_H_SpellLongFire_TA" nameId="581517" stack="DGFI_H_SPELLLONGFIRE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17578" name="STR_DGFI_H_SpellLong_Ice" nameId="581519" stack="DGFI_H_SPELLLONG_ICE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="162" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17579" name="STR_DGFI_H_Fear_TA" nameId="581521" stack="DGFI_H_FEAR_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="12000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17580" name="STR_DGFI_H_SatkSpinStun_Nr" nameId="581523" stack="DGFI_H_SATKSPINSTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17581" name="STR_DGFI_H_BehindAddDmg_Nr" nameId="581525" stack="DGFI_H_BEHINDADDDMG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="20" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="20" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17582" name="STR_DGRA_H_SpellLong_Fire" nameId="581527" stack="DGRA_H_SPELLLONG_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="68" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17583" name="STR_DGRA_H_SpellLong_Ice" nameId="581529" stack="DGRA_H_SPELLLONG_ICE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="162" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17584" name="STR_NPC_SKILL_ExplosionTrap_G3" nameId="575457" stack="NPC_SKILL_EXPLOSIONTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="825" delta="21" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17585" name="STR_NPC_SKILL_SandstormTrap_G2" nameId="575459" stack="NPC_SKILL_SANDSTORMTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="100" duration="60000" effectid="20107" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17586" name="STR_NPC_SKILL_ShockTrap_G2" nameId="575463" stack="NPC_SKILL_SHOCKTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="427" delta="4" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17587" name="STR_NPC_SKILL_NPCSpikeTrap_G4" nameId="575467" stack="NPC_SKILL_NPCSPIKETRAP" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="25000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="3397"/>
            <statdown duration="25000" effectid="1175122" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17588" name="STR_NPC_SKILL_ThornburstTrap_G3" nameId="575471" stack="NPC_SKILL_THORNBURSTTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="145" delta="3" e="1" element="EARTH" hoptype="DAMAGE"/>
            <bleed checktime="6000" value="145" delta="3" duration="12000" e="2" element="EARTH"/>
            <snare duration="12000" effectid="20007" e="3" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17589" name="STR_NPC_SKILL_SpikeBiteTrap_G2" nameId="575475" stack="NPC_SKILL_SPIKEBITETRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="25000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="3463"/>
            <statdown duration="25000" effectid="1175112" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17590" name="STR_NPC_SKILL_HolyServent_G4" nameId="575479" stack="NPC_SKILL_HOLYSERVENT" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1172" delta="65" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17591" name="STR_NPC_SKILL_FrostPillar_G2" nameId="575481" stack="NPC_SKILL_FROSTPILLAR" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="95" delta="2" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="6000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="587">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17592" name="STR_SKILL_PEL_Air_G4" nameId="575483" stack="SKILL_PEL_AIR" lvl="4" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="262" delta="0" e="1" element="EARTH" hoptype="SKILLLV"/>
            <stun duration="4000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="610" hopa="68"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17593" name="STR_NPC_SKILL_Slave_GuardianSoul_G2" nameId="575489" stack="NPC_SKILL_SLAVE_GUARDIANSOUL" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="2786" delta="60" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17594" name="STR_NPC_SKILL_Order_ElementalField_G2_Fire" nameId="575491" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="30" delta="0" radius="15" duration="60000" effectid="153" e="1" hoptype="DAMAGE"/>
            <statup duration="60000" effectid="174292" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17595" name="STR_NPC_SKILL_Order_ElementalField_G2_Water" nameId="575495" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174301" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174302" e="2">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="220"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17596" name="STR_NPC_SKILL_Order_ElementalField_G2_Air" nameId="575499" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174311" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174312" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="220"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17597" name="STR_NPC_SKILL_Order_ElementalField_G2_Earth" nameId="575503" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="285" delta="14" e="1" hoptype="SKILLLV" hopb="1"/>
            <dispeldebuff e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17598" name="STR_NPC_Order_Decaying_G3_Fire" nameId="581977" stack="NPC_ORDER_DECAYING_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="180" delta="5" duration="30000" effectid="1174331" e="1" element="FIRE" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174332" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17599" name="STR_NPC_Order_Decaying_G3_Water" nameId="581979" stack="NPC_ORDER_DECAYING_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="215" delta="4" duration="30000" effectid="1174341" e="1" element="WATER" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174342" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17600" name="STR_NPC_Order_Decaying_G3_Air" nameId="581973" stack="NPC_ORDER_DECAYING_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="208" delta="6" duration="30000" effectid="1174351" e="1" element="WIND" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174352" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17601" name="STR_NPC_Order_Decaying_G3_Earth" nameId="581975" stack="NPC_ORDER_DECAYING_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="216" delta="4" duration="30000" effectid="1174361" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174362" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17602" name="STR_Ab_test_SpellArSelf" nameId="570987" stack="AB_TEST_SPELLARSELF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="26" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="10000" delta="0" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17603" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G1_Fire" nameId="581997" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176031" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17604" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G1_Water" nameId="582009" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176041" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="15"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17605" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G1_Air" nameId="581989" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176051" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="30000" effectid="1176052" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17606" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G1_Earth" nameId="581993" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176061" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17607" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G1_Fire" nameId="582041" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="163" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17608" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G1_Water" nameId="582047" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="282" delta="14" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17609" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G1_Air" nameId="582037" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="80" delta="4" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="6000" value="80" delta="4" duration="12000" effectid="176092" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17610" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G1_Earth" nameId="582039" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="80" delta="3" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="6000" value="80" delta="3" duration="12000" effectid="176102" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17611" name="STR_NPC_SKILL_RootTrap_G1" nameId="575727" stack="NPC_SKILL_ROOTTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="214" delta="2" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
            <root duration="30000" effectid="20003" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17612" name="STR_NPC_SKILL_MindEyeTrap_G1" nameId="575731" stack="NPC_SKILL_MINDEYETRAP" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="72" delta="1" e="1" element="EARTH" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="72" delta="1" duration="60000" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17613" name="STR_NPC_SKILL_BladeshockTrap_G1" nameId="575735" stack="NPC_SKILL_BLADESHOCKTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1989" delta="23" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17614" name="STR_NPC_SKILL_DarknessServent_G1" nameId="575737" stack="NPC_SKILL_DARKNESSSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1381" delta="65" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17615" name="STR_NPC_SKILL_DevineCrusader_G1" nameId="575739" stack="NPC_SKILL_DEVINECRUSADER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="861" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17616" name="STR_NPC_Order_Decaying_G4_Fire" nameId="581985" stack="NPC_ORDER_DECAYING_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="235" delta="5" duration="30000" effectid="1174331" e="1" element="FIRE" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174332" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17617" name="STR_NPC_Order_Decaying_G4_Water" nameId="581987" stack="NPC_ORDER_DECAYING_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="215" delta="4" duration="30000" effectid="1174341" e="1" element="WATER" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174342" e="2" element="WATER">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17618" name="STR_NPC_Order_Decaying_G4_Air" nameId="581981" stack="NPC_ORDER_DECAYING_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="268" delta="6" duration="30000" effectid="1174351" e="1" element="WIND" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174352" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17619" name="STR_NPC_Order_Decaying_G4_Earth" nameId="581983" stack="NPC_ORDER_DECAYING_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="216" delta="4" duration="30000" effectid="1174361" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1174362" e="2" element="EARTH">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17620" name="STR_NPC_Order_Decaying_G1_Tempest" nameId="581957" stack="NPC_ORDER_DECAYING_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="329" delta="5" duration="30000" effectid="1176201" e="1" element="WIND" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1176202" e="2" element="WIND">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
            <statdown duration="30000" effectid="176204" e="4">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17621" name="STR_NPC_Order_Decaying_G1_Magma" nameId="581953" stack="NPC_ORDER_DECAYING_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="344" delta="5" duration="30000" effectid="1176241" e="1" element="FIRE" hoptype="SKILLLV" hopb="1"/>
            <statdown duration="30000" effectid="1176212" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
            <statdown duration="30000" effectid="176214" e="4">
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17622" name="STR_NPC_SKILL_Order_ElementalField_G3_Fire" nameId="575765" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="40" delta="0" radius="15" duration="60000" effectid="153" e="1"/>
            <statup duration="60000" effectid="174292" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="14"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17623" name="STR_NPC_SKILL_Order_ElementalField_G3_Water" nameId="575769" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174301" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174302" e="2">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="240"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17624" name="STR_NPC_SKILL_Order_ElementalField_G3_Air" nameId="575773" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174311" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174312" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="240"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17625" name="STR_NPC_SKILL_Order_ElementalField_G3_Earth" nameId="575777" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="467" delta="18" e="1" hoptype="SKILLLV" hopb="1"/>
            <dispeldebuff e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17626" name="STR_NPC_SKILL_Order_ElementalField_G4_Fire" nameId="575781" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="50" delta="0" radius="15" duration="60000" effectid="153" e="1"/>
            <statup duration="60000" effectid="174292" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="16"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17627" name="STR_NPC_SKILL_Order_ElementalField_G4_Water" nameId="575785" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174301" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174302" e="2">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="240"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17628" name="STR_NPC_SKILL_Order_ElementalField_G4_Air" nameId="575789" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="174311" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="174312" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="260"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17629" name="STR_NPC_SKILL_Order_ElementalField_G4_Earth" nameId="575793" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="467" delta="18" e="1" hoptype="SKILLLV" hopb="1"/>
            <dispeldebuff e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17630" name="STR_NPC_SKILL_Order_ElementalField_G1_Tempest" nameId="575797" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="176301" e="1" hoptype="SKILLLV" hopb="1">
                <change stat="PHYSICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="176302" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="200"/>
            </statup>
            <statup duration="30000" effectid="176303" e="3">
                <change stat="MAGICAL_ACCURACY" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="30000" effectid="176304" e="4">
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17631" name="STR_NPC_SKILL_Order_ElementalField_G1_Magma" nameId="575801" stack="NPC_SKILL_ORDER_ELEMENTALFIELD_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="760" delta="20" e="1" hoptype="SKILLLV" hopb="1"/>
            <statup duration="30000" effectid="176312" e="2">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="16"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17632" name="STR_NPC_SKILL_Order_Assail_G3_Fire" nameId="575805" stack="NPC_SKILL_ORDER_ASSAIL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="901" delta="28" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17633" name="STR_NPC_SKILL_Order_Assail_G3_Water" nameId="575807" stack="NPC_SKILL_ORDER_ASSAIL_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1077" delta="21" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17634" name="STR_NPC_SKILL_Order_Assail_G3_Air" nameId="575809" stack="NPC_SKILL_ORDER_ASSAIL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1043" delta="30" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17635" name="STR_NPC_SKILL_Order_Assail_G3_Earth" nameId="575811" stack="NPC_SKILL_ORDER_ASSAIL_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17636" name="STR_NPC_SKILL_Order_Assail_G4_Fire" nameId="575813" stack="NPC_SKILL_ORDER_ASSAIL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1175" delta="29" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17637" name="STR_NPC_SKILL_Order_Assail_G4_Water" nameId="575815" stack="NPC_SKILL_ORDER_ASSAIL_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1077" delta="21" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17638" name="STR_NPC_SKILL_Order_Assail_G4_Air" nameId="575817" stack="NPC_SKILL_ORDER_ASSAIL_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1340" delta="31" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17639" name="STR_NPC_SKILL_Order_Assail_G4_Earth" nameId="575819" stack="NPC_SKILL_ORDER_ASSAIL_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17640" name="STR_NPC_SKILL_Order_Assail_G1_Tempest" nameId="575821" stack="NPC_SKILL_ORDER_ASSAIL_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1649" delta="28" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17641" name="STR_NPC_SKILL_Order_Assail_G1_Magma" nameId="575823" stack="NPC_SKILL_ORDER_ASSAIL_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1724" delta="29" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17642" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G2_Fire" nameId="582017" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176031" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="15"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17643" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G2_Water" nameId="582019" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176041" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17644" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G2_Air" nameId="582013" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176051" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="13"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="13"/>
            </statup>
            <statup duration="30000" effectid="1176052" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17645" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G2_Earth" nameId="582015" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176061" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17646" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G3_Fire" nameId="582025" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176031" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17647" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G3_Water" nameId="582027" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176041" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="300"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17648" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G3_Air" nameId="582021" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176051" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="16"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="16"/>
            </statup>
            <statup duration="30000" effectid="1176052" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17649" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G3_Earth" nameId="582023" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176061" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="35"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17650" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G4_Fire" nameId="582033" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176031" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="400"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17651" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G4_Water" nameId="582035" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176041" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="400"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17652" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G4_Air" nameId="582029" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176051" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="400"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="400"/>
            </statup>
            <statup duration="30000" effectid="1176052" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17653" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G4_Earth" nameId="582031" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176061" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="400"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17654" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G1_Tempest" nameId="582005" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176541" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="30000" effectid="1176542" e="2">
                <change stat="EVASION" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17655" name="STR_NPC_SKILL_EL_Pet_DefencePosition_G1_Magma" nameId="582001" stack="NPC_SKILL_EL_PET_DEFENCEPOSITION_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="1176551" e="1">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17656" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G2_Fire" nameId="582053" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="284" delta="12" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17657" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G2_Water" nameId="582055" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="445" delta="12" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17658" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G2_Air" nameId="582049" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="137" delta="4" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="6000" value="137" delta="4" duration="12000" effectid="176092" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17659" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G2_Earth" nameId="582051" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="131" delta="3" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="6000" value="131" delta="3" duration="12000" effectid="176102" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17660" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G3_Fire" nameId="582061" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="427" delta="13" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17661" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G3_Water" nameId="582063" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="589" delta="12" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17662" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G3_Air" nameId="582057" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="190" delta="5" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="6000" value="190" delta="5" duration="12000" effectid="176092" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17663" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G3_Earth" nameId="582059" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="184" delta="4" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="6000" value="184" delta="4" duration="12000" effectid="176102" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17664" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G4_Fire" nameId="582069" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="557" delta="13" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17665" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G4_Water" nameId="582071" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="589" delta="12" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17666" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G4_Air" nameId="582065" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="243" delta="5" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="6000" value="243" delta="5" duration="12000" effectid="176092" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17667" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G4_Earth" nameId="582067" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="184" delta="4" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="6000" value="184" delta="4" duration="12000" effectid="176102" e="2" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17668" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G1_Tempest" nameId="582045" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="907" delta="15" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17669" name="STR_NPC_SKILL_EL_Pet_ElementalShock_G1_Magma" nameId="582043" stack="NPC_SKILL_EL_PET_ELEMENTALSHOCK_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="946" delta="16" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17670" name="STR_NPC_SKILL_PEL_Fire_G1" nameId="575949" stack="NPC_SKILL_PEL_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8424" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="600000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17671" name="STR_NPC_SKILL_PEL_Fire_G2" nameId="575953" stack="NPC_SKILL_PEL_FIRE" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8425" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="600000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17672" name="STR_NPC_SKILL_PEL_Fire_G3" nameId="575957" stack="NPC_SKILL_PEL_FIRE" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8426" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="600000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17673" name="STR_NPC_SKILL_PEL_Fire_G4" nameId="575961" stack="NPC_SKILL_PEL_FIRE" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8427" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="600000" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17674" name="STR_NPC_SKILL_PEL_Water_G1" nameId="575965" stack="NPC_SKILL_PEL_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="233" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17675" name="STR_NPC_SKILL_PEL_Water_G2" nameId="575967" stack="NPC_SKILL_PEL_WATER" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="396" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17676" name="STR_NPC_SKILL_PEL_Water_G3" nameId="575969" stack="NPC_SKILL_PEL_WATER" lvl="3" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1062" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17677" name="STR_NPC_SKILL_PEL_Water_G4" nameId="575971" stack="NPC_SKILL_PEL_WATER" lvl="4" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="800" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17678" name="STR_NPC_SKILL_PEL_Earth_G1" nameId="575973" stack="NPC_SKILL_PEL_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="PARTY" distance="10" maxcount="4"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="54" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17679" name="STR_NPC_SKILL_PEL_Earth_G2" nameId="575975" stack="NPC_SKILL_PEL_EARTH" lvl="2" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="PARTY" distance="10" maxcount="4"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="107" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17680" name="STR_NPC_SKILL_PEL_Earth_G3" nameId="575977" stack="NPC_SKILL_PEL_EARTH" lvl="3" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="PARTY" distance="10" maxcount="4"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="177" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17681" name="STR_NPC_SKILL_PEL_Earth_G4" nameId="575979" stack="NPC_SKILL_PEL_EARTH" lvl="4" skilltype="MAGICAL" skillsubtype="BUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="PARTY" distance="10" maxcount="4"/>
            <targetrelation value="MYPARTY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="249" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17682" name="STR_DGRA_H_SpellStun_Nr" nameId="581531" stack="DGRA_H_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17683" name="STR_DGRA_SummonTrap_Nr" nameId="581533" stack="DGRA_SUMMONTRAP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17684" name="STR_DGRA_H_Blind_TA" nameId="581535" stack="DGRA_H_BLIND_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="20" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17685" name="STR_DGRA_H_Tree_TA" nameId="581537" stack="DGRA_H_TREE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="3000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <paralyze delta="60" duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="3000" effectid="40124" e="3" element="EARTH">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-200"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17686" name="STR_DGRA_H_Dispel2_TA" nameId="581539" stack="DGRA_H_DISPEL2_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17687" name="STR_DGAS_H_SDownPyDef_Nr" nameId="581541" stack="DGAS_H_SDOWNPYDEF_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17688" name="STR_DGAS_H_SUPyattSDdef_Nr" nameId="581543" stack="DGAS_H_SUPYATTSDDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10176881" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="25"/>
            </statup>
            <statdown duration="10000" effectid="10176882" e="2" element="EARTH" hoptype="DAMAGE">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <statdown duration="10000" effectid="10176883" e="3" element="EARTH">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17689" name="STR_DGAS_H_Satk_TA" nameId="581545" stack="DGAS_H_SATK_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17690" name="STR_DGAS_H_SUpPyDef_Mid" nameId="581547" stack="DGAS_H_SUPPYDEF_MID" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10176901" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17691" name="STR_DGAS_H_Satk_Mid" nameId="581549" stack="DGAS_H_SATK_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17692" name="STR_DGAS_H_SpellStun_TA" nameId="581551" stack="DGAS_H_SPELLSTUN_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="18" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17693" name="STR_DGAS_H_SatkSlow_TA" nameId="581553" stack="DGAS_H_SATKSLOW_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WATER">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="30"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17694" name="STR_DGAS_H_SpellLongFire_TA" nameId="581555" stack="DGAS_H_SPELLLONGFIRE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="68" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17695" name="STR_DGAS_H_SpellLongIce_TA" nameId="581557" stack="DGAS_H_SPELLLONGICE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="127" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17696" name="STR_DGWI_H_SpellStun_Nr" nameId="581559" stack="DGWI_H_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17697" name="STR_DGWI_H_Blind_TA" nameId="581561" stack="DGWI_H_BLIND_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <blind value="20" duration="5000" effectid="20107" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17698" name="STR_DGWI_H_Summon_Nr" nameId="581563" stack="DGWI_H_SUMMON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17699" name="STR_DGWI_H_Satk_Mid" nameId="581565" stack="DGWI_H_SATK_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17700" name="STR_DGPR_H_SpellLong_Ice" nameId="581567" stack="DGPR_H_SPELLLONG_ICE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="162" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17701" name="STR_DGPR_H_WingBladeStun_Nr" nameId="581569" stack="DGPR_H_WINGBLADESTUN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17702" name="STR_DGPR_H_KnockDown_Nr" nameId="581571" stack="DGPR_H_KNOCKDOWN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17703" name="STR_DGPR_H_SKnockdown_TA" nameId="581573" stack="DGPR_H_SKNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="30" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="20" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17704" name="STR_DGPR_H_SDownPyDef_Nr" nameId="581575" stack="DGPR_H_SDOWNPYDEF_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17705" name="STR_DGPR_H_SUpPyDefMid_TA" nameId="581577" stack="DGPR_H_SUPPYDEFMID_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="12" maxcount="6"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10177051" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17706" name="STR_DGPR_H_ShieldStun_TA" nameId="581579" stack="DGPR_H_SHIELDSTUN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17707" name="STR_SKILL_NFI_SmallBurst_Watercut" nameId="565681" stack="SKILL_NFI_SMALLBURST_WATERCUT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="92" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <slow duration="8000" effectid="20008" e="2" element="WATER">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17708" name="STR_SKILL_NFI_SmallBlow_Stone" nameId="565683" stack="SKILL_NFI_SMALLBLOW_STONE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17709" name="STR_NGR_SUAttSDHit_LehTrain" nameId="581707" stack="NGR_SUATTSDHIT_LEHTRAIN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="10177091" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="5"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="5"/>
            </statup>
            <statdown duration="86400000" effectid="10177092" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="-5"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17710" name="STR_NFI_SKillATK_weak_Po" nameId="581685" stack="NFI_SKILLATK_WEAK_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17711" name="STR_NRA_SKillATKLong_weak_Poi" nameId="581727" stack="NRA_SKILLATKLONG_WEAK_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17712" name="STR_NWI_SpellATKlong_Weak_Poi" nameId="581731" stack="NWI_SPELLATKLONG_WEAK_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17713" name="STR_NPR_Healins_Weak_Poi" nameId="581713" stack="NPR_HEALINS_WEAK_POI" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="10" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17714" name="STR_NFI_SATKKDTA_mortal_ADDleh" nameId="581681" stack="NFI_SATKKDTA_MORTAL_ADDLEH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16412">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17715" name="STR_NGR_FearTA_ScrLeh" nameId="581689" stack="NGR_FEARTA_SCRLEH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17716" name="STR_NRA_SATKLgStunTA_mortal_ADDleh" nameId="581721" stack="NRA_SATKLGSTUNTA_MORTAL_ADDLEH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16412">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17717" name="STR_NWI_SpellongParTA_mortal_ADDleh" nameId="581735" stack="NWI_SPELLONGPARTA_MORTAL_ADDLEH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16412">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <paralyze duration="3000" effectid="20002" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17718" name="STR_NPR_SpellKBMorTA_addHealLeh" nameId="581717" stack="NPR_SPELLKBMORTA_ADDHEALLEH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16413">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17719" name="STR_DGPR_HolyServant_Nr" nameId="581741" stack="DGPR_HOLYSERVANT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17720" name="STR_SKILL_NFI_SmallBlow_Press" nameId="565685" stack="SKILL_NFI_SMALLBLOW_PRESS" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17721" name="STR_NPR_MpattLrHTA_AddHeal" nameId="581801" stack="NPR_MPATTLRHTA_ADDHEAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16401">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17722" name="STR_NPR_SATKMPAttLong_Poi_LC" nameId="581805" stack="NPR_SATKMPATTLONG_POI_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17723" name="STR_GNAS_HasPoiFPatkLongTA_LC" nameId="581755" stack="GNAS_HASPOIFPATKLONGTA_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="74" delta="1" duration="10100" effectid="10177232" e="2" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17724" name="STR_BNAS_DiseaseSATKTALong_Liquid" nameId="581749" stack="BNAS_DISEASESATKTALONG_LIQUID" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17725" name="STR_NAS_SATKSlowSnareTA_AddSDdefsh_Birth" nameId="581773" stack="NAS_SATKSLOWSNARETA_ADDSDDEFSH_BIRTH" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16414">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <slow duration="4000" effectid="20008" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="ADD" delta="0" value="70"/>
            </slow>
            <snare duration="4000" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17726" name="STR_NAS_Poison_DF3SlimeSlave1" nameId="581761" stack="NAS_POISON_DF3SLIMESLAVE1" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="1500" delta="0" duration="10100" effectid="10177262" e="2" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17727" name="STR_NAS_Poison_DF3SlimeSlave2" nameId="581767" stack="NAS_POISON_DF3SLIMESLAVE2" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="2500" delta="0" duration="10100" effectid="10177272" e="2" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17728" name="STR_NTRAP_SpellATKTA_Drake" nameId="581831" stack="NTRAP_SPELLATKTA_DRAKE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="107" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="6100" effectid="10177282" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17729" name="STR_NGR_SUStrongDef_SSnake" nameId="581795" stack="NGR_SUSTRONGDEF_SSNAKE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10177291" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="200"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17730" name="STR_NGR_SDDef_SSnake" nameId="581779" stack="NGR_SDDEF_SSNAKE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10177301" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="1"/>
            </statup>
            <statdown duration="86400000" effectid="10177302" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17731" name="STR_NGR_SpellATKTA_SwitchLiz" nameId="581791" stack="NGR_SPELLATKTA_SWITCHLIZ" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="35000" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17732" name="STR_NPR_SDattSUSpeedStun1TA_Sam" nameId="581809" stack="NPR_SDATTSUSPEEDSTUN1TA_SAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" effectid="10177321" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="12000" effectid="10177322" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statdown duration="12000" effectid="10177323" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17733" name="STR_NPR_SUConNoskillStun1_Sam" nameId="581825" stack="NPR_SUCONNOSKILLSTUN1_SAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" effectid="10177331" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="CONCENTRATION" func="PERCENT" delta="0" value="5"/>
            </statup>
            <bind duration="12000" effectid="20014" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <silence duration="12000" effectid="20101" e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17734" name="STR_NPR_SUattConfuStun1TA_Sam" nameId="581819" stack="NPR_SUATTCONFUSTUN1TA_SAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="6000" effectid="10177341" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="5"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="5"/>
            </statup>
            <transform model="210598" duration="6000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse duration="6000" effectid="20104" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17735" name="STR_NPR_STAKLr_Chain2_Sam" nameId="581815" stack="NPR_STAKLR_CHAIN2_SAM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17736" name="STR_SKILL_NAS_SmallBlow_Brandish" nameId="565555" stack="SKILL_NAS_SMALLBLOW_BRANDISH" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17737" name="STR_SKILL_NAS_SmallBlow_Hit" nameId="565557" stack="SKILL_NAS_SMALLBLOW_HIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17738" name="STR_SKILL_NAS_StatUpCritical_shout" nameId="565561" stack="SKILL_NAS_STATUPCRITICAL_SHOUT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10163871" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17739" name="STR_SKILL_NAS_StatUpCritical_D3" nameId="565563" stack="SKILL_NAS_STATUPCRITICAL_D3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10163881" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17740" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G1_Air" nameId="582073" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="4163" delta="115" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17741" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G2_Air" nameId="582075" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="6394" delta="214" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17742" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G3_Air" nameId="582077" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="8803" delta="152" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17743" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G4_Air" nameId="582079" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="10323" delta="152" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17744" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G1_Earth" nameId="582081" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="6314" delta="184" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17745" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G2_Earth" nameId="582083" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="9337" delta="284" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17746" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G3_Earth" nameId="582085" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="12563" delta="151" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17747" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G4_Earth" nameId="582087" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="12563" delta="151" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17748" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G1_Fire" nameId="582089" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="4958" delta="215" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17749" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G2_Fire" nameId="582091" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="7358" delta="315" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17750" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G3_Fire" nameId="582093" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="11107" delta="221" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17751" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G4_Fire" nameId="582095" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="13317" delta="221" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17752" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G1_Water" nameId="582097" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="5071" delta="210" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17753" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G2_Water" nameId="582099" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="7684" delta="184" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17754" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G3_Water" nameId="582101" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="9424" delta="184" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17755" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G4_Water" nameId="582103" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="7684" delta="184" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17756" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G1_Magma" nameId="582105" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="5173" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17757" name="STR_NPC_SKILL_EL_Pet_ElementalTaunt_G1_Tempest" nameId="582107" stack="NPC_SKILL_EL_PET_ELEMENTALTAUNT_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <hostileup value="5731" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17758" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G1_Air" nameId="582109" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10000" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="30000" effectid="177582" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17759" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G2_Air" nameId="582113" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10000" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="11"/>
            </statup>
            <statup duration="30000" effectid="177582" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-22"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17760" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G3_Air" nameId="582115" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10000" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="12"/>
            </statup>
            <statup duration="30000" effectid="177582" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-24"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17761" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G4_Air" nameId="582117" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10000" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="13"/>
            </statup>
            <statup duration="30000" effectid="177582" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-26"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17762" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G1_Earth" nameId="582119" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10001" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </statup>
            <statup duration="30000" effectid="177622" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="100"/>
            </statup>
            <shield value="217" delta="16" hitvalue="217" hitdelta="16" duration="30000" effectid="154" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17763" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G2_Earth" nameId="582123" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10001" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="11"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="11"/>
            </statup>
            <statup duration="30000" effectid="177622" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="110"/>
            </statup>
            <shield value="427" delta="22" hitvalue="427" hitdelta="22" duration="30000" effectid="154" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17764" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G3_Earth" nameId="582125" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10001" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
            </statup>
            <statup duration="30000" effectid="177622" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="120"/>
            </statup>
            <shield value="701" delta="27" hitvalue="701" hitdelta="27" duration="30000" effectid="154" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17765" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G4_Earth" nameId="582127" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10001" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="12"/>
            </statup>
            <statup duration="30000" effectid="177622" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="120"/>
            </statup>
            <shield value="701" delta="27" hitvalue="701" hitdelta="27" duration="30000" effectid="154" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17766" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G1_Fire" nameId="582129" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10002" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="40"/>
            </statup>
            <statup duration="30000" effectid="177662" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17767" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G2_Fire" nameId="582133" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10002" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="42"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="42"/>
            </statup>
            <statup duration="30000" effectid="177662" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="210"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17768" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G3_Fire" nameId="582135" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10002" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="44"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="44"/>
            </statup>
            <statup duration="30000" effectid="177662" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="220"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17769" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G4_Fire" nameId="582137" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10002" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="46"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="46"/>
            </statup>
            <statup duration="30000" effectid="177662" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="230"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17770" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G1_Water" nameId="582139" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10003" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="30000" effectid="177702" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="400"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17771" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G2_Water" nameId="582143" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10003" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="22"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="22"/>
            </statup>
            <statup duration="30000" effectid="177702" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="440"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17772" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G3_Water" nameId="582145" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10003" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="24"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="24"/>
            </statup>
            <statup duration="30000" effectid="177702" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="480"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17773" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G4_Water" nameId="582147" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10003" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="24"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="24"/>
            </statup>
            <statup duration="30000" effectid="177702" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="480"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17774" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G1_Magma" nameId="582149" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10004" e="1">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="30000" effectid="177742" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="250"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17775" name="STR_NPC_SKILL_EL_Pet_ElementalWraith_G1_Tempest" nameId="582153" stack="NPC_SKILL_EL_PET_ELEMENTALWRAITH_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10005" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="30000" effectid="177752" e="2">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17776" name="STR_NPC_SKILL_EL_Pet_Interupt_G1_Air" nameId="582161" stack="NPC_SKILL_EL_PET_INTERUPT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="315" delta="16" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17777" name="STR_NPC_SKILL_EL_Pet_Interupt_G2_Air" nameId="582165" stack="NPC_SKILL_EL_PET_INTERUPT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="539" delta="17" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17778" name="STR_NPC_SKILL_EL_Pet_Interupt_G3_Air" nameId="582167" stack="NPC_SKILL_EL_PET_INTERUPT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="743" delta="21" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17779" name="STR_NPC_SKILL_EL_Pet_Interupt_G4_Air" nameId="582169" stack="NPC_SKILL_EL_PET_INTERUPT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="953" delta="22" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="2000" effectid="20000" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17780" name="STR_NPC_SKILL_EL_Pet_Interupt_G1_Earth" nameId="582171" stack="NPC_SKILL_EL_PET_INTERUPT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="50" value="318" delta="14" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17781" name="STR_NPC_SKILL_EL_Pet_Interupt_G2_Earth" nameId="582175" stack="NPC_SKILL_EL_PET_INTERUPT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="50" value="518" delta="15" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17782" name="STR_NPC_SKILL_CallSlave_StormServant_G1" nameId="576691" stack="NPC_SKILL_CALLSLAVE_STORMSERVANT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="10" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="200" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17783" name="STR_NPC_SKILL_EL_Pet_Interupt_G3_Earth" nameId="582177" stack="NPC_SKILL_EL_PET_INTERUPT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="50" value="726" delta="15" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17784" name="STR_GNWI_SpellatkAr_Ar_Carrier" nameId="577193" stack="GNWI_SPELLATKAR_AR_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="10000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17785" name="STR_GNWI_Shield_Pw_Carrier" nameId="577195" stack="GNWI_SHIELD_PW_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="5000" percent="true" hitvalue="57" hitdelta="3" duration="0" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17786" name="STR_GNWI_Spellatk_LC_Po_Carrier" nameId="577197" stack="GNWI_SPELLATK_LC_PO_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17787" name="STR_GNWI_FallAr_Po_Carrier" nameId="577199" stack="GNWI_FALLAR_PO_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="20" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17788" name="STR_GNWI_StunAr_Ar_MovObj" nameId="577201" stack="GNWI_STUNAR_AR_MOVOBJ" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="20" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="6000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17789" name="STR_NWI_Spellatk_LC_Po_DefObj" nameId="577203" stack="NWI_SPELLATK_LC_PO_DEFOBJ" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="335" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17790" name="STR_NWI_SpellatkAr_Ar_DefObj" nameId="577205" stack="NWI_SPELLATKAR_AR_DEFOBJ" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="2800" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17791" name="STR_NWI_Spellatk_LC_Po_DefObj2" nameId="577221" stack="NWI_SPELLATK_LC_PO_DEFOBJ2" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="431" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17792" name="STR_NPC_SKILL_EL_Pet_Interupt_G4_Earth" nameId="582179" stack="NPC_SKILL_EL_PET_INTERUPT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="50" value="726" delta="15" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17793" name="STR_NPC_SKILL_EL_Pet_Interupt_G1_Fire" nameId="582181" stack="NPC_SKILL_EL_PET_INTERUPT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="249" delta="15" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="120012" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17794" name="STR_NPC_SKILL_EL_Pet_Interupt_G2_Fire" nameId="582185" stack="NPC_SKILL_EL_PET_INTERUPT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="429" delta="19" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="120012" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-75"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17795" name="STR_NPC_SKILL_EL_Pet_Interupt_G3_Fire" nameId="582187" stack="NPC_SKILL_EL_PET_INTERUPT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="647" delta="20" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="120012" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-100"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17796" name="STR_NPC_SKILL_EL_Pet_Interupt_G4_Fire" nameId="582189" stack="NPC_SKILL_EL_PET_INTERUPT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="844" delta="20" e="1" element="FIRE" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="120012" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-125"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17797" name="STR_NPC_SKILL_EL_Pet_Interupt_G1_Water" nameId="582191" stack="NPC_SKILL_EL_PET_INTERUPT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="416" delta="20" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17798" name="STR_NPC_SKILL_EL_Pet_Interupt_G2_Water" nameId="582193" stack="NPC_SKILL_EL_PET_INTERUPT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="653" delta="18" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17799" name="STR_NPC_SKILL_EL_Pet_Interupt_G3_Water" nameId="582195" stack="NPC_SKILL_EL_PET_INTERUPT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="860" delta="18" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17800" name="STR_NPC_SKILL_EL_Pet_Interupt_G4_Water" nameId="582197" stack="NPC_SKILL_EL_PET_INTERUPT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="860" delta="18" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17801" name="STR_NPC_SKILL_EL_Pet_Interupt_G1_Magma" nameId="582199" stack="NPC_SKILL_EL_PET_INTERUPT_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="50" value="1230" delta="21" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="10000" effectid="120012" e="2" element="EARTH">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-150"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17802" name="STR_NPC_SKILL_AreaTidal_G1" nameId="577277" stack="NPC_SKILL_AREATIDAL" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1891" delta="35" e="1" element="WATER" hoptype="DAMAGE"/>
            <dot checktime="6000" value="1060" delta="19" duration="30000" effectid="115322" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17803" name="STR_NPC_SKILL_AreaMagma_G1" nameId="577281" stack="NPC_SKILL_AREAMAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1891" delta="35" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="6000" value="1060" delta="19" duration="30000" effectid="115332" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17804" name="STR_NPC_SKILL_GroundBurst_G1" nameId="577285" stack="NPC_SKILL_GROUNDBURST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="100" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="50" delta="0" duration="30000" effectid="115501" e="1" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17805" name="STR_NPC_SKILL_EL_Pet_Interupt_G1_Tempest" nameId="582203" stack="NPC_SKILL_EL_PET_INTERUPT_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1278" delta="21" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17806" name="STR_NPC_SKILL_HeavensTrap_G3" nameId="582255" stack="NPC_SKILL_HEAVENSTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="504" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17807" name="STR_NPC_SKILL_PoisonTrap_G1" nameId="582285" stack="NPC_SKILL_POISONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="6000" value="129" delta="5" duration="24000" effectid="20005" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17808" name="STR_NPC_SKILL_PoisonTrap_G2" nameId="582289" stack="NPC_SKILL_POISONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="6000" value="229" delta="6" duration="24000" effectid="20005" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17809" name="STR_NPC_SKILL_PoisonTrap_G3" nameId="582291" stack="NPC_SKILL_POISONTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="6000" value="337" delta="6" duration="24000" effectid="20005" e="1" element="EARTH" hoptype="SKILLLV" hopb="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17810" name="STR_NPC_SKILL_FairyFlare_G1" nameId="582715" stack="NPC_SKILL_FAIRYFLARE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="18"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="FIRE">
                <effectids>3</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="17811" name="STR_NAS_PoisonGasFPATKR_Nr" nameId="582975" stack="NAS_POISONGASFPATKR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <poison checktime="3000" value="300" delta="0" duration="10100" effectid="10178111" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17812" name="STR_BNFI_SUDef60s_Self" nameId="582939" stack="BNFI_SUDEF60S_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="60000" effectid="10178121" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="700"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="700"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="700"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="700"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17813" name="STR_SKILL_NFI_SmallBlow_Hit" nameId="565687" stack="SKILL_NFI_SMALLBLOW_HIT" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17814" name="STR_NPC_SKILL_Abyss_Siege_Pet_G1" nameId="577345" stack="NPC_SKILL_ABYSS_SIEGE_PET" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17815" name="STR_NPC_SKILL_AbyssianServant_G1" nameId="577441" stack="NPC_SKILL_ABYSSIANSERVANT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="800" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17816" name="STR_NPC_SKILL_AbyssianServant_G2" nameId="577443" stack="NPC_SKILL_ABYSSIANSERVANT" lvl="2" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="100" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1400" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17817" name="STR_BNEL_Reflect100_Self" nameId="582837" stack="BNEL_REFLECT100_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="16" delta="0" radius="30" duration="600000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17818" name="STR_BNAS_Fear16HTAc2_Nr" nameId="582791" stack="BNAS_FEAR16HTAC2_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17819" name="STR_BNAS_PoiStun20HTA_Addhide_Poi" nameId="582797" stack="BNAS_POISTUN20HTA_ADDHIDE_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16411">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <poison checktime="5000" value="98" delta="0" duration="30100" effectid="10178191" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17820" name="STR_BNAS_PrvPoisonGas_Nr" nameId="582803" stack="BNAS_PRVPOISONGAS_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0" penalty_skill_id="17811">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="17811" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="50" duration="86400000" effectid="10178201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17821" name="STR_BNAS_SATKFallNoFlyTA_Chain1_Lc_Poi" nameId="582809" stack="BNAS_SATKFALLNOFLYTA_CHAIN1_LC_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17822" name="STR_BNAS_SpellDisTA40_Nr" nameId="582815" stack="BNAS_SPELLDISTA40_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17823" name="STR_BNEL_CloseSATKTA40_Chain2" nameId="582821" stack="BNEL_CLOSESATKTA40_CHAIN2" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="39" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17824" name="STR_BNEL_OpenDot40_12s_Area" nameId="582831" stack="BNEL_OPENDOT40_12S_AREA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
            <dot checktime="2000" value="10" delta="1" duration="60100" effectid="10178242" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17825" name="STR_BNEL_RSnareDotTA40_Nc" nameId="582849" stack="BNEL_RSNAREDOTTA40_NC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <snare duration="120000" effectid="20007" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
            <dot checktime="10000" value="5" delta="0" duration="120000" effectid="10178252" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17826" name="STR_BNEL_ShrParBufCSDDefTA40_AddRef" nameId="582855" stack="BNEL_SHRPARBUFCSDDEFTA40_ADDREF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="17817">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="120000" effectid="20106" e="2"/>
            <statdown duration="120000" effectid="10178263" e="3">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-20"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-20"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17827" name="STR_BNEL_SleepSDDefTA40_No" nameId="582861" stack="BNEL_SLEEPSDDEFTA40_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="40000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="40000" effectid="10178272" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-80"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-80"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17828" name="STR_BNEL_SpellFPATKTA_LC_Chain1" nameId="582871" stack="BNEL_SPELLFPATKTA_LC_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="70" delta="0" duration="6100" effectid="10178282" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17829" name="STR_BNFI_KBFPATKinsTA20_Po" nameId="582883" stack="BNFI_KBFPATKINSTA20_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17830" name="STR_BNFI_KBTA10S_Chain1_Po" nameId="582887" stack="BNFI_KBTA10S_CHAIN1_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17831" name="STR_BNFI_CloseSDDef40_chain2_ArK" nameId="582877" stack="BNFI_CLOSESDDEF40_CHAIN2_ARK" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="15000" effectid="10178312" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <closeaerial e="3" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17832" name="STR_BNFI_KDLrFallTA15_Cha2_ArK" nameId="582891" stack="BNFI_KDLRFALLTA15_CHA2_ARK" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17833" name="STR_BNFI_NoFLySnareSatkTA_Lc_Poi" nameId="582897" stack="BNFI_NOFLYSNARESATKTA_LC_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17834" name="STR_BNFI_OpDeformGOdiHTA25_cha1_Poi" nameId="582903" stack="BNFI_OPDEFORMGODIHTA25_CHA1_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
            <transform model="280710" duration="60000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17835" name="STR_BNFI_ParDeformSDHPTA40_AddSUDef" nameId="582909" stack="BNFI_PARDEFORMSDHPTA40_ADDSUDEF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="17812">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="60000" effectid="20002" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="280711" duration="60000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="60000" effectid="10178353" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-80"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17836" name="STR_BNFI_RSnareNoflyFallTA40_No" nameId="582915" stack="BNFI_RSNARENOFLYFALLTA40_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17837" name="STR_BNFI_SPellATKLrTA30_Nr" nameId="582927" stack="BNFI_SPELLATKLRTA30_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="154" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17838" name="STR_BNFI_SpellKDTA35_Assshield" nameId="582931" stack="BNFI_SPELLKDTA35_ASSSHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="16415">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="250" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17839" name="STR_BNFI_SpellMPHTA20_cha2_Poi" nameId="582935" stack="BNFI_SPELLMPHTA20_CHA2_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17840" name="STR_GNAS_LTMDisSnareStrFPTKHTA20_Lc" nameId="582949" stack="GNAS_LTMDISSNARESTRFPTKHTA20_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="20000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="-20"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17841" name="STR_BNEL_DeformconfuTA3_EleFire" nameId="582825" stack="BNEL_DEFORMCONFUTA3_ELEFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211639" duration="25000" effectid="175" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse duration="25000" effectid="20104" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17842" name="STR_BNEL_SpellDrainMpattTA10_ch1" nameId="582867" stack="BNEL_SPELLDRAINMPATTTA10_CH1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="200" value="181" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17843" name="STR_GNFI_KDTA15_AddShield" nameId="582955" stack="GNFI_KDTA15_ADDSHIELD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17844" name="STR_GNFI_NoSkill_AddShield_Stone_LC" nameId="582959" stack="GNFI_NOSKILL_ADDSHIELD_STONE_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <silence duration="6000" effectid="20101" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17845" name="STR_GNFI_PulledTA_NReg_Nc_Lc" nameId="582965" stack="GNFI_PULLEDTA_NREG_NC_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="23" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17846" name="STR_GNKN_KDFallNoFly_AddGuard_Lc" nameId="582969" stack="GNKN_KDFALLNOFLY_ADDGUARD_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16394">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17847" name="STR_NAS_PoisonHTA16_Gas" nameId="582981" stack="NAS_POISONHTA16_GAS" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="10100" effectid="10178472" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17848" name="STR_BNPR_PullSDrainLrHTA3_Chain1_LC" nameId="582945" stack="BNPR_PULLSDRAINLRHTA3_CHAIN1_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
            <spellatkdraininstant heal_type="HP" percent="200" value="293" delta="0" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17849" name="STR_NWI_ParalyzeFaNoflyHSA20_Thunder" nameId="582987" stack="NWI_PARALYZEFANOFLYHSA20_THUNDER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="20" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <dot checktime="2000" value="15" delta="1" duration="8100" effectid="10178492" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17850" name="STR_NWI_ParShortApFlyNoFly_LC_Nr" nameId="582993" stack="NWI_PARSHORTAPFLYNOFLY_LC_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="75" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <paralyze duration="3000" effectid="20002" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17851" name="STR_NWI_SleepLTA_AddRef_Lc" nameId="582999" stack="NWI_SLEEPLTA_ADDREF_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16407">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="8000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17852" name="STR_NWI_SpellFPAKLrTA_Lc_Chain1" nameId="583005" stack="NWI_SPELLFPAKLRTA_LC_CHAIN1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="64" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17853" name="STR_BNEL_RootLongtimeTA4_DotFire_LC" nameId="582843" stack="BNEL_ROOTLONGTIMETA4_DOTFIRE_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="15" delta="1" duration="60100" effectid="10178531" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="60100" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17854" name="STR_GNMA_SpellAirTA_MortalMu" nameId="583019" stack="GNMA_SPELLAIRTA_MORTALMU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10168672" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17855" name="STR_GNWI_NoSkillKBTA7_Lc_No" nameId="583023" stack="GNWI_NOSKILLKBTA7_LC_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <silence duration="20000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="20000" effectid="20014" e="3" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17856" name="STR_BNEL_PolyParSDDeflongTA40_No" nameId="583025" stack="BNEL_POLYPARSDDEFLONGTA40_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="17000" effectid="20002" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="210804" duration="60000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="60000" effectid="1017863" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-95"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-95"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17857" name="STR_NBEL_Reflec120s100_Self" nameId="583053" stack="NBEL_REFLEC120S100_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="16" delta="0" radius="30" duration="60000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17858" name="STR_BNEL_ParDeformSDDefTA16" nameId="583055" stack="BNEL_PARDEFORMSDDEFTA16" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="15000" effectid="20002" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="210804" duration="15000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="15000" effectid="10178583" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-95"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-95"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17859" name="STR_BNEL_ParDeformSDDefTA40" nameId="583057" stack="BNEL_PARDEFORMSDDEFTA40" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="15000" effectid="20002" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="210804" duration="15000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="15000" effectid="10178593" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-95"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-95"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17860" name="STR_BNEL_SpellDrainMpattSDdefTA10_ch1" nameId="583059" stack="BNEL_SPELLDRAINMPATTSDDEFTA10_CH1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="200" value="50" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="60100" effectid="10178603" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17861" name="STR_BNEL_MPattSleepTA40_AddReflect60" nameId="583061" stack="BNEL_MPATTSLEEPTA40_ADDREFLECT60" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="17857">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="60000" effectid="20106" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17862" name="STR_NFI_SatkFPAtkIns_Chain2_No_Lc" nameId="583147" stack="NFI_SATKFPATKINS_CHAIN2_NO_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17863" name="STR_NFI_SAtkLongBind_Nc_LC" nameId="583141" stack="NFI_SATKLONGBIND_NC_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17864" name="STR_BNFI_SDdelayShield100M30S_Self" nameId="583397" stack="BNFI_SDDELAYSHIELD100M30S_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="30000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="30000" effectid="10178642" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17865" name="STR_NAS_SuAtt0Long_Self" nameId="583523" stack="NAS_SUATT0LONG_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10178651" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="1"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="1"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17866" name="STR_NAS_SuAtt1Long_Self" nameId="583529" stack="NAS_SUATT1LONG_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="360000" effectid="10178661" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </statup>
            <shield value="90" delta="4" percent="true" hitvalue="100" hitdelta="0" duration="360000" effectid="154" e="2" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <hide value="20" duration="360000" effectid="165" e="3" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="17867" name="STR_NAS_SuAtt2Long_Self" nameId="583535" stack="NAS_SUATT2LONG_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="360000" effectid="10178671" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="15"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="15"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17868" name="STR_BNWI_Reflect10s_Self" nameId="583505" stack="BNWI_REFLECT10S_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="16" delta="0" radius="8" duration="10000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17869" name="STR_BNKN_SatkSDPydefDodgeHTA50_Nc_Stuck" nameId="583429" stack="BNKN_SATKSDPYDEFDODGEHTA50_NC_STUCK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="10178692" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="5000" effectid="10178693" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17870" name="STR_BNKN_StunATKTA30_AddShield_no" nameId="583445" stack="BNKN_STUNATKTA30_ADDSHIELD_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="17864">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17871" name="STR_BNKN_SatkKD30_AddPhyatt_Area" nameId="583421" stack="BNKN_SATKKD30_ADDPHYATT_AREA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16399">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17872" name="STR_GNWI_StunAr_Ar_MovObj" nameId="577201" stack="GNWI_STUNAR_AR_MOVOBJ" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="20" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="6000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17873" name="STR_GNWI_StunAr_Ar_MovObj" nameId="577201" stack="GNWI_STUNAR_AR_MOVOBJ" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="20" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="20" delta="10" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="6000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17874" name="STR_BNKN_SatkStunTA20_Chain1" nameId="583435" stack="BNKN_SATKSTUNTA20_CHAIN1" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17875" name="STR_NFI_SatkLong_Sword" nameId="571163" stack="NFI_SATKLONG_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17876" name="STR_NFI_SatkLong_Sword" nameId="571163" stack="NFI_SATKLONG_SWORD" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17877" name="STR_NFI_KnockDownSA_Lr" nameId="568977" stack="NFI_KNOCKDOWNSA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17878" name="STR_NFI_KnockDownSA_Lr" nameId="568977" stack="NFI_KNOCKDOWNSA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17879" name="STR_GNFI_SDownPyDeShort_Nr" nameId="569383" stack="GNFI_SDOWNPYDESHORT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17880" name="STR_GNFI_SDownPyDeShort_Nr" nameId="569383" stack="GNFI_SDOWNPYDESHORT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17881" name="STR_NAS_Spin_Nr" nameId="568869" stack="NAS_SPIN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17882" name="STR_NAS_Spin_Nr" nameId="568869" stack="NAS_SPIN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17883" name="STR_NWA_SUpPyAttShort_Nr" nameId="569269" stack="NWA_SUPPYATTSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178831" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="100" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17884" name="STR_NWA_SUpPyAttShort_Nr" nameId="569269" stack="NWA_SUPPYATTSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10178841" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="100" hitdelta="2" duration="10000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17885" name="STR_NWI_ParalyzeSA_Water" nameId="571399" stack="NWI_PARALYZESA_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17886" name="STR_NWI_ParalyzeSA_Water" nameId="571399" stack="NWI_PARALYZESA_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze delta="50" duration="3000" effectid="20002" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17887" name="STR_NEL_FearTA_Nr" nameId="571135" stack="NEL_FEARTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17888" name="STR_NEL_FearTA_Nr" nameId="571135" stack="NEL_FEARTA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17889" name="STR_NEL_FallTA_Fire" nameId="571143" stack="NEL_FALLTA_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="106" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17890" name="STR_NEL_FallTA_Fire" nameId="571143" stack="NEL_FALLTA_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="106" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17891" name="STR_SKILL_Test_FPATK_Instant" nameId="577611" stack="SKILL_TEST_FPATK_INSTANT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17892" name="STR_BNKN_SatkKDTA20_Chain2" nameId="583425" stack="BNKN_SATKKDTA20_CHAIN2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17893" name="STR_BNKN_SpellATKfireRainTA_No" nameId="583441" stack="BNKN_SPELLATKFIRERAINTA_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="99" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10178932" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17894" name="STR_BNKN_DrainDeQooSDHPTA_Po_Nc" nameId="583415" stack="BNKN_DRAINDEQOOSDHPTA_PO_NC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <transform model="210420" duration="30000" effectid="175" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="30000" effectid="10178943" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17895" name="STR_BNFI_Shield5sSuAtt30s_Turtle_No" nameId="583403" stack="BNFI_SHIELD5SSUATT30S_TURTLE_NO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="20000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="5000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17896" name="STR_BNFI_SStunNoFlyTA40_Ch_Po" nameId="583409" stack="BNFI_SSTUNNOFLYTA40_CH_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17897" name="STR_GNFI_ParaBoltTA30_AddSUPhyatt" nameId="583517" stack="GNFI_PARABOLTTA30_ADDSUPHYATT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16399">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <paralyze delta="50" duration="3000" effectid="20002" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17898" name="STR_BNPR_NoFlyStun3sHTA40ApFly_Lc_No" nameId="583483" stack="BNPR_NOFLYSTUN3SHTA40APFLY_LC_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17899" name="STR_BNPR_PullMPattH90TA40_Lc_No_Poi" nameId="583489" stack="BNPR_PULLMPATTH90TA40_LC_NO_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17900" name="STR_BNPR_SpellDrainShrBlindTA15_ch1_No" nameId="583493" stack="BNPR_SPELLDRAINSHRBLINDTA15_CH1_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <blind value="70" duration="3000" effectid="20107" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17901" name="STR_BNEL_WaterfoamTA25_No_Lc" nameId="583391" stack="BNEL_WATERFOAMTA25_NO_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="25" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="213569" duration="20000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="20000" effectid="10179012" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-95"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-95"/>
            </statdown>
            <blind value="90" duration="20000" effectid="20107" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17902" name="STR_BNPR_SpellinsSDdefCanWFLc_ch2_Po" nameId="583499" stack="BNPR_SPELLINSSDDEFCANWFLC_CH2_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="48" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="10179022" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17903" name="STR_NGR_BomblehparPoiTA7_Po" nameId="583541" stack="NGR_BOMBLEHPARPOITA7_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="6000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="44" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="10100" effectid="10179032" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17904" name="STR_NGR_BomblehparTA7_Po" nameId="583553" stack="NGR_BOMBLEHPARTA7_PO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="127" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17905" name="STR_NGR_BombShieldHide_Nr" nameId="583557" stack="NGR_BOMBSHIELDHIDE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16411">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <hide value="1" duration="10000" effectid="165" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="17906" name="STR_NGR_BomblehparStunTA7_Po" nameId="583547" stack="NGR_BOMBLEHPARSTUNTA7_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="6000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17907" name="STR_BNAS_Type6PoisonR_Nc" nameId="583345" stack="BNAS_TYPE6POISONR_NC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <poison checktime="1000" value="13" delta="1" duration="6100" effectid="10179072" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17908" name="STR_BNAS_Type6ProvPoison_Nc" nameId="583351" stack="BNAS_TYPE6PROVPOISON_NC" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="17907" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="50" duration="86400000" effectid="10179081" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17909" name="STR_BNAS_SPinTA20_Po" nameId="583341" stack="BNAS_SPINTA20_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17910" name="STR_BNAS_Signet1HTA5_Ch1_Poi" nameId="583325" stack="BNAS_SIGNET1HTA5_CH1_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17911" name="STR_BNAS_Signet2HTA10_Ch2_Po" nameId="583329" stack="BNAS_SIGNET2HTA10_CH2_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17912" name="STR_BNAS_SigBurstConTA40C2_No" nameId="583333" stack="BNAS_SIGBURSTCONTA40C2_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="17866">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET2" value="570" delta="41" e="1" element="FIRE" hoptype="DAMAGE"/>
            <transform model="213176" duration="5000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse duration="5000" effectid="20104" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17913" name="STR_BNAS_SignetBurstTA40_No_AddSuAtt2" nameId="583337" stack="BNAS_SIGNETBURSTTA40_NO_ADDSUATT2" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="17867">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET2" value="570" delta="41" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17914" name="STR_BNAS_ConZomC2HTA20_Nr" nameId="583319" stack="BNAS_CONZOMC2HTA20_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET2" value="570" delta="41" e="1" element="FIRE" hoptype="DAMAGE"/>
            <transform model="213176" duration="5000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse duration="5000" effectid="20104" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17915" name="STR_GNAS_SatkC3TA15Skel_Nr" nameId="583511" stack="GNAS_SATKC3TA15SKEL_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <transform model="211094" duration="15100" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17916" name="STR_BNPEL_SnareSlowDotTA40_AddRefSh_Nr" nameId="583457" stack="BNPEL_SNARESLOWDOTTA40_ADDREFSH_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="17868">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="10179161" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="8100" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-70"/>
            </snare>
            <slow duration="8100" effectid="20008" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17917" name="STR_BNPEL_SpellLongTA15_Water" nameId="583469" stack="BNPEL_SPELLLONGTA15_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17918" name="STR_BNPEL_SpellLongTA40_Water" nameId="583473" stack="BNPEL_SPELLLONGTA40_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17919" name="STR_BNPEL_ParDotTA40c8_ice_Area" nameId="583451" stack="BNPEL_PARDOTTA40C8_ICE_AREA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="2000" value="15" delta="1" duration="8100" effectid="10179191" e="1" element="WATER" hoptype="DAMAGE"/>
            <paralyze delta="200" duration="8100" effectid="20002" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17920" name="STR_BNPEL_SpellLongStunTA15_Ch1_Water" nameId="583463" stack="BNPEL_SPELLLONGSTUNTA15_CH1_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17921" name="STR_BNPEL_SSlowSnareLongTA7_Ch1_Water" nameId="583477" stack="BNPEL_SSLOWSNARELONGTA7_CH1_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-70"/>
            </snare>
            <slow duration="10000" effectid="20008" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17922" name="STR_BNEL_ReUpWAAir_Long_No" nameId="583369" stack="BNEL_REUPWAAIR_LONG_NO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10179221" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
            <statup duration="86400000" effectid="10179222" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="900"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17923" name="STR_BNEL_FearTA30c2_Nr" nameId="583363" stack="BNEL_FEARTA30C2_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17924" name="STR_BNEL_SpellATKSpinTA25_Poi" nameId="583375" stack="BNEL_SPELLATKSPINTA25_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="25" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17925" name="STR_BNEL_SpellKBMPattSTA15_Ch1_Poi" nameId="583379" stack="BNEL_SPELLKBMPATTSTA15_CH1_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17926" name="STR_BNEL_SpellKDMPattTA15_Ch2_Po" nameId="583385" stack="BNEL_SPELLKDMPATTTA15_CH2_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="15" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17927" name="STR_BNEL_CurseShortStunTA30_No" nameId="583357" stack="BNEL_CURSESHORTSTUNTA30_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <curse value="30" duration="8500" effectid="20102" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17928" name="STR_GNWI_SpellSmallTA_Water_LC" nameId="583565" stack="GNWI_SPELLSMALLTA_WATER_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="4000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17929" name="STR_NAS_StatUpCritical_Self" nameId="583619" stack="NAS_STATUPCRITICAL_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10179291" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17930" name="STR_NEL_SnareFear5S_No" nameId="583621" stack="NEL_SNAREFEAR5S_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="5000" effectid="20103" e="1" element="EARTH"/>
            <snare duration="5000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17931" name="STR_NAS_DiseasePoi_Nr" nameId="583623" stack="NAS_DISEASEPOI_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="49" delta="1" duration="15100" effectid="10179312" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17932" name="STR_NAS_HideSelf_Nc_No" nameId="583625" stack="NAS_HIDESELF_NC_NO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="1" duration="5000" effectid="165" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="17933" name="STR_NAS_MoveBehind_Ch1_Po" nameId="583627" stack="NAS_MOVEBEHIND_CH1_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1">
                <modifiers>
                    <backdamage value="21" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17934" name="STR_NAS_SPinTA5_No" nameId="583629" stack="NAS_SPINTA5_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17935" name="STR_NCH_Satk_chain1TA5_Po" nameId="583631" stack="NCH_SATK_CHAIN1TA5_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17936" name="STR_NCH_Satk_chain2TA7_Po" nameId="583633" stack="NCH_SATK_CHAIN2TA7_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17937" name="STR_NCH_SatkKB_Chain2TA5_Po" nameId="583635" stack="NCH_SATKKB_CHAIN2TA5_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17938" name="STR_NCH_SatkSA5_Nr" nameId="583637" stack="NCH_SATKSA5_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17939" name="STR_NCL_Healins_Ch1_No" nameId="583639" stack="NCL_HEALINS_CH1_NO" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="35" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17940" name="STR_NEL_ConDeform_UnFarm" nameId="583641" stack="NEL_CONDEFORM_UNFARM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211939" duration="8000" effectid="175" e="1" element="EARTH"/>
            <confuse delta="140" duration="8000" effectid="20104" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17941" name="STR_NEL_CurseTA5_No" nameId="583643" stack="NEL_CURSETA5_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <curse value="30" duration="8500" effectid="20102" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17942" name="STR_NEL_SpellAimFear_Nc_Po" nameId="583645" stack="NEL_SPELLAIMFEAR_NC_PO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="48" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17943" name="STR_NEL_SpellMPattSnare_Nr" nameId="583647" stack="NEL_SPELLMPATTSNARE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="2">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17944" name="STR_SKILL_Test_FPATK_Instant" nameId="577611" stack="SKILL_TEST_FPATK_INSTANT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17945" name="STR_SKILL_Test_FPATK_Instant" nameId="577611" stack="SKILL_TEST_FPATK_INSTANT" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17946" name="STR_NRA_SatkTALong_Nr" nameId="571355" stack="NRA_SATKTALONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="80" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17947" name="STR_NGR_CurseShape_Ghost" nameId="583649" stack="NGR_CURSESHAPE_GHOST" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211960" duration="8500" effectid="175" e="1" element="EARTH"/>
            <curse value="35" duration="8500" effectid="20102" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17948" name="STR_NGR_SpellATKDrainKD_Instant_Nr" nameId="583651" stack="NGR_SPELLATKDRAINKD_INSTANT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17949" name="STR_NWA_SatkLrTA_No" nameId="583653" stack="NWA_SATKLRTA_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17950" name="STR_BNAS_SatkTA20_Nr" nameId="583655" stack="BNAS_SATKTA20_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17951" name="STR_BNSC_StunSA10_Nr" nameId="583657" stack="BNSC_STUNSA10_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17952" name="STR_BNAS_CarveSignet1TA5_Addhealins_Pick" nameId="583659" stack="BNAS_CARVESIGNET1TA5_ADDHEALINS_PICK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16410">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17953" name="STR_BNAS_CarveSignet2_Addhealins_Pick" nameId="583661" stack="BNAS_CARVESIGNET2_ADDHEALINS_PICK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16410">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17954" name="STR_BNAS_SatkChain1TA10_Po" nameId="583663" stack="BNAS_SATKCHAIN1TA10_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17955" name="STR_BNAS_SignetBurTA40_AddSUCriNo" nameId="583665" stack="BNAS_SIGNETBURTA40_ADDSUCRINO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="17929">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET3" value="570" delta="41" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17956" name="STR_NAS_SatkAimBackTA5_Po" nameId="583667" stack="NAS_SATKAIMBACKTA5_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17957" name="STR_GNAS_SatkChain2TA5_Po" nameId="583669" stack="GNAS_SATKCHAIN2TA5_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17958" name="STR_NPet_SATKKBHTA_FrYaho" nameId="583671" stack="NPET_SATKKBHTA_FRYAHO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17959" name="STR_NGR_NoskillHTA_Dige" nameId="583673" stack="NGR_NOSKILLHTA_DIGE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <silence duration="6000" effectid="20101" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17960" name="STR_NKN_SDHpMax_No" nameId="583675" stack="NKN_SDHPMAX_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10179601" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17961" name="STR_NWI_SpellSlowSnare_mud_Lc" nameId="583757" stack="NWI_SPELLSLOWSNARE_MUD_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="10" delta="1" duration="8100" effectid="1017962" e="2" element="EARTH" hoptype="DAMAGE"/>
            <slow duration="8100" effectid="20008" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="17962" name="STR_GNKN_KDLong_AddGuardian" nameId="580867" stack="GNKN_KDLONG_ADDGUARDIAN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16394">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17963" name="STR_BNFI_RsnareTA20M15S_AssShield" nameId="584875" stack="BNFI_RSNARETA20M15S_ASSSHIELD" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="15000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17964" name="STR_GNFI_Pulled_Nc_Lc_Poi" nameId="584935" stack="GNFI_PULLED_NC_LC_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17965" name="STR_BNKN_SatkKDTA30_AddShield_No" nameId="584909" stack="BNKN_SATKKDTA30_ADDSHIELD_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17966" name="STR_NGR_SUpattSUphitSA_CrazyKrall" nameId="584983" stack="NGR_SUPATTSUPHITSA_CRAZYKRALL" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10179661" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="86400000" effectid="10179662" e="2" hoptype="DAMAGE">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17967" name="STR_BNGR_SatkNoFlyS180TA40_No" nameId="584895" stack="BNGR_SATKNOFLYS180TA40_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17968" name="STR_NCH_SatkTA10_Nr" nameId="584953" stack="NCH_SATKTA10_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17969" name="STR_NGR_BombCKrallTA15_Po" nameId="584973" stack="NGR_BOMBCKRALLTA15_PO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17970" name="STR_BNEL_RSnareDotTA20_Nc" nameId="584829" stack="BNEL_RSNAREDOTTA20_NC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="30100" effectid="20007" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
            <dot checktime="2000" value="5" delta="1" duration="30100" effectid="10179702" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17971" name="STR_BNEL_SDmaxhpDisR_Vam" nameId="584841" stack="BNEL_SDMAXHPDISR_VAM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="PROVOKED" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <statdown duration="5000" effectid="10179601" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17972" name="STR_NEL_HPDrain5pConDef_VamFire" nameId="584957" stack="NEL_HPDRAIN5PCONDEF_VAMFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <confuse duration="20000" effectid="20104" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="211268" duration="20000" effectid="175" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17973" name="STR_NKN_SATKAimCurse_Po" nameId="584995" stack="NKN_SATKAIMCURSE_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17974" name="STR_BNGR_ConfuSnareTA30m3c20s_Crazy" nameId="584889" stack="BNGR_CONFUSNARETA30M3C20S_CRAZY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="25" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <confuse duration="20000" effectid="20104" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="20000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17975" name="STR_NWI_Paralyze_ThunderTA_Nc_No" nameId="584999" stack="NWI_PARALYZE_THUNDERTA_NC_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="60" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <paralyze duration="3000" effectid="20002" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17976" name="STR_BNKN_KBHTA40S_Po" nameId="584901" stack="BNKN_KBHTA40S_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17977" name="STR_BNAS_Signet1HTA7_Ch1_Poi" nameId="584801" stack="BNAS_SIGNET1HTA7_CH1_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17978" name="STR_NEL_MPattInsSDMaxHP_No" nameId="584963" stack="NEL_MPATTINSSDMAXHP_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="10000" effectid="10179782" e="2">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17979" name="STR_BNPR_PullSpellLrMPattackHTA3_LC" nameId="584919" stack="BNPR_PULLSPELLLRMPATTACKHTA3_LC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="28" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17980" name="STR_NWI_SpellStun_Thunder_NC_No" nameId="585005" stack="NWI_SPELLSTUN_THUNDER_NC_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="64" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17981" name="STR_NCH_Satk_chain2TA15_Mu" nameId="584949" stack="NCH_SATK_CHAIN2TA15_MU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17982" name="STR_NGR_SUPPMdef_CrallRA" nameId="584989" stack="NGR_SUPPMDEF_CRALLRA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="10179821" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="30"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="17983" name="STR_BNRA_SnareTA7S5_AddSUpPMdef" nameId="584925" stack="BNRA_SNARETA7S5_ADDSUPPMDEF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="17982">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="120000" effectid="20007" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="17984" name="STR_GNAS_Signet2_Po" nameId="584931" stack="GNAS_SIGNET2_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="17985" name="STR_BNEL_SleepSDDefTA20_No" nameId="584847" stack="BNEL_SLEEPSDDEFTA20_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="8000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="8000" effectid="10179852" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-95"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-95"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="17986" name="STR_NEL_SpellKDTA_Air_Lc" nameId="584969" stack="NEL_SPELLKDTA_AIR_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17987" name="STR_NGR_CurseShapeTA_Ghost" nameId="584977" stack="NGR_CURSESHAPETA_GHOST" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <curse value="30" duration="8500" effectid="20102" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="211960" duration="8500" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17988" name="STR_AGC_SpellStunTA_Mid" nameId="583797" stack="AGC_SPELLSTUNTA_MID" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="17" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="8000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17989" name="STR_AGC_SpellStunTA_Lr" nameId="583799" stack="AGC_SPELLSTUNTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="12000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17990" name="STR_AGC_OpenAerial_TA" nameId="583801" stack="AGC_OPENAERIAL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17991" name="STR_AGC_OpenAerialTA_Mid" nameId="583803" stack="AGC_OPENAERIALTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="17" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17992" name="STR_AGC_OpenAerialTA_Lr" nameId="583805" stack="AGC_OPENAERIALTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17993" name="STR_AGC_CloseAerial_TA" nameId="583807" stack="AGC_CLOSEAERIAL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="14" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17994" name="STR_AGC_CloseAerialTA_Mid" nameId="583809" stack="AGC_CLOSEAERIALTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="17" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17995" name="STR_AGC_CloseAerialTA_Lr" nameId="583811" stack="AGC_CLOSEAERIALTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="17996" name="STR_AGC_Fall_TA" nameId="583813" stack="AGC_FALL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="300" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17997" name="STR_AGC_FallTA_Mid" nameId="583815" stack="AGC_FALLTA_MID" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="8" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="400" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17998" name="STR_AGC_FallTA_Lr" nameId="583817" stack="AGC_FALLTA_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="17999" name="STR_AGC_Silence_TA" nameId="583819" stack="AGC_SILENCE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="17" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <silence duration="12000" effectid="20101" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18000" name="STR_AGC_SilenceTA_Lr" nameId="583821" stack="AGC_SILENCETA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="135" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <silence duration="15000" effectid="20101" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18001" name="STR_AGC_SUpPyDef_TA" nameId="583823" stack="AGC_SUPPYDEF_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="10181431" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
            <shield value="1000000" delta="0" hitvalue="500" hitdelta="0" duration="15000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18002" name="STR_AGC_SUpPyDefTA_Lr" nameId="583825" stack="AGC_SUPPYDEFTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="20000" effectid="10181431" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
            <shield value="1000000" delta="0" hitvalue="1000" hitdelta="0" duration="20000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18003" name="STR_AGC_SummonGate_Nr" nameId="583827" stack="AGC_SUMMONGATE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18004" name="STR_NPC_SKILL_PEL_TempestSkill1_G1" nameId="578899" stack="NPC_SKILL_PEL_TEMPESTSKILL1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="236" delta="26" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18005" name="STR_NPC_SKILL_PEL_TempestSkill2_G1" nameId="578901" stack="NPC_SKILL_PEL_TEMPESTSKILL2" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="952" delta="106" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18006" name="STR_NPC_SKILL_PEL_MagmaSkill1_G1" nameId="578903" stack="NPC_SKILL_PEL_MAGMASKILL1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <provoker skill_id="8447" provoke_type="ATTACKED" provoke_target="ME" prob2="100" duration="600000" e="1" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18007" name="STR_NPC_SKILL_PEL_MagmaSkill2_G1" nameId="578905" stack="NPC_SKILL_PEL_MAGMASKILL2" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="224" delta="25" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18008" name="STR_NPC_SKILL_Abyss_Siege_Pet_G1" nameId="577345" stack="NPC_SKILL_ABYSS_SIEGE_PET" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18009" name="STR_AGC_OneShotOneKill_Nr" nameId="583829" stack="AGC_ONESHOTONEKILL_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100000" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18010" name="STR_AGC_DeathField_TA" nameId="583831" stack="AGC_DEATHFIELD_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100000" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18011" name="STR_AGC_HPMPDoTSnare_TA" nameId="583833" stack="AGC_HPMPDOTSNARE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="25" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="600" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="3000" value="600" delta="0" duration="15000" effectid="10180112" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="15000" effectid="20007" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18012" name="STR_GTest_MPAttack" nameId="583947" stack="GTEST_MPATTACK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18013" name="STR_AAR_FPAtk_Snare" nameId="583949" stack="AAR_FPATK_SNARE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-25"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18014" name="STR_AAR_FPAtkIns_Nr" nameId="583951" stack="AAR_FPATKINS_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18015" name="STR_AAR_FPAtkIns_Poison" nameId="583953" stack="AAR_FPATKINS_POISON" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="4000" value="99" delta="1" duration="8100" effectid="10170932" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18016" name="STR_AAR_FPAtkIns_FireDoT" nameId="583955" stack="AAR_FPATKINS_FIREDOT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="4000" value="20" delta="1" duration="8100" effectid="10170102" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18017" name="STR_AAR_FPAtkIns_Spin" nameId="583957" stack="AAR_FPATKINS_SPIN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8223"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18018" name="STR_AAR_FPAtkIns_Paralyze" nameId="583959" stack="AAR_FPATKINS_PARALYZE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <paralyze duration="4000" effectid="20002" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18019" name="STR_AAR_DelayedFPAtk_SpellAtk" nameId="583961" stack="AAR_DELAYEDFPATK_SPELLATK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="4000" value="90" delta="0" duration="4100" effectid="10169892" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18020" name="STR_DGAS_OneShotOneKill_WarpDr" nameId="583987" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18021" name="STR_BNKN_SDMaxHPSnareDfSpriggTA10S30m_No" nameId="584913" stack="BNKN_SDMAXHPSNAREDFSPRIGGTA10S30M_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="30000" effectid="10179711" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <snare duration="30000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
            <transform model="210484" duration="30000" effectid="175" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18022" name="STR_BNKN_SATKAimSnare_No" nameId="584905" stack="BNKN_SATKAIMSNARE_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18023" name="STR_NCH_DefAgrintSDMaxHP_No" nameId="584943" stack="NCH_DEFAGRINTSDMAXHP_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="20000" effectid="10180231" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-30"/>
            </statdown>
            <transform model="211111" duration="20000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18024" name="STR_BNAS_Poi40HTA_AddShield_Poi" nameId="584789" stack="BNAS_POI40HTA_ADDSHIELD_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="17864">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="20100" effectid="10180242" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18025" name="STR_BNEL_CurseS1800MPattTA5_LC_No" nameId="584805" stack="BNEL_CURSES1800MPATTTA5_LC_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <curse value="35" duration="1800000" effectid="20102" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18026" name="STR_GNFI_Satk5TA_LC" nameId="584939" stack="GNFI_SATK5TA_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18027" name="STR_BNEL_SpellFPATK_MortalTA7_LC_Po" nameId="584865" stack="BNEL_SPELLFPATK_MORTALTA7_LC_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18028" name="STR_BNFI_Satk10TA_Mu" nameId="584881" stack="BNFI_SATK10TA_MU" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18029" name="STR_BNFI_OpenArialTA20_LC" nameId="584871" stack="BNFI_OPENARIALTA20_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18030" name="STR_BNFI_SatkAimOpenCArialTA3_LC" nameId="584885" stack="BNFI_SATKAIMOPENCARIALTA3_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18031" name="STR_BNEL_SpellDrainMpattTA3_ch1" nameId="584859" stack="BNEL_SPELLDRAINMPATTTA3_CH1" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18032" name="STR_BNEL_ParMPattTA3_AddReflect60" nameId="584823" stack="BNEL_PARMPATTTA3_ADDREFLECT60" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="17857">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="3000" effectid="20002" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18033" name="STR_BNAS_SatkPoisonHTA40m_Mortal" nameId="584795" stack="BNAS_SATKPOISONHTA40M_MORTAL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="500" delta="1" duration="15100" effectid="10180332" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18034" name="STR_BNEL_ParC8NoFlyDrainTA5_LC_No" nameId="584817" stack="BNEL_PARC8NOFLYDRAINTA5_LC_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="181" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <paralyze duration="3000" effectid="20002" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18035" name="STR_BNEL_SPellDotTA20_FireRain" nameId="584853" stack="BNEL_SPELLDOTTA20_FIRERAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="107" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="8100" effectid="10180352" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18036" name="STR_BNEL_KBAimCurseConTA40_No" nameId="584811" stack="BNEL_KBAIMCURSECONTA40_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="27" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
            <confuse duration="20000" effectid="20104" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18037" name="STR_BNEL_SDmaxhpDisProv_Vam" nameId="584835" stack="BNEL_SDMAXHPDISPROV_VAM" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <provoker skill_id="17971" provoke_type="ATTACKED" provoke_target="OPPONENT" prob2="20" duration="86400000" effectid="10180371" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18038" name="STR_NPC_SKILL_EL_Order_EtherEruption_G1_Air" nameId="586083" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="552" delta="28" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="276" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18039" name="STR_NPC_SKILL_EL_Order_EtherEruption_G2_Air" nameId="586087" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="948" delta="30" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="473" delta="15" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18040" name="STR_NPC_SKILL_EL_Order_EtherEruption_G3_Air" nameId="586089" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1303" delta="37" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="651" delta="18" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18041" name="STR_NPC_SKILL_EL_Order_EtherEruption_G4_Air" nameId="586091" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1682" delta="31" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="841" delta="15" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18042" name="STR_NPC_SKILL_EL_Order_EtherEruption_G1_Fire" nameId="586093" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="433" delta="26" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="216" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18043" name="STR_NPC_SKILL_EL_Order_EtherEruption_G2_Fire" nameId="586097" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="745" delta="33" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="372" delta="16" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18044" name="STR_NPC_SKILL_EL_Order_EtherEruption_G3_Fire" nameId="586099" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1126" delta="35" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="562" delta="17" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18045" name="STR_NPC_SKILL_EL_Order_EtherEruption_G4_Fire" nameId="586101" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1468" delta="36" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="733" delta="17" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18046" name="STR_NPC_SKILL_EL_Order_EtherEruption_G1_Earth" nameId="586103" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="592" delta="26" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="296" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18047" name="STR_NPC_SKILL_EL_Order_EtherEruption_G2_Earth" nameId="586107" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="966" delta="27" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="482" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18048" name="STR_NPC_SKILL_EL_Order_EtherEruption_G3_Earth" nameId="586109" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1352" delta="28" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="676" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18049" name="STR_NPC_SKILL_EL_Order_EtherEruption_G4_Earth" nameId="586111" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18050" name="STR_NPC_SKILL_EL_Order_EtherEruption_G1_Water" nameId="586113" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="642" delta="32" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="321" delta="16" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18051" name="STR_NPC_SKILL_EL_Order_EtherEruption_G2_Water" nameId="586117" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1015" delta="27" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="507" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18052" name="STR_NPC_SKILL_EL_Order_EtherEruption_G3_Water" nameId="586119" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1346" delta="26" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="672" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18053" name="STR_NPC_SKILL_EL_Order_EtherEruption_G1_Magma" nameId="586121" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1724" delta="29" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="862" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18054" name="STR_NPC_SKILL_EL_Order_EtherEruption_G1_Tempest" nameId="586125" stack="NPC_SKILL_EL_ORDER_ETHERERUPTION_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2061" delta="35" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="1030" delta="17" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18055" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G1_Air" nameId="586129" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="552" delta="28" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="276" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18056" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G2_Air" nameId="586133" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="948" delta="30" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="473" delta="15" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18057" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G3_Air" nameId="586135" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1303" delta="37" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="651" delta="18" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18058" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G4_Air" nameId="586137" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1682" delta="31" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="841" delta="15" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18059" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G1_Fire" nameId="586139" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="433" delta="26" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="216" delta="12" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18060" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G2_Fire" nameId="586143" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="745" delta="33" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="372" delta="16" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18061" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G3_Fire" nameId="586145" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1126" delta="35" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="562" delta="17" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18062" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G4_Fire" nameId="586147" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1468" delta="36" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="733" delta="17" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18063" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G1_Earth" nameId="586149" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="592" delta="26" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="296" delta="12" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18064" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G2_Earth" nameId="586153" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="966" delta="27" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="482" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18065" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G3_Earth" nameId="586155" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1352" delta="28" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="676" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18066" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G4_Earth" nameId="586157" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18067" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G1_Water" nameId="586159" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="642" delta="32" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="321" delta="16" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18068" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G2_Water" nameId="586163" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1015" delta="27" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="507" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18069" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G3_Water" nameId="586165" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1346" delta="26" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="672" delta="12" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18070" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G1_Magma" nameId="586167" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2061" delta="35" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="1030" delta="17" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18071" name="STR_NPC_SKILL_EL_Order_ShadowEruption_G1_Tempest" nameId="586171" stack="NPC_SKILL_EL_ORDER_SHADOWERUPTION_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1649" delta="28" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="824" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18072" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G1_Air" nameId="586601" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="442" delta="23" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="221" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18073" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G2_Air" nameId="586603" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="759" delta="24" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="379" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18074" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G3_Air" nameId="586605" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1043" delta="30" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="521" delta="15" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18075" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G4_Air" nameId="586607" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1346" delta="25" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="673" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18076" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G1_Fire" nameId="586609" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="347" delta="21" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="173" delta="10" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18077" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G2_Fire" nameId="586611" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="596" delta="27" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="298" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18078" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G3_Fire" nameId="586613" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="901" delta="28" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="450" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18079" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G4_Fire" nameId="586615" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1175" delta="29" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="587" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18080" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G1_Earth" nameId="586617" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="474" delta="21" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="237" delta="10" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18081" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G2_Earth" nameId="586619" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="773" delta="22" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="386" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18082" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G3_Earth" nameId="586621" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18083" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G4_Earth" nameId="586623" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18084" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G1_Water" nameId="586625" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="514" delta="26" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="257" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18085" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G2_Water" nameId="586627" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="812" delta="22" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="406" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18086" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G3_Water" nameId="586629" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1077" delta="21" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="538" delta="10" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18087" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G1_Magma" nameId="586631" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1724" delta="29" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="862" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18088" name="STR_NPC_SKILL_EL_Stigma_Order_EtherEmission_G1_Tempest" nameId="586633" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHEREMISSION_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1649" delta="28" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="824" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18089" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G1_Air" nameId="586635" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="442" delta="23" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="221" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18090" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G2_Air" nameId="586637" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="759" delta="24" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="379" delta="12" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18091" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G3_Air" nameId="586639" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1043" delta="30" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="521" delta="15" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18092" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G4_Air" nameId="586641" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1346" delta="25" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="673" delta="12" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18093" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G1_Fire" nameId="586643" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="347" delta="21" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="173" delta="10" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18094" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G2_Fire" nameId="586645" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="596" delta="27" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="298" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18095" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G3_Fire" nameId="586647" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="901" delta="28" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="450" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18096" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G4_Fire" nameId="586649" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1175" delta="29" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="587" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18097" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G1_Earth" nameId="586651" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="474" delta="21" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="237" delta="10" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18098" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G2_Earth" nameId="586653" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="773" delta="22" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="386" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18099" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G3_Earth" nameId="586655" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18100" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G4_Earth" nameId="586657" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18101" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G1_Water" nameId="586659" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="514" delta="26" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="257" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18102" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G2_Water" nameId="586661" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="812" delta="22" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="406" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18103" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G3_Water" nameId="586663" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1077" delta="21" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="538" delta="10" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18104" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G1_Magma" nameId="586665" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1724" delta="29" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="862" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18105" name="STR_NPC_SKILL_EL_Stigma_Order_EtherImpact_G1_Tempest" nameId="586667" stack="NPC_SKILL_EL_STIGMA_ORDER_ETHERIMPACT_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1649" delta="28" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="824" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18106" name="STR_BNAS_PoisonTrap_TA" nameId="586779" stack="BNAS_POISONTRAP_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="6" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="250" delta="0" duration="15000" effectid="10181061" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18107" name="STR_NGR_DeathCount6s_TA" nameId="586809" stack="NGR_DEATHCOUNT6S_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="40" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="65000" delta="0" duration="6000" effectid="10184991" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18108" name="STR_BNMA_Shield_Lasberg" nameId="586819" stack="BNMA_SHIELD_LASBERG" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="50000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="86400000" effectid="154" e="1" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="131" e="2" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18109" name="STR_DGFI_H_Fear_TA" nameId="581521" stack="DGFI_H_FEAR_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="12000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18110" name="STR_BNMA_MeleeSpellATKBuff_Self" nameId="586825" stack="BNMA_MELEESPELLATKBUFF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10181101" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="230"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="230"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18111" name="STR_BNMA_MeleeSpellDEFBuff_Self" nameId="586831" stack="BNMA_MELEESPELLDEFBUFF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="40000" effectid="10181111" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="5000"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="5000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18112" name="STR_BNFI_SKDownSDownPydef_NM" nameId="586837" stack="BNFI_SKDOWNSDOWNPYDEF_NM" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="10181122" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18113" name="STR_BNFI_SnareDot30sTA30_Ar" nameId="586843" stack="BNFI_SNAREDOT30STA30_AR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="30" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <dot checktime="2000" value="88" delta="0" duration="8000" effectid="10181132" e="2" element="WATER" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18114" name="STR_NAS_PoisonSilenceTA20_NM" nameId="586849" stack="NAS_POISONSILENCETA20_NM" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="24" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="5000" value="600" delta="0" duration="15000" effectid="10181141" e="1" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18115" name="STR_BNAS_PoisonSnareTrap_TA" nameId="586855" stack="BNAS_POISONSNARETRAP_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="6" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <poison checktime="3000" value="250" delta="0" duration="15000" effectid="10181151" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="15000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-75"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18116" name="STR_BNMA_Dispel_ATKBuff_WaterGolem" nameId="586867" stack="BNMA_DISPEL_ATKBUFF_WATERGOLEM" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="40" maxcount="20"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTID" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <effectids>10181101</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="18117" name="STR_BNMA_Dispel_DEFBuff_WaterGolem" nameId="586873" stack="BNMA_DISPEL_DEFBUFF_WATERGOLEM" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="40" maxcount="20"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTTYPE" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <effectids>13</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="18118" name="STR_BNAS_Bleed_Lr" nameId="586883" stack="BNAS_BLEED_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="81" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="48" delta="1" duration="12100" effectid="20006" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18119" name="STR_BNAS_SatkApBleAdd_Lr" nameId="587493" stack="BNAS_SATKAPBLEADD_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18120" name="STR_BNEL_SnareFear5S_TA" nameId="586889" stack="BNEL_SNAREFEAR5S_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="5000" effectid="20103" e="1" element="EARTH"/>
            <snare duration="5000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18121" name="STR_BNWI_SpellTA_IDLF1" nameId="586901" stack="BNWI_SPELLTA_IDLF1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18122" name="STR_BNWI_SpellLrTA_IDLF1" nameId="586907" stack="BNWI_SPELLLRTA_IDLF1" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18123" name="STR_BNWI_SpellShortDotSA_Fire" nameId="586913" stack="BNWI_SPELLSHORTDOTSA_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <spellatk value="66" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="50" delta="1" duration="8100" effectid="10165742" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18124" name="STR_BNEL_SpellLrSA_Fire" nameId="586919" stack="BNEL_SPELLLRSA_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <spellatk value="104" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18125" name="STR_BNEL_SpellAtkSnareSA_Sr" nameId="586925" stack="BNEL_SPELLATKSNARESA_SR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <spellatk value="104" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="8000" effectid="20007" e="2" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18126" name="STR_BNWI_SatkAddSnareiceSA_Nr" nameId="586931" stack="BNWI_SATKADDSNAREICESA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <spellatk value="50" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18127" name="STR_BNGR_ConfuSnareSA_Crazy" nameId="586937" stack="BNGR_CONFUSNARESA_CRAZY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <effects>
            <confuse duration="5000" effectid="20104" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="5000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18128" name="STR_BNEL_SpellSm_Earth" nameId="586943" stack="BNEL_SPELLSM_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="30" duration="3000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="10" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18129" name="STR_NEL_DispelBuff_Self" nameId="578191" stack="NEL_DISPELBUFF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18130" name="STR_Q_IDLF1_BrownieBomb" nameId="587385" stack="Q_IDLF1_BROWNIEBOMB" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18131" name="STR_BNKN_OldShulackBuffA_Nr" nameId="587389" stack="BNKN_OLDSHULACKBUFFA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10181311" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="5"/>
            </statup>
            <statup duration="86400000" effectid="10181312" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18132" name="STR_BNKN_OldShulackBuffB_Nr" nameId="587395" stack="BNKN_OLDSHULACKBUFFB_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10181321" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="10"/>
            </statup>
            <shield value="5000000" delta="0" percent="true" hitvalue="25" hitdelta="0" duration="86400000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18133" name="STR_BNKN_OldShulackDebuffA_Nr" nameId="587401" stack="BNKN_OLDSHULACKDEBUFFA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <slow duration="86400000" effectid="20008" e="1" element="WIND" hoptype="DAMAGE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="10"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="18134" name="STR_BNKN_OldShulackDebuffB_Nr" nameId="587407" stack="BNKN_OLDSHULACKDEBUFFB_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <slow duration="86400000" effectid="20008" e="1" element="WIND" hoptype="DAMAGE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="10"/>
            </slow>
            <statdown duration="86400000" effectid="10181342" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18135" name="STR_BNKN_SAtkKD_Nr" nameId="587413" stack="BNKN_SATKKD_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="105" delta="0" e="1">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18136" name="STR_BNKN_SKnockDownSlow_TA" nameId="587417" stack="BNKN_SKNOCKDOWNSLOW_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="127" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
            <slow duration="15000" effectid="20008" e="2" element="EARTH">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="18137" name="STR_BNKN_SpellAtkSteam_TA" nameId="587423" stack="BNKN_SPELLATKSTEAM_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="215" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="3000" value="500" delta="0" duration="9000" effectid="10181372" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18138" name="STR_BNKN_ChainAtk1_Nr" nameId="587429" stack="BNKN_CHAINATK1_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18139" name="STR_AWI_SpellAr_Lr_Nr_BombManSummon" nameId="579951" stack="AWI_SPELLAR_LR_NR_BOMBMANSUMMON" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="6000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18140" name="STR_AWI_SpellAr_Lr_Nr_BombManSummon2" nameId="579957" stack="AWI_SPELLAR_LR_NR_BOMBMANSUMMON2" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="50000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="6000" effectid="20000" e="2" element="FIRE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18141" name="STR_ACH_StatupAr_Lr_Nr_Officer" nameId="579963" stack="ACH_STATUPAR_LR_NR_OFFICER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="2700000" effectid="10181411" e="1" hoptype="SKILLLV" hopb="1313">
                <change stat="MAXHP" func="ADD" delta="0" value="1500"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18142" name="STR_APR_StatupAr_Lr_Nr_Officer" nameId="579969" stack="APR_STATUPAR_LR_NR_OFFICER" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="300" delta="0" e="1"/>
            <hot value="300" delta="0" checktime="3000" type="HP" duration="180000" effectid="10181422" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18143" name="STR_ACH_StatupAr_Lr_Nr_OfficerF" nameId="579975" stack="ACH_STATUPAR_LR_NR_OFFICERF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="10181431" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
            <shield value="20000" delta="0" percent="true" hitvalue="500" hitdelta="0" duration="15000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18144" name="STR_APR_StatupAr_Lr_Nr_OfficerF" nameId="579981" stack="APR_STATUPAR_LR_NR_OFFICERF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="300" delta="0" e="1"/>
            <hot value="300" delta="0" checktime="3000" type="HP" duration="20000" effectid="10181442" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18145" name="STR_ACH_StatupAr_Lr_Nr_QuarterMaster" nameId="579987" stack="ACH_STATUPAR_LR_NR_QUARTERMASTER" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="12"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <healfp value="20" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <hot value="20" delta="0" checktime="10000" type="FP" duration="1200000" e="2" hoptype="DAMAGE"/>
            <statup duration="1200000" effectid="10181453" e="3" hoptype="DAMAGE">
                <change stat="FLY_SPEED" func="PERCENT" delta="0" value="50"/>
            </statup>
            <statup duration="1200000" e="4" hoptype="DAMAGE">
                <change stat="FLY_TIME" func="PERCENT" delta="0" value="200"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18146" name="STR_ARA_StatupAr_Sr_Nr_BowRangeUp" nameId="579993" stack="ARA_STATUPAR_SR_NR_BOWRANGEUP" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="4" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18147" name="STR_BNKN_ChainAtk2KD_TA" nameId="587433" stack="BNKN_CHAINATK2KD_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18148" name="STR_BNKN_Valve_Nr" nameId="587437" stack="BNKN_VALVE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10181481" e="1" element="FIRE" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="-10"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="-10"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18149" name="STR_AEL_FearAr_Lr_PwAtk_DrakanSummon" nameId="580029" stack="AEL_FEARAR_LR_PWATK_DRAKANSUMMON" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="5000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18150" name="STR_NWA_SUpPyAttShort_Nr" nameId="569269" stack="NWA_SUPPYATTSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10181501" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="2000" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18151" name="STR_NWA_SUpPyAttShort_Nr" nameId="569269" stack="NWA_SUPPYATTSHORT_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="4" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10181511" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="70"/>
            </statup>
            <shield value="200000" delta="0" percent="true" hitvalue="2000" hitdelta="2" duration="5000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18152" name="STR_NEL_Curse_Nr" nameId="568917" stack="NEL_CURSE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="4" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <curse value="30" duration="8500" effectid="20102" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18153" name="STR_BNMA_DranaSteam_TA" nameId="587443" stack="BNMA_DRANASTEAM_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="3000" value="500" delta="0" duration="6000" effectid="10181532" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18154" name="STR_BNKN_Dispel_Self" nameId="587447" stack="BNKN_DISPEL_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18155" name="STR_NFI_ATKupSleepResist_Self" nameId="587451" stack="NFI_ATKUPSLEEPRESIST_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="NPC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10181311" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="5"/>
            </statup>
            <statup duration="86400000" effectid="101811312" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SLEEP_RESISTANCE" func="PERCENT" delta="0" value="900"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18156" name="STR_NKN_PulledC2TA3_SrtMotion_No" nameId="587571" stack="NKN_PULLEDC2TA3_SRTMOTION_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18157" name="STR_NMA_SpellStrongTA7_Nr" nameId="587587" stack="NMA_SPELLSTRONGTA7_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="124" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18158" name="STR_NAS_PoisonNTA_AddSuPyAtt_Nr" nameId="587511" stack="NAS_POISONNTA_ADDSUPYATT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16399">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="49" delta="1" duration="10100" effectid="10181582" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18159" name="STR_NAS_SatkAimBackStrong_Po" nameId="587517" stack="NAS_SATKAIMBACKSTRONG_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <backdamage value="84" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18160" name="STR_NAS_SatkAimPoiC2HTA3_Po" nameId="587521" stack="NAS_SATKAIMPOIC2HTA3_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <poisondamage value="101" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18161" name="STR_NCL_Healins15P_Self" nameId="587525" stack="NCL_HEALINS15P_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="15" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18162" name="STR_NEL_FearDeformQuC3TA_Nr" nameId="587529" stack="NEL_FEARDEFORMQUC3TA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="5000" effectid="20103" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="210420" duration="5000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="5000" effectid="10181623" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18163" name="STR_NEL_SpellAtkMPattTA5_SumEL" nameId="587535" stack="NEL_SPELLATKMPATTTA5_SUMEL" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18164" name="STR_NFI_KDStrongSdHPHTA_No" nameId="587539" stack="NFI_KDSTRONGSDHPHTA_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="10181641" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18165" name="STR_NFI_SPellATKNTA5_addShield_No" nameId="587551" stack="NFI_SPELLATKNTA5_ADDSHIELD_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="16409">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18166" name="STR_NFI_SnareStrongLongC2TA3_short_Poi" nameId="587545" stack="NFI_SNARESTRONGLONGC2TA3_SHORT_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="49" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18167" name="STR_NGR_HelpCallSUpDodge_short_No" nameId="587555" stack="NGR_HELPCALLSUPDODGE_SHORT_NO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10181671" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="90"/>
                <change stat="PARRY" func="PERCENT" delta="0" value="90"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18168" name="STR_NGR_XDrakanBuff_No" nameId="587561" stack="NGR_XDRAKANBUFF_NO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10181681" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="86400000" effectid="10181682" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18169" name="STR_NGR_XDrakanWiTrap_No" nameId="587567" stack="NGR_XDRAKANWITRAP_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18170" name="STR_NKN_SpellATK_AddHealins15P" nameId="587579" stack="NKN_SPELLATK_ADDHEALINS15P" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="18161">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="75" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18171" name="STR_NKN_SatkHTA7_Ch1" nameId="587575" stack="NKN_SATKHTA7_CH1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18172" name="STR_NKN_SpellAtkNTA5_AddHealins" nameId="587583" stack="NKN_SPELLATKNTA5_ADDHEALINS" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16401">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18173" name="STR_NRA_SatkSnareSlowC3TA3_Lr_Poi" nameId="587591" stack="NRA_SATKSNARESLOWC3TA3_LR_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
            <slow duration="4000" effectid="20008" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="50"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="18174" name="STR_NWI_RefPyAttS6_Ch2" nameId="587597" stack="NWI_REFPYATTS6_CH2" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="16" delta="2" radius="30" duration="6000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18175" name="STR_NWI_SleepDeformSpellDelay6sTA_No" nameId="587603" stack="NWI_SLEEPDEFORMSPELLDELAY6STA_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="6100" effectid="20106" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="214869" duration="6100" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="6000" value="15" delta="94" duration="6100" effectid="1018175" e="3" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18176" name="STR_NWI_SpellLongDotshort10S_Fire" nameId="587609" stack="NWI_SPELLLONGDOTSHORT10S_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="2" duration="10100" effectid="10181762" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18177" name="STR_NGR_XDrakanBuffHide_No" nameId="587617" stack="NGR_XDRAKANBUFFHIDE_NO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="86400000" effectid="10181681" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
                <change stat="MAGICAL_ATTACK" func="PERCENT" delta="0" value="20"/>
            </statup>
            <statup duration="86400000" effectid="10181682" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="10"/>
            </statup>
            <hide value="2" duration="86400000" effectid="165" e="3" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
        </effects>
    </skill_template>
    <skill_template skill_id="18178" name="STR_NRA_SatkAimBleLong_Nr" nameId="587791" stack="NRA_SATKAIMBLELONG_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18179" name="STR_NEL_SDownPhyDef_Self" nameId="587813" stack="NEL_SDOWNPHYDEF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="5000" effectid="10172431" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18180" name="STR_BNKN_BuffA_KK" nameId="587817" stack="BNKN_BUFFA_KK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="10181801" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="100"/>
            </statup>
            <statup duration="60000" effectid="10181802" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_CRITICAL" func="ADD" delta="0" value="500"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18181" name="STR_BNKN_BuffB_KK" nameId="587823" stack="BNKN_BUFFB_KK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="10181811" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="10000"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="10000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18182" name="STR_BNKN_BuffC_KK" nameId="587829" stack="BNKN_BUFFC_KK" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10181821" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="-25"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18183" name="STR_BNKN_DispelBuffA_KK" nameId="587835" stack="BNKN_DISPELBUFFA_KK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTID" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <effectids>10181801</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="18184" name="STR_BNKN_SatkSnareTA_KK" nameId="587839" stack="BNKN_SATKSNARETA_KK" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="8" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18185" name="STR_BNKN_SatkKDTA_KK" nameId="587845" stack="BNKN_SATKKDTA_KK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="8" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18186" name="STR_BNKN_SaddtoKDTA_KK" nameId="587849" stack="BNKN_SADDTOKDTA_KK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="8" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18187" name="STR_BNKN_FearSnareTA_KK" nameId="587853" stack="BNKN_FEARSNARETA_KK" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="8" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="6000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="6000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18188" name="STR_BNKN_SatkLr_KK" nameId="587859" stack="BNKN_SATKLR_KK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18189" name="STR_BNKN_AhnBuff_KK" nameId="587863" stack="BNKN_AHNBUFF_KK" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="90000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="86400000" effectid="154" e="1" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="10181902" e="2" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="86400000" e="3" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="65000"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="65000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18190" name="STR_BNKN_DispelNPCBuff_Nr" nameId="587869" stack="BNKN_DISPELNPCBUFF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18191" name="STR_BNFI_Invincible_Captain" nameId="587873" stack="BNFI_INVINCIBLE_CAPTAIN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="10181922" e="2"/>
            <statup duration="86400000" e="3">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="65000"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="65000"/>
            </statup>
            <shield value="50000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="86400000" effectid="154" e="4"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18192" name="STR_BNFI_ActivateStigmaStone_Captain" nameId="587879" stack="BNFI_ACTIVATESTIGMASTONE_CAPTAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="3000" effectid="10181931" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-20"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-20"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18193" name="STR_BNFI_SatkSDownPyDefDodge_Captain" nameId="587885" stack="BNFI_SATKSDOWNPYDEFDODGE_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="15000" effectid="10181932" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
            <statdown duration="15000" effectid="10181933" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18194" name="STR_BNFI_SummonSnare_Captain" nameId="587891" stack="BNFI_SUMMONSNARE_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18195" name="STR_BNFI_SatkLrTA_Captain" nameId="587897" stack="BNFI_SATKLRTA_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18196" name="STR_BNFI_Shield_Captain" nameId="587901" stack="BNFI_SHIELD_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="90000000" delta="0" percent="true" hitvalue="33" hitdelta="0" duration="12000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18197" name="STR_BNFI_SatkSnareTA_Captain" nameId="587907" stack="BNFI_SATKSNARETA_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="45" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18198" name="STR_BNFI_SatkRDTA_Captain" nameId="587913" stack="BNFI_SATKRDTA_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="45" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18199" name="STR_BNFI_SpellatkDoTTA_Captain" nameId="587917" stack="BNFI_SPELLATKDOTTA_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="45" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="750" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="3000" value="750" delta="0" duration="9000" effectid="10181992" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18200" name="STR_BNFI_CurseTreeTA_Captain" nameId="587923" stack="BNFI_CURSETREETA_CAPTAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="45" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="201046" duration="8000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <sleep duration="12000" effectid="20106" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statdown duration="12000" effectid="10182001" e="3" element="EARTH">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-300"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18201" name="STR_BNFI_SignetBurstTA_Captain" nameId="587929" stack="BNFI_SIGNETBURSTTA_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="45" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET4" value="580" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18202" name="STR_BNFI_PullSnareTA_Captain" nameId="587933" stack="BNFI_PULLSNARETA_CAPTAIN" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="45" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="500" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-80"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18203" name="STR_BNFI_SummonStigmaStone_Captain" nameId="587939" stack="BNFI_SUMMONSTIGMASTONE_CAPTAIN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="3000" effectid="10181931" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-20"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-20"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18204" name="STR_AGC_Summon_TA" nameId="583763" stack="AGC_SUMMON_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="6" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18205" name="STR_AGC_KnockDown_TA" nameId="583769" stack="AGC_KNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18206" name="STR_AGC_SKnockDown_TA" nameId="583775" stack="AGC_SKNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="61" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="51" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18207" name="STR_AGC_Satk_Nr" nameId="583781" stack="AGC_SATK_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18208" name="STR_AGC_SDownPyDef_Nr" nameId="583787" stack="AGC_SDOWNPYDEF_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="9000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18209" name="STR_AGC_SDownPyDef_TA" nameId="583791" stack="AGC_SDOWNPYDEF_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18210" name="STR_AGC_SpellStun_TA" nameId="583795" stack="AGC_SPELLSTUN_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18211" name="STR_AGC_OpenAerial_TA" nameId="583801" stack="AGC_OPENAERIAL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18212" name="STR_AGC_CloseAerial_TA" nameId="583807" stack="AGC_CLOSEAERIAL_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="14" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18213" name="STR_BNWI_Reflect10S300S_No" nameId="587969" stack="BNWI_REFLECT10S300S_NO" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="100" delta="0" radius="50" duration="10000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18214" name="STR_BNWI_SeifShield6S100P_Nr" nameId="587979" stack="BNWI_SEIFSHIELD6S100P_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="90000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="6000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18215" name="STR_BNWI_SeifShield25S100P_Nr" nameId="588109" stack="BNWI_SEIFSHIELD25S100P_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="90000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="25000" effectid="154" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18216" name="STR_NCL_Healins10P_Self" nameId="588083" stack="NCL_HEALINS10P_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <heal value="10" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18217" name="STR_BNWI_StakLrKDTA40_ArA" nameId="588073" stack="BNWI_STAKLRKDTA40_ARA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="35" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="142" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18218" name="STR_BNWI_StakLrKDTA30_Pow" nameId="588069" stack="BNWI_STAKLRKDTA30_POW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="35" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="132" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18219" name="STR_BNWI_SpellATKTA5_SelfBlow_Nr" nameId="588047" stack="BNWI_SPELLATKTA5_SELFBLOW_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="127" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18220" name="STR_BNWI_SpellATKTA5_dispawn_Nr" nameId="588043" stack="BNWI_SPELLATKTA5_DISPAWN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="127" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18221" name="STR_BNWI_SpellDot6S2SNTA5_FrRainNr" nameId="588051" stack="BNWI_SPELLDOT6S2SNTA5_FRRAINNR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="90" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="500" delta="0" duration="6100" effectid="10182212" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18222" name="STR_BNWI_SpellAtkTA5_Appear_Nr" nameId="588039" stack="BNWI_SPELLATKTA5_APPEAR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="95" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18223" name="STR_BNWI_SpellTA10TimeOver_No" nameId="588057" stack="BNWI_SPELLTA10TIMEOVER_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="40" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="30000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18224" name="STR_BNWI_SpellTA40DragonFinal_No" nameId="588061" stack="BNWI_SPELLTA40DRAGONFINAL_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="40" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="3500" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18225" name="STR_BNWI_SpellAtk16mHTA7_DragonPoi" nameId="587985" stack="BNWI_SPELLATK16MHTA7_DRAGONPOI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="205" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18226" name="STR_BNWI_SpellAtk16mHTA7_Poi" nameId="587989" stack="BNWI_SPELLATK16MHTA7_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="102" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18227" name="STR_NKN_PulledC2TA3_SrtMotion_No_Lc" nameId="588087" stack="NKN_PULLEDC2TA3_SRTMOTION_NO_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="3" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="35" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18228" name="STR_BNKN_SpellAtkKDStrongHTA25_No" nameId="587959" stack="BNKN_SPELLATKKDSTRONGHTA25_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="84" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18229" name="STR_BNWI_SpellAtk8mNTA5_Nc_Mtk" nameId="588009" stack="BNWI_SPELLATK8MNTA5_NC_MTK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="145" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18230" name="STR_BNWI_SpellAtk8mNTA5_Nc_Poi" nameId="588013" stack="BNWI_SPELLATK8MNTA5_NC_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="60" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18231" name="STR_BNWI_StakLrKBTA5_Po" nameId="588065" stack="BNWI_STAKLRKBTA5_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="67" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18232" name="STR_BNWI_SPellPFearTA10_AddShi_No" nameId="588033" stack="BNWI_SPELLPFEARTA10_ADDSHI_NO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="18214">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="87" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <fear duration="5000" effectid="20103" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="5000" effectid="20007" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18233" name="STR_BNWI_SpellAtkkLrKDTA15_Su" nameId="588017" stack="BNWI_SPELLATKKLRKDTA15_SU" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16471">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="27" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18234" name="STR_NWI_SPellATKLrTA10_No" nameId="588095" stack="NWI_SPELLATKLRTA10_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="64" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18235" name="STR_NKN_SpellATKTA15_AddGuardian" nameId="588091" stack="NKN_SPELLATKTA15_ADDGUARDIAN" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000" penalty_skill_id="16931">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18236" name="STR_BNWI_SpellAtkTA10_AddRef_No" nameId="588025" stack="BNWI_SPELLATKTA10_ADDREF_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="18213">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="74" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18237" name="STR_BNWI_SpellATKMPNTA10_AddHeal_Nor" nameId="588021" stack="BNWI_SPELLATKMPNTA10_ADDHEAL_NOR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="20" value="80" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18238" name="STR_BNWI_SpellAtkTA10_AddShie25_Su" nameId="588029" stack="BNWI_SPELLATKTA10_ADDSHIE25_SU" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500" penalty_skill_id="18215">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="95" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18239" name="STR_BNWI_Par8SSatkMPNTA15_AddHeal_ArF" nameId="587963" stack="BNWI_PAR8SSATKMPNTA15_ADDHEAL_ARF" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="20" value="104" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <paralyze duration="21100" effectid="20002" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18240" name="STR_BNWI_SpellAtk20mHTA10_DragonPoi" nameId="588001" stack="BNWI_SPELLATK20MHTA10_DRAGONPOI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="265" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18241" name="STR_BNWI_SpellAtk20mHTA10_Poi" nameId="588005" stack="BNWI_SPELLATK20MHTA10_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="130" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18242" name="STR_GNFI_SnareHTA20_DotFire" nameId="588077" stack="GNFI_SNAREHTA20_DOTFIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="15" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="4100" effectid="10182422" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="4100" effectid="20007" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18243" name="STR_BNWI_SatkAimParTA5_Po" nameId="587975" stack="BNWI_SATKAIMPARTA5_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="25"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="92" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18244" name="STR_BNWI_SpellAtk16mNTA7_Nc_Mtk" nameId="587993" stack="BNWI_SPELLATK16MNTA7_NC_MTK" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="205" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18245" name="STR_BNWI_SpellAtk16mNTA7_Nc_Poi" nameId="587997" stack="BNWI_SPELLATK16MNTA7_NC_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18246" name="STR_NWI_SpellATKMPHPTA5_AddHealins15p" nameId="588099" stack="NWI_SPELLATKMPHPTA5_ADDHEALINS15P" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="20" value="49" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18247" name="STR_NWI_SpellATKParTA5_Poi" nameId="588103" stack="NWI_SPELLATKPARTA5_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <transform model="210804" duration="3000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <paralyze delta="50" duration="3000" effectid="20002" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18248" name="STR_NRA_SkillATKSnareNoDispell_Pow" nameId="588115" stack="NRA_SKILLATKSNARENODISPELL_POW" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="3" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="6000" effectid="20007" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18249" name="STR_NEL_FearDeformQooOnly_Poi" nameId="588121" stack="NEL_FEARDEFORMQOOONLY_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="5000" effectid="20103" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="210420" duration="5000" effectid="175" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <snare duration="5000" effectid="20007" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18250" name="STR_SKILL_NRA_StUpHitAcc_Nr" nameId="588165" stack="SKILL_NRA_STUPHITACC_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="30181" e="1" hoptype="SKILLLV" hopb="796" hopa="88">
                <change stat="PHYSICAL_ACCURACY" func="PERCENT" delta="0" value="35"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18251" name="STR_NFI_PMAtkUP_TA" nameId="588171" stack="NFI_PMATKUP_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="40" maxcount="10"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="30000" effectid="10174041" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18252" name="STR_BNAS_CarveSignet3Chain1_TA" nameId="588177" stack="BNAS_CARVESIGNET3CHAIN1_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18253" name="STR_BNAS_CarveSignet3Chain2_TA" nameId="588181" stack="BNAS_CARVESIGNET3CHAIN2_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18254" name="STR_BNAS_SignetBurst_TA" nameId="588185" stack="BNAS_SIGNETBURST_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="5" signet="SYSTEM_SKILL_SIGNET4" value="570" delta="75" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18255" name="STR_BNAS_SatkBleedCurse_TA" nameId="588187" stack="BNAS_SATKBLEEDCURSE_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="1000" delta="0" duration="15000" effectid="10182552" e="2" element="EARTH" hoptype="DAMAGE"/>
            <curse value="35" duration="15000" effectid="20102" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18256" name="STR_AEL_SnareAr_Lr_PwAtk_DrakanSummon" nameId="580549" stack="AEL_SNAREAR_LR_PWATK_DRAKANSUMMON" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="4000" effectid="20007" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
            <slow duration="4000" effectid="20008" e="2" element="WIND">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="70"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="18257" name="STR_AFI_KnockDownAr_Lr_PwAtk_DrakanSummon" nameId="580555" stack="AFI_KNOCKDOWNAR_LR_PWATK_DRAKANSUMMON" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18258" name="STR_NPC_SKILL_HeavensTrap_G4" nameId="584659" stack="NPC_SKILL_HEAVENSTRAP" lvl="4" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="655" delta="0" e="1" element="EARTH" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18259" name="STR_NPC_SKILL_FrostPillar_G3" nameId="584657" stack="NPC_SKILL_FROSTPILLAR" lvl="3" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="120" delta="2" e="1" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="6000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="587">
                <change stat="SPEED" func="PERCENT" delta="0" value="-60"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18260" name="STR_NPC_SKILL_DestructionTrap_G1" nameId="584667" stack="NPC_SKILL_DESTRUCTIONTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2086" delta="52" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18261" name="STR_NPC_SKILL_DestructionTrap_G2" nameId="584669" stack="NPC_SKILL_DESTRUCTIONTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="3018" delta="56" e="1" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18262" name="STR_NPC_SKILL_EL_Order_Sacrifice_G1_Air" nameId="584671" stack="NPC_SKILL_EL_ORDER_SACRIFICE_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18263" name="STR_NPC_SKILL_EL_Order_Sacrifice_G2_Air" nameId="584675" stack="NPC_SKILL_EL_ORDER_SACRIFICE_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18264" name="STR_NPC_SKILL_EL_Order_Sacrifice_G3_Air" nameId="584677" stack="NPC_SKILL_EL_ORDER_SACRIFICE_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18265" name="STR_NPC_SKILL_EL_Order_Sacrifice_G4_Air" nameId="584679" stack="NPC_SKILL_EL_ORDER_SACRIFICE_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18266" name="STR_NPC_SKILL_EL_Order_Sacrifice_G1_Fire" nameId="584681" stack="NPC_SKILL_EL_ORDER_SACRIFICE_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18267" name="STR_NPC_SKILL_EL_Order_Sacrifice_G2_Fire" nameId="584683" stack="NPC_SKILL_EL_ORDER_SACRIFICE_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18268" name="STR_NPC_SKILL_EL_Order_Sacrifice_G3_Fire" nameId="584685" stack="NPC_SKILL_EL_ORDER_SACRIFICE_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18269" name="STR_NPC_SKILL_EL_Order_Sacrifice_G4_Fire" nameId="584687" stack="NPC_SKILL_EL_ORDER_SACRIFICE_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18270" name="STR_NPC_SKILL_EL_Order_Sacrifice_G1_Earth" nameId="584689" stack="NPC_SKILL_EL_ORDER_SACRIFICE_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18271" name="STR_NPC_SKILL_EL_Order_Sacrifice_G2_Earth" nameId="584691" stack="NPC_SKILL_EL_ORDER_SACRIFICE_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18272" name="STR_NPC_SKILL_EL_Order_Sacrifice_G3_Earth" nameId="584693" stack="NPC_SKILL_EL_ORDER_SACRIFICE_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18273" name="STR_NPC_SKILL_EL_Order_Sacrifice_G4_Earth" nameId="584695" stack="NPC_SKILL_EL_ORDER_SACRIFICE_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18274" name="STR_NPC_SKILL_EL_Order_Sacrifice_G1_Water" nameId="584697" stack="NPC_SKILL_EL_ORDER_SACRIFICE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18275" name="STR_NPC_SKILL_EL_Order_Sacrifice_G2_Water" nameId="584699" stack="NPC_SKILL_EL_ORDER_SACRIFICE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18276" name="STR_NPC_SKILL_EL_Order_Sacrifice_G3_Water" nameId="584701" stack="NPC_SKILL_EL_ORDER_SACRIFICE_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18277" name="STR_NPC_SKILL_EL_Order_Sacrifice_G1_Magma" nameId="584703" stack="NPC_SKILL_EL_ORDER_SACRIFICE_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18278" name="STR_NPC_SKILL_EL_Order_Sacrifice_G1_Tempest" nameId="584705" stack="NPC_SKILL_EL_ORDER_SACRIFICE_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18279" name="STR_NPC_SKILL_EL_Order_EtherEmission_G1_Air" nameId="584707" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="442" delta="23" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="221" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18280" name="STR_NPC_SKILL_EL_Order_EtherEmission_G2_Air" nameId="584709" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="759" delta="24" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="379" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18281" name="STR_NPC_SKILL_EL_Order_EtherEmission_G3_Air" nameId="584711" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1043" delta="30" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="521" delta="15" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18282" name="STR_NPC_SKILL_EL_Order_EtherEmission_G4_Air" nameId="584713" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1346" delta="25" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="673" delta="12" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18283" name="STR_NPC_SKILL_EL_Order_EtherEmission_G1_Fire" nameId="584715" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="347" delta="21" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="173" delta="10" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18284" name="STR_NPC_SKILL_EL_Order_EtherEmission_G2_Fire" nameId="584717" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="596" delta="27" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="298" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18285" name="STR_NPC_SKILL_EL_Order_EtherEmission_G3_Fire" nameId="584719" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="901" delta="28" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="450" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18286" name="STR_NPC_SKILL_EL_Order_EtherEmission_G4_Fire" nameId="584721" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1175" delta="29" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="587" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18287" name="STR_NPC_SKILL_EL_Order_EtherEmission_G1_Earth" nameId="584723" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="474" delta="21" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="237" delta="10" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18288" name="STR_NPC_SKILL_EL_Order_EtherEmission_G2_Earth" nameId="584725" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="773" delta="22" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="386" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18289" name="STR_NPC_SKILL_EL_Order_EtherEmission_G3_Earth" nameId="584727" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18290" name="STR_NPC_SKILL_EL_Order_EtherEmission_G4_Earth" nameId="584729" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18291" name="STR_NPC_SKILL_EL_Order_EtherEmission_G1_Water" nameId="584731" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="514" delta="26" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="257" delta="13" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18292" name="STR_NPC_SKILL_EL_Order_EtherEmission_G2_Water" nameId="584733" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="812" delta="22" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="406" delta="11" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18293" name="STR_NPC_SKILL_EL_Order_EtherEmission_G3_Water" nameId="584735" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1077" delta="21" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="538" delta="10" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18294" name="STR_NPC_SKILL_EL_Order_EtherEmission_G1_Magma" nameId="584737" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1724" delta="29" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="862" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18295" name="STR_NPC_SKILL_EL_Order_EtherEmission_G1_Tempest" nameId="584739" stack="NPC_SKILL_EL_ORDER_ETHEREMISSION_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1649" delta="28" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="824" delta="14" race="ASMODIANS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18296" name="STR_NPC_SKILL_EL_Order_EtherImpact_G1_Air" nameId="584741" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="442" delta="23" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="221" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18297" name="STR_NPC_SKILL_EL_Order_EtherImpact_G2_Air" nameId="584743" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="759" delta="24" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="379" delta="12" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18298" name="STR_NPC_SKILL_EL_Order_EtherImpact_G3_Air" nameId="584745" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1043" delta="30" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="521" delta="15" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18299" name="STR_NPC_SKILL_EL_Order_EtherImpact_G4_Air" nameId="584747" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1346" delta="25" e="1" element="WIND" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="673" delta="12" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18300" name="STR_NPC_SKILL_EL_Order_EtherImpact_G1_Fire" nameId="584749" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="347" delta="21" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="173" delta="10" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18301" name="STR_NPC_SKILL_EL_Order_EtherImpact_G2_Fire" nameId="584751" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="596" delta="27" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="298" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18302" name="STR_NPC_SKILL_EL_Order_EtherImpact_G3_Fire" nameId="584753" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="901" delta="28" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="450" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18303" name="STR_NPC_SKILL_EL_Order_EtherImpact_G4_Fire" nameId="584755" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1175" delta="29" e="1" element="FIRE" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="587" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18304" name="STR_NPC_SKILL_EL_Order_EtherImpact_G1_Earth" nameId="584757" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="474" delta="21" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="237" delta="10" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18305" name="STR_NPC_SKILL_EL_Order_EtherImpact_G2_Earth" nameId="584759" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="773" delta="22" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="386" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18306" name="STR_NPC_SKILL_EL_Order_EtherImpact_G3_Earth" nameId="584761" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18307" name="STR_NPC_SKILL_EL_Order_EtherImpact_G4_Earth" nameId="584763" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1082" delta="23" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="541" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18308" name="STR_NPC_SKILL_EL_Order_EtherImpact_G1_Water" nameId="584765" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="514" delta="26" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="257" delta="13" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18309" name="STR_NPC_SKILL_EL_Order_EtherImpact_G2_Water" nameId="584767" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="812" delta="22" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="406" delta="11" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18310" name="STR_NPC_SKILL_EL_Order_EtherImpact_G3_Water" nameId="584769" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1077" delta="21" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="538" delta="10" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18311" name="STR_NPC_SKILL_EL_Order_EtherImpact_G1_Magma" nameId="584771" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1724" delta="29" e="1" element="EARTH" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="862" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18312" name="STR_NPC_SKILL_EL_Order_EtherImpact_G1_Tempest" nameId="584773" stack="NPC_SKILL_EL_ORDER_ETHERIMPACT_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1649" delta="28" e="1" element="WATER" hoptype="DAMAGE">
                <modifiers>
                    <targetrace value="824" delta="14" race="ELYOS"/>
                </modifiers>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18313" name="STR_BNAS_UpDodgeParry_Nr" nameId="588193" stack="BNAS_UPDODGEPARRY_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="10183131" e="1">
                <change stat="EVASION" func="ADD" delta="0" value="50"/>
            </statup>
            <statup duration="15000" effectid="10183132" e="2">
                <change stat="PARRY" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18314" name="STR_GKN_SatkStunTA_Command" nameId="585015" stack="GKN_SATKSTUNTA_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18315" name="STR_GKN_DispellDebuffShield_Command" nameId="585017" stack="GKN_DISPELLDEBUFFSHIELD_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispeldebuff e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <shield value="1000000" delta="0" percent="true" hitvalue="50" hitdelta="0" duration="12000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18316" name="STR_GKN_ConverHeal_Command" nameId="585019" stack="GKN_CONVERHEAL_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18317" name="STR_GKN_CompleteHeal_Command" nameId="585021" stack="GKN_COMPLETEHEAL_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="100" delta="0" percent="true" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18318" name="STR_GKN_SatkKDTA_Command" nameId="585023" stack="GKN_SATKKDTA_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18319" name="STR_GKN_SKnockDownTA_Command" nameId="585025" stack="GKN_SKNOCKDOWNTA_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stumbledamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18320" name="STR_GKN_SatkStun_Command" nameId="585027" stack="GKN_SATKSTUN_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18321" name="STR_GKN_SDownPyDeShort_Command" nameId="585029" stack="GKN_SDOWNPYDESHORT_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="12000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18322" name="STR_GKN_SatkMid_Command" nameId="585031" stack="GKN_SATKMID_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18323" name="STR_GKN_SatkMidTA_Command" nameId="585033" stack="GKN_SATKMIDTA_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18324" name="STR_GKN_ProtectTA_Command" nameId="585035" stack="GKN_PROTECTTA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="MAINTAIN" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="26" maxcount="36"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18325" name="STR_GKN_SatkStunAddTA_Command" nameId="585037" stack="GKN_SATKSTUNADDTA_COMMAND" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="60" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <stundamage value="0" delta="3"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18326" name="STR_GEL_SpellSnareTA_Command" nameId="585039" stack="GEL_SPELLSNARETA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="12000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18327" name="STR_GEL_SpellKBTA_Command" nameId="585041" stack="GEL_SPELLKBTA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18328" name="STR_GEL_OrderDarkArmor_Command" nameId="585043" stack="GEL_ORDERDARKARMOR_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18329" name="STR_GEL_SpellFireBigTA_Command" nameId="585045" stack="GEL_SPELLFIREBIGTA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="202" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18330" name="STR_GEL_FearTA_Command" nameId="585047" stack="GEL_FEARTA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="12000" effectid="20103" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18331" name="STR_GEL_SpellDoTBigTA_Command" nameId="585049" stack="GEL_SPELLDOTBIGTA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="3000" value="10" delta="1" duration="12000" effectid="10179161" e="1" element="WATER" hoptype="DAMAGE"/>
            <snare duration="12000" effectid="20007" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-70"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18332" name="STR_GEL_SpellSleepTA_Command" nameId="585051" stack="GEL_SPELLSLEEPTA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="26" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="24000" effectid="20106" e="1" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18333" name="STR_GEL_BindSlienceTA_Command" nameId="585053" stack="GEL_BINDSLIENCETA_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="20" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="85" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <bind duration="12000" effectid="20014" e="2" element="WATER"/>
            <silence duration="12000" effectid="20101" e="3" element="WATER"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18334" name="STR_GEL_SpellFire_Command" nameId="585055" stack="GEL_SPELLFIRE_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18335" name="STR_GEL_SpellatkFireDown_Command" nameId="585057" stack="GEL_SPELLATKFIREDOWN_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="12" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="FIRE"/>
            <statdown duration="12000" effectid="40124" e="2" element="FIRE">
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="-500"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18336" name="STR_GEL_OrderFire1_Command" nameId="585059" stack="GEL_ORDERFIRE1_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18337" name="STR_GEL_OrderFire2_Command" nameId="585061" stack="GEL_ORDERFIRE2_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18338" name="STR_GEL_OrderFire3_Command" nameId="585063" stack="GEL_ORDERFIRE3_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18339" name="STR_GEL_SummonPet_Command" nameId="585065" stack="GEL_SUMMONPET_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="6000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18340" name="STR_GEL_HealPet_Command" nameId="585067" stack="GEL_HEALPET_COMMAND" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="20" delta="0" percent="true" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18341" name="STR_GEL_SpellFireDownPM_CPet" nameId="585069" stack="GEL_SPELLFIREDOWNPM_CPET" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="85" delta="0" e="1" element="FIRE"/>
            <statdown duration="12000" effectid="120012" e="2" element="FIRE">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18342" name="STR_GEL_SpellFireMid_CPet" nameId="585071" stack="GEL_SPELLFIREMID_CPET" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="202" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18343" name="STR_GEL_SpellFireBigTA_CPet" nameId="585073" stack="GEL_SPELLFIREBIGTA_CPET" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="36"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18344" name="STR_GEL_ReflectorTA_CPet" nameId="585075" stack="GEL_REFLECTORTA_CPET" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="12" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="150" delta="0" radius="15" duration="12000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18345" name="STR_GEL_SpellFireUltraTA_CPet" nameId="585077" stack="GEL_SPELLFIREULTRATA_CPET" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="311" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18346" name="STR_GEL_SpellFire_CPet" nameId="585153" stack="GEL_SPELLFIRE_CPET" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18347" name="STR_GCanon_SatkPCAdd_A" nameId="585155" stack="GCANON_SATKPCADD_A" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18348" name="STR_GCanon_SatkPCDarkAdd_A" nameId="585157" stack="GCANON_SATKPCDARKADD_A" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18349" name="STR_GCanon_SatkPCAdd_B" nameId="585165" stack="GCANON_SATKPCADD_B" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18350" name="STR_GCanon_SatkPCDarkAdd_B" nameId="585167" stack="GCANON_SATKPCDARKADD_B" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18351" name="STR_GCanon_SatkPCAdd_C" nameId="585169" stack="GCANON_SATKPCADD_C" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18352" name="STR_GCanon_SatkPCDarkAdd_C" nameId="585171" stack="GCANON_SATKPCDARKADD_C" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18353" name="STR_GFI_PMAtkUP_TA" nameId="585181" stack="GFI_PMATKUP_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" effectid="10174041" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18354" name="STR_GFI_DownPMDe_TA" nameId="585183" stack="GFI_DOWNPMDE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="12000" effectid="10177201" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18355" name="STR_AWI_Spellatk_Ar_LC_Pw_Carrier" nameId="585209" stack="AWI_SPELLATK_AR_LC_PW_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="18" maxcount="60"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="2049" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18356" name="STR_AWI_Spellatk_ArH_LC_Pw_Carrier" nameId="585213" stack="AWI_SPELLATK_ARH_LC_PW_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="36" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="3074" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18357" name="STR_AWI_Paralyze_Ar_LC_Pw_Carrier" nameId="585217" stack="AWI_PARALYZE_AR_LC_PW_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="18" maxcount="60"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="6000" effectid="20002" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18358" name="STR_AWI_Paralyze_ArH_LC_Pw_Carrier" nameId="585223" stack="AWI_PARALYZE_ARH_LC_PW_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="36" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <paralyze duration="12000" effectid="20002" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18359" name="STR_AWI_SpellatkKill_LC_Pw_Carrier" nameId="585229" stack="AWI_SPELLATKKILL_LC_PW_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="18" maxcount="48"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="65000" delta="0" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18360" name="STR_AWI_SpellatkKill_Ar_LC_Pw_Carrier" nameId="585233" stack="AWI_SPELLATKKILL_AR_LC_PW_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="6000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="36" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="65000" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18361" name="STR_AWI_Spellatk_LC_ArFr_Carrier" nameId="585237" stack="AWI_SPELLATK_LC_ARFR_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="18" maxcount="96"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1074" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18362" name="STR_AWI_Snare_Ar_LC_ArFr_Carrier" nameId="585241" stack="AWI_SNARE_AR_LC_ARFR_CARRIER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="600" duration="6000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="50"/>
            <targetrange value="AREA" distance="28" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="12000" effectid="20007" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18363" name="STR_GNFI_RSnareSatk_No_Nc" nameId="585369" stack="GNFI_RSNARESATK_NO_NC" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18364" name="STR_GNKN_KDHTA_AddGuardian_Nc" nameId="585365" stack="GNKN_KDHTA_ADDGUARDIAN_NC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0" penalty_skill_id="16394">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18365" name="STR_NMA_SpellTA_LC_Nr" nameId="585377" stack="NMA_SPELLTA_LC_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="202" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18366" name="STR_BNEL_SPellKBSDHPTA30_Air" nameId="585435" stack="BNEL_SPELLKBSDHPTA30_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="53" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
            <statdown duration="60100" effectid="10183662" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18367" name="STR_NEL_SpellKDLongTA_Air" nameId="571131" stack="NEL_SPELLKDLONGTA_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18368" name="STR_NAS_Signet2LTA_ch2_Po" nameId="585475" stack="NAS_SIGNET2LTA_CH2_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18369" name="STR_Test_Satk1000_LC" nameId="585547" stack="TEST_SATK1000_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="1000" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18370" name="STR_Test_SatkKill_LC" nameId="585549" stack="TEST_SATKKILL_LC" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="200000" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18371" name="STR_NGR_WakeUp_Nr" nameId="585555" stack="NGR_WAKEUP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10183711" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18372" name="STR_NCH_SUpcriticalSA_Nr" nameId="571115" stack="NCH_SUPCRITICALSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10173491" e="1">
                <change stat="PHYSICAL_CRITICAL" func="PERCENT" delta="0" value="70"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18373" name="STR_GPR_ShieldTA_Divine" nameId="585577" stack="GPR_SHIELDTA_DIVINE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="12"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18374" name="STR_GPR_ShieldTA_Divine" nameId="585577" stack="GPR_SHIELDTA_DIVINE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="12" maxcount="12"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="30000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="15000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18375" name="STR_GNPR_SpStunTA_AddSUatt_Stu" nameId="585595" stack="GNPR_SPSTUNTA_ADDSUATT_STU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500" penalty_skill_id="16399">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="60" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18376" name="STR_NEL_NewPetrificationLongtime_Po" nameId="585601" stack="NEL_NEWPETRIFICATIONLONGTIME_PO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210804" duration="12000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <dot checktime="2000" value="15" delta="1" duration="12000" effectid="10169222" e="2" element="EARTH" hoptype="DAMAGE"/>
            <paralyze duration="12000" effectid="20002" e="3" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18377" name="STR_NEL_ConfuDeformLTTA_drake" nameId="585609" stack="NEL_CONFUDEFORMLTTA_DRAKE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="211501" duration="12000" effectid="175" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <confuse duration="12000" effectid="20104" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18378" name="STR_Test_Cancel_level" nameId="585615" stack="TEST_CANCEL_LEVEL" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18379" name="STR_NPEL_SpellDot_Fire" nameId="585703" stack="NPEL_SPELLDOT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="154" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="15" delta="1" duration="8000" effectid="10183792" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18380" name="STR_BNFI_Reflect20s_Self" nameId="585649" stack="BNFI_REFLECT20S_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="16" delta="2" radius="30" duration="20000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18381" name="STR_BNFI_Shield10s_Self" nameId="585661" stack="BNFI_SHIELD10S_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="10000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18382" name="STR_BNAS_SatkNoFlyHTA35_75D_no" nameId="585631" stack="BNAS_SATKNOFLYHTA35_75D_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18383" name="STR_BNAS_SatkPoiS30HTA25_Poi" nameId="585643" stack="BNAS_SATKPOIS30HTA25_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="30" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="200" delta="0" duration="30000" effectid="10183832" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18384" name="STR_BNAS_SatkFallSnareTA5_Lc_No" nameId="585625" stack="BNAS_SATKFALLSNARETA5_LC_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="5"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18385" name="STR_GNAS_SatkApPosC3AddTA5_Ch1_Po" nameId="585691" stack="GNAS_SATKAPPOSC3ADDTA5_CH1_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <poisondamage value="71" delta="0"/>
                </modifiers>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18386" name="STR_BNAS_SatkPoiDisS30HTA25_Poi" nameId="585637" stack="BNAS_SATKPOIDISS30HTA25_POI" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="5000" value="150" delta="0" duration="30000" effectid="10183862" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18387" name="STR_GNAS_SatkStunApPosC3AddTA7_Ch2_Po" nameId="585697" stack="GNAS_SATKSTUNAPPOSC3ADDTA7_CH2_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <modifiers>
                    <poisondamage value="100" delta="0"/>
                </modifiers>
            </skillatk>
            <stun duration="5000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18388" name="STR_BNAS_MortalNoFlyKBC10TA20_Shield10S_No" nameId="585619" stack="BNAS_MORTALNOFLYKBC10TA20_SHIELD10S_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000" penalty_skill_id="18381">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="10"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18389" name="STR_BNFI_SpellDotWeakTA10_AddReflect20s_Mu" nameId="585685" stack="BNFI_SPELLDOTWEAKTA10_ADDREFLECT20S_MU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="18380">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="107" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="3000" value="35" delta="1" duration="12100" effectid="10183892" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18390" name="STR_BNFI_SpellDotStrongTA20_AddReflect20s_Mu" nameId="585679" stack="BNFI_SPELLDOTSTRONGTA20_ADDREFLECT20S_MU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="18380">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="3000" value="75" delta="1" duration="12100" effectid="10183902" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18391" name="STR_BNFI_SatkHTA7_Strong_Po" nameId="585655" stack="BNFI_SATKHTA7_STRONG_PO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18392" name="STR_BNFI_SpellDotKDTA25_AddReflect20s_Mu" nameId="585673" stack="BNFI_SPELLDOTKDTA25_ADDREFLECT20S_MU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="18380">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="27" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="23" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
            <dot checktime="2000" value="15" delta="1" duration="10100" effectid="10183922" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18393" name="STR_BNFI_SnareDot30sTA10_Ar" nameId="585671" stack="BNFI_SNAREDOT30STA10_AR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="25" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="2" delta="1" duration="30000" effectid="10183932" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="3" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18394" name="STR_BNAS_SBleAirWeakTA10_AddRef20s_Mu" nameId="585713" stack="BNAS_SBLEAIRWEAKTA10_ADDREF20S_MU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="18380">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="12"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="97" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="45" delta="1" duration="20100" effectid="10183942" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18395" name="STR_BNAS_SBleAirStrongTA20_AddRef20s_Mu" nameId="585715" stack="BNAS_SBLEAIRSTRONGTA20_ADDREF20S_MU" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500" penalty_skill_id="18380">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="127" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="85" delta="1" duration="20100" effectid="10183952" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18396" name="STR_GNMA_SpellAirHTA_Strong_Po" nameId="585717" stack="GNMA_SPELLAIRHTA_STRONG_PO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="270" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18397" name="STR_BNAS_SpellBleAirKDTA25_AddRef20s_Ar" nameId="585719" stack="BNAS_SPELLBLEAIRKDTA25_ADDREF20S_AR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="5000" penalty_skill_id="18380">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="25" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="73" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
            <bleed checktime="3000" value="85" delta="1" duration="20100" effectid="10183972" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18398" name="STR_NWI_Spellatk_LC_Po_DefObj" nameId="577203" stack="NWI_SPELLATK_LC_PO_DEFOBJ" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="390" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18399" name="STR_NWI_Spellatk_LC_Po_DefObj2" nameId="577221" stack="NWI_SPELLATK_LC_PO_DEFOBJ2" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="499" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18400" name="STR_NWI_Spellatk_LC_Po_DefObj" nameId="577203" stack="NWI_SPELLATK_LC_PO_DEFOBJ" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="384" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="10000" effectid="20007" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18401" name="STR_NWI_Spellatk_LC_Po_DefObj2" nameId="577221" stack="NWI_SPELLATK_LC_PO_DEFOBJ2" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="6" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="540" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18402" name="STR_NPC_SKILL_Abyss_Siege_Pet_G2" nameId="585735" stack="NPC_SKILL_ABYSS_SIEGE_PET" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="150" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18403" name="STR_NPC_SKILL_Abyss_Siege_Pet_G2" nameId="585735" stack="NPC_SKILL_ABYSS_SIEGE_PET" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="150" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18404" name="STR_NPC_SKILL_Abyss_Siege_Pet_G3" nameId="585737" stack="NPC_SKILL_ABYSS_SIEGE_PET" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="200" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18405" name="STR_NPC_SKILL_Abyss_Siege_Pet_G3" nameId="585737" stack="NPC_SKILL_ABYSS_SIEGE_PET" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="10000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="200" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18406" name="STR_NWI_SpellatkAr_Ar_DefObj" nameId="577205" stack="NWI_SPELLATKAR_AR_DEFOBJ" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="3000" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18407" name="STR_NWI_SpellatkAr_Ar_DefObj" nameId="577205" stack="NWI_SPELLATKAR_AR_DEFOBJ" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ALL"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="3700" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18408" name="STR_HPSpring_Regeneration" nameId="575231" stack="HPSPRING_REGENERATION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="6" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="325" delta="0" e="1"/>
            <hot value="325" delta="0" checktime="3000" type="HP" duration="20000" effectid="10175602" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18409" name="STR_HPSpring_Regeneration" nameId="575231" stack="HPSPRING_REGENERATION" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="6" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="350" delta="0" e="1"/>
            <hot value="350" delta="0" checktime="3000" type="HP" duration="20000" effectid="10175602" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18410" name="STR_DGFI_OneShotOneKill_WarpDr_G2" nameId="585855" stack="DGFI_ONESHOTONEKILL_WARPDR" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18411" name="STR_DGFI_OneShotOneKill_WarpDr_G3" nameId="585857" stack="DGFI_ONESHOTONEKILL_WARPDR" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18412" name="STR_DGFI_OneShotOneKill_Door_G1" nameId="585859" stack="DGFI_ONESHOTONEKILL_DOOR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18413" name="STR_DGFI_OneShotOneKill_Door_G2" nameId="585861" stack="DGFI_ONESHOTONEKILL_DOOR" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18414" name="STR_DGFI_OneShotOneKill_Door_G3" nameId="585863" stack="DGFI_ONESHOTONEKILL_DOOR" lvl="3" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18415" name="STR_NGR_WakeUp_NoCan_Nr" nameId="585875" stack="NGR_WAKEUP_NOCAN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="5000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="5000" effectid="10183711" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="50"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18416" name="STR_SKILL_TestSpellAtk100" nameId="585851" stack="SKILL_TESTSPELLATK100" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18417" name="STR_DGAS_OneShotOneKill_WarpDr_G2" nameId="585907" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18418" name="STR_DGAS_OneShotOneKill_WarpDr" nameId="583987" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18419" name="STR_DGAS_OneShotOneKill_WarpDr_G2" nameId="585907" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18420" name="STR_DGAS_OneShotOneKill_WarpDr" nameId="583987" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18421" name="STR_DGAS_OneShotOneKill_WarpDr_G2" nameId="585907" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18422" name="STR_AGC_SUpPMAttack_TA" nameId="585913" stack="AGC_SUPPMATTACK_TA" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
            <statup duration="60000" effectid="30153" e="2" hoptype="DAMAGE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="40"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18423" name="STR_AGC_SUpPMAttackTA_Mid" nameId="585915" stack="AGC_SUPPMATTACKTA_MID" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="25"/>
            </statup>
            <statup duration="60000" effectid="30153" e="2" hoptype="DAMAGE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18424" name="STR_AGC_SUpPMAttackTA_Lr" nameId="585917" stack="AGC_SUPPMATTACKTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="37" maxcount="48"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="60000" effectid="30151" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="30"/>
            </statup>
            <statup duration="60000" effectid="30153" e="2" hoptype="DAMAGE">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="60"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18425" name="STR_EVENT_Christmas_Santa_HPMPBuff" nameId="585953" stack="EVENT_CHRISTMAS_SANTA_HPMPBUFF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="6" maxcount="7"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="1800000" effectid="10184251" e="1" hoptype="DAMAGE">
                <change stat="MAXHP" func="ADD" delta="0" value="100"/>
            </statup>
            <statup duration="1800000" effectid="10184252" e="2" hoptype="DAMAGE">
                <change stat="MAXMP" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18426" name="STR_ACH_StatupAr_Lr_Nr_OfficerF2" nameId="586193" stack="ACH_STATUPAR_LR_NR_OFFICERF2" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="14" maxcount="24"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="10184261" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="20"/>
            </statup>
            <shield value="30000" delta="0" percent="true" hitvalue="750" hitdelta="0" duration="15000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18427" name="STR_DGFI_OneShotOneKill_Door_G4" nameId="586245" stack="DGFI_ONESHOTONEKILL_DOOR" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18428" name="STR_DGFI_OneShotOneKill_WarpDr_G4" nameId="586247" stack="DGFI_ONESHOTONEKILL_WARPDR" lvl="4" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18429" name="STR_DGAS_OneShotOneKill_WarpDr" nameId="583987" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18430" name="STR_DGAS_OneShotOneKill_WarpDr_G2" nameId="585907" stack="DGAS_ONESHOTONEKILL_WARPDR" lvl="2" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="1" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18431" name="STR_Chf_ShieldMC20m20_Self" nameId="586307" stack="CHF_SHIELDMC20M20_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="45"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="10000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="30000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18432" name="STR_Chf_SuAtt_Self" nameId="586355" stack="CHF_SUATT_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="45"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="110000" effectid="10184321" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="110000" effectid="10184322" e="2">
                <change stat="BOOST_MAGICAL_SKILL" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18433" name="STR_Chf_Refm15_Self" nameId="586271" stack="CHF_REFM15_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="45"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="500" delta="0" radius="50" duration="15000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18434" name="STR_CSum_Ref_Self" nameId="586373" stack="CSUM_REF_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="45"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="100" delta="0" radius="50" duration="5000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18435" name="STR_Chf_SatkMNofTA35_AdShi_Phb" nameId="586285" stack="CHF_SATKMNOFTA35_ADSHI_PHB" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="18431">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="35" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18436" name="STR_Chf_SatkPullTA7_Phb1" nameId="586297" stack="CHF_SATKPULLTA7_PHB1" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="7" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18437" name="STR_Chf_SatkTA30Stun_Area" nameId="586301" stack="CHF_SATKTA30STUN_AREA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="20" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <stun duration="5000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18438" name="STR_Chf_SatkMTA15_Pow" nameId="586291" stack="CHF_SATKMTA15_POW" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="15" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18439" name="STR_Chf_SpellNofSnaDotTA35_AdSuAtt_Phb" nameId="586337" stack="CHF_SPELLNOFSNADOTTA35_ADSUATT_PHB" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="18432">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="35" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="200" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="2000" value="350" delta="0" duration="110000" effectid="10184392" e="2" element="FIRE" hoptype="DAMAGE"/>
            <snare duration="110000" effectid="20007" e="4">
                <change stat="SPEED" func="PERCENT" delta="0" value="-95"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18440" name="STR_Chf_SatkKDTA15_No" nameId="586277" stack="CHF_SATKKDTA15_NO" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="15" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18441" name="STR_Chf_SpellNofSli30TA35_AdSuAtt_Phb" nameId="586331" stack="CHF_SPELLNOFSLI30TA35_ADSUATT_PHB" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="18432">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="30" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="200" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="110000" effectid="20101" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18442" name="STR_Chf_SpellTA15Par20_Poi" nameId="586349" stack="CHF_SPELLTA15PAR20_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="20" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="200" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <paralyze duration="20000" effectid="20002" e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18443" name="STR_Chf_SpellMNoBliSDHPTA35_AdSUatt" nameId="586319" stack="CHF_SPELLMNOBLISDHPTA35_ADSUATT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="18432">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="35" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="200" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="110000" effectid="10184433" e="3">
                <change stat="MAXHP" func="PERCENT" delta="0" value="-90"/>
            </statdown>
            <blind duration="110000" effectid="20107" e="4"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18444" name="STR_Chf_SpellOpenDotTAl15m10_Open" nameId="586343" stack="CHF_SPELLOPENDOTTAL15M10_OPEN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="15" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="150" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
            <dot checktime="2000" value="350" delta="0" duration="8100" effectid="10184442" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18445" name="STR_Chf_SPellNofSleMPattTA35_AdRef15_Phb" nameId="586325" stack="CHF_SPELLNOFSLEMPATTTA35_ADREF15_PHB" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000" penalty_skill_id="18433">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="35" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="200" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <sleep duration="35100" effectid="20106" e="4"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18446" name="STR_Chf_SpellMConDFDrakem60_Deb" nameId="586313" stack="CHF_SPELLMCONDFDRAKEM60_DEB" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="10" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <confuse duration="35000" effectid="20104" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <transform model="280684" duration="35000" effectid="175" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18447" name="STR_Chf_KDNoSkill25m_AddRef_Clo" nameId="586265" stack="CHF_KDNOSKILL25M_ADDREF_CLO" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000" penalty_skill_id="18433">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="35" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="250" delta="0" e="1" element="WATER" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
            <silence duration="15000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bind duration="15000" effectid="20014" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18448" name="STR_Chf_SatkLKDTA40_Down" nameId="586281" stack="CHF_SATKLKDTA40_DOWN" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="40" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18449" name="STR_Chf_CloseArTA40_Close" nameId="586259" stack="CHF_CLOSEARTA40_CLOSE" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="40" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <closeaerial e="2" element="FIRE" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18450" name="STR_CSum_AimPar_AdRef" nameId="586365" stack="CSUM_AIMPAR_ADREF" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0" penalty_skill_id="18434">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="10" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="200" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18451" name="STR_CSum_SpellDot_Poi" nameId="586379" stack="CSUM_SPELLDOT_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="7" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="200" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18452" name="STR_CSum_AimOpenTA5_Poi" nameId="586361" stack="CSUM_AIMOPENTA5_POI" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="7" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="100" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18453" name="STR_CSum_SpellMPattTA4_Poi" nameId="586387" stack="CSUM_SPELLMPATTTA4_POI" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="7" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="200" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18454" name="STR_CSum_SpellLFireTA7_No" nameId="586383" stack="CSUM_SPELLLFIRETA7_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="7" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="400" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18455" name="STR_CSum_OpenTA7_No" nameId="586369" stack="CSUM_OPENTA7_NO" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="AREA" distance="7" maxcount="96"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="150" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8224"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18456" name="STR_Test_NoFly_Instant" nameId="586393" stack="TEST_NOFLY_INSTANT" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="18457" name="STR_Test_FPatkins_Nofly" nameId="586399" stack="TEST_FPATKINS_NOFLY" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="15" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
    </skill_template>
    <skill_template skill_id="18458" name="STR_NFI_Speed50p_Nr" nameId="586415" stack="NFI_SPEED50P_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="4000" effectid="10184581" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="50"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18459" name="STR_NGR_SkillATKDrain_Instant_VampireQueen" nameId="586417" stack="NGR_SKILLATKDRAIN_INSTANT_VAMPIREQUEEN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="130" value="181" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <curse value="35" duration="8500" effectid="20102" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18460" name="STR_NGR_SkillATKDrainTA_Instant_VampireQueen" nameId="586419" stack="NGR_SKILLATKDRAINTA_INSTANT_VAMPIREQUEEN" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatkdraininstant heal_type="HP" percent="100" value="151" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <curse value="35" duration="8500" effectid="20102" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18461" name="STR_NGR_DeathCount6s_Nr" nameId="586421" stack="NGR_DEATHCOUNT6S_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="45"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="6000" value="65000" delta="0" duration="6000" effectid="10184611" e="1" element="EARTH"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18462" name="STR_NGR_MeleeDebuff_Princess" nameId="586435" stack="NGR_MELEEDEBUFF_PRINCESS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="60" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1000" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <blind value="99" duration="60000" effectid="20107" e="3"/>
            <dot checktime="3000" value="300" delta="0" duration="60000" effectid="10184624" e="4"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18463" name="STR_NGR_CasterDebuff_Princess" nameId="586437" stack="NGR_CASTERDEBUFF_PRINCESS" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="60" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1000" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <statdown duration="60000" effectid="10184632" e="2" element="EARTH" hoptype="DAMAGE">
                <change stat="BOOST_MAGICAL_SKILL" func="PERCENT" delta="0" value="-99"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18464" name="STR_NGR_Dispel_MeleeDebuff_Princess" nameId="586439" stack="NGR_DISPEL_MELEEDEBUFF_PRINCESS" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="7"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTID" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <effectids>10184622</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="18465" name="STR_NGR_Dispel_CasterDebuff_Princess" nameId="586441" stack="NGR_DISPEL_CASTERDEBUFF_PRINCESS" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="7"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTID" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <effectids>10184632</effectids>
                <effectids>10184633</effectids>
                <effectids>10182552</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="18466" name="STR_GNWI_SpellStunDoT_MovObj" nameId="586455" stack="GNWI_SPELLSTUNDOT_MOVOBJ" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="20" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="0" e="1" element="FIRE" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </spellatk>
            <dot checktime="3000" value="50" delta="0" duration="15000" effectid="10184662" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18467" name="STR_NFI_SatkKDInstant_Nr" nameId="586467" stack="NFI_SATKKDINSTANT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18468" name="STR_NGR_SpellSilenceBind_Nr" nameId="586471" stack="NGR_SPELLSILENCEBIND_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <spellatk value="115" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <bind duration="6000" effectid="20014" e="2" element="WATER"/>
            <silence duration="6000" effectid="20101" e="3" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18469" name="STR_Q_Polymorph_Calydon" nameId="586485" stack="Q_POLYMORPH_CALYDON" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18470" name="STR_BNFI_SatkKD_TA" nameId="586495" stack="BNFI_SATKKD_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18471" name="STR_BNFI_SKnockDown_TA" nameId="586499" stack="BNFI_SKNOCKDOWN_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="42" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18472" name="STR_NGR_ShChageCheruTA10_Hu_Nr" nameId="586513" stack="NGR_SHCHAGECHERUTA10_HU_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="202526" duration="1200000" effectid="175" e="1"/>
            <statup duration="1200000" effectid="10184722" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="ADD" delta="0" value="300"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18473" name="STR_NGR_ShChageCheruTA10_Mo_Nr" nameId="586519" stack="NGR_SHCHAGECHERUTA10_MO_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="280115" duration="60000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18474" name="STR_NGR_shield_EggBirth" nameId="586523" stack="NGR_SHIELD_EGGBIRTH" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="20000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="5000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18475" name="STR_NGR_ShapeUndeadTA7_Nr" nameId="586505" stack="NGR_SHAPEUNDEADTA7_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <target value="PC"/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <transform model="202522" duration="60000" effectid="175" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18476" name="STR_BNMA_SpellStunLong_TA" nameId="586529" stack="BNMA_SPELLSTUNLONG_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="7" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="108" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <stun duration="3000" effectid="20000" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18477" name="STR_NRA_PoisonLongTA_Lr" nameId="586563" stack="NRA_POISONLONGTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="20" delta="0" e="1" hoptype="DAMAGE"/>
            <poison checktime="3000" value="74" delta="1" duration="10100" effectid="10184772" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18478" name="STR_NWI_Sleep_Water" nameId="586573" stack="NWI_SLEEP_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <sleep duration="8000" effectid="20106" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18479" name="STR_BNGR_MPAtkSnareDoT_TA" nameId="586579" stack="BNGR_MPATKSNAREDOT_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="4" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dot checktime="3000" value="500" delta="0" duration="3000" effectid="10184792" e="2"/>
            <snare duration="3000" effectid="20007" e="3">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18480" name="STR_Q_Polymorph_Debrie2" nameId="586585" stack="Q_POLYMORPH_DEBRIE2" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <transform model="210273" duration="60000" effectid="175" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18481" name="STR_BNMA_Shield_HolyServant" nameId="586591" stack="BNMA_SHIELD_HOLYSERVANT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="50000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="86400000" effectid="154" e="1" hoptype="DAMAGE"/>
            <statup duration="86400000" effectid="131" e="2" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="86400000" effectid="10184813" e="3" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="ADD" delta="0" value="500000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18482" name="STR_BNMA_Dispel_Shield_HolyServant" nameId="586597" stack="BNMA_DISPEL_SHIELD_HOLYSERVANT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="40"/>
            <targetrange value="AREA" distance="50" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18483" name="STR_BNPEL_SpellSlienceBindDoTTA_Lr" nameId="586689" stack="BNPEL_SPELLSLIENCEBINDDOTTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="23" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="750" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
            <silence duration="15000" effectid="20101" e="2" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <blind value="95" duration="15000" effectid="20107" e="3" element="WATER"/>
            <dot checktime="3000" value="750" delta="0" duration="15000" effectid="10184834" e="4" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18484" name="STR_BNPEL_SpellStunBleedTA_Lr" nameId="586691" stack="BNPEL_SPELLSTUNBLEEDTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="23" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="700" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="9000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <bleed checktime="3000" value="700" delta="0" duration="9000" effectid="20006" e="3" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18485" name="STR_BNPEL_ShieldTA_Lr" nameId="586693" stack="BNPEL_SHIELDTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="23" maxcount="7"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="50000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="30000" effectid="154" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
            <statup duration="30000" effectid="131" e="2" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18486" name="STR_BNPEL_SpellAtkFireTA_Lr" nameId="586695" stack="BNPEL_SPELLATKFIRETA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="23" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="3000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18487" name="STR_BNPEL_SpellWater_Lr" nameId="586697" stack="BNPEL_SPELLWATER_LR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18488" name="STR_BNPEL_SpellCastingSlowTA_Lr" nameId="586699" stack="BNPEL_SPELLCASTINGSLOWTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18489" name="STR_BNPEL_SpellSlowSnare_Nr" nameId="586701" stack="BNPEL_SPELLSLOWSNARE_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <slow duration="15000" effectid="20008" e="2" element="EARTH">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="90"/>
            </slow>
            <snare duration="15000" effectid="20007" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-80"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18490" name="STR_BNPEL_SpellSnareDoTTA_Lr" nameId="586703" stack="BNPEL_SPELLSNAREDOTTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="3000" value="500" delta="0" duration="15000" effectid="10184902" e="2" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="15000" effectid="20007" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-80"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18491" name="STR_BNPEL_SpellStun_Nr" nameId="586705" stack="BNPEL_SPELLSTUN_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="88" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="WIND" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18492" name="STR_BNPEL_SpellBleedTA_Lr" nameId="586707" stack="BNPEL_SPELLBLEEDTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="115" delta="0" e="1" element="WIND" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="800" delta="0" duration="15000" effectid="10184922" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18493" name="STR_BNPEL_SpellFireTA_Lr" nameId="586709" stack="BNPEL_SPELLFIRETA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="215" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18494" name="STR_NFI_SatkKDInstant_TA" nameId="586753" stack="NFI_SATKKDINSTANT_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18495" name="STR_BNPEL_SpellSnareDoTTA_Mid" nameId="586755" stack="BNPEL_SPELLSNAREDOTTA_MID" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="25" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <dot checktime="3000" value="500" delta="0" duration="15000" effectid="10184902" e="2" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="15000" effectid="20007" e="3" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-80"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18496" name="STR_BNGR_Bomb_TA" nameId="586763" stack="BNGR_BOMB_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2500" delta="0" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18497" name="STR_BNKN_SatkPullSnare_TA" nameId="586767" stack="BNKN_SATKPULLSNARE_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
            <snare duration="4000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18498" name="STR_BNEL_SpellAtkSnare_TA" nameId="586769" stack="BNEL_SPELLATKSNARE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="4" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="104" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="4000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18499" name="STR_Test_BionicArms_TA" nameId="586861" stack="TEST_BIONICARMS_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" element="EARTH">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18500" name="STR_NPC_Invincible_mode_G1" nameId="586879" stack="NPC_INVINCIBLE_MODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="10185002" e="2">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="10000000"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="10000000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18501" name="STR_ThrowingTrap_G1" nameId="587303" stack="THROWINGTRAP" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="60000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
            <statdown duration="60000" effectid="1185012" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18502" name="STR_ThrowingTrap_G2" nameId="587307" stack="THROWINGTRAP" lvl="2" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="70000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
            <statdown duration="70000" effectid="1185012" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18503" name="STR_ThrowingTrap_G3" nameId="587309" stack="THROWINGTRAP" lvl="3" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="AREA" distance="5" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <root duration="80000" effectid="20003" e="1" element="EARTH" hoptype="SKILLLV" hopb="2934"/>
            <statdown duration="80000" effectid="1185012" e="2" element="EARTH">
                <change stat="EVASION" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18504" name="STR_EternalServent_G1" nameId="587323" stack="ETERNALSERVENT" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="30"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1800" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18505" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G1_Air" nameId="587329" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="287" delta="14" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="3000" value="114" delta="6" duration="15000" effectid="1185052" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18506" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G2_Air" nameId="587335" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="493" delta="15" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="3000" value="197" delta="6" duration="15000" effectid="1185052" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18507" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G3_Air" nameId="587337" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="677" delta="19" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="3000" value="271" delta="7" duration="15000" effectid="1185052" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18508" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G4_Air" nameId="587339" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_AIR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="871" delta="20" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="3000" value="348" delta="8" duration="15000" effectid="1185052" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18509" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G1_Fire" nameId="587341" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="451" delta="27" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18510" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G2_Fire" nameId="587345" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="774" delta="35" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18511" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G3_Fire" nameId="587347" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1171" delta="36" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18512" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G4_Fire" nameId="587349" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_FIRE" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1527" delta="37" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18513" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G1_Earth" nameId="587351" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="545" delta="24" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18514" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G2_Earth" nameId="587357" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="888" delta="25" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18515" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G3_Earth" nameId="587359" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1244" delta="26" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18516" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G4_Earth" nameId="587361" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_EARTH" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1244" delta="26" e="1" element="EARTH" hoptype="DAMAGE"/>
            <snare duration="30000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18517" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G1_Water" nameId="587363" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="642" delta="32" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18518" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G2_Water" nameId="587367" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1015" delta="27" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18519" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G3_Water" nameId="587369" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_WATER" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1346" delta="26" e="1" element="WATER" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18520" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G1_Tempest" nameId="587371" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_TEMPEST" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="15"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="1071" delta="18" e="1" element="WIND" hoptype="DAMAGE"/>
            <dot checktime="3000" value="428" delta="7" duration="15000" effectid="1185052" e="2" element="WIND" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18521" name="STR_NPC_SKILL_EL_Stigma_Order_DestructImpact_G1_Magma" nameId="587377" stack="NPC_SKILL_EL_STIGMA_ORDER_DESTRUCTIMPACT_MAGMA" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="5"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2241" delta="37" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18522" name="STR_NPR_SpellLr_Nr" nameId="571307" stack="NPR_SPELLLR_NR" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="500" delta="0" e="1" element="WIND"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18523" name="STR_BNEL_PulledTA7_Nr" nameId="587463" stack="BNEL_PULLEDTA7_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="16" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="17" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8441"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18524" name="STR_BNEL_StunSA7_Nr" nameId="587467" stack="BNEL_STUNSA7_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="22"/>
            <targetrange value="AREA" distance="22" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="800" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="4000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18525" name="STR_BNFL_SnareSA7_Nr" nameId="587473" stack="BNFL_SNARESA7_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="22"/>
            <targetrange value="AREA" distance="22" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="10000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-80"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18526" name="STR_BNEL_BleedSA5_Nr" nameId="587479" stack="BNEL_BLEEDSA5_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="50" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="124" delta="1" duration="12000" effectid="10174662" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18527" name="STR_BNEL_ParalyzeSA5_Nr" nameId="587485" stack="BNEL_PARALYZESA5_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="30" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <paralyze duration="3000" effectid="20002" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18528" name="STR_BNEL_SelfexploSA5_Nr" nameId="587489" stack="BNEL_SELFEXPLOSA5_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="20" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18529" name="STR_BNAS_Snare15SeSA_Lr" nameId="586895" stack="BNAS_SNARE15SESA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="17219">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="25" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <snare duration="20000" effectid="20007" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-90"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18530" name="STR_BNPR_StunSA_Hide" nameId="587497" stack="BNPR_STUNSA_HIDE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="16822">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="38" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="1000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18531" name="STR_BNKN_SATKAddSnare_Lr" nameId="587503" stack="BNKN_SATKADDSNARE_LR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="25" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18532" name="STR_NPC_Standby_Mode_G1" nameId="587507" stack="NPC_STANDBY_MODE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18533" name="STR_BNEL_WeaponBind_Nr" nameId="587623" stack="BNEL_WEAPONBIND_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="22"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18534" name="STR_NEL_SpellStagTA_Lr" nameId="587799" stack="NEL_SPELLSTAGTA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="10" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18535" name="STR_BNAS_BleedSA_Lr" nameId="587803" stack="BNAS_BLEEDSA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="10"/>
            <targetrange value="AREA" distance="15" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="100" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="100" delta="1" duration="12100" effectid="10174662" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18536" name="STR_NPC_StandbyStDown_G1" nameId="587809" stack="NPC_STANDBYSTDOWN" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="1"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="25000" effectid="120012" e="2">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="-1000"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="-1000"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18537" name="STR_NFI_SatkKD_TA" nameId="587955" stack="NFI_SATKKD_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18538" name="STR_NFI_ShieldTog_Nr" nameId="588127" stack="NFI_SHIELDTOG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="10000" delta="100" percent="true" hitvalue="25" hitdelta="2" duration="5000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18539" name="STR_NFI_SatkKD_Chain_Nr" nameId="588133" stack="NFI_SATKKD_CHAIN_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" distance="7" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18540" name="STR_NGR_SUphyattSUhp_Nr" nameId="588137" stack="NGR_SUPHYATTSUHP_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="10000" effectid="10185401" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="PERCENT" delta="0" value="30"/>
            </statup>
            <statup duration="10000" effectid="10185402" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="PERCENT" delta="0" value="30"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18541" name="STR_NAS_SatkCarveSignet3_Nr" nameId="588143" stack="NAS_SATKCARVESIGNET3_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18542" name="STR_NAS_SatkCarveSignet3_TA" nameId="588149" stack="NAS_SATKCARVESIGNET3_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18543" name="STR_NAS_Summon_Nr" nameId="588155" stack="NAS_SUMMON_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="7" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statdown duration="20000" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-25"/>
                <change stat="MAGICAL_RESIST" func="PERCENT" delta="0" value="-25"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18544" name="STR_NFI_SatkKB_TA" nameId="588161" stack="NFI_SATKKB_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18545" name="STR_BNAS_ConfuseMPAtk_TA" nameId="588199" stack="BNAS_CONFUSEMPATK_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <confuse duration="9000" effectid="20104" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18546" name="STR_BNAS_SatkTA_Strong" nameId="588205" stack="BNAS_SATKTA_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18547" name="STR_BNRA_SatkLong_TA" nameId="588209" stack="BNRA_SATKLONG_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18548" name="STR_BNRA_SatkLongSnare_TA" nameId="588213" stack="BNRA_SATKLONGSNARE_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <snare duration="15000" effectid="20007" e="2" element="EARTH">
                <change stat="SPEED" func="PERCENT" delta="0" value="-99"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18549" name="STR_BNRA_SatkKD_TA" nameId="588219" stack="BNRA_SATKKD_TA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18550" name="STR_BNRA_SatkTA_Strong" nameId="588223" stack="BNRA_SATKTA_STRONG" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="10" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="3500" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18551" name="STR_BNTrap_ShulackBomb_TA" nameId="588227" stack="BNTRAP_SHULACKBOMB_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="15000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="3500" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18552" name="STR_BNRA_Invinsible_Short" nameId="588231" stack="BNRA_INVINSIBLE_SHORT" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="15000" effectid="10181922" e="2"/>
            <statup duration="15000" e="3">
                <change stat="PHYSICAL_DEFENSE" func="ADD" delta="0" value="65000"/>
                <change stat="MAGICAL_RESIST" func="ADD" delta="0" value="65000"/>
            </statup>
            <shield value="50000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="15000" effectid="154" e="4"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18553" name="STR_BNWI_PhyReflector_Self" nameId="588237" stack="BNWI_PHYREFLECTOR_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="0" delta="0" radius="40" duration="86400000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18554" name="STR_BNWI_MagReflector_Self" nameId="588243" stack="BNWI_MAGREFLECTOR_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="0" delta="0" radius="40" duration="86400000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18555" name="STR_BNWI_PerfectReflector_Self" nameId="588249" stack="BNWI_PERFECTREFLECTOR_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <reflector value="0" delta="0" radius="40" duration="86400000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18556" name="STR_NWI_PerfectShield_Self" nameId="588255" stack="NWI_PERFECTSHIELD_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="1000000" delta="0" hitvalue="10000" hitdelta="0" duration="86400000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18557" name="STR_BNFI_PMAtkUP_Self" nameId="588261" stack="BNFI_PMATKUP_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="86400000" effectid="10174042" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="100"/>
                <change stat="MAGICAL_ATTACK" func="ADD" delta="0" value="100"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18558" name="STR_BNWI_SpellMortal_Lr" nameId="588267" stack="BNWI_SPELLMORTAL_LR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="178" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18559" name="STR_GNAS_SatkApBleAdd_Nr" nameId="573211" stack="GNAS_SATKAPBLEADD_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="AREA" distance="3" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18560" name="STR_BNTrap_ShulackBomb_TA" nameId="588227" stack="BNTRAP_SHULACKBOMB_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="15" maxcount="30"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="200000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18561" name="STR_BNKN_DispelBuffB_KK" nameId="588273" stack="BNKN_DISPELBUFFB_KK" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <dispel dispeltype="EFFECTID" e="1" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <effectids>10181811</effectids>
            </dispel>
        </effects>
    </skill_template>
    <skill_template skill_id="18562" name="STR_BNAS_AlwaysDodge_Self" nameId="588277" stack="BNAS_ALWAYSDODGE_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <alwaysdodge value="10" duration="20000" effectid="142" e="1" hoptype="SKILLLV" hopb="231"/>
            <statdown duration="5000" e="2" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18563" name="STR_Q_FinalBuff_Light_1" nameId="588283" stack="Q_FINALBUFF_LIGHT_1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="10185631" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="ADD" delta="0" value="2000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18564" name="STR_Q_FinalBuff_Light_2" nameId="588289" stack="Q_FINALBUFF_LIGHT_2" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="100" delta="0" checktime="3000" type="HP" duration="1800000" effectid="10185641" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18565" name="STR_Q_FinalBuff_Light_3" nameId="588295" stack="Q_FINALBUFF_LIGHT_3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="10185651" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18566" name="STR_Q_FinalBuff_Light_4" nameId="588301" stack="Q_FINALBUFF_LIGHT_4" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healdp value="4000" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18567" name="STR_Q_FinalBuff_Dark_1" nameId="588305" stack="Q_FINALBUFF_DARK_1" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="10185631" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="MAXHP" func="ADD" delta="0" value="2000"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18568" name="STR_Q_FinalBuff_Dark_2" nameId="588311" stack="Q_FINALBUFF_DARK_2" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hot value="100" delta="0" checktime="3000" type="HP" duration="1800000" effectid="10185641" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18569" name="STR_Q_FinalBuff_Dark_3" nameId="588317" stack="Q_FINALBUFF_DARK_3" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <statup duration="1800000" effectid="10185651" e="1" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="EVASION" func="PERCENT" delta="0" value="10"/>
            </statup>
        </effects>
    </skill_template>
    <skill_template skill_id="18570" name="STR_Q_FinalBuff_Dark_4" nameId="588323" stack="Q_FINALBUFF_DARK_4" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="20"/>
            <targetrange value="ONLYONE"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <healdp value="4000" delta="0" e="1"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18571" name="STR_BNEL_SatkSA_Area" nameId="588327" stack="BNEL_SATKSA_AREA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18572" name="STR_BNMA_Cannon_Shulack" nameId="588331" stack="BNMA_CANNON_SHULACK" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="200" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18573" name="STR_BNFI_MvSDownPyDeShort_Nr" nameId="588335" stack="BNFI_MVSDOWNPYDESHORT_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18574" name="STR_NEL_SpellStagTA_Sr" nameId="588341" stack="NEL_SPELLSTAGTA_SR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="3" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="10" delta="0" e="1" element="WIND" hoptype="DAMAGE">
                <subeffect skill_id="8217"/>
            </spellatk>
        </effects>
    </skill_template>
    <skill_template skill_id="18575" name="STR_BNAS_BleedSA_Sr" nameId="588345" stack="BNAS_BLEEDSA_SR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="3"/>
            <targetrange value="AREA" distance="3" maxcount="2"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="10" delta="0" e="1" hoptype="DAMAGE"/>
            <bleed checktime="3000" value="100" delta="1" duration="3000" effectid="10174662" e="2" element="EARTH" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18576" name="STR_BNWI_Silence17m_Area" nameId="588355" stack="BNWI_SILENCE17M_AREA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="17" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="5000" effectid="20101" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18577" name="STR_BNTrap_ShulackBombFrag_Nr" nameId="588361" stack="BNTRAP_SHULACKBOMBFRAG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="6"/>
            <targetrange value="AREA" distance="2" maxcount="7"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="2000" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
            <dot checktime="3000" value="750" delta="0" duration="6000" effectid="10185772" e="2" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18578" name="STR_NEL_DispelBuff_SA" nameId="588367" stack="NEL_DISPELBUFF_SA" lvl="1" skilltype="MAGICAL" skillsubtype="NONE" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="16"/>
            <targetrange value="AREA" distance="10" maxcount="4"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="18579" name="STR_NTRAP_SpellSA_Nr" nameId="569241" stack="NTRAP_SPELLSA_NR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="7" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18580" name="STR_BNEL_SnareFear3S_TA" nameId="588391" stack="BNEL_SNAREFEAR3S_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="22"/>
            <targetrange value="AREA" distance="22" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <fear duration="3000" effectid="20103" e="1" element="EARTH"/>
            <snare duration="5000" effectid="20007" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="SPEED" func="PERCENT" delta="0" value="-70"/>
            </snare>
        </effects>
    </skill_template>
    <skill_template skill_id="18581" name="STR_BNEL_SpellFireTA_Lr" nameId="588397" stack="BNEL_SPELLFIRETA_LR" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="22"/>
            <targetrange value="AREA" distance="22" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="40" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18582" name="STR_BNEL_SatkSA_Nr" nameId="588399" stack="BNEL_SATKSA_NR" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="22"/>
            <targetrange value="AREA" distance="22" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18583" name="STR_BNEL_SelfSA_Sum" nameId="588403" stack="BNEL_SELFSA_SUM" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="3" maxcount="6"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="40" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18584" name="STR_NFI_SDownPyDe_Stumble" nameId="588405" stack="NFI_SDOWNPYDE_STUMBLE" lvl="1" skilltype="PHYSICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18585" name="STR_BNWI_SmallBurst_Beam_LC" nameId="588411" stack="BNWI_SMALLBURST_BEAM_LC" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="3000">
        <startconditions>
            <arrowcheck/>
        </startconditions>
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="80" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18586" name="STR_NPR_HealWeak_TA" nameId="588415" stack="NPR_HEALWEAK_TA" lvl="1" skilltype="MAGICAL" skillsubtype="HEAL" tslot="NONE" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <heal value="10" delta="0" percent="true" e="1" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18587" name="STR_NWI_Silence_TA" nameId="588419" stack="NWI_SILENCE_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <silence duration="5000" effectid="20101" e="1" element="WATER" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18588" name="STR_NGR_SDownSlow_TA" nameId="588425" stack="NGR_SDOWNSLOW_TA" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <slow duration="7000" effectid="20008" e="1" element="WIND" hoptype="DAMAGE">
                <change stat="ATTACK_SPEED" func="PERCENT" delta="0" value="25"/>
            </slow>
        </effects>
    </skill_template>
    <skill_template skill_id="18589" name="STR_NAS_SignetBurTA" nameId="588455" stack="NAS_SIGNETBURTA" lvl="1" skilltype="PHYSICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="8"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <signetburst signetlvl="1" signet="SYSTEM_SKILL_SIGNET4" value="570" delta="41" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18590" name="STR_BNWI_Meteor_TA" nameId="588459" stack="BNWI_METEOR_TA" lvl="1" skilltype="MAGICAL" skillsubtype="ATTACK" tslot="NONE" activation="ACTIVE" cooldown="0" duration="4000">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="37"/>
            <targetrange value="AREA" distance="7" maxcount="24"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="100" delta="0" e="1" element="FIRE" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18591" name="STR_BNWI_ShieldSr_Self" nameId="588463" stack="BNWI_SHIELDSR_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <shield value="10" delta="0" hitvalue="25" hitdelta="0" duration="1000" effectid="154" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18592" name="STR_NWA_SKDownSDownPydef_Nr" nameId="588469" stack="NWA_SKDOWNSDOWNPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="2500">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="AREA" distance="5" maxcount="4"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <skillatk value="0" delta="0" e="1" hoptype="DAMAGE">
                <subeffect skill_id="8218"/>
            </skillatk>
            <statdown duration="5000" effectid="40152" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="PHYSICAL_DEFENSE" func="PERCENT" delta="0" value="-50"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18593" name="STR_BNEL_PerfectReflector_Self" nameId="588475" stack="BNEL_PERFECTREFLECTOR_SELF" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="18"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <reflector value="500" delta="0" radius="40" duration="86400000" effectid="153" e="1" hoptype="DAMAGE"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18594" name="STR_AGCM_SUpPyDef_Nr" nameId="588483" stack="AGCM_SUPPYDEF_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" effectid="10185941" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="5"/>
            </statup>
            <shield value="1000000" delta="0" percent="true" hitvalue="33" hitdelta="0" duration="12000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18595" name="STR_DGFI_SUpPyDef_Rwd" nameId="588489" stack="DGFI_SUPPYDEF_RWD" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="2000">
        <setproperties>
            <firsttarget value="ME"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <statup duration="12000" effectid="10185951" e="1" hoptype="DAMAGE">
                <change stat="PHYSICAL_ATTACK" func="ADD" delta="0" value="5"/>
            </statup>
            <shield value="1000000" delta="0" percent="true" hitvalue="20" hitdelta="0" duration="12000" effectid="154" e="2"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18600" name="STR_Q_Buff_Invincible" nameId="588515" stack="Q_BUFF_INVINCIBLE" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="BUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <shield value="50000000" delta="0" percent="true" hitvalue="100" hitdelta="0" duration="30000" effectid="154" e="1" hoptype="DAMAGE"/>
            <statup duration="30000" effectid="10186002" e="2" hoptype="SKILLLV" hopb="60" hopa="60">
                <change stat="WATER_RESISTANCE" func="ADD" delta="0" value="1000"/>
                <change stat="WIND_RESISTANCE" func="ADD" delta="0" value="1000"/>
                <change stat="FIRE_RESISTANCE" func="ADD" delta="0" value="1000"/>
                <change stat="EARTH_RESISTANCE" func="ADD" delta="0" value="1000"/>
            </statup>
            <statup duration="86400000" effectid="10184813" e="3"/>
        </effects>
    </skill_template>
    <skill_template skill_id="18762" name="STR_NAS_HideLong_Nr" nameId="575091" stack="NAS_HIDELONG_NR" lvl="1" skilltype="MAGICAL" skillsubtype="BUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="0">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="2"/>
            <targetrange value="ONLYONE" maxcount="1"/>
            <targetrelation value="FRIEND"/>
        </setproperties>
        <effects>
            <hide value="1" duration="86400000" effectid="165" e="1" hoptype="SKILLLV" hopb="100" hopa="100">
                <change stat="SPEED" func="PERCENT" delta="0" value="-50"/>
            </hide>
            <statdown duration="5000" e="2" element="WATER">
                <change stat="SPEED" func="PERCENT" delta="0" value="-30"/>
            </statdown>
        </effects>
    </skill_template>
    <skill_template skill_id="18763" name="STR_BNPR_StunSA_Hide" nameId="587497" stack="BNPR_STUNSA_HIDE" lvl="1" skilltype="MAGICAL" skillsubtype="DEBUFF" tslot="DEBUFF" activation="ACTIVE" cooldown="0" duration="1000" penalty_skill_id="18762">
        <setproperties>
            <firsttarget value="TARGET"/>
            <firsttargetrange value="4"/>
            <targetrange value="AREA" distance="5" maxcount="3"/>
            <targetrelation value="ENEMY"/>
        </setproperties>
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
        <effects>
            <spellatk value="38" delta="0" e="1" element="EARTH" hoptype="DAMAGE"/>
            <stun duration="1000" effectid="20000" e="2" element="EARTH" hoptype="SKILLLV" hopb="60" hopa="60"/>
        </effects>
    </skill_template>
    <skill_template skill_id="30001" name="STR_GATHERING_A" nameId="565863" stack="GATHERING_A" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="30002" name="STR_GATHERING_B" nameId="565867" stack="GATHERING_B" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="30003" name="STR_AERIAL_GATHERING" nameId="565871" stack="AERIAL_GATHERING" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40001" name="STR_COOKING" nameId="560767" stack="COOKING" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40002" name="STR_WEAPONSMITH" nameId="560771" stack="WEAPONSMITH" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40003" name="STR_ARMORSMITH" nameId="560775" stack="ARMORSMITH" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40004" name="STR_TAILORING" nameId="560779" stack="TAILORING" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40005" name="STR_LEATHERWORK" nameId="560783" stack="LEATHERWORK" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40006" name="STR_CARPENTRY" nameId="560787" stack="CARPENTRY" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40007" name="STR_ALCHEMY" nameId="560791" stack="ALCHEMY" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40008" name="STR_HANDIWORK" nameId="560795" stack="HANDIWORK" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="40009" name="STR_CONVERT" nameId="565859" stack="CONVERT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50000" name="STR_TOOLTIP_ACTIONKEY_COMBATMODE" nameId="480603" stack="TOOLTIP_ACTIONKEY_COMBATMODE" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50001" name="STR_TOOLTIP_ACTIONKEY_RESTMODE" nameId="480605" stack="TOOLTIP_ACTIONKEY_RESTMODE" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50002" name="STR_TOOLTIP_ACTIONKEY_GET_ITEM" nameId="480607" stack="TOOLTIP_ACTIONKEY_GET_ITEM" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50003" name="STR_TOOLTIP_ACTIONKEY_ASSIST" nameId="480609" stack="TOOLTIP_ACTIONKEY_ASSIST" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50004" name="STR_TOOLTIP_ACTIONKEY_WEAPONEXCHANGE" nameId="480611" stack="TOOLTIP_ACTIONKEY_WEAPONEXCHANGE" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50005" name="STR_TOOLTIP_ACTIONKEY_WALKTOGGLE" nameId="480613" stack="TOOLTIP_ACTIONKEY_WALKTOGGLE" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50006" name="STR_TOOLTIP_ACTIONKEY_EXECUTE" nameId="480627" stack="TOOLTIP_ACTIONKEY_EXECUTE" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50007" name="STR_TOOLTIP_ACTIONKEY_FLY" nameId="480615" stack="TOOLTIP_ACTIONKEY_FLY" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50008" name="STR_TOOLTIP_ACTIONKEY_WEAPON_BOOST" nameId="480617" stack="TOOLTIP_ACTIONKEY_WEAPON_BOOST" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50009" name="STR_TOOLTIP_ACTIONKEY_ACCUSE" nameId="1803173" stack="TOOLTIP_ACTIONKEY_ACCUSE" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50010" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50011" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50012" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50013" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50014" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50015" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50016" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50017" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50018" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50019" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50020" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50021" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50022" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50023" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50024" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50025" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50026" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50027" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50028" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50029" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50030" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50031" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50032" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50033" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50034" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50035" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50036" name="STR_TACTICS_SIGN" nameId="1803491" stack="TACTICS_SIGN" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
    <skill_template skill_id="50037" name="STR_TACTICS_SIGN_SELECT" nameId="1803493" stack="TACTICS_SIGN_SELECT" lvl="1" skilltype="NONE" skillsubtype="NONE" tslot="NONE" activation="NONE" cooldown="0" duration="0">
        <useconditions>
            <playermove allow="false"/>
        </useconditions>
    </skill_template>
</skill_data>
